Comfy Cozy Gaming

Review: Freaky Trip is a quirky, adorable game that might leave you feeling dumb in the end

If your brain is good at thinking outside of the box, Freaky Trip is right up your alley.

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Table of Contents

Going into Freaky Trip , I didn’t quite know what to expect. I thought I’d be doing some basic Where’s Waldo? -esque gameplay and simple puzzles. What I got was a hard-as-nails puzzle platformer that required me to think a lot more.

Freaky Trip

The story, a major component of the reasoning you have to do the puzzles, is surprisingly not that important. You play as Salcy, a weird creature who has lost his best friend, a chicken. The chicken, apparently known as a cockapoo, keeps getting kidnapped across increasingly difficult situations and Salcy has to rescue her. I have to admit that I only know the actual names due to looking up the Steam page, thus the story is not important to the gameplay.

As for the gameplay itself, that’s where things do get interesting. I went into this game expecting silly puzzles and a little challenge. However, in actuality, the elaborate methods that you have to think of during gameplay are incredibly intricate and difficult during some stages.

When I say “You need to think outside of the box”, I really mean it. There is a very high possibility that some solutions just aren’t going to be obvious enough to even consider.

The good news here is that there are no time limits in Freaky Trip . You can relax, think things through, and try anything that you can think of. There is no shame in looking up a guide on occasion due to that particular solution being something that no normal person would ever think of.

Art and Sound

Freaky Trip

I can’t talk enough about the visuals of Freaky Trip . They’re amazing. The hand-drawn aesthetic really lends itself to the otherworldly feel. This is a style that I feel would be amazing on the right drugs. But, with the difficulty amped up at some points, you’d never get anywhere.

The music isn’t bad. It isn’t like I turned off the music, but there’s nothing particularly noteworthy. The sound design does its job pretty well, but it’s not going to win any awards for it. If you’re stuck on a puzzle for too long, the music and sounds can occasionally be grating, but it isn’t anything horrible.

Coziness and Cons

Freaky Trip

This game is designed for cozy gamers. With no time limit on puzzles, and fun visuals, it fits right in with other cute puzzle games out there. Although the difficulty amps up from time to time to weirdly high levels, Freaky Trip is not a difficult game as a whole and is surprisingly relaxing for someone needing some actually hard brain teasers. 

The game offers a hint system, but the hints can be pretty vague and oftentimes unhelpful, especially when you have to do a specific series of events to make a specific thing happen. The hints can leave out the crucial difficult parts and only offer hints on the easier clicks.

When I play a game, especially a puzzle game, I don’t want to leave it feeling stupid. Freaky Trip sometimes makes me feel like I should have noticed this thing that isn’t obvious and then I’m stuck on a puzzle for 20 extra minutes than necessary. When looking up guides for it, there was no way I’d have figured out that particular puzzle in a million years on my own, but the game felt that a hint was unnecessary for it.

I played it on PC, which I think really helped in being able to click around when stuck in a difficult situation, but I feel like the Nintendo Switch version may not offer that as much. I would highly recommend playing with a mouse and keyboard in any case, although the Switch version does offer more content for less money.

Freaky Trip Final Verdict

Freaky Trip

Despite my qualms with Freaky Trip , I actually do recommend it. It’s a really cute, interesting game that offers a really adorable visual style.

All I recommend is that you don’t let yourself get frustrated when you’re stuck on a puzzle. It’s not on every stage, but when you do get stuck, it snags hard. Just look up a guide for that puzzle and move on.

Freaky Trip is on Steam PC and Nintendo Switch . The PC version is $16.99 but offers no DLC. However, the Nintendo Switch version goes on sale often (it’s $1.99 at the time of writing) and offers 4, albeit small, seasonal (Spring, Summer, Fall, and Winter) DLC packs for free.

If you’re looking for more puzzle games that we really liked, check out our reviews for A Little To The Left (and its new Cupboards & Drawers DLC), as well as Hidden Through Time 2: Myths & Magic .

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Arthur Collins

Arthur Collins likes collecting titles. Some call him Dungeon Master, some call him Pokémon Professor. He’s been a journalist off and on for over a decade and a half, which means he’s almost Level 2 in journalism. You can find him yelling at his screen while playing Fortnite and Halo or curled up playing the multitude of licensed mobile gacha games. In recent years, he’s become fascinated with the concept of “cozy games” as more of a study, as it’s not a well-defined term. In addition to being a journalist focusing on games and tech, he’s also a fan of comic books, Star Wars, and Avatar the Last Airbender. He’s also a huge advocate for metal health awareness, being an Ambassador for Take This.

