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Travel Calculator
Use this tool to quickly find out how long it will take your 5th Edition Dungeons and Dragons party to travel a given distance, depending on their pace and other factors. Simply provide the distance to travel below, and we'll do the math for you.
Keepers can also specify terrain, mounts, vehicles, spell effects (Wind Walk, anyone?), activities/conditions, and ranger favored terrains to get more precise results.
Let's start with the basics.
Estimated Travel Time
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This calculator is but a mere shadow of what it could be. In fact, Keepers enjoy a robust calculator that covers everything from non-30-foot movement speed to mounts, from Favored Terrain to Wind Walk.
It's your one-stop-shop for travel time calculation, and it's only one of the perks to supporting the site.
Travel Calculator
The party can travel up to 40 miles per day.
Remember...
With a forced march, you can travel an additional 5 miles per hour.
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D&D 5th Edition
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Swimming across a rushing river, sneaking down a dungeon corridor, scaling a treacherous mountain slope—all sorts of movement play a key role in fantasy gaming adventures. The GM can summarize the adventurers’ movement without calculating exact distances or travel times: “You travel through the forest and find the dungeon entrance late in the evening of the third day.” Even in a dungeon, particularly a large dungeon or a cave network, the GM can summarize movement between encounters: “After killing the guardian at the entrance to the ancient dwarven stronghold, you consult your map, which leads you through miles of echoing corridors to a chasm bridged by a narrow stone arch.” Sometimes it’s important, though, to know how long it takes to get from one spot to another, whether the answer is in days, hours, or minutes. The rules for determining travel time depend on two factors: the speed and travel pace of the creatures moving and the terrain they’re moving over.
Travel Pace
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Enter movement speed (ft)
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*Days assume characters travel for eight (8) hours. See Forced March rules in the PHB for longer travel periods.
D&D 5e Movement Speed
D&d movement speed to mph calculator, 5e travel speed, dnd speed chart, horse travel speed 5e, d&d travel time by horse, breakneck speeds.
All characters and monsters in Dungeons & Dragons receive a specific speed defined as the distance the creature can move in a single round, or what most consider to be around six seconds of in-game time. These designated speeds represent quick, spirited bursts of movement often spurred on by the threat of potential harm, generally during combat. Within D&D, a typical human has a speed of 30 feet, which may initially appear surprisingly high. However, the fastest people in the real world can run at speed nearly seven times that at a full sprint—though admittedly without a complete set of gear. Still, considering how powerful player characters become, 30 feet in six seconds may feel almost ordinary.
Though it may be arguably more fun, there's more to speed and travel than crossing a castle courtyard to punch a spider-horse in the kneecap. During campaigns, players may traverse boundless cities, sprawling nations, or clear across the world, and they're certainly not doing so 30 feet at a time. The basic rules provide a Travel Pace table for more extended expeditions. However, Fifth Edition established this table very early, before many of the expansions we know today. Due to this, it may not accurately consider your party's diverse races and abilities or various alternative methods of travel.
Players who journey longer distances can decide to move at a slow, normal, or fast pace. A slower pace allows the group to use stealth to help prevent detection or tracking, but they lose around a third of the distance they would normally travel. A faster rate will increase the traversed distance by thirty-three percent, but each party member will suffer a negative five penalty to their passive perception. Despite the group's choice, dungeon masters may also enforce travel exhaustion rules. When implemented, characters who continuously travel beyond eight hours per day must make a Constitution saving throw. The DC is ten plus the number of hours beyond eight, and characters suffer one level of exhaustion if failed.
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And here I am, using my legs like a sucker.
Travel is not limited to the strict bipedal efforts of player characters. While a giddy romp through the countryside has merits, those with a long expedition ahead and a coin to spare can invest in a good mount. There are many different types of mounts throughout Toril, able to traverse all manner of terrain. In most instances, these beasts readily outpace a typical humanoid. At a fast pace, a mounted character can often cover twice the distance of their standard speed, providing they allow the creature a brief rest every hour or so.
