All Interactive Maps and Locations

trek gw2

Guild Treks are open world guild missions where members work together to find several locations across Tyria within a 20 minute time limit. These locations are randomly chosen from a list of 180 possible locations. Guilds must find five locations for the first tier, ten for the second, and twenty for the third and final tier.

Unlock upgrade prerequisite: Economy level 6, costing 30000 Influence and 10 days build time, as well as already having acquired the Guild Bounty Unlock upgrade. Unlock Cost: 30 Guild Merits + 50,000 Influence + 1 week of research Research Cost: 200 Influence + 1 day of research time

A guild leader triggers the trek from the influence tab of the guild panel. Guild members can view the target locations using the missions tab or share the information via chat or other means. Each location is stamped with a yellow sparkling mark that is only visible during a trek if it is one of the target locations. It can be stamped on the ground or wall. It cannot be seen by guild members that are guesting from another server. Once found, the guild member must hit F to claim the mark. The locations do not have to be found in order, so guild members are encouraged to split up and search for the locations individually. All locations can be found in the open PvE world, although they may be found on land, underground, or even underwater. A few locations may require some jumping to reach the location, and some require the completion of a jumping puzzle .

Member rewards Unlike other guild missions, this mission does not reward individual members. Guild rewards Guilds that successfully complete a Trek will receive Guild Merits and Influence based on the tier that was completed. Guilds can accumulate a maximum of 10 merits per week from guild treks. Treks cannot be repeated for influence - if you have completed a tier you will not receive influence for completing that tier again in the same week.

Non-guild member rewards

Only guild members may participate in this mission. There are no individual rewards given.

Reward caps

The guild can only earn merits from the highest-tier trek completed during the week, e.g. a guild completing one trek from each tier would still only earn 10 merits.

Up Next: A Soaring Strench

Top guide sections.

  • A Soaring Strench
  • How to Edit Interactive Maps
  • Starter Guide
  • Feature Packs

Was this guide helpful?

GuideScroll

The Internet’s Best Game Guides

Guild Wars 2 Solo Guild Missions Guide

Guild Wars 2 Solo Guild Missions Guide  by Bethryn

Over the past few months, I’ve been steadily levelling a personal ‘bank’ guild solo, originally just for the extra inventory space. With HoT announced and including desirable Guild Halls, I’ve been endeavouring to complete Guild Missions “solo” to get the necessary Influence and Merits for what might come. In fact, it’s been so successful that I decided I’d write a guide here on Reddit, for anyone else interested in doing this.

Preparation

The first thing you’ll need is a Guild with Art of War Level 3. This requires 6,500 Influence. I personally gained this by playing a lot, but if you want to speed up the process, you can spend 20g on buying 10k Influence from the Guild Promoter (in Lion’s Arch he’s by the WvW portals), or you can level characters up to 60/80 for commendations from the Personal Story (400/1000 respectively), or buy them with laurels if you really want to.

I do my Bounties with a Bearbow Ranger. This is a reasonably high sustained damage build with a bear that will take most of the damage from enemies. Other classes may also be viable; I simply haven’t tried them, and this guide will only refer to my experience with Ranger.

I use Exotic gear (Berserker’s, but Assassin’s is also good), and bring Hardened Sharpening Stones (but equivalent Oil is ok), and use the cheap 1h option of Griffon Egg Omelets for food. My build is 6/6/0/0/2, I/X/XIII, I/X/XII, II. Signet of the Hunt gives you 25% movement speed for finding Bounties quicker, Signet of the Wild gives regen and a damage boost when activated, Frost Spirit & Rampage as One boost your damage.

For Guild Trek, you will want either full Map Completion, or all the WPs listed in the Guild Trek wiki article.

Guild Bounty Training

Guild Bounty Training takes 3 days to build, costs 300 Influence and gives 3000 Influence on success. I have between a 60-70% success rate on these. You will generally have 4 tries per week.

The best time to attempt these missions is when a lot of other guilds are doing their weekly missions. This means you will often find others doing some of the bounties that are very difficult to truly solo. For Europe, this is on Sundays, between 6pm and 9pm, GMT.

For many Bounties, it is advantageous to fight them near a WP. If you die, as long as you can re-engage them in a few seconds, they won’t reset HP or disappear.

Even if you’re solo, tagging up never hurts. Guild Wars 2 has lots of friendly players who will help you out if they see you fighting a Bounty! <3

Remember to run in the opposite direction they path to raise your chances of meeting the Bounties.

Ask people if they’ve seen Bounties in map chat when you arrive, or after a few minutes of nobody responding to previous questions (but don’t spam it!). If you find a Bounty, ask if anyone needs it as well; others may be looking, and it always helps to have more.

Be polite! I try never to start a Guild bounty that another Guild wants to do but is waiting on members for. If you don’t have much time left on your clock, tell them that; they’ll usually be ok with you starting if they know why.