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Dustborn Review – A Touching Road Trip With Some Speed Bumps

Dustborn review.

Games can be much more than just entertainment . While some experiences place gameplay at the forefront, others tell intimate tales personal to the creator. Dustborn is a politically motivated journey that delves into societal issues. Although the topics it covers are divisive, Red Thread Games’ commitment to telling an authentic story is evident. With a clear message, will it resonate with players seeking more than just a narrative, or will it alienate them instead?

You join a team of outlaws as they look to escape with precious cargo to Nova Scotia. As leader of the group, Pax, your job is to work with the band of misfits to stay below the radar and complete the mission. Set in an alternate America where the bullet hit Jackie instead of JFK, the world is different from what we currently live in. A fascist regime leads the country and they are on the hunt for Anomals, a group of people with voice-specific powers. As your group has been involved in criminal activity and includes Anomals, the team needs to remain inconspicuous and not attract attention, however, that’s easier said than done.

It’s Your Choice

Following in the footsteps of pioneers of the genre, Dustborn includes a choice-based system that shapes your story. Rather than just presenting options at key points, the game features a more dynamic system that changes responses based on timing. You can interrupt conversations to get your point across or wait and respond about a particular topic. This alters how your peers will react and fluctuates your relationships. Throughout the road trip, you’ll notice characters develop over time and create stronger bonds with one another. Due to the genuine representation of each character, it’s easy to empathize with them and want them to succeed.

trip game review

With communication being central to the adventure, it’s understandable that the characters’ powers are in word form. In addition to dialogue options altering the path of the narrative, the cast can use their specific skill to get the desired outcome. These vary and highlight the differences of the group. It’s refreshing to see distinct personalities that challenge media stereotypes in a manner that feels authentic. Interestingly, characters can also use their powers on you which is an interesting twist on conventions and helps to make each character feel like a living entity.

To remain undetected on your trip to Canada, the group disguises itself as a touring rock band. With performances planned at key locations to your destination, you must develop your skills and write songs in order to maintain the ruse. This results in a fun rhythm mini-game akin to Guitar Hero. At each new location, the story develops, exploring backstories and events that led to the discrimination of them. While aspects of the character development are well thought out, at times, the game over explains which can lead to some underdeveloped narrative threads.

Let’s Just Talk About it

Adding further variety, some encounters result in combat-based sequences. These aspects are underwhelming and become quite monotonous. You can use your powers to perform special attacks which adds a little flair to fights. However, the overly simplistic system results in lackluster segments that feel like roadblocks on your trek to safety.

The tone shifts throughout which results in some inconsistencies with the tale. While on one hand, it focuses on poignant themes and societal issues that will resonate with many, this is then countered with silly moments and lighthearted segments. Although this does help to communicate the various aspects of each personality, the pacing and placement of these scenes can at times be a little jarring.

trip game review

There’s a wonderful comic book presentation that permeates the entirety of the game. Boxes express thoughts, chapters appear as issues, and the vibrant color palette mimics the medium. You can even pick up a comic that details your adventure thus far which is a great way to recap on prior events. The characters are well-animated and communicate their concerns through slight shifts in their body language and facial expressions. However, with technology playing a large part in the premise, emojis appear to further accentuate the characters’ mood. This adds visual intrigue and makes you want to speak and learn about each person.

Sounds Good To Me

Music is a key part of the experience and Simon Poole does an excellent job at capturing the correct tone with the pop-punk rock tracks. The score also successfully elevates emotional moments and builds atmosphere. In terms of voice acting, it’s strong throughout. Most characters are believable and carry long conversations due to their ability. Some scenes do tend to overstay their welcome which slows the game down.

Dustborn tells a touching tale brimming with personality and political messages with each character offering a unique perspective that enriches the narrative. While these diverse viewpoints occasionally lead to inconsistencies in tone, the game succeeds in delivering a strong, but potentially divisive, story. The musical elements provide a refreshing twist to the gameplay, standing out against the uninspiring combat. Overall, Dustborn adds various elements to the interactive drama genre, and while not all are equally successful, the game offers a compelling experience that will resonate with those seeking an ambitious tale.