Characters may also travel by wagon, carriage, or other vehicles. Though typically powered by a mountable creature, a vehicle's size, weight, and capability often limit its overall speed, restricting the pace to normal. Waterborne vessels, flying ships, and other atypical travel methods may also have alternative benefits or limitations outlined in their descriptions. Regardless of the party's choice, vehicles may not initially seem worth the investment unless they decide to transport cargo. However, one particular advantage is freeing players' hands and minds to participate in more beneficial activities.
Having one or more team members keep watch as you travel is essential, but less observant members might be better suited to alternative tasks. With the dungeon master's permission, those players could help navigate to prevent getting lost, draw a map to record the group's position, track a creature they may be pursuing, or forage for passing food and water sources. Depending on the adventuring party's specific needs, these activities can be massively beneficial and would be far more difficult on the back of a galloping creature.
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DnD Travel Calculator Online
Traveling through the magical and mystical lands of Dungeons & Dragons (DnD) is a core part of the gameplay. Understanding how to calculate the travel time can be crucial in planning adventures and quests. This brings us to the use of a DnD Travel Calculator, a tool specifically designed to ease the calculation of travel time in DnD.
The DnD Travel Calculator is an application developed to compute the travel time between destinations in the DnD universe. It allows players to understand how long it will take their characters to traverse given distances based on different travel paces.
Detailed Explanation of the Calculator’s Working
The DnD Travel Calculator functions using the distance-to-travel and the selected travel pace. The calculator provides three options for travel pace:
Fast (30 miles per day), Normal (24 miles per day), and Slow (18 miles per day).
Upon entering the travel distance and selecting the desired pace, the calculator processes these inputs to determine the travel time in days.
The DnD Travel Calculator Formula
The formula used in this calculator is simple:
Travel Time (days) = Distance to Travel (miles) / Travel Pace (miles per day).
Each variable in this formula plays a vital role. The ‘Distance to Travel’ refers to the total distance the characters must cover. ‘Travel Pace’ is the chosen speed of travel, which can be fast, normal, or slow, translating to 30, 24, or 18 miles per day, respectively.
Let’s take an example. Suppose your character needs to cover a distance of 90 miles at a normal pace. Inputting these values into the calculator, it will calculate the travel time as 90 miles / 24 miles per day = 3.75 days.
Applications of the DnD Travel Calculator
Strategic gameplay.
The calculator helps players make strategic decisions regarding their travel plans, like when to rest and what pace to maintain.
Enhanced Immersion
With accurate travel time, players can better immerse themselves in the DnD world, enhancing the overall gameplay experience.
Frequently Asked Questions (FAQs)
Travel pace plays a significant role in determining travel time. A faster pace reduces the time required to reach the destination but may come with its own risks and penalties in gameplay.
The calculator is accurate within the context of DnD rules, providing a handy tool for players to estimate travel time.
In conclusion, the DnD Travel Calculator is a vital tool for any DnD player. It simplifies the process of calculating travel time, leading to more strategic gameplay and enhanced immersion. So, as you embark on your next adventure, make sure you have this tool at your disposal!
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Dnd Travel Time Calculator
Understanding travel time calculator in dnd.
Are you planning a trip and wondering how long it will take to reach your destination? The Dungeons and Dragons (DND) travel time calculator can help you estimate the time it will take to travel from one place to another in the game. This tool is essential for players and dungeon masters alike to plan their adventures and encounters effectively. In this article, we will explore how the DND travel time calculator works and how you can use it to enhance your gameplay experience.
How Does the DND Travel Time Calculator Work?
The DND travel time calculator takes into account various factors that can affect travel time in the game. These factors include the type of terrain, weather conditions, and the speed of travel. By inputting these variables into the calculator, you can get an estimation of how long it will take for your characters to reach their destination. This can be especially useful when planning long journeys or exploring unknown territories.
Factors Affecting Travel Time
Several factors can affect travel time in the game, including:
- Terrain: Different types of terrain can affect travel speed. For example, characters may move slower in dense forests or mountainous regions compared to open plains.
