Friend Safari

Kalos Kiloude City Map.png

The Friend Safari (Japanese: フレンドサファリ Friend Safari ) is a facility in Kiloude City where Trainers can catch Pokémon that cannot normally be found in Kalos .

  • 1.1.1 Normal-type Safari
  • 1.1.2 Fire-type Safari
  • 1.1.3 Fighting-type Safari
  • 1.1.4 Water-type Safari
  • 1.1.5 Flying-type Safari
  • 1.1.6 Grass-type Safari
  • 1.1.7 Poison-type Safari
  • 1.1.8 Electric-type Safari
  • 1.1.9 Ground-type Safari
  • 1.1.10 Psychic-type Safari
  • 1.1.11 Rock-type Safari
  • 1.1.12 Ice-type Safari
  • 1.1.13 Bug-type Safari
  • 1.1.14 Dragon-type Safari
  • 1.1.15 Ghost-type Safari
  • 1.1.16 Dark-type Safari
  • 1.1.17 Steel-type Safari
  • 1.1.18 Fairy-type Safari
  • 3 In other languages
  • 4 References

In the games

pokemon y safari zone

Once the player has entered the Hall of Fame , they are able to access Kiloude City and thus the Friend Safari. At the Friend Safari, the player is able to access Safaris for any Friends that are successfully registered in the 3DS 's friend list (regardless of whether or not that person has played Pokémon X and Y ). Each Safari has designated Pokémon that can be encountered, all belonging to a designated type; these are determined by the Friend's friend code and will not change. As such, any players who successfully register a given friend code in their 3DS will all be able to access the exact same Friend Safari. There is no way for the player to access the Friend Safari for their own 3DS.

Friends who have been recognized in the PSS will usually be represented in the Friend Safari list by the avatar they were last seen with on the PSS, while Friends who have not been seen will be represented by a "?" icon. However, if the player has added more than 100 Friends (by deleting some at some point), the earliest-seen avatars may begin to be forgotten and revert to "?" icons until they are next seen on the PSS; this does not affect the rest of the Safari's status, however. Also, if a Friend is deleted from the 3DS's friend list and then readded later, their Safari may retain the status it had before it was deleted.

All Friend Safaris have three Pokémon that may be captured. Only Pokémon from the first two "slots" are available until the Friend to whom that Safari belongs enters the Hall of Fame and subsequently appears online in the PSS at the same time as the player (thereby also allowing the PSS to recognize the Friend if it had not already). Once all three "slots" are unlocked the Pokémon encountered in that Friend's Safari will thereafter have a chance of having their Hidden Ability .

Pokémon encountered in the Friend Safari are guaranteed to have at least two IVs of 31 and have a higher chance of being Shiny . When checking for Shininess, the game generates up to four extra personality values to attempt to find a Shiny value, resulting in a rate of 5/4096; this effect can stack with the Shiny Charm , which results in a rate of 7/4096. [1]

All Pokémon that appear in the Friend Safari are level 30 (causing some, such as Muk and Drapion , to be underleveled ). Pokémon can be found in the Friend Safari regardless of being Version-exclusive Pokémon or otherwise unobtainable in either version. All Friend Safari-exclusive Pokémon can be normally caught in either Omega Ruby, Alpha Sapphire , or both.

In the tables below, note that "rate" does not refer to encounter rate but rather the likelihood for a Pokémon to have been selected for that "slot" of a Friend Safari. All Pokémon that can appear in a given Friend's Safari have the same encounter rate.

Normal-type Safari

Fire-type safari, fighting-type safari, water-type safari, flying-type safari, grass-type safari, poison-type safari, electric-type safari, ground-type safari, psychic-type safari, rock-type safari, ice-type safari, bug-type safari.

If a Safari contains Vivillon , the form that appears will be the one corresponding to the current player's own location data, which won't necessarily match the location of the friend that provided the Safari.

Dragon-type Safari

Ghost-type safari, dark-type safari, steel-type safari, fairy-type safari.

  • Initially, Vivillon 's icon would not replace the Poké Ball icon after it was encountered. This was fixed in the version 1.3 patch.
  • Floette is the only Pokémon to have a greater than 50% chance of appearing in a Friend Safari.
  • Cascoon is the only Pokémon to be found in a Friend Safari who does not match the designated type, as it is a pure Bug-type Pokémon found in a Poison-type Friend Safari. Its evolution , Dustox , however, is part Poison-type.

In other languages

  • ↑ Friend Safari RNG · wwwwwwzx/3DSRNGTool Wiki · GitHub
  • Articles needing more information
  • Kalos locations
  • X and Y locations

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Video Game News, Lists & Guides

Pokemon X and Y: Friend Safari Basics/Tips Guide

Go to the Friend Safari so you can catch them all faster than ever before! Read our guide to learn how.

pokemon y safari zone

One of the interesting, and possibly misunderstood, additions to Pokemon X and Y is the highly social Friend Safari. The successor to Safari Zone is inherently social, but in a completely different way from smartphone games like Candy Crush Saga. The quantity of your Pokemon playing friends is not as important as their quality, or to better put it, their skill level. An early heads up, you have to finish the main game before trying this out.

