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The Level of the Pok�mon is also the level from Pok�mon GO so Pok�mon from raids will be Level 20 or 25, maxed out Pok�mon will be Level 40 and so forth.

Natures are entirely random and not set, so you can soft reset to get a different nature if you do so wish.

pokemon safari zone let's go pikachu

The next is a small mini-game. This mini-game is accessed in the Play Yard if you have transferred over 25 or more of the same species of Pok�mon across the various GO Parks. This game has you enter the GO Park and have to round up all 25 of the Pok�mon from the park and bring it to the exit, avoiding various Pok�mon obstacles such as Diglett, Sandshrew and Golem which will cause the Pok�mon to scatter.

If you manage to get all of the Pok�mon to the gate, you will be rewarded with various Candy rewards for your Pok�mon to boost their stats. These rewards are fairly basic and are only the basic Candy which are chosen at random, not based upon the success of your play.

pokemon safari zone let's go pikachu

Pokémon Let's Go Fuchsia City, Warden's Teeth and Koga Gym Battle - available Pokémon, items and trainers

Our complete Pokémon Let's Go walkthrough and guide to your big adventure with Pikachu or Eevee.

Fuchsia City and the Koga Gym battle (plus finding the Warden's Teeth ) are your next major objectives in your quest through Pokémon Let's Go's main story, after you've defeated Giovanni at Silph Co. and headed south via either Route 18 or Route 15 .

Below, we'll cover any and all of the obtainable Pokémon, item locations, trainers and their squads that you might encounter in the area, as well as walking you through any key steps of the story along the way.

We've also opted to break out walkthrough pages down into sections, referring to each of your visits to a given location, seeing as you often backtrack or revisit various places in your quest to become Champion! Where applicable, we'll split our page into one section for each visit, and of course if there are any, clearly mark any spoilers, too!

For more like this, be it specific systems explainers or walkthrough pages on more locations, head back to our main Pokémon Let's Go walkthrough and guide hub .

On this page:

Pokémon Let's Go: Fuchia City and the Warden's Teeth

Pokémon let's go: fuchsia city koga gym solution and battle.

At last, another major city! If you've worked your way through both the eastern path of Route 12, Route 13, Route 14 and Route 15 or the western way of getting here through Route 16, Route 17 and Route 18, you're probably crying out for a bit of civilisation - we are, even after just listing all those routes!

pokemon safari zone let's go pikachu

Interestingly, you can actually do pretty much anything in town here, including challenge Koga at Fuchsia City Gym, as soon as you get the Poké Flute to wake up the Snorlax that block to two routes south that lead you here. If you haven't already though, we do suggest you tackle Team Rocket at Silph Co. first. After that, it's your choice for what you want to take on first out of Fuchsia City and Saffron City Gyms. Personally, we tackled Silph Co., then did some levelling on the routes towards Fuchsia City, then took on Sabrina at Saffron City Gym, then tackled Koga here - but it's up to you!

Here in Fuchsia City itself there are plenty of things to do. As you'd expect there's a trader in the Pokémon Center, this time a Gentleman who will trade you an Alolan Marowak for your regular one. There's also another move tutor with him, who'll teach your partner Pokémon even more moves now (Sappy Seed, Freezy Frost and Sparkly Swirl, which are Grass, Ice and Fairy-Type moves, for Eevee in our case).

pokemon safari zone let's go pikachu

Otherwise there's another very important thing to do here: acquire not one, but two Secret Techniques, Sea Skim and Strong Push, the Let's Go equivalent of Suft and Strength respectively.

Getting Sea Skim is dead simple - simply talk to the man next to the Lapras in the pool of water in Fuchsia City and listen to his story to be taught Sea Skim - this will let you surf on water, opening up entire new parts of the world!

Strong Push is slightly more complex. You need to talk to the Safari Zone Warden in his house, in the bottom right part of town. He'll say something pretty hard to understand, because he's lost his teeth! He lost them somewhere on Route 19, which is just south out of town.

pokemon safari zone let's go pikachu

Head there and you'll find Jessie and James of Team Rocket once again getting up to no good. Hapless as they are, they'll dig up the gold teeth thinking they're something valuable, only to realise how gross they are and give them to you instead! That was easy then, just take them back to the Warden in his house and he'll reward you with the Safari outfit and the Strong Push ability.

While you're there, shove that boulder in his house to the side to find a little Diglett, who gives you a Nugget. How kind!

pokemon safari zone let's go pikachu

The last thing to know about Fuchsia City - aside from how to crack it's Gym, which we explain below - is that there's no longer a Safari Zone here in the proper sense. Instead, there's the little area where Pokémon (that you can't catch) roam around near the top of town, and Go Park, which is where you transfer Pokémon to from Pokémon Go. We explain that in detail in our Pokémon Go to Pokémon Let's Go transfer steps guide!

Available Pokémon

Available Items

Cover image for YouTube video

Head back to our main Pokémon Let's Go walkthrough and guide hub for all our pages in one place, including detailed, step-by-step help for tough spots like Cerulean Cave , and the Elite Four , plus tough dungeons like Silph Co. , Seafoam Islands and Victory Road . Otherwise, take a peek(achu) at our Pokémon Let's Go TM list and all TM locations , Let's Go's starter locations and how to get Bulbasaur, Charmander and Squirtle , along with how to get Mew in Let's Go , and how to get Meltan in Let's Go and Go too. Beyond that we also explain how connect Pokémon Go to Let's Go on Nintendo Switch and transfer Pokémon , Catching, catch combos, and how to catch Pokémon , a quick collection of our best Pokémon Let's Go tips and tricks to get you off to a great start, and finally what we know about the Pokémon Pass app distribution event too.

The Fuchsia City Gym is one of the tricker ones to get through, thanks to a rather crafty puzzle: it's full of invisible walls.

Thankfully, the way of solving it actually isn't too difficult once you know what to do. Every few seconds, a puff of smoke will appear that feintly highlights where the walls of the maze are, allowing you to spot the gaps for where to go next. If you're finding it a bit tough to work through yourself though, here's how to get to every trainer and Koga himself, step by step:

pokemon safari zone let's go pikachu

Fuchsia City gym solution

  • Head right first, to fight the Tamer Phil.
  • Then head up past him to fight Ace Trainer Kayden.
  • Then head left along the top wall, and down from the top left corner to Juggler Kirk.
  • Go down from Juggler Kirk to Juggler Harry.
  • Go left from Juggler Harry to the left hand wall, then snake down to the bottom left corner, where you can battle Tamer Edgar, or go straight to Ace Trainer Annie, diagonally up and right.
  • Either way, after Ace Trainer Annie you need to go down on the left hand side of Koga's platform, past Tamer Edgar, until you're in front of Koga and can finally battle him!

Trainers and Battles - Fuchsia City Gym!

Once you've battled Koga for the Marsh Badge and picked up both of the Secret Techniques, you're all done here in Fuchsia City. Continue on to the south, to Route 19 , for the next steps in your quest, or cycle back to our main Pokémon Let's Go walkthrough and guide hub for all the other pages we have like this.

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10 Big Changes from Pokemon Yellow to Pokemon: Let's Go

Not all of kanto is exactly as you remember it..

Alex Osborn

It’s been 20 years since the launch of Pokemon Yellow in Japan, and in that time the creature-collecting franchise has evolved quite a bit. Pokemon: Let’s Go, Pikachu and Let’s Go, Eevee revisit the enhanced, Pikachu-focused take on Pokemon Red and Blue, and while Game Freak’s remake is largely faithful to the Game Boy classic, not everything's the same.

Here are 10 big changes from Pokemon Yellow to Pokemon: Let’s Go.

