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R/B/Y Safari Zone Mechanics

A staple of the Pokémon series since the originals is the Safari Zone: a special place with Pokémon that aren't found anywhere else (and some that are) where instead of getting to use your own Pokémon to weaken and capture them, you must employ more old-fashioned methods while the Pokémon may run at any moment. While they haven't been in every game, they shake up the usual routine of catching Pokémon and have had various interesting mechanics through the generations - however, the very most interesting has to be the original.

How It Works

In every Safari Zone, the player is unable to use their own Pokémon at all. Instead, when you encounter a Pokémon you have four options: throwing one of the limited number of Safari Balls you have; an aggressive action used to make the Pokémon easier to catch; an enticing action used to make it less likely to run away; or running away from the battle yourself.

In Red, Blue and Yellow, the aggressive action is called Rock , and the enticing action is called Bait . The basic idea is this: throwing a rock will double your chances of catching the Pokémon, but it will also make the Pokémon angry for 1-5 turns. Conversely, throwing bait will halve your chances of catching the Pokémon, but cause the Pokémon to be eating for 1-5 turns. While angry, a Pokémon is twice as likely to run on any given turn as if it were in its neutral state, while it is four times less likely to run while it is eating than in a neutral state.

However, there are several more interesting details and subtleties to how Safari Zone battles happen.

Throwing a Ball

Capturing in the Safari Zone follows the regular R/B/Y capture algorithm , though since neither the Pokémon's HP nor its status can be affected and the only balls available are Safari Balls (identical to Ultra Balls), a lot of things are abstracted out in the Safari Zone. Unfortunately, thanks to the game's flawed RNG , Safari Balls underperform against full-health Pokémon, making all capture chances in the Safari Zone lower than intended. The capture chance maxes out when the Pokémon has a catch rate of 150 or more, for which the chance will be about 27-30% depending on rounding errors; all other Pokémon are harder than that.

The catch rate C starts out being, as in regular captures, the intrinsic catch rate of the Pokémon species. However, unlike regular captures, your actions in the Safari Zone can directly modify C, as hinted above.

Throwing Rocks/Bait

Rocks and bait have two distinct effects. First, every time a rock is thrown, the catch rate C is doubled (though it is capped at 255, so if doubling would make the catch rate more than that, it is made 255 instead), and every time bait is thrown, C is halved and rounded down. This happens even if the Pokémon is already angry or eating, and it happens completely blindly - if the Pokémon has a catch rate of 235, and you throw a rock to give it a catch rate of 255, then throwing bait will take that catch rate down to 127, rather than "canceling out" to give it the same catch rate as before.

Since the capture chance maxes out when the catch rate is 150 as explained above, there is no point throwing rocks at any Pokémon with an intrinsic catch rate of 150 or more, or more than one rock at a Pokémon with a catch rate of 75 or more, or more than two rocks at one with a catch rate of 38 or more. As it happens that covers all Pokémon that can be found in the Safari Zone except for Chansey (catch rate 30) and Dragonair (catch rate 27 in Yellow), who would need three rocks to go over 150.

Secondly, while a battle in the Safari Zone is going on, the game also keeps track of two counters, the "angry counter" and the "eating counter", which stand for the number of angry or eating turns the Pokémon has left. They both start out at zero; however, when a rock or bait is thrown, a random number between 1 and 5 inclusive will be generated and added to the appropriate counter (i.e. the angry counter if it's a rock, or the eating counter if it's bait), while the other counter will be reset to zero regardless of its previous value. This means only one of the counters can be nonzero at any given time. Since the random number is added to whatever value the counter already has, throwing further rocks at a Pokémon that is already angry will prolong its angry state, and likewise with throwing bait at an eating Pokémon. The eating and angry counters are both capped at 255.

The Pokémon's Turn

You always get the first turn in the Safari Zone, but on the Pokémon's turn, two things happen.

First, the game will check if either of the angry and eating counters is nonzero. If so, then a message saying "Wild [Pokémon] is angry!" or "Wild [Pokémon] is eating!" as appropriate is shown and the counter is decreased by one. If the angry counter is decreased to zero this way, the Pokémon's catch rate will also be reset to its initial catch rate , regardless of how it has been modified in the battle before this point; note that this last bit does not happen when a Pokémon stops eating, nor when the angry counter is reset to zero because you threw a bait.

After this, the game will perform a calculation to determine whether the Pokémon will run away on this turn. The run chance depends only on which state the Pokémon is in - angry, eating or neutral - but not on how many times you've thrown rocks/bait in any way: a Pokémon that you've thrown five rocks at followed by one bait will be exactly as happy to stick around as one that you threw a bait at on the first turn. Note that the Pokémon's actual current state does not necessarily correspond to the state indicated by the message that was just shown, since the message indicates only that the counter in question was nonzero before it was subtracted from. This also means that if you throw a rock or bait and the random number generated is 1, you will see an angry/eating message, but the Pokémon will in fact be back in its neutral state before even the run check is performed.

The run calculation itself goes as follows:

  • Make a variable X equal to the low byte (i.e. the remainder if you divide by 256) of the Pokémon's Speed ( not the base Speed of the species, but the individual's actual Speed).
  • If the outcome is greater than 255 (i.e. if the Pokémon's Speed was 128 or more), the Pokémon automatically runs. Skip the rest of the procedure.
  • If the Pokémon is angry, double X again (if it becomes greater than 255, make it 255 instead).
  • If the Pokémon is eating, divide X by four.
  • Generate a random number R between 0 and 255 inclusive.
  • If R is less than X, the Pokémon runs away.

All in all, this means that so long as (the low byte of) the Pokémon's Speed is less than 128 (which it always will be in the actual game - the highest Speed any Pokémon actually found in the Safari Zone can have is 75), the chance that it will run is 2*Speed/256 if it's in a neutral state, min(255, 4*Speed)/256 if it's angry, or int(Speed/2)/256 if it's eating.

Crucially, since this is the actual individual Speed and not the base Speed of the species, lower-leveled individuals are less likely to run . While Scyther at level 25 or 28 have around or above a 50% chance of running every turn in a neutral state, for instance, Yellow's level 15 Scyther are considerably easier to catch, with only a 32% chance of running in a neutral state at the most. Thus, perhaps the best piece of strategic advice for the Safari Zone is to go for the lowest-leveled possible version of your desired Pokémon, given the lower-leveled version isn't unacceptably rare.

So, well, how should one go about trying to achieve success in the Safari Zone, other than trying to catch lower-leveled Pokémon? Four basic kinds of strategies come to mind:

  • Balls only. This is the simplest way to go about the Safari Zone - just madly lob balls at everything you want to catch and pray that they don't run before you catch them.
  • Rocks, then balls. Throw some sensible number of rocks, then lob balls and hope you catch it before it either runs or calms down and resets the catch rate. If you see it's not angry anymore, start again from scratch with the rocks.
  • Bait, then balls. Throw some bait to put the Pokémon in the eating state and make it stick around, then throw balls and hope the reduced catch rate doesn't come back to bite you. Unlike with rocks, where once the Pokémon stops being angry you're back at square one, it's not quite as obvious here that you should throw more bait once the Pokémon stops eating - each bait you throw lowers the catch rate more, after all.
  • Rocks to increase catch rate, then bait to get it to stay, then balls. Throw a rock or two (or three) and then immediately throw bait. Provided your first rock doesn't generate one as the number of angry turns (in which case the Pokémon will calm down immediately and reset the catch rate), you'll manage to increase the Pokémon's catch rate before the bait gets thrown, meaning you end up with a catch rate of the same, double or quadruple the original (depending on the number of rocks), but a 4x reduced chance of running and assurance that the catch rate won't reset when it returns to the neutral state.

There are other possible strategies, but they appear obviously flawed - if you were to throw bait and then a rock, for instance, you'd end up with a normal catch rate but a higher running chance after wasting two turns, which can't possibly be helpful. These are the main ones that at a glance appear to hold some kind of promise.

You may think, as I did when I was initially working this out, that the fourth strategy has the most potential. However, as it turns out, the R/B/Y Safari Zone is broken: the balls-only strategy nearly always wins by a considerable margin, at least in terms of your overall chance of catching the Pokémon per encounter. Wasting your time on bait and rocks is only worth it in a couple of very exceptional cases.

Wait, What?

Good question. If you don't care about getting an intuitive grasp on why this is true, feel free to skip to the Safari Zone calculator.

