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Approach: Using Backtracking

In this approach, we start with an empty chessboard and try to place the Knight on each square in turn, backtracking when we reach a point where no further moves are possible. The Backtracking approach is a common algorithmic technique used to solve optimization problems, where we are searching for the best solution among many possible solutions.

  • Define a static integer variable N representing the chessboard size (8).
  • Define a Method isSafe(x, y, sol) to check if a knight can be placed at position (x, y) on the chessboard. The Method checks if (x, y) is within the board limits and if a knight does not already occupy the position.
  • Define a Method print solution (sol) to print the final knight tour solution.
  • Define a Method to solve KT () to solve the Knight's tour problem. a. Initialize an empty 2D array (sol) of size NxN, where -1 represents an empty cell. b. Define two arrays (xMove, yMove) to represent all possible knight moves. c. Set the starting position to (0,0) and mark it as visited by setting sol[0][0] to 0. d. Call the recursive Method solveKTUtil() with the starting position, movei=1, and the arrays xMove and yMove. e. If solveKTUtil() returns false, the Knight's tour solution does not exist. If it returns true, print the solution using printSolution() and return true.
  • Define a recursive Method solveKTUtil(x, y, movie, sol, xMove, yMove) to solve the Knight's tour problem. a. If movie = N*N, the Knight's tour solution has been found, return true. b. Loop through all possible knight moves (k) using xMove and yMove arrays. c. Calculate the next position (next_x, next_y) using the current position (x, y) and the current knight move (k). d. If the next position is safe (i.e., isSafe(next_x, next_y, sol) returns true), mark it as visited by setting sol[next_x][next_y] = movei, and recursively call solveKTUtil() with the next position (next_x, next_y) and movei+1. e. If solveKTUtil() returns true, the Knight's tour solution has been found, return true. If it returns false, mark the next position as unvisited by setting sol[next_x][next_y] = -1 and continue to the next possible knight move. f. If no move leads to a solution, return false.
  • The main method, called solveKT(), is to solve the Knight's tour problem. If a solution exists, it will be printed to the console.

Implementation

Filename: KnightTour.java

Complexity Analysis: The time complexity of the Knight's tour problem using backtracking is O(8^(N^2)), where N is the size of the chessboard. It is because at each move, the Knight has 8 possible moves to choose from, and the total number of moves the Knight can make is N^2.

The space complexity of the program is O(N^2).

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  • Introduction
  • Analyze Your Algorithm
  • Growth of a Function
  • Analyze Iterative Algorithms
  • Recurrences
  • Let's Iterate
  • Now the Recursion
  • Master's Theorem
  • Sort It Out
  • Bubble Sort
  • Count and Sort
  • Divide and Conquer
  • Binary Search
  • Dynamic Programming
  • Knapsack Problem
  • Rod Cutting
  • Coin Change
  • Backtracking
  • Knight's Tour Problem
  • Greedy Algorithm
  • Activity Selection
  • Egyptian Fraction
  • Huffman Codes
  • Minimum Spanning Tree
  • Prim's Algorithm

Knight's Tour Problem | Backtracking

In the previous example of backtracking , you have seen that backtracking gave us a $O(n!)$ running time. Generally, backtracking is used when we need to check all the possibilities to find a solution and hence it is expensive. For the problems like N-Queen and Knight's tour, there are approaches which take lesser time than backtracking, but for a small size input like 4x4 chessboard, we can ignore the running time and the backtracking leads us to the solution.

Knight's tour is a problem in which we are provided with a NxN chessboard and a knight.

chessboard and knight

For a person who is not familiar with chess, the knight moves two squares horizontally and one square vertically, or two squares vertically and one square horizontally as shown in the picture given below.

movement of a knight

Thus if a knight is at (3, 3), it can move to the (1, 2) ,(1, 4), (2, 1), (4, 1), (5, 2), (5, 4), (2, 5) and (4, 5) cells.

Thus, one complete movement of a knight looks like the letter "L", which is 2 cells long.

movement of knight to form L

According to the problem, we have to make the knight cover all the cells of the board and it can move to a cell only once.

There can be two ways of finishing the knight move - the first in which the knight is one knight's move away from the cell from where it began, so it can go to the position from where it started and form a loop, this is called closed tour ; the second in which the knight finishes anywhere else, this is called open tour .