Pokemon Go Park

Much of Kanto in Let’s Go is a spruced up version of what you remember from Pokemon Yellow, but fans will spot several changes to the overworld—some big and others small. Most noteworthy is the Safari Zone north of Fuchsia City , which is no longer an explorable area where you can capture Pokemon. In Let’s Go, it’s essentially an entryway to Pokemon Go Park , an entirely new area where you can import your creatures from Pokemon Go.

No Gambling

Like the Safari Zone , the Rocket Game Corner has been significantly stripped down. In Let’s Go, all of the slot machines have been replaced by arcade cabinets you can’t interact with, which means there's no Coin Case and no gambling your way to earning a Porygon . That Pokemon can be obtained through a different means.

Pokemon in Different Locations

In addition to Porygon being in a different location, there’s also no Eevee to be found in the Celadon Condos . In fact, a number of creatures that you could only obtain once by speaking to a specific NPC in Yellow can now be found in the wild. While yes, you can still get a Bulbasaur , Charmander , and Squirtle in the same way that you find them in Pokemon Yellow, you can also find them roaming the Kanto wilderness.

Ride Pokemon

Remember the bike shop owner in Cerulean City? He’s now a bike maniac who won’t sell you a bike. That’s right, you can’t ride a bike in Pokemon: Let’s Go—but don’t worry, it’s been replaced by something arguably better. Now you can select any Pokemon from your party to follow you outside its Pokeball, and if it’s a rideable Pokemon, you can hop on and traverse Kanto by land, sea, or air in some fast, fun, and charming ways.

Secret Techniques

A popular change introduced in Sun and Moon is also featured in Pokemon: Let’s Go but in a slightly different form. That’s right, we’re talking about the removal of HMs. However, instead of using Poke Ride, like in Sun and Moon, your Pikachu or Eevee will learn various Secret Techniques throughout the course of your adventure that effectively replace Fly, Surf, Flash, Cut, and Strength.

Gary, the cocky grandson of Professor Oak, is not your rival in Pokemon: Let’s Go. Instead, the character who will challenge you throughout your journey is a kind and humble childhood friend. Instead of popping up to talk smack and give you a hard time, your rival will support you and even give you a few helpful items throughout your quest. However, that isn’t to say some classic characters from the original games don’t appear during your journey across Kanto as well.

No More Random Battles

Perhaps the most significant change in Pokemon: Let’s Go is the absence of random battles. Instead, Pokemon are seen roaming the overworld, and when your character comes in contact with one, you enter a catching sequence akin to Pokemon Go. While there are still plenty of trainer battles with traditional turn-based style gameplay where you can level up your Pokemon, your party will also gain experience when you successfully capture Pokemon.

Gym Entry Requirements

Unlike in Pokemon Yellow, and every prior Pokemon game, i n order to challenge a gym in Pokemon: Let’s Go, you must meet a specific requirement . These requirements vary. For example, you may need to have a Pokemon of a specific type or one that has reached a certain level. A few gyms require rather unique requirements, which we won’t spoil for you here.

No Pokemon PC

Pokemon researcher Bill is still in Let’s Go, but his PC storage system, which has been a staple in all the core Pokemon games, is nowhere to be found in Pokemon: Let’s Go. Instead, you have a Pokemon box in your inventory that can be accessed whenever you aren’t in battle. While it makes things extremely convenient, having the ability to swap out Pokemon that have fainted or are low on HP/PP without having to visit a Pokemon Center lowers the difficulty considerably.

Later-Gen Updates

More helpful pokemon let's go guide pages.

  • List of Pokemon (Pokedex) - In addition to the 151 Kanto Pokemon from Red/Blue/Yellow there are two new Pokemon , Meltan and Melmetal
  • Legendary Pokemon - The locations for Articuno , Zapdos , Moltres , Mewtwo , and more!
  • Shiny Pokemon - How to get Shinies!

Walkthrough : IGN has a complete walkthrough of Let's Go's main quest line , complete with information on trainers and Pokemon in each area of the map.

Master Trainer Locations: The Master Trainers are unlocked in the Post-Game . There are 153 Master Trainers, and we've found them all!

  • Master Trainer Locations

pokemon safari zone let's go pikachu

Pokemon: Let's Go, Pikachu!

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pokemon safari zone let's go pikachu

Every Version Exclusive Pokémon In Let's Go, Eevee! and Pikachu!

  • Trainers need access to both Let's Go, Pikachu and Let's Go, Eevee games for a complete Pokédex due to version-exclusive Pokémon.
  • Obtaining starter Pokémon Pikachu or Eevee is easier in their respective games, but they are not exclusives.
  • Trading with players or purchasing both versions are options for completing the Pokédex.

Any Trainers looking to completely fill out their Pokédex in Pokémon: Let's Go, Pikachu! or Pokémon: Let's Go, Eevee! will be sorely disappointed unless they have access to both games. Like many of the mainline Pokémon video games, not only are there two versions of the game, but each comes with several version-exclusive Pokémon that are not available in the other edition. While most of the pocket monsters remain the same in both versions of the story, there are around a dozen in each title that are unique to that game, as well as their Alolan variants.

Since the beginning, Pokémon video games have been released in multiple editions , each with exclusive creatures to find. This practice is designed to encourage players to trade with other people who have the other edition of the game. The concept is one of the foundational points of the franchise, whether in its video games, the Pokémon TCG , or other shareable items. Of course, completing the Pokédex is not mandatory for finishing either game, or players could alternately purchase both versions if they have the budget for it, to collect 'em all.

Pokemon: Lets Go, Pikachu! and Pokemon: Lets Go, Eevee! Review

All version exclusive pokémon in let's go, pikachu, pokemon: let's go, pikachu.

Genre Fantasy Adventure

Platform Nintendo

The basic narrative for the two games remains the same, regardless of which starter Pokémon version is played. The key difference comes down to around a dozen exclusive Pokémon, plus the regional Alolan variants that some of the creatures have. Both games have four unique Alolan variant Pokémon that are specific to that version of the game.

The following is a list of all version-exclusive Pokémon in Pokémon: Let's Go, Pikachu ! They can be traded to players with the other edition of the game or to anyone with either edition who has not been able to find them.

Additionally, in Let's Go, Pikachu! the starter Pikachu can be dressed up in adorable clothes and will ride on the player's shoulder while traveling in the open-world. Any Eevee caught in this game cannot be dressed up, nor will they be quite as chummy with the player as they would be in the Let's Go, Eevee! version.

What Pokmon Can Learn From Let's Go Pikachu & Eevee

All version exclusive pokémon in let's go, eevee, pokmon: let's go, eevee.

Platforms Nintendo Switch

Similarly, Pokémon: Let's Go, Eevee! also has around a dozen exclusive Pokémon in its version, and four Alolan variants. While Pikachu has the rideable Arcanine that evolves from Growlithe, Eevee has the sleek Persian, which can evolve from Meowth. These larger Pokémon can act as mounts by simply summoning them to their side in the overworld, and the Trainer will automatically ride them.

The following is a list of all version-exclusive Pokémon in Pokémon: Let's Go, Eevee ! As was the case with the Pikachu version, these can all be traded to players with the other edition of the game, or simply to other players who haven't been able to find them.

Additionally, there are many shiny variants of Pokémon in both games, as well as for some of the version exclusives. This can make things even more difficult and time-consuming for completionists, as trying to find all the shiny variants of exclusive Pokémon in addition to all the others in the game can be a daunting task. Of course, that also can add to the fun of a creature-collecting experience and make successful finds even more exciting.

Pokémon Home Functionality With Let's Go, Pikachu and Eevee Games

Pokémon Home is a convenient way to move Pokémon between games, but while it does work with the Pokémon: Let's Go titles, it is not going to overcome the hurdle of needing someone with the other copy of the game. Currently, Pokémon Home will not move Pokémon from other games into Pokémon: Let's Go unless it is another version of Let's Go . Pokémon can be moved back and forth between Pokémon: Let's Go titles or be moved into a newer game, but that is all.

