Star Trek: The 7 Best Second-In-Command Officers, Ranked

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Star trek: enterprise - what happened to jonathan archer, x-men '97 actor believes his character could have resolved avengers: infinity war.

The Star Trek franchise is famous for its captains, but now it's time to shine some light on the second-in-command, a role that appears in almost every Star Trek series. Also known as Number One or the XO, this character in Star Trek doesn't always get as much attention as the captain or other certain characters, but they're often just as important. Some of the most interesting and endearing characters had the role or authority of a second-in-command, even if they didn't officially carry the title.After 50 years of Trek, the franchise has seen a number of Starfleet's best officers stand on the bridge to back up their equally famous captains. With the stories of Star Trek as popular as always, there will always be new names to add to this list that have boldly gone where no one has gone before.

7 T'Pol — Enterprise

T'Pol appears in the relatively recent series Enterprise, but chronologically she was one of the first non-humans to serve as an officer in Starfleet at all, let alone as a second-in-command. This series takes place during a time before Vulcans were allied with humans, and other members of the Enterprise crew thought of her as a spy and an outsider.

T'Pol was assigned to the Enterprise to guide the ship in exchange for access to the human's star charts and information about the Klingons. She's had a few opportunities to take command while Captain Archer was indisposed or incapacitated.

6 Saru — Discovery

Saru holds a number of distinguished titles in Starfleet. The Kelpians are a race that was introduced recently with the release of Star Trek: Discovery, and he was the first Kelpian to leave the homeworld of his own free will. He was also the first of his kind to serve in Starfleet and had roles on two Federation ships, the Shenzou and the Discovery.

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While serving on the Shenzou, Saru was a science officer. It wasn't until Lorca assumed the position of Captain of Discovery that Saru was promoted to the role of his second-in-command, and he took over at several points when Captain Lorca was unavailable. Despite his cool, even shy demeanor, Saru distinguishes himself as one of the most knowledgeable, inspirational, and courageous members of the crew, more than worthy of the first officer's chair.

5 Kira Nerys — Deep Space 9

Kira's official title was Commanding Officer, but if it was a question of authority, only one person outranked her on Deep Space 9 , and that would be Commander Sisko. Her gritty past as part of an underground military operation was perfect given the tone of the show, which marked an era of dark, experimental television that was more dystopian than before.

When Kira is first introduced, she's a dedicated member of the Bajoran military and a member of the Cardassian Rebellion, and she doesn't have a lot of love for Starfleet. However, she eventually comes to realize that the Federation can help ensure the safety of Bajor and becomes Sisko's second-in-command.

4 Chakotay — Voyager

Chakotay has an interesting backstory before he joined the crew of Voyager as its first officer. He was formerly the Captain of the Val Jean, a Maquis Resistance ship, so his credentials as a leader are more than intact. He also seems to have some background as a tough guerrilla fighter, a handy skill in the wilderness of uncharted space.

RELATED: Best Sci-Fi Movies That Get Time Travel Right

Janeway made Chakotay her second-in-command partly because of his resume, but also due to his status with the Maquis Resistance. Both captains knew that their crews had to work together to survive and get back to Earth, despite their competing ideologies. Janeway making Chakotay her second-in-command was as symbolic as it was practical.

3 Tuvok — Voyager

Tuvok was serving as a double agent on Chakotay's ship, which is part of what led to their capture by Voyager , so he was the target of some resentment on the part of the crew he had betrayed. Making him the second-in-command would have been too awkward politically, with Janeway intending to lead both crews .

Given the extraordinary situation in which Voyager found herself, Janeway had to make sure that all of her options were open and didn't want Tuvok to stop being a spy. Although Chakotay might have been the one with the official title, Janeway turned to Tuvok just as often, perhaps even more, when it came to questions of planning and authority.

2 Una Chin-Riley — The Original Series

The very first second-in-command to appear in the Star Trek franchise was also one of the best. The pilot episode of the original series had a few key differences where the crew was concerned, with Christopher Pike as the Captain and Una Chin-Riley as his Number One.

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Most viewers will recognize Una as Pike's second-in-command in "The Cage," and her childhood and education are described in the novel "Vulcan's Glory." She was played by Majel Barrett in the original show, the same actor who played Nurse Chapel in later episodes. The role has been reprised by Rebecca Romjin in Discovery , and the actress will return to the role in the upcoming Strange New Worlds.

1 Spock — The Original Series

The character of Spock has appeared in most of the Star Trek films, including those that took place on the Kelvin Timeline. New Star Trek spinoffs often either reference Spock or include him as a character depending on their place in the universe.

After the pilot episode, Science Officer Spock was promoted to second-in-command on the starship Enterprise. Since then, he has been one of Starfleet's most famous and valuable commanding officers, never mind one of the most popular characters on any television show anywhere. The perfect balance to Captain Kirk, he's an icon of Star Trek , and pioneered the franchise's archetype for the Number One role.

MORE: The Most Common Space Travel Tropes In Fiction & Where They Come From

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Published Jun 23, 2013

Trek Character You'd Most Want To Be Your Second In Command Is...

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The results of our latest StarTrek.com poll should shock absolutely no one. In fact, they're downright logical. We asked readers to answer the following question: Which Star Trek character would you want to be your second in command? And the options were Spock, William Riker, Kira Nerys, Chakotay and T'Pol. More than 25,000 fans participated in the poll and the winner, by a landslide, was Spock. Here's how it broke down:

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Second officer

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The second officer was an officer who was third in command of a starship and who assumed command of the ship when both the captain and first officer were unavailable.

It was standard procedure for a Starfleet second officer to accompany the away team . ( TNG : " Time's Arrow ")

Ferengi code was to offer the life of their second officers when surrendering . When Lieutenant Commander Data , second officer of the USS Enterprise , learned of this code in 2364 , he stated to Geordi La Forge , " Fortunately, Starfleet has no such rules involving our second officers. " ( TNG : " The Last Outpost ")

During a second encounter with the Ferengi that year, Data was introduced to Bok by Captain Jean-Luc Picard as his "second-in-command", after Bok's own second officer was Rata was introduced. ( TNG : " The Battle ")

Still later that year, Bjorn Bensen , the chief engineer of Velara Base , was intrigued by Data, asking if he was an android . Tasha Yar , answered that he was, and added that additional he was " third-in-command of the Enterprise . " ( TNG : " Home Soil ")

On several occasions thereafter, he was introduced as the ship's second officer. ( TNG : " First Contact ", " Time's Arrow ", " Starship Mine ")

On Klingon warships , the first officer was called upon to ensure their incapacitated captain died an honorable death . In 2365 , Worf explained to William T. Riker that should he also become unable to perform while serving as an exchange officer, his second officer would kill him. ( TNG : " A Matter Of Honor ", " Shades of Gray ")

When the Satarran agent using the alias of Kieran MacDuff commandeered the Enterprise in 2368 , he altered the computer records so that the ship's rightful first officer, Commander Riker, was listed as the second officer. ( TNG : " Conundrum ")

List of second officers [ ]

  • Lieutenant Commander Data ( USS Enterprise -D )
  • Lieutenant Commander Jadzia Dax ( USS Defiant ; implied)
  • Lieutenant Klag ( IKS Pagh )
  • Rata ( Bok's Marauder )
  • Lieutenant Commander Saru ( USS Shenzhou ; implied)
  • Lieutenant Commander Montgomery Scott ( USS Enterprise ; implied)
  • Spock (USS Enterprise , 2254; implied)
  • Timothy's father ( SS Vico )
  • Commander Charles Tucker III ( Enterprise NX-01 ; implied)
  • Lieutenant Commander Tuvok ( USS Voyager ; implied)
  • Lieutenant Commander Worf ( Deep Space 9 ; implied)
  • Major Malcolm Reed ( ISS Enterprise ; implied)

See also [ ]

  • Second officer's log
  • Second officer's personal log
  • Second officer's science log

External link [ ]

  • Second officer at Memory Beta , the wiki for licensed Star Trek works
  • 3 ISS Enterprise (NCC-1701)

star trek 2nd in command

Star Trek: Enterprise - What Happened To Jonathan Archer?