  • 2-MULT: It has a short patrol path, but you cannot solo it. Wait for a guild.
  • Ander “Wildman” Westward: most of the Karka congregate in the south and southwest of the island; very occasionally I’ve found him hiding in one to to the north. You can solo him assuming you keep him at 1200+ range, and avoid AoE.
  • Bookworm Bwikki: she has a long patrol path, and is very difficult to solo. Even with a WP, you might fail if you can’t keep her from using the ice spell on you; 1200+ range means she generally won’t cast it on you, but your pet will be dead a lot.
  • Big Mayana: You cannot solo it.
  • Brekkabek: short patrol path, very easy to solo. Stay on the move if the bears aggro you, and keep away from the gun turrets. Always focus her, never shoot the bears.
  • Crusader Michiele: I have trouble soloing her and usually run out of time, but maybe it’s possible. It may be worth killing the Spirit Weapons to stop them disrupting you with knockdown.
  • “Deputy” Brooke: she has a long patrol path; I usually start at Frozen Sweeps WP, do the circuit to the west, and then run back east on the southern route. If you stay at 1200+ range, she won’t use her leaps on you.
  • Devious Teesa: soloable, provided you engage her near a WP and respawn quickly. I start at Skyheight Steading WP, and run north through Grawls and follow the route that way. Don’t shoot while she’s spinning, and stay at 1200+ range to avoid the grab.
  • Diplomat Tarban: DO NOT ENGAGE. I have watched this guy’s Confusion spam wipe groups of 10 and upwards.
  • Half-Baked Komali: not soloable. It’s rare to find groups doing her (apparently her jellies that remove the fire shield are bugged), and she takes a lot of people and time to kill.
  • Poobadoo: very soloable. I start from Ireko Tradecamp WP, and run west around the route. Try and fight him on land, and stay at 1200+ range.
  • Prisoner 1141: she runs fast, but does very little damage if you can find her. Avoid the boulders she throws that knockdown. Village of Scalecatch WP is where I start, heading south.
  • Shaman Arderus: you can just about solo him near a WP. Keep on the move to avoid lava slime explosions, and stay at 1200+ range.
  • Short-Fuse Felix: he does very little damage if you can evade his AoE, but his permanent fire shield hurts. I use Healing Spring to remove conditions, and only attack while it’s up.
  • Sotzz the Scallywag: I start from Applenook Hamlet WP, and do a ‘spiral’, heading west, then south, then east, kicking the barrels open. He needs to be knocked out of his circle to take damage, so use LB #4 regularly to do so/remove Defiance stats.
  • Tricksy Trekksa: can be solo’d by a WP, but very, very difficult to find in time. Ask in map-chat!
  • Trillia Midwell: very soloable. Stay at 1200+ range, and don’t fire into the whirlwinds, which reflect your arrows. WPs make things easier, but are not necessary.
  • Yanonka the Rat-Wrangler: impossible to solo legitimately. However, her default teleport attack does not do much damage to your bear. If you can find some terrain she and her rats can’t path to, you can kill her while she attacks the bear.

Guild Merits

You will generally get 6-9k Influence per week, which is more than enough to sort out things like Guild Vaults, and buying Guild Catapults if you just want to make money. However, if you’re interested in unlocking other Guild Missions, it’s also doable.

Firstly you have to get Guild Bounties unlocked. The 15 minute time limit is a much bigger deal here, and you will fail these a lot, but that’s ok! Once unlocked, I generally do 2x Bounty and 4x Bounty Training per week (it can be helpful to unlock Asuran Outsourcing in Politics for when you’re unlocking Levels 5 & 6, to keep doing Bounty Training while they build, as they take a week or more). This lets me fail one Bounty and try again.

Ideally you want Brekkabek, Trillia, Poobadoo and “Deputy” Brooke. With at least one of these, and another Bounty who can be done either solo, or with a group, you have a good chance of completing a Bounty in the time limit, during prime time. Generally, do the easy Bounty first, so you have the most time available to do the harder one.

I like to do my Bounties on the hour, or half-hour marks, as these seem to have the best chances of meeting other guilds doing them.

You only need to succeed 2 Bounties to have enough Merits to unlock Guild Trek (but because they give very good Merits, I always have a go at them each week).

Once you get Guild Trek, you can solo Guild Trek tier 2 every week. This gives you Influence as well as Merits! I generally manage it with about 3-4 minutes to spare, on my Guardian. I imagine a Thief is probably best for this, as they can spec for movement, and avoid annoying mobs.

After this, you begin the steady grind to unlock Rush. For Challenge, Rush and Puzzle you’ll always be waiting to do the mission with another guild. Once you get to Challenge, it gives 30 Merits per success, it’s the best income you’ll have, and you’ll just be limited by Influence once it’s unlocked.

I hope this has been a helpful guide. Any feedback or tips that I may have missed are welcome. “Solo”ing Guild Missions is fun, profitable (both for the rares, Commendations, and Influence > gold from Guild Catas), and will hopefully one day allow you to build your own prestigious Guild Hall!

Related Articles

Guild wars 2 ascalonian catacombs guide.

March 2, 2013

Guild Wars 2 Combat System Guide

March 11, 2013

Guild Wars 2 sPvP Beginner’s Guide

Leave a reply.

Your email address will not be published. Required fields are marked *

Guidescroll Cosplay

Recent Comments

  • Anonymous on Angels Online Swordsman Advanced Guide
  • Anonymous on Bakery Story Tips
  • Tim on Singapore Class 2B Riding Theory Test Question Bank
  • Anonymous on RAN Online Account Security Tips
  • Dan on Torchlight 2 Berserker Magic Build Guide
  • GuildWars2.com
  • Sign In With Your GW2 Account
  • Guild Wars 2 Discussion

Upgrading Personal Guilds Solo

Nova.7261

By Nova.7261 January 5, 2020 in Guild Wars 2 Discussion

Recommended Posts

Is there a way to upgrade guilds on your own? Like with gold or gems? I'm not really looking to start a guild, I'd just like my guild to at least get it's guild hall built. At the moment it only serves as a personal bank, of a considerable 150 slots.

I don't visit my home instance very often since I'm not particularly fond of 'retreating.' So upgrading that is mostly pointless. And to begin with, I've seen the home instance a thousand times which makes it pretty boring. To me, leaving the map I'm on isn't fun. I would say I'm actually gifted in my ability to get lost. Take me somewhere, spin me around, and I'll head in a new direction every time. Which keeps things pretty fresh and also really crazy... Something which waypointing takes away from.

