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ST NewHorizons

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Latest news

  • 2020-10-09 - NHV 2010 ST:Picard Expansion released
  • 2020-06-07 - NHV 2006 Into The Mirror, Darkly released
  • 2020-05-12 - NHV 2005 Into The Mirror, Darkly released
  • 2020-04-01 - NHV 2004 Into The Mirror, Darkly released
  • 2020-03-19 - NHV 2003 Into The Mirror, Darkly released
  • 2020-02-23 - NHV 2002 Into The Mirror, Darkly released
  • 2019-11-05 - NHV 1911 Into The Mirror, Darkly released
  • 2019-10-18 - NHV 1910 Into The Mirror, Darkly released
  • 2019-02-22 - NHV 1900 The Great Material Continuum Beta released
  • 2018-08-12 - NHV 1900 The Birth of a Federation Beta released
  • 2018-05-22 - NHV 1805 The Neutral Zone Beta released
  • 2018-02-22 - NHV 1802 Arsenal of Freedom Beta released
  • 2017-08-31 - NHV 1708 Assimilation released as ST New Horizons enters beta
  • 2016-05-20 - Alpha 0.7.0 ST New Horizons released
  • 2017-02-22 - RockPaperShotgun: Stellaris' New Horizons mod is the best Star Trek game
  • 2017-02-06 - PCGamer: Stellaris Star Trek total conversion mod launches impressive update
  • 2016-12-16 - RockPaperShotgun: Best mods of 2016
  • 2016-08-01 - PCGamer: Star Trek New Horizons mod boldly revamps Stellaris
  • 2019-10-11 - Flagships - Feature Spotlight
  • 2019-10-10 - Districts - Feature Spotlight
  • 2019-10-08 - Planet Subclasses - Feature Spotlight
  • 2019-08-15 - Dev diary #8.9 - A class on planet classes posted
  • 2019-07-03 - Dev diary #8.8 - Speed, Range and Warp posted
  • 2019-06-28 - Dev diary #8.7 - Ships Named Enterprise posted
  • 2019-05-31 - Dev diary #8.6 - Schedules and Relics posted
  • 2019-05-23 - Dev diary #8.5 - The technical side of things posted
  • 2019-04-25 - Dev diary #8.4 - Planetary Specialization posted
  • 2019-04-15 - Dev diary #8.2 - The Six New Districts posted
  • 2019-04-05 - Dev diary #8 - The new economic overhaul posted

About this site

ST New Horizons is an award-winning total conversion mod for Stellaris offering players the ability to select from a large number of civilizations in the Star Trek universe. Lore appropriate Starships, species, events and more are provided to offer a complete Star Trek experience. It is developed by Paradoxical Development Group and published on Steam Workshop.

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Status of the mod

The current release version is " NHV 2203 Scorpio Expansion - (e023f0) " and is compatible with Stellaris 3.3.4 More information and the latest patch notes can be found on the Paradox forums and on the Steam Workshop Page .

Author(s): Grinsel, Shaggo, Harel, Kodiak, Russ, Feniks, Kharak, Baahb, UEDCommander, Cutter Slade, Walshicus, Osito, Zoom and many contributors.

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  • 1 Astral rift
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  • 5 User Interface
  • 7 Ground commands
  • 8 Bridge Officer Ground Control
  • 9 Interaction
  • 10 Targeting
  • 14 Carrier Pets
  • 16 Joystick
  • 21 Movement
  • 22 Net Graph
  • 23 Graphics settings
  • 25 Key Binding
  • 26 Graphics Settings
  • 27 Inventory
  • 32 External links

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  • Stellaris: User Mods

star trek new horizons console commands

[Mod] ST: New Horizons: A Stellaris Total Conversion

  • Thread starter Shaggo
  • Start date Jul 2, 2016

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Shireknight

Shireknight

Crusader Kings II

  • Jul 21, 2023
  • Add bookmark
kamikazi992 said: How do you guys feel about the annoucement of star trek infinite? Have you guys been approached to assist with the game? Going by the trailer it looks like a very very basic version of new horizons still based on the stellaris engine. New Horizons will blow this game out of the water and will continue to do so for a long time yet to come Click to expand...