Quick links, where was jonathan archer at the end of star trek: enterprise, what happened to jonathan archer, jonathan archers star trek legacy.

  • Captain Jonathan Archer was instrumental in the formation of the Federation and had a lasting impact on Star Trek lore.
  • His legacy continued beyond his command of the Enterprise NX-01 as he achieved the rank of Admiral and later served as President of the United Federation of Planets.
  • Archer was considered the greatest human explorer of the 22nd century, and references in subsequent future iterations of Star Trek demonstrate his enduring influence.

Star Trek fans didn’t meet Captain Jonathan Archer until Star Trek: Enterprise was first broadcast in 2001. The show proved controversial with fans as it set the background for the classic series they loved and suffered the franchise’s customary slow start. But by the end of the show’s four seasons, there was no doubt they’d been watching one of the most important figures in Star Trek history.

The commander of the first NX ship launched by the United Earth Starfleet, Archer could travel further than any human captain thanks to its warp-five engine. He helped create a revolution in the Alpha and Beta Quadrants, making first contact with many alien species and helping to found the United Federation of Planets. Not only that, he was also the first captain to bring his pet beagle, Porthos, on away missions. But what happened to him after his time aboard the first ship dubbed the USS Enterprise was over?

Star Trek: Enterprise What Happened To T'Pol?

Enterprise ’s ending after four short years was controversial as it relied on an intervention from The Next Generation for its big send-off. As the first live-action Star Trek series not to earn seven seasons since the Original Series , the show occupies a lower place in the franchise rankings than it should. But over those four years, the show packed in an incredible legacy for Captain Archer and his crew, creating franchise history up to the formation of the Federation.

In Enterprise ’s first season, Archer made a not overly successful first contact with the Klingon Empire, as he was drawn into a confusing temporal war that would last for three years of his command. During his second year, that temporal cold war developed as the Enterprise was unlucky enough to come into contact with species fans knew far better than the crew, like the Romulans and Borg.

Star Trek: What Happened To Dr. Phlox?

Archer’s second year in command ended with disaster, but a renewed direction, as Earth suffered a devastating attack from an alien probe. A season-long arc through the show’s third year saw Archer and crew travel to the Xindi homeworld to destroy a super weapon that could eradicate Earth. Having convinced the Xindi that humanity wouldn’t pose an existential threat to the Xindi homeworld 400 years in the future, the Temporal War was soon, apparently, resolved. That left the fourth year to examine the crew’s influence on Star Trek as the show took a more confident approach to craft and confirm Star Trek lore rather than trying to work around it.

In year four, the Enterprise tackled augmented humans and helped the Klingons overcome the resulting augment virus that radically changed the warrior race’s appearance to the one seen in the Original Series . There was time to subvert the Orion Slave Girl stereotype that had long been a joke at the franchise’s expense, and even introduced fans to how the captain and his crew fared in the Mirror universe with a story that was both a prequel and sequel to Kirk’s adventures.

Perhaps Archer’s most significant on-screen achievement was foiling the machinations of the Romulans to create an alliance with the Vulcans, Andorians, and Tellarites. That would be cemented when he played a major role in signing the United Federation of Planets Charter.

Star Trek: Ranking Every Iteration Of The USS Enterprise

The last time fans saw Captain Archer was just before making a speech at the signing of the Federation Charter, or an immediate precursor to it, in 2161. Strangely, what happened to the captain is mainly recorded not in expanded or continuing fiction or subsequent series but in Enterprise ’s final two-parter, ‘In A Mirror Darkly.’ The fan-pleasing trip to the Mirror universe was a prequel to ‘Mirror, Mirror,’ and a sequel to ‘The Tholian Web,’ but mostly a great bit of publicity for the Prime universe Archer.

In ‘In A Mirror Darkly,’ fans discovered what happened to the USS Defiant when it phased from the Prime universe during ‘The Tholian Web’ — it arrived in the Mirror universe, almost 100 years in the future. Naturally, when Mirror Archer’s renegade crew hijacks the Defiant to seize control of the Terran Empire, they can’t help but look at the ship’s records.

Star Trek: The Relationship Between Vulcans & Romulans, Explained

A handy screenshot from the ship’s database revealed that Prime Archer commanded the Enterprise for 10 years between 2040 and 2050. We know that after the Federation Charter was signed, he became ambassador to Andoria in 2069 for six years (five years after becoming an honorary member of the Andorian Imperial Guard). Archer then took up a position on the Federation Council until 2183, and between 2184 and 2192, he was the President of the United Federation of Planets.

At retirement, Archer was listed as Chief of Staff at Starfleet Command with the rank of Admiral. ‘In A Mirror Darkly’ teleplay writer Michael Sussman has confirmed further details to the biography seen in the episode. The screen also recorded that Archer lived to about 133 years and died near where he was born in Upstate New York in 2245. Sussman’s neat intention was to confirm that Archer died one day after the christening of the USS Enterprise NCC-1701.

Star Trek: 6 Worst Things Done By The Federation, Ranked

As Mirror Sato explains in ‘A Mirror Darkly,’ Jonathan Archer’s name is “among the most recognized in the Federation.” The Mirror version of Archer is enraged by his counterpart's success, arguing that, “Great men are not peacemakers; great men are conquerors.” The successful, lauded, and praised counterpart with two planets named after him in the Prime universe haunts and taunts the Mirror incarnation as his paranoia grows and he heads to a typically unsavory end.

According to his profile, historians called Prime Archer the "greatest explorer of the 22nd century,” and subsequent iterations of Star Trek have enjoyed name-checking him. Perhaps the strangest reference comes from the Kelvin Timeline . During 2009’s Star Trek , Kirk encounters Montgomery Scott on the cold and remote research outpost of Delta Vega in 2258. The engineer blames his predicament on demonstrating his transwarp theories by beaming a longer-lived Admiral Archer's prized beagle to who knows where.

Star Trek: The USS Enterprise's Best Commanding Officers, Ranked

In the Prime universe, Discovery ’s first season listed Archer as one of Starfleet's most decorated captains as of 2256, alongside Matt Decker, Philippa Georgiou, and two other captains of the Enterprise, Robert April and Christopher Pike. In Strange New Worlds , Captain Pike references Archer when encountering star fleet personnel from the future in ‘Those Old Scientists.’

Time may have become a far more serious factor had Enterprise received a fifth season. In 2012, co-creator Brannon Braga confirmed that the mysterious ‘Future Guy’ who had helped and hindered the Enterprise during the series would have been confirmed as Captain Archer himself , attempting to correct history from the future.

While from a fan’s perspective, Archer sits in the lineage of iconic Starfleet captains like Janeway, Sisko, Picard, and Kirk, his placement in the timeline means he has to embody Star Trek at the dawn of Starfleet. Thanks to his time and technology limits, Archer was probably the most morally challenged captain fans have seen. He was prompted to make judgment calls that Star Trek had never imposed on other captains, which is saying something considering the extreme circumstances of captains Janeway and Sisko.

As a linking figure between the viewers and the more enlightened crews of the 23rd and 24th centuries, there’s no doubt he was a success despite the tricky assignment. Despite seeing too few of his years aboard the USS Enterprise, the franchise committed to giving him an impressive legacy, and it's likely fans will hear his name again.

Star Trek: Enterprise

Release Date September 26, 2001

Genres Sci-Fi

Creator Rick Berman, Brannon Braga

Number of Episodes 98

Network UPN

Star Trek: Enterprise - What Happened To Jonathan Archer?

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Chain of Command, Part I

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Picard is replaced as captain of the Enterprise so he, Lt. Worf and Dr. Crusher go on a top-secret mission into Cardassian space. Meanwhile, his replacement, Captain Jellico, meets his new c... Read all Picard is replaced as captain of the Enterprise so he, Lt. Worf and Dr. Crusher go on a top-secret mission into Cardassian space. Meanwhile, his replacement, Captain Jellico, meets his new command with some resistance from the crew. Picard is replaced as captain of the Enterprise so he, Lt. Worf and Dr. Crusher go on a top-secret mission into Cardassian space. Meanwhile, his replacement, Captain Jellico, meets his new command with some resistance from the crew.

