Star Trek Armada II: Patch Project 1.2.5 released!

  • Several smaller speed optimations
  • Code updated to the latest Fleet Operations dev build
  • Loader-free. All Armada 2 executables are now left untouched. (previous PP installations are reverted back automatically by the installer.)
  • A new weapon for mod developers: ReplaceWeapon (Prometheus MVAM proof-of-concept)
Star Trek Armada II Patch Project Copyright (C) 2007-2008 Fleet Operations Development Team //www.fleetops.net/ What is it? ----------- The Star Trek: Armada II Patch 1.2 Project is an unofficial patch made by the developers of the Fleet Operations total conversion for Star Trek Armada II. It is meant as a patch for every Armada II installation, despite of it is stock or has been modded. It patches serveral bugs that were not fixed with the latest official 2002 release of Patch 1.1. More and more reports of people not being able to play Armada 2 coming up as today people are using much more enhanced software and hardware than 5 years ago. The developers of Armada 2 targeted Windows 98 and partly Windows 2000 as plattform. The Patch 1.2 Project offers mod developers several new features. An overview can be found here: www.fleetops.net/component/option,com_smf/Itemid,3/topic,3545.0/ What is it not? --------------- The patch project does not provide new textures sounds or anything else that is related to change the game experience. Patch 1.2 is fully backwards compatible with Armada 2 Patch 1.1. That means, you will be able to play together with people still using patch 1.1, while having the advantages of the Patch 1.2 Project. The "Roadmap" ------------- The first releases of Patch 1.2 are intended to fix Armada 2's bugs. Later version will feature full widescreen support and new enhancements for mod developers. Who should install Patch 1.2? ----------------------------- Everyone playing Star Trek Armada II. Fleet Operations players do not require to install this patch. An enhanced version of that patch is included in Fleet Operations 3.0 final. Changelog --------- 1.2.5 (01/19/08) ~~~~~~~~~~~~~~~~ Fixes: - Several smaller speed optimations Changes: - Code updated to the latest Fleet Operations dev build - Loader-free. All Armada 2 executables are now left untouched. (previous PP installations are reverted back automatically by the installer.) Features: - A new weapon for mod developers: ReplaceWeapon (Prometheus MVAM proof-of-concept) 1.2.4 (09/17/07) ~~~~~~~~~~~~~~~~ Fixes: - Hotfixed a crash when trying to research Planetary Shields. Thanks Carsten S. for reporting. - Hotfixed a bug with modular base support. Thanks Meredith for reporting. 1.2.3 (09/16/07) ~~~~~~~~~~~~~~~~ Fixes: - Fixed a bug in "maxBuildableNumber" that could cause slowdowns on some systems. Features: - added a new command line parameter: /quick - skips the splash screen and intro video. Brings you directly to the main screen. - Mod Developers: Armada1-like modular base support, that allows to build all classlabels as research pods, including crafts and stations. 1.2.2 (08/14/07) ~~~~~~~~~~~~~~~~ Fixes: - Hopefully fixed the Xfire detection bug. Thanks TParis for reporting. - Graphics detail is not longer set to "high" by default, which caused some problems with disappearing grid lines. Delete your config files if the error still persists. Features: - A new command for mod developers: Added "maxBuildableNumber" ODF command. 1.2.1 (07/10/07) ~~~~~~~~~~~~~~~~ Armada fixes: - Another possible crash fixed when hosting games. Thanks ambassador for reporting Changes: - NetworkManager.dll file is now left untouched 1.2.0 (07/06/07) ~~~~~~~~~~~~~~~~ Armada fixes: - "Sorry, there is not enough memory to continue" - screen - Crash to desktop right after splash screen related to an stack overflow - Multiplayer/Online crash with Vista (could fix Wine multiplayer issues too. To be confirmed). Features: - enhanced exception catching engine (MadExcept by madshi)

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Star Trek Armada II Patch Project (1.2.5)

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star trek armada 2 patch 1.2 5

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star trek armada 2 patch 1.2 5

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Widescreen resolution patch for Star Trek™: Armada 2 (2001).

Ligushka/STA2WidescreenPatch

Folders and files, repository files navigation, star trek™: armada ii (2001) widescreen resolution patch, sta2widescreenpatch.

STA2WidescreenPatch is an .ASI patch for Star Trek™: Armada II (2001) which automatically expands resolution support to include your monitor's current resolution which is not supported by the original game. This patch works with all versions of the game, including the demo.

