smt strange journey armor

Demonica Suit

Object » linked to 4 games

A suit designed specifically for the conditions within the Schwarzwelt in Shin Megami Tensei: Strange Journey. Short for DEMOuntable Next Integrated Capability Armor, it has a number of applications for use in and out of battle, such as detecting secret passages, translating demonic speech, and the ability to summon demons.

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Three password-specific demons (one for every alignment) were made available as members of the "Fake" clan.

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Shin Megami Tensei: Strange Journey Review

Sci-fi trappings don't make the repetitive gameplay in this dungeon crawler feel any less dated.

By Lark Anderson on April 6, 2010 at 6:34PM PDT

Since its inception, the Megami Tensei franchise has weaved elements of science fiction with fantasy stories to craft rich worlds steeped in the occult. With the release of Shin Megami Tensei: Strange Journey, developer Atlus has taken a slightly different approach with a story that is much more focused on science fiction than previous entries. Despite this shift in direction, however, Strange Journey is still a game firmly entrenched in the past. Longtime Megami Tensei devotees may be thankful for its return to the first-person dungeon-crawling roots of the series, but those expecting this to live up to the superb Persona 4 or Devil Survivor will be disappointed with the outdated gameplay, straightforward combat, and boring exploration of Strange Journey.

All Strange Journey's really doing is putting a sci-fi filter on traditional Shin Megami Tensei elements.

At the tip of the South Pole, a mysterious black spot that consumes everything within its boundaries has appeared. This spot, dubbed the Schwarzwelt, is observed to be expanding uncontrollably; thus, a multinational team of soldiers and scientists armed with the latest weapons and technology have been sent in to find a way to stop it. After crossing through the threshold, you learn that the Schwarzwelt is actually the gateway to a world of gods and devils fed up with the human race. After an accident traps you inside with demons who endlessly expound on how mankind has squandered and abused their planet without a shred of subtlety, it's up to you and your ship's crew to save the world and escape.

As an American soldier, you spend most of your time securing the various sectors that are found within the Schwarzwelt; each of them a twisted facet of the human world. Gameplay consists primarily of first-person exploration through these mazelike areas which, over time, become increasingly complex. They are also booby-trapped with pitfalls, moving floors, damage tiles, and the like. To survive the bland, repetitive, and presumably harsh environments in the Schwarzwelt, you're equipped with a suit of demonica armor. This set of prototype combat gear automatically maps your movements, and helps you uncover hidden passages, enemies, and items through various subapplications you install. Though the demonica proves invaluable, even with all of its utility, you still often find yourself wandering around aimlessly. There are times when your map does not show you where to go next and your list of objectives doesn't clearly communicate what to do, and so you have no choice but to stumble around looking for hidden passageways or the next story event. This is particularly frustrating if you return to the game after a break and forget where you are.

One area where your demonica does excel, however, is in facilitating interactions with the resident demons of the Schwarzwelt, whether they are violent clashes or philosophical debates. Depending on your equipment, you have a variety of attacks at your disposal to dispatch your enemies, but things don't always have to go down that way--some demons are open to talk. The demon negotiation system--most recently seen in Shin Megami Tensei: Persona on the PSP--has returned once more, allowing you to bribe, wheedle, or scare adversaries into becoming allies. Though this gameplay mechanic was fresh and innovative when it was first introduced well over a decade ago, it's no longer particularly exciting to figure out which of the multiple choice responses you're given will gain a demon's support or its ire. The system hasn't significantly changed in recent years, and dealing with demons in such a passive manner is neither engaging nor intriguing.

Regardless, successfully drafting demon allies means you can summon up to three of them to fight alongside you against their hostile neighbors in the turn-based combat system. Each demon has their own strengths and weaknesses, and so it's necessary to constantly tweak your party to ensure the optimal team depending on the situation. Demons aren't only meant for fighting, though--your recruits can also be fused together to create new, more powerful allies and to pass on special skills and abilities. You can even share your creations with your friends by trading passwords.

Demon negotiation hasn't really changed much in recent years.

Strange Journey features a wide variety of demons to fight, recruit, and customize through fusion, each of which has its own meticulous artwork and animations (though some are reused from previous Megami Tensei games). Likewise, dungeon tile and texture art is highly detailed, though it unfortunately loses its luster due to the repetitive nature of the dungeon-crawling action. Veteran series maestro Shoji Meguro returns to score Strange Journey, and like other aspects of the game, his compositions shift slightly away from the norm to fit the sci-fi plot and settings quite well.

Shin Megami Tensei: Strange Journey may be the latest entry in the venerable franchise, but its outdated demon negotiation system and tedious dungeon-crawling action might have you think otherwise. Longtime series fans will no doubt appreciate its return to form for the dozens of hours its appropriately dark story will occupy them, but neophytes--especially those expecting something similar to games like Persona 4--are better off staying away.

