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#1 – Deadlocked
#2 – Theory Of Everything 2
#3 – Clubstep
#4 – Electrodynamix
#5 – Clutterfunk
#6 – Hexagon Force
#7 – Time Machine
#8 – Fingerdash
#9 – Power Trip
#11 – Theory Of Everything
#12 – Electroman Adventures
#13 – Geometrical Dominator
#14 – xStep
#15 – Cycles
#16 – Nock Em
#17 – Cant Let Go
#18 – Blast Processing
#19 – Jumper
#20 – Press Start
#21 – Base After Base
#22 – Airborne Robots
#23 – Dry Out
#24 – Viking Arena
#25 – Polargeist
#26 – The Seven Seas
#27 – Stereo Madness
#28 – Back On Track
#29 – Space Pirates
#30 – Monster Dance Off
#31 – Striker
#32 – Round 1
#33 – Embers
#34 – Frontlines
#35 – Years
#36 – Machina
#37 – Beast Mode
#38 – Payload
Geometry Dash
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Transporters
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Transporters are special objects in Geometry Dash levels that the icon can interact with to cause it to travel a certain distance and direction, depending on its type.
There are two types of transporters, pads and rings, both of which can manipulate the direction of travel. They emit identically-coloured particle effects to themselves. When used, pads also emit an identically-coloured expanding circle effect and rings emit identically coloured contracting circle effect.
Pads always activate when in contact with the icon, while rings require a click/tap in order for any effect and thus optional. They may be positioned so that they redirect the player into a hazard, needing to be avoided in such instances.
As of Update 1.6 , some transporters are introduced as part of collecting secret coins prior to their formal introduction. These include the yellow, cyan and magenta pads as well as the magenta ring.
Transporters are available under the seventh tab in the level editor , along with portals , animated objects, collectibles, and other components.
- ↑ 1.0 1.1 1.2 1.3 1.4 From user levels
- In non-Platformer levels, a dash ring can be rotated to direct the icon in an angled direction up to ±70°, with horizontal velocity remaining unchanged. Horizontally flipping or using a rotate trigger on a dash ring so that it points backwards or in another direction only changes its visual appearance but not its functional axis.
- Interacting with any type of ring counts as a jump regardless of if the player’s form can jump. This includes rings that launch the icon in the direction of gravity or don't affect its movement.
- The customisable square ring is the only type of transporter whose colour can be altered without the assistance of the Pulse trigger .
- The magenta pad, despite launching the icon a smaller height, has a slightly larger size than the yellow pad.
- The customizable square's automatic equivalent is merely a (touch) trigger on its own.
- The player can crash from hitting the ground if they hit the green ring or theoretical pad too low to the ground.
- No effect applies if the player hits the black ring or theoretical pad if they have already landed.
- The dash rings do not have corresponding pads because their activation duration depends on the player's click/tap and hold.
- The teleport ring's automatic equivalent is merely a teleportation portal .
- The red pad is the largest of all jump pads, slightly clipping below its 1x1 grid unit.
- The effect of the dash ring can be sustained indefinitely until either crashing or coming into contact with an S-block. Entering a gravity portal applies its effect only after the dash ring's effect has ceased on release.
- Using a black ring while not airborne will have no effect on the icon.
- The player can crash from hitting the ground if they hit a green ring too low to the ground.
- These jump pads and rings still trigger their pulse animation, however.
- Prior to Update 2.1 , the yellow jump ring emitted white particles instead of yellow.
- The red pad displays the wrong particle colours when used: the red pad produces a yellow or magenta circle when hit.
- Pads can also be multi-activate but there is no "Edit Special" for pads.
- "Edit Special" with multiple black rings selected will pop-up "Edit Rotate Action" menu.
- Other than the green jump ring (which will crash the player into the ground), there are no differences between rings on the ground and in midair, as demonstrated in Deadlocked and many user levels.
- When either touches a dash ring, it will not show any glow regardless if the player has the glow effect on or not.
