mario kart tour base points

Mario Kart Tour: Your First Tour Part 3: Racing Basics

Gotta Go Fast

  • Part 3 of 4
  • New Player's Guide to Mario Kart Tour
  • The basics of improving your score

mario kart tour base points

Grand Stars for Great Rewards!

Your goal in Mario Kart Tour is to get a high score, not merely get 1st place.

Your score is based on three values:

Base points from your equipped Driver/Kart/Glider, Position points based on your final placement in the race (and chosen engine class), and action points.

The first two are easy to understand. Each item prominently displays its point value.

Simply add up your three values to find your total base points.

Using equipment that has not been maxed out increases its base score based on your ranking. Click HERE for the full data table on how much XP it takes to level up an item. Each day, you are limited to X experience, with each Driver, Kart, and Glider you use getting the full amount you earn each day. You earn 10 points for 1st, 9 for 2nd, etc. per race. However, with the hard cap, you cannot fully upgrade your gear day 1. However, if you complete races with already maximized items, the XP still counts to your total, even though you get nothing for it. Therefore, until you hit the XP limit each day, be sure to use ONLY items that are not maximized.

Along with Coins (which have a separate limit), the daily XP limit is a ‘soft’ cap. This means that if you have only 2 points left before the cap today, but you place 1st in the next race, you’ll earn the full 10 points.

Point-Boost tickets are worth 50XP and do not count toward your daily cap. Use them whenever you feel appropriate. I generally recommend using them on newly-acquired items that you are about to use, as this will give them an instant point boost of about 10%.

Second, your maximum Position Score can be looked up by just tapping the Player Level icon in the top-left corner. Or check out this handy table (INSERT LINK HERE).

The trickiest components to your score are action points. Click here for a table of points that you can earn.

Just about ever action that is not simply driving forward and turning grants you action points. Stringing actions together in close proximity grants combo bonus. The longer you can keep a combo going, the more points you get.

As the game makes very obvious from the moment you begin, to get higher action scores, you need the right loadout.

Having a character match the track can grant you three items and the ability to initiate frenzies.

A correct Kart grants a multiplier on all of your action points, and a matching glider grants additional points as you continue a combo, as well as giving your more time in-between actions with which to continue a combo.

Here are a few simple tips to think about as you become familiar with the system:

Aim to keep your combo going. The ways to continue a combo that are under your control, even when you have no items are:

Collecting Coins

Using Dash panels

Getting a jump bonus

Gliding Longer

Mini-Turbos.

Breaking obstacles/traffic cones

Successfully* using an item

*Successfully using an item means different things for each. Mushrooms or Coins always grant points on use, while shells or bananas only give you points when you hit an opponent.

Timing the Gold Pass Trial (or Paid Subscription) for MAXIMUM PRIZES

The main trick then becomes timing uses to extend your combo.

The developers were rather devious on this front. The only way to have enough time between actions to continue a combo consistently by only doing mini-turbos is to use a glider that matches your track, AND to raise that glider’s skill level such that you get at least a +15% to your combo time. This means having a High-End Glider at skill level 2+, a Super (rarity) Glider at skill level 4+, or a Normal glider at skill level 6.

This means you will (likely) not be able to rely on this strategy in your first tour, but keep it in mind in the future.

As such, you’ll need to work on perfectly timing item uses, and steer for jumps/coins/dash panels, while strategically timing your mini-turbos to fill in the gaps between everything else. This takes practice, but I believe in you!

There are some ways to complete this

The huge score benefit of matching an item to a track far outweighs the benefits that item Rarity has. That is, if Morton (a standard-rarity driver) will grant 3 items in a race, while Metal Mario only grants 2, you should be using Morton every time, as the mount of points earned during a frenzy is critical to achieving high scores on the final two cups of a tour.

The same principle holds for karts and gliders. Even if your High-End B-Dasher is granting you 400 base points, you’re better off using your under-leveled Landship on Kalimari Desert T, as you’ll more than make up for the points difference with the bonus multiplier.

There may be exceptions later on, after you have raised your items’ skill levels, but this is your first tour, and having anything above skill level 2 is quite unlikely.

Consider spending your coins on items that match with a track you’re having difficulty with.

But for more advice on your coin usage, check on part 4.

Concluding Thoughts

To catch the last section of our four part series, be sure to hit the link below!

mario kart tour base points

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how to get points in mario kart tour

Mario Kart Tour: How to Get Points Fast & Easy

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Points make the world go around in Mario Kart Tour, granting you the ability to unlock Grand Stars and, in turn, more tracks. As such, players are likely wondering what they can do to get points fast in Mario Kart Tour .

