• Mario Golf: Toadstool Tour

mario golf toadstool tour vimm's lair

Mario Golf: Toadstool Tour is a Nintendo GameCube game that is the third game in the Mario Golf series and the second home console installment. Its handheld console counterpart is Mario Golf: Advance Tour on the Game Boy Advance . About a year after its release, Mario Golf: Toadstool Tour earned a Player's Choice re-release in North America in 2004 and Australia in 2005. It is the first Super Mario spinoff to include substantial content from Super Mario Sunshine (released the previous year), such as Bowser Jr. , Shadow Mario , and Petey Piranha making their respective second appearance overall and playable debut; it is also the first to include Diddy Kong from the Donkey Kong games, effectively taking Donkey Kong Jr. 's previous role as secondary Donkey Kong character in Super Mario games following the acquisition of Donkey Kong Country assets from Rare Ltd.

  • 1.1 Screenshots
  • 2.3 Terrain, hazards, and other features
  • 2.4.1 Single-player
  • 2.4.2 Multiplayer
  • 2.4.3 Unlockable
  • 3 Playable characters
  • 4.1 Score table
  • 5 "Target Bullseye Tour" version
  • 6 References to other games
  • 7 References in later games
  • 8 Reception
  • 10 Regional differences
  • 13 Names in other languages
  • 15 References
  • 16 External links

Opening cinematic [ edit ]

Opening cinematic of Mario Golf: Toadstool Tour

The game's opening starts with Mario and Luigi looking at a trophy and commenting on how nice it looks. Peach and Daisy call on the brothers, exclaiming that it is time to play as the four form a quartet and go on an exploration in freestyle exhibition golf. Peach gets her turn first, then comes Mario, then comes Daisy, and last comes Luigi, whose shot strikes the flagpole of the hole, impressing the crew. Wario and Waluigi are shown from behind, extremely jealous of how well Mario, Luigi, Peach, and Daisy do. The two hear a noise and turn around to see Yoshi and Koopa Troopa entering the frame before they begin their round of golf. Wario and Waluigi clench their golf clubs while laughing, and prepare to join forces with them. They all take turns hitting their golf balls, and Yoshi hits near a Chain Chomp . When he tries to get it back, the Chain Chomp wakes up and barks at Yoshi, scaring him and making him fall over. Wario attempts to hit the ball out of the bunker, which causes sand to spray into Waluigi's face in recoil. Moments later, Waluigi attempts to putt the ball into the hole, but fails miserably after a few tries, resulting in Yoshi and Koopa Troopa dozing off.

Meanwhile, Donkey Kong and Diddy Kong walk past the sleeping Yoshi and Koopa Troopa, so Wario and Waluigi attempt to challenge them next. After Donkey Kong shows his golf prowess, Wario, despite his terrible swing, attempts to hit the ball a long way, until it goes out of sight into the forest. Wario and Waluigi start celebrating until they hear an ominous roar. The ball unknowingly deflects back and lands in front of Wario. The two look up and see Bowser coming out of the forest, completely enraged because he has a black eye from the golf ball. Bowser gives chase after Wario and Waluigi in his Koopa Clown Car and starts throwing Bob-ombs at the two as they run around Lakitu Valley past Birdo and Boo , who were playing a game of golf on their own. Wario and Waluigi find a yellow Warp Pipe that is too small for Bowser and his Koopa Clown Car to fit through and come out the other side of the pipe and stop to catch their breath. However, Bowser flies right above them seconds later, intending to drop another Bob-omb and making them run for their lives.

Opening cinematic of Mario Golf: Toadstool Tour

Meanwhile, Mario is preparing to take a shot on that same course with Luigi, Peach, and Daisy observing from behind. As Wario and Waluigi still try frantically to escape from Bowser's looming threat by going through an enormous metal door, Mario hits his ball with his golf club. Wario and Waluigi open the door and continue their escape attempt, but Mario's ball hits them, giving them black eyes as well. The ball then strikes Bowser, causing him to fumble the bomb. This ultimately results in an explosion claiming Wario, Waluigi, and Bowser as the victims. Mario, Luigi, Peach, and Daisy witness the explosion from afar, completely baffled in terms of what was the cause behind it.

Screenshots [ edit ]

Mario and Luigi are by the trophy.

Mario and Luigi are by the trophy.

Peach makes her move.

Peach makes her move.