- The same ring may play the effect multiple times if a setup allows the ring to be passed multiple times, as seen on one of the rings in the first cube sequence of Cycles .
- In older versions, 2 rings show instead of 1. The reason the second ring effect was removed is unknown.
- Rings are also known as "orbs", and are referred to as such in the Settings .
Gallery [ ]
- 2 Geometry Dash
- 3 Vault of Secrets
Geometry Dash: Levels 16-21
Geometry Dash Bang Bang
Geometry Dash Martian
Soccer Legends
Geometry Dash Electronic Demon
Geometry Dash Demon Cycles
Rhythm Hell
Rodeo Stampede
Wheelie Bike
Triangular Jump
Basketball Stars 3
Geometry Dash Unity
Coreball Game
Pixel Gun 3D
Melon Sandbox
Geometry Dash Old Version
Gorilla Adventure
Level Devil
A Difficult Game About Climbing
Planet Clicker
Geometry Dash Maze Maps
Blue Mushroom Cat Run
Geometry Lite
Slice Masters
Geometry Dash Caput Mundi
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Sling Drift
2048 Cannonball
Boxel Rebound
Geometry Dash Deadly ClubStep
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Tetrisweeper
Geometry Dash The Secret Box
Hill Climb Race Egg
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The last six levels of Geometry Dash, with a minimum difficulty of 10 stars, will be a really tough challenge for players. Play for free right now!
Hexagon Force (Insane 12☆)
Hexagon Force introduces new sloped blocks, which give the icon more ways to move and interact with the level. For example, sharper angles give the icon more vertical momentum. The level also introduces the dual portal, which has more complex gameplay and requires you to pay more attention to be able to move two icons on planes that are upside down. The dual portal affects parts of the cube, the ship, and the ball. Both parts of the ship are the same, so you can usually focus on one while the other stays out of harm's way. Both the cube and the ball have two parts that aren't the same size, so both need to be watched. There are also jump rings on them. Sometimes, one icon has to move while the other one is in the air. There are sometimes arrow pulsators to show when to jump. Normal-speed portals restore movement speed to normal, whereas slow-speed portals need a different approach to be utilized securely. Hexagon Force takes at least 103 jumps and 92 seconds to finish.
Blast Processing (Harder 10☆)
Blast Processing is the seventeenth level of Geometry Dash and the fourth level of a Harder difficulty rated 10 stars. This level adds 3D embellishments to fill out the level. It also introduces the wave shape in long, uninterrupted sequences. Although artificial slopes are included in Blast Processing as part of acquiring the first hidden coin, they are not fully presented until Theory of Everything 2. The only levels with a wave gateway after the first cube section are Blast Processing and Deadlocked. Blast Processing takes 102 seconds and a minimum of 65 leaps to finish. This also makes it the official level with the longest duration, followed by Geometrical Dominator (100 seconds) and Clutterfunk (99 seconds).
Theory of Everything (Demon 14☆)
Theory of Everything is the twelfth level of Geometry Dash and also a Demon level with a 14 stars difficulty rating. The magenta jump pad and magenta jump ring are introduced in this level, and they are commonly utilized in conjunction with other pads and rings during cube and ball sequences. In addition, the UFO shape is presented, along with elements concerning the size of the portal. During ship and UFO sequences, dangerous alternative pathways occur on a frequent basis, with the right ones highlighted by arrow pulsators. Theory of Everything takes 86 seconds and a minimum of 62 leaps to accomplish.
Geometrical Dominator (Harder 10☆)
Geometrical Dominator is the nineteenth level of Geometry Dash and also a Harder level with a 10 stars difficulty rating. This level features numerous new elements, including the robot game mode (which can make lower and higher jumps by tapping and holding down), the alpha trigger, the move trigger, the pulse trigger, the toggle trigger, monsters, animated thorns, water, bushes, flowers, in-game text, and many new decorations. For a short period of time inside the level's memory region, small glowing stars will appear to show the symbol exactly where it needs to travel. It takes at least 76 leaps and 100 seconds to finish Geometrical Dominator.