Here's the thing. The entire Safari Zone experience basically simplifies to a game where you and the Pokémon alternate turns, with each of you having a given chance of "winning" on each of your turns (you win if you catch the Pokémon, while the Pokémon wins if it runs). When you throw bait or a rock, however, you do that instead of throwing a ball on that turn, while the Pokémon will continue to have a chance of running on every single one of its turns; essentially, you are forgoing one of your turns (attempts to "win") in exchange for a later advantage.

What is that later advantage, then, and is it worth losing that turn? Well, in the case of a rock, you double your chances of winning (catching the Pokémon) for up to four subsequent turns - but you also double the Pokémon's chances of winning (running away), and because you used up your turn throwing the rock, it's the Pokémon that has the next move.

You can hopefully see how that's not really a recipe for success. However, it's not quite as bleak as it appears, thanks to the one place where the simplification breaks down: you have a limited number of Safari Balls. A rock, by doubling both yours and the Pokémon's chances of winning each turn, will shorten the average duration of the battle. Thus, if you have sufficiently few balls and the Pokémon has a sufficiently low catch rate and Speed, to the point that in an average battle against it you'd run out of balls before either catching it or it running, throwing a rock and shortening the battle so your balls will last can actually be worth it, even at the aforementioned cost. For instance, if you only have one Safari Ball left, then you can either throw that one ball with a regular catch rate or throw some rocks first, which will make your single ball much more likely to be effective once you do throw it; you'll only get one attempt to catch it either way. The risks will still outweigh the benefits if the Pokémon is pretty speedy, since then it will be likely to run before you can actually throw the ball at all, but for a sufficiently slow target (for a single Safari Ball, the highest Speed where a rock will be worth it is 25 or so), rocks can be a good idea when you don't have a lot of Safari Balls left.

Throwing multiple rocks can also help, at least in theory, since more rocks will continue to double your chances of catching the Pokémon without raising the running chance further. Primarily, in many of those situations where a lack of Safari Balls means one rock is a good idea, two (or possibly three) rocks improve your chances even further, though the range of situations where this works is even narrower than for one rock. Technically multiple rocks can also help in general for Pokémon with very low Speeds and low catch rates - however, that's low Speeds as in single digits, and no Pokémon that fit the bill are actually found in the Safari Zone, making that point kind of moot. Otherwise, if you have plenty of balls to spare, the free angry turns they usually get to run away before you even start trying to catch them just result in a disadvantage you can't make up for.

What about bait? Bait is immediately somewhat more promising than rocks, since it halves your chance of "winning" but quarters the Pokémon's. However, bait also differs from rocks in that the catch rate doesn't go back to normal after the Pokémon stops eating, and just like rocks shorten the duration of the battle, bait prolongs the battle - it makes both parties less likely to win on subsequent turns. And the longer the battle goes on, the more the up-to-four turns (remember, the counter is decreased before the run check) that the Pokémon is actually less likely to run diminish in significance compared to all the turns after the Pokémon stops eating, when it will still have a lowered catch rate but a regular chance of running. That's besides the fact that again you must forgo a turn to throw the bait in the first place. In fact, as it turns out this makes bait wholly useless: there is not even in theory a Speed/catch rate combination for which bait will do you any good.

Where does this leave that especially promising-looking "rocks, then bait" strategy? Ultimately, it's stuck in the same rut rocks are: it's normally only useful for Pokémon with such ludicrously low Speed that they don't actually exist in the Safari Zone, and unfortunately, while rocks at least have a niche when you're running low on balls, you're always going to be better off just throwing however many rocks you're going to throw and then throwing your ball than throwing the rocks and then wasting your time on bait if you only have a couple of balls left. This strategy requires wasting several turns without throwing any balls, during some of which the Pokémon will have an increased chance of running, and to make matters worse, if the number of angry turns generated is one, you're going to lose even the rock's advantage and end up with the bait's lowered catch rate after all that preparation. It just kills it.

So, again, in nearly every case the best strategy is to just throw balls and hope you get lucky. That is, however, assuming that what you want to maximize is your chance of success per encounter: since rocks shorten the battle and make for fewer Safari Balls required, rocks may actually save you time and money.

The Safari Zone calculator below includes a variety of strategies, despite their mostly limited usefulness; play around with it if you think you might go with a different one.

Safari Zone Calculator

Use this tool to calculate your chances of capturing a given Pokémon.

As it is, it only includes Pokémon that are actually found in the Safari Zone in either Red, Blue, Yellow, or the Japanese-exclusive Blue version. If there is demand for adding other Pokémon just for the hell of it, I can do that too, but in the meantime, I feel this makes more sense.

In addition to your chances of capturing the Pokémon with any or all of the provided strategies, the calculator will also provide you with the basic capture rate and run chance per turn. When you select a Pokémon and game, additionally, it will give you the locations, levels and rarities at which the Pokémon is found in the Safari Zone in that game, so that you can perhaps attempt to find your Pokémon at a lower level or in an area where it's more common.

The base percentages the calculator gives may not match exactly up with those given by my R/B/Y catch rate calculator , since this calculator makes the simplifying assumption that the Pokémon's HP and Speed are equal to the average HP/Speed a wild Pokémon of the given species/level would have, while the catch rate calculator does the entire calculation for each possible HP IV and takes the average of the actual outcomes. I chose not to do the more accurate calculation here because this calculation is both already relatively slow and involves two different stats - trying every possibility would mean doing that whole relatively slow calculation up to 256 times, which just seems like way more trouble than it's worth.

Pokémon: Chansey Cubone Doduo Dragonair Dratini Exeggcute Goldeen Kangaskhan Krabby Lickitung Magikarp Marowak Nidoran (f) Nidoran (m) Nidorina Nidorino Paras Parasect Pinsir Poliwag Psyduck Rhyhorn Scyther Slowpoke Tangela Tauros Venomoth Venonat

Game: Red Blue/JP Green JP Blue Yellow

Safari Balls remaining:

Strategy: Show all Balls only One rock Two rocks Three rocks Bait repeatedly One bait Two bait Three bait Rock, then bait Two rocks, then bait Three rocks, then bait

Page last modified August 9 2021 at 02:53 UTC

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How to Catch Pokémon in Safari Zone

Last Updated: May 21, 2023 References

This article was reviewed by Ishrak . Ishrak is a Gaming & Video Expert specializing in sharing Pokémon and Minecraft videos. With over seven years of gaming and streaming experience, Ishrak has a follower base of over 30,000 YouTube subscribers and over 8 million views. He is also a Pokémon ROM-Hacker and some of his most popular videos highlight tips and advice for people learning how to play Pokémon games. This article has been viewed 113,551 times.

In the Pokémon series of games, Safari Zones are special unique areas in each game where rare Pokémon that don't appear anywhere else in the game can be caught. Safari Zones always operate with different rules than the rest of the game world - instead of battling Pokémon in the wild like you normally would, you'll need to carefully use baits and deterrents to get Pokémon to let down their guards so you can catch them. This can be quite challenging, so knowing the ins and outs of Safari Zone mechanics in each game is vital for success.

Navigating the Safari Zone

Fighting and capturing pokémon.

Step 1 Be aware of the modified combat mechanics for the Safari Zone.

  • Note that the "run away" option functions as normal, so we won't be discussing it.

Step 2 Use bait to make a Pokémon less likely to run.

  • However, using bait will also make the Pokémon more difficult to catch in a safari ball. Thus, striking a balance here can be difficult — the longer you get the Pokémon to stick around for, the harder it will be to actually capture it.

Step 3 Use rocks to make a Pokémon easier to catch.

  • However, there's an important downside: using rocks will also make the Pokémon more likely to run away. In fact, after taking more than a few rocks, a Pokémon is virtually guaranteed to run away — some will exit the battle sooner. Thus, once again, using rocks means striking a delicate balance as you try to capture your Pokémon.

Step 4 Use safari balls to attempt to capture Pokémon.

  • Note that you only have a limited supply of safari balls (depending on the game, usually 30), so save them for Pokémon you want to catch. It's generally the best use of your time to use your safari balls for Pokémon that are only found in the safari zone.

Step 5 In general, go for capture attempts after one or two rock throws.

  • Note that safari balls are weak compared to the pokéballs you can use in the rest of the game. In addition to this, especially rare Safari Zone Pokémon are extra-difficult to catch. [2] X Research source This can lead to some very frustrating situations — for instance, it can easily take 20 or more tries to catch an exceptionally rare Pokémon like Clefairy.

General Tips

Step 1 Use your limited steps carefully.