Daisy makes her move.

Daisy makes her move.

Wario and Waluigi enter the frame.

Wario and Waluigi enter the frame.

Waluigi gets pumped up.

Waluigi gets pumped up.

Donkey Kong and Diddy Kong see Yoshi and Koopa dozing off.

Donkey Kong and Diddy Kong see Yoshi and Koopa dozing off.

Donkey Kong makes his move.

Donkey Kong makes his move.

Wario and Waluigi run from Bowser.

Wario and Waluigi run from Bowser.

Mario, Luigi, Peach, and Daisy stroll around.

Mario, Luigi, Peach, and Daisy stroll around.

Gameplay [ edit ]

Mario in Mario Golf: Toadstool Tour

Controls [ edit ]

Menu [ edit ].

Control Stick

Golf [ edit ]

+Control Pad

Scores [ edit ]

Depending on how many strokes the player required to take to hit the ball into the hole, players receive a score and a name for the score. The following is a list of them, from best to worst scores:

  • NOTE : The US version of the game has a glitch that records Hole-In-Ones on par 4 and 5 holes as Albatrosses. This is fixed in the PAL and Japanese versions.

Terrain, hazards, and other features [ edit ]

Game modes [ edit ].

The title screen with Peach's Castle in the background.

Mario Golf: Toadstool Tour offers a wide variety of game modes, including tournaments, training sessions, collecting coins and shooting the ball through rings. Multiplayer for up to four players is supported, and can be played with one to four controllers. All of the game modes are explained briefly below. Note that multi-player game modes not marked with an asterisk (*) can also be played with 1 player and AI opponents.

Single-player [ edit ]

  • Tournament - The player competes against others for first place in an 18-hole round of golf and to earn best badges on specific holes. The lowest score at the end of the tournament is the winner.
  • Character Match - Compete in a one-on-one challenge against a computer character on any course using match play rules. Star Characters can be unlocked by accepting challenge from characters and winning.
  • Challenge - Complete Ring Shot holes to earn stars which unlock even more holes! Complete them all to unlock a special surprise.
  • Speed Golf - Complete a round of golf in the fastest time possible.
  • Training - Practice golfing on any hole. During gameplay, the player can select a course and hole, adjust the wind strength and direction, switch between sunny or rainy weather, front or back tees, and regular or tournament greens, and change the pin's location.

Multiplayer [ edit ]

  • Doubles - A 2-on-2 game of golf. For 1-4 players.
  • Club Slots - Play using a limited amount of clubs. When playing with four slots, there is an added gimmick for the fourth slot (i.e. no wind, double points, extra mulligan, etc.).
  • Face-Off - Play six holes against opponents to see who can complete the most holes successfully.*
  • Quick Cash - Collect as many coins as possible in two shots under par (for example, on a par 5 hole, the player has 3 shots to collect coins), without worrying about sinking the ball.
  • Cash Cup - Collect as many coins as possible and finish the hole with par or better. Failure to do so will result in 0 coins for the hole.
  • Stroke Play - Get the fewest total strokes on a course to win. Beat courses in tournament mode to unlock them here.
  • Birdie Challenge - Compete on Congo Canopy to see how many consecutive birdies you can earn.
  • Practice Games - Hone your approaching and putting skills by playing these unique challenges. There are novice, intermediate and expert difficulties.
  • Match Play - Standard golfing with a different scoring system. Winning a hole by finishing with less strokes earns players a point; earn the maximum amount of points to win. For 1 vs 1 and 2 vs 2 matches only.
  • Skins Match - Similar to Match Play, but does not require two teams. The player who finishes with the lowest score on a hole earns a point. Whoever has the most amount of points at the end wins.
  • Near-Pin - Compete in Congo Canopy to get the shortest total distance from the pin in one stroke. If your ball is not on the green in one stroke, it will count as being 100 feet away.

Unlockable [ edit ]

  • Star Tournament - Unlocked once the tournament mode on Bowser Badlands is beaten and a star version of a character is obtained. Same as tournament mode, except the player will compete against tougher star characters while using the back tees and tournament greens. Beat these to be able to use the tournament greens in other game modes. For 1 player.
  • One-On One-Putt - Unlocked by beating birdie challenge on all 18 holes (which will also unlock Bowser Jr. ). Similar to birdie challenge, except the first shot must land on the green and the second must go in the hole (resulting in a birdie). If the first shot is not on the green, the player will lose. The player must clear this with 1 player to unlock the tournament greens for Congo Canopy . For 1-4 players.

