Mario Golf: Toadstool Tour Review

  • First Released Jul 28, 2003 released

The game is rich with Nintendo personality and delivers a solid game of golf.

By Ryan Davis on July 30, 2003 at 4:47PM PDT

As a mascot, Mario's been a pretty versatile guy. Aside from his standard platforming duties, he's been a doctor, the star of an RPG, a go-kart driver, and a multitalented sports star. Now, he reprises the role of golf pro in Mario Golf: Toadstool Tour. The game is rich with Nintendo personality and delivers a solid game of golf, though players who have spent serious time with Mario Golf for the N64 may find it a bit too similar to that game.

The game is rich with Nintendo personality and provides a solid golf experience.

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At its core, Toadstool Tour is fundamentally no different from most other golf games out there. There are plenty of modes of play to keep just about any golf fan happy. The standard tournament, match play, and skins play modes are all present, and there are several modes that are a bit more unique. There's a doubles mode, where two players play as a team, alternating turns at taking swings at the ball. The character match mode puts you in a match game against a computer-controlled character, and winning a game in this mode will reward you with a "star character" for the character you beat, which gives a little extra kick to the character's swing.

Ring shot places large floating rings around the course, and you'll have to put your ball through them in order to win. Club slots is much like a regular point tournament, where the number of swings you take over the course of several different holes determines your standing, except that you'll use a slot machine to determine which clubs you'll have at your disposal--this mode is an excellent challenge for well-seasoned players, as it forces you to improvise under unusual conditions. Coin shoot scatters coins across the turf, and you have to hit your ball at them in order to collect them, with the ultimate goal being to collect more coins than your opponent. In speed golf, the amount of time it takes you to complete the course is as important as the number of swings, creating a much more manic pace than you'd usually find in a golf game. Finally, there's a small collection of side games, including one that challenges you to get as many birdie shots in a row as you can and another that requires you to get your ball as close to the pin as possible. The variety of gameplay modes in Toadstool Tour, as well as the number of unlockable goodies you'll earn along the way, is amazing, and it guarantees you'll get plenty of good play time out of the game, whether it's against some friends or by yourself.

The presentation of Mario Golf: Toadstool Tour is just about what you'd expect from a top-tier Nintendo title.

The play mechanics in Mario Golf: Toadstool Tour are fairly simple to get a hang of, though they're deep enough to provide a satisfying experience for expert players. Before you tee off, you can adjust where your club will make contact with the ball, which influences the arc of the ball and whether it slices or hooks. While in recent years some golf franchises have decided to do away with the classic three-click swing mechanic in favor of an analog swing mechanic, Mario Golf keeps it digital, though you can choose to use an automatic or manual accuracy mechanic on the fly. When preparing to swing, an initial press of the A button will start your power meter, and a second press of the A button will stop the meter, then put the ball in motion. However, if you instead press the B button to stop the power meter, you'll have to press a button a third time to determine the accuracy of your shot. You can further influence the ball on the third click by double-tapping the A or B button, which will add extra topspin or backspin, respectively. Once you've made it to the putting green, the interface changes slightly, and you'll only be pressing the button once to put the ball in motion. And though they are present throughout the game, the grid lines that help amplify the contour of the turf become much more important when putting, since precision is key to sinking birdie and eagle shots.

The screen is always jam-packed with information, such as the lie of your ball, wind conditions, and the altitude where your ball will land relative to where you're swinging from. The better your understanding of this information and how it affects the ball, the better your game will be. The manual gives a surprisingly well-detailed explanation of the nuts-and-bolts mechanics of how golf works, and there's a pretty helpful in-game tutorial as well.

Aside from letting you choose between an automatic or a manual swing on the fly, the gameplay mechanics in Toadstool Tour are very much standard for the genre and should be almost instantly familiar to players who have spent much time with just about any modern golf game. There are a few things you'll encounter on the course that help set the gameplay in Toadstool Tour apart from other golf games and that give the game a little extra Mario flair. You'll regularly encounter patches of "fast fairway," which make your ball roll faster and further than it would on regular fairway turf. Certain courses are peppered with Super Mario Bros.-style warp pipes, and landing your ball in one of these will cause it to pop out of another warp pipe further down the course. There are also some aggressive obstacles you have to watch out for, including chain chomps and thwomps, both of which will do bad, bad things to your ball if they get hold of it. Though it would have been nice if an analog swing option had been included, the system that's in place works, and it works well.

