latest star trek game

Star Trek: Resurgence is a narrative-driven adventure game created by former members of Telltale Games that delivers all the excitement and wonder of the Star Trek universe. Join the crew of the U.S.S. Resolute as first officer Jara Rydek and enlisted engineer Carter Diaz on a mission to prevent an eons-old and powerful force from engulfing everything in its wake!

latest star trek game

You’ll be challenged by tough choices in Star Trek: Resurgence and through those choices, it becomes YOUR story. After playing, see how some of your decisions compare with those of other Star Fleet officers around the world HERE .

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On a windswept planet on the edge of Talarian space, a scientist working on groundbreaking warp technology has gone missing. Captain Solano, First Officer Sutherland, and the crew of the U.S.S. Resolute are sent on a top-secret mission to find Doctor Leah Brahms and retrieve her research before it falls into the wrong hands.

latest star trek game

Star Trek: Resurgence was created by Dramatic Labs , a new studio comprised of former members of Telltale Games who have worked on genre-defining and award-winning titles including Telltale’s The Walking Dead, Game of Thrones, and Batman.

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Published Dec 9, 2021

Enter the World of Star Trek With New Game Star Trek: Resurgence

Dramatic Labs and ViacomCBS present this all-new third-person narrative adventure

Star Trek: Resurgence

StarTrek.com

Dramatic Labs, a new fully remote independent game developer comprised of veterans from Telltale Games, in collaboration with ViacomCBS Consumer Products, today revealed Star Trek: Resurgence , a new third-person choice-driven adventure game set within the iconic sci-fi universe. Star Trek: Resurgence is scheduled for worldwide release in Spring 2022 for Xbox Series X/S, Xbox One, PlayStation®5, PlayStation®4 gaming consoles, and exclusively on the Epic Games Store for PCs.

Star Trek: Resurgence is an interactive narrative video game that tells an original story set in the era shortly after the events of Star Trek: The Next Generation . Stationed aboard the U.S.S. RESOLUTE , players will assume the role of two principal characters, First Officer Jara Rydek and Engineering Crewperson Carter Diaz, as they unravel a sinister mystery involving two alien civilizations on the brink of war. Throughout the game, players will immerse themselves in the Star Trek Universe, interacting with new and returning characters through a variety of dialogue and action gameplay to determine the course of the story.

“As fans of Star Trek , it’s truly an honor to be crafting a story which puts players right in the heart of the action, where significant choices and decisions will affect the entire narrative,” said Kevin Bruner, Founder of Dramatic Labs. “Built from the ground up using Epic’s Unreal engine and our proprietary narrative engine, this game showcases our team’s evolution in creating thought-provoking story-rich adventures.”

The seasoned team at Dramatic Labs is composed of industry veterans, including twenty former Telltale developers that have worked on games such as The Walking Dead: The Telltale Series, The Wolf Among Us, Game of Thrones: The Telltale Series, and Batman: The Telltale Series. The team includes Andrew Grant, former Lead Writer and Creative Director at Telltale; Dan Martin, former Lead Writer at Telltale; Kent Mudle, former Cinematic Director and Creative Director at Telltale; and Brett Tosti, former Executive Producer and Creative Director at Telltale.

"We’re thrilled to be working with the team at Dramatic Labs on an exciting new adventure in the Star Trek franchise,” said Lourdes Arocho, Senior Vice President, Paramount Pictures Licensing, Global Games and Publishing, ViacomCBS Consumer Products. “Players will boldly set forth into this new adventure, meeting familiar characters and new cultures, while interacting with them in profound and impactful ways. This game will challenge players to make those similar tough choices that iconic Star Trek heroes have been forced to contend with."

Official Trailer | Star Trek: Resurgence Game

Star Trek: Resurgence has not yet been rated by the ESRB. Additional information can be found on Twitter or the official website .

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Buy Star Trek: Infinite

Packages that include this game, buy star trek: infinite - deluxe edition.

Includes 4 items: Star Trek: Infinite, Star Trek: Infinite - Designing the Galaxy, Star Trek: Infinite - Galactic Tracks, Star Trek: Infinite - Neutral Zone Tunes

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“Star Trek: Infinite is a 4X grand strategy game that shares a lot of qualities with a good Star Trek episode: It’s cerebral, accessible, occasionally a little clumsy, and overall a good time.” Polygon “...If you’re a huge Trekkie and just happen to also like video games, Star Trek: Infinite will beam boatloads of fun right into your living room.” Video Games (Sports Illustrated) “This game is made for Star Trek fans through and through. From the well-crafted story elements to the small random easter egg events, there is something for those with various entry points into the fandom.” But Why Tho?

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Klingon voice pack, downloadable soundtrack, more star trek music, about this game.

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Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

  • Requires a 64-bit processor and operating system
  • OS *: Windows® 7 SP1 64 Bit
  • Processor: Intel® iCore™ i3-530 or AMD® FX-6350
  • Memory: 4 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 460 or AMD® ATI Radeon™ HD 5870 (1GB VRAM), or AMD® Radeon™ RX Vega 11 or Intel® HD Graphics 4600
  • DirectX: Version 9.0c
  • Storage: 15 GB available space
  • OS: Windows® 10 Home 64 Bit
  • Processor: Intel® iCore™ i5-3570K or AMD® Ryzen™ 5 2400G
  • Graphics: Nvidia® GeForce™ GTX 560 Ti (1GB VRAM) or AMD® Radeon™ R7 370 (2 GB VRAM)
  • DirectX: Version 12
  • OS: 10.11 (El Capitan)
  • Processor: Intel® iCore™ i5-4570S
  • Memory: 15 GB RAM
  • Graphics: Nvidia® GeForce™ GT 750M or equivalent AMD® card with 1GB Vram
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • OS: 10.13 (High Sierra)
  • Processor: Intel® iCore™ i5-4670
  • Graphics: Nvidia® GeForce™ GTX 780M with 4GB Vram or AMD® Radeon™ R7 370 (2 GB VRAM)

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Star Trek: Resurgence

Star Trek: Resurgence

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Star Trek: Resurgence is a narrative adventure game featuring dialog choices, relationship building, and exploration. Alongside dialog-driven role playing and rich branching storylines, you will also engage with the Star Trek universe in a variety of other gameplay styles, including shuttle piloting, phaser fights, tricorder scanning, stealth, and micro-gameplay mechanics.

  • Entertainment /

Star Trek: Resurgence is a story-driven game from former Telltale devs coming in 2022

Dramatic labs was started by telltale games founder kevin bruner.

By Ash Parrish , a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.

Share this story

Hot on the heels of Star Trek: Discovery , Picard , and The Lower Decks , the Star Trek franchise is getting a new video game. Dramatic Labs, a brand new studio composed of former Telltale Games developers, announced during The Game Awards that it’s working on Star Trek: Resurgence , a story-driven game reminiscent of Telltale’s The Wolf Among Us and The Walking Dead .

According to the game’s press release, “Star Trek: Resurgence is an interactive narrative video game that tells an original story set in the era shortly after the events of Star Trek: The Next Generation.”

Players will control two characters aboard the U.S.S. RESOLUTE as they work to unravel a mystery in order to prevent a galactic war. Spock made an appearance in the announcement trailer and Dramatic Labs has confirmed players will get to meet other “new and returning characters through a variety of dialogue and action gameplay to determine the course of the story.”

Dramatic Labs was founded by Kevin Bruner, co-founder of Telltale Games and, according to some sources, part of the reason for Telltale’s disastrous end . Despite this, Dramatic Labs became a home for over 20 former Telltale Games employees. Star Trek: Resurgence features Telltale’s lead writer, creative director, and cinematic director, which might signal the studio’s commitment to making the same kind of games Telltale was famous for.

As in previous Telltale games, player choice will drive the experience and affect the story’s outcome.

“As fans of Star Trek , it’s truly an honor to be crafting a story which puts players right in the heart of the action, where significant choices and decisions will affect the entire narrative,” said Bruner in the press release.

Star Trek: Resurgence launches in Spring 2022 for Xbox, PlayStation, and on the Epic Games Store exclusively for PC.

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Star Trek: Resurgence, a story-driven game for Xbox, PlayStation & PC, coming in 2022

A new Star Trek video game, set just after the events of TNG is coming from Dramatic Labs next spring.

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Star Trek: Resurgence revealed

Star Trek fans now have a new video game to look forward to, as Star Trek: Resurgence , a third-person narrative game set within the Star Trek Universe, is coming to gamers sometime in 2022.

The game is set shortly after The Next Generation , and players control two characters on the USS Resolute , First Officer Jara Rydek and Engineering Crewperson Carter Diaz, as they are exposed to a “sinister mystery involving two alien civilizations on the brink of war,” according to the game’s press release.

“As fans of Star Trek , it’s truly an honor to be crafting a story which puts players right in the heart of the action, where significant choices and decisions will affect the entire narrative,” said Kevin Bruner, Founder of Dramatic Labs, the company creating the game. “Built from the ground up using Epic’s Unreal engine and our proprietary narrative engine, this game showcases our team’s evolution in creating thought-provoking story-rich adventures.”

A scene from Star Trek: Resurgence

Dramatic Labs is a team comprised of former employees from Telltale Games, a company that grew to fame for such narrative, decision-based games from The Walking Dead , Game of Thrones , and Guardians of the Galaxy franchises, among other well-known properties.

Star Trek: Resurgence is scheduled for worldwide release in Spring 2022 for Xbox Series X/S, Xbox One, PlayStation 5, PlayStation 4 gaming consoles, and exclusively on the Epic Games Store for PCs. The game is not yet rated.

Spock in Star Trek: Resurgence

“We’re thrilled to be working with the team at Dramatic Labs on an exciting new adventure in the Star Trek franchise,” said Lourdes Arocho of ViacomCBS Consumer Products. “Players will boldly set forth into this new adventure, meeting familiar characters and new cultures, while interacting with them in profound and impactful ways. This game will challenge players to make those similar tough choices that iconic Star Trek heroes have been forced to contend with.”

The last Star Trek game fans received that wasn’t created for mobile devices, or the ongoing Star Trek: Online massively multiplayer online game was Star Trek: Bridge Crew in 2017 — a title that allowed friends to team up in virtual reality as bridge officers to complete missions.

Stay tuned to TrekNews.net for all the news on Star Trek merchandise releases, along with the latest details on Star Trek: Discovery , Star Trek: Strange New Worlds , Star Trek: Picard , Star Trek: Lower Decks , Star Trek: Prodigy , and more.

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Kyle Hadyniak has been a lifelong Star Trek fan, and isn't ashamed to admit that Star Trek V: The Final Frontier and Star Trek: Nemesis are his favorite Star Trek movies. You can follow Kyle on Twitter @khady93 .