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Jonathan Frakes and Ronny Cox in Star Trek: The Next Generation (1987)

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  • Trivia Captain Jellico orders Deanna Troi to wear a proper Starfleet uniform. Even after Jellico's departure, Troi continued to wear this uniform for the rest of the series. This delighted Marina Sirtis , as the uniform reminds the audience that she is, in fact, an officer with command authority. As for fans, the general consensus was widespread approval for this change with the general agreement that Troi looked great in uniform.
  • Goofs Considering Beverly is buried in a pile of rubble in the caves, she is surprisingly clean and unhurt.

Commander William T. Riker : May I present Captain Jean-Luc Picard.

Captain Jean-Luc Picard : Admiral, welcome on board.

Vice-Adm. Alynna Nechayev : Thank you. That'll be all, Commander.

Captain Jean-Luc Picard : Can I get you some coffee, tea...

Vice-Adm. Alynna Nechayev : Thank you, no, Captain. I'm afraid there's no time for the usual pleasantries. I'm here to relieve you of command of the Enterprise.

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Wil Wheaton Reacts To Playable Wesley Crusher In Star Trek Fleet Command

Star trek returns to a ds9 & voyager location for the first time in 25 years, star trek actors & executive producers react to peabody award.

In Star Trek Fleet Command , codes are one way to give players a little extra something to make the game easier. Playable on multiple platforms, players will want to recruit various crew members and build a fleet of ships to send out from their growing bases. Codes are one way to make this process easier and build up your resources faster than you would otherwise.

Players should be quite familiar with the characters of Star Trek Fleet Command , as most of them are quite famous faces within the ever-growing franchise. Likewise, many of the ships and factions will also be familiar to players, who can be recruited and upgraded to make their fleet as legendary as the series is . Using codes can help them expedite the process, and currently, one of the codes for May 2024 will unlock a certain special someone.

Actor Wil Wheaton spoke on his Star Trek: The New Generation character's inclusion in mobile game Star Trek Fleet Command, and he couldn't be happier.

All Codes For Star Trek Fleet Command In May 2024

Every active code.

Star Trek Fleet Command is a quite successful game that continues to grow at an exponential pace. You will find codes very helpful for you to grow at the same pace. Codes are entirely free to use, but some have certain level requirements to be eligible to redeem them. Currently, there are three active codes, although this may change throughout the month.

You can enter codes as soon as you can access the full menu in Star Trek Fleet Command . This will be after you have finished completing the tutorial, but you will only be able to use codes without level requirements. However, if you are at the proper level, you can use any codes without issue.

Look to the upper right of the screen to interact with the “Claim” button , and then do the same with the “Redeem” button. This will take you to the game’s website, where you will have to ensure that your game and the website are logged into the same account and synced . If they are not, you will not be able to receive any rewards.

If the rewards do not show up in your game, ensure that all data is fully synced, that everything was spelled and entered correctly, and that you have the level requirements for that code.

Once there, copy a code without any extra space and with the capitalization used in the table above , otherwise it will not let you redeem the code. Click “Redeem,” and you should see that the rewards have been added to your account. Return to the game and check to see if you received them. If not, repeat the proper steps to ensure everything is correct. Be constantly on the lookout for any news from Star Trek Fleet Command , as more codes for May might pop up as the month rolls on.

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star trek 2nd in command

How to Get a Second Ship Fast in Star Trek Fleet Command

Star Trek: Fleet Command is one of the most interesting space-themed mobile RTS games. There you will be able to explore the Star Trek universe and fight with other players. In order to perform different tasks, you will have to use your ships. At the beginning of the game, you will have only one vessel and you may want to know where to find more ships. So, this guide will tell you how to get a second ship fast in Star Trek: Fleet Command.

star trek 2nd in command

There are lots of cool RTS games that you can find in the modern game industry and one of the most interesting among them is called Star Trek: Fleet Command. There you will be able to use many variable ships to explore space. Also, you will need to collect different officers and form crews for your vessels with them.

Related : How to Play Star Trek Fleet Command on PC with Bluestacks

When you start your playthrough you will get your first ship. It is called Realta and it belongs to the Explorer type. However, this vessel is quite weak and you may want to get a new one. So, today we are going to help you to obtain a new ship for your collection.

In order to get a new ship in Star Trek: Fleet Command, you will need to continue your playthrough . Just play till lvl 5 and perform as much research as possible . At some point, you will be able to build Orion Corvette which is going to be your second ship . This spacecraft is hard to miss and you should be able to get a new vessel fast by simply playing the game.

It seems that Star Trek: Fleet Command is a popular game and hopefully this article will help you to get your second ship. Good luck in your further research and exploration!

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Star Trek Fleet Command Codes (May 2024)

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Updated May 8, 2024 We looked for more codes!

This game will take you to the final frontier with all its excitement and challenges. Recruit your favorite officers like Spock and Data, and form alliances with other players. If deep space proves to be too tough, get free Shards, Tokens, and more by redeeming Star Trek Fleet Command codes.

All Star Trek Fleet Command Codes List

Active star trek fleet command codes.

  • EVISCERATOR : Use for x24k Event Store Currency (Must be OPs level 10) (New)
  • KIRK : Use for x4k Ultra Recruit Tokens and x100 James T. Kirk shards
  • NX-01 : Use for rewards (Must be OPs level 40)
  • ENT3 : Use for rewards (Must be OPs level 38)

Expired Star Trek Fleet Command Codes

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How to Redeem Codes in Star Trek Fleet Command

There are a few steps you need to complete to redeem  Star Trek Fleet Command  codes, and you can see them in our tutorial below:

How to redeem codes in Star Track Fleet Command.

  • Open Star Trek Fleet Command on your device.
  • Finish the tutorial .
  • Go to the lobby and press the Claim button in the upper-right corner.
  • Press the Redeem Code button.
  • Type the code into the text field .
  • Tap Redeem and obtain the prizes.

You can also browse through our lists of Dislyte codes and Arena Breakout codes to claim more free goodies in those popular titles!

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THEORY: Did ‘Star Trek: Discovery’ Finally Resolve The “Calypso” Mystery?

star trek 2nd in command

| April 23, 2024 | By: Iain Robertson 35 comments so far

“ Face the Strange ,” the fourth episode of Star Trek: Discovery’s  final season, gave us a fun, old-fashioned Trek time travel adventure, but one scene in particular seems to tie into an intriguing and previously unexplained look into the far future.

Playing the long game with Short Treks

In “ Calypso ,” the second episode of Star Trek: Short Treks , we were presented with a vision of a future USS Discovery where the ship had been abandoned for almost 1,000 years. The ship’s sole inhabitant was Zora, a sentient AI with a penchant for watching musicals from Hollywood’s Golden Age to pass the time. While season 3 of Discovery partially delivered on the showrunner’s promise to provide a link to “Calypso” by showing how Zora emerged from the “ Sphere Data ,” just how the USS Discovery ended up abandoned in that far future has remained a lingering mystery.

"Zora vision" in Calypso

Zora’s POV in “Calypso”

“Face The Strange” didn’t see Burnham and Rayner jump anywhere near that far—just to the year 3218, 30 years or so into the characters’ futures. In this dark future, the Breen had obtained the Progenitors’ technology from Moll and L’ak and used it to launch a devastating attack on the Federation. Burnham and the rest of Discovery’s crew had been dead for decades, and Zora was again the ship’s lone occupant, with a penchant for the music of Doris Day.

Zora’s musical taste and familiar shots of her “Zora Vision” POV suggest an attempt to resolve the remaining mystery linking the Short Treks episode to Discovery . One big clue is that “Face the Strange” was written by Sean Cochran, who co-wrote “Calypso” with Picard co-creator Michael Chabon. So if we accept that the callbacks to “Calypso” were deliberate, what can they mean?

star trek 2nd in command

Zora’s POV in “Face the Strange”

Let’s take a look at three potential possibilities…

THEORY 1: “Calypso” is part of the same alternate future

The first and most obvious explanation is that “Calypso” is a continuation of the possible future shown in “Face the Strange.” The Discovery’s crew are killed by the Breen, who succeed in conquering the Federation. Zora is then left on the deserted ship for the next 1,000 years (which would place it around the 43rd Century), whiling away the centuries listening to Doris Day and watching musicals—in particular, the Fred Astaire/Audrey Hepburn classic Funny Face —until she encounters the character of Craft (Aldis Hodge).