Every Pokmon You Can't Trade In Pokmon Home

Pikachu and eevee are surprisingly not version exclusives in the games.

When deciding which game to get, the most obvious option to look at is that of the starter Pokémon that will be with the Trainer throughout the adventure. In Pokémon: Let's Go, Pikachu! that starter is the titular Pikachu, just as Eevee is the starter for Let's Go, Eevee!, although it is possible to get Pikachu in Let's Go, Eevee and to get Eevee in Let's Go, Pikachu . The difference here is that it is very rare and difficult to find an Eevee in Let's Go, Pikachu, and vice versa, and they will not be able to be dressed up the same way that the specified starter Pokémon is for the game.

Non-starter Eevee or Pikachu Pokémon are rare spawns that can be found on Route 17. Unlike the starter versions, these wild Pokémon can evolve.

Pokémon games have long made a point of trying to encourage people to meet up with a friend in real life to exchange recent catches for other characters that are exclusive to the other version. Even if someone does not have anyone to trade with, thankfully, the dozen exclusive Pokémon are only a small percentage of the 153 Pokémon in the Pokédex for those games. Seeing which are exclusive may help players decide whether they would rather buy Pokémon: Let's Go, Pikachu! or the alternate Pokémon: Let's Go, Eevee! however.

Created by Junichi Masuda, Ken Sugimori, Satoshi Taijiri

First Episode Air Date April 1, 1997

Video Game(s) Pokemon Scarlet and Violet, Pokmon Legends: Arceus, Pokmon GO, Pokemon Snap

Every Version Exclusive Pokémon In Let's Go, Eevee! and Pikachu!

pokemon safari zone let's go pikachu

A Bad Egg (Japanese: ダメタマゴ Bad Egg ) is an error handler in the core and side series Pokémon games and Pokémon HOME for Pokémon with invalid data, most often because of a checksum mismatch. Bad Eggs were introduced in Generation III under the name "Bad EGG", and have appeared in subsequent games under the name "Bad Egg" or "Egg". While they have the same appearance as and share some properties with a regular Pokémon Egg , Bad Eggs behave differently in several ways.

The term "Bad Egg" is sometimes also used for glitch Pokémon species with the name "Egg" or "Bad Egg" that can appear from Generation IV onward, or the error handlers for Pokémon species and forms that are not coded into Pokémon Brilliant Diamond and Shining Pearl . However, unlike an actual Bad Egg that appears due to a failed checksum, these Pokémon can battle and be released like any other hatched Pokémon. Bad Eggs should also not be confused with regular Eggs in games where Eggs do not normally appear, and regular Eggs modified to display "Bad Egg" as a nickname .

  • 2 Appearance
  • 3 Properties
  • 4.2 Summary
  • 4.3.1 With a species value of 0
  • 4.4 Trading
  • 4.5 Storage
  • 4.6 Hatching
  • 4.7 Glitches
  • 5.1.1.1 Poké Portal News
  • 6 Bad Eggs without the Egg flag set
  • 7 As a glitch Pokémon
  • 8 Similar glitch Pokémon
  • 9 In other languages
  • 11 References

pokemon safari zone let's go pikachu

All core series Pokémon games from Generation III onward, Pokémon Box Ruby & Sapphire , and My Pokémon Ranch , calculate a checksum over most of a Pokémon's data before storing it in an encrypted form. This checksum is stored in an unencrypted portion of the Pokémon data structure. When the games load a Pokémon's data, they decrypt it and recalculate the checksum over the decrypted data. This checksum is compared to the stored value, and if they do not match, the game sets the Bad Egg flag located in an unencrypted portion of the Pokémon data structure. Other parts of the game check this value and treat the Pokémon as a Bad Egg as a result. The checksum can fail to match due to data corruption (such as through glitches , communication errors, failing flash memory , or bit flips ) or external modifications that alter a Pokémon's data without recalculating the checksum (such as through exploits, cheating , or third-party tools).

In Pokémon Black 2 and White 2 , Pokémon with an index number greater than 649 (such as Pokéstar Studios opponents ) are marked as Bad Eggs if put in the player's party . In Pokémon: Let's Go, Pikachu!, Let's Go, Eevee! , and Legends: Arceus , Pokémon with species, forms, or moves not coded into the game are marked as Bad Eggs. In Pokémon HOME , Pokémon flagged by HOME's cheat detection are marked as Bad Eggs.

In Pokémon Colosseum , XD , and Battle Revolution , checksums are not validated for any Pokémon stored on the game's save file, as Pokémon data is not encrypted by the game. However, they do display Pokémon with the Bad Egg flag in the Game Boy Advance / Nintendo DS games as Bad Eggs. Pokémon Colosseum and XD do not store a Pokémon's checksum at all, and will only calculate a checksum for a Pokémon when it is traded to the GBA games. Pokémon Battle Revolution additionally sets the Bad Egg flag on its copies of Pokémon with more than 510 effort values when they are copied from the handheld Generation IV games.

Bad Eggs use the same sprites and models as regular Eggs in all games in which they appear, with the exception of those whose underlying Pokémon species have index number 0 in Generations III and IV:

  • In Generation III, Bad Eggs whose underlying Pokémon species is ?????????? (index number 0) display no menu sprite and use ??????????'s sprite when their summary is viewed.
  • In Generation IV, Bad Eggs whose underlying Pokémon species is ----- use -----'s sprite when their summary is viewed.

pokemon safari zone let's go pikachu

In Generations III, IV , and V , Bad Eggs retain and display some properties of the underlying Pokémon. Because of this, if the underlying Pokémon's data would cause the game to freeze or crash (such as displaying invalid markings in Generation III), it may still do so even if the Pokémon has been marked as a Bad Egg. A Bad Egg's markings are displayed and can be modified like any normal Pokémon or Egg.

Starting in Generation VI , the game does not read or write to the underlying Pokémon's encrypted data, and treats it as though all of its data (including its held item and Poké Ball ) was zeroed out. As long as the invalid data is detectable by the checksum, this can prevent freezes or crashes that would otherwise occur if the Pokémon data were read normally by the game. The Poké Ball with index 0 displays as a regular Poké Ball in the Nintendo 3DS games, as a question mark in Sword, Shield, Brilliant Diamond, and Shining Pearl, and as a Strange Ball in Legends: Arceus, Scarlet, and Violet. If the player attempts to set any of a Bad Egg's markings, the changes will not be saved.

Bad Eggs ignore the underlying Pokémon's species name or nickname , and display their name as some variant of "Bad Egg" or "Egg" in the language of the game.

  • In Pokémon Box Ruby & Sapphire , its nickname is "Bad EGG" and its species name is "EGG", as displayed in the List.
  • In Pokémon Colosseum and XD , its name is displayed as "BAD EGG".
  • In Pokémon Diamond, Pearl , Platinum , HeartGold, SoulSilver , Black 2, White 2 , Battle Revolution , and My Pokémon Ranch , its name is formatted as "Bad Egg".
  • In Pokémon Black and White and from Pokémon X and Y onward, its name is simply "Egg".

In Generation III, the Bad Egg flag is stored unencrypted in the same byte as the has species flag and one of the Egg flags. In Generations IV and V, the Bad Egg flag is stored unencrypted along with a Pokémon's personality value and checksum. Starting in Generation VI, the Bad Egg flag is stored unencrypted along with a Pokémon's encryption constant and checksum. In Generation III only, a Pokémon becoming a Bad Egg sets the Bad Egg flag and both Egg flags in the Pokémon's data structure, unlike in later games.

pokemon safari zone let's go pikachu

Bad Eggs are generally treated identically to Eggs in most aspects of the game: they are unable to battle , cannot be released , and cannot be left at the Day Care or Nursery . Except in Pokémon Ruby and Sapphire , they cannot hatch and cannot be traded , unlike regular Eggs. Because of this, they effectively take up a permanent slot in the player's party or Boxes until the player starts a new game .