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Star Trek Infinite

Star Trek: Infinite review

It's stellaris, but not as we know it., our verdict.

Compelling, but not quite there yet. Needs two seasons to grow the beard.

PC Gamer's got your back Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware.

What is it?  Paradox style grand strategy, but Star Trek. Release date October 12, 2023 Expect to pay $30/£27 Developer Nimble Giant Publisher Paradox Interactive Reviewed on  Intel i5, 16GB RAM, GTX 1660 Link Official site

I am opening this review with a warning: I am going to spend a lot of time here talking about a different game. This isn't something I usually do, but as you may have guessed from the screenshots, Infinite is very much built on the chassis of Stellaris with some appropriately Star Trek twists. Consider it the Napoleon: Total War to Stellaris's Empire: Total War: a more focused, narrative spin off from a larger and more sprawling game.

The game is set firmly in the Next Generation/Deep Space Nine era (it actually begins with the Romulan attack on Khitomer, where Worf's family were killed) and portrays the Federation, Klingons, Romulans and Cardassians as four superpowers locked in constant competition. In my game for example, an early decision brought the Federation and the Klingons closer together, and the Romulans and Cardassians immediately responded by forming a counter-alliance to stop the perceived threat.

Star Trek Infinite

Unlike Stellaris, Infinite is only semi-random. The four great powers collide in the middle of the map in roughly the same way every game while the rest of the galaxy is full of randomly placed "minor powers". So a classic Federation member like Trill can feasibly spawn on the opposite side of the galaxy and end up getting invaded by Romulans. It's not unlike joining a Stellaris game a third of the way in, after the big power blocks have formed. For the most part this works surprisingly well, but there are some oddities: for example playing as the Federation I was prompted to colonise the uninhabited planet of Denobula. I know, Nimble Giant, I like to pretend Enterprise never existed sometimes too.

Here's the good news: Star Trek: Infinite expresses the Federation fantasy far better than Stellaris ever did. You can genuinely expand by diplomacy here, buttering up minor species and inviting them, one by one. The other playable factions have their own spin on this, with the Romulans setting up puppet governments and the Cardassians using something similar to Stellaris's overlord system. The Klingons just invade people, they don't really do subtle.

One of the other big changes from Stellaris will be familiar to players of other Paradox games. There's now a narrative structure to the game in the form of a branching mission tree, where events can be triggered by objectives as exciting as "have Bajor join the federation" or as banal as "survey 10 systems". Some of these events follow classic Trek storylines, but others present compelling 'what if' moments, like Romulan and Vulcan reunification. They're as much about steering your playstyle as getting the rewards, and I ended up enjoying them a great deal.

Star Trek Infinite

Continuing mission

One of the best of these mission chains is the Enterprise itself. Completing the first step will reward you with a jack of all trades super ship that is equally adept at science, war and diplomacy. Sending the Enterprise out to do various tasks will reward you with a Next Generation crew member, who might give you a generic empire bonus, or might physically appear as a recruitable leader. Other major and minor Trek characters can also emerge in this fashion, meaning that, entirely organically, I once ended up in a situation where the Enterprise was valiantly holding the line against an unstoppable Borg sphere, only to be rescued by Benjamin Sisko commanding a fleet of Voyagers.

I once ended up in a situation where the Enterprise was valiantly holding the line against an unstoppable Borg sphere, only to be rescued by Benjamin Sisko commanding a fleet of Voyagers.

At this point I have to talk about the targ in the room. Stellaris already has a Star Trek mod, so why should you pay for a game when a mod is free? Well Stellaris's New Horizons mod is a sprawling epic that covers the entirety of Star Trek history and every faction in the galaxy, while Infinite is focused on the Alpha and Beta quadrants of the Next Generation era, and frankly I think it's better for it. This means, for example, that the Borg are more akin to the terrifying invader from nowhere they are in the show, rather than another player faction. It's also, paradoxically, the cheaper option if you don't already own a full deck of Stellaris DLC.

Something Infinite should have over any mod is polish, and while it does feel less clunky than New Horizons, there are still more issues than there should be at launch. Like a decidedly un-silent notification for a "silent alarm", or the strange bug that caused the voiceover to claim a character had died every five minutes, or the time I ended up with two Rikers. Although to be fair that last one also happened in the show.

Star Trek Infinite

It's things like this, and the more direct ports from Stellaris, that make Infinite feel a little unfinished. I don't mind that Nimble Giant haven't really changed the planet building interface, but I feel like I probably shouldn't be trading energy credits for alloys as the famously post capitalist Federation. There's also a disappointing lack of interactions with pre-FTL civilisations, a Prime Directive dilemma or two would've been nice. In the end I stopped playing well before the victory conditions, but that's also frequently true of Stellaris, a game I've played for hundreds of hours.

Nevertheless at the end of every review I ask myself "do I still want to play this game some more, now that I'm not being paid?" and the answer here is yes. I really do want to try that reunification story arc, I want to see if I can evacuate the Romulans before their sun explodes this time (sorry guys), I want to actually get the Enterprise E before Jean Luc Picard dies of old age.

I don't mark games on what they could be, but I certainly hope that Infinite gets the same kind of post release support as its bigger brother. I think it would be fascinating (captain) to see how the two games grow and inform one another over the years. Now that would be the best of both worlds.

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Denise Crosby returns in our latest update on PC. Welcome to Unparalleled!

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The Unparalleled expansion of Star Trek Online arrives with great deals!

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Command the Aetherian Revelation!

Our new allies, the Aetherians, have allowed select Captains to utilize their starship technology. Will you be one of them?

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PC Patch Notes for 6/6/24

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Check out the exciting changes coming to Star Trek Online in our latest patch notes!

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Delete Alt Control!

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Participate in the Delete Alt Control event to unlock an Epic Phoenix Prize Token, and a powerful new torpedo and distress call!

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For a limited time on all platforms, save 20% on all Zen Store ships!

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‘Star Trek: Resurgence’ Game Sets May Release Date

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| April 25, 2023 | By: TrekMovie.com Staff 25 comments so far

Star Trek: Resurgence , an interactive narrative adventure game set in the Next Generation era, finally has a release date.

Star Trek: Resurgence 

Dramatic Labs announced the game arrives May 23 on PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and PC. Originally set for a Spring 2022 release, Dramatic Labs is confident now to set a specific date. This is the first game from the publisher formed by a team of industry veterans, including twenty former Telltale developers that have worked on critically acclaimed narrative games such as The Walking Dead: The Telltale Series , and The Wolf Among Us .

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The USS Resolute

Resurgence is set shortly after the events of Star Trek Nemesis and it is set on board the USS Resolute. It tells an original story with players assuming the role of two principal characters, First Officer Jara Rydek and Engineering Crewperson Carter Diaz. Here is the official game synopsis:

A worker uprising threatens the tenuous peace between two alien civilizations, and Starfleet is forced to intervene. Players experience the conflict and larger mystery from two key perspectives. The U.S.S. RESOLUTE’s First Officer Jara Rydek is part of the diplomatic envoy led by Ambassador Spock that’s tasked with finding a resolution – and uncovering the ultimate source of this tense situation. Engineering Crewperson Carter Diaz highlights how the mission plays out from the lower decks, caught up in the events in his own unique way. Throughout the gripping story, players can interact with the Star Trek universe like never before, with moments of authentic action and critical decisions that shape the broader narrative in subtle and unexpected ways.

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Crewperson Carter (center) on the USS Resolute

Throughout the game, players will immerse themselves in the Star Trek universe, interacting with new and returning characters through a variety of dialogue and action gameplay to determine the course of the story. One of the key features of the game is players making choices that have important consequences for how the story progresses.

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Example of choices faced by Rydek (from Playstation)

One of the familiar characters included in Star Trek: Resurgence is Ambassador Spock. You can see 7 minutes of early gameplay below featuring Spock (via IGN).

Star Trek: Resurgence is launching on May 23, 2023 for PlayStation 5, PlayStation 4 gaming consoles, Xbox Series X/S, Xbox One, and exclusively on the Epic Games Store for PCs.

Here is the original announcement trailer (with the original release date).

No pricing has been set and the game is not yet available for pre-order. More details including an interactive FAQ can be found on the official website at startrek-resurgence.com .

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Looking good.

Will definitely check this out with our teens. I’ve been looking for something new to play with them on our gaming PCs.

Looks like they redesigned the ship, as evidenced by the comic adaptation. She’s got a deflector dish, where before it looked like a horrible backwards kit bash Franken-ship. Alright, I appreciate the attention to detail. I question the lack of fanfare though, and dropping the game in May when the new Zelda is going to be sucking up all of the attention.

100% on the zelda competition – but Zelda will suck the air out of the room for months

Soooo…the mission is to put down a labor uprising?

I guess we’ll see but if it is, that’s a bad look there

I’m hoping that the ethical dilemmas will click in quickly.

As in “Surely, there is more than what’s on the surface…”

Let’s see. i want definitely to play this game. You know, in today you could use this medium to tell some stories, too. i am currently playing CP2077 and feels like some “Strange Days 2” (Strange Days 1995) from Kathryn Bigelow. I know that they do not have so many Budget. But it is possible

Looking forward to this. Can someone tell me, if it’s still that case, that Epic exclusive games usually arrive on Steam about a year later?

That would be disappointing. And pretty daft marketing.

It says PC release is coming in May, so I had assumed that would include Steam. We hesitate to install outside that platform.

As an aside, the gaming market is one of the key ways to drive teens to a franchise. It’s not just licensing for more revenue. It’s licensing to build demand for the original television and film content.

This is all the more so because GenZ were so physically isolated by COVID and are all the more socially engaged through their gaming and related chat groups. One of our teens got into SW this way.

Resurgence doesn’t look to be massively multiplayer, but it may still be able to match up with one player cooperatively. These kinds of things have a place in the dynamic.

Star Trek Online is at a point of maturity where it can be intimidating to get into and hard to find a group of younger players to team with.

Kurtzman and Paramount really need to think about finding a licensing partner that can create a popular massively multiplayer game for the younger crowd.

I tried to play STO, really couldn’t get into it. (Plus parts of the storylines made me mad, like the Dominion one.) I ended up settling for Star Trek Fleet Command but even then that player base skews older, I’m one of the youngest people in my alliance. So I absolutely agree with this, it would be nice to get another mmo.

I think Epic get it for a few months then it appears on Steam. I can’t see PC version selling as well while its on Epic

Does anyone know why there is no Nintendo Switch release? It’s the only console I own and wombat to play when it’s released!