After you defeat the Elite Four, you can go to Lumiose’s train station, where Professor Sycamore is waiting with a Rail Ticket to Kiloude City. At the left of the city is a house with a red roof, also pictured below. This is Friend Safari.

pokemon y safari zone

In Friend Safari, you can visit safaris your fellow Pokemon playing friends have made and registered. You will be able to catch three Pokemon there. Two of them are Level 30 Pokemon, and are frequently console exclusive. The third Pokemon is one of those only available in Friend Safari.

Awesome, right? But to make use of Friend Safari, you’ll need to have friends in real life, who have also finished Pokemon X and Y I mean.

Let me lay out the steps to ensure you can get a 3 rd Pokemon:

1.     When you find a fellow Pokemon player who will work with you, enter their Friend Code into your Friends List, from the 3DS Home screen. Your Friendship status should  change from Provisional to either Online or Offline.

2.     Next, you both need to have beat the Elite Four and received access to the Friend Safari.

3.     Finally, make sure your wireless is on and turn on Internet in game. If everything has gone without a hitch, you will be able to get 3 Pokemon from the Friend Safari.

Now, here are some tips to make the most out of Friend Safari:

·         Use a Pokemon with Trace as the leader. This way, you can check if the Pokemon you come across already has their Primary Ability, Secondary Ability, or Hidden Ability.

·         Give your leader the Smoke Ball, so that it can easily escape from hairy situations.

·         If you’re looking for Dittos for breeding, use Pokemon with Sturdy Ability as leaders. Sturdy will bring Dittos  down to as much as 1 HP. These Pokemon should not have any damage dealing moves. Bergmite is ideal. When the Ditto transforms it, you can easily swap it out and hit the Ditto hard. To improve your chances of catching it, try paralyzing or putting it to sleep as well.

Got any tips you’d like to share? We’ve been making Pokemon X and Y guides for a while now, feel free to share your knowledge with us below.

Source: 1 , 2

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pokemon y safari zone

Pokemon X and Y: How to Find Pokemon on a Friend Safari

Image of Prima Games Staff

You’ll discover plenty of things to do while exploring Kiloude City, one of the more popular destinations in Pokemon X and Y .  We already covered the exciting Battle Maison . Now it’s time to go on a Friend Safari, where you’ll have opportunities to capture Pokemon you would otherwise have to trade with other players or transfer from previous games to obtain. 

To go on a Friend Safari in Pokemon X and Y, you must select from registered players on your friend list. In fact, you stand to gain even more Pokemon if the chosen friend currently plays X or Y.  In addition, you’ll unlock a different Friend Safari for each registered friend code. Naturally, the more Safaris you access, the more Pokemon you’ll collect. 

To capture Pokemon during a Friend Safari, head outside and run through the tall grass. Pokemon you discover will correspond to the Safari type you chose. For instance, opting to go on an Ice Safari means finding Cloyster, Delibird and Sneasel, among others, while a Fire Safari may result in capturing Charmeleon, Larvesta or Magmar, to name a few. 

Friend Safari Tips  

  • Pokemon captured during a Safari may possess hidden abilities.
  • Normally you find two Pokemon on a Safari, but if the person registered entered the Hall of Fame, you’ll get three. 
  • After going on a Safari, talk to the Judge in Kiloude City to reveal their potential. 

Here’s the complete list of Pokemon, by Safari type, that you can find. Pokemon with * after their names are ones you would only be able to get from a Pokemon Professor or via trades.

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The Cave of Dragonflies

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pokemon y safari zone

R/B/Y Safari Zone Mechanics

A staple of the Pokémon series since the originals is the Safari Zone: a special place with Pokémon that aren't found anywhere else (and some that are) where instead of getting to use your own Pokémon to weaken and capture them, you must employ more old-fashioned methods while the Pokémon may run at any moment. While they haven't been in every game, they shake up the usual routine of catching Pokémon and have had various interesting mechanics through the generations - however, the very most interesting has to be the original.

How It Works

In every Safari Zone, the player is unable to use their own Pokémon at all. Instead, when you encounter a Pokémon you have four options: throwing one of the limited number of Safari Balls you have; an aggressive action used to make the Pokémon easier to catch; an enticing action used to make it less likely to run away; or running away from the battle yourself.

In Red, Blue and Yellow, the aggressive action is called Rock , and the enticing action is called Bait . The basic idea is this: throwing a rock will double your chances of catching the Pokémon, but it will also make the Pokémon angry for 1-5 turns. Conversely, throwing bait will halve your chances of catching the Pokémon, but cause the Pokémon to be eating for 1-5 turns. While angry, a Pokémon is twice as likely to run on any given turn as if it were in its neutral state, while it is four times less likely to run while it is eating than in a neutral state.