Besides, most guilds work off of outer players leeching off of responsible inner players because many of this game's mechanics simply require numbers. So learning to become one of those pillars that people can leach off of seems, to be the point of this game. Aka, asking this question is time well spent for the approaching end game role of 'leech provider.'

Link to comment

Share on other sites.

Randulf.7614

Randulf.7614

You need a group to get a hall first of all. 5 is enough and players usually helpful enough to hoin just for it. I assume you have done that if i read your op correctly.

Upgrading it can be done solo, but it takes time, a ton of resources and thousands of gold. Anet have been on record in the past to say they dont really recognise a handful of people or less as a guild, so they made halls for large groups only.

I need more specifics on how though? I apparently need 100 gold and 150 Favor to start the Expedition. That much gold is mostly trivial, but I'm at a loss as to how to acquire the Favor solo.

Khisanth.2948

Khisanth.2948

Favor is from the weekly guild missions. Ever guild starts out with 1 easy, 1 medium and 1 hard mission.

Just a flesh wound.3589

Just a flesh wound.3589

You can get favor as a single player guild if you do Treks, Races and Puzzles but it may require another guild to be doing it at the same time.

Individual missions Most guild missions require 3 or more representing members, but certain missions may be successfully completed by a single player. A Guild member with 'Mission Control' privilege must start the mission. Completing some guild missions requires participating with another Guild, while representing your own guild to receive guild credit. Guild Trek Guild Trek personal credit may be received if you locate and complete any of the targets of the Trek. Guild Race Guild Race, You must personally complete the mission to receive both personal and guild credit if enough people from all guilds complete the mission requirement. Guild Puzzle Guild Puzzle (instanced), Start the mission when outside the instance. Represent the guild you wish to receive credit. Enter the instance of the other Guild. You will receive both personal and guild credit after the mission is successfully completed.

Aaralyna.3104

Aaralyna.3104

I am one of those that have a private guild with hall. I basically registered the guild, asked 4 friends willing to help me occupy the hall (yes it needs 100 gold but this should not be too difficult to get). If you would fail a guild hall capture, don't worry. The gold invested to enter that mission to capture will be saved as long till you succeed the mission.

As soon as you have a guild hall, set the guild mission to Pve. Then you will get a mission named Trek. The easy mode one can be done with spare time easily when it pops (almost every week I see it pop). The medium one is doable as well but trickier.

Another doable one to "solo" are the race missions. This will tell you that you need 10 members to complete but you can solo it. Make sure you go to the race when other guilds are doing this race. You need 15 finishes total. Basically you finish at least 1 run and the other guilds simply count automatically as the remaining 14 runs.

Easy Difficulty Tier Guild Missions award 300 FavorMedium Difficulty Tier Guild Missions award 400 FavorHard Difficulty Tier Guild Missions award 500 FavorA bonus 10% Favor is awarded if a Guild has not chosen to Specialize in PvE/PvP/WvW missions specifically.

To get the 1st favor needed you basically need to do 1 mission before you have the hall itself. This will be a random mission task so pick something you can either do solo (may need some time) or ask some friends (invite them to guild temporarily for this purpose) to do one that needs more players.

SoftFootpaws.9134

SoftFootpaws.9134

Regarding guild missions:

You can do the easy treks yourself, and its a bit stressful but you can also do the medium treks yourself with mounts once you memorise them (unless you get really unlucky and get a JP, which does happen occasionally).

Google: Dulfy Guild Trek Guide

You can do all the rushes, easy, medium, hard, by yourself, by joining an existing rush event. As long as the guild doing it completes it with 15/15, then activating it, passing the finish line yourself and talking to the NPC to end it will give your guild credit too. Typically these events are done on the last day before reset, so if you see something like "Reset in 12 hours", you can start looking at the locations.

You can do easy guild bounties yourself, just ask for a bit of help on map chat when you found the bounty NPC.

Medium or higher bounties, hard treks, and guild challenges and puzzles are impossible for a single player. They're content that requires a specific number of players and there's not alot that randos/pugs can do to help you especially since some of it is instanced.

Regarding capturing a guild hall:

You'll need about four people for this, although 5-7 is ideal. (We did it with 3; expert mode.) Any more than that and it'll start to scale up, making it more difficult. Make sure you have at least 2-3 dedicated DPS and at least one dedicated healer and buffer.

If I remember correctly, the players helping you don't have to be in your guild, just in your party. Just beware that it can be an exercise in frustration because the locations of the events to spawn are RNG-based, meaning you can have a really bad run and then enter again and then everything could go perfectly, just from having better luck on spawns.

Windswept Haven is the easiest to capture, Gilded Hollow is average, and Lost Precipe is the hardest. Windswept Haven is also the smallest guild hall and the easiest to solo upgrade since you can make it look nice with fewer decorations.

Regarding upgrading the guild hall:You'll need thousands of gold to do this, but just regular farming of events like Auric Basin, Istan, etc. will provide you plenty of raw materials to radically reduce the raw gold cost, which mostly only occur at level 40+ and higher.

There's a few account-bound obsticles to be aware of (like Silverwastes Shovels), and alot of flax farming. I mean, tens of thousands of flax required, so generally Vials of Linseed Oil is one of the things you'll want to save your gold up for because its impossible to farm all the Piles of Flax Seeds yourself, I managed to solo the 2nd Tavern upgrade and then burned out after that.

The overall cost of basic upgrades (level 20-30) is on par with a legendary weapon, and maxing is ~a whole set.

You'll also need to train up a Scribe, which costs about 300-400g itself.. (maybe cheaper now after market crash?)