  • Bulbapedia, an online user-supported Pokémon encyclopedia, has extensive information about each game's Safari Zone, including maps and guides covering where to look for the Pokémon in each zone. See the Bulbapedia Safari Zone article to get started. [3] X Research source
  • Note that there is no step limit in the Safari Zone in Pokémon HeartGold and SoulSilver. [4] X Research source

Step 2 Be prepared to pay the entrance fee.

  • Across all of the games in the series, the entrance fee has stayed the same: 500 P . This includes the Great Marsh in Pokémon Diamond/Pearl/Platinum, which is not technically a Safari Zone but behaves very similarly.
  • One smart strategy is to save your game before you enter the Safari Zone. This way, if you don't catch any Pokémon you want, you can re-load to avoid paying the entrance fee again.

Step 3 Consider exploring the math of capture mechanics.

  • As an example of the sort of equation used in the games to determine whether certain Pokémon are captured, consider the equation from the Generation games (Gold and Silver): a = max((3 × HP max - 2 × HP current ) × rate modified / (3 × HP max ), 1) + bonus status where HP max is the Pokémon's maximum HP, HP current is the Pokémon's current HP, rate modified is the catch rate of the Pokémon modified by the ball used (every Pokémon and every ball modifies this in a certain way, and bonus status is the modifier for any status condition (sleep and freeze are 10, all others are 0). [5] X Research source When you throw a ball, a random number between 0 and 255 is generated. If this number is less than or equal to a, the Pokémon is caught.

Catching Pokémon in the Kanto Safari Zone

In the following sections, we'll highlight the rare Pokémon in each Safari zone and give specific advice where applicable. To keep these tables to a reasonable size, we've included only the rarest Pokémon in each area — for exhaustive information, consult the Safari Zone guides at Serebii.net and Bulbapedia.

Catching Pokémon in the Hoenn Safari Zone

Note that the Generation 4 Hoenn Safari Zone (Omega Ruby/Alpha Sapphire) won't be covered here as the player is allowed to engage in ordinary battles in this zone.

Catching Pokémon in the Sinnoh Great Marsh

Though Sinnoh's Pokémon preserve has a different name, it functions virtually identically to Safari Zones in other regions.

Catching Pokémon in the Johto Safari Zone

Note that the Safari Zone is not available in Generation 2 (Gold/Silver) but is available in the Generation IV games that visit Johto (HeartGold/SoulSilver). Note also that in this Safari Zone the player can arrange the six different areas in any arrangement desired. Finally, many of the areas in the Johto Safari Zones have Pokémon appearance rates that are not yet known — only data for the known areas has been included. See Bulbapedia for more information. [6] X Research source

Expert Q&A

  • Once again, the data in the tables above only deals with the most noteworthy Pokémon in each area. In fact, many more Pokémon appear in each Safari Zone. Thanks Helpful 3 Not Helpful 2
  • Remember — you have a limited number of steps inside the Safari Zone, not a limited amount of time. Thus, you can take as long as you like if you control your movement carefully. Thanks Helpful 1 Not Helpful 3

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  • ↑ http://bulbapedia.bulbagarden.net/wiki/Kanto_Safari_Zone
  • ↑ https://strategywiki.org/wiki/Pok%C3%A9mon_Red_and_Blue/Safari_Zone
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Safari_Zone
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Johto_Safari_Zone#Areas
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Catch_rate#Capture_method_.28Generation_II.29

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Pokemon Yellow guide

Everything you need to know for Pokemon Yellow

Pokemon Yellow guide

Use this Pokemon Yellow guide to get ahead of your rivals and catch 'em all as you battle with other trainers.

Pokemon Yellow tips

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No More Missingno

In Pokemon Yellow there is no more missingno. The glitch has been fixed!!

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Surfing Pikachu

First go to fuscia city, and beat the Gym leader, and then go down to the water and there is a house and the guy in there will give you a Surfing Pikachu. (It is realy a pikablu.)

Game Boy | Submitted by Denis

Catch Tauros At Safari Zone

To catch Tauros at the Safari Zone is you have to be in the zones 2 or 3 walk in the grass and if you see a Tauros hold up and A tight. It might not work the first time but try it every time maybe by the time you get 27

S. balls you will get a Tauros.

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Get Pikachu To Like You Quickly

Start the game and go to the pc and get the potion. Next when proffessor Oak gives a Pikachu to you, don't leave! Turn around and talk to Pikachu.(He will look sad.)Use the potion on Pikachu. It will say you can't do it. But try it 5 times and when you talk to him again he will look very happy. Then leave by defeating Gary on the way out

Game Boy | Submitted by MARK NEUHAUSER ([email protected])

Where To Get Charmander,Squirtle And Bul

First go to Cerulean and make sure you beat L.T Surge and then go up the bridge keep going straight after you get off the bridge and talk to the guy you see to get Charmander.

Get Squirtle

1. Go to Vermillion City. 2. Beat LT. SURGE and get the Thunder Badge. 3. Go to the lady in the middle of town. 4. She is OFFICER JENNY. 5. She will say that this Squirtle is making mischief. 6. She will say it needs a good trainer to set it straight, and she will give you Squirtle. In Cerulean go in the building to the left of the poke center and talk to the girl by the bulbasaur to get him.

Game Boy | Submitted by GamesRadar

Pokemon 101-151

101 - Electrode 102 - Exeggcute 103 - Exeggutor 104 - Cubone 105 - Marowak 106 - Hitmonlee 107 - Hitmonchan 108 - Lickitung 109 - Koffing 110 - Weezing 111 - Rhyhorn 112 - Rhydon 113 - Chansey 114 - Tangela 115 - Kangaskhan 116 - Horsea 117 - Seadra 118 - Goldeen 119 - Seaking 120 - Staryu 121 - Starmie 122 - Mr. Mime 123 - Scyther 124 - Jynx 125 - Electabuzz 126 - Magmar 127 - Pinsir 128 - Tauros 129 - Magikarp 130 - Gyarados 131 - Lapras 132 - Ditto 133 - Eevee 134 - Vaporeon 135 - Jolteon 136 - Flareon 137 - Porygon 138 - Omanyte 139 - Omastar 140 - Kabuto 141 - Kabutops 142 - Aerodactyl 143 - Snorlax 144 - Articuno 145 - Zapdos 146 - Moltres 147 - Dratini 148 - Dragonair 149 - Dragonite 150 - Mewtwo 151 - Mew

Game Boy | Submitted by josh

First get a cubone. Then go back to celadon city and go to the under ground tunnel and talk to the lady and then she will ask you if you want to trade a cubone for a machamp.

Game Boy | Submitted by Clint McRay "The Pokemon King" ([email protected])

Clone Pokemon

Ok they had to make it where you could do this on Yellow too! 1. Hook 2 gameboys together 2.One person must have a strong or rare pokemon, and the other person must have a weak and common one. 3. Trade 4. When the trade is almost over it will say waiting. 5.The person who had the rare pokemon 1st turns their GB off, and the other game lets theirs say TRADE COMPLETE. 6. When you turn yur gameboys back on you should both have the rare or strong pokemon.

How To Get Squirtle

First you need to get the HM01 (cut)then go to Officer Jenny in the middle of the town.

Game Boy | Submitted by pokefreak093547

Get Mew For Free

To get mew through a glitch, you should not have defeated the youngster with the slowbro near bill's house or the gambler between lavender and celadon yet. Also you must have FLY. Make sure you have a weak pokemon below or on lvl 7. Go through the underground passage just outside celadon city. As soon as you exit DON'T MOVE. Save the game then walk one step down and IMMEDIATELY press start - if done correctly the gambler will not see you. In the start menu go to a flying pokemon and fly to cerulean city. The gambler will now have noticed you. In cerulean the start won't work because it thinks you are in battle go over nugget bridge and find the youngster with the slowpoke don't walk directly at him or the game will crash let him walk to you. Defeat him and go to Lavender town. Go to route 8 where the gambler is and the START screen will automatically appear press B and you will find a battle. It will be MEW. Catch him and he is yours.

(Editor's note - this cheat is untested, but you never know...)

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Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 550 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.

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pokemon yellow safari zone scyther

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Where To Get Scyther in Pokémon FRLG

Scyther Pokedex Summary in FireRed

The only ways to obtain Scyther in FireRed are by purchasing it with Coins from the Celadon City Game Corner, or by catching it at the Safari Zone. In Pokémon LeafGreen, Scyther does not appear anywhere – so the only way to get one is by trading from FireRed into LeafGreen.

Scyther costs 5,500 Coins at the Game Corner, which can be won from slot machines or purchased with Pokécollars.