However, there are several more interesting details and subtleties to how Safari Zone battles happen.

Throwing a Ball

Capturing in the Safari Zone follows the regular R/B/Y capture algorithm , though since neither the Pokémon's HP nor its status can be affected and the only balls available are Safari Balls (identical to Ultra Balls), a lot of things are abstracted out in the Safari Zone. Unfortunately, thanks to the game's flawed RNG , Safari Balls underperform against full-health Pokémon, making all capture chances in the Safari Zone lower than intended. The capture chance maxes out when the Pokémon has a catch rate of 150 or more, for which the chance will be about 27-30% depending on rounding errors; all other Pokémon are harder than that.

The catch rate C starts out being, as in regular captures, the intrinsic catch rate of the Pokémon species. However, unlike regular captures, your actions in the Safari Zone can directly modify C, as hinted above.

Throwing Rocks/Bait

Rocks and bait have two distinct effects. First, every time a rock is thrown, the catch rate C is doubled (though it is capped at 255, so if doubling would make the catch rate more than that, it is made 255 instead), and every time bait is thrown, C is halved and rounded down. This happens even if the Pokémon is already angry or eating, and it happens completely blindly - if the Pokémon has a catch rate of 235, and you throw a rock to give it a catch rate of 255, then throwing bait will take that catch rate down to 127, rather than "canceling out" to give it the same catch rate as before.

Since the capture chance maxes out when the catch rate is 150 as explained above, there is no point throwing rocks at any Pokémon with an intrinsic catch rate of 150 or more, or more than one rock at a Pokémon with a catch rate of 75 or more, or more than two rocks at one with a catch rate of 38 or more. As it happens that covers all Pokémon that can be found in the Safari Zone except for Chansey (catch rate 30) and Dragonair (catch rate 27 in Yellow), who would need three rocks to go over 150.

Secondly, while a battle in the Safari Zone is going on, the game also keeps track of two counters, the "angry counter" and the "eating counter", which stand for the number of angry or eating turns the Pokémon has left. They both start out at zero; however, when a rock or bait is thrown, a random number between 1 and 5 inclusive will be generated and added to the appropriate counter (i.e. the angry counter if it's a rock, or the eating counter if it's bait), while the other counter will be reset to zero regardless of its previous value. This means only one of the counters can be nonzero at any given time. Since the random number is added to whatever value the counter already has, throwing further rocks at a Pokémon that is already angry will prolong its angry state, and likewise with throwing bait at an eating Pokémon. The eating and angry counters are both capped at 255.

The Pokémon's Turn

You always get the first turn in the Safari Zone, but on the Pokémon's turn, two things happen.

First, the game will check if either of the angry and eating counters is nonzero. If so, then a message saying "Wild [Pokémon] is angry!" or "Wild [Pokémon] is eating!" as appropriate is shown and the counter is decreased by one. If the angry counter is decreased to zero this way, the Pokémon's catch rate will also be reset to its initial catch rate , regardless of how it has been modified in the battle before this point; note that this last bit does not happen when a Pokémon stops eating, nor when the angry counter is reset to zero because you threw a bait.

After this, the game will perform a calculation to determine whether the Pokémon will run away on this turn. The run chance depends only on which state the Pokémon is in - angry, eating or neutral - but not on how many times you've thrown rocks/bait in any way: a Pokémon that you've thrown five rocks at followed by one bait will be exactly as happy to stick around as one that you threw a bait at on the first turn. Note that the Pokémon's actual current state does not necessarily correspond to the state indicated by the message that was just shown, since the message indicates only that the counter in question was nonzero before it was subtracted from. This also means that if you throw a rock or bait and the random number generated is 1, you will see an angry/eating message, but the Pokémon will in fact be back in its neutral state before even the run check is performed.

The run calculation itself goes as follows:

  • Make a variable X equal to the low byte (i.e. the remainder if you divide by 256) of the Pokémon's Speed ( not the base Speed of the species, but the individual's actual Speed).
  • If the outcome is greater than 255 (i.e. if the Pokémon's Speed was 128 or more), the Pokémon automatically runs. Skip the rest of the procedure.
  • If the Pokémon is angry, double X again (if it becomes greater than 255, make it 255 instead).
  • If the Pokémon is eating, divide X by four.
  • Generate a random number R between 0 and 255 inclusive.
  • If R is less than X, the Pokémon runs away.

All in all, this means that so long as (the low byte of) the Pokémon's Speed is less than 128 (which it always will be in the actual game - the highest Speed any Pokémon actually found in the Safari Zone can have is 75), the chance that it will run is 2*Speed/256 if it's in a neutral state, min(255, 4*Speed)/256 if it's angry, or int(Speed/2)/256 if it's eating.