  • Leave Blank
  • Lots of demon variety
  • Excessively preachy story
  • Dated negotiation system
  • Repetitive dungeon-crawling action
  • Objectives are often unclear

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Shin Megami Tensei: Strange Journey Redux DLC Announced, Japanese Limited Edition Overview Video

smt strange journey armor

Atlus has revealed the full DLC schedule for the Japanese release of  Shin Megami Tensei: Strange Journey Redux . The DLC will consist of useful items, accessories, weapons and armour which will make the game easier to play.

All DLC will be released alongside the game on October 26th, 2017.

Training Day

  • Grants the sub app “Training Day,” which boosts experience gained.
  • Price: 300 yen

More and More

  • Grants the sub app “More and More,” which gives the player more forma from forma searches.

Macca Shower

  • Grants the sub app “Macca Shower,” which allows for easier macca gains.

Forma Search X

  • Grants the sub app “Forma Search X,” which allows for demon incenses to be found from forma searches.

The four above DLC packs will also be sold as a set of 4, for 1000 yen.

Mobile Team Support Pack (Tool Set)

  • A set of items to aid in growth, including 3 items granting experience, 2 items which can be sold for cash, and a set of demon incenses.
  • Price: Free

Growth Vest (Armor)

  • Armor which increases the experience gained in battle.

Biliken Vest (Armor)

  • Armor which increases macca gained in battle.

Demon Killing Pack (Weapons)

  • Sword: A prototype claymore sword which can hit all enemies.
  • Gun: A Brothers P pistol, which can fire flame shots and ice shots

Safe Journey Pack (Tool Set)

  • Includes 5 Jewels, 10 Chakra Drops, 5 Chakra Pots, 2 Great Chakras, 2 Light Balls and 10 Return Balls

Limited Edition Video

A video has been uploaded, showing off the limited edition of the game.

The “Shin Megami Tensei: Deep Strange Journey 25th Memorial Box” limited edition, which costs 16,800 yen (18,144 yen including tax) will include:

  • Nintendo 3DS game  Shin Megami Tensei: Deep Strange Journey.
  • “Shin Megami Tensei: Law and Chaos” (2 CDs)
  • “Shin Megami Tensei II: Sound Relation” (2 CDs)
  • “Shin Megami Tensei Reborn Re-Arrange Outside & Inside” (2 CDs)
  • Series 25th anniversary Megaten Maniax art book (208 pages)
  • A special luxury BOX

New Game Plus

Atlus has also detailed “New Game Plus” features in  Strange Journey Redux.  Upon completion of the game, elements such as macca, items, levels and map data can be chosen to be carried over.

Additionally, there are new EX missions and sub apps which are available from the second playthrough onward, and the highest difficulty level “Impossible” will be available for selection.

smt strange journey armor

Character Art

Direct feed images of character art, which was previously featured in Weekly Famitsu , has now been released.

smt strange journey armor

Shin Megami Tensei: Strange Journey Redux  will be released for the Nintendo 3DS in Japan, on October 26, 2017. It will release in North America and Europe in early 2018.

Shin Megami Tensei: Strange Journey Redux - Nintendo 3DS

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Shin Megami Tensei: Strange Journey

Review platform:, developer(s), publisher(s).

I can’t help but wonder why it is that the games on the Nintendo DS seem to be the most addictive of them all. We’re in a console generation where titles like Final Fantasy XIII and Mass Effect 2 are recent releases and titles like Alpha Protocol and Fallout: New Vegas are on the horizon. Despite that, my hands have been glued to my Nintendo DS with Shin Megami Tensei: Strange Journey. Sure, it’s not the most graphically impressive game I’ve ever played, and the story leaves a lot to be desired, but Strange Journey is nothing if it’s not addictive. For the same reason that kids across schoolyards (and, yes, me too) are playing Pokémon HeartGold and SoulSilver, hardcore RPG fans will play the newest Shin Megami Tensei. It may not have a numeral in the title, but this game really is Shin Megami Tensei IV, and if you’re at all a fan of previous games in the series, you really should snag this game.

Strange Journey takes place in a near-future Earth where there has been a large void, called the Schwarzwelt (that’s essentially “black world” in German), slowly encroaching upon the land of Antarctica toward the habitable parts of the planet. The world’s governments have sent probes into this expanding darkness, only to receive images back of shopping malls, red light districts, and other signs of human civilization and nothing else. Concluding that these probes are simply incorrect, there is a crack team of scientists and soldiers who are given state of the art technology to enter this emptiness. They wear suits, called Demonica, which can be augmented by different software and sub-routines.

Upon entering the Schwarzwelt, the four ships are struck with a great deal of turbulence and are separated. The Red Sprite, the ship containing your protagonist, crash-lands and is discovered to be filled with invisible demons. However, found in the survivors’ Demonica suits is a program that allows them to see, speak to, and summon these same demons. It’s up to the crew of the Red Sprite to find the rest of the survivors, discover the secrets of the world of the demons, which is indeed a world of shopping malls and red light districts, and, of course, save (or destroy) the world.

