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The Longest Journey

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Get ready for the adventure of a lifetime. The Longest Journey is more than a game - it's more like a book, a movie and a game all rolled into one. Explore an interactive and beautifully created universe from the perspective of April Ryan, a young art student who soon discovers that there is more to her world than meets the eye.

With the power to pass between worlds like others pass from waking to sleep, April must embark on the longest journey of her life; a journey not only across twin worlds, but also into her very own heart and soul. Embark on a voyage across phenomenal worlds, encounter a fantastic cast of unforgettable characters, and unravel one of the most epic stories ever told.

Experience what critics around the world are calling one of the best adventure games of all time. Experience The Longest Journey !

The Longest Journey

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An adventure game produced by Norwegian developer Funcom , The Longest Journey  is the first game of The Longest Journey Saga . It introduced us to April Ryan , a strong-willed heroine with a troubled past, and the twin worlds of Stark and Arcadia . April is troubled by nightmares, and strange events are happening in her quiet neighbourhood which are becoming harder to ignore. Guided by the mysterious Cortez , April discovers that the Balance , the powerful force that enables the twin worlds to exist, is in danger of failing because there is no Guardian in the Tower maintaining the Balance.

It falls upon April, a Shifter who can move between the worlds, to restore the Guardian and save the Balance (helped by her sidekick Crow ). However, powerful forces contrive to stop her, with the Chaos Vortex , the Vanguard and their leader Jacob McAllen first among them. On her side are Cortez and the White Dragon .

The entire story is narrated by Lady Alvane , a mysterious figure whose tale brackets the game. April's journey takes her through a multitude of locations across the twin worlds and beyond, leading up to a climactic but ambiguous ending, which made fans eager for a sequel.

The title undoubtedly owes much to The Neverending Story ( Die Unendliche Geschichte , 1979), by ironically-named German fantasist Michael Ende. It also tells the story of two worlds: our own, and one of fantasy.

The game and its creator Ragnar Tornquist were highly acclaimed as genre-savers, and put Funcom on the map. Although it was never a huge seller in any market, The Longest Journey (TLJ) gained a large and devoted fan-base that stubbornly stayed alive in the years after TLJ was released.

In 2011, it was announced that an iPhone port of The Longest Journey is in development.

  • 1 Starting Points
  • 3 Release dates
  • 4.1 Conception
  • 4.2 Two Directions, One Destination
  • 4.3 I'm Not the Chosen One You're Looking For
  • 4.4 Storytelling
  • 4.5 Further reading
  • 5 External Links
  • 6 References

Starting Points [ ]

  • Official site
  • Chapters of TLJ
  • April's Diary
  • Inventory Items
  • Music of The Longest Journey

On the 27th of April 2003 a sequel to TLJ was announced, and on the 17th of April 2006 Dreamfall: The Longest Journey was released.

Release dates [ ]

  • Norway: 19th of November, 1999
  • Sweden: December, 1999
  • France: December, 1999
  • Germany: March, 2000
  • United Kingdom: April, 2000
  • United States: November, 2000
  • Steam: 1st of May, 2007

Development (1996-1999) [ ]

Conception [ ].

Earlier model of April Ryan

After Funcom's work on Casper (Interplay Productions, 1996), they decided they would need to develop their own games to stay afloat. Other than Anarchy Online their former Dublin office (later closed) was developing another title known only as "Project X", about two worlds: one of science-fiction and one of fantasy. It was originally intended to be a platformer in the style of Heart of Darkness (Interplay Productions, 1998) called Split Realities . [1] But when Ragnar Tornquist, 25 at the time, took control of it he wanted to craft it in the style of his favourite adventure games: Day of the Tentacle (Lucasarts, 1993) and Gabriel Knight (Sierra, 1993). Adventure games may have already begun their decline but, as there was no real financial pressure, Tornquist began his swansong to the genre.

Ragnar later posted an excerpt from an early version of the story (27th March, 1996):

In her dreams that night there were angels and horses. With fierce, burning eyes, the white angels rode their black horses into the green pastures of an eerily familiar realm, and in their tracks all life withered. She knew the setting, yet she also knew she’d never consciously set foot in it before now. With the passing of the angels came a mighty roar, and darkness fell on that beautiful world.

In the darkness there was a face - a man’s face, bearing an uncanny likeness of herself, twisted through a mirror darkly. His eyes were cold, yet there was nothing evil about the man. He seemed just distant, dreamy, disinterested. As if pulled by unknown forces, she lifted her hand to touch the man’s face and felt her fingers touch her own face…

April woke with a start. The neon illumination of the big ‘Hotel 24hrs’ sign across the street added a ghostly sheen to the unfamiliarity of her bedroom. The sound of sirens overlapped in the night, and voices echoed through the grim corridors outside her door. [2]

(Tornquist later noted " The funny thing is how close a lot of what was written back then is to the next game's storyline. ")

Two Directions, One Destination [ ]

From the beginning the game was about April living in the Border House, but at this time the world she lived in was much more dystopian as the staff were watching a lot of Dark City (1998). April's adventure began after repeated dreams of dark angels, and the other world was to be beautiful in contrast to the darkness of her own. Tornquist realised that, for the player to truly sympathise with April, he would have to have them participate at first in her ordinary world, and it must be at least partly recognisable to them.

This lead to a greater balance between the tone of both worlds, as the fantasy world incorporated some of the darker elements itself. April's Venice was modelled on New York's East Village, where Tornquist had lived while studying film at the Tisch School of the Arts at New York University from 1990-1993.

At this point he decided that he wanted to set April's world in our own time, but Didrik Tollefsen kept pulling her towards a more futuristic setting. This would allow the technological world to better contrast with the magical one, although Tornquist was careful not to let it descend into a Bladerunner (1982) pastiche. He has since reflected that the Stark sections of TLJ reflect the tension he felt between the two desired time periods, and some of this crept into the more recognisable technology of Dreamfall .

I'm Not the Chosen One You're Looking For [ ]

A more gentle dystopianism lingered in TLJ, however, in the form of the satirisation of Capitalism in such features as the privatised police force and rampant corporate warfare . This commentary was more organic than the deliberate themes such as that of 'faith' in Dreamfall , but faith and religion had a place in TLJ as well. Tornquist recalls:

"Games don’t often refer to religion. I was trying to make the whole idea of that universe co-exist with religion, having that story in the context of faith ... The Longest Journey is a game about finding yourself, and having belief in yourself, and conquering your personal demons, on a very simple level. It is also a game about having faith, and you have all these characters, like the Catholic priest, having him refer to the whole aspect of faith in relation to the unbelievable nature of split universes, and how you reconcile that with your own personal faith."

Even when the projected 18 months of development doubled and the budget began to blow out, Funcom stood by the game. TLJ was not always a carefully planned story, and Tornquist had not finalised the ending until relatively late in development.

"I think TLJ reflects the mind of a 25 year old, and Dreamfall is that of a 30-something. When you’re in your 20s, you don’t know where you’re heading, much like April. While in your 30s, maybe it is more about the loss of faith in yourself, faith in religion and faith in the world."

Originally April was meant to fill the role of "Chosen One", but Tornquist gradually became more and more disillusioned with this idea. He was reading Neil Gaiman at the time (especially the Sandman comics, 1989-1996) and watching a lot of Buffy the Vampire Slayer (1997-2003), and became influenced by the idea of a protagonist who is not the most important person in the world - but still has an important role to play. Tornquist puts this more realistic attitude as: "You’re only a cog, but... you can make a big difference."

Storytelling [ ]

Perhaps most importantly, TLJ is about storytelling. The entire game is bracketed by Lady Alvane's narration, and many of the characters advance the plot by telling their own stories. April must even read several books before she can continue her journey. Tornquist has said that character development is more important than - and even shapes - narrative. When writing the dialogue for TLJ Ragnar often only had a few lines written for each character, but after casting would allow the personality the actor brought to the part to shape the dialogue he wrote for them.

"Most of the dialogue for TLJ was written in a frenzy during the night. I stayed for two or three weeks in New York, and I did the writing at night until 3 or 4 in the morning. Then I went to bed, then printed it out on the crappy printer I bought, and then I’d hand them the new script pages."

This gave the actors plenty of freedom in their roles, and also lead to the many humorous out-takes accessible through the Book of Secrets . In the case of Andrew Donnelly the stand-up comedian who played Burns Flipper , this lead to plenty of colourful language, which drew the ire of a surprising number of players. "He was a good example of why it was a good thing I didn’t have someone standing over my shoulder while we made the game."

As an afterword, in comparison with Dreamfall Tornquist says:

"... it’s not as profound, but it has a simple joy that’s lacking in Dreamfall. It has a sense of exploration and adventure that’s lacking in Dreamfall, because Dreamfall is a lot more serious, and everybody’s questioning themselves, and everybody’s having a crisis of faith."

Further reading [ ]

  • Making Of: The Longest Journey
  • Ragnar Tørnquist On… The Longest Journey

External Links [ ]

  • The Longest Journey - Official Site
  • The Longest Journey Transcript

References [ ]

  • ↑ Adventure Gamers interview 14/09/99
  • ↑ Ragnar Tornquist - 5/8/03 (archived)
  • 1 Choices in Dreamfall Chapters
  • 2 Dreamfall
  • 3 Zoë Maya Castillo

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Buy The Longest Journey

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Includes 3 items: Dreamfall: The Longest Journey , The Longest Journey , Dreamfall Chapters: The Final Cut Edition

"The Longest Journey is not only the best adventure games in recent years, it's one of the best games ever" - GamesDomain

About This Game

  • Over 150 locations spanning two distinct and detailed worlds
  • More than 70 speaking characters
  • 40+ hours of gameplay
  • 20+ minutes of high-resolution pre-rendered video footage
  • Cinematic musical score

System Requirements

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The Longest Journey – Guide and Walkthrough

GameFAQs

Guide and Walkthrough (PC) by T_Hayes

Version: 1.1 | Updated: 06/19/2008 Highest Rated Guide

View in: Text Mode

The Longest Journey - A Retrospective

A game that almost vanished.

My earlier post about story reminds me of a piece I wrote for PC Gamer a few years back, looking at The Longest Journey, and its lasting effect on me. There was never room for my full thoughts then, and the full length 'director's cut' version has sat on my hard drive since. Clearly Dreamfall has been released since, telling us more about April Ryan, and another retrospective is due for that. Meanwhile, here's the full-length version of the original piece.

“Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where.”

The Longest Journey almost vanished away unnoticed, another obscurity ranted about by a few, but never reaching any acclaim. In the mire of pre-millennial adventure gaming, it could so easily have been drowned by the density of its peers, ignored by pessimism, never given the chance it so strongly deserved. How it was joyously liberated from this fate is mysterious. And in mystery, there is magic. In The Longest Journey, there is magic.

As a point and click adventure, The Longest Journey already defied conventions, ignoring the genre’s desperately floundering attempts at “catching up”. Developer and writer Ragnar Tørnquist and his team at Funcom understood that “catching up” was meaningless – they had a story to tell, and a world in which it needed to be told, and so this was the game they made. The natural instinct to say how it recaptured the adventure’s previous glory is strong, but this just simply isn’t true. Adventure gaming had never been as glorious as The Longest Journey – it hadn’t ever even come close.

Eighteen year old art student April Ryan provides the most perfect eyes through which to witness this tale. Sceptical, sarcastic and sassy, she tight-rope walks the same line as Buffy, mouthing off but never quite tumbling into the irritating. And yet still somehow gets away with normally grating late 90s Ameriteenisms such as, “That’s SO not appropriate.” You forgive her, because you realise, as do the games’ twin worlds of Stark and Arcadia, that she’s important .

Poor man, he must be petrified.

A friend was recently explaining to me how Silent Hill 4 manages to spook so effectively by blurring the two worlds of the normal, and the horrific. When an element of one leaks into the other, stability in the known is shaken, and fear drip, drip, drips in. In April Ryan’s life, it is the fantastic that begins to disturb the normality of her existence, the world of dreams invading her world of rational and science. And where a good horror story shows you fear in the every day, The Longest Journey shows you magic. Set 200 years in the future, April’s world is enough like our own to allow us to identify, but distant enough to allow it status as a metaphor.

The meta-narrative tells of how, long ago, the united Earth was divided into two: Science and Magic, Stark and Arcadia. The Bladerunner-inspired future version of our known world allows the effects of this severance to have been demonstrated even more, well, starkly than they are now. Wars have increased the degree of global apartheid, Capitalism’s punishments are more prevalent, authority rules over democracy, and people simply get on with being people as it happens around them. It is unavoidably our future.