What it lacks in cutting-edge technology, it makes up for with a lot of heart.

The presentation of Mario Golf: Toadstool Tour is just about what you'd expect from a top-tier Nintendo title. Though the first few courses you'll play have the look and feel of regular real-world golf courses, they quickly diverge into wildly themed courses. The first real taste of this you'll get is on the Peach's Invitational course, which is modeled after the first few levels in Super Mario 64, and it captures the feel of that game flawlessly. And though the game gets deep into the fantasy settings, the realism of the turfs you'll play on keeps the game anchored in some semblance of reality. The characters you'll play as, which include a good dozen or so recognizable Mario-related characters, including Wario, Donkey Kong, Princess Peach, and Luigi, look great--in fact, they've arguably never looked better. The overall level of detail is great, from the grass that will cling to your club after you swing a shot out of the deep rough, to the impatient boos that will float across the screen, urging you to hurry up if you take too long to play a shot. Though it doesn't throw around jazzy lighting effects with reckless abandon, their limited use is effective. Whenever you execute a swing at maximum power, your ball will explode off the tee, and, depending on your character, a different crazy effect will trail after your ball while it's in the air. Mario's shots get a fireball effect, Wario gets a blue-tinged electrical effect, Birdo gets a rainbow effect, and so on. What it lacks in cutting-edge technology, it makes up for with a lot of heart, and ultimately, it just feels like a Mario game.

There's only one significant problem with the graphics in Toadstool Tour, and it's the camera. When you're setting up a shot, you're only allowed to move the camera along the path that the ball will travel, which simply does not give you an adequate perspective on the lay of the land. The camera issues are even more taxing when you're putting, since your character is always visible, forcing you to move around to the side, or switch to an oncoming camera angle. And, from an aesthetic standpoint, the game just does a poor job of framing the shots while the ball is in motion, giving the game a disconnected feel. These aren't game-breaking issues, since you can work your way around them, but that fact doesn't make the inflexible camera less disappointing, and players who have experienced the slick production of Tiger Woods PGA Tour 2003 will likely find these camera quirks especially irritating.

The game sounds about as good as it looks.

The game sounds about as good as it looks, dusting off just about every Mario theme, from the original Super Mario Bros. to Super Mario 64, and interpolating them into an easygoing, golf-friendly instrumentation. There are a few original tunes thrown in there as well, and the blend of old and new works seamlessly. Each character is equipped with a small library of shouts and yelps, which are used liberally throughout the game. The sound is fundamental to selling Toadstool Tour as a Mario game, and in this regard, it succeeds.

When you stand back and look at Mario Golf: Toadstool Tour on its own terms, you'll find an excellent game of golf that provides a different experience from that in other golf games currently on the market. But, as a sequel to Mario Golf for the N64, which was originally released four years ago, the game doesn't make too many enhancements to the basic formula established back in 1999. If you haven't played the N64 game, you need not concern yourself with this. But, if you have, you may want to give Mario Golf a rental before you take the plunge. Unless, of course, you're eager for more of what made that game as great as this one.

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toadstool tour best character

Mario Golf: Toadstool Tour

While it has been traditional to handle Ring Attack with the well-rounded Mario, it occurred to me that the increased power and differing trajectories of Daisy, DK, and Bowser give them niches that may justify their use over Mario for a full run. Keep in mind that I would not be switching between characters in one run. It takes far too long to return to the Main Menu and Character Select screens just to use another character. Plus, each course is only unlocked after completing all six holes of the previous, unlike Mario Golf (64). Therefore, I made a rigorous 4-way comparative analysis that takes a look at how well they truly handle the wide variety of challenges in Ring Attack and see if theorycraft translates to practice.

I have also created a video in which I have taken some of my best IL Ring-Attack attempts and compared them side-by-side course-by-course for Mario and Star Boo. Mario is the typical choice for New-Game Ring Attack; however, if Ring Attack is part of a larger run such as Unlock Characters or 100%, it might be worth considering a stronger character for potential time-saving strategies. Other good candidates for Star Characters for Ring Attack would be Star Wario and Star Daisy, but they have to be unlocked via Character Matches, so a run with them would be relegated to either 100% or NG+ Ring-Attack if that should be added as a new category.

