Shin Megami Tensei: Strange Journey/Alignments

  • Shin Megami Tensei: Strange Journey

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  • Demon passwords

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Shin Megami Tensei: Strange Journey, like its predecessors in the flagship Shin Megami Tensei series, heavily uses a concept new to many who have not played previous Megami Tensei games or tabletop RPGs - alignment. A character's or demon's alignment represents his or her moral and ethical outlooks; basically, the character's personality in a nutshell.

There are six different alignments, and two separate axes; a character has one alignment from each axis. The first axis contains the Law, Neutral, and Chaos alignments, and reflects the character's basic nature. A Law-aligned character desires order and stability, while a Chaos-aligned character desires ultimate freedom - a Neutral character is somewhere between the two. The second axis, containing the alignments Light, Neutral, and Dark, represents the character's general attitude. A Light-aligned character is benevolent and selfless, while a Dark-aligned character is malevolent and selfish. Again, Neutral characters are in between.

A demon's alignment is determined by its family; all demons in a family will have the same alignment. For example, all demons of the Jaki family are Dark-aligned and Neutral-aligned; they are generally cruel and selfish creatures, but they don't care one way or the other about law or chaos. This is reflected in the type of demons in the Jaki family; among the Jaki demons are gremlins, creatures noted for their tendency to break machines; wendigo, a type of yeti that eats people; and Grendel, from the epic of Beowulf , who needs no introduction.

The main character's (and his demons') alignments affect several facets of the game.

  • 1.1 Demon Recruitment
  • 1.2 Co-Op Attack
  • 1.3 Storyline

Alignment Effects [ edit ]

Demon recruitment [ edit ].

Demons of different alignments from your main character are more difficult to recruit. You don't see eye-to-eye, so it's more difficult to convince the demon that it's worthwhile to fight alongside you. Demons of differing alignments start out with a worse attitude, are more likely to take offense when you say something wrong, and are more likely to attack you or simply leave after a failed negotiation. Needless to say, it's best to try to recruit demons of the other two alignments only if you have to.

Demons of the Dark alignment cannot be recruited through negotiation.

Co-Op Attack [ edit ]

Only demons of the same Law-Chaos alignment as the attacker can join in a successful Co-Op Attack. Light-Dark alignment does not affect a character's ability to join a Co-Op Attack.

Storyline [ edit ]

The main character's alignment affects how the final sector of the game plays out, and which of the game's three endings you receive after defeating the final boss. Depending on your alignment, you will face different bosses late in the game; one alignment even substitutes the final boss for another. There are three endings to the game: one for a Law-aligned main character, one for a Neutral-aligned main character, and one for a Chaos-aligned main character.

Alignments [ edit ]

Law [ edit ].

Demons who are Law-aligned believe in total, unyielding order. The rule of law is everything to them. Law-aligned demons who are also Light-aligned are benevolent protectors of the weak. They seek justice and equality for all. Dark-aligned Law demons, however, seek to bend the law to their own purpose, no matter who they have to step on to get there. A Law-aligned demon's name is blue-colored.

Two prominent demon families in the Law alignment are Heralds and Divines, otherwise known as angels. This tends to imply that God is on the side of Law. However, not all Law-aligned demons are good; the Vile family exemplifies this, with demons such as Baphomet among them.

Chaos [ edit ]

Chaos-aligned demons seek complete and total freedom. They believe that the ability to do what you want, when you want, is far more important than the stability laws provide. Light-aligned Chaos demons will protect the freedoms of others, as well as their own; Dark-aligned demons who follow Chaos, however, use their power to take what they want, regardless of others.

Two Chaos-aligned demon families of note are the Fallen, composed of those angels who did not pass God's muster, and thus were removed from their positions (demons of the Fallen family are Neutral, not Dark, however, so they must have fallen for some other reason than evil), and the Tyrant family, which includes many of the game's early bosses (most of whom are obtainable in-game as party members).

Light [ edit ]

Light-aligned demons are generally of benevolent nature. They prefer to help humanity rather than make war, and thus are the rarest alignment of demons to find in random encounters. Pallas Athena (the Greek goddess of wisdom), Hachiman (the Japanese patron god of the samurai), and Thor (the Norse god of thunder, and a powerful warrior preventing the world from being overrun by giants) are all Light-aligned demons.

Dark [ edit ]

Dark-aligned demons are cruel and rapacious, desiring nothing more than their own benefit, irregardles of the harm to others. A Dark-aligned demon cannot be recruited through conversation; any attempt to recruit them will automatically fail. Loki (the Norse trickster god whose machinations cause Ragnarok), the Hecatonchires (a Greek titan destined to slay the gods), and Baphomet (the bull-headed patron demon of black magic) are all Dark-aligned demons.

Your main character is always considered to be Light-aligned on the Light-Dark alignment axis, and this is why the main character is innately immune to light-based attacks. This alignment cannot be changed.

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Shin Megami Tensei: Strange Journey Redux Guide — Bonding With Demons

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Probably one of the biggest features of Shin Megami Tensei: Strange Journey Redux , outside of the choices your protagonist makes, are the demons. Actually, the demons might be a tad more important. They are, after all, the sidekicks you would die without. In the realm of Schwarzwelt, demons are the majority, and they hold most of the power, so it only makes sense to use some of that power for yourself.