Fulgrymm

  • Jul 22, 2023
Shireknight said: Hmm, I've got a bad feeling about this, I don't trust Paradox anymore, and I wouldn't be surprised if they try to shut this mod down because of Infinite. Click to expand...
  • Aug 31, 2023
Orion88 said: A new patch and a hotfix has been released: NHV 2303 Legends - (98efbd) Cloak and Daggers (Main patch. Notice however that the hotfix number stated below the latest version!) Game Setup: 3.7 Compat - Basic compatibility for the 3.7.2 release, including vanilla updates, improvements and fixes. 3.7 Cloaking - all owners of the "First Contacts" DLC will get access to the new cloaking mechanics, granting access to the tiered cloaking components. 3.7 Anti-Cloak - Players who own the "First Contacts" DLC will have access to the anti-cloak technology tree Cloaking - Players who do not own "First Contacts" DLC will gain access to our Cloaking 2.1 update, which makes use of the evasion bonus on all ships that are "cloaked" Starbase Battles Rework - Our aim is to create powerful Starbases at the higher levels, yet ensure there is a fair chance for starships to reach and engage them in battle. - Starbase Beam Weapon base range has been decreased and fire-rate slowed down - Weapons remain powerful and still pack a punch. - Tracking and Weapon range scales as you move through the Starbase levels. - Defense Stations have been revamped, with light versions adding firepower and range & Large stations/Drydocks provided a repair aura - Light Defense Stations are now designable via the shipbuilder menu. Q-pedia - We have added a new help framework within the game, when talking with Q (via the contacts menu) you can find the answers to many questions about how STNH works. Setup - New Orbital Weapons platforms, buildable via the megastructure menu allow you to provide extra defensive cover to critical systems or planets. Setup - Kessok Technicians can produce more energy on hot planets Setup - Non-Dominion Races can complete a special project to remove Ketracel White dependancy if there is a KW shortage. Setup - Borg Transwarp Apertures weight lowered and they favour Hubs. Setup - Borg Warp Cores produce a bit more energy to compensate for extra required components Setup - Politics Tradition updated for to work with STNH Setup - Vau N'Akat added as a new Fallen Empire, with the Drednok added as their machine enforcers. Setup - Xindi Probe difficulty has been re-scaled in line with feedback Setup - Early Warp Tech progression updated to provide a smoother ride through the warp engine techs. Setup - Various Federation events are removed from random maps. Setup - New icons for Fleet Admiral & Rear Admiral Setup - Stealth Components provide an enermy accuracy debuff Setup - Borg Should want to build their bigger ships more often. Setup - Pathetic empires should be less inclined to throw themselves at the Borg Setup - Borg should prefer wars against empires with better technology. Setup - Holopops less inclined to go straight to the servant job role. Setup - Trader Jobs & Terminal Starport Scaling Changes Setup - Clerk/Ruler Empire Sprawl Fix/Changes Setup - Auto Research is now unlockable via Automation Tradition tree Setup - Stealth Tech now provides an evasion bonus Mechanics: Mechanics - Challenge Mode, includes an extra option to increase wars particuarly if you are powerful. This should make games more challenging even when you have built a strong military force. Mechanics - Federation Council now has new options when managing member worlds Mechanics - Mercenary Enclaves are now enabled for certain empires Mechanics - New escape pod mechanic gives a chance that if a science or military ship with a leader onboard gets destroyed, the leader will be recoverable Mechanics - New diplomatic options added via the Galactic Forum megastructure once you unlock the Politics Traditions Mechanics - New option to prevent ships traveling into deep space systems Events: Events - Romulan War chain expanded with a few additional options, it should now also have a greater chance to fire. Events - Iconian Invasion. A deadly ancient empire has returned Events - The Dominion War arc now has a new chain of events covering the Cardassian Liberation Front & will join the war against the Dominion. Events - Battle of Algeron event, will you sacrifice to protect the lives of your Klingon rivals? Events - Romulan War will only trigger when neighbouring Romulan Empire Events - Attacks by Romulans may trigger Babel to unite allies. Events - New Espionage Operations added. Events - Send ships to museum fleet or mothball fleet options added for Naval Museums Events - Build Daystrom Institute Deposit on Capital after Richard Daystrom dies (if he is over Level 5) Decisions - Send a medical team to boost planet pop growth Decisions - Send a team to help boost planetary Consumer Goods production Heroes - Admiral Anderson unique portrait. Heroes - Hero leader Jett Reno added. Sound - Breen Voice Over sounds added Maps - ST Picard series 3 systems added to Lore Maps Maps - Fixed a few gaps between quadrants on Lore Maps GFX: Ships - Science Flagships removed from ship builder menu if not used to avoid confusion. Ships - Improved textures & Model for Starfleet Engle Class (Thanks to Pundus) Ships - Farragut Class added to ships of the line Ships - SS Eleos added as a bonus science ship and added to Maquis ship fleet. Ships - Federation Class Refit section is no longer a downgrade. Ships - Shangri-La & Pathfinder added to ships of the line options Ships - Borg Pyramid Class can now equip fighters Ships - Romulan Praetor Class Battleship from SNW added (Thanks to Pundus) DX11 - Excelsior, Miranda, New Orleans, Galaxy, Nebula, Nimitz, Cardenas, Defiant, all Borg Ships & Starbase 2D - Strange New Worlds variant of the TOS uniforms added. 2D - Picard season 3 uniforms updated to reflect show. (silver pips!) 2D - Additional Klingon Portraits & Ruler Outfit added UI - New UI for empire selection screen added UI - New Mod front page screen for Legacy Version. Fixes: Fix - Tradition localisation has been reviewed and the effects information should now display correctly once again. Fix - The Borg Pyramid no longer has 2 identical console slots. Fix - Iwo Jima Terran Decal now fixed. Fix - Number of uniforms fixed, including TOS mirror Fix - Missing Klingon Ship Icons added Fix - Battle Bridge icon added Fix - Borg cannot build a Catapult in the same system as an existing gateway Fix - Romulan War ship ambush will now spawn against any ship in the fleet, but prefers idle ships Fix - Mass-Scale Population Engineering is properly locked down Fix - Minor fixes to Romulan War Fix - Various components fixed including Starfleet Crews, Science Ships, which should aid with tech progression. Fix - Klingon gunboats restored to working order including new 3D models for both variants. Fix - Dabo Girls are back in business Fix - Starbase defence station GFX fixed, including new models. Fix - North Star Spawn Location fixed for Lore Maps. Fix - Khitomer Event will not fire or continue if Klingons declare War on you. Fix - ENT Shuttlepod will now retire correctly Fix - Distillery buildings have now been fixed... Cheers! Fix - Robot Species rights should no longer force Borg to be slaves Fix - Orbital Capitals 2 will convert to Borg Capital 2 Fix - Enterprise B (science vers) unlocks at Lakota level Fix - Kai Winn no longer spawns as a general Fix - Fixed Mount Multiphasic Sensors Fix - Stations auto upgrading should work better. Fix - Excelsior Flagship Warp Drives Fix - Enterprise D ship build restrictions fixed. Fix - Manage member worlds, upgrade starbases should now work for outposts Fix - Borg Orbital Canon weapon slots Fix - Borg Nanite production balanced Fix - APU assembling fix Fix - Borg assimilation wont trigger on orbital canons or Deep Space Stations. Fix - Zakdorn Clothing file fixed. Fix - Quantum Torpedoes upgrade path Localisation - Numerous localisation updates, fixes, and translations And the hotfix: NHV 2303 Legends - (a2cd4b8) Cloak and Daggers" 3.7.3 - Compatibility Fix - Player Country name localisation fix Fix - Starbases starting with 0 weapons fixed Fix - Incoming asteroid event toned down Fix - Klingon Noble House faction name localisation Fix - Vau N'Akat & Hur'Q should now correctly start as Fallen Empires. Fix - Lore Map start-up time reduced. Fix - NX-01 should no longer cause Trellium deficit. Fix - Phaser tech should be correctly granted on new game start. Fix - Missing localisation for anti-cloaking components added Fix - Edosian Science Ship localisation Fix - War name localisation fixed. Fix - United Earth Starting Phasers Fix - Son'a starbase weapons balanced Fix - CTD when using random maps Fix - Random maps & mirror maps not spawning buildings properly on new game start. Fix - Starbase/stationary ship leaders will no longer be invited on missions that require movement. Fix - Federation member broken name localisation fixed. Setup - Ship speed slowdown mode added via Q-menu Setup - Survey speed decreased Setup - Confederacy of Earth uses new cloak system (DLC) Setup - Added retirement options for Norway & Sagan. 2D - New Klingon portraits added including new Augmented skins (credit - transfemgodgamer) Ships - Duderstadt Class added as a new skin for the Excelsior II/Obena tradition ship. (Awesome model by Pundus Art) UI - 3.7.2 UI updates Click to expand...