STA2WidescreenPatch automatically replaces the 1280x960 resolution option in the game's Graphic Settings menu with the current resolution of your Windows desktop. For example, if you are using a 1920x1080 resolution monitor, 1920x1080 will be listed as a selectable resolution in the Graphics Settings menu in place of 1280x960 .

STA2WidescreenPatch was created with the intent to add support for modern widescreen resolutions, though a nice side effect is that any arbitrary resolution supported by your monitor will be available to the game. For example, 1152x864 , which is not supported by the original game, is now available to use when STA2WidescreenPatch is installed.

This patch has been tested with about one hour of "Instant Action" gameplay and by completing the first Federation campaign mission "Invasion" at 1920x1080 (1080p) and 3840x2160 (4K) resolutions. Extensive testing (i.e. by playing through the entire single-player campaign) has not been done at the time of writing. It is unknown how this patch behaves with multiple-monitor configurations. If you encounter problems during gameplay, please report an issue on GitHub.

Screenshot at 1080p resolution:

sta2-1080p

Installation

  • Install the latest Visual C++ 2015 - 2022 (X86) Redistributable , if not already installed on your system.
  • Download STA2WidescreenPatch.zip .
  • Extract the ZIP file and copy all contents to the root of the Star Trek™: Armada II game directory.
  • Launch the game and go to the Graphics Options menu. Select your monitor's native resolution from the dropdown list.
  • Play the game!

More complex configurations

Windows xp users.

  • This is the final version of the Microsoft Visual C++ Redistributable which supports Windows XP.
  • Download XP-STA2WidescreenPatch.zip .

Proper configuration of Patch Project 1.2.5 + STA2WidescreenPatch + dxwrapper or any other DirectX wrapper

Patch Project 1.2.5 uses madCodeHook to hook its DLLs into the game, and this prevents other DLL wrappers from functioning. To work around this issue, STA2WidescreenPatch utilizes ThirteenAG's Ultimate ASI Loader project for seamless operation when Patch Project 1.2.5 is installed. No action is necessary when utilizing Patch Project 1.2.5 with STA2WidescreenPatch .

To utilize Patch Project 1.2.5 and STA2WidescreenPatch along with any other DirectX wrapper such as dxwrapper by elishacloud , you must rename your DirectX wrapper's .DLL file to a .ASI file and delete the bundled stub (e.g. ddraw.dll ). For example, when using dxwrapper, dxwrapper.dll must be renamed to dxwrapper.asi , and as a side effect, the bundled ddraw.dll stub becomes redundant and can be safely deleted, because the wrapper is now being loaded by the ASI loader. Use of a DirectX wrapper is optional and is not required for STA2WidescreenPatch to work.

Using version 1.0, 1.1, or GOG.com + STA2WidescreenPatch + dxwrapper or any other DirectX wrapper

Using any other non-1.2.5 version of Star Trek™: Armada II with STA2WidescreenPatch and any DirectX wrapper should work without any further action. Use ddraw.dll as the stub for the DirectX wrapper, because winmm.dll is being used by the Ultimate ASI Loader to load STA2WidescreenPatch .

Uninstallation

If you wish to undo this patch, simply delete the STA2WidescreenPatch.asi and winmm.dll files from your Star Trek™: Armada II game directory.

Game Version Compatibility

Operating system compatibility.

STA2WidescreenPatch is compatible with Windows XP Service Pack 3 and later. Compatibility under Wine has not been tested by the developer.

Known Issues

A few minor user interface related issues have been noticed so far:

  • The loading screen image does not stretch to fill the screen, but this looks acceptable because a background image fills the rest of the screen.
  • There are thin transparent gaps seen in the background of the Mission Objectives screen.
  • When an in-game cutscene plays in the cinematic window at the bottom right, it does not properly fill the entire window.

It is expected that minor interface glitches will occur as a result of using this resolution patch. It is not within the scope of this project to correct such issues. It is possible that a modder may be able to correct these issues by adjusting certain interface elements in the game files.

If you experience an issue that seems to be caused by STA2WidescreenPatch , or discover an incompatibility, please report an issue on GitHub.

Please note that menu glitchiness (lack of animation, mostly-black screen) is a pre-existing issue, seemingly affecting the GOG.com version the worst, and is not caused by STA2WidescreenPatch . It may be possible to utilize the dxwrapper project by elishacloud to correct this issue, but as this issue does not occur with the developer's system, utilizing dxwrapper to try to resolve this issue has not been attempted.