In the beginning of the game, you are given a series of questions to help figure out your alignment. At the time, the questions might not seem to be important, but your alignment affects your interactions with demons . Keep that in mind.

Let’s talk about how to get demons to be our friends and, ultimately, our weapons of mass destruction.

My Best Friend Pixie

In the first sector, Antlia, after you are given brief knowledge on basic game functions from a fellow Strike member, head north through the door. You will immediately enter a battle. Don’t panic! This battle is where you get the opportunity to meet your first demon companion, the Fairy Pixie.

smt strange journey choices

Image courtesy of Megami Tensei Wiki

The Fairy Pixie finds you interesting and takes it upon herself to explain how you can get other demons to join your party. She tells you a little about alignments, what things demons may ask for when you’re negotiating, and the uncertainty that lies in negotiating with unknown demons. Pay attention!

Once she gives you the rundown, she’ll ask to be your demon. Honestly, you’re not going to lose anything by accepting her offer, and you need the extra help . This will be one of the easiest demon exchanges within the game.

Demon Talk: Time of Conversation and Negotiation  

As Fairy Pixie explained, when you enter a battle, you will notice the option to  Talk pops up. Instead of choosing Combat , click on Talk . This opens the lines of communication between you and a potential party member. Once you’ve begun talking, you cannot back out, so be sure you’re chatting with a demon you really want .

If you’ve never spoken to that species of demon before, there will be a small note to let you know that you’ve never heard that demon talk. It’s nothing to worry about, so you don’t have to pay too much attention to it — other than to realize you’ve never tried to negotiate with that demon species and will likely not know what questions will be asked.

Immediately, alignment will be mentioned as the conversation starts. If your alignments match with the demon, they will let you know. They’ll be interested in you and willing to chat. However, if your alignments don’t match, the demon will show hesitation and reluctance.

Why does it matter if your alignments match or don’t match?

Well, if you’re talking to a demon with the same alignments, the conversation is more likely to go well, and you can successfully keep from offending a demon. However, if the alignments don’t match, you have a higher chance of offending the demon, which will result in the demon simply getting angry or suddenly attacking you .

There are a few demons that don’t care about alignments, but you still have to be careful of the choices you make. If you come across a demon that doesn’t speak and only grunts or growls, you have the option to make random noises or keep quiet — and both options can lead to an attack , depending on the creature. Also, where some demons don’t mind you saying you’re not afraid of them, others might find you reckless and stupid.

Depending on the demon, some being more generous and forgiving than others, even if you offend the demon, they may decide to forgive you and keep the conversation going.

If you successfully manage to get past the questioning, you will find yourself faced with two choices. You can either try negotiating , or you can stay quiet . If you choose the latter, the demon will either randomly do a nice thing, such as heal you, give you an item, or give you Macca (the currency), or the demon may insist on negotiating.

If the demon is agreeable to negotiating, you get the options to ask the demon to join your party, ask the demon for an item, ask the demon for Macca, or say you want nothing. Now, if you choose an item or Macca, you have no control over what the demon gives or how much the demon gives.

Having a demon join your party is costly. It’s worth it, but it’s still costly. Sometimes, the demon may ask for your life (bye bye, HP), your energy (there goes the MP), an item (hope it’s not your last heal item), Macca (your poor funds), or an outrageous item they know you won’t have. Some demons are more considerate than others, so it doesn’t take them long to decide they’ve gotten enough from you, and they will join your party. Other demons might suck you dry if they can.

You are able to refuse the demons’ requests, but if you refuse them too many times, they’re going to get angry .

If you manage to successfully complete negotiations with the demon of choice, you have yourself a new party member!

smt strange journey choices

But beware, if your level isn’t higher than the demon you’ve been negotiating with, the demon will switch up on you, tell you thanks but no thanks, and leave without returning all of the wonderful things you’ve given .

Now, occasionally, you might come across a demon that forces its way into your party . There’s no way to stop this demon from barging into your party. Just be glad you didn’t have to spend resources, and consider it a freebie.

Leveling Up and Fusing Demons

With 350 fusable demons, it’s important to level up. As the game progresses, the number of demons you can get will also increase, but you only fight with three at a time . Of course, you can switch them out during the battle. Even the demons who aren’t active in the fight still get experience, so the game wants you to level up those demons.

As you level up, sometimes the demons will give you an item. These items can include expendable items — like medicine or chakra drops — or forma, pieces of this and that which help you make expendable items, sub apps, or weapons. One of the most important things the demon may give you, however, is a demon source .

Demon sources are valuable when it comes to fusion. When you use fusion, you pick several demons to fuse together to make a stronger demon. You cannot make a demon that will surpass your own level . If successful, you’ll have a stronger demon to help you win battles!

smt strange journey choices

Now, the demon source takes skills from the parent demon and gives you the option to add those elements to your new demon.

For instance, if you use the Slime Source, you have the option to allow your new demon to use Poison Claw. So, sometimes, if you’re worried about losing specific attacks, check out the sources and see what skills come with them . Not all the skills you like will be able to transfer over, and there is no getting back a demon you’ve used for fusing. So, make sure you are using demons you’re willing to part with, skills and all!

The demons are such an essential part of the game. As you progress, more demons become available to choose from, you receive the choice of using special fusion, and you ideally become a step closer to having an unstoppable team!