Getting Points in Mario Kart Tour

Points can be earned in a number of different ways in Mario Kart Tour, and we’ll break all of these down below so you can combine them together to get an absolute ton.

Different CC, Different Base Points

Mario Kart Tour features four different CCs (50, 100, 150, 200), with the amount of ‘base points’ earned in a race increasing the higher the CC.

What you want to do here, is make sure you’re picking the highest CC where you can comfortably finish first. Don’t go for 200 CC if you’re going to come last, otherwise you’re not going to make as many points as you would if you had a comfortable race and finished first on 100 CC.

Finish First

The main way to get them is to simply start winning races. The higher your finishing position in a race, the more points you’ll earn. This is because of a points multiplier mechanic at play, which decreases the lower your place.

Use the Right Kart & Glider for the Track to Get Tons of Points in Mario Kart Tour

how to get points in mario kart tour

Each and every track in Mario Kart Tour has a certain kart and glider that’ll grant bonuses if used on them. As such, you’ll want to make sure you’re checking out what track’s preferred gear is so you can capitalize on finishing first and rake in even more points multipliers.

For using the right kart on the right track, players can get a x2 bonus multiplier on points, while using the right glider will grant a x3 bonus multiplier. Combine the two together, alongside finishing first and you’ll be raking in points in no time.

Top It All Off With Plenty of Action on the Track

The final way you can really capitalize on getting points fast in Mario Kart Tour is to simply make sure you’re gliding, drifting, picking up items and using them as much as you can in a race.

Almost everything you do on the track will contribute to your points total for that race, so make the most of every race to keep the points rolling in.

That’s everything you need to know on to get points in Mario Kart Tour . For more tips, tricks, and guides, be sure to search for Twinfinite or check out more of our guides below.

  • How to Glide
  • How to Get Rubies
  • How to Get Pauline
  • How to Get Ranking

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Mario Kart Tour: tricks, tips, and how collect all the characters and karts

Here's how to master Mario Kart Tour's gameplay

Mario Kart Tour

Mario Kart Tour is a mobile version of the popular and long-running Mario Kart series, released in late 2019 for Android and iOS smartphones, and it's proven popular ever since.

The main Mario Kart Tour game is centered around the race seasons mode, which offers a variety of incentives to keep you coming back to race for each new season. While you don't race other real players live in this mode, your device will still require an internet connection so you can play.

Since launch, an online multiplayer mode has also been added to Mario Kart Tour, so you can compete in live online races against other drivers from around the world.

The basics How to win races and earn points How to win multiplayer How to collect gold coins How to collect rubies How to collect Grand Stars How to unlock all characters, karts and gliders How to level up your gear Should you buy Gold Pass?

Plus, the selection of playable characters, karts, gliders and courses have been greatly expanded since launch, providing you with new ways and places to race.

While Mario Kart Tour is centered around a very simple premise - winning races - it can get very complicated. There are three different types of currency that do different things, the characters, karts and gliders have different stats that you can improve in different ways, and there are a few mechanics in the races that can make the difference between winning and losing.

We've come up with this comprehensive list detailing the different parts of the game,  helping you work out how to win races both online and offline, how to collect and spend the different types of in-game currency, and how to bulk out your collection of characters, karts and gliders, as well as level them all up.

Hopefully soon, you'll be decked out with all the best kit, winning every race and racking up huge amounts of points.

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What is Mario Kart Tour? The basics, explained

mario kart tour base points

Most of what you'll be doing in Mario Kart Tour is racing. You'll be charging around courses collecting items and coins, and (hopefully) overtaking your opponents, while finding shortcuts, using those items to get ahead and taunting your digital opponents.

Most races are against AI bots (albeit ones with player-sounding names), but after Mario Kart Tour's launch a multiplayer mode was added that lets you play against real people online.

Outside the races, the game is organized by Tours which last two weeks. These dictate the theme of lots of the courses as well as any new character costumes and karts available during the season.

Each tour is a series of 'Cups', each one consisting of three core races and a bonus race. At the start of the tour only some of the Cups are available to play, but one new one opens each day up to a total of 12.

If you just want to drive cartoonish karts and races around cartoonish tracks, you can ignore Tours and Cups, and many of the intricate details of character levels, score multipliers and the currencies too, but if you want to experience all facets of the game, and collect all the characters and pieces of gear, it's worth playing through the Tours.

  • Back to top

How to win races and earn loads of points

There are some key things to remember in order to win your Mario Kart Tour races.

Firstly, learn how to drift. This is an invaluable skill that lets you turn corners quicker and earn small boosts as you do, and when you get really good you can use drifting to quickly shift to the side to pick up coins and item boxes. 

Drifting is key

When you're drifting, look at your tires - a blue flame will appear, when you let go, you'll get a small boost forward - gold and purple flames respectively will give you longer charges, but you have to drift for longer to get them.