***A PS5 code was provided by the publisher***

  • Unique Characters
  • Gameplay Variety
  • Great Art Direction
  • Some Pacing Issues
  • Lackluster Combat
  • Narrative Inconsistencies

trip game review

Developer: Red Thread Games

Publisher: Spotlight by Quantic Dream

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Aces close out three-game trip looking to build off dramatic victory

The Aces have had a rocky return since the WNBA’s Olympic break ended, but they’ll look to close out their three-game road trip on a positive note Tuesday.

Aces teammates A'ja Wilson (22), Jackie Young (0), Kelsey Plum (10) and Tiffany Hayes (15) wal ...

ACES GAME DAY

Who : Aces at Dallas Wings

When : 5 p.m. Tuesday

Where : College Park Center, Arlington, Texas

TV : Fox, NBA TV, SSSEN

Radio : KWWN (1100 AM, 100.9 FM)

About the Aces (18-11) : The Aces have lost three of their five games since returning from the Olympic break.

Tuesday marks the end of a three-game road trip that began with an 87-74 loss to the Minnesota Lynx on Friday. The Aces bounced back to defeat the Chicago Sky 77-75 on Sunday in a win that came down to the wire. A’ja Wilson, the favorite for WNBA MVP, made the game-winning bucket as time expired as part of a 20-point, 18-rebound performance. Wilson leads the league in points (26.6) and blocks (2.7) per game.

Guards Kelsey Plum and Jackie Young are also two of the WNBA’s top scorers. Plum is averaging 18 points per game, the ninth-most in the league. Young is scoring 17.1 points per game, which ranks 15th.

Point guard Chelsea Gray missed the season’s first 12 games with a lower left-leg injury and has worked to get up to speed since. She had 11 points, eight rebounds and seven assists Sunday and coach Becky Hammon said it was the most confident Gray looked all year.

Hammon has rotated players through the team’s fifth starting spot the last two games. Veteran guard Alysha Clark started over center Kiah Stokes on Friday, then center Megan Gustafson was given her first start of the season Sunday. Gustafson responded by scoring 13 points and shooting 3 of 5 from the 3-point line.

About the Wings (7-22) : The Wings don’t have many wins this season, but they got a big one Sunday.

Arike Ogunbowale scored 33 points in Dallas’ 113-110 victory over the Los Angeles Sparks. She is averaging 22.3 points per game this year, the third-most in the WNBA.

The Wings, who have lost 20 of their last 24 games, have other dangerous scorers like Natasha Howard (17.2 points per game), Maddy Siegrist (12.8) and Teaira McCowan (11.4).

Dallas’ main issue has been injuries. Satou Sabally, the 2023 winner of the WNBA Most Improved Player award, wasn’t available before the Olympic break due to a shoulder injury. She has averaged 18.3 points, 6.3 rebounds and 4.8 assists per game since her return August 16.

Siegrist also missed 13 games with a broken finger and Howard was out 12 games with a broken foot.

The Wings have lost both their matchups with the Aces so far this season and Wilson achieved a historic milestone each time.

She became the first player in WNBA history to record at least 35 points, 10 rebounds and five steals in a game in the Aces’ 95-81 win June 5 . Wilson became her team’s all-time leading scorer in a 104-85 win against Dallas on July 7 .

Contact Callie Lawson-Freeman at [email protected]. Follow @CallieJLaw on X.

Callie Lawson-Freeman Review-Journal

Jury reaches verdict in Robert Telles murder trial — WATCH LIVE

trip game review

After winning on a buzzer-beater in Chicago, the Aces found themselves in another nail-biter against the Dallas Wings on Tuesday in Arlington, Texas.

trip game review

The Aces ended a three-game road trip with a win despite the Chicago Sky keeping things close Sunday.

trip game review

The Aces lost for the third time in four games since returning from the Olympic break, falling to the Minnesota Lynx again Friday in Minneapolis.

New York Liberty's Becky Hammon, second from right, smiles as teammates Shameka Christon, left ...