Deadlocked (Demon 15☆)
Deadlocked is the twentieth level of Geometry Dash and and have a Demon difficulty 15 stars. To unlock this level, players must collect 30 secret coins. Deadlocked adds new elements to levels, such as the green jump ring, which changes gravity by adding more speed (like the yellow anti-gravity jump ring), teleportation portals, which send players to a different location from a linked portal along the Y-axis, and keys and keyholes (which serve as a visual guide for touch-triggered triggers; however, green inverted-square triggers were used in Geometrical Dominator). At 64%, there is a "boss fight" segment. The level also uses triggers in a more advanced way to make "laser-shooting monsters," which can be seen in the first segment of a normal-sized UFO at 64%. The wave gives you your first taste of antigravity, which you will see in the second wave sequence.
Only the Deadlocked level gives 15 stars, which is the most you can get from any level. Many players think that the official level "Deadlocked" is the hardest one. Deadlocked can be finished in 99 seconds if you jump at least 98 times.
Fingerdash (Insane 12☆)
Fingerdash is the 21st official level of Geometry Dash and has a 12 stars Insane difficulty. In this level, players will use the spider form, which, like the ball form, can alter gravity by touching it, but instead of just rolling off one surface and onto another without losing speed, the spider teleports to the next opposite solid surface. In addition, the level introduces new elements such as black rings that, when interacted with, cause the player to fall in the direction of gravity; green and magenta dash rings that cause the player to move in a straight line for as long as the screen is held, with the green retaining gravity and the magenta switching gravity; red jump pads and rings that launch the player higher than a yellow jump pad or ring; rotating objects; new triggers; lasers; and a wide variety of new decorations. In order to accomplish Fingerdash in under 85 seconds, you'll need to do at least 79 leaps.
How to play
Thanks to chikomastr from Scratch for this project!
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What they are [ ]
Levels are the main levels for this game, or a daily level that has been showcased.
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JonathanGD is an Indonesian Geometry Dash player and level creator. He is known for his levels Dark Travel , Future Funk and the BuTiTi trilogy. He became famous during Update 2.1 with the rise of his effect XL Demons and is now very popular amongst the community. Like Darwin , he is also known for making levels that lag heavily on mobile devices and low-end PCs, even sometimes crashing them without using Low Detail Mode. He was chosen to be one of the interviewees by RobTop for his GD 10th anniversary video. He is also known for having insanely difficult timings at the end of his levels, although this is no longer a feature he adds.
- 1.1 Unrated levels
- 1.2 Harder levels
- 1.3.1 Easy Demon levels
- 1.3.2 Medium Demon levels
- 1.3.3 Hard Demon levels
- 1.3.4 Insane Demon levels
- 1.3.5 Extreme Demon levels
- 1.4 Upcoming levels
- 1.5 Collaborations participated in
- 1.6 Verifications
- 1.7 Cancelled/deleted levels
- 2 Nominations and Awards
- 3.1 Legacy List
- 3.2 Non-Demonlist
- 6 References
Unrated levels [ ]
- Beginning of Climax - His planned entry into Viprin 's fifth Creator Contest, for which he missed the deadline.
- Cloudy Adventures - As the title suggests, a cloud-themed level, with some clouds being deadly and some being platforms.
- Discordant - A collaboration with DurianHead, CheeseSlayer and Sink4232. It was his entry into the Official Geometry Dash Forum Tournament.
- for olympic 10
- future funk iii - A joke level that was released on April Fools Day 2024.
- Garden Land - A 1.9 level and his first non-remake level.
- Geometrical Begins - His first 2.0 level.
- InstanT preview 2
- LCH Megacollab 7
- New Style Madness - JonathanGD's first level. It is supposed to be a remake of Stereo Madness, although the level shares similarities with Blast Processing.