Orion88

First Lieutenant

Hearts of Iron 4: Arms Against Tyranny

  • Sep 2, 2023
flomega83 said: Is there a download for this patch? I have game version 3.7.2 but i could not find a New Horizon version which fits?! Thank you Click to expand...

ForgeFerrus

ForgeFerrus

Dear developers of Star Trek: New Horizons. Could you join forces with New Civilizations and make a joint mod together. Because I'm already tired of switching between two similar and at the same time different modifications. They have more ships and components for them while you have a better tech tree. In NV, the systems are built randomly, and you are selective, although the Map itself is far from accurate and it is very difficult to build a neutral zone. And one more problem that is worth paying attention to, the empires are destroying each other, while I have time to build the Federation, the small states are disappearing. You can make it so that there are less non-canonical wars or let it be an occupation, according to the principle of Bajor, the system belongs to the Cardassians, but the government remains on the planet. New Horizons also has a problem with slowing down the flow of time. The more the years go by, the more slowly the days pass. Until 2400, one day can pass in 5 or even 10 seconds, it is very tiring to wait so long. In the New Civilizations, it is not so noticeable, but there is another problem of delay or anticipation of events. Actually, that's all, it seems. I just want to say, I wrote to you personally, only because I can't use Steam or anywhere else. And this is what I wanted to say for a long time. Oh, and a request from the Ukrainian community. You can add UA translation, I am ready to provide it, I can translate the "localisation" folder myself, if necessary.  

  • Sep 13, 2023

A new patch has been released: NHV 1209 Captain, make it so! - (a97f19) 3.9 Compat Patch 3.9 - Basic compatibility updates 3.9 - GUI updates and improvements 3.9 - Localisation updates, changes and fixes. Setup - New canon mode enabled at the start for players who wish to remove some randomness and play canon. (WIP - feedback events you want to see added to this mode.) Setup - Combat system updated to v2.1 with feedback from community, major update to torpedo speeds and fleet tactics. Setup - UFP can no longer use the vassal preset, instead have a unique associate member preset Setup - Borg can convert habitats to subcomplexes. Setup - Certain story-based hero leaders are provided to nations, with upkeep costs adjusted to cover. Setup - Trigger conditions for Battle of the Binary Stars updates Setup - Additional Borg Councilors added to the collective. Setup - New Leader backgrounds, for Fed/Terrans/Confed, Borg, Klingons, Romulans, Cardassians, Ferengi & Dominion Setup - Random maps updated to create better randomness and empire selection. Setup - Various hero portraits updated. Setup - Various performance fixes and script optimisation Balance - Obsidian Order recruit trait is more widely available Balance - Certain AI personality types updated to be more in line with Trek. Balance - Updates to the way in which the Dominion recruits to be more in line with existing mechanics. Balance - Redundant job types streamlined to improve performance. Balance - Primitives should nuked themselves a little less Multiplayer: Setup - Various events streamlined for MP to avoid desync Setup - New game setup for MP optimised. Events: Events - Request a Truce mechanic added to galactic diplomacy events Ships: Ships - Type 11 & 14 sections added to Danube refit. Ships - New Excelsior Class model by Pundus added Ships - New Dominion Attack Ship model by Pundus added. Maps: Maps - Additional DMZ planet systems added along the Fed/Cardassian border in the lore maps Maps - Multiple improvements to all random maps. Fixes: Fix - Major CTD when new vassals are converted to Dominion Members fixed. Fix - Early contact with fallen empires should now be cleared on day 1. Fix - Borg Colonizer, borg can recolonise Z (Borg) class planets Fix - Mega Shipyards naming bug. Fix - 3 year mission requirement trait for engineers Fix - Art Aficionado Trait fix Fix - Custom workaround to new empires with missing names bug. Fix - North Star colony should now appear again as part of the Xindi Arc. Fix - Klingon Council mechanic will now obey the 2-year pop-up event selection. Fix - Klingon Praxis event will no longer repeat if you say no to it. Fix - Bones retirement option now takes advantage of the new change leader code. Fix - Ferengi & Karemma should now build on their open holdings slots. Fix - Genetic modification fixes added in for the Dominion.  