Inspiration and Credits

This patch was inspired by and made possible thanks to jeFF0Falltrades 's excellent video tutorial and Python script for patching the original Roller Coaster Tycoon (1999):

  • YouTube: Reverse Engineering/Game Patching Tutorial: Full Res Roller Coaster Tycoon with Ghidra+x64dbg+Python
  • GitHub: Roller Coaster Tycoon (1999) Full Resolution Game Patch (with Video Tutorial)

It is also extremely helpful that Armada2.pdb was shipped with Star Trek™: Armada II patch 1.1, enabling much more human-readable decompilation.

Compatibility across combinations of DirectX wrappers and all versions of Star Trek™: Armada II is possible thanks to ThirteenAG's Ultimate ASI Loader project. A compiled version of the x86 version of Ultimate ASI Loader is bundled with this patch, renamed as winmm.dll . Please see UltimateASILoader-license.txt for license information.

ChatGPT was used to generate the majority of the C++ code used in this patch, so if something's kinda kludgy, blame ChatGPT and not me. Other tools used include Ghidra and x64dbg .

Development

STA2WidescreenPatch.asi (which is just a renamed DLL) is written in C++ using Microsoft Visual Studio 2022 Community and requires the Windows 10 SDK. A Visual Studio 2022 solution is provided in the source folder in the GitHub repository, and the Windows XP compatible solution is in source-xp . The output file is appropriately named STA2WidescreenPatch.asi and requires ThirteenAG's Ultimate ASI Loader to function, unless you decide to use another method of loading the DLL. The Windows XP release of STA2WidescreenPatch uses xan1242's XP-compatible fork of Ultimate ASI Loader .

For the Windows XP solution, you must configure your Visual Studio installation according to Configuring Programs for Windows XP . Stack Overflow: How to compile C++ app for Windows XP in MSVS? may be of help as well.

Thanks for stopping by, and enjoy playing Star Trek™: Armada II in glorious modern resolutions! To quote General Martok, "I thirst for battle!"

Old Games Download

Star Trek: Armada II

Game description.

Star Trek: Armada II is a real-time strategy video game published by Activision in 2001, based upon the Star Trek universe. The game was developed by Mad Doc Software. It is the sequel to Star Trek: Armada .

Download Star Trek: Armada II

Star Trek: Armada II is no longer abandonware. You can now buy the game from:

Windows (2001)

Star Trek: Armada II on GOG

Additional files, patches and fixes

Star Trek: Armada II Patch 1.1

Star Trek: Armada II Unofficial Patch 1.2.5

Star Trek: Armada II No CD

Star Trek Armada II: Fleet Operations 3.2.7 – Credit goes to https://www.fleetops.net/

Star Trek: Armada II Windows ReadMe (English)

Star Trek: Armada II Windows Manual (English)

Star Trek: Armada II Screenshots

Star Trek: Armada II Gameplay (Windows)

Similar games

Leave a comment.

this is no longer abandonware it is sold on gog

Ok, so I got it to work even when it says I need CD. Essentially I followed all those steps to make a mod, and then instead of opening the mod, I went to the nonfleet operations start trek armada ii and ran that and was able to play and it didnt ask for cd

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The A2 Physics Project - Final Version

A2 PHYSICS PROJECT MISSION STATEMENT - To modify movement, combat movement, weapons, and sensor ranges within stock Armada II with Patch 1.1 and Patch Project 1.2.5 applied to provide a closer to canon feel to the appearance of how ships move and fight. within the game. So much has gone on since Starfleet Kid and I were bitchin that evening long ago about how poorly the ships moved. The Physics Project has evolved and changed in ways I never imagined at the beginning. This is the final version of the A2 Physics Project. This version replaces all previous versions and has all of the various improvement and refinements I could think of included within it. This mod includes a better version of the recently released A2 Weapons Project. The intent is to make the stock ships move and fight in a way which is closer to canon Star Trek. CONCERNING PATCH PROJECT 1.2.5 There has always been some consternation concerning my statement that PP1.2.5 and A2PP are not compatible. I am happy to report this issue has been resolved.