- The Game - An unfinished collaboration with Serponge .
- The Memories - His final 1.9 level, although being updated in 2.0.
- Theory of Angel - His second level ever created. It is a 1.5-styled remake of Theory of Everything.
- Ultra Demoncore - His hardest 1.9 level, according to JonathanGD himself.
Harder levels [ ]
- BuTiTi (featured) - His first featured level and the one that popularized him.
- Crystalia (featured) - His entry into the Crystal Gauntlet Contest.
Demon levels [ ]
Easy demon levels [ ].
- Erou (Epic)
- Monolithos (Epic) - His entry to the Discord Gauntlet Contest, for which he missed the deadline.
- The Farewell (starred) - His first Easy Demon level. It was made to say farewell to 2.0 (which, ironically enough, was posted 2 hours before 2.1's release). It was also his first XXL level that he made.
Medium Demon levels [ ]
- Biru (Epic) - His entry into Viprin's 9th Creator Contest, in which it got first place.
Hard Demon levels [ ]
- Future Funk (Epic) - His most popular level. A mix of Clutterfunk and High Life .
Insane Demon levels [ ]
- Beyond The Nature (starred) - An old 2.0 level rated five years after release.
- BuTiTi II (Epic) - A harder 2.1 sequel to BuTiTi and the penultimate instalment of the trilogy.
- Dark Travel (featured) - His entry into Viprin's 8th Creator Contest.
- Future Funk II (Epic) - The sequel to Future Funk but with a slightly shorter length and a greater amount of objects than the original.
- RAMBreaker (starred) - Seemingly one of his craziest levels ever created. It was rated six years after release.
Extreme Demon levels [ ]
- BuTiTi III (Epic) - A sequel to the popular Demon BuTiTi II. It is also more difficult and has heavy usage of objects and hard dual timing, being Extreme-Demon-worthy. It was verified by Nexus .
- Dark Odyssey (Epic) - A remake of Dark Travel. It was going to be his entry to the GDS CC ( Geometry Dash Discord Server Creator Contest), but he missed the deadline.
- The Lost Existence (featured) - An XL Levelution level that was verified by Luqualizer , which took over a year to get rated.
Upcoming levels [ ]
- Dream Weaver - An upcoming sequel to Ocular Miracle hosted by Eridani.
- NeedleDash - Jonathan's first platformer level that he postponed in favor of Real Travel. The gameplay will be inspired by I Wanna Be the Guy and its fan games.
- Real Travel - He mentioned this level on several streams and is building it whenever he streams. It is to be a Demonlist difficulty 15-minute Extreme Demon. It uses Windglass by Lchavasse as its song, and the level will not use any 2.2 features. The LDM version will be built before the normal version. The normal version will be built with the LDM in mind.
Collaborations participated in [ ]
- Heroes Never Die
- Indonesian Power
- Kyrie Eleison
- Pumped Up Kicks
- Star Grinders megacollab
- The Yandere
- The Yangire
- The Hell Trinity - An original extended Hell Series level hosted by Stormfly . The level currently remains unrated.
Verifications [ ]
- PABRIK - The fourth level in Universe Gauntlet, made entirely by Indonesian creators.
Cancelled/deleted levels [ ]
- Cable Funk - This level was supposed to be the sequel to Future Funk , but JonathanGD lost motivation for it. The Future Funk sequel later became Future Funk II . It could get revived though.
- Caelum Somnia
- CYBR - Was canceled in favor of Monolithos and Real Travel, it was going to be a list extreme demon with very fast paced gameplay.
- Floating Travel - An XXL Travel Extreme Demon collaboration with R3XX3R.
- hoopity - One of his test levels.
- Kanons - An Extreme Demon-worthy level that JonathanGD built to take a break from building BuTiTi III. However, the level was discontinued.
- Ocular Miraclepkkidn
- Unnamed megacollab - A megacollab that JonathanGD was supposed to host but it later got cancelled for unknown reasons.