Your wombat will need to get a PC or another console. The switch which I love is a woefully underpowered machine at this point and it takes a lot of work to port if you aren’t developing natively from the start

I’ll be on the lookout for reviews on this. There’s a boatload of great games out there competing for our dollars and time, and historically Trek games are pretty lame, imo. Depending on reviews, maybe I’ll grab it on digital sale at the PS store.

I’m excited for this. But it feels weird that they’ve shoe horned Spock into some relatively minor diplomatic dispute. Feel like he’s just there for name recognition and nothing else.

Now that liked a season of Picard I guess I got to say that I saw Spock and then couldn’t stop crying. Lol Kidding (not 6 watching the Big E go down over Genesis), nice thought to see what he is up to though pre destruction of Romulus. Sounds like had he had not gone missing he could have told Starfleet to not build robots programmed to act as slaves and saved Utopia Planetia. Would Picard under the influence of the Borg might have overruled him or noticed his illogic? Either way hope this game is good. Haven’t seen a good Trek game since Starfleet Command brought SFB to the comp, what happened to those?!?

Picard was not under the influence of the Borg. And Spock didn’t disappear until two years after the attack on Mars.

Well you’d think that Picard then would know better than to use robots programmed to act like slaves to build his evacuation fleet. Not a good idea. I’d attribute that to Borg actively communicating with his subconscious pushing AI research vs. unethical stupidity. Spock must have been too busy on Romulus? You’d think he would have been all “this is illogical”.

It was working fine until the Zhat Vash reprogrammed the Synths. I’m not sure how much Picard was in charge of running things on Utopia Planitia anyway.

Well given he seems to have ditched his friends to the point he doesn’t even know Crusher had a kid, you hope he’d be doing his job managing the fleet and not too lazy to have noticed the ethical dilemma. Or… Borg were manipulating his subconsciousness given they made him into a receiver..

Who do they have doing Spock’s voice?

Whoever they are wow, what a great job!! It sounds just like Leonard Nimoy!

SOME of the lines sound just like Leonard Nimoy to me, and some of them sound a bit off. I wondered in the beginning if they were using clips from when Mr. Nimoy was alive, but by the end, I didn’t think that.

Somewhere out there appearently are all the recorded lines for Star Trek: The Secret of Vulcan Fury by Nimoy and even Deforest Kelly. I don’t know it that is an interplay rumor but if it is not someone has to CGI that game finally and release it.

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  Here’s today’s limited announcement about the new game, which will be available for Windows PC and MacOS users later this year.  

Paradox Interactive and Paramount Consumer Products Announce A New Grand Strategy Game, Star Trek: Infinite Boldly Go Where No One Has Gone Before, Exploring Unique Stories And Quests On PC And macOS This Fall   STOCKHOLM — June 8, 2023 — Paradox Interactive and developer Nimble Giant Entertainment, under license from Paramount Consumer Products, today revealed Star Trek: Infinite, a grand strategy game based on the iconic sci-fi franchise. Set a few decades before Star Trek: The Next Generation, players will run an entire fleet within the Star Trek universe, commanding one of four major powers in the galaxy: the United Federation of Planets, Romulan Star Empire, Cardassian Union, or Klingon Empire. Star Trek: Infinite is coming to PC and macOS this Fall.   Star Trek: Infinite puts players in command of one of four major powers in the galaxy, each with individualized traits, stories, quests, and more to make their play feel distinct. With stunning visuals, difficult choices, and unique gameplay, this game allows players to experience a beloved franchise in a new way as they navigate contact with other empires and worlds.   “It is an honor to bring one of entertainment’s most iconic properties to life for our players and Star Trek’s multigenerational fanbase,” said Fredrik Wester, CEO of Paradox Interactive. “We know how much this franchise means to fans all over the world, and we are working closely with Nimble Giant and Paramount Consumer Products to create a faithful and fulfilling game that lives up to their expectations.”

This tease comes ahead of a promised full unveiling scheduled for June 16 (purportedly ‘Captain Picard Day’), where Paradox Interactive promises much more information about what fans can expect in the upcoming  Star Trek: Infinite game.

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Check back to TrekCore for the latest in Star Trek gaming news as it breaks!

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Star Trek Fleet Command Codes (June 2024)

Quick links, all star trek fleet command codes for june 2024, entering codes in star trek fleet command.

Codes are one way players can upgrade their game in Star Trek Fleet Command . This game is about collecting new commanders, upgrading your fleet, and growing a base that can dominate the rest of the galaxy with diplomacy or aggression - the choice is up to you! While the codes will not win the game for you, they will give your fleet an advantage over your foes.

There are multiple cameos and appearances from stars such as Wil Wheaton in Star Trek Fleet Command that add flair to the game overall. Often, these guest appearances come with new commanders in the game , and collecting them is a part of the overall gameplay loop. However, if you have your eye on Captain Kirk, not only will a code this month give you access to him, but a new version of him is on the way.

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Active Codes Only

Spending money in Star Trek Fleet Command for more chests might help you level up your base faster, but the developers also put codes out there a few at a time that can allow you to grow your fleet for free. You may have to be more patient, but your wallet will thank you for using these codes later. Or it could also be a way to stretch your dollars a little further, and at least with this month's codes, you can get an Ultra Recruit commander for free .

Codes are free for your wallet but are not always available for certain players . Some codes come with an OPs level requirement, but luckily players usually have enough time to grind out the levels before the code expires. Each code has different rewards, but they are worth the time it will take to copy and enter the code.

New Methods For June 2024

To enter codes, you will first have to make it through at least a portion of the tutorial and begin building your Star Trek fleet . It will take about five to ten minutes, depending on how long you spend meandering through the menus, but it will sometimes ask you to open the menu. You can enter codes as soon as it gives you control and lets you explore that menu . This is then where the process gets a bit more complicated.

First, go to the upper right side of the screen and interact with the “ Claim ” button , which looks like a little Chest. It will take you to a menu where the daily Chests should be available next to a big box with a Chest that says " Redeem ."

You likely have a few other chests available , so go ahead and open as many as you have if you want before clicking Redeem. Previously, when you clicked on the Redeem button, it would take you to the game’s website and have you enter the code there. That is no longer the case.

If you do not see a "Claim" prompt, it may have a chest with a number under it . This would indicate you do not have any current chests to claim, but you can still click on them to reach the "Redeem" prompt.

Instead, it will now blank out most of the screen and drop down a new text field with a button labeled “Redeem” next to it, as shown in one of the images above. Then, it is finally time to enter the codes.

Enter them exactly as they appear in the table above , with any punctuation and capitalization. It will not recognize the code. If you, for say, type “ eviscerator ” instead of “ EVISCERATOR ,” you will not get the 24,000 currency. Once entered correctly, press Redeem, and the rewards will be added to your account.

If it says the code isnt valid, be sure you havent claimed that code previously and that you are the correct OPs level for that code. If none of those things are the problem, try entering it in again and recheck the formatting.

Once that is all done, the rewards should automatically be added to your account. If the reward is a chest, it should be back under that “Claim” button in the menu, and you can open it immediately. If it is another type of currency or character shards, they should be found in the relevant menus. If you are not at the proper OP level, it will simply tell you are not eligible for the rewards .

For the event store currency, you should spend it during the current event if possible. The currency sometimes changes between events, and there’s no guarantee it will be carried over. Artifact Shards are used to upgrade certain items that you can earn starting at Level 30 in Artifact Restoration bundles .

For the Kirk shards, it will automatically unlock Captain Kirk in Star Trek as a commander and give you a host of other Ultra Recruit shards. You can go to the “Recruit” section of the menu where you redeemed the codes and click on “Ultra Recruit” to redeem them. Each chest costs 800 shards, meaning you can now open five chests. There is an option to buy five at once, making it slightly easier for you.

With all that said and done, those are the rewards you can unlock for June 2024 . Each of these is helpful and should give you a nice boost. Being able to open 5 Ultra Chests at the beginning of your journey should help get you that much closer to some more elite commanders. That is why redeeming the codes in Star Trek Fleet Command is important before it is too late.

Created by Gene Roddenberry

First Film Star Trek: The Motion Picture

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Character(s) Nyota Uhura, Data, Jean-Luc Picard, Captain James Kirk, Spock, Captain Worf

Video Game(s) Star Trek: Resurgence, Star Trek: Bridge Crew, Star Trek Online

Star Trek Fleet Command Codes (June 2024)

Update 67 Patch Notes

By rebekah 4 June 2024

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Into the Mirror Universe, Part 1

The balance of power in the Mirror Universe has been shattered.

Driven into hiding by the Klingon-Cardassian Alliance for her failures, Kira Nerys has emerged from the shadows, turning the tides of conflict in the process. Armed with classified Alliance intel and an irresistible allure, the once reviled Intendant of Terok Nor has now claimed the mantle of Terran Empress – a figurehead who is feared and beloved in equal measure by her new Terran subjects.

However, a select few have proven to be resilient to the charms of the new Terran Empress. In defiance of a Bajoran ruler, Captain Jean-Luc Picard and the crew of the ISS Enterprise-D have chosen the path of resistance. This lone spark of rebellion will ignite the fires of war – a war that will decide the future of the Terran Empire.

This conflict will cause ripples across galaxies and through dimensions. All that remains is to cast the first stone. Terra Firma!

Update 67 Includes:

  • New Galaxy Expansion: The Mirror Universe
  • New Apex Barrier Modifier
  • New Mirror Tree Research
  • New Terran Empire Hostiles
  • New Mirror Universe Refinery

New Officers

  • New Missions
  • New Primes, Buffs, and Refits
  • New Cosmetics
  • New Battle Pass

Quality of Life Improvements

Coming this update: improved Officer Filters! The officer filter screen has been extended with more options to narrow down the officers you need quicker.

Players can now filter officers by: Isolytic Damage, Warp Range, Warp Speed, Impulse Speed, Cargo Capacity, Protected Cargo, Mining speed, Crit Damage, Crit Chance, Hostile Loot, XP Reward, or Effects(Burning, Morale, Assimilated, and Hull Breach). In addition, players can filter not docked, not deployed or not away on an assignment.

Into the Mirror Universe

The Mirror Universe is available to players Operations 40 and above and includes 49 new themed systems, each containing a number of systems designated for Mirror Universe hostiles and mines. 

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Players can only travel to, through, and out of the Mirror Universe systems by using Interphasic Rifts , and active ship abilities such as the Disco Jump, Gorn Eviscerator Spatial Rip or the Borg Cube Transwarp will not work. Players will also note that there is NO protected cargo, whether earned from mining or defeating hostiles.