In the party screen, a Bad Egg is displayed in the same way as a regular Egg: it uses the same menu sprite as one, and its HP , level , and gender are not shown. Likewise, a held item cannot be given to or taken from a Bad Egg in the party screen, and any field moves the underlying Pokémon knows are not shown.

  • In Generation IV, whether a Bad Egg has a Ball Capsule is also displayed here.
  • In Pokémon Black 2 and White 2, the party screen in the menu displays a Bad Egg's name as "Egg", even though it is named "Bad Egg" once selected and in other parts of the game.
  • In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! , a Bad Egg is displayed in the party as a fainted Egg with no name (regular Eggs are displayed as healthy with the name "Egg"). Interacting with a Bad Egg or Egg will not bring up the context menu.
  • In Pokémon Legends: Arceus , Bad Eggs are displayed identically to regular Eggs, and use the same menu sprite .

A Bad Egg's summary screen uses the same layout as a regular Egg.

In Pokémon Ruby and Sapphire , the messages displayed on the summary screen depend on the underlying Pokémon's remaining Egg cycles (or friendship interpreted as such) and met location like a normal Egg; in Pokémon FireRed, LeafGreen , and Emerald , the regular messages are overridden with a state of "It looks like this EGG will take a long time to hatch." and a Trainer Memo of "An odd POKéMON EGG found by the DAY CARE couple." In Pokémon Ruby, Sapphire, and Emerald, the underlying Pokémon's Poké Ball and status condition (including Pokérus and fainted ) are displayed normally; in Pokémon FireRed and LeafGreen, the Bad Egg's Poké Ball is always displayed as a regular Poké Ball and any status condition is hidden. Any markings are displayed normally.

In Pokémon Box Ruby & Sapphire, the underlying Pokémon's Poké Ball , Pokérus status, and markings are displayed.

In Generations IV and V, the messages displayed on the summary screen depend on the underlying Pokémon's remaining Egg cycles (or friendship interpreted as such), Original Trainer , met date, met location, and fateful encounter status. The underlying Pokémon's Poké Ball , held item , status condition (including Pokérus and fainted ), markings , and Shiny Leaves are displayed normally. Note that if the Pokémon has no met data as an Egg and the player is the underlying Pokémon's Original Trainer, it will be displayed as having been received from the location header with index number 0 (" Mystery Zone " in Generation IV or "----------" in Generation V) on 0/0/2000 (the zeroth month is displayed as "Jan." in Western-language Generation IV games). In Generation V, navigating directly between summaries of party Pokémon will skip Bad Eggs whose underlying Pokémon species is ――――― .

In the Nintendo 3DS games and Pokémon Sword and Shield , a Bad Egg's summary screen will always display it as being obtained from the Mystery Zone on 0/0/2000 (in the Nintendo 3DS games) or 00/00/2000 (in Sword and Shield) and a "The Egg Watch" message of "Sounds can be heard coming from inside! This Egg will hatch soon!". In Pokémon Brilliant Diamond and Shining Pearl , the Trainer Memo of a Bad Egg cannot be viewed, unlike a regular Egg.

In Pokémon Scarlet and Violet , a Bad Egg's summary screen always displays a "The Egg Watch" message of "It looks as though this Egg will take a long time yet to hatch.", with its met date and met location hidden, unlike a regular Egg. In version 1.0.0 only, a Bad Egg's summary screen will display its language of origin as Japanese.

In Pokémon: Let's Go, Pikachu!, Let's Go, Eevee!, Legends: Arceus, Colosseum, XD, and Battle Revolution, the summary screen of Bad Eggs and Eggs cannot be viewed.

A Bad Egg's summary in Pokémon Ruby and Sapphire

A Bad Egg's summary in Pokémon Ruby and Sapphire

A Bad Egg's summary in Pokémon FireRed and LeafGreen

A Bad Egg's summary in Pokémon FireRed and LeafGreen

A Bad Egg's summary in Pokémon Emerald

A Bad Egg's summary in Pokémon Emerald

Screen 1 of a Bad Egg's summary in Pokémon Box Ruby & Sapphire

Screen 1 of a Bad Egg's summary in Pokémon Box Ruby & Sapphire

Screen 2 of a Bad Egg's summary in Pokémon Box Ruby & Sapphire

Screen 2 of a Bad Egg's summary in Pokémon Box Ruby & Sapphire

A Bad Egg's summary in Pokémon Diamond, Pearl, and Platinum

A Bad Egg's summary in Pokémon Diamond, Pearl , and Platinum

A Bad Egg's summary in Pokémon HeartGold and SoulSilver

A Bad Egg's summary in Pokémon HeartGold and SoulSilver

A Bad Egg's summary in Pokémon Black and White

A Bad Egg's summary in Pokémon Black and White

A Bad Egg's summary in Pokémon Black 2

A Bad Egg's summary in Pokémon Black 2

A Bad Egg's summary in Pokémon White 2

A Bad Egg's summary in Pokémon White 2

A Bad Egg's summary in Pokémon X and Y

A Bad Egg's summary in Pokémon X and Y

A Bad Egg's summary in Pokémon Omega Ruby and Alpha Sapphire

A Bad Egg's summary in Pokémon Omega Ruby and Alpha Sapphire

A Bad Egg's summary in Pokémon Sun and Moon

A Bad Egg's summary in Pokémon Sun and Moon

A Bad Egg's summary in Pokémon Ultra Sun and Ultra Moon

A Bad Egg's summary in Pokémon Ultra Sun and Ultra Moon

Screen 1 of a Bad Egg's summary in Pokémon Sword and Shield

Screen 1 of a Bad Egg's summary in Pokémon Sword and Shield

Screen 2 of a Bad Egg's summary in Pokémon Sword and Shield

Screen 2 of a Bad Egg's summary in Pokémon Sword and Shield

A Bad Egg's summary in Pokémon Brilliant Diamond and Shining Pearl

A Bad Egg's summary in Pokémon Brilliant Diamond and Shining Pearl

Screen 1 of a Bad Egg's summary in Pokémon Scarlet

Screen 1 of a Bad Egg's summary in Pokémon Scarlet

Screen 2 of a Bad Egg's summary in Pokémon Scarlet

Screen 2 of a Bad Egg's summary in Pokémon Scarlet

Screen 1 of a Bad Egg's summary in Pokémon Violet

Screen 1 of a Bad Egg's summary in Pokémon Violet

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In the Pokémon Storage System , Bad Eggs are generally treated identically to Eggs. As such, most information about the Pokémon is not displayed.

If the player attempts to release a Bad Egg, a message telling the player that they cannot release an Egg will be displayed:

  • "You can't release an EGG." (Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen)
  • "You can't release an Egg." (Pokémon Diamond, Pearl, Platinum, HeartGold, SoulSilver, Black, White, Black 2, White 2, X and Y, Sword, Shield, Brilliant Diamond, Shining Pearl, Legends: Arceus)
  • "You cannot release a Pokémon Egg." (Pokémon Omega Ruby, Alpha Sapphire, Sun, Moon, Ultra Sun, Ultra Moon)
  • "You can't release an Egg!" (Pokémon Scarlet and Violet)

Mail and Ball Capsules can prevent a Bad Egg from being deposited into the PC:

  • In Generations III, IV, and V, a Bad Egg holding Mail cannot be deposited into the PC, as its held Mail cannot be taken.
  • In Generation IV, the Ball Capsule of a Bad Egg with one can be removed through the PC interface as long as it is one of the valid values (ranging from 1-12). Otherwise, the Ball Capsule cannot be removed, and the Bad Egg cannot be deposited into the PC.