Becky Hammon made a big impact on the WNBA as a player before she coached the Aces to back-to-back championships.

trip game review

The Aces have an opportunity to move up in the WNBA standings as they leave Las Vegas for a three-game road trip starting Friday at Minnesota.

trip game review

The Aces have struggled defensively this season, and that trend continued Wednesday against the Minnesota Lynx at Michelob Ultra Arena.

Aces head coach Becky Hammon coaches Aces guard Sydney Colson (51) during a WNBA basketball ga ...

The Aces didn’t make any roster moves because they’re counting on team chemistry and production from their bench down the stretch of the WNBA season.

trip game review

Aces coach Becky Hammon spoke out after her team’s win against the Los Angeles Sparks on Sunday, six days after it and the WNBA were named in a federal lawsuit.

Las Vegas Aces guard Kelsey Plum (10) drives toward the hoop between New York Liberty forward L ...

Accomplished WNBA star Kelsey Plum is utilizing a plastic trinket to share an encouraging message.

Las Vegas Aces center A'ja Wilson (22) reacts after missing a layup during the first half of a ...

The Aces aren’t in Paris anymore. They lost to the New York Liberty in their first game back from the Olympics on Saturday at Michelob Ultra Arena.

Trip World DX screenshots

Review: Trip World DX (Nintendo Switch)

This is how to do nostalgia

Minimal Logo

The release of Atari 50 last year represented a change in mindset about how retro compilations are packaged up. I hope so, anyway. Including development documents, timelines, video interviews, and other materials made Atari 50 essential, even if those classics aren’t really your kind of games (as is the case for me). It was a true museum experience, and celebrating the heritage of video games in that way is key to their development as an art form. I’m delighted to say that Trip World DX is cut from the same cloth, and unlike Atari 50, this is my kind of game.

Trip World is a charming little 2D platformer from the Game Boy era. It’s vaguely reminiscent of Kirby, in the way that the little Chinchilla-inspired mascot hero, Yakopoo, bounces around and uses a range of abilities to pacify enemies.

As I wrote about the game when I reviewed it on its release to the 3DS Virtual Console : “Yakopoo has a cute little kick as his main attack, which is very limited in range and that limitation gives Trip World a reasonable challenge, especially in the boss battles. It’s easy enough to run through the levels by avoiding the regular enemies, but the boss battles are mandatory. Those bosses have a limited range of moves and attacks, but they are fast, and Yakopoo is quite weak.

A Screenshot from Trip World DX

“Then there’s the powerups, which are unnecessary but fun. Each of these turn Yakopoo, Kirby-style, into a different form, and give him a new ability. The ball is invulnerable and can jump really high. The flower allows Yakopoo to spit seeds at the enemy. If they hit, the enemy grows a flower on his head and is pacified for a while. Levels can be completed without these powerups, but they’re fun to play with.”

It’s going to be really familiar to Kirby fans, even if Yakopoo can’t inflate himself and fly around like the pink puffball. What distinguished Trip World from Kirby back then were the production values. This was a Sunsoft title, and it was Sunsoft at its best. Kirby was fine, but this game is gorgeous, with detailed backgrounds, exquisite animation, and a soundtrack that really pushed what the Game Boy was capable of. It’s only about an hour long from start to finish, only features four worlds, and it’s too difficult, but every second of it is a delight, and it is one of the more memorable Game Boy games.

It’s the only game in this “collection,” but the publisher, Limited Run Games, has one big bonus up its sleeve: a colour version for the first time! That’s where the “DX” in the title comes from. The developers have gone through the entire game and essentially created a Game Boy Color version of it for the first time. That colour adds even more charm and personality to the already vibrant experience, and is now the definitive way to play Trip World.

A screenshot from Trip World DX

And all of that is further enhanced by an incredibly comprehensive package of “museum” items to browse through. There are scans of the original manuals, never-before-seen design documents, art and more. There’s the entire soundtrack, and even some work in remixing it by a DJ, which is incredibly amusing (even if the DJ’s performance is a bit amateurish). Best of all, though, is a small library of video interviews with the producer, which goes surprisingly deep into the history and creation of the game. After wading through all of this material you come away with a much better understanding of and appreciation for the game than you did going in.

It might only be a single game, and that game might only be a single hour’s play long, but people who have a genuine love for the history of video games owe it to themselves to pick this up. Trip World DX works as a museum exhibit and charming little curiosity, and there are far worse things to do for an hour than this.