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Here’s how to access and navigate the Mirror Universe: 

  • For all level-eligible players, the Mirror Universe begins in the first system with an Entry Rift (Systems are Mirror Alpha Centauri, Mirror Wolf, Mirror Sirius)
  • Spend 300 Mirror Universe Entry Vouchers to use the Entry Rift and warp into Mirror Universe space
  • In order to traverse deeper into the Mirror Universe, warp to and park in a Rift of your choosing and pay with the right rarity-specific Mirror Rift Keys to move to another system in that path
  • There are three rarities of Mirror Rift Keys reflecting the rarity of the system it leads to; Common, Uncommon and Premium . Premium keys let you skip deeper into the MU, bypassing other systems.
  • Fight new Terran hostiles for loot and mine Trellium Mines for raw trellium-a and d
  • Get out of the Mirror Universe by using an Extract Rifts , found in some Mirror Universe systems. An extract or recall is only available when a ship is parked in an Extract Rift, and this is the only way to leave the Mirror Universe other than your ship being destroyed or letting the vouchers expire.
  • There is no protected cargo. If your ship is destroyed in the Mirror Universe by ANY foe, cargo is lost. This includes PvE as well as PvP.

Eligible players will receive 900 free entry vouchers every 3 days with more available in the store, as well as a Day 1 gift in game to help them get started in the Mirror Universe.

Apex Barrier Modifier

An extraordinarily powerful new survivability modifier, Apex Barrier  provides  true damage mitigation  from all damage sources after all other bonuses. Every  10,000  Apex Barrier increases the damage you can take by  100% . It is the most direct, impactful way to increase your survivability in STFC . This modifier can be increased and improved through the Mirror Research Tree and Mirror Universe officers.

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While Apex Barrier is both PvP and PvE, players will notice the following that will drastically change the world of PvP as we know of is thus far in Star Trek Fleet Command:

  • 11 PvP only Apex Barrier nodes in the Mirror Tree
  • PvP Apex Barrier officers that significantly increase survivability
  • 1 Mirror Universe hostiles Apex Barrier node in the Mirror tree
  • 3 new hostiles-focused Apex Barrier refits
  • 1 hostiles + PvP Apex Barrier Prime

Note: Apex Barrier will not work with armadas. Read more in-depth about Apex Barrier in this blog here .

Mirror Research 

Update 67 introduces a new Research tree with unparalleled power and survivability bonuses.

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Some of the new research nodes include:

  • Apex Barrier in both PvE and PvP
  • Ship Efficiencies for G4-G6
  • Sigma G6 Cost Efficiencies
  • Isolytic Defense and Damage
  • +Iso damage (+50%, “Premium Isolytic Damage”)
  • Syndicate XP Daily Free Claim
  • PvE Hostiles Combat HHP Repair

Resources can be sourced in the following ways:

  • Common is sourced via Mirror Universe
  • Uncommon is sourced over time via Mirror Universe
  • Rare is sourced from special targets in Mirror Universe
  • Epic is sourced over time from special targets in Mirror Universe
  • Premium is currently exclusive to events in-game and the store

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Mirror Research is exclusive to players who participate in Mirror Universe activities, includes 75 new research nodes, and is the primary source for the new Apex Barrier modifier. 

Terran Empire Hostiles

Terran Empire Hostiles are single-target hostiles per grade and investing in the new Apex Barrier Modifier will vastly improve the chances of defeating them. These hostiles can drop two types of loot: common + uncommon. The Terran Empire Hostiles that drop uncommon not only provide greater rewards, but they WILL require Apex Barrier to defeat.

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Note: Once you travel to the system “Mirror Hoeven,” players will be able to obtain both loot types.

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Here’s a brief look at how these new hostiles perform during combat:

  • Dismantlement: At the start of the round, if the enemy player is hull breached, this ship increases its standard damage by X% for 1 round
  • Deadlock: At combat start, Hull breach enemy player for duration of combat
  • Photophobia : At the start of the round, if the enemy player is hull breached, this ship increases its Isolytic damage by X% for 1 round

Mirror Universe Refinery and Liquid Trellium

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After you’ve traversed through the Mirror Universe, defeated Terran Empire hostiles, and collected loot, you’ll want to use an Extract Rift to leave and make use of your haul. Players will be able to exchange raw loot for Liquid Trellium-D. Liquid Trellium-D can be used in the refinery to exchange for the following:

  • Mirror Universe Vouchers: for entry to the Mirror Universe
  • Mirror Dust: for the new Mirror Research Tree
  • Rift Keys: for traveling deeper through Rifts into the Mirror Universe
  • NX-01 Officers
  • Holodeck Building materials
  • Forbidden Tech
  • Tokened Resources

All of the officers coming out during the Mirror Universe arc will be in the same synergy group, and when used together, can maximize survivability with a huge boost to Apex Barrier in PvP.

Epic Mirror Picard

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Epic Mirror Picard is a force to be reckoned with in PvP. As the counter to Freeman, Mirror Picard shows that he is not only a useful addition to the Mirror Universe officers, but can stand alone.

  • Base: 50 Big Synergy: 50 Small Synergy: 25
  • 10000 / 13000 / 17000 / 22000 / 30000

Bonus – Free Epic Mirror Picard Shards

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Earn 5 free Epic Mirror Picard officer shards by using the code: themirror in the webstore. This code is only available starting 30min after event reset, and will run for 10 days. All players Operations 10+ are eligible to use this code.

Rare mirror data.

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Mirror Data builds on the Assimilated state in PvP, and is part of the Apex Barrier PvP crew which increases Apex Barrier depending on the ship type the player is in.

  • Base: 7500 Big Synergy: 7500 Small Synergy: 3500
  • 45% / 55% / 65% / 80% / 100%

Players will have the ability to start sourcing these officers in events starting Weekend One.

21 new missions are coming with this update to frame the story around Mirror Universe:

  • 10x Core Missions 
  • 10x Side Missions
  • 1x Mirror Universe Intro Mission

Core: Terra Rising (10 Missions | Level 34)

  • Kira Nerys, the once-reviled Intendant of Terok Nor has now claimed the mantle of Terran Empress. In defiance of a Bajoran ruler, the crew of the ISS Enterprise-D have chosen the path of resistance.

Side: Holoinsight (5 Missions | Level 25) 

  • A Mirror counterpart of Reginald Barclay has dedicated his life to finding alternate universes through the holodeck. When an unidentified program is uploaded, his theory suddenly becomes a reality.

Side: Slaves of Terra (5 Missions | Level 40)

  • When Quark purchases cargo full of Mirror Universe loot, instead of treasure he gets a group of former Terran slaves eager to get home.

M.U. Warp Unlock Mission: Into the Mirror (1 Mission | Level 40)

  • In order to travel further into the Mirror Universe, players must find and complete a “hidden” planetary mission.

Primes, Buffs, and Refits

Three new primes will be available in the Mirror Research tree:

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Prime Mirror Research Efficiency

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Prime Apex Barrier

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Prime Isolytic Damage

Mirror Universe Refits

3 Epic themed refits are coming this update, and will provide 500 Apex Barrier in PvE.

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Apex USS Newton

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Apex Korinar

Oblique Eviscerator

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Following its debut last month, the new Gorn Eviscerator has a refit being launched in month one of this Mirror Universe Arc: Oblique Eviscerator. Oblique Eviscerator increases the base max cargo size for the Gorn ship as well as increases Apex Ship Parts by 50% and Gorn Eviscerator Parts by 30% in the Eviscerator Refinery.

Battle Pass and Cosmetics

Update 67 brings with it 5 new avatars, 3 new frames, and 1 new hailing frequency.

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  • Ex-Borg Emblems can now be used in the Ex Borg Faction to redeem a new avatar, “Xindi Hunter”
  • Kir’shara artifact: Fixed an issue where one of the queued hostile was dropped from the queue
  • Officer placeholders are no longer displayed when unlocking Fleet Commanders through a chest
  • Fixed an issue with a missing arrow on the T1>T2 Tritanium bundle inside the refinery
  • Fixed an issue with the “INCOMING” toast in Wave Defense failing to appear
  • Mission hostiles no longer display “missing content” in the tooltip when going in full scan mode
  • Fixed an issue with SNW Sam Kirk’s Captain Maneuver description using a redundant + in “reduces by +X%”
  • Fixed scoring metrics for “Romulan Champion” daily goal for OPS 69 to match their FED and KLG counterparts
  • FIxed an issue wherein the game sometimes picks the longer warp path to Endron Delta to determine the required warp range
  • Fixed a graphic glitch with Xindi Armada destroyed animations not appearing properly inside the battle report
  • Fixed an issue with Multiple levels of Military Power for Pure Research Reinforcement having the same power level values
  • Fixed an issue with the redirect link to the store when attempting to repair a 2nd ship
  • Fixed an issue with the missing Claim button for the last 5 objectives after completing “Main progression (builder) – G2” Field Training
  • Fixed an issue with some of the Field Training’s achievements’ tooltips not triggering when tapping on them
  • Fixed a consistency issue between Pelia’s and SNW Kirk’s icon colors and their respective abilities
  • Fixed an issue that prevented players from activating the Spatial Rip ability on systems with uncovered paths
  • Fixed a graphic glitch with the object viewer layers
  • Fixed an issue with the officer ability and below deck ability descriptions showing blank spaces for Officer SNW Pelia in the scan screen

-The Star Trek Team

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‘Star Trek: Discovery’ is over. Now Alex Kurtzman readies for ‘Starfleet Academy’ and ‘Section 31’

Alex Kurtzman leaning against an old TV set with a lamp hanging above him.

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In “Star Trek” terms, and in the real world of “Star Trek” television, Alex Kurtzman, who oversees the 21st century franchise, might be described as the Federation president, from whose offices various series depart on their individual missions. Indeed, to hear him speak of it, the whole enterprise — honestly, no pun intended — seems to run very much on the series’ ethos of individual initiative and group consensus.

The first series to be launched, “ Star Trek: Discovery, ” has come to an end as of Thursday after five seasons on Paramount+. Others in the fleet include the concluded “ Picard, ” which brought “The Next Generation” into a new generation; the ongoing “ Strange New Worlds, ” which precedes the action of what’s now called “The Original Series,” from which it takes its spirit and several characters; “Lower Decks,” a comedy set among Starfleet service workers; and “Prodigy,” in which a collection of teenage aliens go joyriding in a starship. On the horizon are “Starfleet Academy,” with Holly Hunter set to star, and a TV feature, “ Section 31, ” with Michelle Yeoh back as Philippa Georgiou.

I spoke with Kurtzman, whose “Trek” trek began as a writer on the quantum-canonical reboot movies “ Star Trek ” (2009) and “ Star Trek: Into Darkness ” (2013), at Secret Hideout, his appropriately unmarked Santa Monica headquarters. Metro trains glide by his front door unaware. We began the conversation, edited for length and clarity here, with a discussion of his “Trek” universe.