Z Button

  • Hole-in-One Contest - Like the Near-Pin Contest, except the game is played on the Par-3 holes of a selected course. For 1 player.
  • Password Tournament - The player must compete in special tournaments with preset rules by entering certain passwords. For 1 player.
  • American version - The player must place first in every Star Tournament with all (non-GBA) characters. Whether the characters are in their regular or star form does not matter. 102 tournaments in total (six normal tournaments needed to unlock Star Tournament).
  • Japanese and European/Australian versions - The player must accept the challenge from Bowser and win in Character Match mode. This will also unlock Bowser's star form.

Playable characters [ edit ]

Including transferable characters, a total of 18 playable characters are featured in Mario Golf: Toadstool Tour , consisting of 12 default characters, 4 unlockable characters, and 2 transferable characters. Daisy , Koopa , Diddy Kong , Waluigi , Birdo , Bowser Jr. , Boo , Shadow Mario , and Petey Piranha are playable for the first time in the Mario Golf series, with Bowser Jr., Shadow Mario, and Petey Piranha also making their overall playable debuts. This is also Diddy Kong's first appearance in a Super Mario game.

  • Drive - How far the ball travels in the air for on a perfect shot with a driver (1W).
  • Height - How high or low the ball travels in the air. The higher the ball travels, the more affected by wind it is, the higher it bounces, and the more it is affected by spin. The lower it is, the less it gets affected by wind; additionally, it makes the ball bounce further, roll more and get more affected by lie.
  • Shot - What trajectory the ball travels in when hit. For right-handed players, if the ball curves to the left, it's a draw; to the right, a fade; far to the left, a hook or far to the right, a slice, and vice-versa for left-handed players.
  • Impact - The amount of the sweet-spot marker left for certain shots. Less makes bunker shots much harder to land and often results in mis-hits.
  • Control - The amount of movement away from the targeted spot when hit off the perfect impact point. The higher the amount, the less the ball moves from the target spot.
  • Spin - The amount of affect spin has on the ball. Having a higher amount will mean that the ball will roll further with the use of spin.

Impact, Control, and Spin are on a scale of 21. Numbers in parentheses for all stats indicate how they are shown when selecting Advance Tour Clubs. The quotes above the stats are each character's challenge invitation and instruction manual profile.

Neil and Ella can be transferred into the game by connecting Mario Golf: Advance Tour for the Game Boy Advance with the Nintendo GameCube . Up to four different pairs can be linked via different save files, with each pair wearing different colors.

Golf courses [ edit ]

Score table [ edit ], "target bullseye tour" version [ edit ].

On July 28, 2003, Nintendo of America released Mario Golf: Toadstool Tour (Target Bullseye Tour Included -- Exclusive Version) through Target stores. This version allowed players to play the Bullseye Tour in the Special Tournament mode. Codes issued from this version of the game could be submitted through the official website. Nintendo prizes were mailed out to the winners. The promotion ended on August 31, 2003. [2]

References to other games [ edit ]

  • Super Mario Bros. : In the character select screen, Princess Peach sings the first few notes of the overworld theme. A remix of the underground theme is heard during the player's attempt to score a birdie.
  • Super Mario 64 : Shifting Sands is possibly based on Shifting Sand Land from this game. A remix of the Peach's Castle theme is heard in Peach's Castle Grounds. A remix of the Bowser boss fight music is heard in Bowser Badlands. Hole 8 of Peach's Castle Grounds has a mountain with a similar layout to the one in Bob-omb Battlefield , and Big Bob-omb appears there, too. Shadow Mario’s voice clips are mostly taken from this game but edited to be slower.
  • Mario Party : The sound effect that plays when Toad trips on the menu screens is taken from Mario Party , as is the sound that plays when attempting to use a Power Shot when out of them.
  • Donkey Kong 64 : Donkey Kong and Diddy Kong's voice clips were reused from this game.
  • Pikmin : Whenever a player's golf ball lands in a flower patch, Pikmin fly out.
  • Super Mario Sunshine : Hole 10 of Blooper Bay shares a similar overwater cabana and bridge with Gelato Beach , an area in Isle Delfino . Bowser Jr. , Shadow Mario , and Petey Piranha 's animations are heavily based on those from this game.