The overall plot and dialogue is less than stellar, but that’s not where players will derive their enjoyment of Strange Journey. The gameplay is core, but that’s not to say that the gameplay and the story are not inextricably linked. Players’ choices in Strange Journey matter – they directly affect the Dungeons and Dragons-style alignment of the player character, and being aligned with Law, Chaos, or Neutrality is a of some importance in Strange Journey. Alignment is a direct contributor to two of the big parts of the battle system: demon negotiation and demon weaknesses. The battle system itself is straightforward for those who are familiar with most old-school RPG battle systems. It seems like it’s a bit of a step backwards, as it doesn’t have the nuances of the Press Turn system or the depth of Persona’s battle system, but there is still a lot to take into consideration.

Players will spend much of their time in battle negotiating with the same demons that they fight, as the only way to fight demons is demons. So it’s like fighting fire with fire… but with demons. Negotiating with demons is a multi-step process, where the protagonist must feel out the demon by answering multiple-choice questions. Sometimes, it seems like it’s more than a bit random, as many demon types will not react the same from encounter to encounter, but it’s a much more gratifying process than simply throwing a pokéball at an enemy to capture it. Alignment matters here, as a demon of the same alignment of the player is much more likely to play nice and be recruited. It’s not just recruitment that players can get, as they can also negotiate for items or for macca (SMT’s currency).

Finding these demons isn’t as easy as it first seems, as the main character can only see these creatures through his Demonica suit. When new demons are encountered, they simply appear as static, and it’s up to you to figure out what kind of attacks are the most effective against the newest demon’s type. This is probably the most difficult part of the game – especially considering that, like previous SMT games, the death of the protagonist is a game over. There’s no using a revival bead on him. As such, the player character might find himself wiped out by an errant attack that the armor he has equipped makes him weak to. It’s a crap shoot, certainly, but there hasn’t been a game in this series that hasn’t killed you eight ways till Sunday in every dungeon. It’s a difficult game, absolutely.

Once you’ve accumulated all of these demons, the alignment still matters. Bringing together a party that’s all neutral, all law, or all chaos can bring wonderful benefits, as they will now obtain bonus attacks. Unlike the Press Turn system, which allowed extra turns for attacks that exploited weaknesses, or the Persona battle system, where strong attacks cause the enemies to lose turns, Strange Journey makes attacks that expose a weakness work in the simplest way: they hit harder the more demons in your party you have of the same alignment. These extra attacks are more than worthwhile, and at many points in the game, they can be much more effective than standard attacks. Crafting a team that meshes well and exploits the weaknesses of different demons is incredibly important.

That brings us to the most fun portion of Strange Journey: Demon Fusion. Unlike its child-like compatriot in Pokémon, it’s not simply about going out and finding the right demons, it’s about putting them together into freakish abominations that are even stronger than the demons that comprise their bodies. It’s old hat for those familiar with Persona or SMT: Nocturne, but it works incredibly well in the portable space and it remains great fun in this iteration of the series. All the standbys, such as fusion accidents and special fusions, are there; there’s not much here that’s different from the demon fusion in the rest of the series.

One thing that is different is the inventory and equipment system. Rather than simply buying things with macca – after all, you’re in a world filled with demons that don’t particularly like you – players must find different components out in the world, either from scanning anomalies inside the Schwarzwelt or by defeating demons, bringing them back to the ship, and crafting them inside the ship’s lab. It can take a bit of hunting to find the right types of components to make just what you want, but there is a gamut of things for players to customize or create. Armor affects a player’s defense and strengths/weaknesses, weapons change a player’s attack type and strength, and sub-apps change minor things about the player’s experience. These are all limited by internal systems, but they’re all incredibly fun to tinker with.

There’s no doubt that the core gameplay of SMT: Strange Journey is fantastic, but the other aspects of the game aren’t quite as strong. The graphics are slightly above average, and the first-person dungeon view shows some of the low-resolution textures. Things never look bad, but there are games on the DS that look better. Many of the 2D sprites do look great, although the eyebrows of the main character are more than a bit freaky, but many seem under-detailed, especially compared to many of the 3D models from other iterations of the series. The music is fairly non-descript – I can’t remember a single song from the game, positive or negative. All the sound effects portray things effectively, although similarly to the music, there’s not much that stands out.

While the aesthetic elements of Shin Megami Tensei: Strange Journey are only slightly above-average, the incredibly strong gameplay elements make the game so addictive that this doesn’t matter. If you love RPGs and don’t mind seeing quite a few game over screens, there isn’t much to dislike about Strange Journey. All of the systems are simple enough to grasp for the handheld gamer, but are deep enough to be incredibly worthwhile. Atlus has struck a great balance with Strange Journey, and they’ve crafted a game that’s more than addictive. There’s not much about the game that’s new, but that doesn’t keep the gameplay from being absolutely fantastic. If you’re a fan of any previous games with the Atlus logo on the front, you’ll want this one.

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Megami Tensei Wiki

List of Shin Megami Tensei: Strange Journey Characters

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This is a list of characters from Shin Megami Tensei: Strange Journey and Shin Megami Tensei: Strange Journey Redux .