Endnotes: At the time of creating this video: I have been experimenting with other strats. An alternate Mushroom Doom strat with a shorter drive but a full 4w getting the Rings from above might be safer (not sure about faster, but I hate that hole to death). A faster strat for Sorry Bob-Omb involves going for the Heath shrub out and right, then aiming for the left side of the Bob-Omb and continuing as normal, which saves an average of 2 seconds over the bridge strat. Donuts, No Ponds! might be improved by going directly for the tree on the 2nd shot, but this is very risky. Star Boo could get the Ring, bounce off the rock, and land on the island by the tree on his 2nd shot, possibly saving time.

Star Bowser Jr. has no appreciable niche over Star Boo other than having an easier time with Floating Huts and Hoops. Star Petey Piranha is a nightmare to use, so it isn't worth his extra power to save shots on big holes such as Donuts No Ponds! (requires pixel-perfect 1st drive and low 2nd shot to threaten Eagle); Phunky Pharaoh (can easily reach Green in two after a low drive against the cheek); Pyramid Pinnacle (tailwind required to reach the Ring in one shot); Snarky Sharky (a low 1w can reach the Ring; Star Wario & Daisy are better choices); Big Bob-Omb (requires a perfect drive as far left as possible, then a high draw through the Ring to the Green to save time); and That's a Volcano! (a 3w Power can get to the top of the volcano in one shot). Still not worth using him, because Petey's shots go so high and far that most other holes, especially Par 3s, are terribly inefficient.

(Edited from the forum post here for the news tab):

This bounty is for the first person to take the Any% WR (NTSC) at any given point, meaning it extends indefinitely from this date onward. I (Bluekandy) may continue to run the category and update my own WR, but I am exempt from the bounty—and

toadstool tour best character

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Mario Golf: Toadstool Tour

  • View history
  • 3 Playable Characters
  • 4 Unlockable Characters
  • 5 In-game cameos
  • 6 Ring Attack Missions
  • 7 "Target Bullseye Tour" Version
  • 9 References
  • 10 External links

Opening [ ]

The game's opening starts with Mario and Luigi looking at a shiny trophy and commenting on how nice it looks. Peach and Daisy call on them saying it's tee time on the planned golf course. As the four friends are shown making excellent tee shots, Wario and Waluigi are shown from behind, extremely jealous of how well Mario, Luigi, Peach, and Daisy do. The two hear a noise and turn around to see Yoshi and Koopa Troopa together to start their round of golf. Wario and Waluigi clench their golf clubs while laughing, and prepare to join them. They all take turns hitting their golf balls, and Yoshi hits near a Chain Chomp . When he tries to get it back, the Chain Chomp wakes up and barks at Yoshi, scaring him and making him fall over. Wario attempts to hit the ball out of the bunker, but just manages to fling sand into Waluigi's face. Minutes later, Waluigi attempts to putt the ball into the hole, but fails miserably after a few tries - resulting in Yoshi and Koopa Troopa falling asleep.

Meanwhile, Donkey Kong and Diddy Kong walk past the sleeping Yoshi and Koopa Troopa; Wario and Waluigi attempt to challenge them next. After Donkey Kong shows his golf prowess to Diddy, Wario and Waluigi, Wario, despite his terrible swing, attempts to hit the ball a long way, until it goes out of sight into the forest. Wario and Waluigi start celebrating until they hear a loud roar. The ball suddenly flies back and lands in front of Wario. The two look up and see Bowser coming out of the forest completely enraged because he has a black eye from the golf ball. Bowser gives chase after Wario and Waluigi in his Koopa Clown Car and starts firing Bob-ombs at the two as they run around Lakitu Valley past Birdo and Boo , who were playing a game of golf on their own. Fortunately for Wario and Waluigi, they find a yellow Warp Pipe that is too small for Bowser and his Koopa Clown Car to fit through. Wario and Waluigi come out the other side of the pipe and stop to catch their breath; however, Bowser and the Koopa Clown Car appear right above them seconds later. Bowser takes out another Bob-omb threatening to drop it, resulting in Wario and Waluigi screaming in fear for their lives.

Meanwhile, Mario is preparing to take a shot on that same course with Luigi, Peach, and Daisy observing from behind. As Wario and Waluigi still try frantically to escape from Bowser's looming threat by going through an enormous metal door, Mario hits his ball with his golf club. Wario and Waluigi manage to open the door and continue their escape attempt. But as they did so, Mario's ball hits Wario and Waluigi, giving them black eyes as well, and knocks the Bob-omb off Bowser's hand. This ultimately results in an explosion claiming Wario, Waluigi, and Bowser as the victims. Mario, Luigi, Peach, and Daisy witnessed it from afar, completely baffled as to what caused the blast that came out of nowhere.