Or for the Safari Zone, Scyther can be found in Area 1 and the Center Area, but it has pretty low encounter and catch rates.

Method 1: The Game Corner

The Rocket Game Corner in Celadon City / Pokémon FRLG

The earliest way to get Scyther is by purchasing it from the Rocket Game Corner in Celadon City. However, it will not be cheap, and may be very time consuming since Scyther costs 5,500 Coins which will take a while to obtain.

Keep in mind that Scyther is only in the Game Corner in the FireRed version of the game.

How To Buy Scyther From the Game Corner

Rocket Game Corner Slot Machine / Pokémon FRLG

To get the 5,500 Coins necessary for Scyther, you can take one of two paths:

Path 1: Win the Coins in the slot machines. Path 2: Buy the Coins, which will cost a total of 110,000 Pokédollars.

Buying Coins from the Rocket Game Corner / Pokémon FRLG

I would personally opt for buying the Coins, but it may take a while to save up that kind of cash.

However, the slot machines are very unfair. So you’ll need to be extremely lucky to win the Coins you need.

Purchasing Scyther from the Rocket Game Corner / Pokémon FRLG

Once you have the Coins, just walk into the smaller building on the right of the Game Corner, and talk to the lady in the middle behind the counter.

Method 2: The Safari Zone

If you don’t want to support Team Rocket’s Shady practices, or if you just want a much quicker way of catching Scyther, then you can head to the Safari Zone in Fuchsia City.

Entrance to the Safari Zone / Pokémon FRLG

The Safari Zone is at the very top of Fuchsia City. You have to enter a building with a yellow roof and pay 500 Pokédollars to get in, but it’s well worth the price.

Unfortunately, only FireRed has Scyther in the Safari Zone.

Where Are The Wild Scyther?

Scyther is located in two different areas in the Safari Zone. In all of these areas, it has a pretty low encounter rate, and an extremely low catch rate.

Location 1: Safari Zone Area 1, East (1% Encounter Rate)

Inside of Area 1, on the east side of the Safari Zone / Pokémon FRLG

Location 2: Safari Zone Center Area (4% Encounter Rate)

Inside of the Center Area in the Safari Zone / Pokémon FRLG

As you can see, you’re more likely to encounter a Scyther in the Center Area.

However, those Scyther will be around level 23, while the one in Area 1 will be closer to level 28.

How To Increase Your Odds Of Finding Wild Scyther

There’s a little trick to finding Scyther more often in the Safari Zone.

If you use a repel in FRLG, then you won’t encounter Pokémon that are a lower level than the first position Pokémon in your party.

Since we know that Scyther is about level 28 in Area 1, we can take advantage of a Max Repel so that we’re more likely to find it. Here’s how:

  • Purchase a couple of Max Repels from the Pokémart in Fuchsia City (700 Pokédollars a piece)
  • Set the first Pokémon in your party as a level 25 – 28 Pokémon
  • Head to Area 1 of the Safari Zone (East)
  • Use a Max Repel and run through tall grass until you encounter a Scyther

With this trick, I encountered Scyther within my first 4 wild Pokémon. However, I had to use this trick a few times before I was actually able to catch Scyther, due to its low capture rate.

Encountering Scyther in the Safari Zone / Pokémon FRLG

Rock, Bait, or Ball?

When you encounter wild Scyther, you can either use a Ball, Bait, or throw a Rock.

There are Pros and Cons to each action:

  • The Ball has a chance to catch Scyther, but the catch rate is very low
  • Throwing a Rock will increase the chance of Scyther running away, but make it twice as easy to catch
  • Throwing Bait will make Scyther stay for an extra few turns, but it’ll be twice as hard to catch

Overall, it’s really person preference which strategy you choose.

Many players believe that it’s better to just throw the Safari Balls because Scyther is likely to run away no matter what you do. And this will give you the best chance of catching it.

However, all options have about the same success rate. Catching Scyther just comes down to persistence, so good luck and stay strong!

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Serebii.net Header

The Game Corner has been a staple of every Pokemon game up to Generation IV. Here you can buy coins, test your luck, and win fabulous prizes, including new Pokemon and TMs you won't get anywhere else.

pokemon yellow safari zone scyther

You'll need a Coin Case, to be found in the restauraunt from the guy with the glasses along the main strip of buildings below where the Rocket Game Corner is. At the main desk in Game Corner (in the top left corner) you can buy 50 coins for 1000P. Unlike more recent titles, there is no 500 coins for 10000P option: you're stuck mashing the A-button unless you decide to play a few games. Make sure you look around everywhere on the ground in the Game Corner: there are plenty of free coins other people have dropped, to be found as you would with any other hidden item. Your Itemfinder won't pick them up, though.

Slots and Games

The only game in the casino is a slot machine-style game. Insert however many coins you want (1, 2 or 3, which add more rows on the slots where you can win prizes) and try and line up the same picture. A triple 7 yields 300 coins, three BAR yield 100 coins, three Meowth, Koffing, or Arbok win 15 coins, and three cherries earn 8 coins. Go hog wild.

pokemon yellow safari zone scyther

TM23 Dragon Rage: 3300 Coins A decent move and the only Dragon-type one in the game. Will always deal 40HP damage to anything regardless of type, stats, or weakness. Can be learned by the Dragons and dragonesque Pokemon including Charizard and Aerodactyl. You can probably figure out better options for these Pokemon later in the game but if you have some money to blow after the fourth badge it can be helpful to have a set damage attack.

TM15 Hyper Beam: 5500 Coins A very powerful Normal-type move. 150 Base Power, but forces you to recharge after using if you don't faint the enemy. Attach it to a strong and fast Pokemon with great Attack power (like Gyarados) and go nuts.

TM50 Substitute: 7700 Coins A support move which creates a miniature doll of your Pokemon using a bit of its health to absorb stat-drops, conditions, and damage until its threshold is reached and it breaks. Not as useful as in later generations but can still be used for a good strategy or two.

Pokemon #037 Vulpix: 1000 Coins Vulpix the Fire-type fox is exclusive to the Game Corner in the Yellow version of Pokemon. Ninetales, his evolutionary form, can only be obtained with a Fire Stone purchased at Celadon Dept. Store. An expensive though balanced fox.

#040 Wigglytuff: 2680 Coins Wigglytuff are available on demand here for just 2680 coins. If you don't want to use a Moon Stone on Jigglypuff, this is your only alternative other than to trade one in.

#063 Abra: 230 Coins Makes catching this little Psychic-type a heck of a lot easier now that he can't escape with Teleport. Evolves into a Pokemon with one of the best Special stats in the game (albeit reaching his last form via trade).

#123 Scyther: 6500 Coins A formidable Bug/Flying-type Pokemon with great Speed and Attack. Scyther can only be found here and in the Safari Zone, and he's much easier to get with slots than randomly tossing balls at him hoping for the best.

#127 Pinsir: 6500 Coins Another Bug-type Pokemon with a killer stat set that is only otherwise found in the Safari Zone.

#139 Porygon: 9999 Coins Exclusive to the slots, Porygon is very expensive. If you're looking for a strong battler, it's not going to be Porygon, though it has a fun novelty to it you could try and make work with its strong movepool. Normal-type.

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«

Mantis Pokémon

Scyther

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Strengthens moves of 60 base power or less to 1.5× their power.

Hidden Ability

Raises Speed one stage upon flinching .

Damage Taken

Dark

Pokédex Numbers

Generation 1

Compatibility

Wild held items.

See also:

Pokéathlon Performance

★

Flavor Text

Generation 5

The sharp scythes on its forearms become increasingly sharp by cutting through hard objects.

Generation 6

It tears and shreds prey with its wickedly sharp scythes. It very rarely spreads its wings to fly.

Y

It slashes through grass with its sharp scythes, moving too fast for the human eye to track.

Omega Ruby

Scyther is blindingly fast. Its blazing speed enhances the effectiveness of the twin scythes on its forearms. This Pokémon’s scythes are so effective, they can slice through thick logs in one wicked stroke.

Generation 7

It confuses its prey with its quick, ninja-like movements. Then, in an instant, it cleaves them with its scythes.

Moon

While young, they live together deep in the mountains, training themselves in how to fight with their scythes and move at high speeds.

Its two sharp scythes are more than just weapons. It uses them with dexterity to dress its prey before eating.

Ultra Moon

Some call it a ninja. Its movements— imperceptibly quick—are sufficient to cleave the air in two. It’s very popular in Alola.