  • 1.1 Red Sprite
  • 1.2 Schwarzwelt
  • 2.1.3 Irving
  • 2.1.4 Williams
  • 2.1.6 Norris
  • 2.1.7 Maebe
  • 2.1.8 Tyler
  • 2.1.9 Terry
  • 2.1.10 Chen
  • 2.1.11 Mackie
  • 2.1.12 Blair
  • 2.1.13 Anthony
  • 2.1.15 Wolf
  • 2.1.16 MacCleary
  • 2.1.17 Muccino
  • 2.1.18 Gekko
  • 2.1.19 Mike, Dawson, & Keema
  • 2.1.20 McClane
  • 2.1.21 Tanaka
  • 2.2 Unnamed Red Sprite Crew
  • 2.3 Jack's Squad
  • 2.4 Schwarzwelt

Main Characters [ ]

Red sprite [ ].

Protagonist

Schwarzwelt [ ]

Bugaboo

Other Characters [ ]

Named red sprite crew [ ].

Kato (カトー, Katou ) ? is a Japanese crew member who does Ops work. He has a strong loyalty to Commander Gore and, as a result, he has developed an animosity towards Jimenez for being ungrateful for Gore's sacrifice. He is noted to be a relatively innocent character. Alignment: Neutral. Voiced by Masato Kokubun ( Redux ) and Tsuyoshi Takahashi (Drama CD).

Kato

Zoe (ゾイ, Zoi ) ? is a German Medical Team doctor aboard the Red Sprite who has a lot of authority in terms of what goes on in the Sickbay. She tends to patients and has counseling sections available for the crew members. Zoe is frequently seen tending to Wolf or alongside Maebe. She is voiced by Yumi Hara in Redux .

Zoe has something of a dark side, exhibited when she laughs ominously after saying that greedy people taste better to demons or when she admits that she wants to experiment on Awake Jimenez and Judge Zelenin to sate her curiosity as a doctor. Her alignment is Neutral.

Zoe

Irving (アーヴィン, Āvin ) ? is the American Engineering Officer. Irving is first met and saved in the mission, Missing Crewmen and speaks like a cowboy, suggesting he may originate from America. Even though he may seem silly at times, he has a strong sense of justice, particularly being irritated when people use technology for misdeeds . He sometimes likes to assume the role of a moral mentor to the protagonist .

Even though he may not show up in many plot-related cutscenes, this Engineering Officer remains as one of the most important crew members of the Red Sprite throughout the entirety of the story. He is responsible for making and managing all tools used by the Strike Team, from weapons to armor, as well as finding new ways to utilize materials found in the Schwarzwelt . In fact, many parts of the story are advanced as a result of his efforts. Because he considers himself bad at explaining things, he usually leaves exposition to his assistant, Chen.

When the first forma is brought to the Red Sprite, Arthur sends it to Irving complimenting him that he expects results "as always", indicative of his prowess. Ever since then, he has had a fascination with forma perhaps correlating with his occupation as an Engineering Officer. Irving has a sense of priority however, much unlike fellow Forma fanatic Tanaka. Alignment: Neutral. Voiced by Masaki Terasoma ( Redux ) and Keiji Hirai (Drama CD).

Irving

Williams [ ]

Williams (ウィリアムズ, Wiriamuzu ) ? is an American in the Operations Team. She is one of the more cool headed crewmen of the Red Sprite. She makes efforts to keep the team's integrity intact such as when she calmed down a panicky Norris. She reviews the basics of demon fusion should the player choose to hear it. Alignment: Neutral. Voiced by Rie Murakawa ( Redux ), Hiroko Ushida (Drama CD).

Williams

Dent (デント, Dento ) ? is a member of the Red Sprite's Strike Team. One of the more cheerful members of the team who self-proclaims his popularity within the crew. Despite the questionable veracity of his claim, he does seem to be a social man especially because he is responsible for setting up meetings between the protagonist and the crewmen.

Dent in Redux

Norris (ノリス, Norisu ) ? is a member of the Red Sprite's Strike Team and was one of the members sent out to patrol Sector Bootes after their arrival. He has a stern face and a serious personality and appears early on with the protagonist only to be struck by a mysterious condition which affects his mental well-being.

Norris in Redux

Maebe (メイビー, Meibī ) ? is the Japanese Maintenance Officer in Red Sprite. She is one of the characters that the protagonist saves in the mission Missing Crewmen out in Sector Antlia. She is one of the recruits along with Chen. Maebe believes herself to be weak and indecisive, which is the topic of many of her conversations with the protagonist. Maebe comments that she saw the protagonist like a knight in shining armor when he saved her. She's often seen at the Red Sprite's medical wards.

When the revived Commander Gore returns to the Red Sprite, it will be revealed Maebe has an ailing father, and that should the events of the Neutral Path unfold, the cure for his affliction would be discovered in the future. Alignment: Neutral. Voiced by Mai Nakahara .