Thanks

Elden Arnaas.4870

It seems to me like you really just want to be able to leave the open world to vendor/repair/manage inventory and then return to the exact same spot you were before? If so, you should know that there are no guild upgrades which allow access to the trading post. The merchant and repair anvil are very easy,(just gold and favor) and the scribe crafting station (for bank access) is not very difficult. You would already have guild bank access, as it's something you've already earned. But you won't be able to pick up anything from the TP in your guild hall.(Unless you use an item to summon the NPC) The Mistlock Sanctuary offers all of those services, including trading post access, and gives you the option to return to your original location. The permanent pass is 1000 gems in the gem store.(when available - not now, of course) And I think the WvW entry area offers all of those services as well, including returning to your starting point. And you don't have to buy anything for the WvW option. I'm pretty sure that the WvW area offers everything you need, and it wouldn't cost you anything to go in there and check.

@Elden Arnaas.4870 said:It seems to me like you really just want to be able to leave the open world to vendor/repair/manage inventory and then return to the exact same spot you were before? If so, you should know that there are no guild upgrades which allow access to the trading post. The merchant and repair anvil are very easy,(just gold and favor) and the scribe crafting station (for bank access) is not very difficult. You would already have guild bank access, as it's something you've already earned. But you won't be able to pick up anything from the TP in your guild hall.(Unless you use an item to summon the NPC) The Mistlock Sanctuary offers all of those services, including trading post access, and gives you the option to return to your original location. The permanent pass is 1000 gems in the gem store.(when available - not now, of course) And I think the WvW entry area offers all of those services as well, including returning to your starting point. And you don't have to buy anything for the WvW option. I'm pretty sure that the WvW area offers everything you need, and it wouldn't cost you anything to go in there and check.

Obsidian Sanctum gives you all those with less walking to reach them.

Gryphon.2875

Gryphon.2875

I use the PvP waiting room for bank/TP/selling, etc. Also sends you right back where you were.

Kaltyn of Torbins Deep.294

Kaltyn of Torbins Deep.294

@Hannelore.8153 said:-snip- Regarding upgrading the guild hall:You'll need thousands of gold to do this, but just regular farming of events like Auric Basin, Istan, etc. will provide you plenty of raw materials to radically reduce the raw gold cost, which mostly only occur at level 40+ and higher. There's a few account-bound obsticles to be aware of (like Silverwastes Shovels), and alot of flax farming. I mean, tens of thousands of flax required, so generally Vials of Linseed Oil is one of the things you'll want to save your gold up for because its impossible to farm all the Piles of Flax Seeds yourself, I managed to solo the 2nd Tavern upgrade and then burned out after that. The overall cost of basic upgrades (level 20-30) is on par with a legendary weapon, and maxing is ~a whole set. You'll also need to train up a Scribe, which costs about 300-400g itself.. (maybe cheaper now after market crash?)

I basically solo'd upgrading our guild hall from ~15 to where we are now at 60. Hannelore is not kidding about the flax seeds. I think I added it up once and it came out to 60,000 or 70,000 piles of flax seed. Then there is the 625 Ley-Line Infused Tools that require a Charged Quartz Crystal to make...so 15,625 quartz crystals. And the 23650 elder wood planks, requiring 70950 elder wood logs. And the similar amount of mithril ingots...Oh, and don't forget the 720 PvP reward potions.

@"Kaltyn of Torbins Deep.2946" said: @Hannelore.8153 said:-snip- Regarding upgrading the guild hall:You'll need thousands of gold to do this, but just regular farming of events like Auric Basin, Istan, etc. will provide you plenty of raw materials to radically reduce the raw gold cost, which mostly only occur at level 40+ and higher. There's a few account-bound obsticles to be aware of (like Silverwastes Shovels), and alot of flax farming. I mean, tens of thousands of flax required, so generally Vials of Linseed Oil is one of the things you'll want to save your gold up for because its impossible to farm all the Piles of Flax Seeds yourself, I managed to solo the 2nd Tavern upgrade and then burned out after that. The overall cost of basic upgrades (level 20-30) is on par with a legendary weapon, and maxing is ~a whole set. You'll also need to train up a Scribe, which costs about 300-400g itself.. (maybe cheaper now after market crash?)

I also find the highest level leather to be a pain in the ... as its not easy to farm such big amounts of even with lake doric. I personally find the flax easier (posting alts at gather nodes)

img

Super Hayes.6890

@"Khisanth.2948" said:Cost of fully upgrading ...

Wow, doesn't seem worth it! Thanks for posting that. You just saved me soooo much wasted effort.

Tanner Blackfeather.6509

Tanner Blackfeather.6509

@Super Hayes.6890 said: @"Khisanth.2948" said:Cost of fully upgrading ...

Note, that is for maxing out everything . Not likely to be interesting for a solo guild.

Look through the Guild Upgrades page on the wiki for what seems interesting and see what that amounts to. Likely it will still feel like too much for what it gives, but don't frighten yourself with the cost to max .

GWMO.4785

Well... Technically it is possible to do the entire thing on your own. But it just takes so much time and effort. Essentially not worth doing it alone. But if you still insist.