You can't fall off the map in Mario Kart Tour, so feel free to drift more aggressively than you otherwise would. You can drift quicker by moving your finger nearer to the side of the screen you're drifting too - this'll help you earn boost quicker, but you'll turn the corner faster too.

Moving your finger the other way will be good if you're turning a wider corner (or aren't turning a corner, just drifting cleverly to build boost), as it stops you turning as quickly.

Next, you can easily get a boost when you're starting by holding down the screen on the countdown when '2' appears. Long time Mario Kart series fans will know this already as it's a stalwart feature of the games, and it's really good for starting the race ahead of everyone else (except in later CCs or multiplayer where everyone else does it too).

Learn how to earn boosts, and where they are on each track, as they can help you get ahead. Jumps, however minor, will give you boosts, as will drifting, certain areas of floor (shown by arrows pointing forwards), and some rewards in item boxes.

Finally, be smart about shortcuts and ramps off the side of the course, as not all of them will actually help you. 

Many will actually slow you down in order to get to them, like ramps in grassy areas, so only approach these if you have a boost to get over the slow patch, and some are actually longer detours that offer more coins or item boxes instead. If coming first is your goal, usually following the track is ideal - but sometimes you don't want to win.

Points are key in Mario Kart Tour

In Mario Kart Tour winning isn't the whole point of each race - but it is the most fun part of it. You see, you're given a score after each race that takes into account three things - the points of your character and gear (these can be leveled up, which we'll explore later on), what position you came in the race, and how many points you earned through tricks in the race.

Position is easy - you get more points for winning than you do coming second place, and more for second than third, and so on. The amount of points you get for coming each position depends on your level and what CC - what difficulty of race - you're in. 

50CC is pretty slow and easy, and thus the points are lower, 100CC is medium difficulty and speed, and 150CC is hardest and fastest, with more points awarded as a result. When you get Gold Pass, you can play 200CC too.

Your gear is something that's predetermined, based on which character, kart and glider you choose, and what points level they're at. Don't worry, we'll explain all about Base Points later on.

Finally, there are Bonus Points which are points you earn over the course of the race. There are many actions that earn these like collecting coins, hitting opponents with items and drifting well - the Mario Wiki has a more succinct breakdown - and if you pick the right kart you'll get a multiplier on these. 

You can get combos during the race if you earn Bonus Points for different things in a row, which is a really great way to collect more points, and the glider you pick can make the combo even more effective.

Together your Bonus Points, Base Points and Position Points will create your score for each course, which is a way of comparing your skills to your friends. You also want to get points because this score will reward you some extra coins (one for each thousand points) and Grand Stars, depending on how well you performed.

Mario Kart Tour: how to win in multiplayer

Points work the same way in multiplayer as they do in the offline game, and you should utilize similar tactics to win, but there are some extra things to bear in mind.

First, drifting isn't just important in online multiplayer - it's vital. Everyone does it, and you generally won't have a chance at winning if you aren't a master at it.

When you're playing 'offline' you can generally use items whenever you want, because there are so many other racers you're bound to hit one, but there are often fewer players in a multiplayer race, so it's worth being clever about when you use items.

Only throw a red shell if there's definitely someone ahead of you, and if you're first try and save a banana until someone's directly behind you. It's always worth saving an item to act as your shield as well, because most of the time if someone attacks you, it'll bounce off an item you have in reserve.

What are gold coins and how do you collect them?

mario kart tour base points

Coins are the basic currency in Mario Kart Tour, and you'll be spending them in the shop on new characters, karts and gliders. Generally basic karts and gliders cost 500 coins, while characters cost 800, and that price goes up for gold or purple-tier as well as rarer pieces of gear. Coins can be collected in a variety of ways, but many of them are pretty slow.

Firstly, you can collect physical coins in races, and generally you'll pick up between five and 15 depending on the course. You lose coins if you're hit, so try and make sure that doesn't happen much, though this works for your opponents too so if you play aggressively you can pick more up. 

In addition, as we've already said, you get a course bonus based on points, though this won't net you many coins.

Each 'Cup' in the game consists of three levels and a bonus round with different rules - some of these bonus rounds can be particularly lucrative for picking up coins, so always make sure to do them.

Leveling up is an easy way to get coins in Mario Kart Tour, as you tend to get 100 coins every time you level up in the game. This will happen naturally as you play, and will keep your bank account getting bigger.

Another way of getting 100-coin jackpots is by completing challenges (you can find these from the menu) as when you complete a line of the multiplayer or standard challenges, you'll get a 100-coin combo care package. 