Approach to Knight's Tour Problem

Similar to the N-Queens problem, we start by moving the knight and if the knight reaches to a cell from where there is no further cell available to move and we have not reached to the solution yet (not all cells are covered), then we backtrack and change our decision and choose a different path.

So from a cell, we choose a move of the knight from all the moves available, and then recursively check if this will lead us to the solution or not. If not, then we choose a different path.

valid cells for movement of knight

As you can see from the picture above, there is a maximum of 8 different moves which a knight can take from a cell. So if a knight is at the cell (i, j), then the moves it can take are - (i+2, j+1), (i+1, j+2), (i-2,j+1), (i-1, j+2), (i-1, j-2), (i-2, j-1), (i+1, j-2) and (i+2, j-1).

tracking movement of knight

We keep the track of the moves in a matrix. This matrix stores the step number in which we visited a cell. For example, if we visit a cell in the second step, it will have a value of 2.

last move is NxN

This matrix also helps us to know whether we have covered all the cells or not. If the last visited cell has a value of N*N, it means we have covered all the cells.

Thus, our approach includes starting from a cell and then choosing a move from all the available moves. Then we check if this move will lead us to the solution or not. If not, we choose a different move. Also, we store all the steps in which we are moving in a matrix.

Now, we know the basic approach we are going to follow. So, let's develop the code for the same.

Code for Knight's Tour

Let's start by making a function to check if a move to the cell (i, j) is valid or not - IS-VALID(i, j, sol) . As mentioned above, 'sol' is the matrix in which we are storing the steps we have taken.

A move is valid if it is inside the chessboard (i.e., i and j are between 1 to N) and if the cell is not already occupied (i.e., sol[i][j] == -1 ). We will make the value of all the unoccupied cells equal to -1.

As stated above, there is a maximum of 8 possible moves from a cell (i, j). Thus, we will make 2 arrays so that we can use them to check for the possible moves.

Thus if we are on a cell (i, j), we can iterate over these arrays to find the possible move i.e., (i+2, j+1), (i+1, j+2), etc.

Now, we will make a function to find the solution. This function will take the solution matrix, the cell where currently the knight is (initially, it will be at (1, 1)), the step count of that cell and the two arrays for the move as mentioned above - KNIGHT-TOUR(sol, i, j, step_count, x_move, y_move) .

We will start by checking if the solution is found. If the solution is found ( step_count == N*N ), then we will just return true.

KNIGHT-TOUR(sol, i, j, step_count, x_move, y_move)   if step_count == N*N     return TRUE

Our next task is to move to the next possible knight's move and check if this will lead us to the solution. If not, then we will select the different move and if none of the moves are leading us to the solution, then we will return false.

As mentioned above, to find the possible moves, we will iterate over the x_move and the y_move arrays.

KNIGHT-TOUR(sol, i, j, step_count, x_move, y_move)   ...   for k in 1 to 8     next_i = i+x_move[k]     next_j = j+y_move[k]

Now, we have to check if the cell (i+x_move[k], j+y_move[k]) is valid or not. If it is valid then we will move to that cell - sol[i+x_move[k]][j+y_move[k]] = step_count and check if this path is leading us to the solution ot not - if KNIGHT-TOUR(sol, i+x_move[k], j+y_move[k], step_count+1, x_move, y_move) .

KNIGHT-TOUR(sol, i, j, step_count, x_move, y_move)   ...   for k in 1 to 8     ...     if IS-VALID(i+x_move[k], j+y_move[k])       sol[i+x_move[k]][j+y_move[k]] = step_count       if KNIGHT-TOUR(sol, i+x_move[k], j+y_move[k], step_count+1, x_move, y_move)         return TRUE

If the move (i+x_move[k], j+y_move[k]) is leading us to the solution - if KNIGHT-TOUR(sol, i+x_move[k], j+y_move[k], step_count+1, x_move, y_move) , then we are returning true.

If this move is not leading us to the solution, then we will choose a different move (loop will iterate to a different move). Also, we will again make the cell (i+x_move[k], j+y_move[k]) of solution matrix -1 as we have checked this path and it is not leading us to the solution, so leave it and thus it is backtracking.

KNIGHT-TOUR(sol, i, j, step_count, x_move, y_move)   ...   for k in 1 to 8     ...       sol[i+x_move[k], j+y_move[k]] = -1

At last, if none the possible move returns us false, then we will just return false.

We have to start the KNIGHT-TOUR function by passing the solution, x_move and y_move matrices. So, let's do this.