Out of experiance from a very small guild. I would like to give you some tips in regarding to order of upgrades to process the hall:

  • You may want to pre-level up scribing first. You're definitely going to need this. Doing this first before starting a hall will give you a better time during the process as you wont need to worry about levelling up, since its locked behind guild level also. There are guilds that allow you to do this in their guild(hall).
  • Prioritize mining aetherium capacity upgrades. This will increase your aetherium capacity. You need this for upgrades in your hall.
  • Ignore mining rate. As a solo guild your progression will go really slow anyway. By the time you have enough favor, the aetherium will be capped already.
  • You can use workshop upgrades as your main focus to progress the hall (recommended). This is basically what most people want and go for. Not to mention nodes are nice and give some mats back. An investment. But pays out in the long run.
  • There will be times where you cant progress in a certain area. Say Workshop for example. In these moments you can pick small upgrades from other areas to level up the hall. Tavern, guild banners is a nice way of doing this. Once you pass the level, you can/should continue on the main (mining/workshop) focus.

Other then that, i REALLY would recommend you to have at least few people in your guild. Being 3 / 4 people is enough, but it really speeds up the favor gain as you can engage more guild missions weekly. Otherwise you'd have to wait for rng easy/medium trek and such. Which is annoying. And that's kind of it. Good luck with the hall ;)

Thanks folks, this info is super helpful!

@Tanner Blackfeather.6509 said: @Super Hayes.6890 said: @"Khisanth.2948" said:Cost of fully upgrading ...

That is indeed the case ... also even if you DO want all the functional(?) upgrades it doesn't require getting all the upgrades. For example you can skip all the mining speed upgrades from the mines. You are only required to get the capacity upgrades as requirements for other things. There are also some upgrades which are detrimental such as the last two of the cloth synthesizer upgrades because that adds silk and gossamer to the possible results. Getting those is simply paying to get worse rewards.

Once you have the list of upgrades you want(and their prerequisites) you can go to https://gw2efficiency.com/account/guilds and select those to see a tally of their cost.

Ayrilana.1396

Ayrilana.1396

What do you want from the personal guild?

Guest

I did this - upgraded my personal guild, "Kunzaito" [KUNZ] solo from capture to max. It took me from the day HoT launched until the middle of last year. I would say I worked on it with dedication but not mania - a guild upgrade was always on tap for my efforts but I didn't just throw every copper and second of play at it. I made sure my favor was always topped up - that really was not the hard part. Others have already talked about completing some of the missions solo, but I can add a few observations:

Once you unlock the WvW-specific mission, it will occasionally roll "Complete the Obsidian Sanctum Jumping Puzzle" as a mission. Although it is shown as "recommended" for 15 players, a solo player can easily complete it as no one is ever in there. The time limit is incredibly generous anyway (45 minutes) but you don't even have to start the mission until you're at the end and you'll still complete it.

In addition to what others have said, do the easy bounty and get map help to do it. IMO just cancel and reroll until you get Trillia. She is easy to find and has several waypoints in her path - start her near a WP. Call it out in map, but even if no one comes to help you can easily solo her with the WP. Poobadoo and Brekkabek (the other two easy targets) are considerably harder and probably impossible to solo, and you'll get fewer helpers.

Park an alt at the start of the races for the week, and check in to see if a bigger guild has completed the course when you can. Good times to look are Monday after missions reset and other days around daily reset. It's usually a waste of time to try to recruit enough map pugs who can complete the race, but you can complete the race multiple times during the limit for credit, so you could conceivably do it with ~5ish players depending on the course.

IMO the medium trek is too hit-or-miss to be worth doing, but that may not be the case now with mounts (I didn't have them when I needed the favor).

It's possible that you could complete the WXP and PvP rank points missions solo if you have ideal circumstances (a good ktrain zerg, some cooperative matches) but I've never put effort into it. Also, anything that says "X players required" means you cannot get credit for the mission with less, even if you complete the main criteria. Which seems like an unnecessary restriction to me, but it is what it is.

The two most annoying things are definitely shovels and ley-line tools. Start making ley-line tools WAY ahead of time because the numbers get crazy later on and you can only make 1 charged quartz per day (or be prepared to pay a premium for them on the TP). Shovels, well, hope you like the Silverwastes (or, again, paying a premium or begging other players for their shovels). If it hasn't already been noted, they are account bound, so you would have to extend a guild invite (make sure to make a rank for new invitees with very limited permissions) and they would have to donate themselves. Up to you to work out the parameters of the trade (payment in advance, or after donation, or a split, or whatever). Look ahead for other things you can't buy (like essences of luck, wvw and pvp potions, pvp tokens, insignias and inscriptions, etc.) and make sure you're stashing them away well in advance so it doesn't seem like a massive time gate wall when you get there.

Farming for most of the mats directly is nuts. The only things I farmed directly were flax and elder wood, because you just need SO much of them, they are expensive, and they have quick and concentrated farms that you can park alts at. Everything else I had either accumulated from other play or purchased. Some things that have a seasonal pattern that I was aware of I'd put off until it dropped but mostly just bit the bullet when I'd accumulated enough gold from doing the things I enjoyed. I never farmed gold because that's boring to me.

I leveled my scribe character along with upgrading the scribing station and found it pretty seamless; I didn't hit any stopping points that bothered me anyway.

Feel free to message me here or in game with any questions, I'd be happy to help. I found it a lonely but rewarding process myself, but I play primarily to collect things so it was right up my alley. One of the fun small benefits is getting to watch the upgrades happen and see the bits of dialogue that the hall NPCs have along with various changes. I think very few players get to experience those. Also, if anyone wants to join my guild for scribing or whatever, all are welcome. It's really nice to have anywhere access to a crafting station that can refine all fine mats.

@"Kunzaito.8169" said: In addition to what others have said, do the easy bounty and get map help to do it. IMO just cancel and reroll until you get Trillia. She is easy to find and has several waypoints in her path - start her near a WP. Call it out in map, but even if no one comes to help you can easily solo her with the WP. Poobadoo and Brekkabek (the other two easy targets) are considerably harder and probably impossible to solo, and you'll get fewer helpers.