The language is, um, colourful.

In contrast, Arcadia refers back to so many fantasy lands, simplicity bolstered by magic, thus creating seismic instability and inevitable fracture. But Arcadia at least possesses hope. Stark’s worldview is blind, eyes gouged out by its people’s own hands. It allows the coming destruction of Chaos without even the consciousness to question. And so it is through April’s dreams, through her powerful imagination, that she is drawn to ‘shift’ out of that world, and to learn her part in the shaping of the future.

I was unaware of how much I’ve been influenced by The Longest Journey, until returning to its tale for this piece. I’ve been writing a children’s story, on and off, for a couple of years, never getting very far with it, but always driven to persist by its unstoppable urge to leave my head. I’m now wondering how much I have to remove because I’ve simply plagiarised it from my subconscious. The ideology of this game is lodged deeply inside me, partly because I so strongly identified with the message I took from it, and partly because that message is so powerfully told. It is always a point and click adventure. There are always daft clicking the rubber duck on the clamp and tying it to the string puzzles. But it works with these elements, not despite them. Nearly every voice is perfectly cast, and the recording supervised by the game’s creator and writer, Ragnar Tørnquist. Yes, there is swearing, but there is swearing where real people swear. And wow, are the conversations long. But they are telling you a story like no other.

Hansel and Gretel got scarier.

April is not a simple character, a template onto which we may impose ourselves to experience a world. She has issues with her father, trouble letting people get too close, and a propensity to run away rather than face difficulty. She is a complex and broken human being, thrown into a situation too big to understand, and arguably destroyed by it. She’s a person.

The opening quote, said to April by her mentor when she is persisting with him for answers, speaks for the whole game. The Longest Journey is epic and magnificent, but completion makes you aware that this is only a tiny fraction of a created world. Indeed, these are only weeks in the whole of April Ryan’s lifetime. So much remains unknown. But to know the whole truth is dull. Magic is in not knowing, magic is wondering about what and how and when.

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The Longest Journey Review

The Longest Journey is one of the best adventure games in years.

By Ron Dulin on June 26, 2000 at 5:41PM PDT

The Longest Journey is one of the best adventure games in years. Like a hybrid of classic Sierra and LucasArts games, it tells a great fairy tale filled with characters that you'll remember long after the game is over.

The Longest Journey is about a young woman named April Ryan, a visual-arts student who lives at a boarding house in a small, bohemian area in the city of Newport called Venice. While these locations suggest Southern California, the geographical setting of The Longest Journey is never stated; it's just a large city of the future. And while The Longest Journey's setting may be the stuff of science-fiction clichés, the game never resorts to the typical dystopian predictions. In fact, Newport seems very much like a modern metropolis, only with flying cars.

April has some problems. She's a runaway who has left home because of her father, though the exact reasons she left are never stated. She has a huge art project due, and she can't seem to get started. The guy who lives across the hall is a crude, arrogant jackass who won't leave her alone. And most importantly, she's being plagued by strange dreams that seem a little too real.

The game begins in one of these dreams. April is standing high on a cliff, overlooking a strange land. On this cliff, she meets a dragon and a talking tree, and she is visited by a strange, malevolent mass that sends her careening over the edge - and back into her bed.

When she awakes, you begin to learn about her life. If there's one problem with The Longest Journey, it's that the opening is a bit slow. It's loaded with expository dialogue about April, her friends, and the city. While this isn't a problem in and of itself, it seems strange that there is so much exposition right off the bat, when you've yet to meet any of the characters or visit the places mentioned. These conversations would have been much more interesting had they come a bit later in the game, once you've actually familiarized yourself with the places and characters you learn about.

During the first chapters of the game, you explore April's life. You meet her friends, you go to her school and to her job at a local coffee house. It seems like boring stuff, but it accomplishes an important task - as you take part in her routine, you begin to really care about her and her comrades. Her friends all have the hallmark concerns of people making the transition to adulthood - school problems, turbulent love lives, and bad jobs.

The game gets more interesting once the truth behind April's dreams becomes more apparent. You learn that there are two different worlds: Stark is devoted to science and technology, while the other, Arcadia, is devoted to magic. April has the rare ability to "shift," to move between these two worlds. These worlds, which were once one but came to be two, are fascinating, and you'll be eager to learn more about both their history and their future. April's dreams and some strange occurrences in both worlds are taking place because the division between the worlds is being eroded. And April is the one who must restore the balance.

Once the truth is revealed, the game begins to take place in both worlds. April cannot control her shifting, so moving from one world to the next takes place at times both opportune and otherwise. In both places, April meets a fascinating range of characters. In Arcadia there's Abnaxus, a representative of the Venar, who live in all times at once. He's a copy editor's nightmare, as he shifts tenses midsentence and often midword. Then there's Burns Flipper, the foul-mouthed hacker who rides around in a little hovercar. Even the most minor character is interesting in The Longest Journey, and you'll find yourself concerned with all of their fates.

It's a testament to designer Ragnar Tornquist's storytelling ability that you become so attached to everyone you meet. His game follows the blueprint laid by the classics of the fantasy epic, even as April's eccentric mentor begins teaching the reluctant savior. But it's also an original story that's filled with interesting settings and people. The Longest Journey is sometimes sad, sometimes funny, and sometimes scary. At times, it's all of these things at once.

The worlds are brought to life with rich, detailed graphics. The character models may not be extremely detailed, but they are good-looking and diverse. The background scenery is colorful and varied, and no two locations look the same. The sound is even better, because of the nonintrusive ambient music and excellent character voices. It's commendable that Funcom took the time to create a great English translation of the game, especially considering that it may not ever be published in the States (the translation was done for the U.K. version, which was published in April).

The puzzles in The Longest Journey are fairly standard, though they get better as the game goes on. In the beginning, you'll have to use some of your inventory items in illogical ways. But later in the game, the puzzles become more intuitive and fit better into the story.

The Longest Journey's complex and interesting story is what's most important. It deepens as you get further into it, and once it's over you'll still be thinking about all the subplots and how they tied together. And the conclusion is bittersweet - it's uplifting and rewarding, but there's a strange sense of sadness to it as well. The only criticism that can be leveled at the ending is that the epilogue does little to wrap everything up, so it'll leave you wondering what happened to many of the characters after April's task was completed.

But the end does allude to a sequel, and anyone who plays the game will be more than happy at the prospect of one. It's not that The Longest Journey leaves you unsatisfied - it's that it leaves you wanting even more.

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the longest journey april

The Longest Journey

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  • 1999 ( Windows )
  • 2014 ( iPhone )
  • 2014 ( iPad )
  • IQ Media Nordic AB
  • Ubi Soft Entertainment Software
  • Egmont Interactive GmbH
  • R&P Electronic Media
  • Empire Interactive Entertainment
  • Funcom Oslo A/S
  • FX Interactive, S.L.
  • Empire Interactive Europe Ltd.
  • Micro Application, S.A.
  • Snowball.ru
  • 1C-SoftClub
  • Funcom N.V.
  • #139 on Windows

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Credits (Windows version)

199 People (193 developers, 6 thanks) · View all

Average score: 88% (based on 53 ratings)

Average score: 4.2 out of 5 (based on 215 ratings with 17 reviews)

Spread your legs!... AND DO THE MONKEYYYYY!!

The Good (In order to illustrate critical points, this review contains some spoilers for portions of The Longest Journey . You have been warned.)

The Longest Journey is an innovative approach to a genre that desperately needs a breath of fresh air. It's a story about storytelling itself, and more specifically about the very genre of adventure, with a clever device (April's diary) that allows the game to get away with using most of the old adventure cliches (saving the world, collecting a set of jewels, always running errands for everyone), while simultaneously poking good-natured fun at them.

From an audiovisual standpoint, TLJ is a beautiful piece of software. The story is rich, detailed, and LONG, with many conversations spanning as much twenty or thirty minutes. Opinions on this vary, and it will definitely bore players who hate conversation-driven games (not to mention looking at the same screen for any length of time), but I personally felt the extra time and attention to detail in April's world, and the people she knows, created emotional involvement that paid off big-time in the game's second half. The fantasy landscapes are gorgeous to look at, and give something to take in as you're listening to the characters talking. Also, all the conversation delivers a long play time, without forcing players to spend it all solving puzzles and constantly getting stuck.

As an adventure protagonist, April shines. She's extremely easy to like, funny and friendly, and pleasant to listen to (a absolute must since she carries the bulk of the game's dialogue). Not to mention she's a lot more... how I say?... realistically proportioned than, for instance, Lara Croft.

The game is easy to get running, even on older machines. There are no big system-limitation problems, no 64MB AGP accelerators required, and you have the ability to turn off the fancier features and still be able to enjoy the game. (I definitely recommend doing the full 1GB install, though, if you can afford the space.) The Bad (LAST CHANCE to avoid the spoilers!)

The rest of the voice acting is good overall, never stiff, but sometimes the game's situations give the canned responses an awkward feel. For instance, when Emily gets shot and April escapes the clutches of the Vanguard, she doesn't know whether her best friend is dead or alive. It should be a very emotional moment, but have April examine her clothes at this point and she points out how, "ARRRRRR, matey!" she looks like a real sailor. Also you still get the "identical voice" effect from having a small cast playing a large number of characters, to the extent that some of them sound very much alike. (Toward the end, with each new character that was introduced, I was able to easily identify the other voices played by the same actor.)

Some of the puzzles and situations are thoroughly contrived, and this doesn't mesh well at all with a story that tries so hard to be original and serious. Take the police station in Stark, for instance: April manages to get into a restricted area because the electronic doors JUST HAPPEN to be broken that day. Then she's able to bypass the retinal scanner because one of the cops on the force JUST HAPPENS to have an artificial eye. Then she's able to get his password because she finds out it's based on his wife's birthday, and she's able to bring up the subject because it JUST HAPPENS to be the very next day. Yrrrrghhh...

The interface itself is occasionally inconsistent. Sometimes you get all the info you need when you examine something the first time, and sometimes it takes you two looks before you see what's really important. To give an item to a character, sometimes you click the item then click it on them, and sometimes you have to talk to the character and choose the line of dialogue that indicates you have the item. In the case of Crow, you click on HIM, then click him on the object you want to use him with. It wouldn't have been so hard to implement multiple methods of achieving the same end. There are also a couple of Myst -ish puzzles, Ancient Mysterious Objects (TM) that must be manipulated in the right way to accomplish something. I've never enjoyed this sort of puzzle, personally.

Inevitably, as with all adventure games, there are points where you run out of options, get stuck, and resort to the "click everything on everything else" method to find the one thing that works that you somehow missed. And this means not understanding the solution until after you've arrived at it. Case in point: I tied the clothesline to the clamp and attached the inflatable duck with no idea why I was doing it, except that the game was letting me. It's only after I noticed the key in the subway that I suddenly had a use for the previously purposeless contraption I'd constructed.

Worst of all, TLJ still suffers from the adventure gaming "broken record": You can talk to characters as many times as you want, and if you've exhausted all conversational possibilities you'll still continue to get the same "Hi"-"Bye" exchange. If you don't get a timing-related puzzle right on the first try, the game makes the event occur over and over until you do. The biggest offenses here are in the case of Officer Minelli dropping and picking up his synthetic eye before you can grab it, and, even worse, "escaping" the Gribbler in the forest. The Gribbler "attacks" April initially, but never chases her beyond that. She can hide behind the table as long as you let her, and the Gribbler never tries to run around and grab her. Once you realize this, any hope of tension is POOF , gone, and the game's urgent music becomes ludicrous. (On the other hand, I do realize that "dying" in an adventure is politically incorrect these days, that people hate "save-and-restore" puzzles. I have yet to see a game that walks this thin line successfully.)

And, once you're completely finished, the game doesn't have much replay value. While the lengthy dialogues weren't hard to sit and listen for me, I currently have no desire to back through any of it, and probably won't for a very long time. The Bottom Line Hmm, reading back through the above, it seems to give the impression that I didn't like The Longest Journey . On the contrary, I found it stylish, compelling, and a definite must-play for any adventure fan, though still flawed. Though its story is a solid piece of fiction, I felt it was lacking a few things that would have made a truly great GAME. While certainly the best commercial adventure game in recent years (since Grim Fandango ), The Longest Journey still doesn't do much game-wise that's truly innovative, or to revive the fading genre of pure adventure as a whole. But it should give adventure holdouts faith to keep waiting for the next great game (possibly the just-announced sequel), and maybe that one will succeed.