Gameplay [ ]

The game differs greatly from that of the previous game in both controls and visuals. The game uses 3D renders for the designs of characters and courses, changing the camera view to be able to view much more of each hole in detail. Pressing X or Y allows the player to view an overview of the hole and allows them to study the topography of the whole of it or just the green, in order to adjust their shot, and can look around using C. The green also now displays moving topographic lines that follow down its path, increasing in speed the more the green slopes. A new control system has also been added, with a manual and automatic swing. The automatic swing is used by pressing A to set the power for the shot and then letting the game decide where the sweet spot marker ends up. A manual swing involves pressing B when choosing power, then pressing either A or B to set the sweet spot impact marker. This allows the use of a new feature, spin, to be used on shots. Backspin, topspin, super backspin or super topspin can be used, affecting the ball's line of movement on the ground. Topspin sends the ball rolling forward while backspin causes the ball to roll back; these spins make the ball roll a shorter distance than their super versions. Different characters' spin will be more powerful with higher spin levels. The ability to change where the ball is hit is also present from the two previous games, allowing different types of shots to be taken. Approach shots, used when players approach the pin, appear, as well as the limited number of power shots. Power shots have longer drives than normal shots, and only six can be used at a time. If a player does a perfect power shot (meaning they have aligned the first bar at the far left and perfectly aligned the second bar), it is not used up.

Playable Characters [ ]

  • Princess Peach
  • Princess Daisy
  • Koopa Troopa
  • Donkey Kong

Unlockable Characters [ ]

  • Petey Piranha
  • Shadow Mario

In-game cameos [ ]

  • Pikmin flower patch - Once you spot a flower patch, try to shoot your ball into it. Once you do, you'll see multiple different Pikmin flying in the air after the impact of the golf ball.

Ring Attack Missions [ ]

"target bullseye tour" version [ ].

On July 28, 2003, Nintendo of America released Mario Golf: Toadstool Tour (Target Bullseye Tour Included -- Exclusive Version) through Target stores. This version allowed players to play the Bullseye Tour in the Special Tournament mode. Codes issued from this version of the game could be submitted through the official website. Nintendo prizes were mailed out to the winners. The promotion ended on August 31, 2003. [2]

  • This game's scoreboard features many characters from other Mario games, including Goombario and Hammer Bro . Possibly coincidentally, one of the referenced characters has actually never been seen since the Super Mario Adventures comic, where he was a minor hero.
  • Professional golfer Gary McCord recommended the game in his book Golf for Dummies , notably referring to Mario as "the mustachioed plumber from Donkey Kong ".
  • This was one of the last games Nintendo published to have the "Official Nintendo Seal of Quality" label on the box and the disc, as Nintendo changed the label in late-2003 to read "Official Nintendo Seal". A Player's Choice box was released after 2003; however, on this version, the " Official Nintendo Seal " appears on the back only, while the "Official Nintendo Seal of Quality" appears on the front and the disc.

References [ ]

  • ↑ Date info of Mario Golf: Toadstool Tour from TMK , retrieved 11/26/2012
  • ↑ Mario Golf: Toadstool Tour (Target Bullseye Tour Included -- Exclusive Version) Game Profile . IGN GameCube . Retrieved on March 29, 2008.

External links [ ]

  • Mario Golf: Toadstool Tour at Wikipedia , the free encyclopedia
  • Mario Golf: Toadstool Tour at GameFAQs
  • Japanese site
  • 1 List of Pokémon games
  • 2 List of Sonic the Hedgehog characters
  • 3 List of Mario games

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Mario Golf: Toadstool Tour

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Mario Golf

Mario Golf: Toadstool Tour is a Nintendo GameCube game and the third installment of the Mario Golf series . It was originally released in 2003 in North America and Japan and then in 2004 in Europe and Australia. About a year after its initial release, Mario Golf: Toadstool Tour was re-released as a Player's Choice title.

The noticeable features are special elements such as Fast Fairways (where the ball rolls much farther than on a normal fairway), Warp Pipes , (when a ball is shot into a Warp Pipe, it will come out of the corresponding same-colored pipe) and Chain Chomps (when a ball is hit and it lands near them, the Chain Chomp will chase after the ball, causing an O.B. shot).