Did this Shin Megami Tensei: Strange Journey Redux guide help you better deal with demons? Drop a comment below to talk about some of the challenges you’ve faced, and check out our other Shin Megami Tensei: Strange Journey Redux guides for even more helpful information.

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Shin Megami Tensei: Strange Journey

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I can’t help but wonder why it is that the games on the Nintendo DS seem to be the most addictive of them all. We’re in a console generation where titles like Final Fantasy XIII and Mass Effect 2 are recent releases and titles like Alpha Protocol and Fallout: New Vegas are on the horizon. Despite that, my hands have been glued to my Nintendo DS with Shin Megami Tensei: Strange Journey. Sure, it’s not the most graphically impressive game I’ve ever played, and the story leaves a lot to be desired, but Strange Journey is nothing if it’s not addictive. For the same reason that kids across schoolyards (and, yes, me too) are playing Pokémon HeartGold and SoulSilver, hardcore RPG fans will play the newest Shin Megami Tensei. It may not have a numeral in the title, but this game really is Shin Megami Tensei IV, and if you’re at all a fan of previous games in the series, you really should snag this game.

Strange Journey takes place in a near-future Earth where there has been a large void, called the Schwarzwelt (that’s essentially “black world” in German), slowly encroaching upon the land of Antarctica toward the habitable parts of the planet. The world’s governments have sent probes into this expanding darkness, only to receive images back of shopping malls, red light districts, and other signs of human civilization and nothing else. Concluding that these probes are simply incorrect, there is a crack team of scientists and soldiers who are given state of the art technology to enter this emptiness. They wear suits, called Demonica, which can be augmented by different software and sub-routines.

Upon entering the Schwarzwelt, the four ships are struck with a great deal of turbulence and are separated. The Red Sprite, the ship containing your protagonist, crash-lands and is discovered to be filled with invisible demons. However, found in the survivors’ Demonica suits is a program that allows them to see, speak to, and summon these same demons. It’s up to the crew of the Red Sprite to find the rest of the survivors, discover the secrets of the world of the demons, which is indeed a world of shopping malls and red light districts, and, of course, save (or destroy) the world.

The overall plot and dialogue is less than stellar, but that’s not where players will derive their enjoyment of Strange Journey. The gameplay is core, but that’s not to say that the gameplay and the story are not inextricably linked. Players’ choices in Strange Journey matter – they directly affect the Dungeons and Dragons-style alignment of the player character, and being aligned with Law, Chaos, or Neutrality is a of some importance in Strange Journey. Alignment is a direct contributor to two of the big parts of the battle system: demon negotiation and demon weaknesses. The battle system itself is straightforward for those who are familiar with most old-school RPG battle systems. It seems like it’s a bit of a step backwards, as it doesn’t have the nuances of the Press Turn system or the depth of Persona’s battle system, but there is still a lot to take into consideration.

Players will spend much of their time in battle negotiating with the same demons that they fight, as the only way to fight demons is demons. So it’s like fighting fire with fire… but with demons. Negotiating with demons is a multi-step process, where the protagonist must feel out the demon by answering multiple-choice questions. Sometimes, it seems like it’s more than a bit random, as many demon types will not react the same from encounter to encounter, but it’s a much more gratifying process than simply throwing a pokéball at an enemy to capture it. Alignment matters here, as a demon of the same alignment of the player is much more likely to play nice and be recruited. It’s not just recruitment that players can get, as they can also negotiate for items or for macca (SMT’s currency).

Finding these demons isn’t as easy as it first seems, as the main character can only see these creatures through his Demonica suit. When new demons are encountered, they simply appear as static, and it’s up to you to figure out what kind of attacks are the most effective against the newest demon’s type. This is probably the most difficult part of the game – especially considering that, like previous SMT games, the death of the protagonist is a game over. There’s no using a revival bead on him. As such, the player character might find himself wiped out by an errant attack that the armor he has equipped makes him weak to. It’s a crap shoot, certainly, but there hasn’t been a game in this series that hasn’t killed you eight ways till Sunday in every dungeon. It’s a difficult game, absolutely.

Once you’ve accumulated all of these demons, the alignment still matters. Bringing together a party that’s all neutral, all law, or all chaos can bring wonderful benefits, as they will now obtain bonus attacks. Unlike the Press Turn system, which allowed extra turns for attacks that exploited weaknesses, or the Persona battle system, where strong attacks cause the enemies to lose turns, Strange Journey makes attacks that expose a weakness work in the simplest way: they hit harder the more demons in your party you have of the same alignment. These extra attacks are more than worthwhile, and at many points in the game, they can be much more effective than standard attacks. Crafting a team that meshes well and exploits the weaknesses of different demons is incredibly important.

That brings us to the most fun portion of Strange Journey: Demon Fusion. Unlike its child-like compatriot in Pokémon, it’s not simply about going out and finding the right demons, it’s about putting them together into freakish abominations that are even stronger than the demons that comprise their bodies. It’s old hat for those familiar with Persona or SMT: Nocturne, but it works incredibly well in the portable space and it remains great fun in this iteration of the series. All the standbys, such as fusion accidents and special fusions, are there; there’s not much here that’s different from the demon fusion in the rest of the series.