- Weather Conditions: Harsh weather conditions such as heavy rainfall or snow can slow down travel time.
- Speed of Travel: The speed at which characters are traveling, whether on foot, horseback, or by other means, can impact travel time.
Using the DND Travel Time Calculator
Using the DND travel time calculator is simple and straightforward. First, input the starting location and destination of your journey. Then, provide information about the type of terrain, weather conditions, and the speed at which your characters are traveling. The calculator will then generate an estimated travel time for you. This can help you plan your adventures more effectively and create a more immersive gaming experience.
Benefits of Using the DND Travel Time Calculator
There are several benefits to using the DND travel time calculator, including:
- Efficient Planning: By knowing how long it will take for your characters to travel from one place to another, you can plan your adventures more efficiently and ensure that you have enough time for encounters and role-playing opportunities.
- Realism: The calculator adds a layer of realism to your game by taking into account various factors that can affect travel time, making the game more immersive and engaging for players.
- Customization: The calculator allows you to customize travel time based on the specific conditions of your game world, giving you more control over the pacing of your adventures.
Enhancing Your Gameplay Experience
By incorporating the DND travel time calculator into your game sessions, you can enhance your gameplay experience and create more dynamic and engaging adventures for your players. Whether you are a player looking to plan your next journey or a dungeon master seeking to create realistic and immersive worlds, the DND travel time calculator is a valuable tool that can help you achieve your gaming goals.
The DND travel time calculator is a useful tool for players and dungeon masters alike, allowing them to estimate travel time in the game and plan their adventures more effectively. By taking into account factors such as terrain, weather conditions, and travel speed, the calculator provides a realistic estimation of how long it will take for characters to reach their destination. Incorporating this tool into your gaming sessions can enhance the overall experience and help you create more immersive and engaging adventures in the world of Dungeons and Dragons.
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D&D 5e Travel Time Calculator
Are we there yet? Use this simple overland travel calculator to determine how many days of travel will be required for a journey.
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5eMagic.Shop v0.16.7. 5eMagic provides a toolset for Dungeon Masters running 5th Edition Dungeons and Dragons games. Our free generators and calculators prioritize flexibility and ease-of-use for all sorts of campaigns and tables. Our Patreon supporters (called " Keepers ") enjoy even more benefits including increased customization and ...
Instructions. Calculate total days, hours, and minutes for overland travel. Total Miles in Normal Terrain. Total Miles in Difficult Terrain. Pace. Travel Pace*. Assumes 8 hours traveled per day. Assumes the travel pace is (distance per day / hours traveled per day) Does not include time for traveling beyond 8 hours a day.
The party can travel up to 40 miles per day. Remember... With a forced march, you can travel an additional 5 miles per hour. Calculate!
The rules for determining travel time depend on two factors: the speed and travel pace of the creatures moving and the terrain they're moving over. Speed Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst ...
D&D Movement Speed to mph Calculator • 5e Travel Speed • DnD Speed Chart • Horse Travel Speed 5e • D&D Travel Time by Horse. Breakneck Speeds. All characters and monsters in Dungeons & Dragons receive a specific speed defined as the distance the creature can move in a single round, or what most consider to be around six seconds of in ...
Travel Speed. Miles. Time: 0 days and 0 hours. Alms, Alms for the Poor. « Prev Page. Sword Name Generator Next Page ». D&D 5e Coin Weight Calculator. Are we there yet? Use this simple overland travel calculator to determine how many days of travel will be required for a journey.
The DnD Travel Calculator Formula. The formula used in this calculator is simple: Travel Time (days) = Distance to Travel (miles) / Travel Pace (miles per day). Each variable in this formula plays a vital role. The 'Distance to Travel' refers to the total distance the characters must cover. 'Travel Pace' is the chosen speed of travel ...