Zora’s musical tastes, the abandoned ship, and the “Zora vision” scenes would definitely suggest “Calypso” as a continuation of this particular future. Since Burnham and the Discovery crew are fighting to find the Progenitors’ technology before Moll and L’ak  (and likely to succeed), this would mean that future would cease to exist, and “Calypso” is an intriguing never-to-be alternate future, similar to the outcome of episodes like Voyager’s  “Timeless” or  Next Generation’s  “All Good Things.”

There are however some inconsistencies between the two futures.

Firstly, the version of Discovery seen in “Calypso” is the 23rd-century version, prior to its 32nd-century refit. Most notably, the ship clearly has the original NCC-1031 designation, missing the ‘A’ that was added in the refit. Of course, the obvious, real-world reason is that “Calypso” was made between seasons 1 and 2 of Discovery , before the show’s jump to the future and redesign of the ship. This doesn’t make sense in-universe, but Short Treks has some other canon hiccups, so trying to explain away the missing “A” designation may be asking too much. The ship seen in “Face the Strange” is also in worse condition, but it’s likely Zora had Dots available that could repair the ship.

The USS Discovery in Short Treks' Calypso

The Discovery in “Calypso” – No bloody A, B, C or D

Another inconsistency is that in “Calypso,” Zora tells Craft “the crew is away at present,” and says she has orders to maintain her current position, which doesn’t match with the events shown in “Face the Strange,” where she clearly stated that the crew had died. However, we don’t know what 1,000 years of isolation may have had on Zora. As a sentient life form, it’s possible by the time of “Calypso” she’s been experiencing some kind of AI senility or has repressed the traumatic memories of the crew’s demise. It’s also possible that she incurred some damage over the centuries, making her misremember the events.

In “Calypso,” Craft states he’s a soldier fighting the “V’draysh,” which is a bastardization of “Federation,” according to Michael Chabon. This doesn’t make sense if the Federation was defeated 1,000 years earlier; would the name still be in use? The name “V’draysh” was used once in the third season of Discovery, where it indeed related to the Federation.

star trek 2nd in command

Federation HQ destroyed in “Face the Strange”

While it’s possible that “Calypso” is a continuation of the alternate timeline established in “Face the Strange,” there are enough inconsistencies that we should consider some alternative scenarios.

THEORY 2: “Calypso” is Zora’s dream

One new piece of information we find out about Zora in “Face the Strange” is that she dreams. Her first line to Burnham is “Captain, is that you? Or is this another dream?” Although we’ve no idea when this started, it seems the years of isolation coupled with Zora’s continued development have led to her having dreams. Obviously, this isn’t unprecedented in Trek. Data eventually evolved to the stage where he could dream, so it follows that Zora can too.

Could the events of “Calypso” be Zora dreaming of some company after years of isolation? It’s certainly a possibility, and dream logic is a good way of explaining away the inconsistencies, such as the USS Discovery’s appearance and the whereabouts of the crew. “Calypso” was an atypical, sometimes surreal Star Trek story, and having it be a dream does make a degree of sense, with Zora its unreliable narrator.

star trek 2nd in command

Zora wonders if she is dreaming in “Face the Strange”

There could also be a clue in the music Zora’s listening to in “Face the Strange.” “Que Sera Sera” is a song about a girl asking her mother about the future and what will happen to her. Is this a hint that the Zora we see past this point is her guessing about her future?

One major argument against the dream theory is that “Calypso” isn’t Zora’s story, it’s Craft’s. It starts with him and follows his time on Discovery and his odd love story with Zora. The story is told from his viewpoint. The only time this switches to Zora’s point of view is at the very end when Craft leaves Discovery and the camera remains behind, revealing Zora has named his shuttlecraft “Funny Face” and then returning to the bridge where Zora is again playing the movie. Although possible, the majority of dreams are in the first person. It would be unusual to dream a story from someone else’s viewpoint where you’re a secondary character. Then again, Zora isn’t human. Who knows what AIs dream of. Electric sheep maybe?

star trek 2nd in command

Craft says goodbye to Zora in “Calypso”

THEORY 3: “Calypso” is still in the future and episodes aren’t linked

It’s also possible that beyond the aforementioned links, the timelines from “Calypso” and “Face the Strange” are not directly linked. Zora’s musical tastes and use of her “Zora Vision” POV is something that will evolve regardless and so the future seen in “Calypso” is still to come. To completely tie it into the canon, some explanation could be made for why the ship had to be de-retrofitted before being abandoned for the best part of 1,000 years. The Discovery team didn’t know season 5 would be their last, so tying up the “Calypso” loose end and directly linking to Discovery’s final fate probably wasn’t a part of the plan.

star trek 2nd in command

The Discovery crew faces their future at the end of “Face the Strange”

Whatever will be, will be

There is a nice poetry to the “dream” theory, so that is our preferred way to look at it. The most likely explanation is that we’re not supposed to know. “Calypso” is an intriguing (and, to be honest, beautifully told) look at the Discovery’s possible future. While it’s been hinted at in Discovery , the Short Treks episode probably works best as a fun “what if.” The sequence in “Face the Strange,” besides serving as a warning to Burnham and Rayner of the price of failure in their mission, also offered Sean Cochran and the show’s producers a fun tip of the hat to “Calypso” as well as offering an enigmatic hint as to its connection to Discovery .

star trek 2nd in command

From Short Treks “Calypso”

But what do you have to say? Let us know in the comments below

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definitely on the “Dream Team”, it’s the only one that makes sense

Is it just me or was there some exciting plan to jump forward where the Federation was so gone what was left had gone wrong and only the Discovery reunited with the crew could rekindle it, then they chickened out all “there is no way we can do a Trek show without mommy Starfleet Command there to help!!”

I definitely sense a tension along those lines. The beginning of s3 certainly seemed to point in that direction. They could’ve been Robin Hoods.

You’ve nailed the particular item about TREK that has frustrated me endlessly since the mid-80s. I never felt it had to be adventures set within Starfleet. After they went rogue in TSFS, I thought the crew should live out their golden years on the BoP/Bounty, and that the money production saved on matte shots and other earthcentric filler like spacedock could be put into showing some actual strange new worlds. Would also allow more time for the supporting cast and for a genuine ‘band of bros and sis’ feel among them. (and frankly, Starfleet didn’t deserve them after all the political paranoia evinced post-Genesis … suddenly this evolved future civilization is coming off contemporary, feeling more shadowy-Watergate than I could see as remotely credible.)

The key bit that informs my take on TREK comes from David Gerrold when he talked about how good drama revolves around ‘Kirk has a decision to make’ and not ‘Kirk is in danger.’ The original series buttressed that by often having the ship out on the rim where he couldn’t rely on timely responses from the hierarchy and had to make hard calls on his own. What better way to take that further than to have them on the Bounty, getting into situations and making ethical choices that DON’T have to cowtow to a distant and possibly unreliable bureaucracy?

I also though DS9 (which I really really like, far above any other followup to TOS), should have turned a corner with Sisko supporting the Maquis, not hunting them down like Starfleet’s pit bull. But again, that would have put them outside the auspices of ‘mommy Starfleet’ as you say.

I don’t know if I’d have stuck with DSC in s3 even if they had upheld this ANDROMEDA-style take on things, just because TPTB didn’t have the golden-platinum crutch of Anson Mount to keep the show going in spite of the bad writing. But I’d have probably at least considered watching it, just to see how they dealt with things.