Crucially, since this is the actual individual Speed and not the base Speed of the species, lower-leveled individuals are less likely to run . While Scyther at level 25 or 28 have around or above a 50% chance of running every turn in a neutral state, for instance, Yellow's level 15 Scyther are considerably easier to catch, with only a 32% chance of running in a neutral state at the most. Thus, perhaps the best piece of strategic advice for the Safari Zone is to go for the lowest-leveled possible version of your desired Pokémon, given the lower-leveled version isn't unacceptably rare.

So, well, how should one go about trying to achieve success in the Safari Zone, other than trying to catch lower-leveled Pokémon? Four basic kinds of strategies come to mind:

  • Balls only. This is the simplest way to go about the Safari Zone - just madly lob balls at everything you want to catch and pray that they don't run before you catch them.
  • Rocks, then balls. Throw some sensible number of rocks, then lob balls and hope you catch it before it either runs or calms down and resets the catch rate. If you see it's not angry anymore, start again from scratch with the rocks.
  • Bait, then balls. Throw some bait to put the Pokémon in the eating state and make it stick around, then throw balls and hope the reduced catch rate doesn't come back to bite you. Unlike with rocks, where once the Pokémon stops being angry you're back at square one, it's not quite as obvious here that you should throw more bait once the Pokémon stops eating - each bait you throw lowers the catch rate more, after all.
  • Rocks to increase catch rate, then bait to get it to stay, then balls. Throw a rock or two (or three) and then immediately throw bait. Provided your first rock doesn't generate one as the number of angry turns (in which case the Pokémon will calm down immediately and reset the catch rate), you'll manage to increase the Pokémon's catch rate before the bait gets thrown, meaning you end up with a catch rate of the same, double or quadruple the original (depending on the number of rocks), but a 4x reduced chance of running and assurance that the catch rate won't reset when it returns to the neutral state.

There are other possible strategies, but they appear obviously flawed - if you were to throw bait and then a rock, for instance, you'd end up with a normal catch rate but a higher running chance after wasting two turns, which can't possibly be helpful. These are the main ones that at a glance appear to hold some kind of promise.

You may think, as I did when I was initially working this out, that the fourth strategy has the most potential. However, as it turns out, the R/B/Y Safari Zone is broken: the balls-only strategy nearly always wins by a considerable margin, at least in terms of your overall chance of catching the Pokémon per encounter. Wasting your time on bait and rocks is only worth it in a couple of very exceptional cases.

Wait, What?

Good question. If you don't care about getting an intuitive grasp on why this is true, feel free to skip to the Safari Zone calculator.

Here's the thing. The entire Safari Zone experience basically simplifies to a game where you and the Pokémon alternate turns, with each of you having a given chance of "winning" on each of your turns (you win if you catch the Pokémon, while the Pokémon wins if it runs). When you throw bait or a rock, however, you do that instead of throwing a ball on that turn, while the Pokémon will continue to have a chance of running on every single one of its turns; essentially, you are forgoing one of your turns (attempts to "win") in exchange for a later advantage.

What is that later advantage, then, and is it worth losing that turn? Well, in the case of a rock, you double your chances of winning (catching the Pokémon) for up to four subsequent turns - but you also double the Pokémon's chances of winning (running away), and because you used up your turn throwing the rock, it's the Pokémon that has the next move.

You can hopefully see how that's not really a recipe for success. However, it's not quite as bleak as it appears, thanks to the one place where the simplification breaks down: you have a limited number of Safari Balls. A rock, by doubling both yours and the Pokémon's chances of winning each turn, will shorten the average duration of the battle. Thus, if you have sufficiently few balls and the Pokémon has a sufficiently low catch rate and Speed, to the point that in an average battle against it you'd run out of balls before either catching it or it running, throwing a rock and shortening the battle so your balls will last can actually be worth it, even at the aforementioned cost. For instance, if you only have one Safari Ball left, then you can either throw that one ball with a regular catch rate or throw some rocks first, which will make your single ball much more likely to be effective once you do throw it; you'll only get one attempt to catch it either way. The risks will still outweigh the benefits if the Pokémon is pretty speedy, since then it will be likely to run before you can actually throw the ball at all, but for a sufficiently slow target (for a single Safari Ball, the highest Speed where a rock will be worth it is 25 or so), rocks can be a good idea when you don't have a lot of Safari Balls left.

Throwing multiple rocks can also help, at least in theory, since more rocks will continue to double your chances of catching the Pokémon without raising the running chance further. Primarily, in many of those situations where a lack of Safari Balls means one rock is a good idea, two (or possibly three) rocks improve your chances even further, though the range of situations where this works is even narrower than for one rock. Technically multiple rocks can also help in general for Pokémon with very low Speeds and low catch rates - however, that's low Speeds as in single digits, and no Pokémon that fit the bill are actually found in the Safari Zone, making that point kind of moot. Otherwise, if you have plenty of balls to spare, the free angry turns they usually get to run away before you even start trying to catch them just result in a disadvantage you can't make up for.