Maebe

Tyler (タイラ―, Tairā ) ? is an American Strike Team member married to a teacher. He has one daughter at age 14 who hopes to become a teacher like her mother. Tyler seems close to his family since he keeps a photo close to him and insisted on showing it to Gore at one time.

Tyler's first appearance is actually as an unnamed Strike Team soldier. When he appears once again when Commander Gore's body goes missing, he gains the name, Tyler, and retains it in subsequent appearances. Alignment: Neutral. Voiced by Ryuichi Kijima.

Tyler

Terry (テリー, Terī ) ? is an American Operations Team. He is the first crew member to get caught into danger—saving him marks the player's first battle. He is one of the key players in keeping the ship's development and maintenance up, being responsible for restoring the ship's systems while they were damaged at the start of the game. Even though he appears in almost every plane shift scene and then some, he is first seen without his full Demonica just before the protagonist leaves to investigate Jack's Squad HQ . Alignment: Neutral. Voiced by Kentarou Tone

Terry

Chen (チェン, Chen ) ? is a Chinese Supply Team member. She is the Materials Analyst and Engineering Assistant to Irving helping him develop for the ship. She explains technical concepts to the protagonist from forma to the Demonica. She seems to share some of Irving's enthusiasm when it comes to her work, especially demonstrated when she and Irving develop the Horkos Buster. Chen is however much more tame than Irving, often being the one to calm him down when he gets too excited over Forma and judging Captain Jack objectively and fairly unlike the rest of the Red Sprite who all have bad impressions of him.

Curiously, according to herself, she is a new recruit even though the rest of the crew, excluding Maebe, are "the best of the best" from countries all around the world. Alignment: Neutral. Voiced by Tomoyo Kurosawa .

Chen

Mackie (マッキー, Makkī ) ? is an American Strike Team member. He first appears when Commander Gore's body goes missing. Known among the crew as a veteran, he gives the protagonist a wealth of opinions, even ones to contradict Arthur's. Alignment: Neutral. Voiced by Nobuya Mine.

Mackie

Blair (ブレア, Burea ) ? is an American Strike Team member. He is a seasoned fighter who was a former mercenary until he got recruited to join the U.N. expedition team. He teaches the player about combat and the field if he is asked to.

Blair seems to have more combat experience than anyone on the ship perhaps excluding the protagonist. At the very least, Blair has his weight in experience having dealt with the more ugly things in the world, "tasting the bitterness of human strife with [his] own tongue". Despite this, he considers Sector Antlia's basement to be rather off putting, commenting additionally that it "looks like they dug through the past--it's like a World War", perhaps reminding him of the battlefields he fought in.

He will remain available for conversation in the Red Sprite's exit hatch until the arrival at Sector Horologium . Alignment: Neutral. Voiced by Ryouta Takeuchi.

Blair

Anthony [ ]

Anthony (アンソニー, Ansonī ) ? appears as an unnamed character, "Strike Team," in all of his appearances aside from those that concern his EX Missions where he is known as Anthony. He is rather calm and orderly as "Strike Team" but casual as "Anthony" suggesting that he knows how to shape up when it's needed but has a poor handle on the topic of love.

Anthony in Redux

Mia (ミア * ) ? is a Japanese Maintenance crew. Mia first appears through Dent , requesting the protagonist to deal with the entity appearing in the Red Sprite's toilets in the EX Mission, Lurker of the toilets . After realizing Kanbari's grudges not only were somewhat legitimate but that respecting his wishes would indeed improve the atmosphere, she proposes the creation of a roll for cleaning the bathrooms.

She does not make appearances quite frequently until late Sector Delphinus and onwards. In the Japanese version, her personality is more boyish, referring to herself with the pronoun (俺, Ore ) ? and ending her sentences with (だぜ, da ze ) ? . Alignment: Neutral. Voiced by Mitsuki Saiga (Drama CD) and Mutsumi Tamura (Redux).

Mia

Wolf (ウルフ, Urufu ) ? is an American Strike Team member. Wolf is a scrawny soldier whose luck granted him the misfortune of being wounded at the very start of the Shin Megami Tensei: Strange Journey as a result of the initial crash of the Red Sprite. He eventually recovers through the course of the story albeit subtly. Through many conversations, it is reiterated that he doesn't really think things through and he isn't as tough as he might like. Above all, his eagerness to jump into action is something to be admired and he claims that, at the very least, he can do "indoor combat in a wide arena" better than any other crew member. Alignment: Neutral. Voiced by Kengo Kawanishi .

Wolf

MacCleary [ ]

MacCleary (マクリアリー, Makuriarī ) ? is a British Monitors Officer who was stranded out in Sector Antlia when the Red Sprite was first under attack. He is saved in the mission, Missing Crewmen .

He makes his first appearance outside of his full Demonica suit in the scene right after Asura dies. Alignment: Neutral. Voiced by Minoru Shiraishi .

MacCleary

Muccino [ ]

Muccino (ムッチーノ, Mutchīno ) ? is an Italian member of the Operations Team and has relatively little screen time. He is one of the Investigation Team's members who has to be rescued for the first mission into Sector Antlia, along with Irving. Alignment: Neutral. Voiced by Hiroki Gotō .