Buy an eShop card to buy this game on the eShop (By using this link, you support DigitallyDownloaded.net, as we earn a small commission from Amazon)

trip game review

  • Nintendo Switch
  • Switch Review

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Meeple Mountain

Remember Our Trip Game Review

A holiday worth taking.

Disclosure: Meeple Mountain received a free copy of this product in exchange for an honest, unbiased review. This review is not intended to be an endorsement.

In Remember Our Trip, players are laying tiles on their individual player boards (called Image Boards) to form landmarks from the recent trip they took together. As the game progresses, locations that the players remember will be added to the Common Map Board, but make no mistake: this is not a cooperative game.

How to Play

Before starting to play, you need to set up your boards. This isn’t something I normally go over, but in this case it’s particularly important. First, you pick which of the two available cities you are all remembering: Kyoto or Singapore. All the boards (with the exception of the Scoring Board, and Action Board) should be flipped to the agreed upon city side. Next, all the individual Image Boards, the Common Map Board, and the Action Board should all have their compass pointing in the same direction (I like to call this “Board Game North”). Since this game revolves around building a central map, the orientation of the boards is especially important.

trip game review

Remember Our Trip is played over 12 rounds and each round can be broken into three phases: select, place, score. It should be noted, these aren’t the official phases the rulebook describes, but I think they are easier to understand.

First, in turn order, each player will select a pile of tiles known as Image Tokens. Image Tokens represent the type of location you will remember: attractions, hotels, parks, shops, and restaurants. They’re put out randomly on the Action Board, filling a number of spots that correspond to player count. There will be either 2 or 3 tiles per pile in a round. This is determined by the round’s Memory Card.

trip game review

Next, once all players have their tiles, they will simultaneously place their Image Tokens on their Image Board, following the pattern on the Memory Card. Each card shows a pattern of four potential placement spots, and all your tokens for this round must be placed in relation to each other to match that pattern. It’s important to note that the Action Board also has a compass, so the pattern on the Memory Card cannot be flipped or mirrored.

trip game review

Once the tokens are placed, players are given the chance to confirm locations on their board. Players confirm locations by identifying clusters of tokens that form the location shape corresponding to their type. As an example, a park location requires two adjacent park tokens.

Confirmation happens in turn order. Turn order is important because confirming a location has two steps:

  • Turn the tokens over on your board that form a location and score the location-specific points shown on the player aid. You will always receive these points, regardless of what is on the Common Map Board.
  • Check to see if the spaces you confirmed are free on the Common Map Board. If they are, place the corresponding Location Tile(s) on the map. Next, get a bonus point for each square on the map that matches a spot you just confirmed (whether or not you were the one who placed the Location Tile on the Common Map Board). The Common Map and Image Boards have a grid that’s labelled alpha-numerically (think Battleship), so it is easy to quickly check if a square matches.

trip game review

After all players have had a chance to confirm locations, the Start Player Marker rotates and the next round begins.

The game ends after 12 rounds. After the final round, players will score end-game points before determining a winner.

There are three types of end-game points:

  • The Goal Card: This randomized card will give players points if they achieved the objective.
  • Photographs: There are four identical spots on each Image Board that you and your travel companions took pictures at. You want to match the Image Token colour with what is outlined on your map. This will either cost you points (if you matched 0-1) or gain you points (if you matched 2-4)
  • Mistaken memories: If you have the most “mistaken memories” you’ll lose 1 point per token. A mistaken memory is an Image Token that you couldn’t place (the pattern made it go off the board or into the water) or that you replaced with another. Any tile can be replaced if it hasn’t yet been confirmed (flipped over).

trip game review

Final Thoughts

I’ll start off by saying this game is great. Saashi & Saashi managed to create a completely original game, and in an over-saturated market that’s truly impressive. The combination of token selection, token placement rules, and a common map is absolutely unique.

What’s even more impressive is that the theme of Remember Our Trip  really shines through. It feels like the mechanics of the game were developed for the theme, and that’s pretty rare. Every time I’ve played this game, regardless of whether it was a player’s first time or not, there have been jokes made about certain players not remembering that the fireworks we’d seen had been there or that our hotel was actually just a little to the north. Players teased each other for their “bad memory” and it really felt like we were trying to Remember Our Trip together.