References in later games [ edit ]

  • Mario Kart: Double Dash!! : The countdown timer sound effect is reused in this game to signal the start of the race or battle for the characters.
  • Mario Power Tennis : The opening logos are reused.
  • Super Smash Bros. Brawl : The main theme appears as part of an arranged medley alongside the main theme of Mario Power Tennis as a selectable music track. It returns unchanged in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate .
  • Mario Golf: Super Rush : Some of the characters' voice clips are reused in this game.

Reception [ edit ]

Staff [ edit ].

As with Mario Golf on the Nintendo 64 , Hiroyuki Takahashi and Shugo Takahashi served as the game's lead designers. It was directed by Haruki Kodera, who previously served as a lead programmer for the aforementioned game. This is also the first Super Mario game where Deanna Mustard voices Princess Daisy, which would portray her all the way through Mario Strikers: Battle League .

Regional differences [ edit ]

As the game was first released in North America, the NTSC-J and PAL versions of the game were subjected to further refinements.

  • Ball in-flight trails were made much shorter in length. Most full-power shot particle effects were toned down as well, excluding those of Mario, Bowser, Shadow Mario, and Bowser Jr.
  • Various fonts were changed, including the ones used for the "PAR" indicator at the upper left corner of the screen in gameplay and the post-shot distance/lie description.
  • The text colors for messages like "Nice shot!", "Excellent!", and so on were revised.
  • Various menu transitions were made much quicker, most notably when opening the pause menu and moving on to the scoreboard from the character celebration animation.
  • New sounds were created for fire when the ball is given spin and when the ball skips over the hole.
  • Computer-controlled characters are much quicker to calculate their shots and cycle through clubs faster.
  • The method for unlocking the “Ace” difficulty was changed. Rather than needing to finish first in every Star Tournament with every character, it is unlocked by defeating Bowser’s character match challenge.
  • A glitch that records Hole-In-Ones on par 4 and 5 holes as Albatrosses was fixed.
  • In the PAL version, Shadow Mario has proper taunts instead of repeated period punctuation marks.

Gallery [ edit ]

Mario and Luigi.

Mario and Luigi .

Peach and Daisy

Peach and Daisy

Wario and Waluigi

Wario and Waluigi

Group art

Media [ edit ]

Names in other languages [ edit ], trivia [ edit ].

  • This game's scoreboard features many characters from other Super Mario games, including Goombario and Hammer Bro . Possibly coincidentally, one of these referenced characters has actually never been seen since the Super Mario Adventures comic, where he was a minor hero.
  • Professional golfer Gary McCord recommended the game in his book Golf for Dummies , notably referring to Mario as "the mustachioed plumber from Donkey Kong ".
  • This was one of the last games Nintendo published to have the "Official Nintendo Seal of Quality" label on the box and the disc, as Nintendo changed the label in late-2003 to read "Official Nintendo Seal". A Player's Choice box was released after 2003; however, on this version, the " Official Nintendo Seal " appears on the back only, while the "Official Nintendo Seal of Quality" appears on the front and the disc.

References [ edit ]

  • ^ Date info of Mario Golf: Toadstool Tour from TMK , retrieved 11/26/2012
  • ^ Mario Golf: Toadstool Tour (Target Bullseye Tour Included -- Exclusive Version) Game Profile . IGN GameCube . Retrieved on March 29, 2008.

External links [ edit ]

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Mario Golf: Toadstool Tour Review

  • First Released Jul 28, 2003 released

The game is rich with Nintendo personality and delivers a solid game of golf.

By Ryan Davis on July 30, 2003 at 4:47PM PDT

As a mascot, Mario's been a pretty versatile guy. Aside from his standard platforming duties, he's been a doctor, the star of an RPG, a go-kart driver, and a multitalented sports star. Now, he reprises the role of golf pro in Mario Golf: Toadstool Tour. The game is rich with Nintendo personality and delivers a solid game of golf, though players who have spent serious time with Mario Golf for the N64 may find it a bit too similar to that game.

The game is rich with Nintendo personality and provides a solid golf experience.

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At its core, Toadstool Tour is fundamentally no different from most other golf games out there. There are plenty of modes of play to keep just about any golf fan happy. The standard tournament, match play, and skins play modes are all present, and there are several modes that are a bit more unique. There's a doubles mode, where two players play as a team, alternating turns at taking swings at the ball. The character match mode puts you in a match game against a computer-controlled character, and winning a game in this mode will reward you with a "star character" for the character you beat, which gives a little extra kick to the character's swing.