Scyther

4'11.1" 1.5 m

Trainer dudette

123.5 lb 56.0 kg

See also:

  • Safari Zone, Area 1, east
  • Safari Zone, middle

Yellow

  • Safari Zone, Area 2, north

Diamond

  • Route 210, south, towards Solaceon Town
  • Route 210, west, towards Celestic Town

Walking in purple flowers

Bug and Flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Scyther's higher Attack, and have their class highlighted in green.

External Links

Generation 2

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pokemon yellow safari zone scyther

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Scyther (Pokémon)

Scyther ( Japanese : ストライク Strike ) is a dual-type Bug / Flying Pokémon introduced in Generation I .

It evolves into Scizor when traded while holding a Metal Coat and evolves into Kleavor when exposed to a Black Augurite .

(Specifics may differ in past games. Refer to Game data→Evolution data for more details.)

  • 1.1 Evolution
  • 2.1 NPC appearances
  • 2.2 Pokédex entries
  • 2.3.1 In side games
  • 2.3.2 In events
  • 2.4 Held items
  • 2.5.1 Base stats
  • 2.5.2 Pokéathlon stats
  • 2.6 Type effectiveness
  • 2.7.1 By leveling up
  • 2.7.2 By TM
  • 2.7.3 By breeding
  • 2.7.4 TCG-only moves
  • 2.8 Side game data
  • 2.9 Evolution data
  • 2.10 Sprites
  • 3.1.1.1 Tracey's Scyther
  • 3.1.1.2 Bugsy's Scyther
  • 3.1.1.3 Goh's Scyther
  • 3.1.1.4 Other
  • 3.1.2 Minor appearances
  • 3.1.3 Pokédex entries
  • 3.2 Pokémon Origins
  • 4.1 Movie adaptations
  • 4.2 Pokémon Adventures
  • 4.3 Pokémon anime novelization series
  • 4.4 Pokémon Gold & Silver: The Golden Boys
  • 4.5 Pokémon Gotta Catch 'Em All
  • 4.6 Pokémon Journeys: The Series
  • 4.7 Pokémon Pocket Monsters
  • 4.8 Pokémon Ranger the Comic: Double Mission
  • 4.9 Pokémon Ruby-Sapphire
  • 5 In the TCG
  • 6 In the TFG
  • 7.1.1 Name origin
  • 8 In other languages
  • 10 External links

Scyther is a bipedal, insectoid Pokémon . Its body is primarily green and has a thin, cream-colored section between its head, thorax, and abdomen. Female Scyther have larger abdomens than male Scyther. Its reptilian head has two narrow, triangular eyes and three blunt horns extending from its forehead. Its arms end in large, white scythes, which it uses for both hunting and fighting. Two pairs of cream-colored wings extend from its back. While these wings do allow Scyther to fly, it rarely does so. Scyther's thighs have large, upward-pointing spikes. Its feet are tall, rounded, and conical, almost extending to its thighs; each foot ends in three small, white claws on its front side.

Scyther is an adept hunter that tears at its prey with its scythes. Thanks to its green coloration, it can camouflage itself well in the grasslands and forests where it lives. Humans rarely encounter wild Scyther in these areas, however. Said to be like a ninja, Scyther can move so quickly that it cannot be followed, increasing the effectiveness of its scythes. It maintains the sharpness of its blades through battle as well as by cutting through hard objects, such as trees; it can cut down a massive tree with just a single slice, although it cannot penetrate Tarountula 's elastic threads. The anime has shown that wild Scyther form swarms with a single leader chosen through combat. When a challenger successfully defeats a current leader and replaces it, the defeated leader is exiled from the swarm. It has also been shown that Scyther becomes aggressive when faced with the color red.

Scyther evolves into Scizor .

In Hisui , it evolves into Kleavor .

(For specifics on this Pokémon's evolution in the games, refer to Game data→Evolution data .)

NPC appearances

  • Pokémon Snap : A Scyther appears at two points on the Beach level. At the first point, the use of a Pester Ball will chase it out. (This also triggers a special Multiple Pikachu Photo opportunity.) The second point is close to the end of the Beach level.
  • Pokémon Stadium 2 : Scyther stars in a mini-game alongside Pinsir called "Clear Cut Challenge." Each player chops a falling log for each round of the game. The score for each player is determined by how close the player is to the white line on the log. Cutting anywhere above the log will cause the player to lose points.
  • Pokémon Ranger : Garret uses two Scyther to back up his Scizor .
  • Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness : Scyther is one of the members of Team Razor Wind. The same Scyther returns at Super Mystery Dungeon.

Pokédex entries

Game locations, in side games.

Pokémon caught in Generation I must be traded to a Generation II game in order for a held item to appear.

Pokéathlon stats

Type effectiveness, by leveling up.

  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see level-up moves from other generations
  • Italic indicates a move that gets STAB only when used by an evolution or an alternate form of Scyther
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

  • Moves marked with an asterisk (*) must be chain bred onto Scyther
  • Click on the generation numbers at the top to see Egg moves from other generations

TCG -only moves

Side game data.

Flying PA.png

Evolution data

Scyther evolves into Scizor when traded while holding a Metal Coat . Scyther cannot evolve into Scizor in Pokémon FireRed and LeafGreen before the player obtains the National Pokédex , as its evolution will be interrupted. Scyther also cannot evolve into Scizor in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! , as Scizor is not present in those games. In Pokémon Legends: Arceus , Scyther evolves into Scizor when exposed to a Metal Coat.

In Hisui , Scyther evolves into Kleavor when exposed to a Black Augurite .

Link Trade icon SV.png

In the anime

Main series.

pokemon yellow safari zone scyther

Major appearances

  • Tracey's Scyther

In Tracey Gets Bugged , Tracey caught an elderly Scyther after it resolved its conflict with the horde of Scyther it once led. Even in its old age, it is very aggressive, and as such, Tracey tries not to use it.

  • Bugsy's Scyther

In Gettin' The Bugs Out , Bugsy used a Scyther during his Gym battle against Ash . This Scyther was trained to block Fire-type attacks by using Swords Dance as a fan. Ash discovered that this defensive strategy doesn't work if a Fire-type move is used from above, which allowed his Cyndaquil to win in his Gym match.

  • Goh's Scyther

In Working My Way Back to Mew! , Goh caught a Scyther. In Searching for Chivalry! , it evolved into a Scizor by being transferred through a trade machine while holding a Metal Coat received from Wikstrom .

In Showdown at Dark City , Yas 's Scyther is the primary Pokémon of the Yas Gym . It was used during the feuds between the Kas and Yas Gyms of Dark City .

In Mewtwo Strikes Back and its remake Mewtwo Strikes Back—Evolution , Corey 's Scyther was captured and cloned by Mewtwo . In the original movie , when Team Rocket saw this Pokémon being cloned, it was mistaken for an Alakazam . The Scyther clone reappeared in Mewtwo Returns .

In The Fourth Round Rumble , Jeanette Fisher used a Scyther during her battle against Ash during the Indigo Plateau Conference . It went up against Bulbasaur and was defeated despite the type disadvantage. It reappeared in a flashback in Bulbasaur... the Ambassador! .

In Navel Maneuvers , Danny 's Scyther helped his Machoke and Nidoqueen carve a sled during his second challenge against Ash. It later competed in the sled race alongside Danny's Electrode and Geodude . It reappeared in flashbacks in A Way Off Day Off and Hello, Pummelo! .

In Tracey Gets Bugged , multiple Scyther were living on Murcott Island , including Tracey's .

In the beginning of Celebi: The Voice of the Forest , a Pokémon poacher used a Scyther and a Houndoom to chase a Celebi .

In Tag, We're It! , a girl's Scyther was partnered with Giant 's Koffing . They went up against Dawn's Piplup and Conway 's Slowking during the Hearthome City Tag Battle Competition .

In Pokémon Mystery Dungeon: Explorers of Time & Darkness , a Scyther was part of Team Razor Wind, along with a Sandslash and Zangoose . The trio of clawed Pokémon were blasted out of the Wigglytuff Guild . They overheard that Team Poképals were assigned the task of traveling to the Labyrinth Cave to get a Gabite Scale for an ailing Shinx , and decided to attempt beating them to the item. Unfortunately for Team Razor Wind, Gabite defeated them easily. It reappeared alongside its team in Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness .

In Pulling Out the Pokémon Base Pepper! , a Scyther umpired the Pokémon Base game that Ash and his classmates took part in at the Pokémon School .