I’d also like to talk about the quality of the components. They pack a lot into this perfectly-sized small box. With high-quality cardboard and vibrant colours, this game is visually exciting. I’d also like to point out that the tokens may be the highest quality cardboard punch I’ve ever experienced. There’s literally no sign that they were once part of a punch-board. The edges of each circle are perfectly smooth the whole way around. It’s actually quite satisfying.

trip game review

The only real complaint I have with this game is about the rulebook. The game is fairly simple to learn, but this isn’t reflected in the rulebook itself. With the large amount of text, images, and flowcharts, I was amping myself up for a far more complicated game. And yet, with all of this content, I still had some questions after reading the rules. This is made up for by the fact that the game has excellent player aids that outline all the scoring steps. The graphic design really is well thought out, but I would like a more clear and concise rulebook. However, since it’s been translated from Japanese, this is a minor complaint.

Amusingly, one of the biggest challenges myself and many of my friends had was stopping ourselves from mirroring our opponent’s player boards in our heads. In Remember Our Trip, all boards are facing the same way, “Board Game North”. This presented a weird problem: in most games, a player’s board faces them, which forces you to re-imagine their board if you’re taking stock of what they’re up to. And it’s hard to get out of that habit. This is a bigger challenge on the Kyoto map than the Singapore one because Singapore’s corner-of-the-board bay is more visually distinct than Kyoto’s river, which runs almost through the centre. If your group is having trouble not mentally flipping the board, I recommend playing on the Singapore side.

trip game review

Remember Our Trip is a delightful light strategy tile-placement game that can really get your brain working. I’m so grateful that I was given the opportunity to review this game, otherwise I’m not sure if I’d ever have been exposed to it. It’s not always easy to get these smaller import games. If you get a chance to play or buy Remember Our Trip, I highly recommend doing so!

Six Month Update

Due to the Covid-19 Pandemic and restrictions on social gatherings this game hasn’t made it to the table again since the review. This is not a reflection of my feelings towards the game, and I hope to get it back on the table once board games have become a regular part of my life again.

Remember Our Trip details

  • Designer: Daryl Chow , Saashi
  • Artists: Takako Takarai
  • Publishers: Saashi & Saashi
  • Release Date: 2019
  • Player count : 2 - 4
  • Age range : 10+
  • Time range : 30 minutes
  • Mechanism(s): Drafting , Hidden Victory Points , Pattern Building
  • More articles about Remember Our Trip .

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Kathleen Hartin

Kathleen's love of board games started at a young age, and has only grown over the years. Her favourite style of games are those that involve a lot of beige, and wooden cubes.

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Add this one to my ‘must buy’ list. Thanks for a wonderful review!

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Zillionaires: Road Trip USA review: "Zesty enough to provide a fun evening in"

Zillionaires: Road Trip USA board, box, and tokens

GamesRadar+ Verdict

Although Zillionaires: Road Trip USA isn't going to become your next go-to, it's an enjoyable middle-ground between classics like Monopoly and more advanced board games.

Bluffing mechanics

Accessible, familiar format

Good intro to more complex games

Great conversation-starter

Doesn't have much depth

Can take a long time to finish

Prone to bleed-out

Attractions lose impact after a game or two

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Zillionaires: Road Trip USA asks you a fun question: if you had all the money in the world, what's the most ridiculous thing you could buy? The answer, as it turns out, is the world's largest toilet. Or maybe an igloo hotel. Or is it the Echo Park Time Travel Mart with items from the past, present, and 'future'? Your goal is to find out.

In this addition to Big Potato's library of cheerful board games , you're a real-world Scrooge McDuck with oodles of cash in your possession (zillions, as a matter of fact). And because you're a person of exquisite taste, you're hoping to spend it on the weirdest roadside attractions across North America. But will you enjoy the experience? Zillionaires: Road Trip USA has its flaws, yet it's also zesty enough to provide a fun evening in.

What is it, and how does it work?

Zillionaires: Road Trip USA board, tokens, cards, and money on a wooden table

- Game type:  Party - Players:  2 - 5 - Complexity:  Easy - Lasts:  50 mins - Ages:  8+ - Price:  $24.99 / £34.99 - Play if you enjoy:  Monopoly, The Chameleon, Herd Mentality

Zillionaires: Road Trip USA isn't just about buying the universe's biggest hammer or an enormous ball of yarn weighing 20,000lbs; you've got to buy four of these attractions in a row along the board to win. Simple, right? Well, sort of. The attractions in Zillionaires: Road Trip USA are drawn at random each turn, and you'll have to get the highest bid in an auction with other players to secure them. Because everyone will be keeping an eye on how close you are to getting four spaces in a row as well, they'll also be doing whatever they can to block you.   