Ring shot places large floating rings around the course, and you'll have to put your ball through them in order to win. Club slots is much like a regular point tournament, where the number of swings you take over the course of several different holes determines your standing, except that you'll use a slot machine to determine which clubs you'll have at your disposal--this mode is an excellent challenge for well-seasoned players, as it forces you to improvise under unusual conditions. Coin shoot scatters coins across the turf, and you have to hit your ball at them in order to collect them, with the ultimate goal being to collect more coins than your opponent. In speed golf, the amount of time it takes you to complete the course is as important as the number of swings, creating a much more manic pace than you'd usually find in a golf game. Finally, there's a small collection of side games, including one that challenges you to get as many birdie shots in a row as you can and another that requires you to get your ball as close to the pin as possible. The variety of gameplay modes in Toadstool Tour, as well as the number of unlockable goodies you'll earn along the way, is amazing, and it guarantees you'll get plenty of good play time out of the game, whether it's against some friends or by yourself.

The presentation of Mario Golf: Toadstool Tour is just about what you'd expect from a top-tier Nintendo title.

The play mechanics in Mario Golf: Toadstool Tour are fairly simple to get a hang of, though they're deep enough to provide a satisfying experience for expert players. Before you tee off, you can adjust where your club will make contact with the ball, which influences the arc of the ball and whether it slices or hooks. While in recent years some golf franchises have decided to do away with the classic three-click swing mechanic in favor of an analog swing mechanic, Mario Golf keeps it digital, though you can choose to use an automatic or manual accuracy mechanic on the fly. When preparing to swing, an initial press of the A button will start your power meter, and a second press of the A button will stop the meter, then put the ball in motion. However, if you instead press the B button to stop the power meter, you'll have to press a button a third time to determine the accuracy of your shot. You can further influence the ball on the third click by double-tapping the A or B button, which will add extra topspin or backspin, respectively. Once you've made it to the putting green, the interface changes slightly, and you'll only be pressing the button once to put the ball in motion. And though they are present throughout the game, the grid lines that help amplify the contour of the turf become much more important when putting, since precision is key to sinking birdie and eagle shots.

The screen is always jam-packed with information, such as the lie of your ball, wind conditions, and the altitude where your ball will land relative to where you're swinging from. The better your understanding of this information and how it affects the ball, the better your game will be. The manual gives a surprisingly well-detailed explanation of the nuts-and-bolts mechanics of how golf works, and there's a pretty helpful in-game tutorial as well.

Aside from letting you choose between an automatic or a manual swing on the fly, the gameplay mechanics in Toadstool Tour are very much standard for the genre and should be almost instantly familiar to players who have spent much time with just about any modern golf game. There are a few things you'll encounter on the course that help set the gameplay in Toadstool Tour apart from other golf games and that give the game a little extra Mario flair. You'll regularly encounter patches of "fast fairway," which make your ball roll faster and further than it would on regular fairway turf. Certain courses are peppered with Super Mario Bros.-style warp pipes, and landing your ball in one of these will cause it to pop out of another warp pipe further down the course. There are also some aggressive obstacles you have to watch out for, including chain chomps and thwomps, both of which will do bad, bad things to your ball if they get hold of it. Though it would have been nice if an analog swing option had been included, the system that's in place works, and it works well.

What it lacks in cutting-edge technology, it makes up for with a lot of heart.

The presentation of Mario Golf: Toadstool Tour is just about what you'd expect from a top-tier Nintendo title. Though the first few courses you'll play have the look and feel of regular real-world golf courses, they quickly diverge into wildly themed courses. The first real taste of this you'll get is on the Peach's Invitational course, which is modeled after the first few levels in Super Mario 64, and it captures the feel of that game flawlessly. And though the game gets deep into the fantasy settings, the realism of the turfs you'll play on keeps the game anchored in some semblance of reality. The characters you'll play as, which include a good dozen or so recognizable Mario-related characters, including Wario, Donkey Kong, Princess Peach, and Luigi, look great--in fact, they've arguably never looked better. The overall level of detail is great, from the grass that will cling to your club after you swing a shot out of the deep rough, to the impatient boos that will float across the screen, urging you to hurry up if you take too long to play a shot. Though it doesn't throw around jazzy lighting effects with reckless abandon, their limited use is effective. Whenever you execute a swing at maximum power, your ball will explode off the tee, and, depending on your character, a different crazy effect will trail after your ball while it's in the air. Mario's shots get a fireball effect, Wario gets a blue-tinged electrical effect, Birdo gets a rainbow effect, and so on. What it lacks in cutting-edge technology, it makes up for with a lot of heart, and ultimately, it just feels like a Mario game.