  • Sep 16, 2023
ForgeFerrus said: Dear developers of Star Trek: New Horizons. Could you join forces with New Civilizations and make a joint mod together. Because I'm already tired of switching between two similar and at the same time different modifications. They have more ships and components for them while you have a better tech tree. In NV, the systems are built randomly, and you are selective, although the Map itself is far from accurate and it is very difficult to build a neutral zone. And one more problem that is worth paying attention to, the empires are destroying each other, while I have time to build the Federation, the small states are disappearing. You can make it so that there are less non-canonical wars or let it be an occupation, according to the principle of Bajor, the system belongs to the Cardassians, but the government remains on the planet. New Horizons also has a problem with slowing down the flow of time. The more the years go by, the more slowly the days pass. Until 2400, one day can pass in 5 or even 10 seconds, it is very tiring to wait so long. In the New Civilizations, it is not so noticeable, but there is another problem of delay or anticipation of events. Actually, that's all, it seems. I just want to say, I wrote to you personally, only because I can't use Steam or anywhere else. And this is what I wanted to say for a long time. Oh, and a request from the Ukrainian community. You can add UA translation, I am ready to provide it, I can translate the "localisation" folder myself, if necessary. Click to expand...
  • Oct 7, 2023
Orion88 said: As the two mods started together, but have since branched out into separate directions I don´t think it seems likely that they would join together in the near future. Also for the Ukrainian translation, I think there might be some issue with support for the language in Stellaris, but probably the best place to ask more about it is in the mod´s Discord. Click to expand...

Atlantians

Field Marshal

Europa Universalis 4: Emperor

  • Oct 13, 2023

QUESTION FOR THE DEVS: What are any of the things in Star Trek Infinite that would be able to make this mod better? Were they able to do anything you can't do due to their access to the source code? Is there any talk of porting aspects of this mod into Infinite to take advantage of any of the changes they made?  

Von Thoma

  • Oct 20, 2023
  • Oct 23, 2023
ForgeFerrus said: Thanks for the answer. I didn't know these two mods were made by the same team. But it would still be nice to take the best of them and combine them to fill in the gaps. There is also the issue of the Romulan War, the Tomed incident and the Cardassian War, the Setlik III conflict. During the Dominion War, there is no Federation, Klingon, and Romulan alliance. Oh, and I'm glad you finally added the Iconian Invasion at the end, but then you should also add the Khytomir Alliance and the Delta Alliance, as well as the Dyson Sphere event and the opposite of Voth. Star Trek New Horizons does a great job. It's relevant what you think about Star Trek Infinity and if there will be any expansions from you in that direction, because from what I understand they have decided to focus on one era, New Generation. P.S. In which Discord section should I write? And I don't think I have permission Click to expand...
Atlantians said: QUESTION FOR THE DEVS: What are any of the things in Star Trek Infinite that would be able to make this mod better? Were they able to do anything you can't do due to their access to the source code? Is there any talk of porting aspects of this mod into Infinite to take advantage of any of the changes they made? Click to expand...

New patches have been released, with the latest version currently being: NHV 2310 Captain, make it so! - (53fb6d) 3.9.2 - NHV 2310 Captain, make it so! - (f2e877) 3.9.2 - Basic Compat Changes 3.9.2 - Localisation Changes, Fixes and Updates Setup - Numerous performance improvements and optimisations. Setup - AI districts & building improvements Setup - UFP can now fund the creation of specific building on member world planets via 'Manage Member World' Events: Event - Galactic Expedition events moved over to a new system, with improved reliability and ease of use Event - Strange New Worlds hero leaders are now recruited via successful expeditions using Pike or Kirk. Event - Major overhaul of the Cardassian Border Wars canon war. 2D: 2D - A number of hero portraits updated and improved. Fixes: Fix - Gorn Scanner correctly limited to the Gorn. Fix - Galactic Market formation, now includes all the correct resources. Fix - Jupiter/Gas Giant Textures fixed. Fix - Iconian Dig site events will now fire correctly Fix - AI district building improvements Fix - Borg Re-Colonizer ship model no longer merged with probe! Fix - Various fixes and improvements to the Narendra III event Fix - Trip Tuckers dodgy hairdresser has been sacked NHV 2310 Captain, make it so! - (263cd3) 3.9.3 - Basic Compat Balance - Small increase to Starbase Cap modifiers, pending a review of the system next major release. Fix - Removed over eager Warp pop-up Fix - Fixed an issue that could cause Expedition ships to fail to return home Fix - Sarek Backstory localisation NHV 2310 Captain, make it so! - (53fb6d) Balance - Hero Leader Traits tuned down, full review as part of next release Balance - Automatic Research moved to a T0 tech (requires new start) Fix - Expedition fixes, ships and leaders should now correctly be locked and unlocked at start and finish. Recommend running event STH_fix.170 from console to reset leaders/ships Fix - Internal security policy modifier has been aligned.  