One thing that is different is the inventory and equipment system. Rather than simply buying things with macca – after all, you’re in a world filled with demons that don’t particularly like you – players must find different components out in the world, either from scanning anomalies inside the Schwarzwelt or by defeating demons, bringing them back to the ship, and crafting them inside the ship’s lab. It can take a bit of hunting to find the right types of components to make just what you want, but there is a gamut of things for players to customize or create. Armor affects a player’s defense and strengths/weaknesses, weapons change a player’s attack type and strength, and sub-apps change minor things about the player’s experience. These are all limited by internal systems, but they’re all incredibly fun to tinker with.

There’s no doubt that the core gameplay of SMT: Strange Journey is fantastic, but the other aspects of the game aren’t quite as strong. The graphics are slightly above average, and the first-person dungeon view shows some of the low-resolution textures. Things never look bad, but there are games on the DS that look better. Many of the 2D sprites do look great, although the eyebrows of the main character are more than a bit freaky, but many seem under-detailed, especially compared to many of the 3D models from other iterations of the series. The music is fairly non-descript – I can’t remember a single song from the game, positive or negative. All the sound effects portray things effectively, although similarly to the music, there’s not much that stands out.

While the aesthetic elements of Shin Megami Tensei: Strange Journey are only slightly above-average, the incredibly strong gameplay elements make the game so addictive that this doesn’t matter. If you love RPGs and don’t mind seeing quite a few game over screens, there isn’t much to dislike about Strange Journey. All of the systems are simple enough to grasp for the handheld gamer, but are deep enough to be incredibly worthwhile. Atlus has struck a great balance with Strange Journey, and they’ve crafted a game that’s more than addictive. There’s not much about the game that’s new, but that doesn’t keep the gameplay from being absolutely fantastic. If you’re a fan of any previous games with the Atlus logo on the front, you’ll want this one.

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List of Shin Megami Tensei: Strange Journey Characters

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This is a list of characters from Shin Megami Tensei: Strange Journey and Shin Megami Tensei: Strange Journey Redux .

  • 1.1 Red Sprite
  • 1.2 Schwarzwelt
  • 2.1.3 Irving
  • 2.1.4 Williams
  • 2.1.6 Norris
  • 2.1.7 Maebe
  • 2.1.8 Tyler
  • 2.1.9 Terry
  • 2.1.10 Chen
  • 2.1.11 Mackie
  • 2.1.12 Blair
  • 2.1.13 Anthony
  • 2.1.15 Wolf
  • 2.1.16 MacCleary
  • 2.1.17 Muccino
  • 2.1.18 Gekko
  • 2.1.19 Mike, Dawson, & Keema
  • 2.1.20 McClane
  • 2.1.21 Tanaka
  • 2.2 Unnamed Red Sprite Crew
  • 2.3 Jack's Squad
  • 2.4 Schwarzwelt

Main Characters [ ]

Red sprite [ ].

Protagonist

Schwarzwelt [ ]

Bugaboo

Other Characters [ ]

Named red sprite crew [ ].

Kato (カトー, Katou ) ? is a Japanese crew member who does Ops work. He has a strong loyalty to Commander Gore and, as a result, he has developed an animosity towards Jimenez for being ungrateful for Gore's sacrifice. He is noted to be a relatively innocent character. Alignment: Neutral. Voiced by Masato Kokubun ( Redux ) and Tsuyoshi Takahashi (Drama CD).

Kato

Zoe (ゾイ, Zoi ) ? is a German Medical Team doctor aboard the Red Sprite who has a lot of authority in terms of what goes on in the Sickbay. She tends to patients and has counseling sections available for the crew members. Zoe is frequently seen tending to Wolf or alongside Maebe. She is voiced by Yumi Hara in Redux .

Zoe has something of a dark side, exhibited when she laughs ominously after saying that greedy people taste better to demons or when she admits that she wants to experiment on Awake Jimenez and Judge Zelenin to sate her curiosity as a doctor. Her alignment is Neutral.

Zoe

Irving (アーヴィン, Āvin ) ? is the American Engineering Officer. Irving is first met and saved in the mission, Missing Crewmen and speaks like a cowboy, suggesting he may originate from America. Even though he may seem silly at times, he has a strong sense of justice, particularly being irritated when people use technology for misdeeds . He sometimes likes to assume the role of a moral mentor to the protagonist .

Even though he may not show up in many plot-related cutscenes, this Engineering Officer remains as one of the most important crew members of the Red Sprite throughout the entirety of the story. He is responsible for making and managing all tools used by the Strike Team, from weapons to armor, as well as finding new ways to utilize materials found in the Schwarzwelt . In fact, many parts of the story are advanced as a result of his efforts. Because he considers himself bad at explaining things, he usually leaves exposition to his assistant, Chen.

When the first forma is brought to the Red Sprite, Arthur sends it to Irving complimenting him that he expects results "as always", indicative of his prowess. Ever since then, he has had a fascination with forma perhaps correlating with his occupation as an Engineering Officer. Irving has a sense of priority however, much unlike fellow Forma fanatic Tanaka. Alignment: Neutral. Voiced by Masaki Terasoma ( Redux ) and Keiji Hirai (Drama CD).

Irving

Williams [ ]

Williams (ウィリアムズ, Wiriamuzu ) ? is an American in the Operations Team. She is one of the more cool headed crewmen of the Red Sprite. She makes efforts to keep the team's integrity intact such as when she calmed down a panicky Norris. She reviews the basics of demon fusion should the player choose to hear it. Alignment: Neutral. Voiced by Rie Murakawa ( Redux ), Hiroko Ushida (Drama CD).