Nominations and Awards [ ]
- Geometry Dash Awards
- Other Honors
Received 1 nominations 4 awards in the Geometry Dash Awards
Nominations [ ]
- Nominated in the 2023 Awards for Best Easy Demon with Monolithos
- Awarded in the 2.1 Awards for Best XL Demon with Future Funk
- Awarded in the 2020 Awards for Best XL Demon with Future Funk II
- Awarded in the 2021 Awards for Best XL Demon with Dark Odyssey
Creator Contests [ ]
- Placed 3rd in Viprin 's Creator Contest 8 (unknown results) with Dark Travel
- Placed 1st in Viprin 's Creator Contest 9 (unknown results) with Biru
GD10 Form [ ]
- Placed 2nd in the GD10 form to the question "Who is your favorite creator of all time?"
- Placed 7th in the GD10 form to the question "What is your favorite level of all time?" with Future Funk
GDToday's 100 Greatest Levels of All Time List [ ]
- Placed 17th with Future Funk
Extreme Demon Achievements [ ]
Legacy list [ ].
- CYCLONE (by Bianox and more) [2]
- Athanatos (Exenity and more) His first Demonlist achievement. [3]
- SHATTER (Efext) [4]
- Artificial Dream (ViRuZ) [5]
- OPSM1 (Varse) [6]
- Black Blizzard ( KrmaL ) His second Demonlist achievement and his former hardest Demon. [7]
- Deception Dive ( Rustam and more) [8]
- HyperSonic ( Viprin and more) [9]
- Bloodbath ( Riot and more) [10]
- Boogie (Digitalzero and more) [11]
- Doop (wormfodder and more) [12]
- Digital Descent ( Viprin and more) His third Demonlist achievement and his current hardest Demon. [13]
- Phobos ( KrmaL and more)
Non-Demonlist [ ]
- Acu ( neigefeu ) [14]
- TANTRUM ( DanZmeN & more) [15]
- troll level ( lexycat and more) [16]
- Despite the rate on Beyond The Nature, his first rated level was BuTiTi. Beyond The Nature was unexpectedly rated in May 2021.
- JonathanGD stated he is not a fan of his older levels. It happened when a fan of his on a live stream excitedly said that JonathanGD got a new rate, believing it to be Erou. Instead, it was his six-year-old level RAMBreaker, and he was unhappy about it, saying that JonathanGD's newer-rated older levels are trash (Beyond The Nature and RAMBreaker) and that they are 'even worse than BuTiTi'.
- He is well known for making traps or joke messages when a player crashes at the very end of a specific level, the most notable being the infamous difficult timings at 99% on Future Funk .
- He is known for using the Pokémon Chespin and Snorlax as his profile picture.
- He also sometimes plays TETR.IO on stream and he is currently U rank.
- His hardest Demon is Digital Descent . [13]
- He lost list points three times when Athanatos, Black Blizzard, and Digital Descent fell into the Legacy List.
- Brandon Larkin jokingly calls him 'Bad Bad Jonathan' due to how frustrating Brandon finds JonathanGD's levels to be.
- He lives in Bekasi, West Java, according to his Q&A YouTube video, which has been removed from his channel.
- He has the longest streak for any Geometry Dash Award , having won the Best XL Demon award four years in a row.
Gallery [ ]
One of JonathanGD's older profile pictures.