The Shacks

Baron Of Shakelock

Tyranny: Archon Edition

  • Oct 24, 2023

You are probably glad to know I bought Star Trek Infinite, played it for four hours and realised it was a waste of money as you have created an amazing mod that feels like a full game, that is a true labour of love and allows one to really immerse oneself into the universe. So thank you.  

  • Dec 22, 2023
  • Dec 31, 2023

A new patch has been released: NHV 1223 Next Generation - (9b5bd4) ST:New Horizons - Next Generations Hotfix #1 Ships: Ships - Gagarin-Class Tactical Crusier added as a Ship of the Line Tradition reward. Balance: Balance - Serveral behind the scenes improvements to AI econ plans made to use the scaling plans added to vanilla. Balance - AI starting conditions reviewed and updated as part of a continual process to improve AI performance. Balance - Pop/Job balance review in light of pop numbers and performance improvements. Balance - Small adjustments to levels of Magnesite and Trellium-D GFX: 2D - Small update to Denobulan hair GUI - Reported event pictures fixes implemented. GUI - Occupied map icon fix. TNG Era: TNG - Minor countries starting tech aligned with Medium/Majors. TNG - Vulcan Civil War event gated and will no longer trigger in 2300s TNG - Following feedback from Beta team and suggestions a number of essential older techs are now researchable. TNG - Starbases now have era appropriate defenses at their disposal. TNG - Small adjustments to the TNG tech progression, making it slightly easier to unlock ship classes at appropriate time periods. TNG - Akyazi Class added to the UFP starting roster. Fixes: Fix - Constructors can now equip Lv8 Warp drives again Fix - Dr Phlox stint as a human woman has come to an end. (Phlox likes to think he looked better before the fix. Fix - UE now start with the USS Franklin once again. Fix - Caretaker Situation will now close down properly following its completion. Fix - MU Borg will now have a Borg King instead of Queen. Fix - Borg leader traits will no longer appear for non-borg Fix - Shapeshifter trait now correctly locked to Founders. Fix - Romulan Decius leader will no longer spawn indefinately. Fix - Capital world starbases should now be able to repair other ships from day 1. Fix - Various uniform fixes for both 2150/2300 starts Fix - Overspawning leader issues Fix - Confederacy will no longer build Utopia Planitia and their own shipyard. Fix - Random empires will no longer involve themselves in UFP council events. Fix - Numerous fixes for Naval museum in TNG era, as well as the ability to recommission the Constitution Localisation: Numerous fixes, improvements and translations added to the game.  

RisKFactoR

  • Jan 6, 2024
Fulgrymm said: Paradox may or may not, but Paramount getting a bee in their bonnet over it is also a possibility. Click to expand...
  • Jan 17, 2024

A new patch has been released: NHV 0124 Next Generation - (2753cc) ST:New Horizons - Next Generations Hotfix #2 Balance - Various balance updates for empires, including but not limited to Dominion, and most minors empires Balance - Mining and Consumer Goods balance improvements to help tackle early game deficits. Balance - Terran Empire / MU starting set up and starting balance updated Balance - Total Conquest 'War Goal' Updated. Balance - Medusans no-longer a food consuming species Balance - Trill Leaders no longer quite so long lived. Traditions - Vanilla Traditions updated to match base game updates where appropriate Gameplay - Federation Associates granted a number of UFP benefits. Pre-TNG Mode: TNG - Additional TNG techs unlocked and added to start up gathered from feedback provided. TNG - Many events opened up to TNG era. TNG - Daystrom, MIDAS and a number of appropriate decisions unlocked for TNG era. TNG - Cloaking tech progression should now worth smoother in TNG era. TNG - Tech Slowdown mode implemented for TNG era starts. TNG - Naval cap and command limit progression ironed out. TNG - Major update to "years passed" limiting to work better with TNG Era. Mirror Universe: MU - a number of improvements made to the Coalition of Hope start. GFX: 2D - Gorn and Borg Gorn portraits updated 2D - Starfleet Medical Uniforms updated across multiple eras. Events: Mechanic - New Starship materials reclaim mechanic added. Following the building of a new megastructure a portion of materials collected from disbanded military ships. Events - Cause & Effect event updated to include Morgan Bateson. Events - First Contact Rewards reviewed and updated. Events - Mirror Universe Invasion moved to an endgame crisis (TNG era) Q-pedia - Undine/Species 8472 Q-pedia entries added Leaders: Leaders - Many leaders homeplanets added (reflected on fresh start) Leader - DrMcoy portrait progression updated Leaders - 2 x Ent Era heroes added (Balthazar Edison and Gannet Brooks (MU/Confed/Terra) Leaders - UFP Admiral progression updated from Fleet Captain to Commodore --> Fleet Admiral Leaders - Various Terran Leaders Updated Ships: Ships - Romulan Vasteme Class added (based on Romulan design from Lower Decks.) Fixes: Fix - Fixed an issue which was breaking the formation of the Terran Empire, with all subjects back in their rightful place. Fix - Klingon Houses removed on joining UFP Fix - Various leader portraits fixed, including Sam Kirk and Ortegas. Fix - Naked Doctors have put some clothes on! Fix - Xindi & North Star spawning following the Xindi Crisis has been fixed so that both empires will spawn correctly. Fix - Klingon Houses removed on joining UFP, rather than going rogue. Fix - Empire starting civillian ship numbers corrected. Fix - Kelpians should now be correctly generated on TNG era start Fix - Illyrians should be correctly created on the lore maps. Fix - Borg King should now replace Borg Queen on MU maps and should auto-correct for existing saves. Fix - Pakled Member World tech now properly unlocked when researched. Fix - Later era construction vessel warp drives corrected Fix - A number of Klingon Bird of Prey ships had the wrong warp core level. Fix - Manually selecting Delta Quadrant races via the start event should no longer bomb out. Fix - Multiplayer 2000 map should now be correctly treated as a random map.  