Depending on the game, a Bad Egg's held item can be seen, taken, or swapped through the PC:

  • In Pokémon Ruby and Sapphire, the specific item a Bad Egg is holding cannot be seen, and a Bad Egg's held item cannot be taken or swapped.
  • In Pokémon FireRed, LeafGreen, Emerald, Diamond, Pearl, and Platinum, the sprite of a Bad Egg's held item can be seen in the Move Items mode of the Pokémon Storage System , but the item cannot be taken or swapped.
  • In Pokémon HeartGold and SoulSilver only, a held item can also be taken from a Bad Egg and placed directly in the Bag using the Move Items mode.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, a Bad Egg is displayed in the Pokémon Box as a Pokémon at level 0 with 0 CP, whose nickname is the number of Pokémon in the Pokémon Box (regular Eggs are displayed as healthy, with the name "Egg" and the level and CP of the Pokémon inside). Interacting with a Bad Egg or Egg will not bring up the context menu, so they cannot be added to the party or sent to the professor.

In Pokémon Legends: Arceus, Bad Eggs are displayed in the Pastures as fainted, level 0 Eggs when in the player's party, whose Original Partner is displayed as whichever valid Pokémon's Original Partner was displayed last, or a blank string otherwise (regular Eggs are displayed as healthy, with the Poké Ball, level, and origin mark of the Pokémon inside).

In Pokémon Battle Revolution, the Storage displays all Bad Eggs in regular Poké Balls with no held item, regardless of the underlying Pokémon's data.

With a species value of 0

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Bad Eggs whose underlying Pokémon species have an index number of 0 behave differently from other Bad Eggs in Generations III, IV, and V:

  • Pokémon Box Ruby & Sapphire treats them like any other Bad Egg.
  • If the Bad Egg is in the PC, the Bad Egg will be overwritten.
  • If the Bad Egg is in the party and there are empty slots in the party, the placed Pokémon will be placed at the end of the party after any valid Pokémon and any Bad Eggs.
  • If the Bad Egg is in the party in slots 1-5 and the party is full, the placed Pokémon will disappear.
  • If the Bad Egg is in the party in slot 6, the placed Pokémon will disappear and the Bad Egg will temporarily be selectable until the cursor is moved or the summary screen is opened. From the context menu, the Bad Egg can be picked up, its summary screen can be viewed, the item the placed Pokémon had can be taken, and the Bad Egg can be given an item.
  • If both Pokémon are in the party, they are swapped normally.
  • If a Pokémon in a Box is swapped with the Bad Egg in the party, the last Pokémon in the party after the swap will disappear.
  • If the Bad Egg is deposited into the PC, it will immediately become an empty slot.

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Bad Eggs can only be freely traded from copies of Pokémon Ruby and Sapphire. If a Bad Egg is traded to Pokémon FireRed, LeafGreen, and Emerald, it cannot be traded back after the player leaves the Trade Center.

In certain games, having a Bad Egg in the party prevents the player from accessing certain multiplayer functionality:

  • In Pokémon FireRed, LeafGreen, and Emerald and the Generation IV and V games, the player will not be permitted to enter the Pokémon Cable Club, the Pokémon Wireless Club, the Union Room , the Colosseum, the Wi-Fi Club, the GTS , or the Global Terminal counter B W B2 W2 , as the receptionist will say that "You have at least one POKéMON that can't be taken." FR LG E , "You have at least one Pokémon that can't be taken." D P Pt HG SS , or "You have at least one Pokémon that can't be taken in." B W B2 W2 instead.
  • In Generation VI, selecting the Trade, Wonder Trade , or GTS options in the Player Search System menu while the player has a Bad Egg in their party will cause the message "You have a Pokémon you can't trade in your party." to be displayed. When selecting another player to communicate with, the trade option will be grayed out if either player has a Bad Egg in their party.
  • In Pokémon Brilliant Diamond and Shining Pearl, the player will not be permitted to enter the Colosseum, as the receptionist will say that "You have at least one Pokémon that can't be taken with you."

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In certain games, Bad Eggs are specifically blocked from being traded in a Link Trade:

  • In Generations V and VI, attempting to trade a Bad Egg in the player's Boxes will cause the message "There is a Pokémon that cannot be traded in your party." or "There is a Pokémon that cannot be traded in the other Trainer's party." to be displayed. [note 1] In Pokémon Omega Ruby and Alpha Sapphire only, the former message will also be displayed when attempting to offer a Bad Egg to the other player.
  • In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, attempting to offer a Bad Egg to the other player will cause the message "You cannot offer a Pokémon Egg in trade." to be displayed. [note 2]
  • In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, a Bad Egg or Egg cannot be traded, as interacting with it on the Pokémon selection screen will not bring up the context menu.
  • In Pokémon Sword, Shield, Brilliant Diamond, Shining Pearl, Scarlet, and Violet, attempting to offer a Bad Egg to the other player will cause the message "You can't offer that Egg in trade." to be displayed.
  • In Pokémon Legends: Arceus, a Bad Egg or Egg cannot be traded, as the "Offer up" option will not be displayed in the context menu.
  • In Pokémon Colosseum and XD, attempting to offer a Bad Egg in a trade from the GBA games will cause "A Bad EGG can't be selected." Colo or "A BAD EGG may not be traded." XD to be displayed.

Although Jasmine and Yancy / Curtis will accept any Pokémon from the player for their traded Pokémon, they will not accept Eggs or Bad Eggs.

pokemon safari zone let's go pikachu

Bad Eggs can be deposited into and withdrawn from the Japanese version of Pokémon Box Ruby & Sapphire . Attempting to deposit or withdraw a Bad Egg into or from Western versions of Pokémon Box Ruby & Sapphire will cause the message "A Bad EGG can't be transferred." to be displayed.

Bad Eggs can be deposited in My Pokémon Ranch. [1]

Eggs and Bad Eggs cannot be deposited into Pokémon Bank or Pokémon HOME . Attempting to deposit one into Pokémon Bank will display the message "You cannot deposit an Egg.", while attempting to deposit one into Pokémon HOME will display the message "You can't leave a Pokémon Egg in Pokémon HOME!"

Bad Eggs in Pokémon HOME cannot be released, traded, or moved out of Pokémon HOME. Attempting to release one will display the message "You can't release an Egg!", and attempting to withdraw one will display the message "You can't take that Egg out of Pokémon HOME!". In version 2.0.0, a bug caused an error with error code 10015 if the player attempted to save any changes after entering the Boxes menu of Pokémon HOME while connected to a game that had a Bad Egg in any Box slot. [2]

Eggs and Bad Eggs cannot be transferred between generations:

  • Attempting to migrate an Egg or Bad Egg through Pal Park will display the message "An Egg cannot migrate!", except for Bad Eggs whose underlying Pokémon species is invalid, which display "This Pokémon is not permitted to migrate." instead.
  • Attempting to transfer an Egg or Bad Egg through Poké Transfer will display the message "An Egg cannot be caught with Poké Transfer!".
  • Attempting to transfer an Egg or Bad Egg through Poké Transporter will display the message "A Pokémon Egg has been detected. Sorry. You cannot send Pokémon Eggs."

Eggs and Bad Eggs cannot be sent to the Pokéwalker , as they are grayed out and cannot be selected. Eggs and Bad Eggs cannot be tucked in for the Pokémon Dream World , as they are grayed out during Game Sync and attempting to select one will display the message "Eggs cannot be selected!".

In Pokémon Ruby and Sapphire only, Bad Eggs have their Egg cycle counter decrease and can hatch in the same way as regular Eggs. However, because they are treated as if they have a species index of 412, they will attempt to hatch into - , which cause the games to softlock on a black screen after the "Oh?" message and before the hatching animation begins.

In all other games, Bad Eggs do not have their Egg cycle counter decrease and cannot hatch. In Generation V, a Bad Egg with an Egg cycle counter of 0 will display "Oh?" with every step taken, but will not hatch.