When you're playing online, if you ever find yourself waiting around for other players to join, you're actually slowly amassing coins - look at the animation at the bottom, as this tells you how many you've earned. You can get up to 100 a day just through waiting for online games.

Finally, Coin Rush is a special mode accessed in the shop where you play a race as Gold Mario, picking up as many coins as possible, and if you play well you can amass upwards of 300 coins just from the race. 

To play this mode, you need to spend rubies, the second form of currency, which we'll look at next.

What are rubies and how do you collect them?

mario kart tour base points

Rubies are Mario Kart Tour's premium currency, and they're much harder to acquire, but they have a bigger variety of uses. 

You can use them to play Coin Rush and launch the Peach Pipe to win a random selection of characters, karts and gliders (this is basically a lootbox), and this latter method is the best for getting new gear.

Rubies (or gems, as some call them) are generally hard to acquire, but you can easily buy them if you want. This is what 'premium currency' tends to mean in mobile gaming, and if you're enjoying Mario Kart Tour you can put money in to it to get rubies for the Peach Pipe. Saying that, there are some ways of getting them in-game too.

The best way of winning rubies is through the weekly rankings. Each week, a certain cup will play host to a ranking, where you'll be lumped with 20 strangers, and ranked by how many points you get in the three races of the cup. The person with the most points overall gets 20 rubies, second place gets 15, third gets 10 and players 4-6 all get five.

If you're good at the game you can get loads of rubies easily this way, however depending on your performance you get bumped into higher tiers, competing with better players, so each week it'll be harder to win that top spot.

There are other ways to get rubies though. One is through challenges, as completing these will net you one, two or three rubies depending on the challenge, and these will slowly add up.

Finally, you can get rubies as a reward for earning Grand Stars in each tour. The Grand Stars you earn in each tour slowly earn you reward boxes as well as access to free Peach Pipe uses, and sometimes these boxes can get you some rubies. Want to know more about Grand Stars? Well good, because that's the next section of this article.

What are Grand Stars and how do you collect them?

mario kart tour base points

When you're on the Mario Kart Tour menu, you can see your coins and rubies at the top but you can't see your grand stars, so some players don't realize they're actually a key part of the rewards you get as part of a Tour.

On the main Tour menu, if you scroll along past the cups, you'll see various Tour Gift icons and Pipes, each one with a figure of grand stars next to it. As you play the Tours, and collect stars, you'll earn some of these, though it's worth pointing out looking at these figures on the reward icons is the only way you can figure out how many stars you've actually got.

It's not too hard to collect Grand Stars when you work out what they are and how to collect them. The main way of getting them is in each race, as you'll earn up to five depending on how many points you score, although three is the max in bonus levels. 

Generally if you don't lose horribly, you can get three or four stars per level with the gear you start the game with, but to reach that fifth star you'll need a fair mix of skill and top-tier gear. You can replay races once you get better gear to improve your scores.

You can collect one Grand Star per day by completing a daily challenge, which you'll be notified of when you turn the app on each morning. One challenge appears each day, though you can store up to three, but then you’ll need to complete one to get any more.

Finally, some of the challenges reward Grand Stars, not rubies - these are the Tour Challenges, which reset every time the tour changes. You'll probably collect a fair few of these naturally over the course of a tour, but if not you can check them out from the menu to find which you missed. It's worth pointing out half the challenges only unlock after the tour has been running for a week, so keep checking back to the app.

How to collect all the characters, karts and gliders in Mario Kart Tour

mario kart tour base points

Now you've worked out how to collect all the different forms of currency, it's time to look at how you can collect as many characters, karts and gliders as possible, so you can get more points and in turn win more races and collect more coins.

The reason you'll want plenty of different types of gear - well, other than so you can play as your favorites - is because each one has a few 'favored' race tracks, and the higher-level pieces of gear have more. Using the optimal piece of gear can transform your racing experience.

A character will offer you three items instead of one from an item box on their favored courses, and two items in a selection of other courses. Karts will give you a 1.5x multiplier on bonus points on some courses and a 2x multiplier on their favored ones. 

Gliders will give you 2x combo bonus for some courses, and a more lenient time restriction between tricks before your combo is dropped, and on some others they'll offer you 3x bonus and an even longer combo-time boost.

The easiest way to collect gear is to buy them with real money - certain timely karts, characters and gliders can be bought in bundles, which sometimes include rubies too, and this can be the quickest way to get rarer items. You can earn plenty of things through gameplay though, so you don't always need to spend real cash.

One of the best ways to get gear is through Peach Pipes - when you spend 5 rubies you get a random character, kart or glider, though you can spend 45 rubies to get 10 spins - we'd recommend saving up your rubies to be able to do this, as that works out as you getting one for free.

The other way to buy items is through the main store, which lets you buy them with gold coins, though the prices can be a little steep, especially for higher-tier items.