As stated earlier, we will initialize the solution matrix by making all its element -1.

for i in 1 to N   for j in 1 to N     sol[i][j] = -1

The next task is to make x_move and y_move arrays.

x_move = [2, 1, -1, -2, -2, -1, 1, 2] y_move = [1, 2, 2, 1, -1, -2, -2, -1]

We will start the tour of the knight from the cell (1, 1) as its first step. So, we will make the value of the cell(1, 1) 0 and then call KNIGHT-TOUR(sol, 1, 1, 1, x_move, y_move) .

Analysis of Code

We are not going into the full time complexity of the algorithm. Instead, we are going to see how bad the algorithm is.

There are N*N i.e., N 2 cells in the board and we have a maximum of 8 choices to make from a cell, so we can write the worst case running time as $O(8^{N^2})$.

But we don't have 8 choices for each cell. For example, from the first cell, we only have two choices.

movement of cells from 1

Even considering this, our running time will be reduced by a factor and will become $O(k^{N^2})$ instead of $O(8^{N^2})$. This is also indeed an extremely bad running time.

So, this chapter was to make you familiar with the backtracking algorithm and not about the optimization. You can look for more examples on the backtracking algorithm with the backtracking tag of the BlogsDope .

BlogsDope App

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Java in History: Virtual Museum Tour Project

CodeLikeAGirl

Programming with Priya: Unraveling the Java Journey! 🚀

Hey there, tech enthusiasts! 🤗 I hope you’re ready to embark on a thrilling adventure through the captivating world of Java programming. As an code-savvy friend 😋 with a passion for coding, I’m thrilled to take you on a virtual tour of the historical significance and implementation of Java in the remarkable Virtual Museum Tour Project. Buckle up as we unravel the fascinating evolution and impact of Java programming in this enthralling journey! 💻

I. Background of Java Programming

A. introduction to java.

Let’s kick things off by delving into the origins and early development of Java. Picture this – it’s the early 1990s, and a team of ingenious minds at Sun Microsystems set out to create a programming language for consumer electronic devices. Fast forward to today, and Java stands tall as a versatile, platform-independent language with a myriad of applications! 🌟

🌍 Origins and early development

I mean, Java’s DNA is intricately woven with the concept of “Write Once, Run Anywhere” – a game-changing idea that allows Java code to be executed on any device with a Java Virtual Machine (JVM). Talk about breaking down barriers and embracing universality! 🌐

Key features and advantages

Now, let’s not overlook the impressive lineup of features that Java brings to the table. From its robust security to its object-oriented structure, Java has certainly carved a niche for itself in the programming realm. “But Priya,” you ask, “what about its unparalleled portability and vast community support?” Ah yes, my dear friends, these are just a few feathers in Java’s cap! 🎩

II. Historical Significance of Virtual Museum Tour Project

A. importance of virtual tours in the museum industry.

Hold onto your seats as we venture into the realm of virtual museum tours. In a world where digital experiences reign supreme , virtual tours have emerged as a beacon of innovation in the museum industry. Imagine strolling through ancient artifacts and spellbinding exhibits without leaving the comfort of your living room – now that’s magic, isn’t it? ✨

Advantages of virtual tours over physical visits

Let’s pause to appreciate the sheer convenience of virtual tours. Bid farewell to long queues and restrictive visiting hours; with virtual tours, the museum is just a few clicks away! Plus, they open doors for global accessibility, allowing enthusiasts from across the globe to partake in the cultural extravaganza. Talk about breaking barriers! 🌍

Impact of technology on the museum experience

Take a moment to consider the transformative impact of technology on museum experiences. With virtual tours, the boundaries of time and space dissolve, paving the way for immersive, interactive encounters with history and heritage. It’s almost like time-traveling from the comfort of your couch! How’s that for a mind-boggling experience? ⏳

III. Project Requirements and Planning

A. understanding the objectives of the virtual museum tour.

Now, let’s roll up our sleeves and dive into the nitty-gritty of project planning. First on the agenda – understanding the objectives of our enthralling virtual museum tour. It’s all about identifying our target audience’s needs , preferences, and creating an enriching experience for them! 🎨

Identifying the target audience and their needs

Picture this – we’re catering to history buffs, art aficionados, and curious minds hungry for knowledge. By understanding their preferences and curiosities, we craft a virtual tour that’s nothing short of mesmerizing. It’s all about creating an unforgettable experience, right? 💫