Williams

Dent (デント, Dento ) ? is a member of the Red Sprite's Strike Team. One of the more cheerful members of the team who self-proclaims his popularity within the crew. Despite the questionable veracity of his claim, he does seem to be a social man especially because he is responsible for setting up meetings between the protagonist and the crewmen.

Dent in Redux

Norris (ノリス, Norisu ) ? is a member of the Red Sprite's Strike Team and was one of the members sent out to patrol Sector Bootes after their arrival. He has a stern face and a serious personality and appears early on with the protagonist only to be struck by a mysterious condition which affects his mental well-being.

Norris in Redux

Maebe (メイビー, Meibī ) ? is the Japanese Maintenance Officer in Red Sprite. She is one of the characters that the protagonist saves in the mission Missing Crewmen out in Sector Antlia. She is one of the recruits along with Chen. Maebe believes herself to be weak and indecisive, which is the topic of many of her conversations with the protagonist. Maebe comments that she saw the protagonist like a knight in shining armor when he saved her. She's often seen at the Red Sprite's medical wards.

When the revived Commander Gore returns to the Red Sprite, it will be revealed Maebe has an ailing father, and that should the events of the Neutral Path unfold, the cure for his affliction would be discovered in the future. Alignment: Neutral. Voiced by Mai Nakahara .

Maebe

Tyler (タイラ―, Tairā ) ? is an American Strike Team member married to a teacher. He has one daughter at age 14 who hopes to become a teacher like her mother. Tyler seems close to his family since he keeps a photo close to him and insisted on showing it to Gore at one time.

Tyler's first appearance is actually as an unnamed Strike Team soldier. When he appears once again when Commander Gore's body goes missing, he gains the name, Tyler, and retains it in subsequent appearances. Alignment: Neutral. Voiced by Ryuichi Kijima.

Tyler

Terry (テリー, Terī ) ? is an American Operations Team. He is the first crew member to get caught into danger—saving him marks the player's first battle. He is one of the key players in keeping the ship's development and maintenance up, being responsible for restoring the ship's systems while they were damaged at the start of the game. Even though he appears in almost every plane shift scene and then some, he is first seen without his full Demonica just before the protagonist leaves to investigate Jack's Squad HQ . Alignment: Neutral. Voiced by Kentarou Tone

Terry

Chen (チェン, Chen ) ? is a Chinese Supply Team member. She is the Materials Analyst and Engineering Assistant to Irving helping him develop for the ship. She explains technical concepts to the protagonist from forma to the Demonica. She seems to share some of Irving's enthusiasm when it comes to her work, especially demonstrated when she and Irving develop the Horkos Buster. Chen is however much more tame than Irving, often being the one to calm him down when he gets too excited over Forma and judging Captain Jack objectively and fairly unlike the rest of the Red Sprite who all have bad impressions of him.

Curiously, according to herself, she is a new recruit even though the rest of the crew, excluding Maebe, are "the best of the best" from countries all around the world. Alignment: Neutral. Voiced by Tomoyo Kurosawa .

Chen

Mackie (マッキー, Makkī ) ? is an American Strike Team member. He first appears when Commander Gore's body goes missing. Known among the crew as a veteran, he gives the protagonist a wealth of opinions, even ones to contradict Arthur's. Alignment: Neutral. Voiced by Nobuya Mine.

Mackie

Blair (ブレア, Burea ) ? is an American Strike Team member. He is a seasoned fighter who was a former mercenary until he got recruited to join the U.N. expedition team. He teaches the player about combat and the field if he is asked to.

Blair seems to have more combat experience than anyone on the ship perhaps excluding the protagonist. At the very least, Blair has his weight in experience having dealt with the more ugly things in the world, "tasting the bitterness of human strife with [his] own tongue". Despite this, he considers Sector Antlia's basement to be rather off putting, commenting additionally that it "looks like they dug through the past--it's like a World War", perhaps reminding him of the battlefields he fought in.

He will remain available for conversation in the Red Sprite's exit hatch until the arrival at Sector Horologium . Alignment: Neutral. Voiced by Ryouta Takeuchi.

Blair

Anthony [ ]

Anthony (アンソニー, Ansonī ) ? appears as an unnamed character, "Strike Team," in all of his appearances aside from those that concern his EX Missions where he is known as Anthony. He is rather calm and orderly as "Strike Team" but casual as "Anthony" suggesting that he knows how to shape up when it's needed but has a poor handle on the topic of love.

Anthony in Redux

Mia (ミア * ) ? is a Japanese Maintenance crew. Mia first appears through Dent , requesting the protagonist to deal with the entity appearing in the Red Sprite's toilets in the EX Mission, Lurker of the toilets . After realizing Kanbari's grudges not only were somewhat legitimate but that respecting his wishes would indeed improve the atmosphere, she proposes the creation of a roll for cleaning the bathrooms.

She does not make appearances quite frequently until late Sector Delphinus and onwards. In the Japanese version, her personality is more boyish, referring to herself with the pronoun (俺, Ore ) ? and ending her sentences with (だぜ, da ze ) ? . Alignment: Neutral. Voiced by Mitsuki Saiga (Drama CD) and Mutsumi Tamura (Redux).