Poobadoo is actually not that bad. Just make sure to start the fight on land and ideally a location with some room to maneuver. I've accidentally solo him or came close(the close ones was because I managed to stop in time). It will depend on build of course. Having one with range and being able to stay mobile helps a lot.

Brekkabek is just a pain due to the CC spam from the bears. =_=

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Already have an account? Sign in here.

  • The Races of Tyria
  • Professions
  • Instanced Combat
  • Dynamic Events
  • Personal Story
  • Competitive Play
  • Living World
  • Heart of Thorns Expansion
  • Path of Fire Expansion
  • End of Dragons Expansion
  • GW2 Asset Kit
  • Leaderboards
  • Partner Program
  • Affiliate Program
  • Hall of Monuments
  • New Player Guide
  • Buy Guild Wars 2
  • Merchandise
  • Merchandise Ideas Contest
  • Partners and Sponsors
  • Privacy Policy
  • Legal Documentation

©2020 ArenaNet, LLC. All rights reserved. All trademarks are the property of their respective owners.

  • Existing user? Sign In
  • Dev Tracker
  • Create New...

Hardstuck logo, kinked sword stuck in stone

Guild Wars 2 Guides

General guides category image

Recently added

Cosmic Observatory icon

Latest video

Latest Hardstuck video

TalonSong Gaming LGS owner. Arena Net partner. Inventory guru. Daily streams!

Boyce

Mota 1 Champion | GW2 Multiclasser | 55 Dragons

TheLegendaryLyn

Guild Wars 1 enjoyer that streams whenever he feels like it and does admin duties for Hardstuck organised events!

Check our socials

  • steamcommunity

Guild Wars 2 logo

  • Home  

arrow

  • Verdant Brink
  • Auric Basin
  • Tangled Depths
  • Dragon's Stand
  • Blazeridge Steppes
  • Bloodtide Coast
  • Brisban Wildlands
  • Caledon Forest
  • Cursed Shore
  • Diessa Plateau
  • Divinity's Reach
  • Dredgehaunt Cliffs
  • Fields of Ruin
  • Fireheart Rise
  • Frostgorge Sound
  • Gendarran Fields
  • Harathi Hinterlands
  • Iron Marches
  • Kessex Hills
  • Lion's Arch
  • Lornar's Pass
  • Malchor's Leap
  • Metrica Province
  • Mount Maelstrom
  • Plains of Ashford
  • Snowden Drifts
  • Southsun Cove
  • Sparkfly Fen
  • Straits of Devastation
  • The Silverwastes
  • Timberline Falls
  • Wayfarer Foothills
  • All Jumping Puzzles
  • Blazeridge Steppes Jumping Puzzles
  • Bloodtide Coast Jumping Puzzles
  • Caledon Forest Jumping Puzzles
  • Cursed Shore Jumping Puzzles
  • Diessa Plateau Jumping Puzzles
  • Dredgehaunt Cliffs Jumping Puzzles
  • Fields of Ruin Jumping Puzzles
  • Fireheart Rise Jumping Puzzles
  • Frostgorge Sound Jumping Puzzles
  • Gendarran Fields Jumping puzzles
  • Harathi Hinterlands Jumping puzzles
  • Iron Marche Jumping Puzzles
  • Kessex Hills Jumping Puzzles
  • Lion's Arch Jumping Puzzles
  • Lornar's Pass Jumping Puzzles
  • Malchor's Leap Jumping Puzzles
  • Metrica Province Jumping Puzzles
  • Mount Maelstrom Jumping Puzzles
  • Plains of Ashford Jumping Puzzles
  • Queensdale Jumping Puzzles
  • Snowden Drifts Jumping Puzzles
  • Sparkfly Fen Jumping Puzzles
  • Strait of Devastation Jumping Puzzles
  • Southsun Cove Jumping Puzzles
  • Timberline Falls Jumping Puzzles
  • Wayfarer Foothills Jumping Puzzles
  • WvW Eternal Battlegrounds Jumping Puzzles
  • Ranger Pets Guide with locations
  • Amphibious Ranger Pets
  • Aquatic Ranger Pets
  • Terrestrial Ranger Pets
  • Starting Ranger Pets
  • Crafting Materials  
  • List of Emotes
  • Tips & Tricks
  • Map with Level Range
  • GW2 Leveling Tips
  • How to craft legendary greatsword Sunrise
  • How to craft legendary greatsword Twilight
  • How to make Triforge
  • World vs. World Guide
  • Siege Weapons Guide
  • Arah Guide Story Mode
  • Ascalonian Catacombs Guide Story Mode
  • Caudecus's Manor Guide Story Mode
  • Fractals of the Mists Dungeon Guides
  • Crafting System
  • Mini Pets Collection
  • Patch Notes  
  • Activities achievements
  • Bazaar of the Four Winds
  • Bosses achievements
  • Community achievements
  • Daily achievements
  • Daily PvP Achievements
  • Dragon Bash Achievements
  • Explorer achievements
  • Fashion achievements
  • Hall of Monuments achievements
  • Hero achievements
  • Jumping Puzzle achievements
  • Living Story achievements
  • Monthly achievements
  • Monthly PvP achievements
  • PvP Conqueror achievements
  • Secret of Southsun Achievements
  • Sky Pirates Achievements
  • Slayer achievements
  • Special Event achievements
  • Super Adventure Box
  • Super Adventure Box: Back to School
  • Support Ellen Kiel Achievements
  • Support Evon Gnashblade Achievements
  • Tradesman achievements
  • Weapon Master achievements
  • World vs World achievements
  • Latest News  

Home » Interactive Maps » Dredgehaunt Cliffs » Foremans Recess

Foremans Recess

Renown Heart icon

Russia Travel Blog  | All about Russia in English

  • About our blog
  • RussiaTrek.org

Sidebar →

  • Architecture
  • Entertainment
  • RussiaTrek.org News

RussiaTrek.org - site about Russia

  • Send us a tip with a message
  • Support RussiaTrek.org
  • Travel Guide to Ukraine
  • Comments RSS

← Sidebar

Church of the Holy Life-Giving Trinity in Nikitniki, Moscow

No comments · Posted by Sergei Rzhevsky in Architecture , Cities , Religion

The Church of the Holy Life-Giving Trinity in Nikitniki (the Church of the Georgian Icon of the Mother of God on Varvarka) is a great example of the Russian (Muscovite) uzorochye of the middle of the 17th century.