Windows · by Ye Olde Infocomme Shoppe (1673) · 2002

Let me be the party popper here and express my disappointment over "The Longest Journey"

The Good The heroine is likable enough, if a bit simple, and the story tries to be epic and universal while also lingering on small human moments. Except for the characters, the graphics are great. There's also a lot of game here. The Bad The main things for a game of this sort are Story and Puzzles, and they both fail. The puzzles are mostly tedious affairs, almost without that magic moment of insight that a good puzzle's solution gives you. The story is clearly not written by a professional. If it followed other amateurly written adventures by adapting the form of a tongue in cheek game, it wouldn't suffer so much for it, but here the plot tries to achieve much more than the writers' skills allow for. It makes a caricature out of the depth and breadth of emotion that it tries to convey. The Bottom Line Most adventurers like this game, so go ahead and give it a whirl. It's large, beautiful and it tries hard. For me, the story was uninvolving and the puzzles just tired.

Windows · by ududy (57) · 2001

"That is so... uncool."

The Good This game is regarded as a minor classic. It put its then-young designer on the map, and became one of the bestselling adventure titles of its era. It certainly has great production values, an epic story, plenty of conversation and plenty to do. Other reviewers do a great job heaping praise on it, so I'll just skip to the next part. The Bad The three basic elements that arguably make an adventure game tick are story, characters and atmosphere. So let's see a rundown.

Story : 'The Thirteenth Floor' and 'The Matrix', two films with a similar basic idea both came out about a year before the game was released, but the 'parallel universes' premise was already considered age-old in the 80's ('Labyrinth', 'Ultima 1-6' etc.). This game turns out to be yet another variation on the theme. Nothing groundbreaking.

Characters and Dialogs : this is a biggie. In terms of classic adventure games, it apparently takes a Ron Gilbert or a Jane Jensen to dream up memorable heroes and supporting players, and this game simply doesn't have what it takes. The characters and their dialogs are either lifeless or even worse. In fact, April Ryan of The Longest Journey may well be the single most irritating protagonist in a major adventure game ever. For me anyway. The author clearly made a grave mistake by turning her both 18 and a bland partygirl. Her incessant cries and whines of ' Duh! ' or ' That is so... uncool. ' along with her overemphasized hipster attitude were probably designed to appeal to, well, fellow hipsters I guess. Monkey Island 1-2 or Gabriel Knight did not resort to similar gimmicks and still drew in quite a fanbase. Guybrush Threepwood in particular was 19 without being annoying. Gabriel Knight was a brooding charmer. Zak McKracken was something of a lonely young bachelor. My point is that if you can't grow attached to the protagonist in an adventure game, your experience goes downhill quick. That's what happened to me here. April Ryan is the kind of vapid-girl-in-tight-pants that I wouldn't want as a steady girlfriend -- and even less so as a heroine in an epic adventure game I intend to play through to the end. She does write a diary throughout the story but the things she writes in it read like bits of throwaway chitchat from some high school party. The diary feature adds no layer of much-needed depth to the proceedings, because April has no layer of depth. In turn, none of her friends or associates are fleshed out either: we get two run-of-the-mill best friends who have nothing substantial to say or contribute at all.

Atmosphere : starts great, goes downhill once I realized the earlier points. In other words, the combined lack of a tight, original story and that of full-blooded, endearing characters result an inevitable lack of a strong atmosphere. The Bottom Line I wanted to like this game, as fans of elaborate and serious-minded old-school adventure games are not exactly spoiled since the late 80's to mid 90's boom of those great LucasArts, Sierra and Legend titles. I think The Longest Journey was a nice try, but I couldn't warm up to its semi-recycled story and especially to its blasé hipster heroine. So it's purely up to personal taste. Your mileage may vary, especially if you regard yourself a hipster, I suppose. Deck tassel, cronkite .

Windows · by András Gregorik (59) · 2011

[ View all 17 player reviews ]

1001 Video Games

The Longest Journey appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

The publisher of The Longest Journey , Egmont Interactive, actually tried to turn April Ryan into a pop icon to match Lara Croft. To that end, they cast a real-life model for April -- 23 years old psychology student Katja Koopmann of Bremen, Germany -- and toured the major magazine and newspaper offices with her, dressed up like April and sputtering lines like “I find April sympathetic” with a somewhat forced smile. Once the PR machine runs, even mediocre game sales can’t stop it. On her way to media star, the virtual April next recorded a song -- a dance remix of the 80’s Depeche Mode tune The Balance -- and Katja lend her voice. Egmont spiced April’s image up with exceptionally stupid PR blurb like “I want everything! Above all, I want to show the people of your world something of the life here!” Generally ignored by the public, the song entered the stores on April 14th ‘00, and stayed there. The corresponding video clip was never played on the music channels, the song didn’t appear in the radio shows, and nobody bought the CD.

The main character's name is April Ryan, just like Ryan in the game Dreamweb , also published by Empire Interactive Entertainment. And the plots of both games have some things in common (the hero who suffers from nightmares and must save a world he/she didn't even know existed in the first place).

  • A reference to the Monkey Island series : April's pet toy is called Constable Guybrush. And yes, it's a monkey.
  • There are lots of references to sci-fi movies and fantasy themes. Most prominent are the references to Brazil , for instance, which takes place on a red tape-clogged insensitive world much like stark. Take a look at the lobby of the Church of Voltec, it's an exact replica of the Information Retrieval building on Brazil . Also the whole repairmen puzzle where they refuse to work on the grounds that it would require a specific form for them to do so is a spoof of the "Central Services" sequence in the movie. They are even dressed in the same way! There are many more, some more subtle than others.
  • Want Star Wars references? check out that strange metal ball on the entrance to The Fringe Café. It says "Death Star" click on it and April will spout famous lines related to it, like "Let's blow this thing and go home!" and she even tries to imitate the voices!

The Longest Journey was originally made only to be released in Scandinavia, but it then grew with the sales to cover Europe and the U.S. By June of 2001, The Longest Journey had sold 250,000 copies worldwide, 90,000 of which were in America.

Version differences

In order to preserve his foreigner condition, Cortez had his nationality changed from Spanish to French and was renamed "Corthez" in the Spanish version.

Voice acting

  • The character Marcus, who only appears in the first chapter near the Fringe cafè, and only has two lines, was voiced by Ragnar Tørnquist , the director/lead designer of the game for the English release.
  • In the German pre-release demo version, April was voiced by German pop singer T-Seven known from the, at the time, successful Eurodance group Mr. President. In the final game, April was voiced by Stephanie Kindermann .
  • April 2000 (Issue #201) - Adventure Game of the Year
  • 2000 - Adventure Game of the Year

Information also contributed by -Chris , Agent 5 , jeremy strope , Karthik KANE , kelmer , Stargazer and Zovni

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  • Hints for The Longest Journey Adventurers will appreciate these hints. They let you solve the game yourself without spoiling it for you.
  • Interview with Ragnar Tornquist Randy Sluganski talks with Mr. Tornquist about The Longest Journey and its upcoming sequel.
  • TLJwiki A wiki covering the The Longest Journey series.
  • The Divide .org - Powered by The Longest Journey Fans Fansite dedicated to The Longest Journey, an awesome PC adventure game produced by Funcom. Features fan fictions, fan arts, wallpapers, downloads, news, polls, and discussion board.
  • Zarf's Review A review of The Longest Journey by Andrew Plotkin (December, 2002).

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Game added by andyhat .

iPhone, iPad added by MrMamen .

Additional contributors: n-n , Robin Lionheart , curacao , Jeanne , JRK , Dec Ryan , Kabushi , Stratege , Zeppin , Laverne , Paulus18950 , Patrick Bregger , MrMamen , FatherJack .

Game added May 14, 2000. Last modified May 30, 2024.

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The Longest Journey

The Longest Journey (1999)

April Ryan is a young visual-arts student in Venice, Newport. She's been having some strange dreams lately, but little does she know about the important role she'll have in changing the futu... Read all April Ryan is a young visual-arts student in Venice, Newport. She's been having some strange dreams lately, but little does she know about the important role she'll have in changing the future. April Ryan is a young visual-arts student in Venice, Newport. She's been having some strange dreams lately, but little does she know about the important role she'll have in changing the future.

  • Didrik Tollefsen
  • Ragnar Tørnquist
  • Sarah Hamilton
  • Regina Lund
  • Louis Aguirre
  • 16 User reviews
  • 1 Critic review

The Longest Journey (1999)

  • (English version)

Regina Lund

  • (Swedish version)

Louis Aguirre

  • The Wood Spirit
  • The White Dragon

Helen Stenborg

  • Fat Repairman

Andrea Bowen

  • Young April
  • Burns Flipper

Ralph Byers

  • Roper Klacks

Peter Fernandez

  • Minstrum Yerin

Frank Rivers

  • Father Raul
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Dreamfall: The Longest Journey

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  • Trivia There are some indirect but obvious references to other adventure games, all of which happen to be from LucasArts. 1.: April has a toy monkey called "Guybrush" ( The Secret of Monkey Island (1990) and its sequels). 2. and 3.: There is a crossing of two streets in Newport which are named after two LucasArts protagonists: "Calavera Crossing" (Manny Calavera from Grim Fandango (1998) ) and "Threadbare Lane" (Bobbin Threadbare from Loom (1990) ). Also Cortez's, one of the main characters, real name is Manny, like Manny Calavera from Grim Fandango. His accent is also a reference to that game...

Cortez : So my secrets are being revealed, are they?

April : I wouldn't say that, because you're still a mystery to me. More so.

Cortez : Good. You see, señorita, mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where.

  • Alternate versions In the Spanish dubbed version, the character "Cortez" is renamed "Corthès", has a French accent instead of Spanish, and his real name is said to be Pierre Duval.
  • Connections Followed by Dreamfall: The Longest Journey (2006)

User reviews 16

  • Mar 19, 2019
  • November 17, 2000 (United States)
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the longest journey april

The Longest Journey

  • Currently 4.8/5

Platform: Windows

Categories: adventure , affiliate , classic , download , fantasy , funcom , game , gog , narrative , pointandclick , rating-o , retro , windows.

This game is rated :S for content, click through for an explanation

The game is played with your mouse, clicking on people or objects to interact with them. The game will occasionally display several icons (hand, mouth, and eye) to let you choose how you with to interact. Click on an area to move there, or double-click to make April run to it. When speaking to people, you can hit [ESC] to skip through the current line of dialogue if you've heard it before. Right-Clicking opens April's inventory, and since so much of the game centers around item combination and puzzle solving (more on that later), you'll quickly become used to examining and using everything around you. Since April has the strange but helpful tendency to vocalise her every thought, you should investigate everything you can for clues and information. You can save your game at any time by opening the menu (clicking on the diary icon at the top of the screen), and you should definitely take advantage of this as dangerous situations can arise.

The Longest Journey

If you've played a point-and-click adventure game before, you're probably used to abstract logic. In fact, when I first saw the game on GOG, I thought, "Oh hey, that's the game with the inflatable duck and the sewer candy". The game's puzzles are memorable in part because they're just so bizarre . Most of them simply center around using the right item or combination of items in the right place at the right time, but figuring out what's required of you can be mind-boggling. The logic behind a lot of them is obscure enough in a few places to drive you to a walkthrough, and unfortunately, there's a lot of backtracking, which makes things more frustrating than they need to be. Mess around with them long enough and you'll eventually figure out the solution, but they're definitely more than a little out there in most cases.

The story behind the game takes a while to really get rolling, but The Longest Journey does such a good job of immersing you in your surroundings that it's easy to forgive. Since it isn't exactly an action packed title and you spend so much time talking to people, it's a good thing that what they have to say is usually interesting and frequently amusing. The writing is relaxed and natural so that conversations sound real, and the people you meet have a tremendous amount of personality. As the protagonist, April is feisty, cheerful, and instantly likeable, making an excellent guide through the high-fantasy story.

It's true what they say; they really don't make 'em like this anymore. Or at least, not frequently enough for my tastes. The Longest Journey isn't quite perfect, but it gets more things right than not, and offers up a long, engrossing adventure. Don't expect to finish this one in a day, or to forget it the day after you finish it. A quality game with a lot to offer, The Longest Journey already has a lot of fans; give it a chance and it just may make one of you, too.

13 Comments

the longest journey april

You know, I did like this game back in - holy smokes, 1999?! I am old. Anyway...

I liked it because the story was nice, and the character development was just really, really great. I thought they really did a good job making April a real character and making you empathize with her like any good movie or game or story should.