Defining the scope and purpose of the project

Next up, it’s time to map out the scope and purpose of our project. What stories do we want to tell through our virtual museum tour? How do we want to captivate and educate our audience? These are the questions that shape the very essence of our virtual odyssey! 🗺️

IV. Java Programming Implementation

A. selection of appropriate java technologies and tools.

And here comes the grand reveal – the heart and soul of our virtual tour lies in the seamless implementation of Java programming . We’re in for a rollercoaster ride as we handpick the crème de la crème of Java technologies and tools to bring our digital museum to life! 💥

Choosing the right development environment

Let’s talk practicality. The choice of our development environment sets the stage for our Java-powered marvel. We’re looking for a harmonious blend of efficiency, flexibility, and sheer coding delight. Because hey, a smooth development journey makes all the difference, doesn’t it? 🖥️

Integration of Java libraries and APIs for virtual tour functionality

Ah, the sweet symphony of integrating Java libraries and APIs – the building blocks of our virtual museum tour’s functionality. It’s all about enriching the user experience, amping up the interactivity, and creating an immersive journey through the corridors of history. Who’s ready for some serious magic? ✨

V. Challenges and Future Developments

A. overcoming technical hurdles during the project.

Now, let’s address the elephants in the room – the technical hurdles that pepper our path to glory. From user interface challenges to user experience considerations, each hurdle is a stepping stone to refinement and excellence! After all, diamonds are forged under pressure, aren’t they? 💎

Addressing user interface and user experience considerations

In a world of virtual splendor, the user interface and experience reign supreme. We’re on a quest to fine-tune every interaction, every visual feast, and every storytelling element to create a seamless, enchanting journey for our visitors. So, who’s up for a user-centric adventure? 🎢

Exploring potential enhancements and updates for the virtual museum tour using Java

Ah, the thrill of gazing into the crystal ball and envisioning future enhancements for our virtual museum tour. From integrating cutting-edge technologies to amplifying the storytelling experience, the future holds endless possibilities for our digital masterpiece ! It’s all about crafting a journey that evolves with time. 🚀

Overall, Let’s Keep Coding and Creating Magic! ✨

As we draw the curtains on this exhilarating escapade through the evolution and implementation of Java programming in the Virtual Museum Tour Project, I urge you to keep the coding flames burning bright. Embrace the challenges, savor the triumphs, and let your creativity run wild as you craft remarkable experiences through code! After all, in the world of programming, magic is just a few keystrokes away. So, here’s to coding, creating, and making history, one line of code at a time! 💻🌟

Program Code – Java in History: Virtual Museum Tour Project

Code output:, code explanation:.

The program begins by defining a MuseumItem class, which represents individual items in our virtual museum. Each MuseumItem has an ID, name, description, and a history. This information is not just some random sentence, it encapsulates the unique narrative of each exhibit.

We then have the VirtualMuseum class that acts as a curator for our digital museum experience. It comes equipped with an ArrayList to store the various MuseumItem objects we’ll be displaying. Our tour is seriously top-notch, as we’ve developed methods like addItem() to add new artifacts, and getItem() to retrieve them by their ID, although we don’t use this method in our main tour – don’t want the visitors getting too overwhelmed, you know?

Now, the magic happens in the tour() method. It prints out a hearty welcome message and then takes the visitors (aka the users) through each exhibit one by one. After drooling over the artifacts’ details, you hit ‘enter’ to move to the next piece of history – just like a real museum, but minus the sore feet.

Lastly, in the main method , it’s clear this ain’t no kid’s lemonade stand. We instantiate our VirtualMuseum and start populating it with priceless ‘MuseumItem’s. I mean, we’ve got ‘The Java Lantern’ and ‘The Algorithmic Scroll’, serious heavyweight titles.

Once we’ve set the stage with our exhibits, we call on tour() to take the stage, guiding our user through this splendid array of Java’s historical gems. So, there you have it, a museum tour that’s so vivid and real, you’d swear you could touch the artifacts. If only your screen was a bit more… 3D.