There's only one significant problem with the graphics in Toadstool Tour, and it's the camera. When you're setting up a shot, you're only allowed to move the camera along the path that the ball will travel, which simply does not give you an adequate perspective on the lay of the land. The camera issues are even more taxing when you're putting, since your character is always visible, forcing you to move around to the side, or switch to an oncoming camera angle. And, from an aesthetic standpoint, the game just does a poor job of framing the shots while the ball is in motion, giving the game a disconnected feel. These aren't game-breaking issues, since you can work your way around them, but that fact doesn't make the inflexible camera less disappointing, and players who have experienced the slick production of Tiger Woods PGA Tour 2003 will likely find these camera quirks especially irritating.

The game sounds about as good as it looks.

The game sounds about as good as it looks, dusting off just about every Mario theme, from the original Super Mario Bros. to Super Mario 64, and interpolating them into an easygoing, golf-friendly instrumentation. There are a few original tunes thrown in there as well, and the blend of old and new works seamlessly. Each character is equipped with a small library of shouts and yelps, which are used liberally throughout the game. The sound is fundamental to selling Toadstool Tour as a Mario game, and in this regard, it succeeds.

When you stand back and look at Mario Golf: Toadstool Tour on its own terms, you'll find an excellent game of golf that provides a different experience from that in other golf games currently on the market. But, as a sequel to Mario Golf for the N64, which was originally released four years ago, the game doesn't make too many enhancements to the basic formula established back in 1999. If you haven't played the N64 game, you need not concern yourself with this. But, if you have, you may want to give Mario Golf a rental before you take the plunge. Unless, of course, you're eager for more of what made that game as great as this one.

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Mario Golf: Toadstool Tour – Guides and FAQs

Full game guides.

  • FAQ by  brian_sulpher v.1.7, 105KB, 2007
  • Guide and Walkthrough by  me_frog v.Final, 101KB, 2003
  • Guide and Walkthrough (Incomplete) by  ZephyrBlayze v.0.5, 80KB, 2003

In-Depth Guides

  • GBA/GC Link Guide by  nintendo2guy GBA v.1.3, 12KB, 2005
  • Mario Series Ending FAQ by  jelly_soup NES v.4.4, 345KB, 2008
  • Ring Attack Guide by  ultros999 23KB, 2003
  • Taunt FAQ by  Lord_of_Dragons v.Final, 6KB, 2003

Want to Write Your Own Guide?

You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor . We also accept maps and charts as well.

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Mario Golf: Toadstool Tour Action Replay Codes (US)

This page is dedicated to all of the Action Replay Codes that I have for Mario Golf: Toadstool Tour (US) on the Nintendo Gamecube. If you're looking for the Mario Golf: Toadstool Tour (UK) Action Replay Codes then I recommend that you follow the link provided to be taken to that page instead.

If you are using the Dolphin Gamecube Emulator and struggling to figure out how to get these codes to work, look no further! Check out my How to setup Action Replay Codes on Dolphin or my How to setup Gecko Codes on Dolphin guides . Both of these can provide you the guidance that you need to get your codes working.

Player Specific Codes

65k EXP Transfered to GBA

266F-3916-EUP7J DZEK-4KN9-YAQJ8

Easy Practice - Side Games

BYYX-MW0P-096AU W5WU-7WDC-DTZFZ

Ball Goes In From Anywhere Hold Z At Start of Swing

04418834 4BBEA094 040028C8 3D20804E 040028CC 3D808027 040028D0 A18CBB60 040028D4 718C0010 040028D8 41820014 040028DC 3D808041 040028E0 618C89B0 040028E4 7D8903A6 040028E8 4E800420 040028EC 48415F4C

Hole In One & Finish Hole Press R While Ball Is In Air

VV21-7JBV-R1N6X 6TD3-JFWQ-ZYGMB NHVZ-DKE7-8EV2K

63AC-8J57-TRUBP BMY7-MR38-42A2F

Shots Ignore Bad Terrain Turn on during Gameplay; crashes game at intro FMV Game thinks you're always on Fairway unless you are on the green, in the tee box or on fringe.