When you start playing Mario Kart Tour, you're only allowed to see one row of store items at once (so one character, one glider, and one kart), but when you reach level 7, then 12, you unlock a second and third row. We'd recommend saving your money for then, so you can see more of your options, and also because these subsequent rows tend to offer rarer items.

The items in the shop change daily, but given the huge number of characters, karts and gliders in the game, it'll take you a long time to unlock them all, especially given the price. 

How to improve characters, karts and gliders

mario kart tour base points

Characters, karts and gliders have two different metrics to show how well they perform - a score, which indicates how many points you get per race just for choosing it, and a level, which functions as a form of multiplier for bonus points in races.

There's only one way to improve the level, that second stat, and that's by getting duplicate pieces of gear in the shop or peach pipes. Since the former is random, you may sometimes feel irked that you picked a duplicate instead of getting an entirely new piece of gear, so the level up and subsequent point multiplier might make that a little bit less galling.

It's easy to improve the base score of a character, kart or glider in Mario Kart Tour. Simply using the gear in a race will grant it some experience points which help it increase levels, so a trusty kart or your favored character can quickly become a high level powerhouse.

If you've just drawn a new super-rare character but they’re a much lower level than your favorites, you can use vouchers to level them up without using them. These Tickets, as they're called, can be gained in a huge variety of ways, including daily log-in bonuses, tour rewards, challenge rewards and more.

Using Tickets on a piece of gear will grant it some experience points, so if you use a few you can quickly use them to get your new character, kart or glider to a high level. 

It's worth pointing out there's a max base level dictated by which piece of equipment it is (characters can have more than karts or gliders) and the rarity (purple items have a higher limit than gold, which has a higher limit than the base pieces of kit).

When you have a top-level purple item, especially a top-level character, kart and glider all in use at once, you're going in to races with 2,800 base points already, which will ensure you plenty of grand stars and gold coins, and you'll get even more if any of those have high levels from duplicates.

What is the Gold Pass and should I buy it?

Mario Kart Tour has a season-pass-style item called the Gold Pass, which you can buy monthly if you really want to get the most out of the game. It gives you a few extra rewards and unlocks a new game mode.

Gold Pass gives you extra gift rewards in tours, including sometimes gold-tier and purple-tier character, karts and gliders, as well as extra rubies - frequent players will find it a lucrative way of boosting their gear count.

A new round of challenges is available to Gold Pass members too, which gives you an extra way of earning grand stars to help you get those extra rewards.

Finally, the Gold Pass unlocks 200CC mode, which is a faster and harder version of racing which ensures you more position points. 

If you play Mario Kart Tour frequently and are invested in getting as many characters, karts and gliders as possible, Gold Pass will likely help you get them faster, and let you enjoy them more. 

However if you just like to pick up Mario Kart Tour for some fun racing action from time-to-time, you might not feel the need to get Gold Pass.

It’s worth pointing out there's a two-week free trial for Gold Pass so if you're not sure whether it's for you, you can test it out for free.

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Tom Bedford

Tom Bedford was deputy phones editor on TechRadar until late 2022, having worked his way up from staff writer. Though he specialized in phones and tablets, he also took on other tech like electric scooters, smartwatches, fitness, mobile gaming and more. He is based in London, UK and now works for the entertainment site What To Watch.

He graduated in American Literature and Creative Writing from the University of East Anglia. Prior to working on TechRadar, he freelanced in tech, gaming and entertainment, and also spent many years working as a mixologist. He also currently works in film as a screenwriter, director and producer.

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Experience Point

It has been requested that this article be rewritten and expanded to include more information. Reason: include information for Mario Tennis Aces

mario kart tour base points

Experience Points (usually just referred to as Experience , or abbreviated as Exp. , EXP , or XP ) are units of measurement used in role-playing video games to quantify the progression of a playable character through the game. The RPGs of the Super Mario franchise generally award these points for defeating opponents in battle; RPGs of other franchises may also award them for completing quests or overcoming obstacles. When a sufficient number of Experience Points is obtained, the character levels up , earning increases to statistics such as their health, attack power, or special-moves capacities. As characters gain levels, the amount of Experience Points needed to reach levels increases, making it more difficult to level up. In general, enemies encountered at the beginning of a game drop less Experience Points than those found later on. Bosses and rarely-encountered enemies can drop a significant amount of Experience Points when defeated. When a character reaches their maximum level, Experience Points do nothing for them, and whatever Experience Points collected after that are not distributed to other characters.

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  • 1.2 Paper Mario series
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  • 3.1 Experience Points
  • 3.2 Hammer Scraps

History [ edit ]

Super mario rpg: legend of the seven stars [ edit ].