Mia

Wolf (ウルフ, Urufu ) ? is an American Strike Team member. Wolf is a scrawny soldier whose luck granted him the misfortune of being wounded at the very start of the Shin Megami Tensei: Strange Journey as a result of the initial crash of the Red Sprite. He eventually recovers through the course of the story albeit subtly. Through many conversations, it is reiterated that he doesn't really think things through and he isn't as tough as he might like. Above all, his eagerness to jump into action is something to be admired and he claims that, at the very least, he can do "indoor combat in a wide arena" better than any other crew member. Alignment: Neutral. Voiced by Kengo Kawanishi .

Wolf

MacCleary [ ]

MacCleary (マクリアリー, Makuriarī ) ? is a British Monitors Officer who was stranded out in Sector Antlia when the Red Sprite was first under attack. He is saved in the mission, Missing Crewmen .

He makes his first appearance outside of his full Demonica suit in the scene right after Asura dies. Alignment: Neutral. Voiced by Minoru Shiraishi .

MacCleary

Muccino [ ]

Muccino (ムッチーノ, Mutchīno ) ? is an Italian member of the Operations Team and has relatively little screen time. He is one of the Investigation Team's members who has to be rescued for the first mission into Sector Antlia, along with Irving. Alignment: Neutral. Voiced by Hiroki Gotō .

Mucchino

Gekko is a member of the Monitor Team, especially focusing on collecting the streaming data from the Demonica of every crew member. He is similar to Anthony in that he appears as an unnamed character, Monitor Crew, in all scenes that do not concern his EX Missions. He first appears in the EX Mission, Black box retrieval I but makes his first plot related appearance as Monitor Crew to reprimand "Comms Woman" swooning over Zelenin's new appearance.

His first EX Mission, Black box retrieval I , involves collecting the black boxes of slain members of the expedition killed in action in the first four sectors ( Sector Antlia , Sector Bootes , Sector Carina and Sector Delphinus ). After this EX Mission, he develops the Gibo Eyes Sub App. Later, he returns for a second EX Mission, Black box retrieval II , doing the same for the black boxes of the crew members killed in the last four sectors ( Sector Eridanus , Sector Fornax , Sector Grus and Sector Horologium ). After doing this, he will develop the Copernicus Sub App.

Gekko

Mike, Dawson, & Keema [ ]

Mike, Dawson, and Keema are part of a Strike Team squad on the Red Sprite. They participated in the feint operation in Sector Bootes. Mike is the squad sub-captain, Dawson is the coward, and Keema is the straight man. They are only seen with generic Red Sprite Strike Team Demonica sprites.

When the protagonist accidentally stumbles upon them in the lower left hand corner of Bootes 1F, he finds them fighting desperately while being surrounded by demons and unfortunately drags the protagonist into their problem which initiates the EX Mission, Escape plan . It is revealed that they are a stranded squad that apparently did too good of a job in luring demons, resulting in too many demons swarming the squad and crippling them tremendously. With their original team leader killed and most of their equipment broken, including the automap, the protagonist has no choice but to aid the squad's escape to ensure survival. As the party nears the Red Sprite, they encounter David , the demon responsible for the whole ordeal in the first place. Since the protagonist is the only one there with real combat capabilities, he is forced to fight David to protect the squad. After the battle, they safely finish the operation and reach the Red Sprite.

McClane [ ]

McClane is a Strike Team soldier, first found in the lower lefthand part of Sector Delphinus 3F. His name appears as MacClaine in the Mission Log, but McClane everywhere else.

McClane appears wounded and seeks the protagonist to find the infected crewman who attacked him, which initiates the EX Mission The shadow withdraws . The only two clues that McClane gives to the player are that the specific crewman has a wound on his right hand, and has gone up one floor.

When the player gets to the third floor, the protagonist finds three crewmen. They argue and accuse each other, trying to figure out which one of them is infected. Eventually, they come to the conclusion that it must be "Strike Team A". The player can then take decisive action.

  • Agreeing with the other members makes the protagonist point his MK Gun at "Strike Team A" but before he can shoot, he is interrupted.
  • Deciding to just use the MK Gun on everyone has no effect, revealing none of the Strike Team members were infected.
  • Checking the hands of all three soldiers reveals that it was in fact "Strike Team B" who had it, who then explains once more that in actuality he was the one who was attacked.

No matter what decision is made, McClane appears from behind the group revealing that it was he who was the infected soldier all along and had just used the protagonist to find the party that he had attacked prior. McClane then jumps the party with two Nue in tow.

After his defeat, the protagonist uses the MK Gun on McClane. As a result, his blood thirst instantly disappears and he returns to normal, marking the mission as complete.

Unnamed Supply Crew

Tanaka first appears as an unnamed character, "Supply Crew", when the angelic Zelenin and the protagonist return. His only role at this point was to comment on such. He then gains a more important role when the protagonist is directed to him to accept the EX Mission The mecha-dragon's secret where he requests a piece of Fafnir in order to further the Red Sprite's technology and succeeds creating some of the best equipment in the game which is indicative of his intelligence and skill in his field.