BZDJ-F9V6-XTZ32 X1TH-C46X-844EN WM73-RFNZ-1NGNR WKPP-5Z2J-F4JKY BNVK-7XVM-1U4WV E9FZ-A3QA-YCERP

(Slot 1) Super GBA Team

CJGA-CWR7-FZ19P Y59M-EVXG-ECYJ4 D7VR-Q8CE-UUK8R JXC7-6Q4J-M05B1 7V0U-U6F6-PBTW1 E0QC-G22W-PV5F0 C9MV-DQYF-8G40Q 7N5V-VYBC-N2CWJ C7NH-FVMT-H0P3R

mario golf toadstool tour vimm's lair

mario golf toadstool tour vimm's lair

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Elektrostal

Elektrostal Localisation : Country Russia , Oblast Moscow Oblast . Available Information : Geographical coordinates , Population, Area, Altitude, Weather and Hotel . Nearby cities and villages : Noginsk , Pavlovsky Posad and Staraya Kupavna .

Information

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Elektrostal Demography

Information on the people and the population of Elektrostal.

Elektrostal Geography

Geographic Information regarding City of Elektrostal .

Elektrostal Distance

Distance (in kilometers) between Elektrostal and the biggest cities of Russia.

Elektrostal Map

Locate simply the city of Elektrostal through the card, map and satellite image of the city.

Elektrostal Nearby cities and villages

Elektrostal weather.

Weather forecast for the next coming days and current time of Elektrostal.

Elektrostal Sunrise and sunset

Find below the times of sunrise and sunset calculated 7 days to Elektrostal.

Elektrostal Hotel

Our team has selected for you a list of hotel in Elektrostal classified by value for money. Book your hotel room at the best price.

Elektrostal Nearby

Below is a list of activities and point of interest in Elektrostal and its surroundings.

Elektrostal Page

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  • Information /Russian-Federation--Moscow-Oblast--Elektrostal#info
  • Demography /Russian-Federation--Moscow-Oblast--Elektrostal#demo
  • Geography /Russian-Federation--Moscow-Oblast--Elektrostal#geo
  • Distance /Russian-Federation--Moscow-Oblast--Elektrostal#dist1
  • Map /Russian-Federation--Moscow-Oblast--Elektrostal#map
  • Nearby cities and villages /Russian-Federation--Moscow-Oblast--Elektrostal#dist2
  • Weather /Russian-Federation--Moscow-Oblast--Elektrostal#weather
  • Sunrise and sunset /Russian-Federation--Moscow-Oblast--Elektrostal#sun
  • Hotel /Russian-Federation--Moscow-Oblast--Elektrostal#hotel
  • Nearby /Russian-Federation--Moscow-Oblast--Elektrostal#around
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dateandtime.info: world clock

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Geographic coordinates of Elektrostal, Moscow Oblast, Russia

City coordinates

Coordinates of Elektrostal in decimal degrees

Coordinates of elektrostal in degrees and decimal minutes, utm coordinates of elektrostal, geographic coordinate systems.

WGS 84 coordinate reference system is the latest revision of the World Geodetic System, which is used in mapping and navigation, including GPS satellite navigation system (the Global Positioning System).

Geographic coordinates (latitude and longitude) define a position on the Earth’s surface. Coordinates are angular units. The canonical form of latitude and longitude representation uses degrees (°), minutes (′), and seconds (″). GPS systems widely use coordinates in degrees and decimal minutes, or in decimal degrees.

Latitude varies from −90° to 90°. The latitude of the Equator is 0°; the latitude of the South Pole is −90°; the latitude of the North Pole is 90°. Positive latitude values correspond to the geographic locations north of the Equator (abbrev. N). Negative latitude values correspond to the geographic locations south of the Equator (abbrev. S).

Longitude is counted from the prime meridian ( IERS Reference Meridian for WGS 84) and varies from −180° to 180°. Positive longitude values correspond to the geographic locations east of the prime meridian (abbrev. E). Negative longitude values correspond to the geographic locations west of the prime meridian (abbrev. W).