It was built by Yaroslavl merchants in Kitay-Gorod, a cultural and historical area within the central part of Moscow , in 1628-1651. In Soviet times, this part of the city was built up with administrative buildings, but the church was preserved and used as a museum. The Church of the Holy Life-Giving Trinity in Nikitniki on Google Maps . Photos by: Vladimir d’Ar .

Church of the Holy Life-Giving Trinity in Nikitniki, Moscow, Russia, photo 1

The Russian (Muscovite) uzorochye is an architectural style formed in the 17th century. It is characterized by intricate forms, an abundance of decor, complexity of composition, and picturesque silhouettes.

Church of the Holy Life-Giving Trinity in Nikitniki, Moscow, Russia, photo 3

This building is a milestone in the history of Russian architecture; it served as a model for many Moscow churches of the second half of the 17th century.

Church of the Holy Life-Giving Trinity in Nikitniki, Moscow, Russia, photo 6

Tags:  churches · Moscow city

You might also like:

The Church of St. Igor of Chernigov in Peredelkino

Happy New Year 2021!

The Holy Protection Convent in Suzdal >>

No comments yet.

Leave a reply.

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023

Tricksy Trekksa

Guild Bounty icon.png

“ This self-styled master of disguise is wanted for intelligence debriefing. Steeleye Span reports out-of-place creatures near area forts. Target seems to have sense enough to avoid the Brand . — Guild Bounty

Tricksy Trekksa is a possible target of the Guild Bounty , found wandering around Blazeridge Steppes . She is a powerful skritt mesmer .

Tricksy Trekksa will be disguised as a Weird Wind Rider , a Curious Cow , a Mysterious Moa , or a Peculiar Pig . They all have identical pathing and which one spawns is purely random. Be forewarned that she can bug out and will sometimes path on the western side of the Brand, from north to south.

  • 1 Locations
  • 2 Event involvement
  • 3 Combat abilities

Locations [ edit ]

  • Behem Gauntlet
  • Blightwater Basin
  • Deserter Flats
  • Gastor Gullet
  • Heretic Plain
  • Pockmark Roughs
  • Shattered Palisades
  • Terra Carorunda
  • Terra Combusta
  • Tumok's Last Stand
  • Unbroken Expanse

Event involvement [ edit ]

Guild Bounty (map icon).png

Combat abilities [ edit ]

  • Summons Illusions
  • Applies Conditions

Defiance

  • Phantasmal Duelist - Creates a Skritt Illusionary Duelist

Morphed (Polymorph Moa).png

  • Winds of Chaos - Bounce an orb of energy between foes and allies. The first hit applies torment , while subsequent hits to enemies apply confusion . Allies that the orb bounces to gain fury and might .

Quotes [ edit ]

Gallery [ edit ].

Tricksy Trekksa.png

  • Mesmer NPCs
  • Champion NPCs
  • Guild bounties
  • NPC articles with stub sections

Navigation menu

Page actions, other languages, personal tools.

  • Not logged in
  • Contributions
  • Create account
  • Quick links
  • Community portal
  • Recent changes
  • Random page

Wiki support

  • Help center
  • Editing guide
  • Admin noticeboard
  • Report a wiki bug
  • What links here
  • Related changes
  • Special pages
  • Printable version
  • Permanent link
  • Page information
  • Transclusion list
  • Browse properties

Copyright ArenaNet

  • This page was last edited on 27 December 2022, at 10:22.
  • Content is available under these licensing terms unless otherwise noted.
  • Privacy policy
  • About Guild Wars 2 Wiki
  • Disclaimers
  • Mobile view

IMAGES

  1. File:Trek Jaguar Pride Den Location.jpg

    trek gw2

  2. GW2

    trek gw2

  3. File:Trek Dwayna's Fount Location.jpg

    trek gw2

  4. Gw2 Trek Guide : GW2 Guild Trek Guild Mission guide

    trek gw2

  5. Gw2 Trek Guide : GW2 Guild Trek Guild Mission guide

    trek gw2

  6. Gw2 Trek Guide : World Of Warcraft Vs Guild Wars 2 Which Is Better

    trek gw2

VIDEO

  1. Anya's Patch

  2. Let's Play Star Trek Elite Force 2 100%

  3. Gw2: OUTDATED Axe Mirage (Torch 35.8k)

  4. Let's Play Star Trek Voyager Elite Force

  5. Let's Play Star Trek Voyager Elite Force

  6. Let's Play Star Trek Elite Force 2 100%

COMMENTS

  1. Guild Trek

    Open-world mission in which members work together to find specific locations across Tyria within a time limit. Trek marker. Any player with the 'Mission Control' permission for their Guild Rank can trigger the trek from the guild missions tab of the guild panel. Guild members can view the target locations using the missions tab or share the ...