Characters [ ]

  • Princess Peach
  • Princess Daisy
  • Donkey Kong
  • Boo (unlockable)
  • Bowser Jr. (unlockable)
  • Shadow Mario (unlockable)
  • Petey Piranha (unlockable)
  • During the 17th hole on Lakitu Valley of the Coin Challenge, some of the Coins make up the Triforce symbol from the The Legend of Zelda series.
  • This game marks Deanna Mustard 's first time voicing Princess Daisy.
  • Super Mario
  • 2 Princess Peach

Category : Mario Golf: Toadstool Tour characters

All characters in Mario Golf: Toadstool Tour .

Pages in category "Mario Golf: Toadstool Tour characters"

The following 20 pages are in this category, out of 20 total.

  • Princess Daisy
  • Donkey Kong
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  • Petey Piranha
  • Princess Peach
  • Shadow Mario
  • Mario Golf series characters
  • Mario Golf: Toadstool Tour

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Mario Golf: Toadstool Tour – Cheats

Pal version codes, unlock stages, unlockables, one-on, one-putt sub-game, tournament greens, turn off simulation line, unlock ace computer difficulty, unlock characters, unlock courses, easter eggs, locate pikmin at the courses., hole in one contest, super topspin and super backspin, unlock better versions of the available players, know something we don't.

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IMAGES

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  2. Mario Golf: Toadstool Tour

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  4. Mario Golf: Toadstool Tour (Video Game 2003)

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VIDEO

  1. Mario Golf: Toadstool Tour best shot compilation part 2

  2. Mario Golf Toadstool Tour Peach's Castle Grounds (HD)

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  4. Mario Golf Toadstool Tour Part 3 Character Match

  5. Let's Play Mario Golf: Toadstool Tour

  6. Let's Play Mario Golf: Toadstool Tour

COMMENTS

  1. I just dug out Toadstool Tour this weekend to play. How would ...

    NES Open, Mario Golf (GBC), Mario Golf (N64), Toadstool Tour (GCN), Advance Tour (GBA), World Tour (3DS), and Super Rush (Switch) Members Online • ... As for characters, Waluigi is known to be the best all-rounder with the fastest animations, while Birdo is the second fastest who tackles ring attack better with her higher loft and fade versus ...

  2. Best character?

    Mario is my favorite and most used character, with Shadow Mario following closely. In terms of stats, Petey Piranha. As long as you're good, the control, impact, and height really shouldn't matter. Of course, going by GBA characters, Neil can be the best. I like Yoshi the best personally, decent power with a straight shot and good control.

  3. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour is a Nintendo GameCube game that is the third game in the Mario Golf series and the second home console installment. Its handheld console counterpart is Mario Golf: Advance Tour on the Game Boy Advance.About a year after its release, Mario Golf: Toadstool Tour earned a Player's Choice re-release in North America in 2004 and Australia in 2005.

  4. just curious, who is the best playable character in the gc toadstool tour?

    I would say Waluigi when it comes to speedrun (fastest swing and putting animations, decent power, very reliable ball striking). I think the best character for beginners would be peach or luigi for their control and consistency. If you're going for the best possible score, mastering bowser seems to be the way. 6.2K subscribers in the MarioGolf ...

  5. Mario Golf: Toadstool Tour

    Know your club and your character, but as a rule of thumb, Wedges have huge kickback on backspins. Using this knowledge, you can devise a system of using the correct club for the situation. Maybe it's best to take the 7 Iron over the pin and spin the ball back toward the hole.

  6. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour is the second Mario Golf game. The first one, on the. Nintendo 64, was great but its courses lacked a Nintendo twist. Here, you'll go golfing through courses with Chain Chomps, warp pipes, Peach's Castle, Thwomps, and more Nintendo things. There are over 10.

  7. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour, ... Toadstool Tour is a golf game featuring characters and elements from the Mario series. There are 16 playable characters in total, each with a set of golfing statistics defining their style of play. ... GameSpot named Toadstool Tour the best GameCube game of July 2003. By July 2006, Toadstool Tour had sold 830,000 ...

  8. Mario Golf: Toadstool Tour 100% Walkthrough: All Character Matches

    Before I connect my Advance Tour save to Toadstool Tour, I decide to unlock all the Star Characters through the Character Match mode. The reason for this is ...