In Super Mario RPG: Legend of the Seven Stars and its remake , Experience Points earned in a battle are divided up between the active party members (halved if there are two, in thirds for three), and are displayed as such on the victory results screen: if the player's party earns 30 Experience Points from a battle, "10 Exp." is displayed. Characters can also receive Experience Points from battles, even if they did not participate in them; they would earn the same amount as those in the player's current party. The player can purchase the Exp. Booster Accessory to double the amount of Experience Points only for the party member wearing it. In the original game, if the player gets a Game Over in battle, the player is sent back to their last Save Point while still retaining any new levels, Experience Points, Coins, and items gained. The player also has a chance to double their Experience Points earned at the end of a battle from the " Wheeere's Yoshi?! " minigame if they successfully get the Baby Yoshi from one of the three eggs shuffled around.

A party member can collect a maximum of 9,999 Experience Points, bringing them to the maximum level of 30. Experience Points are still divided up regardless of how many party members have already reached this level.

For a listing of how many Experience Points are needed to advance levels for each character, see: Super Mario RPG: Legend of the Seven Stars level up progressions .

In the remake, the player may randomly encounter "special enemies" in battle that yield twice as much Exp. upon defeat. When the game's difficulty is set to Breezy Mode , the player's party earns 20% more Exp. from enemies and bosses.

Paper Mario series [ edit ]

A basic Hammer Scrap from Paper Mario: Color Splash

In Paper Mario and Paper Mario: The Thousand-Year Door , Experience Points are called " Star Points ", but their purpose is unchanged.

In Super Paper Mario , Points serve as EXP, and is shared among all playable characters.

In Paper Mario: Color Splash , Hammer Scraps serve as EXP for increasing paint supply.

In Paper Mario: The Origami King , EXP is given through the process of fishing to increase the size of Cheep Cheeps and Bloopers at fishing spots.

Mario & Luigi series [ edit ]

The post-battle screen.

In the Mario & Luigi series , the total Experience Points earned in battle is applied to all characters, effectively doub ling , tripling or quadrupling the amount actually earned. If a character is KO'd when a battle is over, they do not earn any Experience Points at all.

In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey , when the Mario Bros. fight enemies inside Bowser 's body within the same battle he is, the Experience Points earned between them is separate.

In Mario & Luigi: Dream Team , both Mario and Luigi earn equal experience points from enemies defeated in the Dream World, subject to multipliers such as the "Quick Level" rank bonus.

Puzzle & Dragons: Super Mario Bros. Edition [ edit ]

In Puzzle & Dragons: Super Mario Bros. Edition , XP earned in battles are divided up between the teammates on the player's active team: the less teammates the player has on their team, the more XP each teammate earns. If the XP divided between the teammates ends at a decimal point, the value is rounded up. As with Super Mario RPG: Legend of the Seven Stars , XP is divided up between all members of the player's team regardless of how many have already reached their maximum levels.

The player can also provide XP for their teammates by depowering other teammates in the player's Ally Box for their XP in the Power Up spot at Toad Houses . Depowering teammates removes them from the player's Ally Box and up to five allies can be depowered at a time. A teammate can provide more XP for another the higher their level is, with their base XP value multiplied by their current level. Teammates getting an ally's XP receive 50% more if their main attributes match. Coin Coffers and King Coin Coffers provide a significant power up for teammates using this method. Occasionally, a teammate may earn twice as much XP from another teammate than normal.

Mario Kart Tour [ edit ]

In Mario Kart Tour , drivers, karts and gliders will earn Experience Points after each race. The number of points depends on the engine class and the place at which the player finishes. First place in 150cc and 200cc will give 10 experience points, and each place lower than first and each engine class below 150cc will grant one less point. When a driver, kart or glider's Experience Point gauge is fully filled, the amount of base points of this driver, kart or glider will increase. If the driver, kart or glider already has the maximum amount of base points, however, it will not earn Experience Points anymore. Each day, it is possible to obtain up to 150 experience points for drivers, for karts and for gliders by racing. (However, this is a soft limit, as the race that reaches 150 experience points will count for all the points.) When this limit is reached, the player cannot obtain experience points by racing until the next day. Experience Points can also be earned to a driver, kart or glider with point-boost tickets . A point-boost Ticket will earn 50 Experience Points to a driver, kart and glider and the player can use as many tickets as they own at every time. Any drivers, karts, and gliders at the maximum base points will waste any experience points gained, without any sort of redistribution or experience points saving for later. Drivers take a total of 657 experience points to reach the maximum base points, and karts and gliders take 471 experience points to reach the maximum base points. Base points are leveled up 25 times past the default amount before they reach the maximum base points.