Minor appearances

In a flashback in Bad To The Bone , Koga was revealed to have a Scyther that was defeated by Otoshi and his Marowak during a Gym battle , which allowed Otoshi to attain the Soul Badge .

A pink Scyther appeared in Team Rocket's fantasy in In the Pink .

In Wired for Battle! , a Scyther was seen in Muramasa 's dojo.

In Tricks of the Trade , a Scyther was at the Pokémon Swap Meet in Palmpona .

In The Bug Stops Here , multiple Scyther were available in the Bug-Catching Contest . Casey tried to catch one, but failed.

In Carrying On! , a sick Scyther was in Way Away Island 's Pokémon Center .

In Ariados, Amigos , a Trainer's Scyther was at the Pokémon Jujitsu Academy .

Multiple Scyther appeared in Mewtwo Returns .

A Scyther appeared in the opening intro of Celebi: The Voice of the Forest , which was reused for Pokémon Heroes: Latios & Latias .

In a flashback in Throwing in the Noctowl , a Scyther was defeated by Wings Alexander 's then- Hoothoot .

A Scyther appeared in Extreme Pokémon! , under the ownership of a participant in the Extreme Pokémon Race .

A Scyther appeared in a flashback in Pop Goes The Sneasel .

In Gonna Rule The School! , the Pokémon Trainers' School lent a Scyther to the underage students for use in lessons.

In Celebi and Joy! , a demolition crew employed a Scyther. After the demolition crew became a construction crew in the new timeline, its status was left unknown.

In Saved by the Beldum , a Trainer's Scyther competed in the Ever Grande Conference .

In Reversing the Charges , a Scyther was defeated by an overcharged Elekid and was then found by Team Rocket.

In Curbing the Crimson Tide , Luna 's Scyther, which eventually evolved into a Scizor , was seen in flashbacks.

In Mounting a Coordinator Assault! , a Coordinator 's Scyther competed in the Performance Stage of the Jubilife Contest .

In Tag! We're It...! , a Trainer's Scyther participated in the Hearthome City Tag Battle Competition .

A Scyther appeared in I Choose You! .

In The Long Vault Home! , a Scyther called a "strike" on Kiawe when he failed to catch a Stakataka at the Pokémon School.

In Mewtwo Strikes Back—Evolution , a Scyther was at Old Shore Wharf .

In Trade, Borrow, and Steal! , a Scyther was part of Kricketina Kylie 's Bug-type Pokémon collection, as shown in her Rotom Phone .

A Scyther appeared in This Could be the Start of Something Big! .

Two Scyther appeared in The Treasure After the Storm! . They reappeared in Found You, Fuecoco! , where they helped repair the damage to the Brave Olivine .

A Scyther appeared in The Ancient Poké Ball .

Pokémon Origins

pokemon yellow safari zone scyther

In File 4: Charizard , Red used a Scyther in the Pokémon League . It went up against Bruno's Onix and Blue 's Alakazam .

In the manga

pokemon yellow safari zone scyther

Movie adaptations

A Pokémon hunter owned a Scyther in Celebi: a Timeless Encounter .

Pokémon Adventures

Scyther debuted in Wake Up—You're Snorlax! , under the ownership of a Bug Catcher who took part in the bike race along Route 11 .

A Scyther is the first Pokémon Blue received. He first appeared in A Tale of Ninetales . He later evolved into Scizor.

Bugsy used his Scyther in the Gym Leader tournament in Silly Scyther .

A Scyther appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest .

A Scyther appeared in a fantasy in PSs1 .

A Scyther appeared in a fantasy in Moving Past Milotic .

A Scyther was the sparring partner of X 's Pinsir , Rute, appearing in Scizor Defends . It had been drained of its life-force due to Team Flare 's use of the ultimate weapon .

Pokémon anime novelization series

Jet's Scyther appeared in Race to Danger .

Pokémon Gold & Silver: The Golden Boys

As in the games , Bugsy has a Scyther. It is Gold 's opponent during his Gym challenge.

Pokémon Gotta Catch 'Em All

A Scyther appeared in The Terrible Twins, Rin & Ran , under the ownership of Ran .

A Scyther appeared in Pokémon Cooking Contest! , under the ownership of Yuki .

A Scyther appeared in GDZ65 .

Pokémon Journeys: The Series

Goh caught a Scyther in Battle Frontier Challenge: The Flute Cup! , just like he does in the anime.

Pokémon Pocket Monsters

A Scyther appeared in Curry Showdown! Which is the Most Delicious? as one of the participants of a curry cooking competition.

Giovanni was seen with three Scyther in Seize the Dream of One Million Yen!! . All of them were sent out to prevent anyone from winning the contest he hosted on TV.

Bugsy has a Scyther, which first appeared in The Hardest Insect Pokémon Wins?! .

Pokémon Ranger the Comic: Double Mission

Garret of the Go-Rock Quads owns a Scyther, which first appeared in Pokémon Ranger the Comic: Double Mission Episode Four .

Pokémon Ruby-Sapphire

Red is revealed to have caught a Scyther in Clefairy Has Been Abandoned?! .

One Scyther figure has been released.

  • Next Quest : Scyther
  • In the Pokémon Red and Blue beta , Scyther's prototype name was "Stryke". This is a corruption of the word "strike", which is also its romanized Japanese name.
  • Despite having different base stats, Scyther and its evolved forms all have a base stat total of 500. This makes Scyther the only pre-evolved Pokémon to have the same base stat total as its evolved forms.
  • Scyther can be seen as a parallel to Pinsir . Both of them are Bug-type Generation I Pokémon , with base stat totals of 500 and originally no evolution family. Scyther is exclusive to Pokémon Red , FireRed , Diamond , and Let's Go, Pikachu! , while Pinsir is exclusive to Pokémon Blue , LeafGreen , Pearl , and Let's Go, Eevee! .
  • In Pokémon Platinum , HeartGold and SoulSilver , Scyther can learn Vacuum Wave by leveling up, but not via Move Tutor .
  • Scyther is the only Pokémon with a split evolution to have had both of its evolutions introduced after its debut.
  • Scyther's evolution into Kleavor is programmed into Pokémon Scarlet and Violet . However, the method is disabled, preventing the Pokémon from evolving. It shares this trait with Ursaring and Stantler . Scyther is programmed to evolve into Kleavor through usage of a Black Augurite (which is unobtainable in Pokémon Scarlet and Violet).

As indicated by its category, Scyther seems to be based on a mantis — most closely resembling the European mantis and the Chinese mantis — with arms shaped like scythes . It also possesses some reptilian characteristics (e.g. head, teeth, claws, bipedal stance) that give it similarities to dromaeosaurid dinosaurs, as well as to therizinosaurids (scythe lizards) due to the shape of its arms. As indicated in its Pokédex entries, it may also be based on a ninja. There are similarities to the kamikiri , a haircutting yokai with sharp claws and teeth that may look like an insect.

Name origin

Scyther may be a combination of scythe and the suffix -er (something that does an action).

Strike is literally strike .

In other languages

  • Blue's Scyther
  • Scizor (UNITE)
  • Weaponry in the Pokémon world

External links

  • Generation I Pokémon
  • Bug-type Pokémon
  • Flying-type Pokémon
  • Dual-type Pokémon
  • Pokémon with a gender ratio of one male to one female
  • Pokémon in the Medium Fast experience group
  • Green-colored Pokémon
  • Body style 13 Pokémon
  • Bug group Pokémon
  • Pokémon that are part of a two-stage evolutionary line
  • Pokémon with branched evolutions
  • Pokémon in the Kanto Pokédex
  • Pokémon in the Johto Pokédex
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  • Pokémon in the Kalos Pokédex
  • Pokémon in the Alola Pokédex
  • Pokémon in the Galar Pokédex
  • Pokémon in the Hisui Pokédex
  • Pokémon in the Paldea Pokédex
  • Pokémon in the Blueberry Pokédex
  • Pokémon with wild held items
  • Pokémon with a base stat total of 500
  • Pokémon whose Special stat became their Special Attack
  • Pokémon whose base Attack stat is greater than 100
  • Pokémon whose base Speed stat is greater than 100
  • Pokémon with 20 max performance stars
  • Body size 1 Pokémon
  • Shadow Pokémon in Pokémon XD
  • Pokémon with cross-generational evolutions
  • Pokémon that evolve through trading
  • Pokémon that evolve through held items
  • Pokémon that evolve by trading with a held item
  • Pokémon that evolve by trading holding Metal Coat
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Pokémon Yellow Nuzlocke Guide

This guide contains useful information for a Yellow Nuzlocke . Lists of all of the available Pokémon, the number of encounters, and detailed overviews of all Boss battles .