  9. Mario Golf: Toadstool Tour Review

    Now, he reprises the role of golf pro in Mario Golf: Toadstool Tour. The game is rich with Nintendo personality and delivers a solid game of golf, though players who have spent serious time with ...

  10. Mario Golf: Toadstool Tour: All Character Stats, Dances, and ...

    I start off with showing the Characters' stats in both their regular form and star form before going into their detailed view (available only after linking w...

  11. Mario Golf: Toadstool Tour 100% Walkthrough Part 21: Character Match Vs

    I face Star Wario at the Pro difficulty at Shifting Sands using Shad (Neil). Overall, not to bad due to the course being pretty easy, but right off the bat, ...

  12. Mario Golf: Toadstool Tour

    Mario is the typical choice for New-Game Ring Attack; however, if Ring Attack is part of a larger run such as Unlock Characters or 100%, it might be worth considering a stronger character for potential time-saving strategies. Other good candidates for Star Characters for Ring Attack would be Star Wario and Star Daisy, but they have to be ...

  13. Walkthrough

    Mario Golf: Toadstool Tour. Walkthrough. By ... so fly the ball and stick is the best option available to your character. ===== Hole 11 ===== Par : 3 Yardage: 120 A large uphill to a small green ...

  14. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour is a sequel to the Nintendo 64 game Mario Golf. It was released on the Nintendo GameCube in 2003, and features more characters, courses, and extras than the original. The game was released in North America on July 28, 2003; in Japan on September 5, 2003; in Australia on February 11, 2004 and in Europe on June 18, 2004. It also earned the Player's Choice rating ...

  15. The World's Absolute Best Golf Game?

    NES Open, Mario Golf (GBC), Mario Golf (N64), Toadstool Tour (GCN), Advance Tour (GBA), World Tour (3DS), and Super Rush (Switch) ... Definitely the best golf game. All's they had to do was add more characters and courses and release it as a new game. Instead we got Super Rush. Yay, let's dumb down the game make it easy enough for a monkey to ...

  16. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour updates the Mario Golf series with more swing control, new courses, and fun side games. Carefully select your club, choose the optimal contact point and trajectory, compensate for wind and green speeds, and then swing away. You'll also have to compensate for each character's weaknesses and for each course's terrain--from beautiful rolling hills to fantastic pipes and ...

  17. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour is a Nintendo GameCube game and the third installment of the Mario Golf series. It was originally released in 2003 in North America and Japan and then in 2004 in Europe and Australia. About a year after its initial release, Mario Golf: Toadstool Tour was re-released as a Player's Choice title. The noticeable features are special elements such as Fast Fairways (where ...

  18. Mario Golf: Toadstool Tour

    This is a compilation of every character's celebration in Mario Golf: Toadstool Tour for when they win a tournament.Is it just me or does Birdo have the best...

  19. Mario Golf: Toadstool Tour 100% Walkthrough Part 16: Character Match Vs

    I face Star Daisy at the Pro difficulty at Blooper Bay using Mana (Ella). Beating Daisy with a GBA character will unlock Star Palms Course Hole 12 in Mario G...

  20. Category : Mario Golf: Toadstool Tour characters

    All characters in Mario Golf: Toadstool Tour. Pages in category "Mario Golf: Toadstool Tour characters" The following 20 pages are in this category, out of 20 total.

  21. Mario Golf: Toadstool Tour

    Character: Mario. Tips: Aim for the first ring with your driver, but hit the left side of. the ball. This should make the ball go through the ring and curve to. the right, giving you great shape on your next shot through the final. ring. Hit the top of the ball with your 4 wood and set the marker a.

  22. Mario Golf: Toadstool Tour

    Win the Sands Classic. Bowser Championship. Place 1st in the ''Peach's Invitational''. Congo Canopy in Stroke Play. Beat the front nine and back nine on Birdie Challenge. Congo Canopy Random Hole Mode. Beat the front nine and back nine on One On, One Putt. Exert-Level Side Games. Clear the intermediate level of a Side-game to unlock its Expert ...

  23. Best Mario Golf Game of All Time? : r/MarioGolf

    Toadstool Tour > Super Rush > 64 > GBA > World Tour > GBC. I only play the Mario Golf games for their multiplayer, and Toadstool Tour was the best in that regard. Super Rush is very close, just wish it had a few more modes to play (which might be fixed with updates). 64 is way too old in graphics and physics, so there's no way I'm ever going ...