Alex Kurtzman: I liken them to different colors in the rainbow. It makes no sense to me to make one show that’s for everybody; it makes a lot of sense to make a lot of shows individually tailored to a sect of the “Star Trek” audience. It’s a misnomer that there’s a one-size-fits-all Trekkie. And rather than make one show that’s going to please everybody — and will almost certainly please nobody — let’s make an adult drama, an animated comedy, a kids’ comedy, an adventure show and on and on. There’s something quite beautiful about that; it allows each of the stories to bloom in its own unique way.

A tall, thin alien and a human woman walk through the tunnel of a spaceship.

Do you get pushback from the fans?

Absolutely. In some ways that’s the point. One of the things I learned early on is that to be in love with “Star Trek” is to engage in healthy debate. There is no more vocal fan base. Some people tell you that their favorite is “The Original Series,” some say their favorite is “Voyager” and some say their favorite is “Discovery.” Yet they all come together and talk about what makes something singularly “Trek” — [creator] Gene Roddenberry‘s extraordinarily optimistic vision of the future when all that divides us [gets placed] in the rearview mirror and we get to move on and discover things. Like all great science fiction, you get to pick your allegory to the real world and come up with the science fiction equivalent. And everybody who watches understands what we’re talking about — racism or the Middle East or whatever.

What specific objections did you find to “Discovery”?

I think people felt it was too dark. We really listen to our fans in the writers’ room — everybody will have read a different article or review over the weekend, and we talk about what feels relevant and what feels less relevant. And then we engage in a healthy democratic debate about why and begin to apply that; it seeps into the decisions we make. Season 1 of “Discovery” was always intended to be a journey from darkness into light, and ultimately reinforce Roddenberry’s vision. I think people were just stunned by something that felt darker than any “Trek” had before. But doing a dark “Star Trek” really wasn’t our goal. The show is a mirror that holds itself up to the times, and we were in 2017 — we saw the nation fracture hugely right after the election, and it’s only gotten worse since then. We were interpreting that through science fiction. There were people who appreciated that and others for whom it was just not “Star Trek.” And the result, in Season 2, Capt. [Christopher] Pike showed up, Number One showed up, Spock showed up, and we began to bring in what felt to people more like the “Star Trek” they understood.

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You’re ending the series after five seasons. Was that always a plan?

You know, we were surprised we didn’t continue, and yet it feels now that it was right. One of the things that happened very quickly as streaming took off was that it radically changed watch patterns for viewers. Shows that used to go 10, 12 seasons, people would tap out after two — like, “I got what I want” — so for any show to go five seasons, it’s a miracle. In ways I don’t think we could have predicted, the season from the beginning feels like it’s the last; it just has a sense of finality. The studio was wonderful in that they recognized we needed to put a button on it, we needed a period on the end of the sentence, and so they allowed us to go back, which we did right before the strike, and [film] the coda that wraps up the series.

Alex Kurtzman, the executive producer of Paramount's new "Star Trek" franchise, sits in a Danish modern chair.

“Discovery” is a riot of love stories, among both heroes and villains.

There’s certainly a history of that in “Star Trek.” Whether or not characters were engaged in direct relationships, there was always a subtext of the love between them. I believe that’s why we love the bridge crew, because it’s really a love story, everyone’s in a love story, and they all care for each other and fight like family members. But ultimately they’re there to help each other and explore the universe together. If there’s some weird problem, and the answer’s not immediately apparent, each of them brings a different skill set and therefore a different perspective; they clash in their debate on how to proceed and then find some miraculous solution that none of them would have thought of at the outset.

One of the beautiful things about the shows is that you get to spend a long time with them, as opposed to a two-hour movie where you have to get in and out quickly and then wait a couple of years before the next one comes along. To be able to be on their weekly adventures, it affords the storytelling level of depth and complexity a two-hour movie just can’t achieve in that way.

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It’s astonishing how much matter you got into these things. Some storylines that only lasted an episode I remembered as seasonal arcs.

The sheer tonnage of story and character we were able to pack into “Discovery” every episode was kind of incredible. The thing to keep in mind is that “Discovery” was made as streaming was exploding, so what I think you’re also seeing there is a lot of writers who were trained in the network world with an A, B and C story applying it suddenly to a very different kind of storytelling in a much more cinematic medium. And when you have that kind of scope it starts to become really, really big. Sometimes that works really, really well and sometimes it was too much. And we were figuring it out; it was a bunch of people with flashlights in the dark, looking for how to interpret “Star Trek” now, since it had been 12 years since it had been on a television screen.

Are you able to course-correct within a season?

Sure. You get people you really trust in the room. Aaron Baiers, who runs Secret Hideout, is one of my most important early-warning systems; he isn’t necessarily in the room when we’re breaking stories, but he’s the first person who’ll read an outline and he’s the first person who’ll read a script. What I value so much about his perspective is that he’s coming in cold, he’s just like, “I’m the viewer, and I understand this or I don’t understand it, I feel this or I don’t feel it.” The studio executives are very similar. They love “Star Trek,” they’re all die-hard fans and have very strong feelings about what is appropriate. It then goes through a series of artists in every facet, from props to visual effects to production design, and they’re bringing their interpretations and opinions to the story.

Three seated officers and the standing captain on the bridge of a starship

Did “Strange New Worlds” come out of the fact that everybody loved seeing Christopher Pike in “Discovery?”

I really have to credit Akiva Goldsman with this. He knew that I was going to bring Pike into the premiere of the second season of “Discovery,” and said, “You know, there’s an incredible show about Capt. Pike and the Enterprise before Kirk takes over; there’s seven years of great storytelling there” — or five years, depending on when you come into the storyline. I said, “We have to cast a successful Pike first, so let’s see if that works. Let’s figure out who’s Number One, and who Spock is,” which are wildly tall orders. I hadn’t seen Anson Mount in other things before [he was cast as Pike], and when he sent in his taped audition it was that wonderful moment where you go, “That’s exactly the person we’re looking for.” Everybody loves Pike because he’s the kind of leader you want, definitive and clear but open to everyone’s perspective and humanistic in his response. And then we had the incredibly tall order of having Ethan [Peck] step into Leonard [Nimoy’s] and [Zachary Quinto’s] shoes.

He’s great.

He’s amazing, just a delight of a human being. And Rebecca Romijn‘s energy, what she brings to Number One is such a contemporary take on a character that was kind of a cipher in “The Original Series.” But she brings a kind of joy, a comedy, a bearing, a gravitas to the character that feels very modern. Thank God the fans responded the way they did and sent that petition [calling for a “Legacy” series], because everybody at CBS got the message very quickly. Jenny Lumet and Akiva and I wrote a pilot, and we were off to the races. Typically it takes fans a minute to adjust to what you’re doing, especially with beloved legacy characters, but the response to “Strange New World” from a critical perspective and fan perspective and just a viewership perspective was so immediate, it really did help us understand what was satisfying fans.

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What can you tell me about “Starfleet Academy?” Is it going to be Earth-based or space-based?

I’m going to say, without giving anything away, both. Right now we’re in the middle of answering the question what does San Francisco, where the academy is, look like in the 32nd century. Our primary set is the biggest we’ve ever built.

So you’re setting this —

In the “Discovery” era. There’s a specific reason for that. As the father of a 17-year-old boy, I see what my son is feeling as he looks at the world and to his future. I see the uncertainty; I see all the things we took for granted as given are not certainties for him. I see him recognizing he’s inheriting an enormous mess to clean up and it’s going to be on his generation to figure out how to do that, and that’s a lot to ask of a kid. My thinking was, if we set “Starfleet Academy” in the halcyon days of the Federation where everything was fine, it’s not going to speak to what kids are going through right now.

It’ll be a nice fantasy, but it’s not really going to be authentic. What’ll be authentic is to set it in the timeline where this is the first class back after over 100 years, and they are coming into a world that is only beginning to recover from a cataclysm — which was the Burn, as established on “Star Trek: Discovery,” where the Federation was greatly diminished. So they’re the first who’ll inherit, who’ll re-inherit, the task of exploration as a primary goal, because there just wasn’t room for that during the Burn — everybody was playing defense. It’s an incredibly optimistic show, an incredibly fun show; it’s a very funny show, and it’s a very emotional show. I think these kids, in different ways, are going to represent what a lot of kids are feeling now.

And I’m very, very , very excited that Holly Hunter is the lead of the show. Honestly, when we were working on the scripts, we wrote it for Holly thinking she’d never do it. And we sent them to her, and to our absolute delight and shock she loved them and signed on right away.

A woman with long brown hair in gold-plated chest armor.

And then you’ve got the “Section 31” movie.

“Section 31” is Michelle Yeoh’s return as Georgiou. A very, very different feeling for “Star Trek.” I will always be so grateful to her, because on the heels of her nomination and then her Oscar win , she just doubled down on coming back to “Star Trek.” She could have easily walked away from it; she had a lot of other opportunities. But she remained steadfast and totally committed. We just wrapped that up and are starting to edit now.

Are you looking past “Starfleet” and “Section 31” to future projects?

There’s always notions and there are a couple of surprises coming up, but I really try to live in the shows that are in front of me in the moment because they’re so all-consuming. I’m directing the first two episodes of “Starfleet Academy,” so right now my brain is just wholly inside that world. But you can tell “Star Trek” stories forever; there’s always more. There’s something in the DNA of its construction that allows you to keep opening different doors. Some of that is science fiction, some of it has to do with the combination of science fiction and the organic embracing of all these other genres that lets you explore new territories. I don’t think it’s ever going to end. I think it’s going to go on for a long, long time. The real question for “Star Trek” is how do you keep innovating, how do you deliver both what people expect and something totally fresh at the same time. Because I think that is actually what people want from “Star Trek.” They want what’s familiar delivered in a way that doesn’t feel familiar.

With all our showrunners — Terry Matalas on “Picard,” the Hagemans on “Prodigy,” Mike McMahan on “Lower Decks,” Michelle Paradise, who has been singlehandedly running “Discovery” for the last two years, and then Akiva and Henry Alonso Myers on “Strange New Worlds” — my feeling is that the best way to protect and preserve “Star Trek” is not to impose my own vision on it but [find people] who meet the criteria of loving “Star Trek,” wanting to do new things with it, understanding how incredibly hard it is to do. And then I’m going to let you do your job. I’ll come in and tell you what I think every once in a while, and I’ll help get the boat off the dock, but once I hand the show over to a creative it has to be their show. And that means you’re going to get a different take every time, and as long as those takes all feel like they can marry into the same rainbow, to get back to the metaphor, that’s the way to keep “Star Trek” fresh.