Miles per day: 24 (normal) 12 (difficult) 6 (underdark) Modifiers: Navigation +0, Perception +0 Click to change. Player 1
Benefits of Using the DnD Travel Calculator. 1. **Efficiency:** By automating travel calculations, the DnD Travel Calculator saves time and eliminates the need for manual calculations during gameplay. 2. **Accuracy:** The calculator provides precise data on travel times, distances, and encounter chances, ensuring a fair and consistent gaming ...
The DND travel time calculator is a useful tool for players and dungeon masters alike, allowing them to estimate travel time in the game and plan their adventures more effectively. By taking into account factors such as terrain, weather conditions, and travel speed, the calculator provides a realistic estimation of how long it will take for ...
5. \$\begingroup\$. This site has a Forgotten Realms map that allows you to calculate distances between two points as the crow flies, or along a specific travel route (road or river) by using waypoints. I compared it to maps in WOTC 5e adventures and it seems to be accurate.
Here is the DnD Beyond version of the table: The "Distance per Hour" entries are all rounded down from what we would calculate using the "Distance per Minute" entries (4.54, 3.41, and 2.27 miles). Furthermore, if we take the 400 foot pace and extend it to 8 hours, we would get 192,000 feet, or 36.363636 miles.
Travel and pace, especially across long distances, in D&D. Climbing, Swimming and Crawling are at half speed (quarter for difficult terrain). Might require Str (Athletic) or Dex (Acrobatics) checks. Forced March: Traveling more than 8 hrs in day risks Exhaustion.Each character must make a Con save throw at the end of each additional hr. DC 10+1 for each hr past 8 hrs.
Travel Distance Calculator. Origin Destination Base Speed (Hours/AU) Speed Factor ... Distance (AU) Time Adapted from this spreadsheet 2014, thanks to the original unknown author Toggle navigation Firefly RPG Tools. Name Generator; Travel Calculator; Ship Complications; Dice Pool Probability; Interactive Map (experimental) Travel Distance ...
All of the travel time maps I found on r/CurseOfStrahd were at least slightly inaccurate, and I got tired of manually doing the math myself or counting hexes in the original map. So, I made a Google Sheet tool that automatically calculates the distance from any Barovian landmark to any other.
In 1 hour, you can move a number of miles equal to your speed divided by 10. For daily travel, multiply your hourly rate of travel by the number of hours travelled (typically 8 hours). For a fast pace, increase the rate of travel by one-third. For a slow pace, multiply the rate by two-thirds.
Base Speed - 8 hour Travel. miles. Fast Pace - per hour. mph. Fast Pace - 8 hour Travel. miles. Gallop - Limit 1 hour for Normal Mounts. miles. Gallop - 8 Hours for Special Mounts.
Those are long-distance travel speeds. You can't canter or gallop a horse all day--it'll tear itself apart if it tries. I'm sure the mil-history people will know this in gory detail, but a quick-and-dirty Google search finds a 1912 British cavalry training manual that recommends a normal speed of 5 mph, including short rests, and not exceeding 8 mph. You'll do a little better than that with a ...
The rules for determining travel time depend on two factors: the speed and travel pace of the creatures moving and the terrain they're moving over. Speed. Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst ...
D&D 5e Travel Time Calculator Are we there yet? Use this simple overland travel calculator to determine how many days of travel will be required for a journey.
A galloping mount can only travel at that pace for 1 hour before needing to become "fresh" again. To become "fresh" a travel pace of normal walking speed must be maintained for 2 hours. Alternatively you can choose to take a short rest with no travel to become "fresh" again.
D&D5e: Time & Travel. November 24, 2016 mstanton Rules. TIME. * One round equals about 6 seconds. * One minute equals 10 rounds. * A short rest equals 1 hour. * A long rest equals 8 hours. TRAVEL PACE (8 hours moving over long distances) * Fast pace: 400 feet per minute, 4 miles per hour, 30 miles per day; -5 penalty to passive Wisdom ...
Special Travel Pace The rules on travel pace in the Player's Handbook assume that a group of travelers adopts a pace that, over time, is unaffected by the individual members' walking speeds. The. rate of travel by the number of hours traveled (typically 8 hours). For a fast pace, increase the rate of travel by one-third.