I did, however, feel that it had a lot of that tortured logic adventure game syndrome going on, where eventually you'd give up and just start trying to USE everything WITH everything else until two things combined or worked. I can't remember them too well from a decade ago, but one that comes to mind early is

an inflatable rubber duckie and like forceps or something to retrieve something (keys?) from the subway tracks.

But overall I thought it was a good overall experience. It just seems like it would have made a better movie than a game.

Reply

Badly, GOG asks too much info to pay: they want all personal info including SSN. JIG should not, ever, recommend giving out so much personal info.

[Any personal information requested for the transaction will be from your card issuer, not GOG. For example, I had to prove to Visa that I was the cardholder, through the GOG payment interface. I had previously set up a password with Visa for my online transactions, such as this, and the Visa window that popped up asked me for that info. It was not GOG asking for the info (they couldn't have known what to ask me for). The connection is encrypted (evidenced by the https:// in the address bar) and I trust the people at GOG. The payment interface works well, and I have tested it myself with an actual purchase. -Jay]

I love adventure games.

This isn't just a good adventure game or a great adventure game, but it is (in my opinion) the best adventure game ever created.

The voice acting, the story, and the storytelling are all the very best the genre has ever offered.

Patreon Crew

GOG does NOT request any personal info from you beyond a credit card or Pay Pal. As Jay points out, Visa is taking certain security members and requiring you to prove to THEM (not to GOG) that you are the cardholder. GOG does not receive this information.

This was one of my favorite adventure games. It really made an impression at the time.

I tried playing the 'sequel' - Dreamfall - the longest journey 2 (though its really its own game) and it didn't capture me as much. Still quite well done.

Another great adventure favorite of my in this vein is 'Beyond Good and Evil'. Loved it.

Wow... I remember this. I'm only 15 years old,but I remember this game being handed together with a gaming magazine I'm still buying. Back then I couldn't even get past the first chapter. Played it a few months ago, though. I got further this time, but still didn't have the time/patience to finish it. Seriously, people. GET IT. If you don't, you're missing one of the most beautiful adventure games ever made.

The Longest Journey is one of the best P&C adventure titles I've ever played, up there with MYST and Gabriel Knight.

I remember playing this game way back when. It was pretty much amazing. The sequel Dreamfall was also good.. but I think I liked this one more. A 3rd game was set up, but I haven't heard anything on it's production..

I played the sequel to this with my house mate and really liked it, even though it starts of a bit slow and ends a bit abruptly (trequel anyone?). I've been itching to try the first installment.

Thoroughly enjoying this... just wanted that due to a lot of back-tracking, double-clicking a destination or an action will make the progression less painful :)

Just curious: What is it about the game that earned it the M rating?

Hi Tesh! The Longest Journey gets an M rating because there's a fair amount of "casual" profanity (a few of the characters can be more than a little potty-mouthed if you choose certain dialogue options), some innuendo (some subtle and some not), and a bit of violence. I'd say about 70% of the game, if not more, could be safely rated Y (one step above G), but I wanted to err on the side of caution. You're not going to have people swearing at you and coming on to you every five minutes, but I didn't want to surprise anyone either.

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Celebrating the Ravenously wondrous life of Super Bowl star Jacoby Jones (1984 - 2024)

Ty bronicel | 2 hours ago.

Jan 3, 2015; Pittsburgh, PA, USA; Baltimore Ravens wide receiver Jacoby Jones (12) gestures before playing the Pittsburgh Steelers in the 2014 AFC Wild Card playoff football game at Heinz Field. The Ravens won 30-17. Mandatory Credit: Charles LeClaire-USA TODAY Sports

  • Baltimore Ravens

Nobody lived a life like Jacoby Jones.

Here's a look back on the incredible journey of an NFL favorite, hero and star who passed away at his home in New Orleans only three days after his 40th birthday.

In a  statement  released through the NFL Players Association, Jones died "peacefully" on Sunday, July 14, his family said.

"We are completely heartbroken to learn about the passing of Jacoby Jones," the Ravens said in a statement. "Jacoby had the unique ability to connect with everyone he encountered. His charisma, joy and love created a one-of-a-kind presence that could light up any room or brighten any dark day. Jacoby will long be remembered not just for his success on the football field, but for the lasting personal connections he made with countless people in the Ravens organization, Baltimore community and every area he called home. We share our deepest condolences with Jacoby's family as we all begin to process this devastating loss."

Born and raised in New Orleans (his childhood home and high school were destroyed by Hurricane Katrina), Jonwa played football for Lane College (Jackson, Tenn.) a private Division II school with an enrollment of just over 1,000 undergrads.

So already he's an underdog, deemed too small, despite his shiftiness and speed, to play for big-time teams.

Then, in order, he accomplished these things:

Became a three-time All-Southern Intercollegeiagte Athletic Concference (SIAC) player who caught the eye of the Houston Texans.

Was drafted in the third round by the Texans, enjoyed a nine-year NFL career with four NFL teams, was an All-Pro and was a Super Bowl champion.

Earned legendary status in Baltimore for his:

Remains in the record books as the only player in Super Bowl history to score a receiving touchdown and return a touchdown in the same game. During that game, Super Bowl XLVII (Feb. 3, 2013, which was played in his hometown Superdome, Jones caught a 56-yard touchdown pass in the second quarter and then returned the opening kickoff of the second half 108 yards for a touchdown. The kickoff return remains the record for the longest scoring play in Super Bowl or postseason history.

Finishes third, with partner Karina Smirnoff, on the popular TV competition "Dancing With the Stars" just after the Super Bowl victory in 2013. Oh and he also appeared on the cover of Sports Illustrated , every football player's dream.

The best of Jacoby Jones’ Ravens career, from the ‘Mile High Miracle’ to ‘Dancing with the Stars’ https://t.co/xamPgMc2wL — Sun Latest News (@BaltSunBrk) July 15, 2024

From NOLA.com:

Jacoby Jones needed just 11 seconds to sprint from the back of one Superdome end zone to the other on that magical Super Bowl Sunday in 2013, etching his name in the NFL record books.

He needed just 40 short years to etch his place into the hearts of everyone he met in a lifetime that flew by just as fast as that 108-yard kickoff return.

Jones, a New Orleans native who played nine seasons in the NFL, died in his sleep Sunday morning in New Orleans. Just three days after his 40th birthday. 

"The thing about Jacoby is he lived his life as the epitome of when somebody says ‘life is short,’" said Johnnie Cole, Jones’ college coach. “He lived it to the fullest in football, with family and in everything he did.” -- Rod Walker, columnist, NOLA

Sports Illustrated, again, rightfully paid tribute here : Jacoby Jones: Ravens Legend On and Off Field

Tributes poured in for a fun-loving guy who was called a legend by many.

💔na bra no way RIP LEGEND https://t.co/nNep87pSnY — Lamar Jackson (@Lj_era8) July 14, 2024
Jacoby Jones was an absolute legend.. he was beloved by literally everybody he met and lit up every room/field he walked into/onto. Rest easy my brother.. we will miss your presence. pic.twitter.com/mq878eSH7Y — Pat McAfee (@PatMcAfeeShow) July 14, 2024
My brother, you will truly be missed. They can’t take the memories and the hard work you put in on and off the football field. You always gave back and always a pillar in the community, a @Ravens for life 💜. Love ya JJ #RL52 #Ray #Lewis #52 #JacobyJones12 #Jacoby #Jones #12… pic.twitter.com/kfmb0DHHJb — Ray Lewis (@raylewis) July 14, 2024
My brother! I thank God for the memories and your impact on this world. You were 1 of 1 ! Your play on the field and jokes will live on forever! We have Momma Jones a Lil Coby’s back for life! This one hurt me man! We are going to miss you! Love you bro! pic.twitter.com/r9MZKU4sqb — Torrey Smith (@TorreySmithWR) July 14, 2024

In April, Jones became coach of the Beaumont Renegades, an arena football team in Texas.

“What can be said about him as a football player is only scratching the surface of who he was as a man,” the Renegades said in a statement. “When you needed something, he was there. When you called him, he answered. Didn’t matter if you were a family member, a close friend, player he coached, etc.”

“I loved Jacoby Jones. We all did. His spirit, enthusiasm and love for people were powerful. He was a light. He was the cherished son of his loving mom, Ms. Emily. They were so close. He was a man of faith,” Ravens head coach  John Harbaugh wrote  in a statement.

“My favorite football play was when Jacoby was talking to his mom in the end zone, just before a late-game kickoff return against the Vikings in a snowstorm shootout. Jacoby then raced to catch the ball and run it back for a touchdown.”

“My favorite Jacoby personal moment was every time I saw his smiling face full of Joy. Rest in peace, Jacoby, in the arms of Jesus.” 

But it is in Walker's excellent tribute to Jones, among many, that captures his spirit

Jones recently was the receivers coach at Alabama State and in February was hired as offensive coordinator of the Beaumont Renegades, an indoor football team.

Jones, whose final NFL season was in 2015, spent the past two seasons as receivers coach at Alabama State on the staff of fellow New Orleans native Eddie Robinson Jr.

“He was a guy who always had a big smile on his face and who always lit up the room,” Robinson said. “He was a good coach who connected well with the kids. Although he had a great NFL career and everybody knew him from playing and 'Dancing with the Stars,' he was really just another guy from New Orleans."

It's fitting that the longest touchdown in Super Bowl history was by a guy from New Orleans in a game played  in  New Orleans. Jones loved New Orleans. He was born here. He was raised here. And he died here, right next door to the childhood home that Hurricane Katrina destroyed. He never forgot his roots, which is why he held camps for kids at Pontchartrain Park, the same place his athletic career began. He rode in Mardi Gras parades through the streets of New Orleans. If it was New Orleans, he wanted to be a part of it. 

In closing, former teamamate J.J. Watts summed him up perfectly.

Jacoby was one of the most fun-loving teammates and people I’ve ever been around. Always dancing and laughing, with a permanent smile on his face. Gone far, far too soon. R.I.P Jacoby Jones. 🙏🏼 pic.twitter.com/7r2aIJrb13 — JJ Watt (@JJWatt) July 14, 2024

— Enjoy free dish of rich and fabulous players with The Athlete Lifestyle on SI —

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CBP Releases June 2024 Monthly Update

 Statistics Show Lowest Southwest Border Encounters in More than Three Years

WASHINGTON — U.S. Customs and Border Protection (CBP) released operational statistics today for June 2024, which show a significant decline in migrant encounters following a Presidential Proclamation announced June 4, 2024, by President Biden to temporarily suspend the entry of certain noncitizens across the southern border. Border Patrol encounters between ports of entry were 29% lower than in May 2024 and were the lowest monthly total for the Border Patrol along the southwest border since January 2021 as well as lower than the number of encounters between ports of entry in June 2019, the last comparable year prior to the pandemic. CBP monthly reporting can be viewed on CBP’s Stats and Summaries webpage . 

“Recent border security measures have made a meaningful impact on our ability to impose consequences for those crossing unlawfully, leading to a decline of 29% in U.S. Border Patrol apprehensions from May to June, with a more than 50% drop in the seven day average from the announcement to the end of the month, and doubling the rate at which we removed noncitizens from U.S. Border Patrol custody in June,” said Troy A. Miller, CBP Senior Official Performing the Duties of the Commissioner. “We are continuing to work with international partners to go after transnational criminal organizations that traffic in chaos and prioritize profit over human lives.”

On June 4, 2024, the Secretary of Homeland Security and the Attorney General also jointly issued an interim final rule (IFR) that, consistent with the Presidential Proclamation, generally restricts asylum eligibility for those who irregularly enter across the southwest land and the southern coastal border. The number of encounters at our Southwest Border have decreased by more than 50% in the past six weeks. The Border Patrol’s seven-day average has decreased to below 1,900 encounters per day.   

Since the Presidential Proclamation and Interim Final Rule went into effect on June 5, DHS has removed or returned more than 70,000 individuals to more than 170 countries, including by operating more than 150 international repatriation flights. Total removals and returns over the past year exceed removals and returns in any fiscal year since 2010 and a majority of all southwest border encounters during the past three fiscal years resulted in a removal, return, or expulsion. 

Below are key operational statistics for CBP’s primary mission areas in May 2024. View all CBP statistics online.

Ensuring Border Security and Managing Migration  

CBP, U.S. Immigration and Customs Enforcement (ICE) and U.S. Citizenship and Immigration Services (USCIS), continues to expeditiously process, remove, and strengthen consequences for individuals who cross our borders irregularly. Individuals and families without a legal basis to remain in the U.S. are subject to removal pursuant to Title 8 authorities and are subject to a minimum five-year bar on admission as well as potential prosecution if they subsequently re-enter without authorization. No one should believe the lies of smugglers. The fact remains: the United States continues to enforce immigration law, and those without a legal basis to remain will be removed. Migrants attempting to enter without authorization are subject to removal under Title 8 authorities.