The A2 Physics Project - Final Version By thunderfoot006 //*********************************************** Table of Contents - A ReadMe, which no one will read. - Installation Instructions, complete with uninstall instructions also. Ignore these at your own risk! - The files needed to add in this mod. - Backups of the stock files, because we all forget to backup our game whenever we add in something. These are here for your benefit and convienence. //*********************************************** CREDITS - Hey, Y"All? Credits should be at the top, not the bottom. Thay way everyone knows whom to blame when things go wrong. lol. Gene Roddenberry - for giving us such a cool place to play. Paramount, Activison, and Mad Doc - for making A2 Chiletrek - for being an excellent role model to follow as a modder. He is an excellent role model because he is an excellent person I am proud to call my friend. Freyr - for being available as a sounding board and trying out some of my crazier ideas StarFleet Kid - for being my partner in this from the first and liking my ideas enough to put up with me. You da Man! StarFox 1701 - for allowing me to use some of his great ideas to make my mod better. Thanks, Bro! Tain_Ebaran - for allowing me to use his Romulan Plasma Torpedo mod as a great place to start the Romulan Plasma Torpedo included herein. YOU, for downloading this mod. //*********************************************** INTRODUCTION Hello, and thank you for downloading the final version of the A2 Physics Project. Why the final version? Because I honestly do not believe I can do any more to A2 in this area.If the physics are improved further, this will be so by people much smarter than I. So much has gone on since Starfleet Kid and I were bitchin that evening about how badly the ships looked as they moved. This project has evolved and changed in ways I never imagined at the beginning. The support and encouragement offered by the Community to my little ODF mod has been flattering and humbling at the same time. I appreciate all of the really nice things everyone has said about this mod in the past and I hope this last version does not disappoint. This has been a blast to work on from start to finish and I enjoyed every second of it. I really did it for myself, but apparently a bunch of people feel the same way I do about the stock game s movement and combat. I hope all of you enjoy using this as much as I enjoyed making it. //*********************************************** PURISTS, PLEASE NOTE: I am not trying recreate exactly the way ENT-D moves in any series episode or film. The game engine of A2 is pretty antiquated and barely up to the task of depicting space combat at all. I am trying to get the engine we have to be a little closer to what is seen in the series episodes and films. If I have accomplished this successfully, your B Rels will no longer have the same turning rates as your Vor Chas and your Sovys will move with the stately majestic grace they should move with. Further, your ships will no longer spit photons like a belt fed machine gun. Combat sequences in game will last longer and a player should be able to micro manage a fleet effectively. //*********************************************** WHAT THIS MOD IS The final version of the A2 Physics Project. This version replaces all previous versions and has all of the various improvement and refinements I could think of included within it. This mod includes a better version of the recently released A2 Weapons Project. The intent is to make the stock ships move and fight in a way which is closer to canon Star Trek. //*********************************************** WHAT THIS MOD IS NOT A way to "balance" the game. I have resigned myself that "balance" as a concept cannot be applied to PC games in general and A2 in particular. To most people, "balance" has come to mean, "My favorite faction gets the biggest ships and the hardest hitting weapons and all the other factions are only in the game to provide me with lots of targets." This may sound judgemental, but I see little evidence to support a different view. If you are expecting your favorite faction to have it all their own way, all the time, you should press the DEL key right now. //*********************************************** CONCERNING PATCH PROJECT 1.2.5 There has always been some consternation concerning my statement that PP1.2.5 and A2PP are not compatible. I am happy to report this issue has been resolved. PP1.2.5 is a very popular add on and has a lot of fans throughout the Community. Because of this, I went back and really looked at why there was such a problem in the first place. The problems? 1) I was not using a clean install of A2. and, 2) The order in which I installed the mods. The correct installation order is listed below. 1) Clean install of A2 2) Patch 1.1 3) Patch Project 1.2.5 4) A2PP Final Version //*********************************************** A2 PHYSICS PROJECT MISSION STATEMENT - To modify movement, combat movement, weapons, and sensor ranges within stock Armada II with Patch 1.1 and Patch Project 1.2.5 applied to provide a closer to canon feel to the appearance of how ships move and fight. within the game. Priorities and Goals: - To have a minimal impact on the files in question so anyone can add this into a stock game or a heavily modded one without the danger of a fatal error. To also modify and make available the files in question so modders can include them in their own mods with minimal adjustments - Closer to canon movement. To have ships in A2 move in a fashion similar to how they move in a series episode, movie, or other Star Trek based game. If done correctly, any player should be able to recreate any ship movement sequence seen in either a series episode or movie with a fair degree of accuracy. - Closer to canon combat movement. To give players the ability to recreate in A2 any ship to ship combat sequence seen in any series episode, movie, or other Star Trek based game with a fair degree of accuracy. The DS9 episode 'Sacrifice of Angels' combat sequence came to mind instantly. - Modify all ODF files to support the above. This includes, but is not limited to: a) Creating ship specific physics files. b) Adjusting formation sizes and spacings. c) Adjusting ship ODFs. - Modify the weapons ODF files to support the above. This includes, but is not limited to: a) Adjusting ranges and damage effects. b) Adjusting rates of fire. c) Adjusting LOS ranges for all ships and stations. - Create a template or tutorials for all of the above. To allow other A2 players, especially those with minimal modding experience, to 'Plug and Play' a custom ship either of their own creation or downloaded from any fan site. As you can tell from this document, it is a pretty ambitous project. I hope it meets with your approval and enjoyment. //*********************************************** POTENTIAL PROBLEMS This mod has been tested only within the SP Campaign and Instant Action vs. the 'puter. I do not know if it will work in online Multiplayer. As always, I accept no responsibility for your computer, disc, or application. This file was checked for viruses and completeness before upload. If it does not work correctly the first time, please go back and read the directions. Then, install the mod again AFTER you read the directions. //*********************************************** RELEASE INFO: Permission is hearby granted to use any part of, or all of this, in any mod you intend for public release. That is correct. I am giving permission for you to use this in your mod before you ask for it. If you do attempt to pass this off as your own work, well, that is fine by me. After all, you and I will always know the real truth, will we not? //*********************************************** CONTACT: Any doubts, questions or suggestions, you can E-mail or PM me from here. All of the people mentioned by name herein are blameless for anything which may be wrong with this mod. All the mistakes are mine alone. I am not responsible for any type of damage to your computer, disc, or application from misuse of this mod. //*********************************************** COPYRIGHT AND DISTRIBUTION PERMISSIONS THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & (C) ACTIVISION & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Trek Armada II, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