The Battle Tower cloning glitch in Pokémon Emerald can be used to delete Bad Eggs by depositing them into the PC during the cloning process.

If the trapping Ability flee glitch in Pokémon Platinum is triggered when the wild Pokémon on the right side has been knocked out, it will display that "The wild Bad Egg prevents escape with <Ability>!".

Game locations

Poké portal news.

This corrupt event was only accessible if a player running Scarlet and Violet v1.1.0 updated their Poké Portal News data between ~15:30 UTC (following the February 27, 2023 Pokémon Presents livestream reveal of Walking Wake and Iron Leaves ) and an unknown number of hours later, when the game ceased to allow players running v1.1.0 to connect online.

Bad Eggs without the Egg flag set

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In Generation III, Pokémon that have the Bad Egg flag set, but not the Egg flag, behave differently from other Bad Eggs. While code that explicitly checks the Bad Egg flag will still treat it as a Bad Egg and code that checks the species value or species-or-Egg value will still treat it as an Egg, code that checks if one of the Egg flags are set will not. These can be obtained through arbitrary code execution or cheating .

Their name and sprite is still that of a Bad Egg, unless the underlying Pokémon species is ?????????? (index number 0), in which case they display no menu sprite and use ??????????'s sprite when their summary is viewed. They are treated as if they have a species index of 412 (the same as - ), meaning they have base stats of 33/2/45/8/73/14 (HP/Atk/Def/Spe/SpA/SpD), are Tough / Cute -type (which are not weak, immune, or resistant to any type), have a catch rate of 77, have a base experience yield of 30, have EV yields of 3/3/0/1/2/3 (HP/Atk/Def/Spe/SpA/SpD), have a wild held item of ???????? with index number 0x284B (50%) or 0x32E6 (5%), a gender threshold of 74 (71.09% male and 28.91% female), take 64 cycles to hatch, have 235 base friendship, in the experience group with index number 78, in the Egg Groups with index numbers 76 and 92, have the Ability with index number 255, have a Safari Zone escape rate of 33, and have a color of yellow.

Unlike other Bad Eggs, they can battle (though they must be switched in, even if they are the first Pokémon in the party). On the party screen, their HP, level, and gender are shown, a held item can be given to or taken from it, and any field moves it knows are shown. Their summary screen is the same as - in Pokémon Ruby and Sapphire, and the same as other Bad Eggs in Pokémon FireRed, LeafGreen, and Emerald. In the Pokémon Storage System, they are treated like a regular Pokémon (and can be released) in Pokémon Ruby and Sapphire, and the same as other Bad Eggs in Pokémon FireRed, LeafGreen, and Emerald. In Pokémon Ruby and Sapphire, their Egg cycle count does not decrease by walking and they will not hatch, since they do not have the Egg flag. Their friendship does not increase by walking, as they use the species index of an Egg. If left in the Day Care with a Ditto, the resulting Egg will hatch into -.

Bad Eggs without the Egg flag set and - appear as Burmy in the migration interface in Japanese versions of Pokémon Diamond and Pearl, and as a question mark in Western and Korean versions of Pokémon Diamond and Pearl and all versions of Pokémon Platinum, HeartGold, and SoulSilver. A Bad Egg without the Egg flag set whose underlying Pokémon species has an index number of 0 can be migrated to the Japanese versions of Pokémon Diamond and Pearl, where it becomes a Burmy with an empty string as a nickname. [3] Unlike -, Eggs, and other Bad Eggs, it bypasses the "An Egg cannot migrate!" check due to the species-or-Egg value returning 0 (instead of 412); unlike other Pokémon and Eggs with a species index of 0, it bypasses the "This Pokémon is not permitted to migrate." check due to having the Bad Egg flag set, which causes the species value to return 412 (instead of 0), which is within the valid range of index numbers (between 1 and 412 inclusive). This is fixed in Western and Korean versions of Pokémon Diamond and Pearl and all versions of Pokémon Platinum, HeartGold, and SoulSilver, where only Pokémon with index numbers between 1 and 251 inclusive or between 277 and 411 inclusive can be migrated.

As a glitch Pokémon

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From Pokémon Diamond and Pearl to Pokémon Sword and Shield, both "Egg" and "Bad Egg" ("Egg" in Pokémon Black and White and starting in Generation VI) are used as the names of glitch Pokémon species that occupy the first two index numbers after the last valid Pokémon index number. These are equivalent to the glitch Egg from Generation II and - from Generation III. If they do not have the flag set that causes them to be treated as an Egg or Bad Egg, they will behave more like regular Pokémon. The data of these glitch Pokémon depends on the game.

In the Nintendo DS games, they are treated specially compared to other glitch Pokémon with index numbers greater than the last valid Pokémon index number.

  • In Generation IV, "Egg"/"Bad Egg" have index numbers and National Pokédex numbers of 494/495, and use the menu sprite of ----- and the sprite of an Egg. They have base stats of 10 in each stat, are Normal-type , have a catch rate of 3, have a base experience yield of 255, have EV yields of 0 in each stat, have no wild held item, are gender unknown , take 120 cycles to hatch, have 0 base friendship, in the Slow experience group, in the No Eggs Discovered Egg Group, have no Ability , have an escape rate of 0, and have the color with index number 10 (an undefined color). They learn the move Splash at level 1. Neither has a cry .
  • In Pokémon Black and White, "Egg"/"Egg" have index numbers and National Pokédex numbers of 650/651, and use the menu sprite and sprite of a regular Egg/ Manaphy Egg. They use the same stats as the entry with index number 0 in the Pokémon data structure, so they have base stats of 0 in each stat, are Normal-type, have a catch rate of 0, an evolution stage of 0, have EV yields of 0 in each stat, have no wild held item, are gender unknown, take 0 cycles to hatch, in the Medium Fast experience group, in the Egg Group with index number 0, have no Ability, have an escape rate of 0, have 0 forms, have a color of red, have a base experience yield of 0, have a height of 0' (0.0 m), and have a weight of 0 lbs. (0.0 kg). They learn no moves, so they can only use Struggle . 650 uses the cry of Shaymin Sky Forme, while 651 has no cry. Because they are in the Egg Group with index number 0 rather than No Eggs Discovered (which has index number 15), they can breed with Ditto. Attempting to retrieve the resulting Egg can cause the game to crash, however.
  • In Pokémon Black 2 and White 2, "Egg"/"Bad Egg" have index numbers and National Pokédex numbers of 650/651, and use the menu sprite of ----- with a golden palette and the sprite of UFO/Brycen-Man. They use the same stats as the entry with index number 0 in the Pokémon data structure, which has the same values as in Pokémon Black and White. They learn no moves, so they can only use Struggle . Additionally, "Egg"/"Egg" have index numbers and National Pokédex numbers of 685/686, and use the menu sprite of a green Unown B/Unown C and sprite of a regular Egg/ Manaphy Egg. They use the same stats and moveset as Deoxys Attack Forme/Defense Forme. All four use the cry of Bulbasaur and are marked as Bad Eggs if placed in the party (like Pokéstar Studios opponents).

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In the Nintendo 3DS and Nintendo Switch games, invalid Pokémon species (including "Egg"/"Egg") use the same stats as the entry with index number 0 in the Pokémon data structure, which has the same values as in Generation V. They learn no moves, so they can only use Struggle . Starting in Pokémon Sword and Shield, this also applies to invalid forms. Because they are in the Egg Group with index number 0 rather than No Eggs Discovered (which has index number 15), they can breed with Ditto.