What about bait? Bait is immediately somewhat more promising than rocks, since it halves your chance of "winning" but quarters the Pokémon's. However, bait also differs from rocks in that the catch rate doesn't go back to normal after the Pokémon stops eating, and just like rocks shorten the duration of the battle, bait prolongs the battle - it makes both parties less likely to win on subsequent turns. And the longer the battle goes on, the more the up-to-four turns (remember, the counter is decreased before the run check) that the Pokémon is actually less likely to run diminish in significance compared to all the turns after the Pokémon stops eating, when it will still have a lowered catch rate but a regular chance of running. That's besides the fact that again you must forgo a turn to throw the bait in the first place. In fact, as it turns out this makes bait wholly useless: there is not even in theory a Speed/catch rate combination for which bait will do you any good.

Where does this leave that especially promising-looking "rocks, then bait" strategy? Ultimately, it's stuck in the same rut rocks are: it's normally only useful for Pokémon with such ludicrously low Speed that they don't actually exist in the Safari Zone, and unfortunately, while rocks at least have a niche when you're running low on balls, you're always going to be better off just throwing however many rocks you're going to throw and then throwing your ball than throwing the rocks and then wasting your time on bait if you only have a couple of balls left. This strategy requires wasting several turns without throwing any balls, during some of which the Pokémon will have an increased chance of running, and to make matters worse, if the number of angry turns generated is one, you're going to lose even the rock's advantage and end up with the bait's lowered catch rate after all that preparation. It just kills it.

So, again, in nearly every case the best strategy is to just throw balls and hope you get lucky. That is, however, assuming that what you want to maximize is your chance of success per encounter: since rocks shorten the battle and make for fewer Safari Balls required, rocks may actually save you time and money.

The Safari Zone calculator below includes a variety of strategies, despite their mostly limited usefulness; play around with it if you think you might go with a different one.

Safari Zone Calculator

Use this tool to calculate your chances of capturing a given Pokémon.

As it is, it only includes Pokémon that are actually found in the Safari Zone in either Red, Blue, Yellow, or the Japanese-exclusive Blue version. If there is demand for adding other Pokémon just for the hell of it, I can do that too, but in the meantime, I feel this makes more sense.

In addition to your chances of capturing the Pokémon with any or all of the provided strategies, the calculator will also provide you with the basic capture rate and run chance per turn. When you select a Pokémon and game, additionally, it will give you the locations, levels and rarities at which the Pokémon is found in the Safari Zone in that game, so that you can perhaps attempt to find your Pokémon at a lower level or in an area where it's more common.

The base percentages the calculator gives may not match exactly up with those given by my R/B/Y catch rate calculator , since this calculator makes the simplifying assumption that the Pokémon's HP and Speed are equal to the average HP/Speed a wild Pokémon of the given species/level would have, while the catch rate calculator does the entire calculation for each possible HP IV and takes the average of the actual outcomes. I chose not to do the more accurate calculation here because this calculation is both already relatively slow and involves two different stats - trying every possibility would mean doing that whole relatively slow calculation up to 256 times, which just seems like way more trouble than it's worth.

Pokémon: Chansey Cubone Doduo Dragonair Dratini Exeggcute Goldeen Kangaskhan Krabby Lickitung Magikarp Marowak Nidoran (f) Nidoran (m) Nidorina Nidorino Paras Parasect Pinsir Poliwag Psyduck Rhyhorn Scyther Slowpoke Tangela Tauros Venomoth Venonat

Game: Red Blue/JP Green JP Blue Yellow

Safari Balls remaining:

Strategy: Show all Balls only One rock Two rocks Three rocks Bait repeatedly One bait Two bait Three bait Rock, then bait Two rocks, then bait Three rocks, then bait

Page last modified August 9 2021 at 02:53 UTC

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how to catch chansey

  • Thread starter dahlia
  • Start date Mar 18, 2008
  • Mar 18, 2008

in the safari zone area 2, ive been looking for a chansey and once i saw one but it fled right away, should i feed it first and then throw balls and feed it again and so on? and also is safari zone area 2 like the second "map" in there?  

Well-Known Member

Pokémon master.

I never bother with rocks or bait. Chances are, they'll run their first turn anyway. I just throw balls till I manage to catch one. Got one in my FR that way.  

Perapmanta_017

  • Mar 20, 2008

I've seen Chansey once or twice. They are really hard to catch and they keep running away. The rareist Pokemon I've gotten is Dratini.  

I never have trouble getting Dratini in the Safari Zone. Just fish in that western part for a while with a Super Rod. I managed to get Chansey, Kangaskhan, and Scyther after a while in my FR (although the Scyther took forever, and just before I caught one there, I also bought one from the game corner). Got a Kangaskhan in my LG too.  