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star trek armada 2 patch 1.2 5

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VIDEO

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COMMENTS

  1. Star Trek Armada II: Patch Project 1.2.5 released!

    The Star Trek: Armada II Patch 1.2 Project is an unofficial patch made by the developers of the Fleet Operations total conversion for Star Trek Armada II. It is meant as a patch for every Armada II installation, despite of it is stock or has been modded. It patches serveral bugs that were not fixed with the latest official 2002 release of Patch ...

  2. Star Trek Armada II Patch Project v1.2.5 [EXE]

    The Star Trek: Armada II Patch 1.2 Project is an unofficial patch made by the developers of the Fleet Operations total conversion for Star Trek Armada II. It is meant as a patch for every Armada II installation, despite of it is stock or has been modded. It patches serveral bugs that were not fixed with the latest official 2002 release of Patch ...

  3. Star Trek Armada II Patch Project (1.2.5)

    Star Trek Armada II Patch Project (1.2.5) Star Trek Armada II Patch Project (1.2.5) Followers 0. By Suicide machine. Find their other files; About This File. Mirrored from GameFront. Download this file. Note: Files are community contributed and we make no guarantees about the safety of them as per our disclaimer.

  4. Star Trek: Armada Files

    Star Trek: Armada 1.2 Patch : 156,597: Armada I/Official Releases/Patches: Star Trek: Armada II Demo : 85,266: Armada II/Official Releases/Demo: Star Trek Armada II: Patch Project 1.2.5: 57,682: Armada II/Mods/Patches: Babylon 5 Armada II : 46,349: Armada II/Mods/Total Conversions: Star Trek Armada II: Fleet Operations Multimedia Pack 3 : 42,945

  5. Star Trek Armada II: Patch Project 1.2.5 released!

    ----- The Star Trek: Armada II Patch 1.2 Project is an unofficial patch made by the developers of the Fleet Operations total conversion for Star Trek Armada II. It is meant as a patch for every Armada II installation, despite of it is stock or has been modded. It patches serveral bugs that were not fixed with the latest official 2002 release of ...

  6. Star Trek: Armada II v1.1 Patch file

    12.75mbDownload Now. Description. Preview. Comments. Post a comment. This is the latest official patch for Star Trek: Armada II. This patch is compatible with FleetOps Team's Patch Project v1.2.5.