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Yellow Encounters

A fun aspect of Nuzlocke runs is the variety of encounters forcing you to try out new Pokémon you've never used before. That is why it's important to know which Pokémon will be available during a run. We've compiled a list of every encounter for Pokémon Yellow so you can quickly see who you might want on your team!

Pokémon Yellow has 45 different encounter locations with 94 different Pokémon available as wild encounters. Hover over a Pokémon to see where to encounter it!

1 Dragon Pokémon encounters

  • Dratini - Safari Zone

2 Ice Pokémon encounters

  • Dewgong - Seafoam Islands and Cinnabar Island
  • Articuno - Seafoam Islands

2 Ghost Pokémon encounters

  • Gastly - Pokémon Tower
  • Haunter - Pokémon Tower

3 Fire Pokémon encounters

  • Charmander - Route 24
  • Vulpix - Celadon City
  • Ponyta - Route 17

5 Electric Pokémon encounters

  • Pikachu - Starter
  • Magnemite - Route 10 and Power Plant
  • Magneton - Power Plant
  • Voltorb - Power Plant
  • Zapdos - Power Plant

5 Rock Pokémon encounters

  • Geodude - Mt. Moon, Rock Tunnel and Victory Road
  • Graveler - Victory Road and Cerulean Cave
  • Onix - Rock Tunnel and Victory Road
  • Rhyhorn - Cerulean Cave
  • Rhydon - Cinnabar Island and Cerulean Cave

6 Fighting Pokémon encounters

  • Mankey - Route 22, Route 3, Route 4 and Route 23
  • Primeape - Route 23
  • Machop - Route 10 and Rock Tunnel
  • Machoke - Route 5 and Victory Road
  • Hitmonlee - Saffron City
  • Hitmonchan - Saffron City

8 Bug Pokémon encounters

  • Caterpie - Viridian Forest
  • Metapod - Viridian Forest
  • Paras - Mt. Moon
  • Parasect - Route 18
  • Venonat - Route 24, Route 25, Route 15 and Route 14
  • Venomoth - Route 15 and Route 14
  • Scyther - Celadon City
  • Pinsir - Celadon City and Safari Zone

8 Psychic Pokémon encounters

  • Abra - Route 5, Route 6, Route 8, Route 7 and Celadon City
  • Kadabra - Route 8
  • Slowpoke - Route 12 and Route 13
  • Slowbro - Route 12 and Route 13
  • Drowzee - Route 11
  • Exeggcute - Safari Zone
  • Mr. Mime - undefined
  • Mewtwo - Cerulean Cave

9 Grass Pokémon encounters

  • Bulbasaur - Cerulean City
  • Oddish - Route 24, Route 25, Route 12, Route 15, Route 14 and Route 13
  • Gloom - Route 12, Route 15, Route 14 and Route 13
  • Bellsprout - Route 24, Route 25, Route 12, Route 15, Route 14 and Route 13
  • Weepinbell - Route 12, Route 15, Route 14 and Route 13
  • Tangela - Safari Zone

10 Ground Pokémon encounters

  • Sandshrew - Route 3 and Route 4
  • Diglett - Diglett's Cave
  • Dugtrio - Route 11 and Diglett's Cave
  • Cubone - Pokémon Tower and Safari Zone
  • Marowak - Safari Zone

13 Flying Pokémon encounters

  • Pidgey - Route 1, Route 2, Viridian Forest, Route 24, Route 25, Route 5, Route 6, Route 11, Route 12, Route 8, Route 7, Route 13 and Route 21
  • Pidgeotto - Viridian Forest, Route 24, Route 25, Route 5, Route 6, Route 11, Route 12, Route 8, Route 7, Route 15, Route 14, Route 13 and Route 21
  • Spearow - Route 22, Route 3, Route 4, Route 9, Route 16 and Route 18
  • Fearow - Route 9, Route 16, Route 17, Route 18 and Route 23
  • Zubat - Mt. Moon, Rock Tunnel and Seafoam Islands
  • Golbat - Seafoam Islands, Victory Road and Cerulean Cave
  • Farfetch’d - Route 12 and Route 13
  • Doduo - Route 16, Route 17 and Route 18
  • Dodrio - Route 17
  • Gyarados - Fuschia City

18 Normal Pokémon encounters

  • Rattata - Route 1, Route 22, Route 2, Route 3, Route 4, Route 5, Route 6, Route 11, Route 9, Route 10, Route 8, Route 7, Route 16, Route 18 and Route 21
  • Raticate - Route 11, Route 9, Route 10, Route 16, Route 18, Pokémon Mansion and Route 21
  • Clefairy - Mt. Moon
  • Jigglypuff - Route 5, Route 6, Route 8 and Route 7
  • Wigglytuff - Celadon City
  • Lickitung - Cerulean Cave
  • Chansey - Cerulean Cave
  • Tauros - Safari Zone
  • Ditto - Pokémon Mansion and Cerulean Cave
  • Porygon - Celadon City
  • Snorlax - Route 12 and Route 16

19 Poison Pokémon encounters

  • Nidoran♀ - undefined
  • Nidorina - Route 9 and Route 23
  • Nidoran♂ - undefined
  • Nidorino - Route 9, Safari Zone and Route 23
  • Tentacool - Pallet Town, Vermillion City, Route 11, Route 17, Route 18, Route 13, Route 19, Route 20, Seafoam Islands and Route 21
  • Tentacruel - Route 19, Route 20 and Route 21
  • Grimer - Power Plant and Pokémon Mansion
  • Muk - Power Plant, Cinnabar Island and Pokémon Mansion

20 Water Pokémon encounters

  • Psyduck - Route 6
  • Golduck - Route 6
  • Poliwag - Pallet Town, Viridian City, Route 22, Route 24, Route 25, Route 6, Vermillion City, Route 11, Route 10, Route 12, Route 17, Route 18, Fuschia City, Safari Zone, Route 13, Route 19, Route 20, Seafoam Islands, Route 21, Route 23 and Cerulean Cave
  • Poliwhirl - Route 22 and Route 23
  • Seel - Seafoam Islands
  • Shellder - Vermillion City, Route 17 and Route 18
  • Krabby - Route 25, Route 10 and Seafoam Islands
  • Kingler - Route 25, Route 10 and Seafoam Islands
  • Horsea - Route 11, Route 10, Route 12 and Route 13
  • Seadra - Route 12 and Route 13
  • Goldeen - Pallet Town, Viridian City, Route 22, Route 24, Route 25, Route 6, Vermillion City, Route 11, Route 10, Route 12, Route 17, Route 18, Fuschia City, Safari Zone, Route 13, Route 19, Route 20, Seafoam Islands, Route 21, Route 23 and Cerulean Cave
  • Seaking - Route 24 and Cerulean Cave
  • Staryu - Pallet Town, Vermillion City, Route 19, Route 20, Seafoam Islands and Route 21
  • Magikarp - Pallet Town, Viridian City, Route 22, Route 4, Route 24, Route 25, Route 6, Vermillion City, Route 11, Route 10, Route 12, Route 17, Route 18, Fuschia City, Safari Zone, Route 13, Route 19, Route 20, Seafoam Islands, Route 21, Route 23 and Cerulean Cave

1 Dragon Pokémon DRAGON

2 ice pokémon ice, 2 ghost pokémon ghost, 3 fire pokémon fire, 5 electric pokémon electric, 5 rock pokémon rock, 6 fighting pokémon fighting, 8 bug pokémon bug, 8 psychic pokémon psychic, 9 grass pokémon grass, 10 ground pokémon ground, 13 flying pokémon flying, 18 normal pokémon normal, 19 poison pokémon poison, 20 water pokémon water, yellow boss battles.

In order to complete a Yellow Nuzlocke and become the Champion, you will need to win 26 Boss battles throughout the Kanto region - ranging from bickering Rival & Evil team fights, to Gym Leaders & ultimately the Elite Four.

These can be a challenge, especially when your dear nicknamed nuzlocke mons are at risk. So below we've listed detailed overviews of all these fights! Giving you all the information you'll need to face everything from Blue's Eevee to Lance's Dragonite .

8 Gym Leader fights

5 Elite Four fights

7 Rival fights

6 Evil Team fights

Select your starter type

Like all Pokémon games, you will have to select a starter. The type will update some of the boss teams to match. For example, if your starter was a grass type Blue might have a fire type to take advantage!