Mucchino

Gekko is a member of the Monitor Team, especially focusing on collecting the streaming data from the Demonica of every crew member. He is similar to Anthony in that he appears as an unnamed character, Monitor Crew, in all scenes that do not concern his EX Missions. He first appears in the EX Mission, Black box retrieval I but makes his first plot related appearance as Monitor Crew to reprimand "Comms Woman" swooning over Zelenin's new appearance.

His first EX Mission, Black box retrieval I , involves collecting the black boxes of slain members of the expedition killed in action in the first four sectors ( Sector Antlia , Sector Bootes , Sector Carina and Sector Delphinus ). After this EX Mission, he develops the Gibo Eyes Sub App. Later, he returns for a second EX Mission, Black box retrieval II , doing the same for the black boxes of the crew members killed in the last four sectors ( Sector Eridanus , Sector Fornax , Sector Grus and Sector Horologium ). After doing this, he will develop the Copernicus Sub App.

Gekko

Mike, Dawson, & Keema [ ]

Mike, Dawson, and Keema are part of a Strike Team squad on the Red Sprite. They participated in the feint operation in Sector Bootes. Mike is the squad sub-captain, Dawson is the coward, and Keema is the straight man. They are only seen with generic Red Sprite Strike Team Demonica sprites.

When the protagonist accidentally stumbles upon them in the lower left hand corner of Bootes 1F, he finds them fighting desperately while being surrounded by demons and unfortunately drags the protagonist into their problem which initiates the EX Mission, Escape plan . It is revealed that they are a stranded squad that apparently did too good of a job in luring demons, resulting in too many demons swarming the squad and crippling them tremendously. With their original team leader killed and most of their equipment broken, including the automap, the protagonist has no choice but to aid the squad's escape to ensure survival. As the party nears the Red Sprite, they encounter David , the demon responsible for the whole ordeal in the first place. Since the protagonist is the only one there with real combat capabilities, he is forced to fight David to protect the squad. After the battle, they safely finish the operation and reach the Red Sprite.

McClane [ ]

McClane is a Strike Team soldier, first found in the lower lefthand part of Sector Delphinus 3F. His name appears as MacClaine in the Mission Log, but McClane everywhere else.

McClane appears wounded and seeks the protagonist to find the infected crewman who attacked him, which initiates the EX Mission The shadow withdraws . The only two clues that McClane gives to the player are that the specific crewman has a wound on his right hand, and has gone up one floor.

When the player gets to the third floor, the protagonist finds three crewmen. They argue and accuse each other, trying to figure out which one of them is infected. Eventually, they come to the conclusion that it must be "Strike Team A". The player can then take decisive action.

  • Agreeing with the other members makes the protagonist point his MK Gun at "Strike Team A" but before he can shoot, he is interrupted.
  • Deciding to just use the MK Gun on everyone has no effect, revealing none of the Strike Team members were infected.
  • Checking the hands of all three soldiers reveals that it was in fact "Strike Team B" who had it, who then explains once more that in actuality he was the one who was attacked.

No matter what decision is made, McClane appears from behind the group revealing that it was he who was the infected soldier all along and had just used the protagonist to find the party that he had attacked prior. McClane then jumps the party with two Nue in tow.

After his defeat, the protagonist uses the MK Gun on McClane. As a result, his blood thirst instantly disappears and he returns to normal, marking the mission as complete.

Unnamed Supply Crew

Tanaka first appears as an unnamed character, "Supply Crew", when the angelic Zelenin and the protagonist return. His only role at this point was to comment on such. He then gains a more important role when the protagonist is directed to him to accept the EX Mission The mecha-dragon's secret where he requests a piece of Fafnir in order to further the Red Sprite's technology and succeeds creating some of the best equipment in the game which is indicative of his intelligence and skill in his field.

In general, he is an older gentleman with a whimsical kind of humor, even to go as far as to dub Fafnir as the mecha dragon among other things. Similar to Irving, he has a massive obsession with Forma but perhaps unlike Irving, he admits that it completely overrides the concerns surrounding the fate of mankind where Irving is more concerned.

Unnamed Red Sprite Crew [ ]