In general, he is an older gentleman with a whimsical kind of humor, even to go as far as to dub Fafnir as the mecha dragon among other things. Similar to Irving, he has a massive obsession with Forma but perhaps unlike Irving, he admits that it completely overrides the concerns surrounding the fate of mankind where Irving is more concerned.

Unnamed Red Sprite Crew [ ]

  • "Strike Team" - She is an unnamed character criticizing Jimenez for being alive at the expense of Commander Gore, similar to Kato. She later appears, blocking the protagonist from disembarking from the Deck if he has not tested the newly developed MK Gun. She appears once again asking Zelenin how she is doing in the scene after Asura dies. After Louisa Ferre and the The Three Wise Men reveal the kind of world they want, she follows Jimenez as he leaves the Red Sprite, revealing her envy of Jimenez for being true to himself and no longer wanting to be tied down. Alignment: Chaos.
  • After Louisa Ferre and the The Three Wise Men reveal the kind of world they want, the Supply Crew follow Zelenin as she leaves the Red Sprite, believing that only Zelenin can save them, Comms Woman follows Zelenin and Engineer follows Jimenez as they leave the Red Sprite; the Comms Woman becoming intoxicated by Zelenin's song and the Engineer believing that the world they know is gone forever and that they should embrace the Gods of Old along with freedom. Alignments: Law - Engineer, Chaos - Comms Woman.
  • "Supply Crew" & "Comms Crew" - Two unnamed characters that appear when the Red Sprite is panicking over the mental "curses" of the crewmen.
  • "Monitor Woman" - Unnamed crew member that expresses joy when the Red Sprite find out that the MK Gun works on the Delphinus Parasite.
  • "Ops Crew", "Monitor Woman", "Medical Crew", & "Maintenance" - Four unnamed characters that appear when the Red Sprite discusses what to do with Jimenez. The unnamed Operations Team member argues in favor of Jimenez saying that he's still sane and, although Jimenez has an attitude problem, that isn't much different than what he was like before. The unnamed Monitor Team and Medical Team members however admit that Jimenez frightens them and both comment that, while Jimenez always felt tired and eager to leave the Schwarzwelt, he now is bursting with energy and actually enjoys being in it. The unnamed Maintenance Team member objects to Anthony when he argues in favor of Jimenez, telling him that he and the Strike Team crew may be getting too friendly and proposes that whatever is decided, it should come from a human perspective.
  • "Engineer" & "Maintenance" - Two unnamed characters that appear when Zelenin returns to the ship as a Judge. They have very brief roles, even as unnamed characters. The Engineer becomes one of Zelenin's many new admirers and the Maintenance member remarks upon how there are now two non-human crew members aboard the Red Sprite.

"Strike Team"

Jack's Squad [ ]

Captain Jack

  • Shin Megami Tensei
  • 1 Makoto Yuki
  • 2 Ren Amamiya
  • 3 Goro Akechi

IMAGES

  1. Shin Megami Tensei: Strange Journey Part #131

    smt strange journey choices

  2. Shin Megami Tensei: Strange Journey Redux (Review)

    smt strange journey choices

  3. Impressions

    smt strange journey choices

  4. SMT: Strange Journey Redux 'Official Perfect Guide' Announced for

    smt strange journey choices

  5. Japanese Box Art for Shin Megami Tensei: Strange Journey Redux Revealed

    smt strange journey choices

  6. Shin Megami Tensei: Strange Journey Sector Eridanus 1F Dungeon Map Map

    smt strange journey choices

VIDEO

  1. SMT: Strange Journey Redux EP18

  2. SMT Strange Journey REDUX

  3. SMT DX2: How to Open New Alternate Path in Story Chapter 7 (New Update)

  4. June's Journey Spot The Difference competition, 30 /31 January 2023

  5. Chaos

  6. Encounter

COMMENTS

  1. Shin Megami Tensei: Strange Journey

    The character is protected by Tetraja. The character has an empty status ailment box, and so is not afflicted by any status ailment currently. _____ Status Ailments ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These are the status ailments in Shin Megami Tensei: Strange Journey: Death ¯¯¯¯¯ Demon's HP reaches 0.

  2. Shin Megami Tensei: Strange Journey/Alignments

    Shin Megami Tensei: Strange Journey, like its predecessors in the flagship Shin Megami Tensei series, heavily uses a concept new to many who have not played previous Megami Tensei games or tabletop RPGs - alignment. A character's or demon's alignment represents his or her moral and ethical outlooks; basically, the character's personality in a nutshell.

  3. Alignment

    Alignment is a generalization of the ideals of the characters in context, and refers to the factions that they represent in the universe of their series. Most Megami Tensei games have some form of the staples Law, Neutral and Chaos to represent different routes the protagonist can take even if each faction is not explicitly stated as such. Additionally, in the classic styled entries, demons ...

  4. Shin Megami Tensei: Strange Journey Redux

    You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. We also accept maps and charts as well. For Shin Megami Tensei: Strange Journey Redux on the 3DS, GameFAQs has 45 guides and walkthroughs.

  5. SMT: Strange Journey Redux -Ep 74- [The Decision] (Alignment Pick)

    This is my walkthrough of the Japanese role-playing game Shin Megami Tensei: Strange Journey Redux for the Nintendo 3DS.For more let's plays, subscribe and c...