Gym Leader fights

- pewter city gym.

has a team of 0, made up of a level undefined undefined. The level cap for this fight is level null.

Pewter City Gym

- cerulean city gym, cerulean city gym, - vermillion city gym, vermillion city gym, - celadon city gym, celadon city gym, - saffron city gym, saffron city gym, - fuschia city gym, fuschia city gym, - cinnabar island gym, cinnabar island gym, - viridian city gym, viridian city gym, elite four fights, - indigo plateau, indigo plateau, rival fights, - professor oak's lab, professor oak's lab, - s.s. anne, - pokemon tower, pokemon tower, - silph co., - victory road, victory road, evil team fights, - team rocket, team rocket, - rocket hideout, rocket hideout, - silph co. boss, silph co. boss.

Now that you're ready to take on the Pokémon Yellow Nuzlocke Challenge , why not keep track of all your encounters with the Nuzlocke Tracker ? Start Tracking

COMMENTS

  1. Scyther

    Your best chance at catching one is in Area 1 of the Safari Zone, by the way. Red players have to pay 5,500 for Scyther, whereas Yellow players have to shell out a bit more: 6,500. This Pokémon ...

  2. R/B/Y Safari Zone Mechanics

    While Scyther at level 25 or 28 have around or above a 50% chance of running every turn in a neutral state, for instance, Yellow's level 15 Scyther are considerably easier to catch, with only a 32% chance of running in a neutral state at the most. ... As it is, it only includes Pokémon that are actually found in the Safari Zone in either Red ...

  3. Yellow Walkthrough

    4th Area. The Safari Zone should be your next stop and you'll find yourself coming back quite a few times in order to catch all of the Pokémon inside. You'll find tons of items including the HM03 Surf and the Gold Teeth which need to be returned to the Warden. The Warden lives beside the fishing guru and will reward you with the HM04 Strength.

  4. Kanto Safari Zone

    The Kanto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve in Kanto that Trainers can enter to catch wild Pokémon. It is owned by Baoba.. For $ 500, the player can play the Safari Game (Japanese: サファリゲーム Safari Game) and receive 30 Safari Balls.Trainers are limited to 500 R B Y /600 FR LG steps in the Safari Zone before the Game is over.

  5. Safari zone guide gen 1 : r/pokemon

    there are 7 pokemon that are not easily obtainable to get outside of the safari zone. they are: exeggcute (transfer from gen 2) chansey (cerulean cave) kangaskhan (transfer from gen 2) scyther (prize corner for 5500C in red, 6500C in yellow) pinsir (prize corner for 2500C in blue, 6500C in yellow)

  6. Safari Zone (Kanto) Pokémon locations

    Safari Zone, Kanto (location) Safari Zone, Kanto. (location) This is the Pokémon Location guide for Safari Zone in Kanto. Choose which generation of games you're playing to see the Pokémon and capture methods. Generation 3. Center. East. North.

  7. How to get Scyther in Pokemon Red/Blue/Yellow [#123]

    Safari Zone Area 1: https://tinyurl.com/Safariz1Safari Zone Area 2: https://tinyurl.com/Safariz2Safari Zone Area 3: https://tinyurl.com/Safariz3Safari Zone A...

  8. Scyther locations

    123: Scyther Pokédex; Flavor; Locations; Conquest; Kanto. FireRed LeafGreen Yellow Red Blue; Walking in tall grass or a cave Safari Zone Area 1, east. 1% L28. 1% L15. 1% L28. Safari Zone Area 2, north. 4% L25. Safari Zone middle. 4% ...

  9. 5 Ways to Catch Pokémon in Safari Zone

    To catch Dratini and the other high-value aquatic Pokémon in this area, use a Super Rod. Area 2. Located to the northeast of the Area 1. Kangaskhan 4%, Scyther (Red only) 1%, Pinsir (Blue only) 1%, Parasect 5%, Dratini 15%, Dragonair 1%. Area 3. Located to the northwest of the rest house in Area 2.

  10. Safari Zone

    Area 3. In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper. In Yellow Version, if you bother the attendant here, he will allow you to enter the Safari Zone even if you don't have ₽500. Instead, he will take all your remaining money and give ...

  11. Pokemon: Yellow Version

    Hello, and welcome back to Pokemon! We revisit the Safari Zone hopefully the final time to catch all the rare Pokemon within it! This is a really difficult t...

  12. Pokemon Yellow guide

    Use this Pokemon Yellow guide to get ahead of your rivals and catch 'em all as you battle with other trainers. ... Catch Tauros At Safari Zone. ... Scyther 124 - Jynx 125 - Electabuzz 126 - Magmar

  13. I know where to catch Scyther and Kangaskhan, I just can't..

    There are 2 ways to get Scyther (And only 1 to get Kangaskhan) The first method for getting Scyther (and Kangaskhan) is by going to Area 2 in the Safari Zone, where Kangaskhan has a 15 % encounter-rate and Scyther a 4 % encounter-rate. THIS IS AS GOOD AS IT GETS PEOPLE! There's a lot of suspicion to whether or not all the tricks work.

  14. Safari Zone

    Description Of Safari Zone: The Safari Zone is a wildlife preserve found in Fuchsia City, and a place to go where players can go to catch many different Pokemon. Some of these Pokemon are found thoughout the game, but a few species can only be found here. Bait can please a Safari Pokemon as a rock will anger it, both, surprisingly, make them ...

  15. Kangaskhan

    Locations: There is only one place in Pokemon Blue/Red and Yellow where you find this rare marsupial/lizard crossover: the Safari Zone. Since it tends to run away rather quickly, catching a ...

  16. Catching Scyther in Pokemon Red Safari zone (speedplay)

    In this video I am showing you how to find Scyther in area 2 of Safari zone. You can buy him at Celadon city but you would need to spend 110 000 or to play s...

  17. Where To Get Scyther in Pokémon FRLG

    Method 1: The Game Corner. The earliest way to get Scyther is by purchasing it from the Rocket Game Corner in Celadon City. However, it will not be cheap, and may be very time consuming since Scyther costs 5,500 Coins which will take a while to obtain. Keep in mind that Scyther is only in the Game Corner in the FireRed version of the game.

  18. What's the best strategy for ctaching scyther in the safari zone

    If not, simply keep throwing balls and when you finally do catch one, pray it's of a good nature. Formerly known as Erk The Sage. GameFAQs member since February 2003. NDgamer1122 15 years ago #4. Throwing rocks ups the chance of catching it, but also ups the chance of it running away. Vice versa with the bait.

  19. God damn you, Scyther! : r/pokemon

    MOD. God damn you, Scyther! GOD DAMN YOU SCYTHER. Playing VC Yellow, and I've been trolling around the safari zone for HOURS now trying to catch a damn Scyther. I have Chansey, Tauros, Kangaskhan, Pinsir, Dragonair, and everything else worth catching in that godforsaken place. I've tried everything. Rocks, bait, throwing balls right off the bat.

  20. Pokémon Yellow

    A formidable Bug/Flying-type Pokemon with great Speed and Attack. Scyther can only be found here and in the Safari Zone, and he's much easier to get with slots than randomly tossing balls at him hoping for the best. #127 Pinsir: 6500 Coins Another Bug-type Pokemon with a killer stat set that is only otherwise found in the Safari Zone.

  21. Scyther

    Scyther Italian Scyther. Breeding Gender ½ male, ½ female Egg groups. Bug; Hatch counter 25 ... Yellow . Safari Zone, Area 1, east ... Safari Zone, Area 2, north FireRed . Safari Zone, Area 1, east Safari Zone, middle Diamond . Route 229 Platinum . Route 210, south, towards Solaceon Town ...

  22. Scyther (Pokémon)

    A Scyther appeared in The Terrible Twins, Rin & Ran, under the ownership of Ran. A Scyther appeared in Pokémon Cooking Contest!, under the ownership of Yuki. A Scyther appeared in GDZ65. Pokémon Journeys: The Series Main article: Goh's Scyther. Goh caught a Scyther in Battle Frontier Challenge: The Flute Cup!, just like he does in the anime.

  23. Nuzlocke Tracker

    This guide shows you all 94 Pokémon available across 45 route encounters in Pokémon Yellow, as well as detailed information on all 26 boss battles! ... Nidorino - Route 9, Safari Zone and Route 23 Zubat - Mt. Moon, Rock Tunnel and Seafoam Islands Golbat - Seafoam Islands, Victory Road and Cerulean Cave ... - Pokemon Tower. has a team of 0 ...