  • "Strike Team" - She is an unnamed character criticizing Jimenez for being alive at the expense of Commander Gore, similar to Kato. She later appears, blocking the protagonist from disembarking from the Deck if he has not tested the newly developed MK Gun. She appears once again asking Zelenin how she is doing in the scene after Asura dies. After Louisa Ferre and the The Three Wise Men reveal the kind of world they want, she follows Jimenez as he leaves the Red Sprite, revealing her envy of Jimenez for being true to himself and no longer wanting to be tied down. Alignment: Chaos.
  • After Louisa Ferre and the The Three Wise Men reveal the kind of world they want, the Supply Crew follow Zelenin as she leaves the Red Sprite, believing that only Zelenin can save them, Comms Woman follows Zelenin and Engineer follows Jimenez as they leave the Red Sprite; the Comms Woman becoming intoxicated by Zelenin's song and the Engineer believing that the world they know is gone forever and that they should embrace the Gods of Old along with freedom. Alignments: Law - Engineer, Chaos - Comms Woman.
  • "Supply Crew" & "Comms Crew" - Two unnamed characters that appear when the Red Sprite is panicking over the mental "curses" of the crewmen.
  • "Monitor Woman" - Unnamed crew member that expresses joy when the Red Sprite find out that the MK Gun works on the Delphinus Parasite.
  • "Ops Crew", "Monitor Woman", "Medical Crew", & "Maintenance" - Four unnamed characters that appear when the Red Sprite discusses what to do with Jimenez. The unnamed Operations Team member argues in favor of Jimenez saying that he's still sane and, although Jimenez has an attitude problem, that isn't much different than what he was like before. The unnamed Monitor Team and Medical Team members however admit that Jimenez frightens them and both comment that, while Jimenez always felt tired and eager to leave the Schwarzwelt, he now is bursting with energy and actually enjoys being in it. The unnamed Maintenance Team member objects to Anthony when he argues in favor of Jimenez, telling him that he and the Strike Team crew may be getting too friendly and proposes that whatever is decided, it should come from a human perspective.
  • "Engineer" & "Maintenance" - Two unnamed characters that appear when Zelenin returns to the ship as a Judge. They have very brief roles, even as unnamed characters. The Engineer becomes one of Zelenin's many new admirers and the Maintenance member remarks upon how there are now two non-human crew members aboard the Red Sprite.

"Strike Team"

Jack's Squad [ ]

Captain Jack

  • Shin Megami Tensei
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IMAGES

  1. Shin Megami Tensei: Strange Journey Redux

    smt strange journey armor

  2. Shin Megami Tensei: Strange Journey

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  3. Strange Journey MC & Doppelgänger

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  4. Protagonist (Strange Journey)

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  5. Shin Megami Tensei: Strange Journey Redux DS vs. 3DS Dungeon Graphics

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  6. Persona 5 Royal Shin Megami Tensei: Strange Journey Redux Costume & BGM

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VIDEO

  1. S.T.A.L.K.E.R. Пространственная Аномалия #4. Что Было на Кордоне

  2. SPMT AMT MOSH CHALLENGE 2022

  3. Военные переносили секретный груз. STALKER Связной #3

  4. SMT: Strange Journey Redux EP20

  5. SMT Strange Journey

  6. SMT: Strange Journey REDUX

COMMENTS

  1. List of Shin Megami Tensei: Strange Journey Equipment

    A ring that interfaces with the Demonica's systems to resist status ailments. Life Ring. HP +10 Spring of Life. AC Delphite II x2 Enigma Clay x5 Vile Veins x6. 7000. A ring that interfaces with the Demonica's systems to regain HP while walking. Mage Ring. MP +20. AC Eridite x2 Snake Runes x2 Fallen Tome x3.

  2. List of Shin Megami Tensei: Strange Journey Forma

    This is a list of forma in Shin Megami Tensei: Strange Journey. Forma are special materials peculiar to the Schwarzwelt. They can be used to develop equipment and extend the protagonist's Demonica's functionality. They are obtained by defeating enemies in battle and from searching the field in a given sector. There are three types of Forma: base, assist and rare. Base Forma are Forma pieces ...

  3. Equipment

    Armor; Name (JPN) Name (ENG) Cost Def Effect Forma Obtained; タクティカルV: Tactical Vest (435) 16-サバイバーベスト: Survivor Vest: 950: 21: Strong phys, weak fire

  4. Best Weapons/Armor(spoilers!!!!)

    Armor : Mesotes Vest - DF Grusite x3 Reaper Tablet x2 Enigma Tusk x2. Accessory : God Ring [+10 all status] - AC Horolite X x3 Eeric Cornet x2 Kishin Hammer x4. Now Playing : Shin Megami Tensei IV Final. UponADarkThorne 14 years ago #6. First two concerning weapons I don't think I'm able to answer considering that the MC's damage output is ...

  5. Shin Megami Tensei: Strange Journey

    The character is protected by Tetraja. The character has an empty status ailment box, and so is not afflicted by any status ailment currently. _____ Status Ailments ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These are the status ailments in Shin Megami Tensei: Strange Journey: Death ¯¯¯¯¯ Demon's HP reaches 0.

  6. best armor?

    The Solomon and Gaia ring are really overpowered, so you shouldn't have to worry. venkisaragi 13 years ago #3. For 1st playthru, i choose fimbul vest. for 2nd playthru, i choose armor vest (combine with solomon ring) Devhatesyou 13 years ago #4. If using the Solomon Ring, then Fimbul and Absolute are the best, though Absolute only by raw ...