Do not use rocks or bait. Let me repeat that. Do not use rocks or bait. Seriously, Chansey has such a high probability of running away, so you should just use the item that actually will help you get it: The safari ball.  

  • Mar 21, 2008
Yo Shee said: Do not use rocks or bait. Let me repeat that. Do not use rocks or bait. Seriously, Chansey has such a high probability of running away, so you should just use the item that actually will help you get it: The safari ball. Click to expand...

Meg Is Hoenn's Champ

  • Mar 22, 2008

Hey. Whenever I go to the Safari Zone I always see alot of Chansey's but It took me almost a week to actually catch one on my FireRed...Ugg!  

CharizardAngel

  • Mar 26, 2008

I give it bait and then start throwing balls. Look in the same area where you saw it last time.  

Turtwig.owns

  • Apr 4, 2008

Bait, Bait, Rock, bait, bait, ball. Never fails for me.  

PsychicPsycho

PsychicPsycho

  • Apr 6, 2008

When the area I've found the most Chansey in is the one above the initial area. If you're going through the safari zone w/out surfing, you'll enter the first area first (of course) then go right to the second area. In this new area, make your way up and to the left, to advance to the third area. This third area is the one I'm talking about. Once in this area, move to the top right of it. There's a patch of grass up there that looks like a crescent moon (like a circle with a bite out of it). That's the place I've had the most success finding Chansey (I even found one with a lucky egg). After far as the way to catch it once it's found, I think I've been able to get them by either using a ball first or throwing one or two things of bait then throwing a ball.  

hey is there any way to get a lcuky egg in here like off a trainer or something or do i just have to catch chanseys tll i get one  

You're gonna have to keep capturing Chanseys. In Pearl/Diamond it's probably a lot easier since you can find wild Chanseys outside of the Safari Zone, so you could just use Theif or Covet to try to steal one.  

oh dam. well thanks for the advice  

Yonowaru in Chaos

Gaspard de la nuit.

Meg Is Hoenn's Champ said: Hey. Whenever I go to the Safari Zone I always see alot of Chansey's but It took me almost a week to actually catch one on my FireRed...Ugg! Click to expand...

are you looking in the right area. dont they only appear in area's 2 and three. but i could be wrong  

Its just my sheer unluck, its on a Blue game BTW. I don't have FR or LG.  

oh ok. yea it would be pretty hard then why dont u catch one in mewtwos cave u find them like lvl 60 there  

Chanseys there? I never knew that...I only knew of evolved pokemon like magneton and funnily, wigglytuff.  

How to Improve Shiny Chances in Pokemon GO

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Pokemon GO: How To Beat Giovanni (July 2024)

Pokemon go: best moveset for mega swampert, pokemon go research guarantees rare pokemon, but not everyone can get it, quick links, pokemon go shiny odds, how to shiny hunt in pokemon go.

Have you noticed a ton of other players around you in Pokemon GO seem to have a lot of Shinies, while you barely even have a couple? If you aren't used to the world of Shiny Hunting, there are a few tips you can use to increase the chances of running into a Shiny while playing the game regularly.

While Shiny odds will always stay the same, except when there are special events, there are methods you can use to more frequently find them or discover them while adventuring around. If you want to add some more Shinies to your roster, like a Shiny Snorlax , here's what you can do.

You can defeat Giovanni in Pokemon GO July 2024 by selecting the counters listed in this guide.

Depending on the type of Pokemon, the event being run, or the battle you are currently in, this will completely affect the Shiny odds you will have. Here are all the base Shiny odds in Pokemon GO .

In Pokemon GO, players can enhance the power of their Mega Swampert by equipping it with the best available moveset combination in the game.

In this section, you will find some of the best methods to use for Shiny Hunting. These methods will give you the highest Shiny odds so you can add a large number to your collection.

Legendary Raids & Rocket Leaders

One of the best ways you can hunt for Shinies in Pokemon GO is by taking part in as many Legendary Raids as possible. This method has the highest chances of coming into contact with a Shiny after you defeat the legendary in battle with other players. The more you defeat legendaries in raids, the chances of encountering a Shiny later gradually increase.

The only thing to keep in mind with this method is that you will need to have Remote Raid Passes , which eventually will run out, and you'll need to purchase more. You will also need to make sure there are other players nearby who have the ability to take on the legendary with you in order to win the battle, as this is something that will be incredibly difficult to do alone. However, if you have enough Remote Raid Passes and there's a current Legendary you want to get, then this is one of the best methods to use.

You can also take on any Team GO Rocket Leaders that you find, as these will have significantly increased Shiny odds as well. They can be found at PokeStops with the Team GO symbol instead of the usual blue symbol.

Limited Time Events

Another method you can use, but one that is less consistent, is taking part in a wide variety of events. This includes Community Days, Spotlight Hours, Safari Zones, Go Fest, Research Tasks, Raid Days, and more. These events have significantly increased Shiny odds, so it would be quite a mistake to miss out on the tasks available for these events.