I take great comfort because “Star Trek” really only belongs to Gene Roddenberry and the fans. We don’t own it. We carry it, we try to evolve it and then we hand it off to the next people. And hopefully they will love it as much as we do.

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When is the 'Star Trek: Discovery' Season 5 finale? Release date, cast, where to watch

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Warning: May contain spoilers .

U.S.S. Discovery's final mission is almost at its end, with the last episode of "Star Trek: Discovery" Season 5 scheduled to release this Thursday.

The fifth and final season of the hit TV series had followed Captain Burnham and the crew of the U.S.S. Discovery uncover a mystery that sent them on "an epic adventure across the galaxy to find an ancient power whose very existence has been deliberately hidden for centuries," according to Paramount+.

"Star Trek: Discovery" debuted in 2017 and is the seventh in the Star Trek series. Here's what to know about Season 5 of "Star Trek: Discovery," and when the final episode will be dropping.

When is 'Star Trek: Discovery' Season 5 finale?

The final episode of "Star Trek: Discovery" Season 5 will release on Paramount+ on Thursday, May 30. Paramount+ did not specify what time the episode will be available on its platform.

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Nine episodes of Season 5, and Seasons 1 to 4 are available to stream on Paramount+.

'Star Trek: Discovery' on Paramount+: Subscribe

Will 'Star Trek: Discovery' have another season?

No. Paramount+ had earlier announced that Season 5 will be the last in the "Star Trek: Discovery" series.

'Star Trek: Discovery' Season 5 cast

Season 5 of "Star Trek: Discovery" brings back new and old faces along with recurring guest stars. Cast members include:

  • Sonequa Martin-Green as Captain Michael Burnham
  • Doug Jones as Saru
  • Anthony Rapp as Paul Stamets
  • Mary Wiseman as Sylvia Tilly
  • Wilson Cruz as Dr. Hugh Culber
  • David Ajala as Cleveland “Book” Booker
  • Blu del Barrio as Adira
  • Callum Keith Rennie as Rayner
  • Elias Toufexis as L’ak
  • Eve Harlow as Moll

'Star Trek: Discovery' Season 5 trailer

Paramount+ dropped the official trailer for Season 5 on Feb. 23.

We occasionally recommend interesting products and services. If you make a purchase by clicking one of the links, we may earn an affiliate fee. USA TODAY Network newsrooms operate independently, and this doesn’t influence our coverage.

Looking for reliable options to stream "Star Trek: Discovery" on Paramount+? Check out USA TODAY Home Internet for  broadband service plans  in your area.

Saman Shafiq is a trending news reporter for USA TODAY. Reach her at [email protected] and follow her on X, the platform formerly known as Twitter @saman_shafiq7.

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Netflix’s Eric, Star Trek: Discovery’s series finale, and more new TV this week

Plus: The end of Hulu’s Under the Bridge, Hacks season 3, and more

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Sonequa Martin-Green as Burnham standing on the bridge in a still from Star Trek Discovery

The week has barely started (if you’re in the U.S. and reading this on the Monday holiday: even less so!), and already there’s a whole lot of TV to get through.

With any luck, the long weekend gave you some time to catch up with things — after all, as our summer preview is any indication, there’s only gonna be even more coming soon. But while a bunch of new stuff might be coming up, there’s plenty to watch this week alone. Under the Bridge and Hacks are both wrapping up really strong seasons, while shows like Pyramid Game and We Are Lady Parts are just ramping up.

Here are all the best new TV premieres and finales this week.

New shows on Netflix

Genre: Drama miniseries Release date: May 30, with all episodes Showrunner/creator: Abi Morgan Cast: Benedict Cumberbatch, Gaby Hoffmann, and more

Vincent (Benedict Cumberbatch) is a puppeteer happily living and working in 1980s New York City. Then, his 9-year-old son goes missing on the way to school, plunging Vincent into a dark, volatile depression. Vincent believes his son will come back if only he can get Eric, a monster based on a drawing his son did, to the screen.

Genre: Teen show Release date: May 30 Based on the book by: Holly Smale Cast: Emily Carey, Sarah Parish, Emmanuel Imani, and more

Harriet (Emily Carey) is just another geek trying to get by in high school, even if it means brushing off some mean girl bullies to do it. But everything changes when — against the odds and Harriet’s wishes — she finds herself scouted to be the next hot supermodel.

New shows on Hulu

The veil season finale.

Imogen (Elisabeth Moss) kneeling behind a car with a gun out

Genre: Spy thriller Release date: May 28 Showrunner/creator: Steven Knight Cast: Elisabeth Moss, Yumna Marwan, Josh Charles, and more

The stage is set in London for a deadly attack. But Imogen (Elisabeth Moss) and Adilah (Yumna Marwan) are also on the move. And with Imogen keeping her master plan secret from even us, it seems likely that this attack could go either way.

Under the Bridge finale

Lily Gladstone and Riley Keough in a still from Under the Bridge

Genre: True-crime mystery Release date: May 29 Showrunner/creator: Samir Mehta, Quinn Shephard Cast: Lily Gladstone, Riley Keough, and more

There’s nothing about the murder of Reena Virk (Vritika Gupta) that feels easy to swallow, and it’s a testament to Under the Bridge that the show has been able to balance the complexities of that reality in its seven episodes so far. Now, it’s coming to a close — one that no doubt will carry the weight of every ounce of tragedy in this story.

New shows on Max

Hacks season 3 finale.

Deborah (Jean Smart) sits smiling with Ava (Hannah Einbinder) on the arm of her chair in a still from Hacks

Genre: Comedy Release date: May 30 Showrunner/creator: Paul W. Downs, Lucia Aniello, and Jen Statsky Cast: Hannah Einbinder, Jean Smart, and more

It’s all happening for Deborah (Jean Smart), now that she finally got her dream of hosting a late-night show. Only suddenly, there’s some last-minute doubt: Will Ava (Hannah Einbinder) be allowed to come along for the ride?

New shows on Paramount Plus

Pyramid game.

Genre: Thriller Release date: May 30, with all 10 episodes Showrunner/creator: Choi Sui Cast: Bona, Jang Da-a, Ryu Da-in, and more

Seong Su-ji is a new student at the Baekyeon Girls’ High School, and everything is already feeling like a fight for survival as she battles bullies and studies alike. And then she’s introduced to a new ranking system that lets people secretly vote for who they think should be a class outcast. Now, Su-ji has to decide whether to keep going along (and possibly accepting the violence that comes with it) or else lead an uprising against this shadowy “Pyramid Game.”

Star Trek: Discovery series finale

L-R Alfredo Narciso as Ohvahz and Sonequa Martin-Green as Michael Burnham in Star Trek: Discovery. They are wearing hand-made alien garments, and conversing calmly while sitting on the floor in a stone room.

Genre: Star Trek Release date: May 30 Showrunner/creator: Akiva Goldsman Cast: Sonequa Martin-Green, Mary Wiseman, Doug Jones, and more

The end of an era! By which I mean not only the season we got of 900 years in Star Trek’s future, but also Discovery , which wraps up this Thursday. It’s the end of the first Star Trek show of the modern era, and is free in a way Star Trek hasn’t been in a long, long while , all while paving the way for more Trek to come.

New shows on Peacock

We are lady parts season 2.

Genre: “Yeah, I’m in a band” teen comedy Release date: May 30, with all episodes Showrunner/creator: Nida Manzoor Cast: Anjana Vasan, Sarah Kameela Impey, Juliette Motamed, and more

We Are Lady Parts is back and ready to record their debut album. Which means it’s the perfect time for more bandmate shenanigans — including battling a rival Muslim band, playing a festival, exploring your “villain era.” All that and Malala Yousafzai is supposed to show up sometime this season!

New shows on Apple TV Plus

Loot season 2 finale.

Genre: Comedy Release date: May 29 Showrunner/creators: Alan Yang and Matt Hubbard Cast: Maya Rudolph, Joel Kim Booster, Nat Faxon, and more

The Wells Foundation — and Molly (Maya Rudolph), the billionaire woman who runs it — are nearing their greatest success yet. Which, of course, means reality is about to come crashing in with some major personal decisions. How will the dust settle in the season 2 finale?

New shows on Showtime

Couples therapy season 4.

Genre: Documentary series Release date: May 31, with one episode; on-air premiere at 10 p.m. EDT on June 2 Showrunner/creator: Dr. Orna Guralnik Cast: Real-life couples in therapy

It’s a new season of Couples Therapy, and an all-new cast of couples to undergo real therapy with Dr. Orna. The result will be unpredictable — couples therapy, after all, is about figuring yourselves out together, not necessarily saving the relationship. The good news? It will most likely be cathartic, one way or another.

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Webb Finds Plethora of Carbon Molecules Around Young Star

Webb Finds Plethora of Carbon Molecules Around Young Star

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NASA to Change How It Points Hubble Space Telescope

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NASA Astronauts Practice Next Giant Leap for Artemis 

Portrait of David R. Scott

Former Astronaut David R. Scott

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C.12 Planetary Instrument Concepts for the Advancement of Solar System Observations POC Change

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ARMD Solicitations

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Ames Science Directorate’s Stars of the Month, June 2024

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15 min read

Johnson Space Center

The voyages of the Starship Enterprise came to a sudden and premature end on June 3, 1969, with the airing of the final episode of the Star Trek original television series. Ironically, the show’s cancellation came just six weeks before humanity embarked on its first voyage to land on another celestial body. Although the show ran for only three seasons, it generated a devoted fan base disappointed by the cancellation despite their write-in campaign to keep it on the air. But as things turned out, over the decades Star Trek evolved into a global phenomenon, first with the original episodes replayed in syndication, followed by a series of full-length motion pictures, and eventually a multitude of spin-off series. With its primary focus on space exploration, along with themes of diversity, inclusion, and innovation, the Star Trek fictional universe formed a natural association with NASA’s real life activities.

A scene from “The Man Trap,” the premiere episode of Star Trek

Star Trek creator Gene Roddenberry first had the idea for a science fiction television series in 1964. He presented his idea, a show set in the 23 rd century aboard a starship with a crew dedicated to exploring the galaxy, to Desilu Productions, an independent television production company headed by Lucille Ball. They produced a pilot titled “The Cage,” selling it to the National Broadcasting Corporation (NBC) network that then bought a second pilot titled “Where No Man Has Gone Before.” NBC introduced the show to its fall 1966 lineup, with the first episode “The Man Trap” airing on Sep. 8. To put that date in perspective, NASA launched Gemini XI four days later, one of the missions that helped the agency achieve the Moon landing nearly three years later. Meanwhile, Star Trek’s Starship Enterprise continued its fictional five-year mission through the galaxy to “seek out new life and new civilizations.” The makeup of the Enterprise’s crew made the show particularly attractive to late 1960s television audiences. The major characters included an African American woman communications officer, an Asian American helmsman, and a half-human half-Vulcan science officer, later joined by a Russian-born ensign. While the show enjoyed good ratings during its first two seasons, cuts to its production budget resulted in lower quality episodes during its third season leading to lower ratings and, despite a concerted letter-writing campaign from its dedicated fans, eventual cancellation.