  • In Generation VI, "Egg"/"Egg" have index numbers and National Pokédex numbers of 722/723, and use the menu sprite of an Egg. 722 uses the model of an Egg, while 723 uses the model of Bulbasaur . They use the cry of Bulbasaur. Attempting to play with 722 in Pokémon-Amie causes the game to immediately return to the overworld, while playing with 723 can cause the camera to be positioned abnormally. Like the Generation VI 724+ glitch Pokémon , attempting to use Super Training with one in the party causes the Super Training void effect . Breeding them and attempting to retrieve the resulting Egg can freeze the game.
  • In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, "Egg"/"Egg" have index numbers 803/804 in Pokémon Sun and Moon and 808/809 in Pokémon Ultra Sun and Ultra Moon, and use the menu sprite of an Egg. 803/808 uses the model of an Egg, while 804/809 uses the model of Bulbasaur . They use the cry of Bulbasaur. Playing with 803/808 in Pokémon Refresh uses Pikachu's model, animations, and cry, while 804/809 uses Bulbasaur's model and animations, but no cry; playing with 804/809 can cause the camera to be positioned abnormally. Since they take 0 Egg cycles to hatch, their Eggs will hatch as soon as the player takes a single step.
  • In Pokémon Sword and Shield, "Egg"/"Egg" have index numbers 891/892 in version 1.0.0–1.1.1, 894/895 in version 1.2.0–1.2.1, and 899/900 in version 1.3.0–1.3.2, and use the menu sprite of an Egg and the model of a male Pikachu . Neither has a cry. Playing with them in Pokémon Camp uses Pikachu's model, animations, and cry. As their Eggs are considered to contain an invalid Pokémon species, they will not appear in the player's party or Boxes; due to a bug, a retrieved Egg can be used for a cloning glitch involving the Pokémon Nursery : if the retrieved Egg is swapped with a party Pokémon, the party Pokémon will be both placed into an empty box slot and left in the party slot that the retrieved Egg offspring was placed into. Prior to version 1.2.1 , it was possible for players with a modified version of Pokémon Sword or Shield to host edited Max Raid Battles featuring an invalid Pokémon through the Y-Comm , allowing up to three additional players to join it and capture it upon its defeat.

In Pokémon: Let's Go, Pikachu!, Let's Go, Eevee!, and Legends: Arceus, these species do not appear, as invalid Pokémon species are marked as Bad Eggs.

Similar glitch Pokémon

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In Pokémon Brilliant Diamond and Shining Pearl, the menu sprite of an Egg is used for Pokémon with invalid species or forms. In battle, they appear with the model of a female Shiny Pikachu and use Pikachu 's cry. Attempting to view them on the party screen in the menu, view them in the Boxes, or attempting to check their summary when viewing the party in battle causes the game to crash. These could be obtained in several ways using the menu storage glitch prior to version 1.1.3:

  • Withdrawing a Pokémon from the PC into the party while the player is in a battle or releasing a Pokémon while it is in the middle of evolving will cause a Pokémon whose data is all zeroed out to appear in the party. It is initially displayed as a fainted, male, level 0 Pokémon with 0/0 HP and a blank name. Due to all of its data being zeroed out, it has a species index of 0, no moves, no Ability, 0 IVs , 0 EVs, a Hardy Nature , 0 friendship, a language of origin of 0, a Strange Ball as its Poké Ball, a personality value of 0, an encryption constant of 0, and an OT whose name is a blank string, is male, has a Trainer ID of 000000, and has a secret ID of 0000 (which makes it Shiny). Outside of battle, it can be revived by using a Rare Candy to level it up to level 1 and then using another Rare Candy, a revival item, or a Pokémon Center . In battle, it will be recalculated as being level 1 with a maximum of 11 HP, so it can be simply be revived by using a revival item. Once revived, it can battle (though it must be switched in, even if it is the first Pokémon in the party). After a battle, all of these Pokémon are moved to the end of the party and have their data zeroed out again. This Pokémon does not appear and cannot be selected in the Boxes interface (so it cannot be released, deposited, placed in the Pokémon Nursery, or be the only Pokémon left in the party), where it can be used to perform a cloning glitch. [4] The Pokémon can be removed by depositing a Pokémon from the party into the PC while the player is in a battle. [5] These glitch Pokémon become Bad Eggs if the game is updated to version 1.1.3 or later.
  • Swapping a Rotom with another Pokémon while using the Rotom Catalog to change its form will cause the other Pokémon's form to be changed. [6] An affected Pokémon can be changed back to a valid form by repeating the glitch and changing its form back to index number 0 with the option "Light bulb", or another index that corresponds to one of the Pokémon's valid forms.

In other languages

  • ↑ These lines are mistranslated due to the English lines being carried over from Pokémon Platinum, HeartGold, and SoulSilver (where a player could only trade the Pokémon in their party), despite the Japanese lines having been changed from the corresponding lines in those games. A more accurate translation would be "The Pokémon that you offered cannot be traded." and "The Pokémon that the other Trainer offered cannot be traded."
  • ↑ This line is misleading due to the same line being used for both situations when only Bad Eggs cannot be traded (in Link Trades) and when any Egg cannot be traded (in the GTS and Wonder Trade). In later games, "You can't offer that Egg in trade." is used for the former situation and "You can't offer an Egg in trade." is used for the latter situation.
  • ↑ Post by badgraphix on the Bulbagarden forums
  • ↑ Nintendo Support: Error Code: 2-ALZTA-0005 (including codes 8807, 999, 992, or 10015)
  • ↑ Tweet from @GEN4pomeg on Twitter
  • ↑ Video of this being performed in versions 1.0.0 , 1.1.1 , and 1.1.2
  • ↑ Video of this being performed in version 1.1.2
  • ↑ Tweet from @RETIREglitch on Twitter
  • ↑ Probleem met de Tera Raid Battles voor Walking Wake en Iron Leaves (Pokémon Scarlet / Pokémon Violet) | Nintendo Switch | Support | Nintendo
  • ↑ Assistência da Nintendo : Problema com Tera Raid Battles "Walking Wake" e "Iron Leaves" (Pokémon Scarlet / Pokémon Violet)
  • ↑ Problema com as Tera Raid Battles "Walking Wake" e "Iron Leaves"(Pokémon Scarlet / Pokémon Violet) | Nintendo Switch | Assistência | Nintendo
  • Articles needing more information
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IMAGES

  1. Pokémon Let's Go Pikachu & Eevee

    pokemon safari zone let's go pikachu

  2. Pokemon Let's Go Pikachu!

    pokemon safari zone let's go pikachu

  3. Pokemon Let's Go Pikachu: Episode 26

    pokemon safari zone let's go pikachu

  4. Pokémon Let's Go, Pikachu!

    pokemon safari zone let's go pikachu

  5. pokemom lets go pikachu SAFARI Zone part 2

    pokemon safari zone let's go pikachu

  6. La nueva Zona Safari

    pokemon safari zone let's go pikachu

VIDEO

  1. First City Safari Event Of 2023 In Pokémon Go Date And Place Released !

  2. Pokémon: Let's Go, Pikachu! [Part 38: The Pokémon League] (No Commentary)

  3. Pokemon Lets Go Pikachu

  4. What New Pokemon will be in Safari Zone!/Pokemon Brick Bronze

  5. Pokémon GO SAFARI ZONE #3

  6. POKEMON GO SAFARI ZONE #5

COMMENTS

  1. Pokémon Let's Go, Pikachu & Let's Go, Eevee

    Pokémon GO Park: Pokémon GO Park is located within Fuchsia City where the Safari Zone is and is the focal point of the connectivity with the mobile title, Pokémon GO.For details on how to connect, Check Here In Pokémon GO Park, you can connect to your mobile game and send over any Pokémon from the Kanto Pokédex, including Alolan Forms, that you have earned in Pokémon GO.

  2. Where the hell is the safari zone?

    Where the hell is the safari zone? Pretty self explanitory. All I can find is the Go park. Is that seriously the safari zone? (An noc told me i could catch lods of pokemon at the safari park lol) Trying to get the dumbass req of 50 pokemon for Sabrina's gym. Any help is appreciated:) copynin - 5 years ago - report. aaa sorry.