UTM or Universal Transverse Mercator coordinate system divides the Earth’s surface into 60 longitudinal zones. The coordinates of a location within each zone are defined as a planar coordinate pair related to the intersection of the equator and the zone’s central meridian, and measured in meters.

Elevation above sea level is a measure of a geographic location’s height. We are using the global digital elevation model GTOPO30 .

Elektrostal , Moscow Oblast, Russia

IMAGES

  1. Mario Golf: Toadstool Tour

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  2. Mario Golf: Toadstool Tour

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  3. Mario Golf: Toadstool Tour [Walkthroughs]

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  4. Mario Golf: Toadstool Tour (2003)

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  5. Mario Golf: Toadstool Tour Screenshots for GameCube

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  6. Mario Golf: Toadstool Tour (2003)

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VIDEO

  1. Mario Golf: Toadstool Tour: Lessons

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  3. Mario Golf: Toadstool Tour 100% Walkthrough: All Character Matches

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  5. Mario Golf: Advance Tour 100% Walkthrough Part 27: Toadstool Tour Bonuses (Toadstool Tour Part 35)

  6. Mario Golf: Toadstool Tour Playthrough Part 1

COMMENTS

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  3. Mario Golf: Toadstool Tour 100% Walkthrough

    Just like with Advance Tour, this won't be a pure 100% walkthrough due to the amount of grinding needed to fill out all of the records charts, but I will loo...

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    Description. Mario Golf: Toadstool Tour updates the Mario Golf series with more swing control, new courses, and fun side games. Carefully select your club, choose the optimal contact point and trajectory, compensate for wind and green speeds, and then swing away. You'll also have to compensate for each character's weaknesses and for each course ...

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    Mario Golf: Toadstool Tour HighlightsThroughout this long project we have seen many examples of unspeakable golfing ability, both good and bad. This video ta...

  6. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour is a Nintendo GameCube game that is the third game in the Mario Golf series and the second home console installment. Its handheld console counterpart is Mario Golf: Advance Tour on the Game Boy Advance.About a year after its release, Mario Golf: Toadstool Tour earned a Player's Choice re-release in North America in 2004 and Australia in 2005.

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  9. Walkthrough

    Here, you'll go golfing through courses with Chain Chomps, warp pipes, Peach's Castle, Thwomps, and more Nintendo things. There are over 10. characters in this game, and that isn't counting the ...

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    You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. We also accept maps and charts as well. For Mario Golf: Toadstool Tour on the GameCube, GameFAQs has 7 guides and walkthroughs.

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  12. Mario Golf Toadstool Tour Full Gameplay Walkthrough (Longplay)

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  13. Mario Golf: Toadstool Tour [Walkthroughs]

    Release Date, Trailers, News, Reviews, Guides, Gameplay and more for Mario Golf: Toadstool Tour

  14. Mario Golf: Toadstool Tour Action Replay Codes (US)

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  15. Mario Golf: Toadstool Tour (Any%) Longplay [E46]

    (Blind) Longplay of ''Mario Golf: Toadstool Tour'', played the Nintendo GameCube versionRelease Date: September 5th, 2003 (JP); July 18th, 2003 (NA)Platforms...

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  17. Elektrostal, Moscow Oblast, Russia

    Elektrostal Geography. Geographic Information regarding City of Elektrostal. Elektrostal Geographical coordinates. Latitude: 55.8, Longitude: 38.45. 55° 48′ 0″ North, 38° 27′ 0″ East. Elektrostal Area. 4,951 hectares. 49.51 km² (19.12 sq mi) Elektrostal Altitude.

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  19. Longplay of Mario Golf: Toadstool Tour

    Longplay of Mario Golf: Toadstool Tour, played as the NTSC version on the GameCube. This game's version was released on July 28th, 2003. Tell us what you thi...

  20. Geographic coordinates of Elektrostal, Moscow Oblast, Russia

    Geographic coordinates of Elektrostal, Moscow Oblast, Russia in WGS 84 coordinate system which is a standard in cartography, geodesy, and navigation, including Global Positioning System (GPS). Latitude of Elektrostal, longitude of Elektrostal, elevation above sea level of Elektrostal.

  21. Doubles Matches || Mario Golf: Toadstool Tour [COMPLETE]

    Doubles playthrough with PRO level computer players by Justy-Dusty Games. Started August 21st, 2020 Finished September 14, 2020 Part of my Mario Golf: Toadst...