In June – the first month in which the Presidential Proclamation and IFR have been in effect – the U.S. Border Patrol recorded 83,536 encounters between ports of entry along the southwest border. These Border Patrol encounters were 29% lower than in May 2024 and were the lowest monthly total for the Border Patrol along the southwest border since January 2021. Total southwest border irregular encounters in June, including individuals who presented at ports of entry without a CBP One appointment, were 88,612 , a 30% decrease from May 2024. This is CBP’s lowest monthly southwest border encounter total since January 2021 . From May to June, the total number of individuals encountered along the southwest border between ports of entry and at ports of entry without a CBP appointment decreased across all demographics: encounters of unaccompanied children decreased 14% , single adult encounters decreased 28% , and family unit individual encounters decreased by 36% . 

The number of unaccompanied children encountered by CBP along the southwest border in June 2024, including individuals who presented at ports of entry without a CBP One appointment, decreased 14% compared to May 2024, decreased 28% compared to May for single adults, and decreased 36% for family unit individuals.

The United States is working together with our domestic and foreign partners to jointly disrupt irregular migration across our borders and monitor emerging threats, including public safety concerns posed by transnational criminal organizations. We continue to conduct thorough screening and vetting for all individuals that we encounter on the southern border to identify anyone affiliated with these organizations. For example, DHS has implemented enhanced screening measures at the border to identify gang members who are detained for criminal prosecution or placement in Expedited Removal.

CBP continues to offer safe, orderly, and lawful pathways for intending migrants and, with our international partners, we are taking actions against ruthless smugglers who continue to spread falsehoods and show disregard for the safety and well-being of vulnerable migrants. Our message for anyone who is thinking of entering the United States unlawfully along the southern border is simple: don’t do it. When migrants cross the border unlawfully, they put their lives in peril. The terrain along the border is extreme, the summer heat is severe, and the miles of desert migrants must hike after crossing the border in many areas are often deadly. People who made the dangerous journey into this territory have died of dehydration, starvation, and heat stroke. Smuggling organizations abandon migrants in remote and dangerous areas. 

The U.S. Border Patrol has undertaken significant efforts in recent years to expand capacity to aid and rescue individuals in distress. To prevent the loss of life, CBP initiated a Missing Migrant Program in 2017 that locates noncitizens reported missing, rescues individuals in distress, and reunifies decedents’ remains with their families in the border region. In June, the U.S. Border Patrol conducted 461 rescues, bringing the FY 2024 total to 4,068 rescues. 

View more migration statistics and rescues statistics .  

 CBP One™ App

The CBP One™ mobile application is a key scheduling tool and part of DHS’s efforts to incentivize noncitizens to use lawful, safe, humane, and orderly pathways and processes. Noncitizens who cross between the ports of entry or who present themselves at a port of entry without making a CBP One™ appointment are generally subject to the interim final rule that, consistent with the Presidential Proclamation, restricts asylum eligibility for those who irregularly enter across the southwest land and the southern coastal borders.  DHS encourages migrants to utilize lawful processes, rather than taking the dangerous journey to cross unlawfully between the ports of entry, which also carries significant consequences under the United States immigration laws.

Use of the CBP One™ app to schedule appointments at ports of entry has increased CBP’s capacity to process migrants in a more efficient and orderly manner while cutting out unscrupulous smugglers who endanger and profit from vulnerable migrants. The suspension and limitation on entry and interim final rule does not apply to noncitizens who use the CBP OneTM mobile app to enter the United States at a port of entry in a safe and orderly manner to avail themselves to lawful processes.  

In June, CBP processed over 41,800 individuals through appointments at ports of entry utilizing advanced information submitted through CBP One™. Since the appointment scheduling function in CBP One™ was introduced in January 2023 through the end of June 2024, more than 680,500 individuals have successfully scheduled appointments to present at ports of entry instead of risking their lives in the hands of smugglers. The top nationalities processed subsequent to arrival for their appointment are Venezuelan, Cuban, and Haitian.  

A percentage of daily available appointments are allocated to the earliest registered CBP One™ profiles, so noncitizens who have been trying to obtain appointments for the longest time are prioritized. CBP is continually monitoring and evaluating the application to ensure its functionality and guard against bad actors.  

CHNV Parole Processes  

On January 5, 2023, DHS announced processes providing certain Cubans, Haitians, and Nicaraguans who have a supporter in the United States, undergo and clear robust security vetting and meet other eligibility criteria authorization to travel to the United States in a safe, orderly, and lawful way once they purchase their own commercial airline tickets. These processes were built on the success of the process for Venezuelans established in October 2022; they are publicly available online, and DHS has been providing regular updates on their use to the public. This is part of the Administration’s strategy to combine expanded lawful pathways with stronger consequences to reduce irregular migration. These processes have kept hundreds of thousands of people from migrating irregularly, often at the hands of smuggling networks.  

Through the end of June 2024, about 494,799 Cubans, Haitians, Nicaraguans, and Venezuelans arrived lawfully on commercial flights and were granted parole under these processes. Specifically, 106,757 Cubans, 205,026 Haitians, 93,325 Nicaraguans, and 118,706 Venezuelans were vetted and authorized for travel; and 104,130 Cubans, 194,027 Haitians, 86,101 Nicaraguans, and 110,541 Venezuelans arrived lawfully and were granted parole. 

Safeguarding Communities by Interdicting Narcotics and Dangerous Drugs

As the largest law enforcement agency in the United States, CBP is uniquely positioned to detect, identify, and seize illicit drugs before they enter our communities. CBP’s combination of interdiction and intelligence capabilities, complemented by its border search authorities, scientific services, non-intrusive inspection equipment, and canine detection teams, places it at the forefront of the U.S. government’s efforts to combat illicit fentanyl and other dangerous drugs.

Earlier this year, CBP announced an expanded, multi-agency effort to target transnational criminals funneling fentanyl from Mexico into American communities. Operation Plaza Spike targets the cartels that facilitate the flow of deadly fentanyl, as well as its analogs, precursors, and tools to make the drugs. The operation is designed to disrupt operations in the “plazas,” cartel territories located directly south of the United States that are natural logistical chokepoints within the cartels’ operations. This is the next phase in CBP’s Strategy to Combat Fentanyl and Other Synthetic Drugs, a whole-of-government and international effort to anticipate, identify, mitigate, and disrupt illicit synthetic drug producers, suppliers, and traffickers.

That strategy also includes conducting operations, including Operation Apollo, that target the smuggling of illicit fentanyl and other dangerous drugs. First implemented in southern California in October 2023, and recently expanded into Arizona, Operation Apollo utilizes local field assets augmented by federal, state, local, tribal, and territorial partners to target drug traffickers’ supply chains in select locations based on ongoing investigations, intelligence collection, and drug seizure data. Operation Apollo targets items required in the production of illicit fentanyl, including precursor chemicals, pill presses and parts, movement of finished product, and illicit proceeds.  

Nationwide in June, seizures of cocaine, methamphetamine, heroin, fentanyl, and marijuana combined by weight decreased by 17% compared to May. In June, nationwide heroin seizures increased by 47% compared with May, and seizures of cocaine increased by 13% . To date in FY 2024 through the end of June, CBP has seized over 15,000 pounds of fentanyl. CBP has caught more fentanyl nationwide between the start of fiscal year 2023 through June 30, 2024, than in the previous eight fiscal years combined, and we continue to optimize our intelligence and field operations to stop these deadly substances from reaching American communities.   

Additional CBP drug seizure statistics can be found on the Drug Seizure Statistics webpage .

Facilitating Lawful Trade and Travel

 As international travel continues to increase, CBP is leveraging technology to streamline efficiency and increase security at air and land ports of entry. Travelers are encouraged to utilize CBP’s mobile apps to enhance their travel experience, including the Global Entry Mobile Application and Mobile Passport Control , as well as new Global Entry Touchless Portals at nearly all international airports across the United States, which protect passenger privacy and expedite arrival processing by eliminating paper receipts.

 Travelers arriving by air into the United States increased 11% from June 2023 to June 2024; pedestrians arriving by land at ports of entry increased 4% over the same period; passenger vehicles processed at ports of entry increased 2.5% ; and commercial trucks processed at ports of entry decreased 4.4%.  

CBP works diligently with the trade community and port operators to ensure that merchandise is cleared as efficiently as possible and to strengthen international supply chains and improve border security. In June 2024, CBP processed more than 2.8 million entry summaries valued at more than $272.1 billion , identifying estimated duties of nearly $6.7 billion to be collected by the U.S. government. In June, trade via the ocean environment accounted for 42.2% of the total import value, followed by air, truck, and rail.  

View more travel statistics , and trade statistics .

Protecting Consumers, Eradicating Forced Labor from Supply Chains, and Promoting Economic Security    

CBP continues to lead U.S. government efforts to eliminate goods from the supply chain made with forced labor from the Xinjiang Uyghur Autonomous Region of China. In June, CBP stopped 291 shipments valued at more than $39 million for further examination based on the suspected use of forced labor.  

Intellectual property rights violations continue to put America’s innovation economy at risk. Counterfeit and pirated goods threaten the competitiveness of U.S. businesses, the livelihoods of American workers, and the health and safety of consumers.  

Consumers are encouraged to be alert to the dangers of counterfeit goods especially when shopping online as they support criminal activity, hurt American businesses, and often have materials or ingredients that can pose serious health and safety risks. Every year CBP seizes millions of counterfeit products worth billions of dollars had they been genuine. In June, CBP seized 1,501 shipments that contained counterfeit goods valued at more than $395 million . More information about CBP’s intellectual property rights enforcement is available at https://www.cbp.gov/trade .  

CBP completed 19 audits in June that identified $9 million in duties and fees owed to the U.S. government, stemming from goods that had been improperly declared in accordance with U.S. trade laws and customs regulations. CBP collected over $2.3 million of this identified revenue and from previous fiscal years’ assignments.    

CBP is on the frontline of textiles and trade agreements enforcement, combating textile imports that are not compliant with U.S. trade laws. Protecting the domestic textile industry and American consumers is vital to U.S. national security, health care, and economic priorities. Toward this end, CBP is intensifying its targeting and enforcement efforts to increase and expedite the prosecution of illegal customs practices. CBP’s efforts include de minimis compliance, forced labor enforcement, cargo compliance, regulatory audits, and public awareness. In April, DHS announced an enhanced strategy to combat illicit trade and level the playing field for the American textile industry, which accounts for over 500,000 U.S. jobs and is critical for our national security. The plan details the actions CBP and Homeland Security Investigations will take to hold perpetrators accountable for customs violations and safeguard the American textile industry.  

View more UFLPA enforcement statistics , and intellectual property rights enforcement statistics.

Defending our Nation’s Agricultural System  

Through targeting, detection, and interception, CBP agriculture specialists work to prevent threats from entering the United States. 

CBP issued 6,818 emergency action notifications for restricted and prohibited plant and animal products entering the United States in June 2024. CBP conducted 106,495 positive passenger inspections and issued 702 civil penalties and/or violations to the traveling public for failing to declare prohibited agriculture items.  

View more agricultural enforcement statistics .

U.S. Customs and Border Protection (CBP) is America's frontline: the nation's largest law enforcement organization and the world's first unified border management agency. The 65,000+ men and women of CBP protect America on the ground, in the air, and on the seas. We facilitate safe, lawful travel and trade and ensure our country's economic prosperity. We enhance the nation's security through innovation, intelligence, collaboration, and trust.

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The Attempted Assassination of Donald Trump

What we know about the shooting at a rally in pennsylvania..

This transcript was created using speech recognition software. While it has been reviewed by human transcribers, it may contain errors. Please review the episode audio before quoting from this transcript and email [email protected] with any questions.

From “The New York Times,” I’m Sabrina Tavernise. And this is The Daily. [MUSIC PLAYING]

The nation is waking up to a new reality after former President Donald Trump was injured in an apparent assassination attempt.

Gunshots ripping through a Pennsylvania campaign rally and carving their way into the history book.

I heard pop, pop.

I think a lot of people in the crowd just thought it was fireworks going off. I knew immediately it was gunshots.

And everybody screaming drop. And you can see the blood, like, splatter on his face. And the Secret Service just barricades him. And, you know, it was just, like, so scary.

Senior law enforcement officials say the gunman was a 20-year-old man from Pennsylvania.