I think that is the problem with Trek now… e instant communication and thousands of starships to back you up, and the adventures of your single starship on the frontier just don’t seem to matter as much. In TOS, Kirk makes the wrong decision and it’s intergalactic war and millions of lives on the line. In TNG the best episodes is where Picard is compromised by the Borg and they get to take over or destroy the starfleet. DS9 rectifies this by letting Sisko basically command the entire fleet (though it sure looks silly when space combat is lines of thousands of ships just running into thousands of other ships). I feel someone in Discovery was trying to fix the problem of being “out there” again (probably whoever put color into the big E bridge) and then got overruled (along with boring down of the big E bridge). Calypso basically hinted they would be left out there alone in some primitive starship. The fate of the entire Federation depending on their ability to rebuild alliances, rebuild ideals. You could explain the lack of far off magical tech by the fall. Instead they chickened out, I don’t know why, but it’s condemned Discovery to rather the rather bland where they literally have to have the Federation fall apart AGAIN to fix it. Anyone play Star Control 2? They need to make that into a TV show lol

kmart — I LOVE what you wrote here regarding the events post ST3:TSFS and really everything you said here. VERY insightful!

Thanks. As you come across my postings here, you’ll see I’m very big on exploring ‘treks not taken,’ including what they could have done with an Enterprise-B limited series.

Michael Chabon was the worst choice to write any Star Trek story. “Calypso” don’t fit in any possible way to canon.

Calypso was a great episode of Trek, and fairly beloved based on reviews at the time. Sorry it wasn’t for you!

“Calypso” is one of Star Trek’s best episodes, and it was written before later seasons of Discovery made it not fit canon.

Yeah, he’s terrible lol look at Picard Season 1? Embarrassingly bad.

He wrote the two best episodes of SHORT TREKS, “Calypso” and “Q&A.” He also did a great job with PICARD season one.

The first season of Picard was fantastic up until the two-part finale when it was (somehow) simultaneously drawn out and rushed. It felt like the original plan was for Picard to fully and truly die, but then either Stewart decided he wanted to continue with playing Picard, or TPTB intervened, but that was by far the biggest misstep in season 1.

Unfortunately, while season 1 was lauded by critics, it was mostly derided by fans. As such, subsequent seasons largely ignored some of the more intriguing idea introduced in season 1 – exploring the state of the Romulans post supernova (is the empire completely gone, are they trying to rebuild, etc.); exploring a bit more of the Zhat Vash (i.e. did it survive after the events of the finale) – but not too much more; what’s the general state of the Federation as it appears to have entered a bit of an isolationist state; and what’s up with the scary AI things as seen in the premonition and briefly in the season finale.

Alas, I highly doubt any of those ideas will be explored at this point.

Why does it need to fit into canon? It’s 1,000 years in the future.

Canon is overrated. Calypso was a lovely story and exactly what Trek should be doing.

I have very little confidence they’ll resolve this storyline between short treks & season 5. They would have explicitly made it apparent they were connecting to that short trek in that episode & not be so nuanced.

I’m imagining the extra shooting they did to make it a “fitting series finale” is along the lines of Poochie from the Simpsons…I have to go now, my planet needs me. [poochie died in space during his trip home].

I hope they never clearly explain it and leave a sense of mystery. “Calypso” was so lovely, partially because it wasn’t concerned with overly pat canon connections.

To this day I always wondered how this story came around? It seems weird it would be a coincidence Chabon set this story so far in the future a season before it happened on the show itself. But then you have to wonder if he was told directly the plan then what were the parameters? How far could he go with it? Did they always know it was something they would have to deal with and had a plan or was it all after the fact?

I would love if someone just talked about the short and how it came about? Maybe we get it after the show ends.

My guess is that Chabon et al. wanted to create a wild future possible story line for Discovery that was outside any continuity restraints or existing plans they had. Maybe Calypso served as a pilot for where Discovery eventually went with its future jump, even if the details were ultimately quite different.

As you note, maybe Chabon will someday do a commentary track on the story and reveal its origin. He was quite communicative about his work on Trek while he was doing it.

There’s also still the open question, who upgraded the probe that Pike and Tyler fought with

Wasn’t it just Control in the future?

I’m squarely in the camp that I just don’t care to see it explained in any way. Whatever plan Chabon had to tie in this flash forward was dropped a long time ago, and it will be nothing more than a shoehorn explanation, at best.. with no story payoff. Just let it be, and make up your own head canon if you want to.

Yep. I still wish Enterprise hadn’t felt it necessary to explain the Klingon foreheads.

I generally find a lot of these genre “and that’s why x has y” explanations pretty thin. I don’t need to see how Indiana Jones got his scar, how Nick Fury lost an eye or how McCoy got his nickname.

There’s something to be said about leaving some things to the imagination.

Small point to respond to but just gotta say – I actually kind of like the Enterprise explanation for the ridges. I just don’t think they needed to bend over backwards to explain it away. A simple dialogue exchange in a random episode would have been enough.

I loved Calypso and I am VERY OK with it having been Zora’s dream, or in-universe really happening in that alternate future with a few inconsistencies. I have a feeling (no idea) that this is all we will get regarding Calypso and I’m OK with that — not everything needs to be explained.

Calypso was one of the most beautiful, artful pieces of Trek ever made. I almost wish it had been expanded into some kind of standalone feature-length piece.

Agreed, it was beautiful!

Based on what happened in Season 2, Calypso was seemed to be a red herring for the crew abandoning the Discovery with the Sphere data, which allowed it to gain sentience. It was a possible future that was averted when they took the Discovery into the far future.

It was a lovely episode, but it really didn’t fit into continuity, both before and now.

For me, it makes more sense that “Calypso” be in the same time-line as season 2 if the Red Angel had not changed time by jumping into the 32nd century. No jump, no refit.

I was wondering what they’d do, as two of the other three first season Short Treks did, indeed, tie in.

But I always saw the thousand year reference, together with “V’draysh” being used in Season Three, as pointing to an abandoned option for Season Three- they jump forward, the crew temporarily abandons the ship, the Federation has gone bad (or is seen as having done so), Calypso happens, the crew returns, and we pick up from there.

There is a possibility that Zora de-evolved the ship during repairs as she became more senile after 100s of years of isolation and being alone. We’ve seen the DOTS repair and repaint many times. Maybe, with Zora’s confused directions, they repaired the ship to its earlier version. You’ve gotta love Star Trek! There are always possibilities.

Yeah the DOTs and programable matter means Zora could have refit Disco back to the earlier form as she got sentimental in her old age and Isolation. I just view it as, yes, it was an extension of the “bad future” seen in this episode.

I remember enjoying this short when it came out. It would probably be cool to leave it as-is, not explain anything at all. A mystery piece.

I agree, Calypso was an intriguing and beautifully told story.

If it’s all Zora’s dream—and the writers don’t bother to clue us in to that, a la Data getting a whole episode where it is made very clear that he is experimenting with dreaming—that’s super lazy writing . I’ll come back to this.

I could be fine with ‘What if?’ Trek stories that show us events in an unexplained, divergent timeline. I will point to Marvel’s animated What If? show as proof of the viability of this storytelling approach for a modern, expansive, TV & film franchise.

I have just one, big problem: the entirety of Star Trek as a franchise, to date.

Let me explain. No, there is too much. Let me sum up.

Star Trek TV and movies haven’t historically done pure ‘What If?’ storytelling. In fact, Trek writers across the decades have worked hard to preserve the coherence of the ‘Prime’ timeline and any offshoots or variations we see.

Starting with Mirror, Mirror and all the way through Discovery’s adventures in the mirror universe, Trek TV writers have bent over backwards to help us understand what we were seeing, whenever we saw a divergent timeline.

For all the many time travel stories (and all of Janeway’s headaches caused by temporal paradoxes), the writers have always tried to connect the dots for us.

Even the Kelvin-verse movies spent precious screen time showing how that alternate timeline diverged from Trek ‘Prime.’ We got a passing-of-the-torch scene with two Spocks (Nimoy and Quinto) and so forth, to really make sure we understood.

This is important because as the audience, we want to enjoy time with these characters we love. When an incoherent storyline distracts us from going on the adventure with these beloved characters, we get frustrated. The plot can be twisty and momentarily confusing, but it ultimately exists to provide opportunities for Kirk, Sisko, Burnham, et al to face challenges, be heroic, and grow—not make us go, “well I’ve seen the whole show, and it just doesn’t make any sense.”