NASA Administrator James C. Fletcher, left, with the creator and cast members of Star Trek at the September 1976 rollout of space shuttle Enterprise

Despite the show’s cancellation, Star Trek lived on and prospered in syndication and attracted an ever-growing fan base, turning into a worldwide sensation. Often dubbed “trekkies,” these fans held the first of many Star Trek conventions in 1972. When in 1976 NASA announced that it would name its first space shuttle orbiter Constitution, in honor of its unveiling on the anniversary of the U. S. Constitution’s ratification, trekkies engaged in a dedicated letter writing campaign to have the orbiter named Enterprise, after the starship in the television series. This time the fans’ letter writing campaign succeeded. President Gerald R. Ford agreed with the trekkies and directed NASA to rechristen the first space shuttle. When on Sept. 17, 1976 , it rolled out of its manufacturing plant in Palmdale, California, appropriately accompanied by a band playing the show’s theme song, it bore the name Enterprise. Many of the original cast members of the show as well as its creator Rodenberry participated in the rollout ceremony, hosted by NASA Administrator James C. Fletcher . Thus began a lengthy relationship between the space agency and the Star Trek brand.

Star Trek cast member Nichelle Nichols, left, in the shuttle simulator with astronaut Alan L. Bean at NASA’s Johnson Space Center (JSC) in Houston

During the development of the space shuttle in the 1970s, the need arose to recruit a new group of astronauts to fly the vehicle, deploy the satellites, and perform the science experiments. When NASA released the call for the new astronaut selection on July 8, 1976, it specifically encouraged women and minorities to apply. To encourage those applicants, NASA chose Nichelle Nichols, who played communications officer Lt. Uhura on the Starship Enterprise, to record a recruiting video and speak to audiences nationwide. She came to NASA’s Johnson Space Center (JSC) in Houston in March 1977, and accompanied by Apollo 12 and Skylab 3 astronaut Alan L. Bean , toured the center and filmed scenes for the video in Mission Control and other facilities. NASA hoped that her stature and popularity would encourage women and minorities to apply, and indeed they did. In January 1978, when NASA announced the selection of 35 new astronauts from more than 8,000 applicants, for the first time the astronaut class included women and minorities. All distinguished themselves as NASA astronauts and paved the way for others in subsequent astronaut selections. Nichols returned to JSC in September 2010 with the Traveling Space Museum, an organization that partners with schools to promote space studies. She toured Mission Control and the International Space Station trainer accompanied by NASA astronaut B. Alvin Drew . She also flew aboard NASA’s Stratospheric Observatory for Infrared Astronomy (SOFIA) airborne telescope aircraft managed by NASA’s Ames Research Center in Silicon Valley, California, in September 2015.

Nichols, center, aboard NASA’s Stratospheric Observatory for Infrared Astronomy aircraft

Meanwhile, the Star Trek brand renewed itself in 1979 as a full-length motion picture with the original TV series cast members reprising their roles. Over the years, several sequels followed this first film. And on the small screen, a reboot of sorts occurred in 1987 with the premiere of Star Trek: The Next Generation, a new series set in the 24 th century aboard the Enterprise-D, a next generation starship with a new crew. That series lasted seven seasons, followed by a near-bewildering array of spin-off series, all built on the Star Trek brand, that continue to this day.

Actor James Doohan visits NASA’s Dryden (now Armstrong) Flight Research Center in California in 1967 with NASA pilot Bruce A. Peterson, in front of the M2-F2 lifting body aircraft

James Doohan, the actor who played Lt. Cmdr. Montgomery “Scotty” Scott, the Starship Enterprise’s chief engineer, had early associations with NASA. In April 1967, Doohan visited NASA’s Dryden (now Armstrong) Flight Research Center in California, spending time with NASA test pilot Bruce A. Peterson. A month later, Peterson barely survived a horrific crash of the experimental M2-F2 lifting body aircraft. He inspired the 1970s TV series The Six-Million Dollar Man, and the show’s opening credits include film of the crash. Doohan narrated a documentary film about the space shuttle released shortly before Columbia made its first flight in April 1981. In January 1991, Doohan visited JSC and with NASA astronaut Mario Runco (who sometimes went by the nickname “Spock”) toured the shuttle trainers, Mission Control, and tried his hand at operating the shuttle’s robotic arm in the Manipulator Development Facility. In a unique tribute, astronaut Neil A. Armstrong , the first person to step on the lunar surface , spoke at Doohan’s retirement in 2004, addressing him as “one old engineer to another.”

Takei and Robonaut both give the Vulcan greeting

George Takei, who played Enterprise helmsman Lt. Hikaru Sulu, and his husband Brad, visited JSC in May 2012. Invited by both Asian American and LGBTQ+ Employee Resource Groups, Takei spoke of leadership and inclusiveness, including overcoming challenges while in Japanese American internment camps during World War II and as a member of the LGBTQ+ community. He noted that Star Trek remained ahead of its time in creating a future when all members of society could equally participate in great undertakings, at a time when the country struggled through the Civil Rights movement and the conflict in Southeast Asia. The inclusiveness that is part of NASA’s culture greatly inspired him. JSC Director Michael L. Coats presented Takei with a plaque including a U.S. flag flown aboard space shuttle Atlantis’ STS-135 mission. He also visited Mission Control and spent some time with Robonaut.

Star Trek cast member Leonard Nimoy gives the Vulcan greeting in front of space shuttle Enterprise after its arrival in New York in 2012

Leonard Nimoy played the science officer aboard the Starship Enterprise, the half-human, half-Vulcan Mr. Spock. The actor watched in September 2012 when space shuttle Enterprise arrived at John F. Kennedy International Airport in New York, on the last leg of its journey to the Intrepid Sea, Air and Space Museum, where it currently resides. “This is a reunion for me,” observed Nimoy. “Thirty-five years ago, I met the Enterprise for the first time.” As noted earlier, the Star Trek cast attended the first space shuttle’s rollout in 1976. Following his death in 2015, European Space Agency astronaut Samantha Cristoforetti paid tribute to Nimoy aboard the International Space Station by wearing a Star Trek science officer uniform, giving the Vulcan greeting, and proclaiming, “Of all the souls I have encountered … his was the most human.”

Star Trek cast member William Shatner, left, receives the Distinguished Public Service Medal from NASA Deputy Associate Administrator for Communications Robert N. Jacobs in 2014

Captain James T. Kirk, played by actor William Shatner, a life-long advocate of science and space exploration, served at the helm of the Starship Enterprise. His relationship with NASA began during the original series, with references to the space agency incorporated into several story lines. In 2011, Shatner hosted and narrated a NASA documentary celebrating the 30 th anniversary of the Space Shuttle program , and gave his time and voice to other NASA documentaries. NASA recognized Shatner’s contributions in 2014 with a Distinguished Public Service Medal , the highest award NASA bestows on non-government individuals. NASA Deputy Associate Administrator for Communications Robert “Bob” N. Jacobs presented the medal to Shatner. The award’s citation read, “For outstanding generosity and dedication to inspiring new generations of explorers around the world, and for unwavering support for NASA and its missions of discovery.” In 2019, Shatner narrated the NASA video We Are Going , about NASA’s plans to return astronauts to the Moon. He has spoken at numerous NASA-themed events and moderated panels about NASA’s future plans. On Oct. 13, 2021, at the age of 90, Shatner reached the edge of space during the NS-18 suborbital flight of Blue Origin’s New Shepard vehicle, experiencing three minutes of weightlessness.

Patch for the Window Observational Research Facility (WORF), including the Klingon writing just below the letters “WORF.”

Elements of the Star Trek universe have made their way not only into popular culture but also into NASA culture. As noted above, Star Trek fans had a hand in naming the first space shuttle Enterprise. NASA’s Earth observation facility aboard the space station that makes use of its optical quality window bears the name the Window Observational Research Facility (WORF). The connection between that acronym and the name of a Klingon officer aboard the Enterprise in the Star Trek: The Next Generation TV series seemed like an opportunity not to be missed – the facility’s official patch bears its name in English and in Klingon. Several astronaut crews have embraced Star Trek themes for their unofficial photographs. The STS-54 crew dressed in the uniforms of Starship Enterprise officers from Star Trek II: The Wrath of Kahn, the second full-length feature motion picture of the series. Space shuttle and space station crews created Space Flight Awareness (SFA) posters for their missions, and more than one embraced Star Trek themes. The Expedition 21 crew dressed in uniforms from the original series, while the STS-134 crew chose as their motif the 2009 reboot motion picture Star Trek.

Picture of the Gemini VI launch in the background in the 1967 Star Trek episode “Court Martial.”

As much as Star Trek has influenced NASA, in turn the agency has left its mark on the franchise, from episodes referencing actual and future spaceflight events to NASA astronauts making cameo appearances on the show. The first-season episode “Court Martial” that aired in February 1967 featured a photograph of the December 1965 Gemini VI launch adorning a wall aboard a star base. In the second-season episode “Return to Tomorrow,” airing in February 1968, Captain Kirk in a dialogue about risk-taking remarks, “Do you wish that the first Apollo mission hadn’t reached the Moon?” a prescient reference to the first Apollo mission to reach the Moon more than 10 months after the episode aired. Astronaut Mae C. Jemison , who credits Nichelle Nichols as her inspiration to become an astronaut, appeared in the 1993 episode “Second Chances” of Star Trek: The Next Generation , eight months after her actual spaceflight aboard space shuttle Endeavour. In May 2005, two other NASA astronauts, Terry W. Virts and E. Michael Fincke , appeared in “These are the Voyages…,” the final episode of the series Star Trek: Enterprise.

NASA astronaut Victor J. Glover, host of the 2016 documentary “NASA on the Edge of Forever: Science in Space.”

In the 2016 documentary “ NASA on the Edge of Forever: Science in Space ,” host NASA astronaut Victor J. Glover states, “Science and Star Trek go hand-in-hand.” The film explores how for 50 years, Star Trek influenced scientists, engineers, and even astronauts to reach beyond their potential. While the space station doesn’t speed through the galaxy like the Starship Enterprise, much of the research conducted aboard the orbiting facility can make the fiction of Star Trek come a little closer to reality. Several of the cast members from the original TV series share their viewpoints in the documentary, along with those of NASA managers and scientists. Over the years, NASA has created several videos highlighting the relationship between the agency and the Star Trek franchise. In 2016, NASA Administrator Charles F. Bolden led a video tribute to celebrate the 50 th anniversary of the first Star Trek episode.