Although events will come and go frequently, they will give you some of the best Shiny odds in the game. In particular, Raid Days will give you a 1 in 10 chance of encountering a Shiny, so make sure to stay up to date on these to get yourself numerous Shinies. To attract more Pokemon to you during these events, we recommend setting up Lures at PokeStops and using Incense to draw Pokemon to your character.

To check current events in Pokemon GO , click the small binocular icon in the bottom right of your screen. This will show you all current limited-time events, daily tasks, and special tasks.

Hatch From Eggs

Another way you can get some Shinies is by hatching some eggs in incubators. There are some Pokemon in the game that can only be found in their Shiny form through eggs, such as Witch Hat Pichu . While using the egg-hatching method has pretty low odds, your Shiny chances can be increased if you are using multiple incubators at once to hatch some eggs. Since you will most likely already be hatching eggs, this method can be a great passive way to get some Shinies.

Check Pokemon Before Catching Them

A tip that you can keep in mind while Shiny Hunting is to make sure you are not trying to catch every Pokemon you come into contact with. Instead, you can click on the Pokemon in front of you, and when you arrive at the catching screen, check its colors to see if it's a Shiny. If not, you can run away from the encounter using the top left icon. This will save your precious Berries and PokeBalls, so you can save them for actual Shinies that appear.

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VIDEO

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COMMENTS

  1. Pokémon X & Y

    The Zone. The Pokémon within the Safari Zone are a very diverse group of Pokémon, including Pokémon not natively in Kalos. It also can include various starter Pokémon such as Ivysaur, Wartortle and Quilladin. All Pokémon encountered within Friend Safari are Level 30. Finally, many of the Pokémon found within the Friend Safari have got a ...

  2. Pokemon X/Y Friend Safari Exchange

    Last second adding. Just got home, realized this was shutting down so I would love to fill up my friends lists! New 3ds honestly I don't know what safari is on here: 3583-3380-3844. Bug safari 3ds: 2681-2126-6131.

  3. Friend Safari

    The Friend Safari is a Pokemon Safari Zone located in Kiloude City. Use your friends' 3DS Codes to find and capture specific Pokemon. Your friends--and their Friend Codes--on your 3DS are assigned ...

  4. Pokémon X & Y Cheats: Friend Safari Zone what is it, where ...

    The Safari Zone house is located in the top most right corner of that city. There will be up to three different Pokémon available to catch, though only two if the friend hasn't beaten the Elite Four.

  5. Safari Zone

    Safari Zone. A Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can enter and participate in the Safari Game (Japanese: サファリゲーム Safari Game) to catch rare wild Pokémon . Safari Zones can be found in the following regions : The Safari Zone in Kanto, located north of Fuchsia City.

  6. Pokemon X And Y

    This is a video of Pokemon Y for the Nintendo 3DS. In this video I am showing you the friend safari zone.Instructions:After you have defeated the Pokemon lea...

  7. Friend Safari

    Once the player has entered the Hall of Fame, they are able to access Kiloude City and thus the Friend Safari. At the Friend Safari, the player is able to access Safaris for any Friends that are successfully registered in the 3DS's friend list (regardless of whether or not that person has played Pokémon X and Y).Each Safari has designated Pokémon that can be encountered, all belonging to a ...

  8. Pokemon X and Y, Catch RARE Pokemon with Friend Codes & Safari Zone

    How to find and catch RARE and special Pokemon in Pokemon X and Pokemon Y?Share your friend-codes & Jump in the grass in the friend Safari, the new, complete...

  9. Friend Safari

    The entrance to the Friend Safari can be found within glorious Kiloude City. The Safari Zone returns, but now with a forced-online mechanic and it's called the "Friend Safari". It is not found until beating the Elite Four and visiting Kiloude City - it will be in the northeast corner of town. There, you can choose to go into a particular ...

  10. Pokemon X and Y: Friend Safari Basics/Tips Guide

    One of the interesting, and possibly misunderstood, additions to Pokemon X and Y is the highly social Friend Safari. The successor to Safari Zone is inherently social, but in a completely ...

  11. Pokemon X/Y Friend Safari Exchange

    Step 1: Register your Friend Code and get your flair. Step 2: Wait for a response from the bot. Step 3: Post on the subreddit. Step 4: Wait for responses (not required, but beneficial) Step 5: Update your flair (if you didn't know your safari Pokémon when you set it up) Step 6: Mark your thread as completed when you're done (if you aren't ...

  12. Pokemon X and Y: How to Find Pokemon on a Friend Safari

    To capture Pokemon during a Friend Safari, head outside and run through the tall grass. Pokemon you discover will correspond to the Safari type you chose. For instance, opting to go on an Ice Safari means finding Cloyster, Delibird and Sneasel, among others, while a Fire Safari may result in capturing Charmeleon, Larvesta or Magmar, to name a ...