  • Mar 2, 2024
  • Mar 6, 2024

And a new fix has come out: NHV 0324 Next Generation - (34eb9c) ST:New Horizons - Next Generations Hotfix #3.1 Setup - Confederacy of Earth 2300 unique starting setup. Setup - Optional setting from the Q menu to enable slower combat speeds that triggers during combat (Beta Feature) Setup - Romulan Neutral Zone now an optional result of Earth-Romulan War for Lore Maps, even if no connecting border. Setup - Klingon Empire & United Earth start off with communications to reflect the events of Broken Bow. Fix - Sandbox Mode Q-menu settings have been adusted to be clearer and code reversed in situations where it was incorrect. Fix - Vanguard station textures flipped. Fix - Vau'Nakat will no longer game over on player start. Fix - Idran planet resized to avoid absorbing it's moon  

  • May 4, 2024

A new patch is out: NHV 0524 A MIRROR Shattered Expansion - (bed8f2) ST:New Horizons: A Mirror Shattered... 3.11.3 compatible A brand new scenario set in the Mirror Universe starting from the 2300s. Play a largely unexplored era of MU history! - 2 New Mirror Universe Maps starting from the Pre-TNG era - 3 New Empires exclusively used for these new Maps - Start as the Terran Resistance, from the ashes of defeat can the mighty Terran's rise back up to become a galactic power? - Klingon-Cardassian Alliance, will the new Quadrant super-power have what it takes to dominate the galaxy? - Republic of Hope, having won their freedom can the republic survive sandwiched between such mighty rivals. - All MU empires expanded to the Pre-TNG era. 2D: Uniforms - Uniforms for Coalition of Hope & KC Alliance added Uniforms - Updated Betazoid clothing choices. Portraits - Saurian Portraits updated Leaders - Robert April career choice added Leaders - Valeris added as a MU leader. Leaders - Various Disco leaders added as expedition rewards Performance - Replaces certain AI flags with a modifier check, which appears to be more performant. Balance - Borg events will now take not of difficulty levels 0-6 instead of 0-5 CSV - Updated weapons damage Events: Event - Anti-Borg edicts effectiveness increased by 25% Event - Mars Updated to terraformed for both TNG starts. Event - Robert April career choice added Event - Shattered Mirror - A mysterious trader offers the chance to obtain a powerful new weapon from a parallel universe. Event - Stealing plans for the "Defiant" (MU TNG) Events - Vger and Whale Probe will both fire if playing canon mode. Events - You can select whether Discovery spawns as a science or military variant, with Burnham as Commander or Admiral Fixes: Fix - A number of TE Uniform bugs squished. Fix - Akrititian species now more appropriate Fix - Coalition Start bug Fix - CSV Fix - Duplicate starting leaders Fix - Habitats for Hirogen and Suliban Fix - Imperial Shipyards starting tech (MU TNG) Fix - Kyanna Prime Fix - Kyanna Prime starting set up fixed. Fix - Mars terraform unlocked on start. Fix - Mirrr Map star options Fix - MU Mad Doctor can now serve as CMO Fix - Odyssey Weapon Loadouts. Fix - Suliban & Hirogen Habitat building. Fix - Terran Hero Defiant Fix - Terran Leader clothing in TNG Era Fix - TNG MU Lore map Fix - UFP Recruitment spam. Fix - Various Deep Space Station GFX Fix - Various Deep Space Station GFX fixed or added. Fix - Various issues with starting settings resolved Fix - Various leader age bugs fixed and leader spawning evened out during DIS & SNW era. Fix - Various MU TNG Starting fixes. Fix - Xindi pop spawn (needs testing) Fix - Xindi spawn now correctly creates all Xindi species. Gameplay: Gameplay - New Traffic control policy, once enabled automatically builds Traffic Control centers on each new starbase. Maps - 3K Lore Map added for TNG MU Start. Maps - Lore Map Updated Maps - Update to space out Delta Quadrant Empires on Lore maps MU - Fixed Defiant chain MU - Fixed minor race start options MU TNG Start - Updated and ready for testing (early beta) Setup - Additional bits of Breen lore added (more mobile, but brittle ships) Setup - All science ships can now equip limited weapons Setup - Anti-Borg edicts effectiveness increased Setup - Certain weapons balanced and stats tweaked based on beta feedback. Setup - Enabled the Traffic Control Megastructure, which adds the hyper-relay travel feature into STNH. Setup - Hirogen can build lodges over asteroids & barren Worlds, Suliban over Gas Giants and Toxic Worlds Setup - MU Mad Doctor trait can now serve as CMO Setup - New exploration cruiser added for each race using generic ship classes. These ships are well armed science vessels Setup - New STNH Combat mode added as a beta feature, experience a new take on combat, with ship battles taking place at a slower pace and at a slower rate, which we believe emulates the battles seen on screen. Setup - Romulan, Klingons & UFP Flagships converted to exploration cruiser system. Science Flagship variants of the Enterprise still exist, but now you can build a limit number of extra science cruisers Setup - Shuttle limits removed, but AI weighting lowered Setup - STNH Combat Mode - included with combat speed toggle, new modifiers added to provide more realistic combat experience (very much in Beta trial) Setup - Supply Depots now offer commodore roles instead of soldiers. Setup - Terran Earth starting story modifiers. Ships: Ship - Ambassador, Narendra & Galaxy scales aligned. Ship - An exclusive new shipset added by the awesome Ryselle Chan Ship - CSS World Razer added to Confederation shipset. Ship - Halerd & Claymore classes added to the Confederation shipset. Ship - Malachowski-Class model updated (thanks to Pundus) Ship - Shrike-Class added as a new unique battleship for the Dominion. Ship - Unique Intrepid model for Confederacy of Earth Ship - Various new textures for Terran Empire ships, with added decals. Ship - Vengeance sections updated Ships - Federation can now build up to 5 Scientific Cruisers (NX, Crossfield, Connie, Excelsior, Ambassador, Galaxy, Sov, Protostar or Texas). N.b Flagship version is still on available via Utopia Planitia Ships - Generic Shipsets have a single new Exploration Cruiser (can build up to 10) Ships - Klingons have 3 new Science Cruiser variants Ships - Malachowski Class model updated and replaced (model by Pundus) Ships - Nausican Shipset Ships - Romulans have 3 new Science Crusier variants (Drone Ship, Falchion & Tulwas) Ships - Shrike Class added as a T10-11 ship for the Dominion. Ships - Talaxian Shipset Ships - Talaxian Shipset replaced with awesome set from Ryselle_Chan Ships - Vengeance sections updated TNG Era Start: TNG - Mars now starts as Terraformed in both the Prime and MU starts. TNG - More Romulan ship classes added to the start. TNG MU - Admiral Clancy added TNG MU - Deimos Class swapped in for the Prometheus in the cross-over event. TNG MU - Hero Leaders added TNG MU - New Hero Leaders added TNG MU - Starting story events added TNG MU - Uniforms for Coalition of Hope & KC Alliance added Localisation Update to 3.11.3  