  7. Shin Megami Tensei Strange Journey Info

    Shin Megami Tensei Strange Journey Info Table of contents. Pre-sale information What is known Scans & images Famitsu Videos Release date. General information What's SMT? ... ^ Read this before putting on your armor! Battle related Growth type Status ailments. Main mission walkthrough Opening (Missions 0-2) Antlia (Missions 3-7)

  8. Shin Megami Tensei: Strange Journey Redux Review

    Game Review. Shin Megami Tensei: Strange Journey Redux is exactly what is advertised: a strange, phenomenal journey into the unknown. Players who embark on this supernatural sci-fi tale will find a serious, thought-provoking narrative intermixed with challenging dungeon-crawling gameplay and an addictive demon collecting and demon fusion mechanic.

  9. Shin Megami Tensei: Strange Journey Redux Review

    Also around the map are forma, building blocks to create new armor and weapons. This encourages exploration and combat, creating a nice little gameplay loop. ... Shin Megami Tensei: Strange Journey Redux completely updated the game's graphics from the DS original. Your strange journey will take you anywhere from icy caves to burning ...

  10. Demonica Suit (Object)

    Demonica Suit. A suit designed specifically for the conditions within the Schwarzwelt in Shin Megami Tensei: Strange Journey. Short for DEMOuntable Next Integrated Capability Armor, it has a number of applications for use in and out of battle, such as detecting secret passages, translating demonic speech, and the ability to summon demons.

  11. Build for SMT strange journey? : r/Megaten

    Stat growth is fairly even with it (slight bias to Luck, obviously). The Protagonist can do half decent damage honestly, especially at the endgame with Mourn/Moan Bullets and the even stat growth consolidates his defensive stats and Strength. Magic build is alright too. Lots of MP and Magic Defence and elemental stones can do big damage. 2. Hi ...

  12. Shin Megami Tensei: Strange Journey Review

    8.5. Review scoring. If you've never dug into the franchise before, Atlus' Shin Megami Tensei: Strange Journey on DS will be a pleasant surprise. It's a hardcore dungeon crawler overflowing with ...

  13. strange journey redux demonica questions : r/Megaten

    L1k34S0MB0D33. • 9 mo. ago. This site tells you everything you need to know about the Demonica questions and which answers lead to a particular build as well as how each build affects stat growth. Lu is unironically probably the best build to go with because the more luck you have, the more stat points you gain upon levelling up. joestaenBot.

  14. I'm starting strange journey redux tomorrow, any tips to get ...

    Also strange journey is the best megaten game because once you get into a battle the game remembers your choice of attack, so lead up you party with area of effect attacks and blaze through every normal encounter by just holding the a button down lol. ... for Megami Tensei, a series of JRPGs developed by Atlus. Games included under the MegaTen ...

  15. Shin Megami Tensei: Strange Journey Review

    All Strange Journey's really doing is putting a sci-fi filter on traditional Shin Megami Tensei elements. At the tip of the South Pole, a mysterious black spot that consumes everything within its ...

  16. Shin Megami Tensei: Strange Journey

    March 23, 2010. Shin Megami Tensei: Strange Journey is a game for the Nintendo DS console. An enhanced port to the Nintendo 3DS, Shin Megami Tensei: Strange Journey Redux, was released on May 15, 2018. The game includes new artwork for the characters, voice acting, animation, new demons, and three new endings. 350 demons are fusable in-game.

  17. What routes have the best sword/gun/armor/accessory ...

    Law technically has the best sword although the main problem with it is that it is law only. On the other hand Chaos has the best gun but it is available only after you killed Maya.So in order to be able to equip them all, you first have to be of the law route and then after you get the right gate search, you head immediately to do the "before the Holy battle" missions.

  18. Shin Megami Tensei: Strange Journey Redux DLC Announced, Japanese

    Atlus has revealed the full DLC schedule for the Japanese release of Shin Megami Tensei: Strange Journey Redux. The DLC will consist of useful items, accessories, weapons and armour which will make the game easier to play. ... Armor which increases the experience gained in battle. Price: Free; Biliken Vest (Armor) Armor which increases macca ...

  19. Shin Megami Tensei: Strange Journey Review

    Armor affects a player's defense and strengths/weaknesses, weapons change a player's attack type and strength, and sub-apps change minor things about the player's experience. These are all limited by internal systems, but they're all incredibly fun to tinker with. ... While the aesthetic elements of Shin Megami Tensei: Strange Journey ...

  20. List of Shin Megami Tensei: Strange Journey Characters

    This is a list of characters from Shin Megami Tensei: Strange Journey and Shin Megami Tensei: Strange Journey Redux. Kato (カトー, Katou)? is a Japanese crew member who does Ops work. He has a strong loyalty to Commander Gore and, as a result, he has developed an animosity towards Jimenez for being ungrateful for Gore's sacrifice. He is noted to be a relatively innocent character. Alignment ...

  21. What we know so far

    For the MC, there are six different slots for equipment. One for melee weapon, one for firearm, one for armor, three for accessories. About battle system. If a weakness of an enemy is exploited, teammates with the same stance with the attacker will perform a follow-up attack. This new system is known as the Devil Co-op (デビルCO-OP(コープ)).