  13. R/B/Y Safari Zone Mechanics

    Throwing a Ball. Capturing in the Safari Zone follows the regular R/B/Y capture algorithm, though since neither the Pokémon's HP nor its status can be affected and the only balls available are Safari Balls (identical to Ultra Balls), a lot of things are abstracted out in the Safari Zone. Unfortunately, thanks to the game's flawed RNG, Safari ...

  14. List of Friend Safari-exclusive Pokémon in X and Y

    Sawk. Sawk. Fighting. 2. Swirlix, Slurpuff*. Swirlix. Fairy. 2. As an interesting note, if you are willing and able to use the Friend Safari, 6 of Y's version-exclusives can be caught in X, while only 4 of X's version-exclusives can be caught in Y.

  15. Safari zone IV explanation

    Is it possible to find Pokemon that have 5 or 6 IV in safari zone?? The highest I've come by was 3 IV. My only way to get 5-6 IV pokemon was to breed. All I do is match up a 3 IV pokemon with another that has 2-3 IV, in which the IV's don't coincide with each other, from which I'll receive a 5-6IV Pokemon.

  16. Can Someone Explain the Safari Zone to me

    For Pokemon Y on the 3DS, a GameFAQs message board topic titled "Can Someone Explain the Safari Zone to me". Menu. Home; Boards; News; Q&A; Community; Contribute; ... Pokemon Y; Can Someone Explain the Safari Zone to me; Neosz-v2 10 years ago #1. I keep seeing all this stuff about friend code exchanges and stuff. How does this stuff affect the ...

  17. Pokéarth

    -X & Y Pokédex-Sun & Moon Pokédex-Let's Go Pokédex-Sword & Shield Pokédex-BDSP Pokédex-Legends Pokédex-GO Pokédex-Scarlet & Violet Pokédex; Attackdex-Gen 1 Attackdex-Gen 2 Attackdex-Gen 3 Attackdex-Gen 4 Attackdex-Gen 5 Attackdex-Gen 6 Attackdex-Gen 7 Attackdex-Gen 8 Attackdex-Gen 9 Attackdex; ItemDex; Pokéarth; Abilitydex; Spin-Off ...

  18. how to catch chansey

    When the area I've found the most Chansey in is the one above the initial area. If you're going through the safari zone w/out surfing, you'll enter the first area first (of course) then go right to the second area. In this new area, make your way up and to the left, to advance to the third area. This third area is the one I'm talking about.

  19. Safari Zone

    So ever since Gen I until Gen IV (Except Gen II and D/P/Pt), all of the Pokémon games had the Safari Zone in them, whe

  20. What are all the safari exclusive Pokemon?

    What are all of the Pokemon you can find in the Safari Zone in Sapphire? What are all the Pokemon you can find in the Safari Zone? MORE DW Diggersby in Friend Safari help? Do you need to have igleast 1 friend to get in to the friend safari because I can't get in :(? Poke safari shiny Pokemon x y? How are areas four and five in Emerald's Safari ...

  21. Pokemon Go Spotlight Hour Schedule July 2024

    The Spheal Spotlight Hour is live on Tuesday, July 9th, 2024, where they will appear more frequently in the wild from 6PM-7PM local time, with vastly increased spawn rates and a 2x Catch Candy ...

  22. safari zone question

    Pokemon Y; safari zone question; Noelwoodcrest 9 years ago #1. If you have a friend youve registered and seen online, but they havent beat the elite 4 yet. I know you wont run into their third pokemon, but will the pokeball appear in their profile or will it still be just a blank space?

  23. How to Improve Shiny Chances in Pokemon GO

    If you are looking to get started with Shiny Hunting in Pokemon GO, here's how you can improve your Shiny chances. ... GO Fest and Safari Zone 1 in 128 Ticketed Events, Event-boosted 7 km Eggs. 1 ...

  24. Pokemon Emerald Cheat Codes for Game Boy Advance

    The Pokemon franchise has had many peaks and valleys. The third generation is known by many to be one of those peaks. Specifically, Pokemon Emerald is one of the most well-received games in the ...

  25. So what is the safari zone and why do we need friend codes?

    no, it just unlocks a small area containing up to 3 pokemon (2 if you havent beaten the game) of a random type. however, the pokemon there are often unobtainable otherwise, or have unique special abilities. for example, a froakie caught in a water type safari can have the protean ability instead of the crappy torrent ability, which changes its type to the same as whatever move it's using.

  26. Safari zone

    For Pokemon Y on the 3DS, a GameFAQs message board topic titled "Safari zone".

  27. Pokemon Go Aquatic Paradise

    The Aquatic Paradise event in Pokemon Go is coming soon, and is set to bring Field and Timed Research tasks, a Collection Challenge, event bonuses, and