In a tribute to Star Trek creator Gene Roddenberry on the 100th anniversary of his birth, his son Rod, upper left, hosts a virtual panel discussion about diversity and inspiration

In 2021, on the 100 th anniversary of Gene Roddenberry’s birth, his son Rod hosted a virtual panel discussion , introduced by NASA Administrator C. William “Bill” Nelson , about diversity and inspiration, two ideals the Star Trek creator infused into the series. Panelists included Star Trek actor Takei, Tracy D. Drain, flight systems engineer for the Europa Clipper spacecraft at NASA’s Jet Propulsion Laboratory (JPL) in Pasadena, California, NASA astronaut Jonny Kim , Swati Mohan, guidance and operations lead for the Mars 2020 rover at JPL, and Hortense B. Diggs, Director of the Office of Communication and Public Engagement at NASA’s Kennedy Space Center in Florida.

The mutual attraction between NASA and Star Trek stems from, to paraphrase the opening voiceover from the TV series, that both seek to explore and discover new worlds, and to boldly go where no one has gone before. The diversity, inclusion, and inspiration involved in these endeavors ensure that they will live long and prosper.

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VIDEO

  1. Star Trek Resurgence (part 8)

  2. Star Trek Infinite Release Date Announced! New Features Make Infinite INCREDIBLE!

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  4. The Best Star Trek Game EVER?

COMMENTS

  1. Star Trek: Infinite Releases New Trailer and Game Details

    Whether building the influence of their homeworlds or risking exploration into the unknown, Star Trek: Infinite gives players endless choices and the opportunity to shape the destiny of their favorite Star Trek powers. Fans will experience a game faithful to the lore of a timeless franchise, as they embark on an unforgettable journey through space, encounter new civilizations, and forge a path ...

  2. Star Trek: Resurgence on Steam

    About This Game. Star Trek™: Resurgence is a narrative-driven adventure game created by former members of Telltale Games that delivers all the excitement and wonder of the Star Trek universe. As first officer Jara Rydek and enlisted engineer Carter Diaz, you will join the crew of the U.S.S. Resolute, a science vessel on the edge of Federation ...

  3. Star Trek Resurgence

    About. Star Trek: Resurgence is a narrative-driven adventure game created by former members of Telltale Games that delivers all the excitement and wonder of the Star Trek universe. Join the crew of the U.S.S. Resolute as first officer Jara Rydek and enlisted engineer Carter Diaz on a mission to prevent an eons-old and powerful force from ...

  4. Star Trek Resurgence review: the most Star Trek game yet

    Star Trek Resurgence, out now on PC, PlayStation, and Xbox, may not be the best Star Trek game, but its gameplay does refreshingly veer away from combat. ... Set aboard a new ship and starring an ...

  5. Enter the World of Star Trek With New Game Star Trek: Resurgence

    Dramatic Labs, a new fully remote independent game developer comprised of veterans from Telltale Games, in collaboration with ViacomCBS Consumer Products, today revealed Star Trek: Resurgence, a new third-person choice-driven adventure game set within the iconic sci-fi universe.Star Trek: Resurgence is scheduled for worldwide release in Spring 2022 for Xbox Series X/S, Xbox One, PlayStation®5 ...

  6. Star Trek: Infinite on Steam

    Star Trek: Infinite - Galactic Tracks. $7.99. Star Trek: Infinite - Neutral Zone Tunes. $7.99. Star Trek: Infinite - Designing the Galaxy. $4.99. $20.97. Add all DLC to Cart. "Star Trek: Infinite is a 4X grand strategy game that shares a lot of qualities with a good Star Trek episode: It's cerebral, accessible, occasionally a little clumsy ...

  7. Star Trek: Resurgence

    Star Trek: Resurgence is a narrative adventure game featuring dialog choices, relationship building, and exploration. Alongside dialog-driven role playing and rich branching storylines, you will also engage with the Star Trek universe in a variety of other gameplay styles, including shuttle piloting, phaser fights, tricorder scanning, stealth, and micro-gameplay mechanics.

  8. Star Trek: Resurgence

    Star Trek: Resurgence is a narrative adventure game featuring dialog choices, relationship building, and exploration. Alongside dialog-driven role playing and rich branching storylines, you will also engage with the Star Trek universe in a variety of other gameplay styles, including shuttle piloting, phaser fights, tricorder scanning, stealth, and micro-gameplay mechanics.

  9. Star Trek: Resurgence launches on May 23

    A new story-driven Star Trek adventure game is beaming up on May 23, courtesy of the Telltale Games veterans at Dramatic Labs. Dramatic Labs' new Star Trek game leaves spacedock on May 23.

  10. Star Trek: Resurgence

    Check out four more minutes of gameplay from Star Trek: Resurgence, the upcoming post-Next Generation-era narrative adventure from the team of ex-Telltale de...

  11. Welcome to Unparalleled!

    Welcome to Unparalleled! In this latest update to Star Trek Online, you'll go on a new journey alongside your Aetherian allies and a brand new version of Sela, who captains the Enterprise F. Denise Crosby returns to Star Trek Online, and we're so excited to have her back. In addition, there's a new twist on the formula that was begun by ...

  12. Star Trek: Resurgence is a story-driven game from former Telltale devs

    Star Trek: Resurgence launches in Spring 2022 for Xbox, PlayStation, and on the Epic Games Store exclusively for PC. Star Trek: Resurgence is a new story-focused game set after the events of Star ...

  13. Star Trek Resurgence

    Star Trek is boldly going where no other Star Trek has gone before; a narrative adventure game! Check out the trailer for Star Trek Resurgence, releasing in ...

  14. New Star Trek game revealed by former Telltale Games talent

    Star Trek: Resurgence is a new 'third-person choice-driven adventure game'. Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV ...

  15. Star Trek Resurgence

    Star Trek: Resurgence Devs on Breaking the Star Trek Game Curse, Bringing Back Spock, and More. ... New Games to Play. Follow. 2023 Completed. Follow. 2023 Finished Games. Follow. Finished in 2024.

  16. Star Trek: Resurgence, a story-driven game for Xbox, PlayStation & PC

    Star Trek fans now have a new video game to look forward to, as Star Trek: Resurgence, a third-person narrative game set within the Star Trek Universe, is coming to gamers sometime in 2022.

  17. 'Star Trek: Resurgence' Adventure Game Coming To PC And Consoles In

    A surprise announcement was made on Thursday evening during The Game Awards; a new Star Trek game for PC and consoles is arriving in the spring of 2022. We have details and a trailer for Star Trek ...

  18. Spock takes the spotlight in the first Star Trek: Resurgence gameplay

    The new Star Trek game is being developed by a team of former Telltale developers. Comments; First revealed at the 2021 Game Awards, Star Trek: Resurgence is a "narrative adventure game featuring ...

  19. Star Trek: Infinite Review

    An enticing Star Trek strategy game with way too many bugs. Focus Reset ... Infinite has some nice touches that really nail the Trek feel. You always start each new campaign in the same place at ...

  20. STAR TREK: RESURGENCE Brings 24th Century Gameplay in 2022

    A brand new Star Trek game was just announced tonight, for all of you who have been clamoring for digital action in the final frontier! Star Trek: Resurgence is scheduled to arrive next spring, a "third-person, choice-driven adventure game" from developer Dramatic Labs — a post-Voyager series set in the year 2380, right after the Star Trek: The Next Generation movies.

  21. Star Trek: Infinite review

    I've played the Star Trek game of my dreams, and it's a grand strategy game Latest AMD extends 3.5-year-old Ryzen 5000 CPU family with two new-but-old Zen 3 chips

  22. News

    Fero | May 28, 2024 08:00 am. The Unparalleled expansion of Star Trek Online arrives with great deals! Read more. sto-news , star-trek-online.

  23. 'Star Trek: Resurgence' Game Sets May Release Date

    Star Trek: Resurgence is launching on May 23, 2023 for PlayStation 5, PlayStation 4 gaming consoles, Xbox Series X/S, Xbox One, and exclusively on the Epic Games Store for PCs. Here is the ...

  24. Paradox Interactive Announces New STAR TREK: INFINITE Strategy Game for

    Star Trek gaming fans can look forward to another new entry this summer, as a brand new 24th century adventure was just announced! Revealed during Summer Games Fest 2023, publisher Paradox Interactive announced the new Star Trek: Infinite game — produced by developer Nimble Giant Entertainment — which the company describes as "a grand strategy game" set in the years prior to Star Trek ...

  25. Star Trek Fleet Command Codes (June 2024)

    New Methods For June 2024. To enter codes, you will first have to make it through at least a portion of the tutorial and begin building your Star Trek fleet. It will take about five to ten minutes ...

  26. Update 67 Patch Notes

    Update 67 introduces a new Research tree with unparalleled power and survivability bonuses. Some of the new research nodes include: Apex Barrier in both PvE and PvP. Ship Efficiencies for G4-G6. Sigma G6 Cost Efficiencies. Isolytic Defense and Damage. +Iso damage (+50%, "Premium Isolytic Damage") Syndicate XP Daily Free Claim.

  27. 'Star Trek: Discovery': Alex Kurtzman on the finale and what's next

    The series finale of "Star Trek: Discovery" is now streaming on Paramount+. (Dania Maxwell / Los Angeles Times) By Robert Lloyd Television Critic. May 30, 2024 3 AM PT. In "Star Trek ...

  28. 'Star Trek: Discovery' Season 5 finale: Date, cast, where to watch

    Season 5 of "Star Trek: Discovery" brings back new and old faces along with recurring guest stars. Cast members include: Sonequa Martin-Green as Captain Michael Burnham. Doug Jones as Saru ...

  29. Netflix's Eric, Star Trek Discovery's series finale, and more new TV

    Genre: Thriller. Release date: May 30, with all 10 episodes. Showrunner/creator: Choi Sui. Cast: Bona, Jang Da-a, Ryu Da-in, and more. Seong Su-ji is a new student at the Baekyeon Girls' High ...

  30. 55 Years Ago: Star Trek Final Episode Airs, Relationship with ...

    The voyages of the Starship Enterprise came to a sudden and premature end on June 3, 1969, with the airing of the final episode of the Star Trek original television series. Ironically, the show's cancellation came just six weeks before humanity embarked on its first voyage to land on another celestial body. Although the show ran for only ...