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  • Star Trek New Civilisations

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About this mod

Star Trek New Civilisations is a total conversion mod for Stellaris set in the Star Trek universe. The mod is developed by Walshicus with contributions from many others, and is currently available to download via the steam workshop page.

The mod offers the players the ability to select and play from a large number of civilisations in the Star Trek universe. Hundreds of starships, species, events, archaeological sites, and more are provided to offer a complete Star Trek experience.

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COMMENTS

  1. Resource Console commands : r/STNewHorizons

    influence. unity. physics. society. engineering. To add resources to planets there are similiar commands. ie effect add_deposit = d_sr_dilithium_orbit_deposit (raw dil in orbit) effect add_deposit = d_sr_magnesite_deposit (orbit or planetary) The last one being the one i actually needed since Stellaris does not check whether you have the ...

  2. Console:ST NewHorizons

    The most prominent way to increase this research is to build either mining stations that are found throughout the solar systems as well as to increase the energy district that is on a planet. The base building that would increase the output that is produced is the fusion reactor which provides a 30% increased output at the cost of 1 deuterium.

  3. ST NewHorizons

    ST New Horizons is an award-winning total conversion mod for Stellaris offering players the ability to select from a large number of civilizations in the Star Trek universe. Lore appropriate Starships, species, events and more are provided to offer a complete Star Trek experience. It is developed by Paradoxical Development Group and published on Steam Workshop.

  4. Fellow cheaters and console command users, what are some of your

    In particular I use debugtooltip to find empire IDs, then use play [ID] to fool around as them. Debug_yesmen to get auto accept on proposals, too! Most console commands seem to work, as do most basic resource commands (no luck with unique to the mod resources like dilithium and trained officers). I couldn't say any work for scripted events, however

  5. Steam Community :: Guide :: Star Trek: New Horizons Mod Guide

    Star Trek: New Horizons Mod Guide. By Richard. Covering factions, ships, techs, economy, and events in the ST: New Horizons mod. (Work in Progress) Award. Favorite. Favorited. Unfavorite. ... +25 Fleet Command limit War Trophies-5% Market Fess Houses Politics +10 Stability Banner of War +10% Ship Build Speed-5% Ship Upkeep Honorable Victory

  6. Stellaris Console Commands List

    Examples, Generator & More. thirty_years. Copy Command. Copy Full. debug_yesmen. This command will make all AI empires accept player proposals. Stellaris Cheats is a searchable list of all Stellaris console commands. List includes commands for all platforms (Windows, Mac, Linux) on Steam with help and examples.