  7. Unofficial 1.2.5 patch, page 1

    1. Download What this patch includes: - the popular MVAM problem has been solved (useful for modders) - new command line parameter ( /quick to skip intros) - "maxBuildableNumber" ODF command (forces the player to have only a certain number of a ship class or station) - better exception catching engine (reports bugs to FO team) - game updater in ...

  8. Star Trek Armada II Patch Project [ZIP]

    Star Trek Armada II Patch Project [ZIP] (20 votes) FleetOps Team, 2008-01-21. This is the zipped version "STA2 Patch Project", check the EXE version of the patch if you want details. Use this if you want to include the patch in one of your releases. Otherwise it is recommended to use the installer version of the patch which can be found here.

  9. finally a proper widescreen patch, page 1

    From United States. Posted April 14, 2023. 1. Hi, I released STA2WidescreenPatch on GitHub which finally adds proper widescreen resolution support to Star Trek: Armada 2 after 22 years. Besides widescreen support, it also adds support for arbitrary resolutions supported by your monitor (e.g. 1152x864) which were not supported by the original game.

  10. Patches

    The patch will work for the US, UK and German versions of Star Trek: Armada II. Activision 2002-05-30 12.75 MB 252,123 Comments: 42. Back. ArmadaFiles is home for Star Trek: Armada and Star Trek: Armada II patches, maps, mods and other downloads.

  11. Star Trek Armada II Patch Project [EXE] (1.2.5) at Star Trek: Armada 2

    Star Trek: Armada 2. close. Games. videogame_asset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. chevron_left. chevron_right. Recently added 75 View all 2,759. Log in to view your list of favourite games. View all games. Mods.

  12. Star Trek Armada II Patch Project [ZIP] (1.2.5) at Star Trek: Armada 2

    This mod is not currently available

  13. Star Trek™: Armada II (2001) Widescreen Resolution Patch

    Using any other non-1.2.5 version of Star Trek™: Armada II with STA2WidescreenPatch and any DirectX wrapper should work without any further action. Use ddraw.dll as the stub for the DirectX wrapper, because winmm.dll is being used by the Ultimate ASI Loader to load STA2WidescreenPatch.

  14. Patches

    This is the music addon for the Empires 1.2 install the full verson of mod then the music addon and then this music patch links below: 1) full verso…. ArmadaFiles is home for Star Trek: Armada and Star Trek: Armada II patches, maps, mods and other downloads.

  15. Star Trek: Armada II Mods, Maps, Patches and News

    18 Patches for Star Trek: Armada II. The biggest collection of ships, stations, maps, mods and more for the Activision's second epic Star Trek RTS game, available from our fast, free download servers. ... Armada 2.5 Beta Patch 1 & 2. 4,702 4.83 MB. 19 years ago. Patches. A2 Victory 3. 563 465.6 KB. 20 years ago. Patches. Empires 1.2 patch. 644 ...

  16. Star Trek: Armada II

    Star Trek: Armada II is a real-time strategy video game published by Activision in 2001, based upon the Star Trek universe. The game was developed by Mad Doc Software. ... Star Trek: Armada II Unofficial Patch 1.2.5. Star Trek: Armada II No CD. Star Trek Armada II: Fleet Operations 3.2.7 - Credit goes to https: ...

  17. The A2 Physics Project

    2) Patch 1.1 3) Patch Project 1.2.5 4) A2PP Final Version //***** A2 PHYSICS PROJECT MISSION STATEMENT - To modify movement, combat movement, weapons, and sensor ranges within stock Armada II with Patch 1.1 and Patch Project 1.2.5 applied to provide a closer to canon feel to the appearance of how ships move and fight. within the game ...

  18. Can't install the unofficial patch, page 1

    2. mattttherman: Game immediately crashes at startup, I don't have an integrated card active, just my 1070, when I try to install it, it says it needs to have patch 1.1 in the directory, it looks like it's there, there's a rteadme for patch 1.1 so I don't know what to do from here. EDIT: Nevermind, fixed it, I was downloading the wrong patch.

  19. Armada 1.2 patch file

    Armada_Patch_1_2.EXE Category Patch. Uploader Nathanius. Added Jan 24th, 2009. Size 3.69mb (3,868,183 bytes) Downloads 6,836 (1 today) ... and Star Trek: Armada I's support for RTX. Hide this dialog. File. Browse Files. New Add file. Share. Related Mods. Nathanius' Armada Expansion Star Trek: Armada I. Related Games. Star Trek: Armada I Real ...