In closing, hope you enjoyed this journey through our Virtual Museum. Coding museums instead of visiting ’em—the ultimate tech geek paradise! Thanks for sticking around, folks, and remember, in the museum of life, the best exhibits are the ones you code yourself. Keep on coding! 🚀

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Shortest Paths in Graph

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Minimum Spanning Tree in Graph

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  • Max Flow Problem Introduction
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Some must do problems on Graph

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Traveling Salesman Problem (TSP) Implementation

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Travelling Salesman Problem (TSP) : Given a set of cities and distances between every pair of cities, the problem is to find the shortest possible route that visits every city exactly once and returns to the starting point.  Note the difference between Hamiltonian Cycle and TSP. The Hamiltonian cycle problem is to find if there exists a tour that visits every city exactly once. Here we know that Hamiltonian Tour exists (because the graph is complete) and in fact, many such tours exist, the problem is to find a minimum weight Hamiltonian Cycle.  For example, consider the graph shown in the figure on the right side. A TSP tour in the graph is 1-2-4-3-1. The cost of the tour is 10+25+30+15 which is 80. The problem is a famous NP-hard problem. There is no polynomial-time known solution for this problem.   

Examples: 

In this post, the implementation of a simple solution is discussed.

  • Consider city 1 as the starting and ending point. Since the route is cyclic, we can consider any point as a starting point.
  • Generate all (n-1)! permutations of cities.
  • Calculate the cost of every permutation and keep track of the minimum cost permutation.
  • Return the permutation with minimum cost.

Below is the implementation of the above idea 

Time complexity:  O(n!) where n is the number of vertices in the graph. This is because the algorithm uses the next_permutation function which generates all the possible permutations of the vertex set.  Auxiliary Space: O(n) as we are using a vector to store all the vertices.

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Travel Management System Project In Java With Source Code

The Travel Management System Project In Java was developed in  JAVA Programming  using  NetBeans IDE , This  Java Project With Source Code  was designed using a Graphical User Interface (GUI).

This project in Java NetBeans Uses a Selection Statement (If Statement), a Random Function Generator, and the following components, JTextField, JTextArea, JLabel, JRadioButton, and JComboBox.

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A Travel Agency Management System Project In Java is a simple Java project for beginners containing source code from which students can learn how to construct good Java projects.

We also provide significant Java projects for final-year students as well as mini Java projects for semester students.

This  JAVA Project  also includes a Java Project Free Download Source Code, just find the downloadable source code below and click to start downloading.

To start executing a  Travel Management System With Source Code, make sure that you have    NetBeans IDE  or any platform Java installed on your computer.

About The Travel Management System Project

Steps on how to run travel management system project in java.

Time needed:  5 minutes

Travel Management System Project In Java

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Complete Source Code

Travel Management System Project In Java Output

Downloadable Source Code Below

Anyway, if you want to level up your programming knowledge, especially Java, try this new article I’ve made for you  Best Java Projects With Source Code For Beginners Free Download .

The  Java Project With Source Code  is built fully in Java and MySQL Database. It has a full-featured Graphical User Interface (GUI) with all the functionalities.

This article is a way to enhance and develop our skills and logic ideas which is important in practicing the Java programming language which is the most well-known and most usable programming language in many companies.

This Simple Project also includes a downloadable source code for free.

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  1. The Knight's tour problem

    Backtracking Algorithm for Knight's tour . Following is the Backtracking algorithm for Knight's tour problem. If all squares are visited print the solution Else a) Add one of the next moves to solution vector and recursively check if this move leads to a solution. (A Knight can make maximum eight moves. We choose one of the 8 moves in this step).

  2. The Knight's Tour Problem in Java

    The Knight's Tour Problem involves finding a series of moves that a knight on a chessboard can make in order to visit every square only once. We will be developing a Java program that utilizes backtracking to solve this problem. The program will take an 8x8 chessboard as input and output a valid sequence of moves by the Knight that visits every ...

  3. Knight's Tour Problem in Java

    The exact number of open tours on an 8×8 chessboard is still unknown. Here is the source code of the Java Program to Implement Knight's Tour Problem. The Java program is successfully compiled and run on a Linux system. The program output is also shown below. soln = new int[ N][ N]; next_x = x + xMove [ k];

  4. Warnsdorff's algorithm for Knight's tour problem

    Warnsdorff's algorithm for Knight's tour problem. Problem : A knight is placed on the first block of an empty board and, moving according to the rules of chess, must visit each square exactly once. Following is an example path followed by Knight to cover all the cells. The below grid represents a chessboard with 8 x 8 cells.