The so-called ‘beta canon’ of books, comics, fan-made productions, etc. is another animal, of course. There, anything goes. And it has to be this way because after so many hundreds of TV episodes and so many movies, it gets really hard for writers to keep it all connected. I think a fair argument could be made that there is now way too much canon to keep tying everything together perfectly and tell exciting, new stories with familiar characters. That’s fine for books and comics and whatnot. There you have the freedom to take our familiar characters and play with them in a new sandbox if you want to.

But the TV and movie writers have always given us exposition—and a fair amount of technobabble—at least attempting to preserve a unified chronology of the Star Trek universe. They didn’t alway succeed 100%, but we’ve never seen them just throw in the towel on trying to make it all make sense.

If Calypso ends up being an unexplained ‘What if?’ it would be a first for ‘alpha canon’ Trek, I think.

I don’t hate the idea of Star Trek doing this, but could the writers / producers maybe give us a heads-up that they’re going this way? Or do it with some consistency instead of a one-off Short Trek that leaves fans wondering and theorizing?

Back to Marvel’s What If? series—there at least you have The Watcher giving you some intro voiceover explaining what’s going on. You see Timmy, audiences like mystery and surprise, but also really appreciate it when you make things understandable .

My conclusion: in the context of Star Trek, this is just lazy writing and/or a willful disregard for the unwritten rules of logical storytelling that Trek has established with its fan base for decades. It seems especially lazy or careless since Face The Strange bothers to hint at some answers, but doesn’t actually give us any that make sense.

Granted, we still have a few Disco episodes to go. They might surprise us by revisiting this whole debacle and clearing things up, Trek-style. They’d have to jump through some hoops to reconcile the discrepancies, but we’ve seen plenty of crazy stories. It’s sci-fi, anything can happen. It was a chroniton explosion. Q’s son did it. Whatever.

Somehow, I doubt these writers care . Discovery has always been a show that prioritized ham-fisted emotionalism over logical storytelling. I think that will be its legacy. Prove me wrong, Discovery writers! Time is running out, and as far as I know there’s no alternative timeline in which you will get a season six to be entertaining and coherent.

An alien man shows Kirk and crew to a giant stone figure on a lush hillside, shaped like the open maw of a monster with smoke curling from it’s fangs in Star Trek: The Original Series.

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Star Trek: Discovery boldly goes where no Trek has gone before by saying religion is... OK, actually

‘Whistlespeak’ breaks from Trek tradition to be pretty chill about believing in a higher power

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Star Trek’s future is a secular one. Franchise creator Gene Roddenberry was an avowed atheist , and the series and its spin-offs have routinely criticized organized religion as manipulative, illogical, and detrimental to the evolution of a society. Individual members of the human race may have an undefined spirituality, a curiosity about the afterlife, or a sense of wonder at the unknown or unknowable, but specific religious beliefs are typically reserved for alien cultures.

But, if Trek’s fervently pro-science and anti-superstition has remained constant, so have the attempts by different storytellers within the franchise to approach religion from other, more tolerant angles. And the latest episode of Star Trek: Discovery , “Whistlespeak,” may present Trek ’s most even-handed take on faith to date.

Religion as childhood fantasy

Somewhat restrained by the standards and practices of 1960s television, Star Trek: The Original Series used sci-fi allegories to criticize religion as an institution that stifled advancement and expression. In two episodes (“The Return of the Archons” and “The Apple”), Captain James T. Kirk and his Enterprise crew encountered a planet where a population was cowed into willful ignorance or repression by a deity that turned out to be a computer, which Kirk summarily destroyed.

In the 1980s, however, Star Trek’s writers were free to take the gloves off and criticize religion directly. In the 1989 Next Generation episode “Who Watches the Watchers,” Captain Jean-Luc Picard is mistaken for a god by a Bronze Age civilization for whom religion is already a thing of the past. Picard is mortified to be the catalyst for what he, in no uncertain terms, views as a societal regression, and steps in to reveal the truth to his new worshippers, even at the risk of his own life.

The position of “Who Watches the Watchers,” and of Star Trek at large, is that people turn to the supernatural when there are questions they can’t answer, but that the answers will always come, eventually. The willingness to pursue those answers and the patience to avoid drawing rash conclusions is a sign of maturity. By contrast, inventing digestible but unsupportable explanations for life’s mysteries is a sign of immaturity , a phase to be grown out of.

Other people’s gods

After Gene Roddenberry’s death in 1991, there was a gradual shift in the way Star Trek stories approached religion. The human species had still exited the evolutionary stage at which religion was practiced, but many of their peers in the galactic community — such as the Klingons and the Bajorans — held strong religious beliefs. And these beliefs began to be explored in much greater detail.

In Star Trek: Deep Space Nine , the human members of the command crew go to great lengths to not only respect but participate in the Klingon rituals of their comrade, Lt. Commander Worf. Ahead of Worf’s marriage to Jadzia Dax, his colleagues Captain Sisko, Chief O’Brien, and Dr. Bashir join him for four days of fasting and physical exhaustion (though not without complaint). When Jadzia is murdered and Worf fears her death has not earned her a place in the Klingon Valhalla of Sto-Vo-Kor, Bashir and O’Brien follow Worf on a potential suicide mission to win glory in her honor. Worf’s friends are content to take Klingon religion at face value, and the existence of Sto-Vo-Kor is never questioned.

Worf and two other Klingons scream at the sky, while one of them closes the eyes of a fourth, fallen Klingon in Star Trek: The Next Generation

During this era of Star Trek, alien religious beliefs were not merely tolerated, but validated. This is an important wrinkle in the case of the Bajoran religion on Deep Space Nine , whose worshiped Prophets are undeniably real: a species of non-corporeal beings who live outside of time and periodically intervene in the development of the nearby planet Bajor. Whether or not the Prophets have done the things the Bajorans worship them for is not up for debate, only whether or not they should be treated with religious reverence. Through DS9 ’s exploration of Bajoran politics, religious power is as dangerous as the person wielding desires it to be — not inherently malevolent or infantilizing towards its people. But, of course, since the existence of the Bajoran gods can be scientifically proven, their value as an analog to real-life religion is limited.

Discovery’s middle way

The streaming era of Star Trek under executive producer Alex Kurtzman, which began in 2017, has seen some new, minor references to religious practices in human society. For example, an unnamed background character serving aboard the USS Cerritos on Star Trek: Lower Decks can be seen wearing a hijab, indicating that some semblance of Islamic tradition is still observed in the 24th century. Not long after we meet Captain Christopher Pike during the second season of Star Trek: Discovery , we learn that his father taught both science and comparative religion.

But “Whistlespeak,” which comes midway through Discovery ’s fifth and final season, returns fully to the Original Series’ territory of a classic “weird alien religion” episode, and with a much more multi-faceted approach. Captain Burnham and her crew visit the planet Halem’no. which is nigh-uninhabitable except within the radius of a tower-like device that was secretly installed by a Federation scientist centuries earlier. The planet’s surviving inhabitants are a peaceful and friendly pre-warp civilization who believe that the towers are temples built by their gods.

Disguised as locals, Burnham and her friend and shipmate Lt. Sylvia Tilly join the faithful Halem’nites for a ceremonial marathon up to the towers as tribute to their divine saviors. It’s a joyful ritual that brings the entire community together, but there’s a shocking twist the Starfleet visitors only learn after the race is finished. Tilly and the marathon’s other winner, a Halem’nite named Ravah, are locked inside the tower, where they will eventually asphyxiate; a sacred sacrifice to keep the planet’s terrible storms at bay.

Though Starfleet officers are forbidden to interfere in the development of pre-warp civilizations, Burnham isn’t about to let Tilly (or Ravah) die to satisfy some arcane ritual. However, rather than tearing the whole society down like Kirk might have done, Burnham appeals directly to the community’s leader — Ravah’s father, Ohvahz — and implores him to stop the sacrifices, explaining the tower will do its work whether or not his child gives their life. Ohvahz is, naturally, open to the idea of not killing his child, but fears that revealing that their temple is actually an alien artifact will shatter his community and lead to violent conflict. What is their civilization without their faith and traditions?