  2. Guild Trek

    20px Guild Treks are open world guild missions where members work together to find several locations across Tyria within a 20 minute time limit. These locations are randomly chosen from a list of 180 possible locations. Guilds must find five locations for the first tier, ten for the second, and twenty for the third and final tier.

  3. GW2 Guild Trek Locations Guide

    GW2 Guild Trek Locations Guide. Posted on March 5, 2013 by Mikro. GW2 Guild Trek is the second Guild Mission that can be unlocked after Guild Bounties. Requirements for this Guild Mission are: Unlocked Guild Bounties. Economy Level 6. 50,000 Influence. 30 Guild Merits. Build time: 1 week.

  4. Guild Trek

    Guild Wars 2 Guide. ... The guild can only earn merits from the highest-tier trek completed during the week, e.g. a guild completing one trek from each tier would still only earn 10 merits.

  5. Guild Wars 2 Solo Guild Missions Guide

    Guild Wars 2 Solo Guild Missions Guide ... For Guild Trek, you will want either full Map Completion, or all the WPs listed in the Guild Trek wiki article. Guild Bounty Training. Guild Bounty Training takes 3 days to build, costs 300 Influence and gives 3000 Influence on success. I have between a 60-70% success rate on these.

  6. GW2

    Guild Mission Trek locations Intro!This is the 4th part of a 10 part series!Part 4 F - G00:00:00 Guild Mission Treks Locations Intro00:00:11 Fathom Five Forc...

  7. GW2 Guild Mission Trek Locations Part 7 P

    GW2 Guild Mission Trek locations Intro!This is the 7th part of a 10 part series!Part 7 P - R00:00:00 Guild Mission Treks Locations Intro00:00:11 Phasmatis Pr...

  8. Steam Community :: Guide :: Guild Missions

    Special thanks to the Guild Wars 2 wiki for this image. When interacting with the entrance alcove, an image of a human doing an emote will appear. That emote must be done at the other alcove. Players have 5 seconds to activate all entrance alcoves to trigger the event, then have 45 seconds to repeat the emote at the second alcove.

  9. Cymbel's Glen

    This entry was posted in Fields of Ruin, Interactive Maps and tagged Ascalon, explore, Fields of Ruin, guide, Guild Trek, map, screenshot by Mikro. Bookmark the permalink. Detailed explanation with images for Cymbel's Glen - Guild Trek in Fields of Ruin.

  10. Ultimate Guide to Guild Missions

    Everything you need to know about guild missions from the inside out! I hope this helps you understand them or run them even better! I stream on Twitch every...

  11. Upgrading Personal Guilds Solo

    Guild TrekGuild Trek personal credit may be received if you locate and complete any of the targets of the Trek. Guild RaceGuild Race, You must personally complete the mission to receive both personal and guild credit if enough people from all guilds complete the mission requirement.

  12. GW2 Map

    Interactive Guild Wars 2 Map. Now updated for Secrets of the Obscure; hearts, waypoints, vistas, points of interest, skill points, mastery points, active / upcoming events and more, real-time WvW match overviews, and a drawing tool mimicking the ingame experience. Experience the convenience of direct location linking to share with friends and support for a live map to track your realtime position.

  13. Guild Wars 2 Guides

    A Czech streamer who loves space and fantasy. Founding member of Mystic Builds [SALT] (RIP) & Hardstuck [Hs] in Guild Wars 2. Guild Wars 2 raider/striker but loving multiple other MMOs as well. Twitch and an ArenaNet Partner. Guild Wars 2 builds database for every game mode, every skill level. Detailed guides for all Raids, Fractals and Strike ...

  14. Foremans Recess

    Detailed explanation with images for Foremans Recess - Guild Trek in Dredgehaunt Cliffs. Interactive Maps, Guides, Crafting Materials, Pets. GW2 INTERACTIVE MAPS Maps of pois, waypoints, vistas, skills and more. ... Guild Wars 2 Life Guild Wars 2 news, guides, database WoW Life Wow database Lotro Life News, Guides, Quests, Web Comic, ...

  15. Church of the Holy Life-Giving Trinity in Nikitniki, Moscow

    The Church of the Holy Life-Giving Trinity in Nikitniki (the Church of the Georgian Icon of the Mother of God on Varvarka) is a great example of the Russian (Muscovite) uzorochye of the middle of the 17th century. It was built by Yaroslavl merchants in Kitay-Gorod, a cultural and historical area within the central part of Moscow, in 1628-1651 ...

  16. Traveler's Dale

    Traveler's Dale. Click to enlarge. Traveler's Dale is an area in Gendarran Fields. The miners of First Haven have tried to make do between the swamps and walls of stone, threatened as they are by undead from the south and the rash of Cave Spiders to the west.

  17. Moscow Raceway / Assetto Corsa

    SUBSCRIBE and "Ring the bell" http://bit.ly/2y1dZNpChannel downloads: https://simtube.games/Social Media Links: Discord: https://discord.gg/XJbrgTg Face...

  18. Tricksy Trekksa

    Tricksy Trekksa is a possible target of the Guild Bounty, found wandering around Blazeridge Steppes. She is a powerful skritt mesmer . Tricksy Trekksa will be disguised as a Weird Wind Rider, a Curious Cow, a Mysterious Moa, or a Peculiar Pig. They all have identical pathing and which one spawns is purely random.

  19. Driving in Moscow at Night 4K with Music

    Lets have some fun and enjoy a beautiful night in Moscow! One of the most beautiful cities in the world. Roads are not so busy so we can enjoy this summer ni...

  20. METALLICA

    How many people are here? they entire town came to watch METALLICA perform ENTER SANDMAN!! Loving the drums on this one. Enjoy.#METALLICA#ENTERSANDMANI want ...