A gunman was on the roof of a building several hundred feet from the lectern where Trump was speaking. Joining us —

— what we know about the attempted assassination of former President Donald Trump at a rally in Pennsylvania.

I just go back to this idea that something has been fundamentally changed. People are desperate for answers to figure out how this could have happened, how to prevent it.

My colleague, photographer Doug Mills, recounts what it was like to witness the shooting. And reporter Glenn Thrush on the state of the investigation into the man who did it.

It’s Monday, July 15.

Well, this is him. I have to reroute through this thing, though. Hold on.

Hey, Sabrina. How are you?

How are you?

Oh, still a little shaken up, actually. Never thought I’d ever be in a situation like this or be part of a story like this. It’s not something I ever dreamed of having happened in my career. And it shakes you up. I mean, it’s pretty damn frightening.

Doug Mills has been photographing presidents for “The Times” for the past 40 years. I spoke to him on Saturday night about four hours after the shooting.

What’s in your head right now?

My first thought is obviously I am thankful that the former President is not more seriously injured than he is. I’m saddened that other people lost their life.

I mean, as much as I cover president of the United States, whether it’s former President Trump, or President Biden, or President Obama, all the way back to Reagan, it seems, you know, more and more intense and more and more divided, and sadly, scarier as the days go on.

And just having this happen in front of you, and I’m sitting here in the car, and I’m in a dark parking lot. And I’m, you know, just hearing those gunshots.

Where were you? How far from the former President were you?

When the shots came from him, I was probably less than three feet from him, maybe four at the most, because I was right up against the stage, and he was directly above me.

Oh, my God. Doug, you yourself could have been hit.

Believe me, Sabrina. When he was whisked off, I turned around. And I saw people scattering. And I thought, oh, my God, I was right in the line.

My heart was pounding through my chest. And I was shaking. And I was just, like, I can’t believe this happened.

So tell me exactly what you saw through your camera lens, Doug? What were you looking at right before? And then what did you see exactly at the moment that it happened?

I was focused on the president as he was making his remarks. There was a huge flag, American flag above him flying. I was trying to do something that showed him on the podium and him with the flag up there.

And I was in the right moment, as far as concentrating and being right there so I could see him. [BACKGROUND REMARKS]

And then the former President was making remarks. He was gesturing towards his right. And when he put his hand out to gesture —

Take a look at what happened.

[GUNSHOTS FIRED] Oh.

[CROWD SCREAMING]

There were these three or four loud pops. And I just kept taking pictures. And it all became a blur. I just kept my finger on the shutter.

And then he grabbed his ear and then fell from behind the podium. I didn’t see him behind the Trump sign. And I ran to the left to try and see what was going on.

And by that time, he was being covered by the Secret Service. And there was a lot of yelling and pushing and, you know, just them trying to protect him and getting over top of him. I’m positive I heard them say, “Sir, sir, sir,” you know, and I think they were just trying to see how bad he was hit.

And after that, it was very chaotic. There was a lot of, like, move back, get out of the way, move back.

Did you know where the gunman was?

No. I only knew that the pops came definitely from my left ear. I could hear it very loud. So I assumed that’s where they came from.

And did that person continue to shoot?

I thought I heard maybe two or three more shots.

After the former President disappeared from your lens?

Correct yeah. And I don’t know if that was the Secret Service shooting back at that point, but I did hear more than the first three or four. I mean, they were very quick which, now that I look back, I was an idiot to be that close. But instincts just brought me closer to the stage to try and see what was going on.

[CROWD CONFUSION]

And then when they brought him up, I thought my god, he’s OK. He’s alive. And then he put his fist up.

And then as he got closer to the steps, he kind of stopped with the agents. And I could tell the agents were trying to put their arms over him to shield him. And he was defying and putting his fist up. And he didn’t say anything, but he just pumped his fist.

What did you think when you saw Trump do that? You captured that moment. What did you think when he did that?

Aw, he was just so just pissed off, like, defiant. That’s all that I could think of is God, he’s mad as hell. He is really mad.

You know, the image that you took of former President Trump pumping his fist in the air with the blood on his face, with the Secret Service all huddled around him, the one you referenced, this photo, is in many ways already becoming really the iconic photo of this moment, defining the episode in history, really. Did you know immediately that would be the case?

I didn’t, Sabrina. I didn’t. I didn’t know, you know, because it was happening so fast.

And at that point, my camera went from in my eye to lifting it up above me. And just because there were people in front of me. I just had no idea that it would be the image it is until I saw it on the camera afterwards, when I was shaking and looking at my pictures thinking, oh, my gosh. Oh, my gosh.

You know, it brings chills to me. It is definitely an image that I’ll think about when I close my eyes tonight to go to sleep at some wee hour in the morning.

Doug, there’s one photograph you took with a kind of blurred moving image, and it looks like it might actually be a bullet, a bullet streaking past the former President. Can you talk about that photo? Is that actually one of the bullets?

I never thought that I would have a picture of the bullet behind him. But after the event had happened and I’m looking through my camera at pictures that I’m going to send to the office, and I said to the editor, Jennifer, “Listen, Jen, I’m sending you the sequence of when he was speaking, when the shots rang out. And please look at them closely.”

Because at that point, there were speculation that he was not shot. And I called Maggie, one of our reporters, Maggie Haberman, and said, “Hey, Maggie, I definitely think he was shot. Because he looks to his right. He flinches. He grabs his ear. His hand has blood on it at that point. And then he went down.”

So when I asked Jen, can you look at him closely, and Jen said, I will. And she literally texted me back a minute later and said, you won’t believe this. We think there’s a picture of the bullet flying behind the former president’s head. And I said, what? And I’m getting chills now because now that I’ve seen the picture, and I am looking at the sequence because there’s nothing there, nothing there, nothing there, and then it’s right behind his head.

Well, of course, we haven’t at this hour, 9:54 PM exactly confirmed that this is the image of the bullet that hurt him. But it certainly seems like it could be that you captured the exact moment that he got shot.

I mean, from what I can tell, it’s definitely a bullet that was fired at him. Whether it hit him or not is TBD. I just don’t know at this time, like you said.

Doug, you said that when this shooting happened, that your instinct was to keep your finger on the shutter. And, you know, that’s a pretty unique instinct. It’s a photographer instinct, and I love that.

I’m assuming that’s all your accumulated experience over the decades, you referenced this earlier, but you’ve covered presidents for four decades. You’ve captured the most historic moments, probably present for more of the history in our country than any other journalist in Washington. How are you thinking about this event in the context of all of the others that you’ve been present for?

Yeah, this is by far the most remarkable and sad situation that I’ve ever witnessed, you know? Seeing a person running for president of the United States, someone’s trying to end their life. And, as a photographer, you hope that if you’re there for that day that you’re able to do your job and then you’re in the right place to do your job. And that’s all I kept thinking as I was trying to run around the stage, trying just to see how the president was doing. And I hope I didn’t blink.

I hopefully captured what happened. And that’s what my job is to record history. And this is definitely one of those historic moments that, sadly, I was a part of. But also I’m grateful that I didn’t flinch, and I didn’t blink, and I wasn’t shot. So I’m grateful for that.

Yes. You were our witness, Doug.

Well, thank you, Sabrina.

We’ll be right back.

Glenn, you’ve been reporting on the investigation into the shooting at President Trump’s rally on Saturday. We’re talking to you at 4:55 PM on Sunday. Before we get to the details of what’s been found so far, what do we know about how Trump is doing, how he’s been in the hours since the shooting?

Remarkably well. While it was sort of shocking on television, you could see the blood splatter across his cheek, it was an injury on his ear. But his injuries were relatively minimal. He was cleared at a local hospital, flew back to his golf resort at Bedminster in New Jersey, and has made it entirely clear that he doesn’t have any intention to skip the Republican National Convention in Milwaukee this week.

And do we know for sure it was a bullet that hit him?

That’s a little bit ambiguous. There were some reports that he was injured by flying glass from his teleprompter. But in a Truth Social post, he said he was shot by a bullet. And in a conference call today with the FBI, they refused to address the issue at all.

Got it. And what about the people in the crowd who were also hit?

One man was killed. His name is Corey Comperatore, and he was apparently shielding his family from the gunfire. And in addition, two other bystanders, were seriously injured and they were taken to the hospital.

So Glenn, what is the picture that law enforcement has pieced together about what happened on Saturday?

Well, the FBI and Department of justice are investigating this as an assassination attempt and also a potential incident of domestic terrorism. And here’s the picture that they’ve compiled.

It started off as a regular Trump rally. Everything seemed to be in order. People were in a good mood. Trump started speaking at around 6:00 PM. And roughly 10 minutes into his speech, Trump was talking about immigration.

That’s when a gunshot is heard. Trump stops mid-sentence, then he flinches. Trump then clutched his ear, and you could see the splatter of blood across his cheeks.

Then another two shots are quickly fired, and he ducks behind the podium. And almost immediately, this whole clutch of Secret Service agents surrounds Trump. And then you hear a burst of about five more shots.

The crowd was completely disoriented. Some people were sort of cheering. Other people started screaming.

And you could see behind Trump that folks were responding to those people who had been injured. At some point, a Secret Service sniper shoots back and kills the shooter. We know from looking at footage that at this point he’s lying dead on a rooftop about 4 to 500 feet away from Trump. And some of the images show an AR-15-style semi-automatic rifle laying near his body.

The Secret Service are still laying on top of Trump shielding him. Then you hear, a couple of seconds later, “Shooter down, shooter down.” And it’s at that point that they start to move. The agents that surround him, kind of in a shell, slowly move him off stage.

And the thing I found most extraordinary, having covered Trump on and off all these years, is how quickly, when he realized that he was physically OK, that he pivoted to a complete understanding of what the image was, what the moment meant politically.

And there’s just this extraordinary moment of defiance where he balls his fists, and the crowd starts to chant, “USA, USA, USA.” I just can’t emphasize how extraordinary that was.

And just, like, he had this instinct that this may have been a horrific event, but he was somehow seeing it as a political one. He was making use of it and really connecting with the people at the rally.

Somebody who worked with Trump for many years said this to me a long time ago. A lot of other politicians play the music. They can read the notes. Trump can hear the music. And that was one of those moments where he intuitively understood the moment, understood the image, understood the sound, and behaved in a way that maximized his position going forward. It was really, really something else.

OK. So on the shooter, it wasn’t that he somehow passed through a security check or evaded a security check. He was just completely outside the zone that the Secret Service considered the zone of danger, right?

The shooter was completely outside the event on a warehouse roof outside of where Trump was speaking. There’s some reporting that he may have attempted to get in earlier, but part of the complication here was that he wasn’t actually within the perimeter of the event itself.

Got it. And what is the Secret Service saying about why it was that that building, with an apparent clear shot of the podium, was outside the perimeter?

Well, the Secret Service is an independent security agency that’s responsible for the protection of the president and other senior American officials. Candidates get protection as well.

But they don’t operate in isolation. When they come to a town, they often coordinate with local law enforcement. Sometimes you’ll see, for instance, state police sealing off highways when the motorcade comes through.

Well, oftentimes Secret Service will have control over the event itself while local law enforcement is tasked with controlling things outside of the perimeter. That appears to have been what happened in Pennsylvania. There were four counter-sniper teams on Saturday, two Secret Service and two local. And the building outside the perimeter would typically have been under the purview of local law enforcement.

Got it. So basically, Secret Service was taking care of security inside the lines of that perimeter. And local law enforcement was taking care of the security outside those lines. And that’s where the shooter was shooting from, outside the lines. Do we know what happened with local law enforcement there, how this shooter getting to the top of a roof ended up kind of falling through the cracks for them?

Nobody’s quite sure. But the speed with which this happened seems to have been an important dynamic. It wasn’t like this guy was camped out for hours. It appears that he scrambled up onto the roof of the warehouse, moving rather quickly, and planted himself and then fired. So there wasn’t a lot of time for law enforcement to react, apparently.

And what do we know so far about the shooter? What have investigators learned?

His name is Thomas Matthew Crooks. He is 20 years old. He’s from Bethel Park, Pennsylvania, which is about 40 miles from the scene of the shooting.

He was generally regarded in school as a quiet, intelligent guy. And he’d been working as a dietary aide at a local nursing home. And investigators told us that he was interested in chess and that he had recently taken up computer coding.

And what did the authorities say about his motive?

They don’t know. That is the big question. The public record is very scant.

He is a registered Republican. This would have been his first presidential election voting. And it appears that he gave $15, according to some reports, to a group that generally identifies as liberal.