References [ ]
- ↑ https://twitter.com/JonathanChep/status/1625517588238467072
- ↑ https://youtu.be/m0ThrW4N0OE
- ↑ https://www.youtube.com/watch?v=38-kXnclYm0
- ↑ https://www.youtube.com/watch?v=s0YENh_WSas&t=179s
- ↑ https://www.youtube.com/watch?v=70z3OeyHk6c&t=85s
- ↑ https://www.youtube.com/watch?v=_aJg6kngXKI
- ↑ https://www.youtube.com/watch?v=tqM9i35-nA0
- ↑ https://www.youtube.com/watch?v=x5-gA9PkSHA
- ↑ https://www.youtube.com/watch?v=aQbgshQzLrU&t=29s
- ↑ https://www.youtube.com/watch?v=2TgPtHklYmE
- ↑ https://www.youtube.com/watch?v=1HAe_HexmOs&t=10s
- ↑ https://www.youtube.com/watch?v=S1Df7xtX_lc
- ↑ 13.0 13.1 https://www.youtube.com/watch?v=vRQ9ckJDCWU&t=186s
- ↑ https://youtu.be/ELtaOvX3kts
- ↑ https://www.youtube.com/watch?v=M9l37FDAn1I
- ↑ https://www.youtube.com/watch?v=FYrOXa41JrE
- 1 Geometry Dash Demonlist
- 2 Tidal Wave
- 3 Bloodbath
- Geometry Dash Breeze
Geometry Dash All Levels
Geometry Dash All Levels is a version that collects all the levels developed over the years for players to fully enjoy. How many levels can you conquer?
Introduction
Are you ready to embark on a pulse-pounding journey through the digital realm of Geometry Dash? From easy-going beginnings to mind-bending challenges, Geometry Dash offers a thrilling gaming experience like no other. In this blog post, we'll take you on a tour through the captivating world of Geometry Dash All Levels.
The Origins of Geometry Dash
Before we dive into the levels, let's briefly explore the origins of this mesmerizing game. Geometry Dash, created by Robert Topala and published by RobTop Games, was released in 2013. Over the years, it has evolved into a worldwide sensation with millions of players. Its simple yet addictive gameplay has kept gamers hooked for years.
Main Levels
1. Stereo Madness Our adventure begins with "Stereo Madness," the very first level of Geometry Dash. This level serves as an initiation for new players, introducing them to the game's mechanics and rhythm-based challenges. While it may seem easy at first, the thumping soundtrack and tricky jumps will keep you on your toes.
2. Back on Track Moving on to "Back on Track," the second level in the game. This level builds upon the skills learned in Stereo Madness and introduces new obstacles and rhythms. Don't be fooled by its name; it's a challenging step up from the first level.
User-Created Levels
1. Electroman Adventures Now, let's venture into the world of user-created levels. "Electroman Adventures" is a fan-favorite, known for its electrifying visuals and heart-pounding music. Created by RobTop, the game's developer, this level showcases the creativity of the Geometry Dash community.
2. Deadlocked Lastly, we have "Deadlocked," a level that will truly test your skills and patience. It's the final main level in Geometry Dash and serves as the ultimate challenge for dedicated players. With intricate design and a relentless pace, only the most skilled gamers can conquer Deadlocked.
Geometry Dash All Levels offers a gaming experience that is both thrilling and addictive. From the humble beginnings of Stereo Madness to the intense challenges of Deadlocked, this game has something for everyone. Whether you're a casual gamer or a dedicated speedrunner, Geometry Dash will keep you entertained for hours on end. So, fire up your device, tap to the beat, and see if you can conquer all the levels in this electrifying world of geometry and rhythm.
IMAGES
VIDEO
COMMENTS
This took a while to do, I rebeat all of these levels for better quality since I didn't have the original recordings, while I was at it I also took all the c...
The fifth number: melodic is probably easier than dem what am i doing. 9 but its upside down: hypnotic travel was once medium demon so its probably the easiest hard one. Second hardest: dark travel i guess i give up. Hardest: dream travel because its insane demon. There are some other rated travel lvls but i haven't even played those lvls so yeah.
This is a playlist of every gd travel level currently in the game, but don't worry i will add new ones but don't expect them immediately
Here's ALL travel levels in GD so far! Gameplays by: Nexus, KrmaL, Michigun, Maksimym200, Luqualizer, beemil2, Metalface221, Robotic24, Alias, Partition, Mul...