“Better off,” is how Picard would probably answer. But Burnham’s response is more measured.

L-R Alfredo Narciso as Ohvahz and Sonequa Martin-Green as Michael Burnham in Star Trek: Discovery. They are wearing hand-made alien garments, and conversing calmly while sitting on the floor in a stone room.

“There is still what you believe. Nothing we’ve shown you means gods don’t exist… it’s just that you know that there’s also us… Beliefs can evolve. Denying that can cause almost as much chaos as the worst storm.”

It’s probably no accident that Ravah, the teenager who’s supposed to be sacrificed in this episode, is gender non-binary, a trait which is not controversial for the Halem’nites but is condemned by many conservative religious groups here on present-day Earth. There’s also a parallel to the climate crisis, as the Halem’nites will need to learn to maintain the alien weather tower in order to keep their world safe. Would Christianity collapse if their leaders recognized that some of their flock don’t fit into the gender identities described in their holy texts, or that human intervention is required to undo human-made damage to the Earth? Probably not, and their inflexibility is only doing harm to their community. It’s not necessary to hold onto harmful policies or practices, nor is it necessary to throw out an entire system of beliefs because of new, contradictory, or unanticipated information.

Meanwhile, aboard Discovery, Dr. Hugh Culber has been trying to make sense of his own spiritual awakening, a feeling of connection to a higher power that has lingered with him since an out-of-body experience on a recent away mission. As a scientist, Culber’s first instinct is to investigate, understand, and catalog this sensation, but the explanation eludes him. He seeks the advice of his friend Cleveland Booker, a non-human with his own spiritual life, who essentially asks him, “Why do you need to understand it?” With this guidance, Culber decides that the value of his new spirituality is in how it feels, not where it comes from.

The approach to religion in “Whistlespeak” does not broadly condemn religion like The Original Series or The Next Generation , or rationalize and tolerate faith as a quirk of the other, like Deep Space Nine . Instead, “Whistlespeak” questions why a philosophy that is rooted in the unknowable should be attached to absolutes. Spirituality is what you make of it, whether that’s on an individual or community level. Religion can do harm, but it doesn’t have to, so long as its leaders and its believers are willing to embrace uncertainty. In this way, at least, science and religion can find some common ground.

Star Trek: Discovery is cracking open a box Next Gen closed on purpose

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Star Trek Fleet Command Codes (May 2024)

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Last checked for new codes on 09 May 2024.

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  • Click on the “ Claim ” button that is located towards the top right corner of the screen.
  • Out of the list of options that appear on the screen, click on the “ Redeem ” option.
  • Once you click on this, the game’s website will open up and you will have to enter your Scopely account details.
  • After you are logged in, you will be redirected to the code redemption page .
  • Copy any of the code mentioned above and paste it into the empty text box.
  • Now, click on the yellow “ Redeem ” button. If you have entered the code correctly, a notification will pop up on the screen about the freebies you have claimed.
  • Once you have completed this process, launch the game and you will see the free rewards you received on the screen.

How to Get More Codes?

To receive codes, all game-related news, recent announcements, updates, and much more, you can join the game’s Discord server , X (Twitter) page , Facebook page , YouTube channel , and official Subreddit . You could also bookmark this page , as we regularly update it with all the new codes we receive.

That’s all you need to know about the Star Trek Fleet Command Codes and the code redemption process you need to follow. By using codes, you can collect a plethora of unique rewards for free, check out our Codes section and use them in your favorite games.

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Dayne is a music enthusiast and is passionate about writing. She likes decorating her campsite in Animal Crossing and also slaughtering people in Texas Chainsaw Massacre.

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New Commander Academy

By rebekah 2 May 2024

star trek 2nd in command

Commander, 

Attention! Welcome to New Commander Academy. You are responsible for commanding a Starbase in the Alpha Quadrant. This academy will equip you with the knowledge to stand out and move further beyond. It consists of three parts , each offering unique and rewarding experiences for all.

1. Entrance Challenge (Operations 3-6):

star trek 2nd in command

Embark on your journey with the Entrance Challenge , where you will learn the basics of operations and exploration.

  • First Contact: Establish relations with new civilizations.
  • Three Factions: Navigate the complexities of the Federation, Klingons, and Romulans.
  • Find Your Ally: Forge alliances with other commanders.
  • Race to Level 6: Achieve mastery in your operations.

2. Second Challenge (Level 7-10):

star trek 2nd in command

Advance to the Second Challenge , where you will face more complex challenges that will test your tactical skills.

  • Landing Parties: Lead landing parties to explore new planets.
  • Uncover New Civilizations: Discover and interact with new civilizations.
  • Fill up your cargo bay: Secure high-value supplies.
  • Race to Level 10: Progress further in your command.

3. Final Challenge (Level 11-15):

star trek 2nd in command

Reach the pinnacle of the academy with the Final Challenge , where you will take on missions of great importance.

  • Boldly Go: Embark on bold missions into uncharted territories to safeguard the universe.
  • Ensign Missions: Lead your crew on missions of diplomacy and exploration.
  • Crystal, Ore, and Gas: Acquire vital resources.

Race to Level 15: Achieve a high level of command.

star trek 2nd in command

Earn valuable resources and unlock multiple beloved officers for free as you progress through the challenges. Upon completion, you will earn the legendary Epic Klingon Captain Gorkon !

“Ex astris, scientia” – “From the stars, knowledge.” Enlist in the New Commander Academy now and boldly go where no commander has gone before!

-The Star Trek Team

DON’t miss THESE from AROUND THE GALAXY

star trek 2nd in command

Update 66 Patch Notes

New ship: the gorn eviscerator, update 65.2 patch notes, update 65 mid-month news, take the conn, download star trek fleet command today.

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Star Trek Fleet Command Subscription

STAY INFORMED AND DON’T LOSE YOUR PROGRESS!

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IMAGES

  1. Star Trek

    star trek 2nd in command

  2. Zach Trek: 1997 Star Trek Plate: "Second In Command" by The Hamilton

    star trek 2nd in command

  3. Picard and Riker Reunite! Jonathan Frakes Will Direct New Trek Episodes

    star trek 2nd in command

  4. Star Trek Trek Character You'd Most Want To Be Your Second In Command

    star trek 2nd in command

  5. Data Explains How To Be Second In Command

    star trek 2nd in command

  6. Data Explains how to be second in command

    star trek 2nd in command

VIDEO

  1. Star trek online Duties of Command

  2. Update 58: Lower Decks II Part 1 Patch Notes

  3. First Sponsored Stream VOD

  4. Data Explains How To Be Second In Command

  5. 👀 Where?

  6. User Interface Overview and some Basic Hot Key Commands

COMMENTS

  1. Star Trek: The Best Second-In-Command Officers, Ranked

    The Star Trek franchise is famous for its captains, but now it's time to shine some light on the second-in-command, a role that appears in almost every Star Trek series. Also known as Number One ...

  2. star trek

    If we were to use this image below as a reference for the Original Series Star Trek Crew, the command structure would be: Bridge Officers. Captain - James T. Kirk, Ship's Captain; Lt. Commander - Spock, First Officer, Science Officer; Lieutenant - Hikaru Sulu, Helmsman, Navigation Officer; Lieutenant - Nyota Uhura, Communications Officer

  3. Who is Star Trek's best second-in-command: Spock or Riker?

    Post-first officer careers. Riker in Star Trek: Picard season 1; Spock in Star Trek (2009) Image: Paramount Pictures. After serving aboard the Enterprise, Will Riker eventually did take command of ...

  4. Why Being Second-in-Command Rules

    I have to be everything to everybody, and I have to hide my vulnerabilities. As second-in-command, my opinions are taken seriously, more so than others because of my high position on the team. I have the freedom to suggest my weirder ideas. I'm not in the budget meetings; and let me tell you, those are not very exciting.