But mostly, I would say, investigators are exasperated by the lack of any kind of directionality in terms of what his motivation or political beliefs have been. He has, for instance, not written any kind of a political manifesto, and there aren’t even a trail of social media posts to fall back on. They’re really hoping that once they are able to breach his cell phone, that that will unlock a trove of information that will point them in the right direction. But he really is an enigmatic character right now.

Do authorities think his attack was highly planned? And is there any indication that more attacks were planned?

Nobody really knows. The gun that he used was purchased by his father. Authorities are not clear whether or not his father gave it to him, lent it to him, or if he took it from his father. But they don’t believe his father bought it on his behalf.

What they did find were some explosive devices. There were apparently some canisters found in the car that he had been driving, which served the purpose of delaying the investigation for hours and hours yesterday as the bomb squad removed and deactivated these devices. And a law enforcement official told me that there was also a suspicious device found at his residence. So he clearly had some knowledge of both firearms and explosives, but they aren’t sure where he picked it up and what he intended to do.

So this, of course, as you know, is the first time in about 40 years that a current or former president has been wounded in an assassination attempt. Ronald Reagan, of course, was shot in 1981. What fundamentally went wrong here? Is there any way to see this other than as a colossal failure by the Secret Service?

I think this is going to be regarded as one of the darkest days in the history of the Secret Service. Now, all of us who have covered the White House have traveled with agents, tremendously high level of professionalism. And the job is difficult, bordering on impossible at times.

But allowing someone to have a clear firing line to a major presidential candidate in the middle of this kind of highly polarized environment is frankly inconceivable. And I think the other law enforcement agencies, including the FBI and folks at the Department of Justice, were fairly unvarnished in private in their criticism of the way that the Secret Service planned this.

So there are a lot of unanswered questions. And some lawmakers have called for there to be a significant investigation of this. And the House Oversight Committee will call the head of the Secret Service to testify over the next couple of weeks.

What has Trump said since the shooting?

He’s been relatively muted. I think one of the really amazing moments and something which has been kind of overlooked, Joe Biden called up Donald Trump. And they seem to have had a civil exchange. I think it was this very, very rare and brief moment of comity in this campaign, which is just suffused with negativity and hostility.

And then Trump called for national unity. And he’s basically kind of kept up that vibe for the past 24 hours. But in his signature defiant way, he wrote, in a text message to supporters, I will never surrender. And on Truth Social, he called for his supporters to stand united and not to allow, quote, evil to win.

But he really seems to be toeing the line between his typical bombast and adopting a tone which is a little more conciliatory at a moment when Americans of all political stripes are extremely uneasy. And many are just, frankly, terrified.

And what have been the other reactions to this assassination attempt? What’s been happening in Washington? What have people been saying?

Democrats and administration officials have called for unity, essentially saying that this was not just an attack on Trump, but an attack on democracy.

Look, there’s no place in America for this kind of violence. It’s sick. It’s sick.

President Biden made it very clear in a couple of appearances over the weekend that he condemned the violence.

We cannot allow for this to be happening. We cannot be like this. We cannot condone this.

And said that this kind of reaction, regardless of your political stance, was completely unacceptable. Republicans had a wider range of reactions. There were some in the party who took a measured approach.

Everyone needs to turn the rhetoric down.

Like from Speaker of the House Mike Johnson.

You have political opposition and political opponents, but we’re all Americans. And we have to treat one another with dignity and respect.

But you also heard some Republicans taking a far different approach. You had people like Mike Collins, a kind of a firebrand Republican from Georgia, writing on social media that Joe Biden sent the orders to shoot Donald Trump.

Obviously, there’s no evidence for that.

I do believe that Joe Biden is responsible for the shooting today.

And you had Lauren Boebert from Colorado in a television interview saying Joe Biden is responsible for the shooting.

Everyone who has called him a fascist, everyone who has called him a threat to democracy, who said that he should be —

Essentially saying that it was Democratic rhetoric that caused this. Again, there’s been no evidence whatsoever yet that the shooter was motivated by that kind of rhetoric. But that was a common Republican talking point that you saw emerging, to say that using all of this description of Trump as an existential threat to democracy had somehow whipped up people to enact violent acts.

OK. So there are some crosscurrents of rhetoric here in the aftermath of the shooting. And we see some signs of unity. But it seems undeniable that this is a very fraught political moment. How much have you been hearing in your reporting about the possibility of further violence?

It’s a huge fear. And it’s building upon concerns that FBI and Justice Department officials have talked to us about for months and months and months, that they are worried about violence springing up in this election.

On a call on Sunday, they reiterated that the threat level is really high. For months, they’ve been telling us that they’re worried about shootings, spawning copycats. And also, outside of violence, it’s this wave of misinformation that tends to accompany these big events that can also create a bad cycle. People get whipped up and that, in turn, incites more violence.

So I think there is a level of tremendous uncertainty. And political conventions, as we have seen in years past, are a gathering point for all kinds of folks. Mostly people who are engaged in peaceful protests, but it’s also been catalytic for individuals who want to create all kinds of problems.

I think if there is a silver lining, it is that this near miss, this near national catastrophe has alerted law enforcement agencies, particularly the Secret Service, to up their vigilance to the highest possible level. So to a certain extent, like a near-miss of an airliner potentially crashing, it might have the positive impact of having people pay more attention at a time of what appears to be maximum danger.

Glenn, what happens now? I mean, you mentioned political conventions. The Republican National Convention is starting on Monday. Do we have any idea of how that event will play out, given what just happened, how this changes things?

Well, first and foremost, I think you’re going to see a level of security at both conventions that’s unprecedented. In terms of the political impact, that’s a little harder to predict. This presents Donald Trump with an enormous opportunity to reset his image, but it’s an entirely unpredictable political environment. And the situation could change.

[MUSIC PLAYING]

I think its greatest meaning, its most resonant meaning is that our politics is changing and moving into a darker and more dangerous place. And the question is, are we entering an age where political violence becomes commonplace? Or is this a moment where we realize collectively that this is not the future we can accept?

And what happens in the next few days is going to be quite important to help give an answer to that.

Glenn, thank you.

Here’s what else you should know today. On Saturday, Israel conducted a major airstrike in the Southern Gaza Strip that it said targeted Hamas’ top military commander, who was allegedly one of the architects of the October 7th attack on Israel. Gazan health authorities said that at least 90 people died in the assault. But by Sunday night, it was not clear whether the commander targeted in the strike, Mohammed Deif, was among them.

Today’s episode was produced by Rob Szypko, Shannon Lin, Lynsea Garrison, and Stella Tan with help from Carlos Prieto. It was edited by Patricia Willens with help from Paige Cowett, fact checked by Susan Lee, contains original music by Marion Lozano, Diane Wong, Pat McCusker, and Sophia Lanman and was engineered by Alyssa Moxley. Our theme music is by Jim Brunberg and Ben Landsverk of Wonderly. Special thanks to Beth Flynn, Simon Levien, and Jessica Metzger.

That’s it for “The Daily.” I’m Sabrina Tavernise. See you tomorrow.

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  • July 15, 2024   •   31:26 The Attempted Assassination of Donald Trump
  • July 14, 2024 The Sunday Read: ‘A Republican Election Clerk vs. Trump Die-Hards in a World of Lies’
  • July 12, 2024   •   27:43 Loving Their Pets to Debt
  • July 11, 2024   •   35:40 72 Hours Inside Biden’s Campaign to Save His Candidacy
  • July 10, 2024   •   32:25 Why Britain Just Ended 14 Years of Conservative Rule
  • July 9, 2024   •   27:33 The Era of Killer Robots Is Here
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  • July 5, 2024   •   26:50 How Bad Is Drinking for You, Really?
  • July 4, 2024   •   26:12 Biden’s Slipping Support
  • July 3, 2024   •   32:01 The American Journalist on Trial in Russia
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  • July 1, 2024   •   33:39 Will Biden Withdraw?

Hosted by Sabrina Tavernise

Featuring Doug Mills and Glenn Thrush

Produced by Rob Szypko ,  Shannon M. Lin ,  Lynsea Garrison and Stella Tan

With Carlos Prieto

Edited by Patricia Willens and Paige Cowett

Original music by Marion Lozano ,  Pat McCusker ,  Sophia Lanman and Diane Wong

Engineered by Alyssa Moxley

Listen and follow The Daily Apple Podcasts | Spotify | Amazon Music | YouTube

Today’s episode sets out what we know about the attempted assassination of former President Donald J. Trump at a rally in Pennsylvania on Saturday evening.

Doug Mills, a photographer for The Times, recounts what it was like to witness the shooting, and Glenn Thrush, who covers gun violence for The Times, discusses the state of the investigation into the man who did it.

On today’s episode

the longest journey april

Doug Mills , a photographer in the Washington bureau of The New York Times.

the longest journey april

Glenn Thrush , who reports on the Justice Department for The New York Times.

Donald Trump has blood on the side of his face. He is surrounded by a group of security staff all wearing suits.

Background reading

What we know about the assassination attempt against Donald J. Trump.

A Times photographer who was feet away from Mr. Trump describes the shooting.

The gunman appears to have acted alone, but his motives remain unclear .

There are a lot of ways to listen to The Daily. Here’s how.

We aim to make transcripts available the next workday after an episode’s publication. You can find them at the top of the page.

Fact-checking by Susan Lee .

The Daily is made by Rachel Quester, Lynsea Garrison, Clare Toeniskoetter, Paige Cowett, Michael Simon Johnson, Brad Fisher, Chris Wood, Jessica Cheung, Stella Tan, Alexandra Leigh Young, Lisa Chow, Eric Krupke, Marc Georges, Luke Vander Ploeg, M.J. Davis Lin, Dan Powell, Sydney Harper, Michael Benoist, Liz O. Baylen, Asthaa Chaturvedi, Rachelle Bonja, Diana Nguyen, Marion Lozano, Corey Schreppel, Rob Szypko, Elisheba Ittoop, Mooj Zadie, Patricia Willens, Rowan Niemisto, Jody Becker, Rikki Novetsky, Nina Feldman, Will Reid, Carlos Prieto, Ben Calhoun, Susan Lee, Lexie Diao, Mary Wilson, Alex Stern, Sophia Lanman, Shannon Lin, Diane Wong, Devon Taylor, Alyssa Moxley, Olivia Natt, Daniel Ramirez and Brendan Klinkenberg.

Our theme music is by Jim Brunberg and Ben Landsverk of Wonderly. Special thanks to Sam Dolnick, Paula Szuchman, Lisa Tobin, Larissa Anderson, Julia Simon, Sofia Milan, Mahima Chablani, Elizabeth Davis-Moorer, Jeffrey Miranda, Maddy Masiello, Isabella Anderson, Nina Lassam and Nick Pitman.

An earlier version of this episode referred imprecisely to Doug Mills’s experience photographing presidents. He has been photographing U.S. presidents since 1983, but   joined The New York Times in 2002.

How we handle corrections

Doug Mills has been a photographer in the Washington bureau of The Times since 2002. He previously worked at The Associated Press, where he won two Pulitzer Prizes. His Instagram is @nytmills . More about Doug Mills

Glenn Thrush covers the Department of Justice and has also written about gun violence, civil rights and conditions in the country’s jails and prisons. More about Glenn Thrush

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30 years ago: sts-65, the second international microgravity lab mission, johnson space center.

On July 8, 1994, space shuttle Columbia took to the skies on its 17 th trip into space, on the second International Microgravity Laboratory (IML-2) mission. Six space agencies sponsored 82 life and microgravity science experiments. The seven-person crew consisted of Commander Robert D. Cabana , Pilot James D. Halsell , Payload Commander Richard J. Hieb , Mission Specialists Carl E. Walz , Leroy Chiao , and Donald A. Thomas , and Payload Specialist Chiaki Mukai representing the National Space Development Agency (NASDA) of Japan, now the Japan Aerospace Exploration Agency. Jean-Jacques H. Favier of the French space agency CNES served as a backup payload specialist. During their then-record setting 15-day shuttle flight, the international team of astronauts successfully completed the science program. They returned to earth on July 23.