Makes for a fine line to walk between advantage and disaster

As an added complication, nobody knows how much money you have in your hand. This allows you to put in bids you can't afford, allowing you to artificially raise the price and bleed your opponents of cash. However, there's a catch. If you end up winning a bid that you aren't able to honor, you've got to give up one of your tokens on the board. Much like The Chameleon (another one of Big Patato's party board games ), that makes for a fine line to walk between advantage and disaster.

Is it any good?

Zillionaires: Road Trip USA closeup of box, board, for sale sign, and gavel

While Zillionaires: Road Trip USA won't be something you're able to play on repeat for years like Blockbuster , it's a fun way to spend an hour or so if you want something a little more laid back than usual party fare. That's because, in practice, it comes over as a cross between classic board games such as Monopoly and Connect 4. Buying up property, paper bills, and rows of colorful tokens are the order of the day here. 

That makes it a good fit for folks who don't really play games or haven't tried them since tackling Clue during a Christmas get-together when they were kids. The mechanics are more traditional than Big Potato's usual output, and that makes Zillionaires a way of easing newcomers into the hobby at large.

There are some issues tied into the DNA it shares with Monopoly

This lack of complexity won't impress fans of strategy board games for adults , but it helps keep Road Trip USA accessible too. Plus, the deception it relies upon adds nuance to proceedings. It's a lot of fun to pretend you're running low on cash and then break out the big bucks to snaffle up a property you needed to complete your row, for example. I did this during a match and… well, I wasn't very popular after that.

In addition, it's quirky enough to go down well. A 'for sale' sign is put on the board space when it's up for grabs, and you get a wooden gavel you can whack when a bid is finished. Neither have any real benefit in terms of gameplay, but they'll immediately get peoples' attention and that's handy if your would-be players are reticent.

The utterly bizarre - and very real - attractions in Zillionaires: Road Trip USA help with that too. The game comes with a sheet of short facts about each one, and this prompts a lot of discussions when players realise that, yes, there is a house shaped like a shoe with an ice cream shop in the instep. Or a foam version of Stonehenge, appropriately called 'Foamhenge'. 

Zillionaires: Road Trip USA closeup of money and board with tokens

However, there are some issues tied to the DNA it shares with Monopoly. Despite claiming to last 30 minutes, none of our sessions were that quick - instead, it was a drawn-out process where we slowly wore each other down. Victory seemed inevitable for those of us that built up enough cash as well. How can you counter-bid someone who drops $40 zillion as if it was nothing? There are ways of turning the tide (namely, cards that give everyone a payout depending on how many tokens they've got on the board), but they don't come up all that frequently.

Still, the idea of hiding your bank balance gives life to this game. You'd think it'd be easy to keep track of how much everyone's spent, but you'll quickly lose any idea when those payout cards start to drop.

Should you buy Zillionaires: Road Trip USA?

If you're looking for traditional games that are still accessible, this one could fit the bill. Even though it's reminiscent of Monopoly, it's much more spunky and dynamic. Similarly, it's a good way of easing newcomers into the world of board gaming (or starting conversations based on its weird roadside attractions, for that matter).

If you're more experienced and used to other Big Potato Games, though? I'd probably pass on it for now unless you find it cheap, as I don't know if there's quite enough here to keep you going.

How we tested Zillionaires: Road Trip USA

This review unit was provided by Big Potato Games, and we tested it over a period of weeks spent playing with different groups of varying sizes (usually between three and five people).

For more information on our review procedure, check out our guide on how we test board games and tabletop RPGs at GamesRadar+ .

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trip game review

The Long Drive is a lonely road trip through an endless desert

Welcome to the infinite sandy wilderness.

trip game review

One of the weirdest genres to emerge on PC is the shitty old car simulator. I'm talking about games like Jalopy, Road to Guangdong, and My Summer Car, which see you exploring evocative locations in rusty, unreliable old automobiles that you have to periodically fix, flip over, or top up with fuel.