  5. Number One (Star Trek)

    Una Chin-Riley, commonly and originally only known as Number One, is a fictional character in the science-fiction franchise Star Trek. She is Christopher Pike 's second-in-command during his captaincy of the starship Enterprise . She first appeared, portrayed by Majel Barrett in "The Cage", the initial 1965 pilot episode of the original series.

  6. First officer

    Aboard a starship the first officer or executive officer (or XO) was the second-in-command, just below the captain. Contents. 1 Duties; 2 Noted first officers. 2.1 22nd century first officers; ... (Star Trek Into Darkness) Take command of the vessel in the event of the captain's absence, incapacitation or death.

  7. Chain of command

    The chain of command or command structure was a ranking system used by militaries and other organized groups. It represented the line of authority down which orders are passed from one officer to another, and also the line down which passed command of a particular vessel or installation. The chain of command could refer to Starfleet, in general, with the chain beginning with the admiral. The ...

  8. Data Explains the Role of the Second-In-Command

    Star Trek The Next Generation Season 7 Episode 5 Gambit, Part II

  9. Trek Character You'd Most Want To Be Your Second In Command ...

    We asked readers to answer the following question: Which Star Trek character would you want to be your second in command? And the options were Spock, William Riker, Kira Nerys, Chakotay and T'Pol. More than 25,000 fans participated in the poll and the winner, by a landslide, was Spock. Here's how it broke down:

  10. Officers 2

    b. Second Challenge (Level 7-10) c. Final Challenge (Level 11-15) 3. This event includes a mix of exploration, combat, and strategic resource management challenges. 4. Completing the New Commander Academy event will assure your Chancellor Gorkon full unlock and a couple of other beloved officers, including Instructor Spock!

  11. Second officer

    The second officer was an officer who was third in command of a starship and who assumed command of the ship when both the captain and first officer were unavailable. It was standard procedure for a Starfleet second officer to accompany the away team. (TNG: "Time's Arrow") Ferengi code was to offer the life of their second officers when surrendering. When Lieutenant Commander Data, second ...

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    The Crossword Solver found 30 answers to "second in command star trek", 7 letters crossword clue. The Crossword Solver finds answers to classic crosswords and cryptic crossword puzzles. Enter the length or pattern for better results. Click the answer to find similar crossword clues . Enter a Crossword Clue. A clue is required.

  13. how can I get a second Stella if I bought the first one? : r ...

    If you are far more active doing armadas with Stella you can probably recycle them faster than I was able. You have to get the second through the arc event store that usually appears every 3-5 months after the end of an series event. I have not seen a second Stella in the store for months. I bought my only Stella.

  14. Chain of Command (Star Trek: The Next Generation)

    "Chain of Command" is a two-part episode of the American science fiction television series Star Trek: The Next Generation. It aired as the 10th and 11th episodes of the sixth season, the 136th and 137th episodes of the series.. Set in the 24th century, the series follows the adventures of the Starfleet crew of the Federation starship Enterprise-D.In this episode, Jean-Luc Picard is relieved of ...

  15. star trek the next generation second in command Crossword Clue

    The Crossword Solver found 30 answers to "star trek the next generation second in command", 5 letters crossword clue. The Crossword Solver finds answers to classic crosswords and cryptic crossword puzzles. Enter the length or pattern for better results. Click the answer to find similar crossword clues . Enter a Crossword Clue. A clue is required.

  16. "Star Trek: The Next Generation" Chain of Command, Part II (TV ...

    Chain of Command, Part II: Directed by Les Landau. With Patrick Stewart, Jonathan Frakes, LeVar Burton, Michael Dorn. While the humorless Captain Jellico leads the effort to prevent a Cardassian invasion, Picard is captured and tortured by a ruthless interrogator in an attempt to break him.

  17. Star Trek: Enterprise

    Archer's second year in command ended with disaster, but a renewed direction, as Earth suffered a devastating attack from an alien probe. A season-long arc through the show's third year saw ...

  18. "Star Trek: The Next Generation" Chain of Command, Part I (TV ...

    Chain of Command, Part I: Directed by Robert Scheerer. With Patrick Stewart, Jonathan Frakes, LeVar Burton, Michael Dorn. Picard is replaced as captain of the Enterprise so he, Lt. Worf and Dr. Crusher go on a top-secret mission into Cardassian space. Meanwhile, his replacement, Captain Jellico, meets his new command with some resistance from the crew.

  19. I now have a second D'Vor Freesha and need the warp interlock ...

    To MAX your Franklin-A, you will need to get to OPS 50. At the higher ops, the warp is unlocked. To get additional Warp Regulators and interlocks for a Feesha, requires buying them at certain events either by $$ or sometimes event rewards. Scopely does not make any of it easy or cheap. :- ( (Especially if you want more than one of these ships.

  20. Is the 2nd builder really worth it? : r/startrekfleetcommand

    Unless you have tons of resources the second builder or second research slot aren't worth that price. The original price when announced was $5 and if you feel you have to have it just wait I think I saw it at a later time for around $20. 1. Reply. 12 votes, 33 comments. true.

  21. Update 66 Patch Notes

    Two new officers will be joining our SNW crews in Star Trek Fleet Command. Epic SNW James Kirk. In "Star Trek: Strange New Worlds," James Kirk is portrayed as a charismatic and capable young officer, exhibiting many of the traits that define his iconic character in later years. Kirk is shown as courageous and often willing to put himself in ...

  22. Star Trek Fleet Command Codes (May 2024)

    In Star Trek Fleet Command, codes are one way to give players a little extra something to make the game easier. Playable on multiple platforms, players will want to recruit various crew members and build a fleet of ships to send out from their growing bases. Codes are one way to make this process easier and build up your resources faster than ...

  23. New Ship: The Gorn Eviscerator

    Overview As the Gorn Invasion arc continues, the time for the counterattack has come! These crafty and dangerous adversaries are about to have their own weaponry turned on them. To fight back against the Gorn, Commanders can now construct the Gorn Eviscerator, a powerful anti-Gorn warship that also functions as an alliance support ship. The […]

  24. How to Get a Second Ship Fast in Star Trek Fleet Command

    This guide will tell you how to get a second ship fast in Star Trek: Fleet Command. Alina Novichenko. |. Published: Aug 5, 2022 11:46 AM PDT. 0. Recommended Videos. All comments must be on topic and add something of substance to the post. No swearing or inappropriate words. No asking or begging for anything free.

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    Answers for picard's second in command, on %22star trek the next generation crossword clue, 5 letters. Search for crossword clues found in the Daily Celebrity, NY Times, Daily Mirror, Telegraph and major publications. Find clues for picard's second in command, on %22star trek the next generation or most any crossword answer or clues for crossword answers.

  26. Star Trek Fleet Command Codes (May 2024)

    Active Star Trek Fleet Command Codes. EVISCERATOR: Use for x24k Event Store Currency (Must be OPs level 10) (New) KIRK: Use for x4k Ultra Recruit Tokens and x100 James T. Kirk shards;

  27. THEORY: Did 'Star Trek: Discovery' Finally Resolve The "Calypso

    In "Calypso," the second episode of Star Trek: Short Treks, we were presented with a vision of a future USS Discovery where the ship had been abandoned for almost 1,000 years. The ship's ...

  28. Star Trek Discovery discovers a new take on religion for the franchise

    In Star Trek: Deep Space Nine, the human members of the command crew go to great lengths to not only respect but participate in the Klingon rituals of their comrade, Lt. Commander Worf. Ahead of ...

  29. All Star Trek Fleet Command Codes (May 2024)

    The process of redeeming codes in Star Trek Fleet Command can be a little complicated. Here's the complete step-by-step process you can follow to claim them: Launch Star Trek Fleet Command on your device. Click on the "Claim" button that is located towards the top right corner of the screen.

  30. New Commander Academy

    Commander, Attention! Welcome to New Commander Academy. You are responsible for commanding a Starbase in the Alpha Quadrant. This academy will equip you with the knowledge to stand out and move further beyond. It consists of three parts, each offering unique and rewarding experiences for all. 1. Entrance Challenge (Operations 3-6): Embark on ...