The STS-65 crew patch

In August 1973, NASA and the European Space Research Organization, reorganized as the European Space Agency (ESA) in 1975, agreed to build a reusable laboratory called Spacelab to fly in the space shuttle’s cargo bay. As part of the agreement, ESA built two pressurized modules in addition to other supporting hardware. First flying on STS-9 in 1983, the 18-foot-long pressurized Spacelab module made its 10 th flight on STS-65. In September 1992 NASA named Hieb as the IML-2 payload commander and Mukai and Favier as prime and backup payload specialists, respectively, adding Chiao and Thomas as mission specialists in October 1992, finally designating Cabana, Halsell, and Walz as the orbiter crew in August 1993. For Cabana and Hieb, both selected as astronauts in 1985, STS-65 marked their third spaceflight.  NASA selected Halsell, Walz, Chiao, and Thomas in 1990, in the class nicknamed The Hairballs. Walz would make his second flight, with the other three making their first. NASDA selected Mukai in 1985 and she holds the distinction as the first Japanese woman in space. Chiao and Mukai as part of the STS-65 crew marked the first time that two Asians flew on the shuttle at the same time, and with Kazakh cosmonaut Talgat A. Musbayev aboard Mir, the first time that three people of Asian origins flew in space at the same time.

The STS-65 crew during preflight training at NASA’s Johnson Space Center in Houston

Columbia returned to NASA’s Kennedy Space Center (KSC) in Florida following its previous flight, STS-62, in March 1994. Technicians in KSC’s Orbiter Processing Facility (OPF) serviced the orbiter, removed the previous payload, and installed the Spacelab module in the payload bay. Following a successful leak check of the Spacelab module, rollover of Columbia from the OPF to the Vehicle Assembly Building (VAB) took place on June 8, where workers mated it with an external tank (ET) and two solid rocket boosters (SRBs). Following integrated testing, the stack rolled out to Launch Pad 39A seven days later. The crew participated in the Terminal Countdown Demonstration Test on June 22.

Liftoff of space shuttle Columbia on STS-65 carrying the second International Microgravity Laboratory

On July 8, 1994, precisely on time, Columbia thundered off KSC’s Launch Pad 39A to begin the STS-65 mission. For the first time in shuttle history, a video camera recorded the liftoff from the orbiter’s flight deck, showing the vibrations during the first two minutes while the SRBs fired, smoothing out once the shuttle main engines took over. Mounted inside Columbia’s payload bay, the Spacelab 18-foot-long module provided a shirt-sleeve environment for the astronauts to conduct the scientific experiments. As during many Spacelab missions, the STS-65 crew carried out science operations 24-hours a day, divided into two teams – the red shift comprised Cabana, Halsell, Hieb, and Mukai, while Chiao, Thomas, and Walz made up the blue shift.

Still image from video recorded on the shuttle’s flight deck during powered ascent

After reaching orbit, the crew opened the payload bay doors and deployed the shuttle’s radiators, and removed their bulky launch and entry suits, stowing them for the remainder of the flight. Shortly after, Hieb opened the hatch to the transfer tunnel and translated through it to enter the Spacelab module for the first time. He and Mukai activated the module and turned on the first experiments. For the next 14 days, the astronauts worked round the clock, with Cabana, Halsell, and Walz managing the shuttle’s systems while Hieb, Chiao, Thomas, and Mukai conducted the bulk of the research. The astronauts commemorated the 25 th anniversary of the Apollo 11 launch on July 16 and the Moon landing four days later, recalling that their spacecraft and the Command Module shared the name Columbia.

Chiaki Mukai of the National Space Development Agency of Japan, now the Japan Aerospace Exploration Agency, talks to students in Japan using the shuttle’s amateur radio

At the end of 13 days, the astronauts finished the last of the experiments and deactivated the Spacelab module. Managers waved off the planned landing on July 22 due to cloudy weather at KSC. On July 23, the astronauts closed the hatch to the Spacelab module for the final time, closed Columbia’s payload bay doors, donned their launch and entry suits, and strapped themselves into their seats for entry and landing. Cabana piloted Columbia to a smooth landing on KSC’s Shuttle Landing Facility, completing 236 orbits around the Earth in 14 days, 17 hours, and 55 minutes, at the time the longest shuttle flight. Mukai set a then-record for the longest single flight by a woman. In October 1994, Columbia returned to its manufacturer, Rockwell International in Palmdale, California, for scheduled modification and refurbishment before its next mission, STS-73, in October 1995.

Robert D. Cabana pilots Columbia during the final approach to NASA’s Kennedy Space Center (KSC) in Florida, with the Vehicle Assembly Building visible through the window

The two Spacelab modules flew a total of 16 times, the last one during the STS-90 Neurolab mission in April 1998. Visitors can view the module that flew on STS-65 and eight other missions on display at the Stephen F. Udvar-Hazy Center of the Smithsonian Institution’s National Air and Space Museum in Chantilly, Virginia. The other module resides at the Airbus Defence and Space plant in Bremen, Germany, and not accessible to the public.

The Spacelab long module that flew on STS-65 and eight other missions on display at the Stephen F. Udvar-Hazy Center of the Smithsonian Institution’s National Air and Space Museum in Chantilly, Virginia.

Enjoy the crew narrate a video about the STS-65 mission. Read Cabana ’s and Chiao ’s recollections of the STS-65 mission in their oral histories with the JSC History Office .

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IMAGES

  1. April Ryan

    the longest journey april

  2. April Ryan and Crow by Just-Saya.deviantart.com on @DeviantArt

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  3. april ryan, Dreamfall, The Longest Journey, Video games, Staff

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  5. April Ryan character info

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  6. The Longest Journey HD: Chapter 1

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VIDEO

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  2. [OST] The Longest Journey

  3. Let's Play The Longest Journey

  4. The Longest Journey

  5. Long, Long Journey (1996 Remastered)

  6. The Longest Journey. Прохождение. #18. Остров Алаис

COMMENTS

  1. April Ryan

    April Ryan is the main protagonist of The Longest Journey. She is an 18 year-old art student who recently moved to the big city, Newport, to study at VAVA. April is troubled by vivid dreams and suppressed memories from her difficult childhood, when she had to deal with her abusive father. When strange things begin happening in her neighbourhood ...

  2. April Ryan (The Longest Journey)

    April Ryan is a character from the adventure game The Longest Journey (1999) and its sequel Dreamfall: The Longest Journey (2006). In the former, she is the protagonist, and in the latter, one of the three primary characters.

  3. The Longest Journey

    The Longest Journey is more than a game - it's more like a book, a movie and a game all rolled into one. Explore an interactive and beautifully created universe from the perspective of April Ryan, a young art student who soon discovers that there is more to her world than meets the eye. Digital download now available!

  4. April's Diary

    April's Diary. Location: April's Room. Appearance: The Longest Journey. April Ryan has kept a diary since she was five. She started her current one in the month of April, and keeps it up to date throughout the events of The Longest Journey. It provides a helpful guide for the player as it often serves to draw attention to important events.

  5. The Longest Journey

    The Longest Journey. An adventure game produced by Norwegian developer Funcom, The Longest Journey is the first game of The Longest Journey Saga. It introduced us to April Ryan, a strong-willed heroine with a troubled past, and the twin worlds of Stark and Arcadia. April is troubled by nightmares, and strange events are happening in her quiet ...

  6. The Longest Journey

    The Longest Journey is a point-and-click adventure game where the player interacts with objects on the screen to solve puzzles and advance the story. The game features expansive recorded dialogue, most of which is non-essential to completing the game but contributes to the setting. [6]

  7. The Longest Journey HD: Chapter 1

    Full playlist: The Longest Journey No-Commentary Playthrough → https://rb.gy/r3ven1 Full mega-playlist: The Longest Journey + Dreamfall Series Playthrough → https://rb.gy/nmxqmf Channel info ...

  8. The Longest Journey on Steam

    The Longest Journey is an amazing graphical adventure, where the player controls the protagonist, April Ryan, on her journey between parallel universes.

  9. Steam Community :: Guide :: 100% Complete walkthrough guide

    The Longest Journey is a game mostly about listening to dialogs, watching April run around, collecting items, reading about history and solving some impossible puzzles. If you didn't run away until now, I wish you a lot of fun and good times in this 16-year-old masterpiece.

  10. The Longest Journey

    The Longest Journey tells the tale of April Ryan, a young art student who has

  11. The Longest Journey

    In April Ryan's life, it is the fantastic that begins to disturb the normality of her existence, the world of dreams invading her world of rational and science. And where a good horror story shows you fear in the every day, The Longest Journey shows you magic.

  12. The Longest Journey Review

    The Longest Journey is about a young woman named April Ryan, a visual-arts student who lives at a boarding house in a small, bohemian area in the city of Newport called Venice.

  13. At the end of Dreamfall, what is the fate of April Ryan and Zoe

    It also notes that April was "fatally wounded" at the end of Dreamfall, which presumably means she will not be dead at the start of Chapters. As a further OOC hint, Red Thread tried unsuccessfully to raise enough extra money to start work on The Longest Journey home which concludes April's story.

  14. The Longest Journey (1999)

    The Longest Journey is a third-person puzzle-solving adventure game. The player navigates April over pre-rendered backgrounds with fixed camera angles, interacting with people and objects through a simple point-and-click interface.

  15. The Longest Journey (Video Game 1999)

    The Longest Journey: Directed by Didrik Tollefsen, Ragnar Tørnquist. With Sarah Hamilton, Regina Lund, Louis Aguirre, Roger Raines. April Ryan is a young visual-arts student in Venice, Newport. She's been having some strange dreams lately, but little does she know about the important role she'll have in changing the future.

  16. April Ryan (The Longest Journey). The best heroines before Lara Croft

    In The Longest Journey, we follow the adventures of a young girl traveling between two worlds - Stark (not Industries), which is technologically advanced and similar to ours, and the magical realm of Arcadia. April Ryan is a student at the Academy of Fine Arts, talented, brave and... Somewhat bored with the daily routine.

  17. The Longest Journey

    Everything you need to know about the story of "The Longest Journey". In this video, you will learn about April Ryan, about Arcadia and Stark. You will also ...

  18. The Longest Journey

    "The Longest Journey" is an amazing graphical adventure, where the player controls the protagonist, April Ryan, on her journey through more than 160 locations, spanning two original worlds, and ...

  19. FAQ

    FAQ — Ragnar Tørnquist. When are you going to make The Longest Journey Home? We first teased a potential conclusion to TLJ protagonist April Ryan's story in 2013, in connection with the Dreamfall Chapters Kickstarter. It's a game I would still love to make…some day.

  20. The Longest Journey

    The Longest Journey: What's in a dream? April Ryan, a struggling art student, doesn't think there's much to the strange nightmares she's having. But she's wrong. A classic point-and-click adventure of epic proportions, The Longest Journey is the story of two worlds thrown out of balance.

  21. The Longest Journey walkthrough

    The Journey Man Inn - Enter the building where the sound of a party is coming out from. Talk to the woman, the innkeeper. It is the Feast of the Balance. Learn about April being a 'wave' and the different practitioners of magic. See and talk to the strange creature that came out of the room where the dancing is held.

  22. The Longest Journey (1999)

    The Longest Journey is a film directed by Didrik Tollefsen, Ragnar Tørnquist with Animation. Year: 1999. Original title: The Longest Journey. Synopsis: April Ryan is a young visual-arts student in Venice, Newport.

  23. Dreamfall: The Longest Journey

    Dreamfall: The Longest Journey ( Bokmål: Drømmefall: Den Lengste Reisen) is an adventure video game developed by Funcom for Microsoft Windows and Xbox platforms in April 2006. On 1 March 2007, a sequel entitled Dreamfall Chapters was announced, [4] and Funcom reportedly considered the idea of a massively multiplayer online game set in The ...

  24. Celebrating the Ravenously wondrous life of Super Bowl star Jacoby

    Nobody lived a life like Jacoby Jones. Nobody. Here's a look back on the incredible journey of an NFL favorite, hero and star who passed away at his home in New Orleans only three days after his ...

  25. CBP Releases June 2024 Monthly Update

    CBP's efforts include de minimis compliance, forced labor enforcement, cargo compliance, regulatory audits, and public awareness. In April, DHS announced an enhanced strategy to combat illicit trade and level the playing field for the American textile industry, which accounts for over 500,000 U.S. jobs and is critical for our national security.

  26. The Attempted Assassination of Donald Trump

    Today's episode sets out what we know about the attempted assassination of former President Donald J. Trump at a rally in Pennsylvania on Saturday evening.

  27. Houston Texans: Former receiver Jacoby Jones dies at age 40

    Jacoby Jones, who played his first five seasons in the NFL with the Texans, dies at age 40 at his Houston-area home

  28. 30 Years Ago: STS-65, the Second International Microgravity Lab ...

    The two Spacelab modules flew a total of 16 times, the last one during the STS-90 Neurolab mission in April 1998. Visitors can view the module that flew on STS-65 and eight other missions on display at the Stephen F. Udvar-Hazy Center of the Smithsonian Institution's National Air and Space Museum in Chantilly, Virginia.