  7. Planetary Feature List Via Command Console : r/Stellaris

    Planetary Feature List Via Command Console . Game Mod I am aware of the wiki and the detailed list available there, I'm more curious with regard to mods (specifically ST New Horizons) and how to find and add/remove custom planetary features. ... Star Trek New Horizons would be found in the 688086068 folder, as seen in its URL: https: ...

  8. Star Trek: New Horizons

    Tutorial playlist: https://youtube.com/playlist?list=PL7Yny44JUuH9BtJUqkBNapsCmdBDNVWCvStar Trek: New Horizons is a total conversion mod for Stellaris that s...

  9. Star Trek: New Horizons

    Star Trek: New Horizons is a total conversion mod for Stellaris that sets the game in the Star Trek universe. You can play as over 60 different races and eve...

  10. Steam Community :: ST: New Horizons :: Discussions

    yes, to debug: type "event theFederation.1" into console, it will show you the triggers. if that doesnt help you can force the federation by typing "event theFederation.5". Thanks, but luckily, I do not need to force it anymore. It fired after two more years..

  11. ST NewHorizons

    ST New Horizons is an award-winning total conversion mod for Stellaris offering players the ability to select from a large number of civilizations in the Star Trek universe. Lore appropriate Starships, species, events and more are provided to offer a complete Star Trek experience. It is developed by Paradoxical Development Group and published on Steam Workshop.

  12. ST NewHorizons/Strategic Resources

    Strategic resources are rare resources required to both build and maintain advanced buildings and ship components. They are valued far more than the common basic resources. Natural strategic resource deposits are always visible but requires specific technology to exploit. Resource.

  13. List of strategic resources for ST: New Horizon

    Ok I can't find a specific resource, Omega molecule playing the ST: new Horizon so I thought I'd try and use the console commands, Google it the console commands and I found resources for the normal game, but nothing for New Horizons mod. So I thought I would try some variations of the name of that resource I want, but nothing worked.

  14. Console Commands for Megastructures : r/STNewHorizons

    Console Commands for Megastructures. Does anybody know all of the console commands for Megastructures in ST: New Horizons? You could try the "research_all_technologies" command, this gives you all of them I think. Don't know specific class IDs so you'll have everything but you'll definitely have all the megastructures.

  15. List of console commands

    PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot (Does not apply to Star Trek Online) TrayChangeIndex. TrayChangeIndex <UITray> <Change>: Change the UITray's displayed Tray by a positive or negative amount. Will rollover in case of underflow or overflow. TrayExec.

  16. Star Trek New Horizons

    Are you a newcomer or veteran STNH player who needs a little bit of a guide? J4miePlays and CornishRatBeard have put together some tutorial and "101" videos ...

  17. [Mod] ST: New Horizons: A Stellaris Total Conversion

    Star Trek New Horizons is a community-driven project aiming to deliver an exceptional Star Trek game experience. This is a total conversion. ... The Borg Pyramid no longer has 2 identical console slots. Fix - Iwo Jima Terran Decal now fixed. Fix - Number of uniforms fixed, including TOS mirror ... Or only a console command will help ? If so ...

  18. ST NewHorizons/events

    4.8 Romulan leadership challenge event. 5 Anomalies. 5.1 Silent Enemy Anomaly. 5.2 Arsenal of Freedom anomaly. 5.3 The Terratin Incident anomaly. 5.4 Mirror Mirror Anomaly. 5.5 Gamesters of Triskelion. 5.6 MirrorMirror Events. 5.7 Strange New World.

  19. Need help with console comands : r/STNewHorizons

    OK so i'm trying to find out how to give my self time crystals via console but i cant seem to see any body else ask the same. ... Star Trek Online. ... Romulan and Starfleet "Command Cruiser" designs are some of the most beautiful ships in the game. Klingon ones look ripped from a low budget N64 game.

  20. I'll like some help finding the ID to use in the console commands to

    Subreddit dedicated to Star Trek mods for Paradox's Stellaris. Advertisement Coins. 0 coins. ... I'll like some help finding the ID to use in the console commands to give a admiral this trait. it is not the name in the picture unlike other generic traits. ... I saw this in jevs video and I can't seem to find out how to display my new plague ...

  21. Star Trek: New Horizons

    In this guide I show you the basic's needed to know on how to form the UFOP, Hope it helps!Are you a newcomer or veteran STNH player who needs a little bit o...

  22. Star Trek New Civilisations

    Welcome to the Star Trek New Civilisations mod wiki page. Star Trek New Civilisations is a total conversion mod for Stellaris set in the Star Trek universe. The mod is developed by Walshicus with contributions from many others, and is currently available to download via the steam workshop page. The mod offers the players the ability to select ...

  23. Steam Community :: Star Trek: New Civilisations :: Discussions

    Cheats. this may sound unusual, but do you know the console commands for the extra game resources e.g. components. Showing 1 - 1 of 1 comments. walshicus [developer] Apr 8, 2021 @ 3:46pm. You'll need to do something like this in the console (with no ship, planet or fleet selected): effect add_resource = { components = 100 }