  5. Knight's tour problem using backtracking and its analysis

    For the problems like N-Queen and Knight's tour, there are approaches which take lesser time than backtracking, but for a small size input like 4x4 chessboard, we can ignore the running time and the backtracking leads us to the solution. Knight's tour is a problem in which we are provided with a NxN chessboard and a knight.

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    2. In the 8X8 chess board, taking only knight into consideration, if we start the knight from any square of the chessboard, the aim is to cover max number of square , without repeating any square . so far I have found the most efficient solution with my code below is: 60 29 34 49 0 15 46 0.

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    Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site

  8. knight-tour · GitHub Topics · GitHub

    Write better code with AI Code review. Manage code changes Issues. Plan and track work Discussions. Collaborate outside of code Explore. All features ... Knight's tour implemented in java using stacks and backtracking to find a single solution for 3x3 - 8x8 sized boards. java backtracking dfs knight-tour stacks Updated Jun 29, 2022;

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    6. My assignment in CS was to make a knight's tour application that could solve the problem from any starting position. I had just finished the code so excuse the lack of deeply descriptive comments. My goal was short code length and easy comprehensibility. There is a lot of excess code such as putting the 0 border around the ACCESS array and ...

  10. Java Program for Tower of Hanoi

    Java Program for Tower of Hanoi. Tower of Hanoi is a mathematical puzzle where we have three rods and n disks. The objective of the puzzle is to move the entire stack to another rod, obeying the following simple rules: 1) Only one disk can be moved at a time. 2) Each move consists of taking the upper disk from one of the stacks and placing it ...

  11. Tower of Hanoi

    Let's begin with understanding the two main parts of the code to solve the Tower of Hanoi problem. 1. Base case. The base case in our code is when we only have one disk. That is n=1. ... Complete Java Implementation of Tower of Hanoi package com. JournalDev; public class Main ...

  12. The Traveling Salesman Problem in Java

    The Travelling Salesman Problem (TSP) is the most known computer science optimization problem in a modern world. In simple words, it is a problem of finding optimal route between nodes in the graph. The total travel distance can be one of the optimization criterion. For more details on TSP please take a look here. 4.

  13. travel-planner · GitHub Topics · GitHub

    Write better code with AI Code review. Manage code changes Issues. Plan and track work ... This is a travel and tour planner (desktop based application) developed using Core Java, Java-Swing and MySQL. mysql java webpage awt javaswing travel-planner Updated Jun 14, 2021; Java; gomesjohns / TripPlanner Star 2. Code ...

  14. Java in History: Virtual Museum Tour Project

    Program Code - Java in History: Virtual Museum Tour Project Code Output: Code Explanation: Hey there, tech enthusiasts! I hope you're ready to embark on a thrilling adventure through the captivating world of Java programming. As an code-savvy friend with a passion for coding, I'm thrilled to take you on a virtual tour of the historical ...

  15. tourism-management · GitHub Topics · GitHub

    Travel and Tourism Project Code in Java. java data-structures tourism-management oops-in-java Updated Jun 13, 2020; Java; Improve this page Add a description, image, and links to the tourism-management topic page so that developers can more easily learn about it. Curate this topic ...

  16. Traveling Salesman Problem (TSP) Implementation

    A TSP tour in the graph is 1-2-4-3-1. The cost of the tour is 10+25+30+15 which is 80. The problem is a famous NP-hard problem. There is no polynomial-time known solution for this problem. Examples: Output of Given Graph: minimum weight Hamiltonian Cycle : 10 + 25 + 30 + 15 := 80.

  17. Java in Visual Studio Code

    A Java Development Kit (JDK) is a software development environment used for developing Java applications. In order to run Java within Visual Studio Code, you need to install a JDK. The Extension Pack for Java supports Java version 1.5 or above. We recommend you to consider installing the JDK from one of these sources:

  18. recursion

    1. If your algorithm really requires a large depth of recursive calls, you can pass an argument to the JVM on startup to increase the limit for the stack size : -Xss4m. Of course, this will only delay the problem if your algorithm recurses without limit. edited May 23, 2017 at 12:15. Community Bot. 1 1.

  19. Travel Management System Project In Java With Source Code

    Steps on how to run Travel Management System Project In Java. Time needed: 5 minutes. Travel Management System Project In Java. Step 1: Download the source code. First, download the source code given below. Step 2: Extract file. Second, after you finish downloading the source code, extract the zip file. Step 3: Open Netbeans.

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