2. Dark Travel by JonathanGD. Incredible art, probably the best of the whole Travel series in this regard. The level is extremely memorable and has unique gameplay to fit every single area, such as conveyor minigames in the Factory section, and perfect sync throughout, making it the second best Travel level for me. 1.
Search for Geometry Dash levels, and filter by length, difficulty, song + more!
Support us! Join our official Discord Server to see what we are working on and what the future brings! You will also get access to bug reports, feature suggestions and updates.
2. Dem Travel by Serponge. 3. Neverending Travel by Darwin. 4. Dark Travel by JonathanGD. in that order. I would appreciate it if you help! Since a lot of Travel Levels are popping up lately in GD, I want to know all currently rated travel levels in GD in release date order.
Dont Think so. The only good own Anyway is lonely travel so dont bother with the rest. 1. 316K subscribers in the geometrydash community. The longest-running community for Geometry Dash, a rhythm-platformer game by Swedish developer Robert….
Geometry Dash Guide - IGN Levels is a comprehensive resource for all the levels in the popular rhythm-based platformer game. Learn tips, tricks, and secrets for each level.
The Cellar. The Challenge. The Secret Hollow. The Seven Seas. The Sewers. The Tower. Theory of Everything. Theory of Everything 2. Time Machine.
I conducted a survey on this subreddit asking redditors to rate each level from original GD, Meltdown and subzero's difficulty on a scale of 0 to 10, I got about 50 respondents. Enjoy the results! lol i changed every 10 on back on track to 1. 28: Stereo Madness / 0.541 27: Back on Track / 0.604 26: The Seven Seas / 1.456 25: Polargeist / 1.583
It's finally out!~~~TIMESTAMPS~~~0:00 Intro1:04 Lonely Travel7:15 Dem Travel13:29 Neverending Travel19:20 Dark Travel25:52 Melodic Travel31:52 Hypnotic Trave...
Transporters are special objects in Geometry Dash levels that the icon can interact with to cause it to travel a certain distance and direction, depending on its type. There are two types of transporters, pads and rings, both of which can manipulate the direction of travel. They emit identically-coloured particle effects to themselves. When used, pads also emit an identically-coloured ...
Look at Geometry Dash Levels on your browser!
For a short period of time inside the level's memory region, small glowing stars will appear to show the symbol exactly where it needs to travel. It takes at least 76 leaps and 100 seconds to finish Geometrical Dominator. Deadlocked (Demon 15☆) Deadlocked is the twentieth level of Geometry Dash and and have a Demon difficulty 15 stars. To ...
RobTop Travel is a Geometry Dash level by Atomic that contains all 21 main RobTop levels + The Challenge all in one. That means that you have to do every sin...
Geometry Dash World - Gameplay Walkthrough Part 1 - Levels 1-10 (iOS, Android) Geometry Dash World Trailer; Geometry Dash World All Levels 1-10 100% Completed
JonathanGD is an Indonesian Geometry Dash player and level creator. He is known for his levels Dark Travel, Future Funk and the BuTiTi trilogy. He became famous during Update 2.1 with the rise of his effect XL Demons and is now very popular amongst the community. Like Darwin, he is also known for making levels that lag heavily on mobile devices and low-end PCs, even sometimes crashing them ...
All Geometry Dash levels by RobTop with all secret coins.Dash from Geometry Dash 2.2 is not included.Please like this video because It took me time. Also sub...
Post your videos, levels, clips, or ask questions about the game here! Members Online • [deleted] ADMIN MOD How long does a level need to be, for it to be considered a travel level? Question Archived post. New comments cannot be posted and votes cannot be cast. Share Sort by: ... lebron james' personal opinion on GD! (SHOCKING)
User-Created Levels. 1. Electroman Adventures. Now, let's venture into the world of user-created levels. "Electroman Adventures" is a fan-favorite, known for its electrifying visuals and heart-pounding music. Created by RobTop, the game's developer, this level showcases the creativity of the Geometry Dash community. 2.