  6. Any decent Strange Journey Redux walkthroughs? : r/Megaten

    Took me by suprise on how much I liked playing through it, the setting and story really draws you in. Definately in my top SMT games, right beside SMT4 and the Devil Survivor series. 1. Award. 122K subscribers in the Megaten community. This is a community for Megami Tensei, a series of JRPGs developed by Atlus. Games included under the….

  7. Shin Megami Tensei: Strange Journey Redux Guide

    Probably one of the biggest features of Shin Megami Tensei: Strange Journey Redux, outside of the choices your protagonist makes, are the demons.Actually, the demons might be a tad more important. They are, after all, the sidekicks you would die without. In the realm of Schwarzwelt, demons are the majority, and they hold most of the power, so it only makes sense to use some of that power for ...

  8. Law route

    Bootes (ボーティーズ) 6F: Open Door D and proceed by taking the elevator. 7F- E2: Conversation with Yatagarasu (ヤタガラス) > Obtain the Cosmic Egg #2 (第2の宇宙卵). Carina (カリーナ) E4: Battle event. Obtain the Cosmic Egg #3 (第3の宇宙卵). Delphinus (デルファイナス) Open Door D on 1F and proceed, use the hidden ...

  9. Shin Megami Tensei: Strange Journey Review

    Players' choices in Strange Journey matter - they directly affect the Dungeons and Dragons-style alignment of the player character, and being aligned with Law, Chaos, or Neutrality is a of some importance in Strange Journey. ... While the aesthetic elements of Shin Megami Tensei: Strange Journey are only slightly above-average, the ...

  10. Shin Megami Tensei: Strange Journey Redux Guides

    Shin Megami Tensei: Strange Journey Redux. Platforms: Publisher: Atlus, Deep Silver Developer: Atlus Original release dates: 26 October, 2017 15 May, 2018 18 May, 2018 Scroll to top ↑ ...

  11. Faq

    Most of the times it's changed by conversation. Before major boss fights, there are often a 3-option multiple choice that can affect your stance. Story-based conversation can also change your stance. In the later part of the game, you may adjust your stance. However, before that you would need to bear with the change or perform a reset.

  12. Shin Megami Tensei Strange Journey Info

    beginning data ds game home item journey list map megami mission nintendo scan shin smt stats strange tensei update walkthrough. Add a new page. edit this panel. Shin Megami Tensei Strange Journey Info Table of contents. Pre-sale information What is known Scans & images Famitsu Videos Release date.

  13. What (nearly) all alignment choices in SMT history basically ...

    For Shin Megami Tensei: Strange Journey Redux on the 3DS, a GameFAQs message board topic titled "What (nearly) all alignment choices in SMT history basically boil down to".

  14. I want to like SMT: Strange Journey : r/JRPG

    The beginning of Strange Journey is fantastic. The way they set up the world and the intensity of the situation is great. Honestly the game starts off fantastically and has a very creepy atmosphere. In the first 5 hours of the game, I really wanted to like it. The first 5 hours is what's keeping me from dropping it entirely.

  15. Protagonist (Strange Journey)

    The protagonist of Shin Megami Tensei: Strange Journey is a member of the U.N. expedition team sent to the Schwarzwelt. Unlike most protagonists, he is a normal human with no particular extraordinary traits. Initially and by default, he is of Neutral alignment but he can switch to the forces of Law or Chaos and back according to the player's actions. Shin Megami Tensei: Strange Journey / Redux ...

  16. strange journey redux demonica questions : r/Megaten

    This is a community for Megami Tensei, a series of JRPGs developed by Atlus. Games included under the MegaTen umbrella are the mainline Shin Megami Tensei games and its sub-series of Persona, Devil Summoner, Devil Survivor, Digital Devil Saga, and Raidou Kuzunoha (among others). ... strange journey redux demonica questions .

  17. Beginning

    Find a way to do both. 3. 1. 任務を第一に交代人員を待つ. Wait as long as it takes. -. 2. 生活できるうちは待つ. Wait as long as you can.

  18. How can I get a neutral route on Strange journey?¿?¿ help!

    The best solution is no solution. Alignment lock happens in Horologium after using the elevator and walking forward, that's when you'll meet Gore. Unless you're heavy chaos/law you'll be able to choose your route regardless of your current alignment. The dialogue choices are pretty obvious. Edit: Additionally, you can change your MC's alignment ...

  19. List of Shin Megami Tensei: Strange Journey Characters

    This is a list of characters from Shin Megami Tensei: Strange Journey and Shin Megami Tensei: Strange Journey Redux. Kato (カトー, Katou)? is a Japanese crew member who does Ops work. He has a strong loyalty to Commander Gore and, as a result, he has developed an animosity towards Jimenez for being ungrateful for Gore's sacrifice. He is noted to be a relatively innocent character. Alignment ...

  20. Shin Megami Tensei: Strange Journey

    Plus, it's set in the same universe as SMT, so you might even see a few familiar things. But it's MUCH more approachable and player-friendly. So at least think about it. Just be warned, it is on the long side even for JRPGs - a playthrough is going to be in the 80-100 hour range, without even going completionist.

  21. Do you consider Strange Journey a Mainline SMT game or a Spinoff

    Strange Journey was supposed to be SMT IV, so I classify it as a mainline game not only for that, but due to the core gameplay mechanics being more inline with the Famicom and SNES games and the Devil Summoner games on the Saturn. 3. yamfun. • 8 yr. ago.