Mario + Rabbids Sparks of Hope [ edit ]

In Mario + Rabbids Sparks of Hope , XP is rewarded to the Heroes after clearing battles, unlike in other titles where the amount rewarded is determined by the quantity or types of enemies fought therein.

The Heroes are also rewarded XP for clearing Quests , such as story-related Main Quests, and Side Quests such as Spark Quests, Side Quests offered by Madame Bwahstrella , and those involving defeating giant boss versions of certain enemies. For a listing of how much XP is needed to advance levels for each Hero, see: Mario + Rabbids Sparks of Hope level up progressions .

Sparks can gain XP to level up when the player feeds them Star Bits . For every 10 Star Bits given, a Spark receives 10 XP.

Gallery [ edit ]

Mario + Rabbids Sparks of Hope

Mario + Rabbids Sparks of Hope

Names in other languages [ edit ]

Experience points [ edit ], hammer scraps [ edit ].

  • Mario & Luigi: Bowser's Inside Story stats
  • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey stats
  • Mario & Luigi: Dream Team stats
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  • Mario & Luigi: Superstar Saga stats
  • Mario & Luigi: Superstar Saga + Bowser's Minions stats
  • Mario Kart Tour
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mario kart tour base points

Mario Kart Tour’s Point Cap Tickets: How to Obtain and Use Them

Point Cap Tickets is one of the many tickets offered in Mario Kart Tour . It is used to increase the base point cap of Drivers, Gliders or Karts in Mario Kart Tour . The ticket itself doesn’t contribute towards XP gain, it just increases the current point cap to a higher one. Players have to gain XP by doing races, using point boost tickets and other similar things.

Related | How to Play Mario Kart Tour’s Coin Rush Mode

Now that you know what are Point Cap tickets in Mario Kart Tour . Let us check out how to obtain and use Point Cap tickets.

How to obtain Point Cap Tickets in Mario Kart Tour

Players can obtain Point Cap tickets in Mario Kart Tour by taking part in Weekly Ranked Cup. To obtain the point cap ticket, you have to place top three in weekly ranked cup. Also, to get the ticket you must be Tier 25 or above.

Related |  How to get Rubies in Mario Kart Tour

Another way of obtaining Point Cap tickets in Mario Kart Tour is via the Events Shop. Players can purchase point cap tickets in the event shop using event tokens.

How to use Point Cap tickets in Mario Kart Tour

First of all, to use Point Cap tickets, your Driver, Kart or Glider must be at max point cap. Assuming you satisfy the requirement, here are the steps involved in using a Point Cap ticket in Mario Kart Tour .

  • Open the game.
  • Select Menu option from the bottom right corner of the game screen.
  • Select Tickets option.
  • Select the Point Cap you want to use.
  • You will be prompted to a window where you can preview your available drivers, gliders and karts on which you can use Point Cap tickets.
  • Select as per your requirement and choice.
  • Tap on the Raise button to increase Point Cap for selected Driver, Kart or Glider.

Related |  Mario Kart Tour Friends List – How To Add Friends

That’s all. If you have any query on Point Cap tickets, ping it down in the comments below.

Mario Kart Tour  is a kart racing action game currently available on Android and iOS platforms.

mario kart tour base points

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IMAGES

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COMMENTS

  1. Mario Kart Tour race points system

    Overview. Race points are earned in three ways: base points from the driver, kart and glider being used, bonus points earned by performing actions during the race, and position points, based on finishing position, driver level, and several other factors. Upon earning enough points in a given race, players can earn from that race up to 5 total ...

  2. How are points calculated?

    Position Points. When completing a race, you receive a base number of position points that is then modified in the following ways: × position multiplier. + driver's bonus-points boost. + kart's bonus-points boost. + glider's bonus-points boost. The final result is rounded up to the nearest whole number.

  3. How do driver, kart, and glider points work?

    If the base points of your driver, kart, or glider increase, then the amount of points that you earn in races will increase. You can also raise base points by using point-boost tickets. In addition, you can use a points-cap ticket to raise the base-points cap. After you participate in a race, the base points of your driver, kart, or glider may ...

  4. Point Scoring, Advantages, and How to Spend Currency

    One of the biggest goals in Mario Kart Tour is to get high scores to obtain Grand Stars, which are used for both unlocking new Course Cups, as well as getting free Tour Gifts . In order to get the ...

  5. Levels/Points

    How do driver, kart, and glider points work? How do driver, kart, and glider levels work? What are the added improvements when leveling up? How do the bonus-points boosts work?

  6. Mario Kart Tour Guide: It's All About The Points

    Frequency is just as important, meaning the more you race, the higher your base points go. Position Points. Position points are mainly points received based on the player's placement in the race: 1st place: x1. 2nd place: x0.85. 3rd place: x0.75. 4th place: x0.65. 5th place: x0.55. 6th place: x0.45.