  3. Pokemon Let's Go Pikachu: Episode 26

    Pokemon Let's Go PikachuEpisode 26 - Enter the Safari Zone!#pokemonletsgo #pikachu #kuroakigames In this Episode, our heroes Aki and Pikachu wind up challeng...

  4. Appendix:Let's Go, Pikachu! and Let's Go, Eevee! walkthrough/Section 10

    This is the Bulbapedia walkthrough for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. These pages follow the remade Nintendo Switch iteration, not Pokémon Yellow. The guide for that game can be found here. Contents. ... Route 16, Route 17, Route 18, Fuchsia City, Safari Zone:

  5. Pokémon Let's Go Pikachu & Eevee

    Upon exploring Fuchsia City, we discover the Safari Zone has been replaced! But how good is the new GO Park? Let's find out! Leave a LIKE if you enjoy and ha...

  6. r/pokemon on Reddit: As the Safari Zone is absent in Let's Go Pikachu

    As the Safari Zone is absent in Let's Go Pikachu and Eevee, where do you think the Safari Zone-Only Pokemon will be found? Discussion Chansey, Kangaskhan, Scyther, Pinsir and Tauros (and I think Dratini and Dragonair) are all exclusive to the Safari Zone in Pokemon Yellow. Since Safari Zone isn't in Let's Go because of the Go Park, what ...

  7. Pokemon Let's Go Pikachu!

    Pokemon Let's Go Pikachu with L8Games!👍 SMASH THAT "LIKE" button for more Pokemon!um there IS a safari....right? RIGHT!???FOLLOW US HERE!🡆 TWITTER — https:...

  8. Pokemon Let's Go Map

    Pokemon Let's Go, Pikachu! and Let's Go, Eevee!'s map is based directly on the map from Pokemon Red, Blue, and Yellow. See the illustrated version of the new map below.

  9. Safari Zone

    The mechanics of the Safari Zones are similar to each other. Most have a $ 500 entry fee, a step limit, a series of distinct areas with different wild Pokémon in each, and 30 Safari Balls, with which players may catch the Pokémon they come upon. The most important of their specific mechanics, however, is that Trainers do not initiate Pokémon battles with the wild Pokémon, but instead must ...

  10. GO Park

    The player can catch any Pokémon transferred over from Pokémon GO. Let's Go, Pikachu! and Let's Go Eevee can receive any of the first 150 Pokémon, as well as Meltan and Melmetal. Alolan forms can be sent, but other regional forms cannot. Mew, Shadow Pokémon, Purified Pokémon, and Pokémon with special accessories (such as Holiday Pikachu and Sunglasses Squirtle) cannot be transferred.

  11. Is there any Safari Zone in the game? : r/PokemonLetsGo

    As I've seen, we can only watch our Pokémon in the GO Park. The Safari Zone was replaced by the Go Park, if you play Pokémon Go you can send Kanto mons straight to Go Park and catch them there, or leave them there to play. Not only watch them in the GO park but play games with them and catch them. It's a really fun part of the game.

  12. Walkthrough

    This Pokemon: Let's Go walkthrough has complete information on everything you'll find for the main story in Kanto Region, guides on how to defeat all eight Gym Leaders, tips for overcoming the ...

  13. Pokémon Let's Go Fuchsia City, Warden's Teeth and Koga Gym Battle

    Pokémon Let's Go: Fuchsia City Koga Gym solution and battle. The Fuchsia City Gym is one of the tricker ones to get through, thanks to a rather crafty puzzle: it's full of invisible walls.

  14. No Safari Zone?

    It's confirmed: No Safari Zone. Not surprising, since the new catching mechanics maker the entire game one big Safari Zone. Tauros, Kangaskhan, Chansey, etc. will probally be available in the wild along some of the routes. That, or they may go the route they did in OR/AS, and replace the "zoo" in front of the Pokémon Park with grassy patches ...

  15. 10 Big Changes from Pokemon Yellow to Pokemon: Let's Go

    Pokemon: Let's Go, Pikachu and Let's Go, Eevee revisit the enhanced, Pikachu-focused take on Pokemon Red and Blue, and while Game Freak's remake is largely faithful to the Game Boy classic, not everything's the same. ... Most noteworthy is the Safari Zone north of Fuchsia City, which is no longer an explorable area where you can capture ...

  16. Pokemon Let's Go Pikachu Part 14 : Safari Zone

    Pokémon Let's Go Pikachu version 1.0.2Pokemon game Playlist :Pokemon Fire Red : https://studio.youtube.com/playlist/PLJqJ2RGMM0OXDcBNGHr_4Nsq7Fea9uoFK/videos...

  17. Top Tips to Begin Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go

    Track Down Elusive Pokémon. The Kanto region in Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! will be very familiar to fans who played the original Pokémon adventure. However, there are a few key differences now that will affect how you complete your Pokédex. In particular, a couple of prominent areas from the previous games have different functions in the updated games.

  18. Appendix:Let's Go, Pikachu! and Let's Go, Eevee! walkthrough/Section 11

    The Fuchsia Gym officially specializes in Poison-type Pokémon, although there are several Ghost Pokémon inside, as well. Poison-type moves are super effective against Grass- and Fairy-type Pokémon, while Poison-type Pokémon are weak to Ground- and Psychic-type moves. On the first visit, the Gym guide explains that just as the Safari Zone gives people a chance to meet many different ...

  19. Every Version Exclusive Pokémon In Let's Go, Eevee! and Pikachu!

    PlatformsNintendo Switch. RatingE. $50 at Amazon. Similarly, Pokémon: Let's Go, Eevee! also has around a dozen exclusive Pokémon in its version, and four Alolan variants. While Pikachu has the ...

  20. Pokemon Go Slumbering Sands

    The Slumbering Sands event in Pokemon Go is on the horizon, bringing various costumed Pokemon debuts, Field and Timed Research, a Collection Challenge, and more!. This page acts as a comprehensive ...

  21. Electrike Pokédex: stats, moves, evolution & locations

    Y. It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches. Omega Ruby. Electrike stores electricity in its long body hair. This Pokémon stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance. Alpha Sapphire.

  22. Appendix:Let's Go, Pikachu! and Let's Go, Eevee! walkthrough

    This is an in-depth walkthrough for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! for the Nintendo Switch. These pages detail the remade iteration, not Pokémon Yellow. The guide for that game can be found here.

  23. Pokémon pikachu with grey felt hat

    5.9 Cummins 24 valve out fl70 freightliner and 6spd transmission. Yates Center, KS. $2,000 $2,300

  24. Pokemon Go Stadium Sights

    The Stadium Sights event within Pokemon Go has nearly arrived, and is set to bring Field and Timed Research tasks, unique Wild encounters, bonuses, and

  25. Preorder

    By purchasing Pokémon Scarlet or Pokémon Violet early, you will receive a special Pikachu as a gift. This Pikachu has two unique characteristics: It knows the move Fly, which it normally cannot learn. Its Tera Type is Flying. You can receive it by choosing Get via Internet from the Mystery Gift feature in your game, up until Tuesday, February ...

  26. Pokémon availability (Let's Go, Pikachu! and Let's Go, Eevee!)

    Pokémon GO and HOME interaction. In Pokémon GO, as part of its size variation mechanic, XXS and XXL Pokémon each have a 1 in 250 chance to be generated. When one of these extreme-sized Pokémon is obtained and transferred into Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, both its height and weight scalar values are set to either 0 or 255, depending on whether it was initially XXS or ...

  27. Bad Egg

    In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, a Bad Egg is displayed in the Pokémon Box as a Pokémon at level 0 with 0 CP, whose nickname is the number of Pokémon in the Pokémon Box (regular Eggs are displayed as healthy, with the name "Egg" and the level and CP of the Pokémon inside). Interacting with a Bad Egg or Egg will not ...