  7. How do Mii Racing Suits' base points work?

    How do Mii Racing Suits' base points work? 【Updated: March 9, 2022 02:25 】. The base points for all of the Mii Racing Suits you own will increase whenever you collect a new type of Mii Racing Suit. Was this article helpful?

  8. Mario Kart Tour: Your First Tour Part 3: Racing Basics

    Your goal in Mario Kart Tour is to get a high score, not merely get 1st place. Your score is based on three values: Base points from your equipped Driver/Kart/Glider, Position points based on your final placement in the race (and chosen engine class), and action points. The first two are easy to understand.

  9. Mario Kart Tour Guide

    The player can obtain drivers, karts, and gliders by firing off the pipes, from the shop, and as a tour gift. As you progress through the tour or unlock new cups, you get gifts. These gifts include rubies, drivers, karts, and gliders. And, the main way to obtain these drivers, karts, and gliders in Mario Kart Tour game is by firing off the pipes.

  10. Mario Kart Tour

    For example, if you race using a 504-base-points Donkey Kong, a 244-base-points Pipe Frame, and a 252-base-point Super Glider, 1,000 points (the sum of all three elements' base points) will be ...

  11. Free to play min/max points guide : r/MarioKartTour

    There are 3 ways that get you points: Your finishing position in the race. Points from actions you perform during game play. The "Base" points of the driver/kart/glider you bring. We'll start with your finishing position in races. Each time your player level goes up, the points you get for each place goes up as well.

  12. Mario Kart Tour: How to Get Points Fast & Easy

    Different CC, Different Base Points. Mario Kart Tour features four different CCs (50, 100, 150, 200), with the amount of 'base points' earned in a race increasing the higher the CC.

  13. Mario Kart Tour: tricks, tips, and how collect all the characters and

    Points are key in Mario Kart Tour (Image credit: ... Base Points and Position Points will create your score for each course, which is a way of comparing your skills to your friends. You also want ...

  14. How do the bonus-points boosts work?

    When a driver, kart, or glider is used to race on a favorite course, you will receive bonus-points boosts based on the driver, kart, or glider's level and base points. There is a bonus-points boost earned each time an action is performed, and a bonus-points boost earned by finishing the race.

  15. Question about base points : r/MarioKartTour

    The formula for the bonus points boost is (lvl -1) × base points × 0.005 (cc ÷ 30000). So for a 1190 at lvl 3 it's 11.9, not at lvl 2. Kiwifrozen1011. • 1 yr. ago. I have read that the bonus points at the end equal to just about the same as the race which is why the chart shows it as double. Maybe someone else can explain this better.

  16. Base Starting points and max point total for character/kart ...

    Magmasta (Topic Creator) 4 years ago #8. Base Character/Kart/Glider points and maxes. normal base character is 400. max 600. super base character is 450. max 675. high end base character is 500. max 800. normal kart and glider base is 200.

  17. What am I missing about the points cap tickets? : r/MarioKartTour

    The home of everything Mario Kart Tour! Here you can find everything from useful charts and trackers, to memes and edits. ... The bonus points boost, that is applied to every action until the 200th is reached, is calculated as (base points X (level -1))/200 (multiplied by two if you end the race in 1st place). In the case of the High-End ...

  18. The daily base points limit is maddening and pointless

    The home of everything Mario Kart Tour! Here you can find everything from useful charts and trackers, to memes and edits. ... I'm F2P and after nine months - before getting more this tour - maxed out all my DKG base points. Before that happened, I prioritized those that were in ranked, those that were higher level. I also mostly-leveled many ...

  19. Experience Point

    Mario Kart Tour []. In Mario Kart Tour, drivers, karts and gliders will earn Experience Points after each race.The number of points depends on the engine class and the place at which the player finishes. First place in 150cc and 200cc will give 10 experience points, and each place lower than first and each engine class below 150cc will grant one less point.

  20. Is it really that useful to raise base points cap?

    The home of everything Mario Kart Tour! Here you can find everything from useful charts and trackers, to memes and edits. ... driver points cap-up ticket is the most expensive item in the event shop. am i wrong to think that raising a diver's base points is way less impactful on the points you earn for a course than, say, a high-end skill-up ...

  21. Mario Kart Tour's Point Cap Tickets: How to Obtain and Use Them

    Point Cap Tickets is one of the many tickets offered in Mario Kart Tour. It is used to increase the base point cap of Drivers, Gliders or Karts in Mario Kart Tour. The ticket itself doesn't contribute towards XP gain, it just increases the current point cap to a higher one. Players have to gain XP by doing races, using point boost tickets and ...