And now you can add The Long Drive to that list, a bare-bones but strangely compelling Early Access driving sim set in a vast procedurally generated desert. It's still in development, so there isn't much to do but drive , but there's something hypnotic about this endless, sandy wasteland.

trip game review

Start a new game and you'll find yourself in a garage, getting ready for your trip into the dunes. You can top up your gas tank and load the trunk with water, because you're gonna need to stay hydrated in a forever desert.

I like how this preparation stage gives you a sense of embarking on an exciting, dangerous road trip, although the controls are clumsy and the physics are kinda twitchy at the moment. I keep idiotically dropping stuff or accidentally pulling the doors off my car. But the game's survival systems aren't fully in place yet, so a lot of this is just role-playing at the moment anyway.

Luckily, I don't care about survival: I just wanna drive long distances in silence. One of my favourite things to do in open world games is grab a car and aimlessly drive around the map enjoying the scenery. I have a couple of hundred hours logged in various truck simulators for the same reason.

trip game review

The Long Drive scratches the same itch, and I find cruising along those lonely highways an enjoyable way to spend 30-40 meditative minutes. The almost minimalist aesthetic of the desert, and the deafening silence except for the howl of the wind, is surprisingly atmospheric. Especially when the sun begins to set, draping the wasteland in burning red light and long shadows.

Stick to the roads and you'll occasionally run across an old abandoned house or a roadside gas station, in which you can scavenge for new car parts, fuel, and other survival supplies. When you're low on fuel and limping along on your starter motor, seeing the silhouette of a building ahead is a relief.

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You can even yank bits off other cars and attach them to your own, and as you play your vehicle slowly becomes a Frankenstein's monster of mismatched parts. There are dusty highways to follow, lined with electricity poles, or you can go off-road into the infinite desert where you'll find strange rock formations and towering mesas. But if you badly damage your car out here, or run out of fuel, you'll have a hard time making it back to the road.

trip game review

The Long Drive has a long way to go, and games like Jalopy offer a similar, but more fully-formed experience. But the bones of something really interesting are here, and I'm intrigued to see how the developer builds on them. I just hope the purity of the driving remains the priority, rather than the survival elements, because we have enough of those games on PC already.

If you've ever wanted to drive a clunky little car through an eerily deserted expanse of long highways and seas of sand dunes, then The Long Drive is the answer to your very specific prayers. I'm not sure if it's quite worth the $10 asking price yet, but this could be one to keep an eager eye on.

trip game review

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Tiny Terry's Turbo Trip

trip game review

Tiny Terry's Turbo Trip was provided by Super Rare Originals for review. Thank you!

This review used an LCD Steam Deck. OLED details will be coming later.

One of the perks of being a video game reviewer is the chance to play games you perhaps wouldn't normally interact with. Tiny Terry's Turbo Trip fits that bill for me. While at first glance, it may look like a silly, perhaps even childish, attempt at a driving adventure title, it's an awful lot of fun once you've settled down to enjoy it. So, let's buckle in and see what Tiny Terry's Turbo Trip is all about. Plus, that name is quite fun to say out loud...

TinyTerrysStock1

Terry is a peculiar fellow—or should I say child, as it appears that our protagonist is still in elementary school despite being left alone for the Summer by his parents! But all this opens up the opportunity for our little protagonist to go off on an adventure not soon forgotten. Somehow, he applies for a job as a taxi driver, but not to ferry passengers; he just wants a car to ride up the Sky Tower and get to space!

This pretty much sets the scene for Tiny Terry's Turbo Trip , it's a whimsical and often humorous adventure of a child, struggling in school, who wants nothing more than to go to space and leave everything behind. The game somehow manages to evoke emotions with few words, with you quickly feeling sorry for Terry and the situation he finds himself in, despite Terry seemingly not feeling sorry for himself at all. He's on a mission, and it's your job to help him.

The car the taxi company gave him won't get him up the Sky Tower, so it's your job to explore the island and find junk that he can use to upgrade his turbo boost and get him to space. You'll meet a cast of quirky and interesting characters, go on quests to find hidden treasure, commit crimes (which aren't crimes in this city, apparently!), and even play some sports!

Tiny Terry's Turbo Trip

While you can walk around the entire map on foot, much of your game in Tiny Terry's Turbo Trip will be spent driving around in your car. The closest game I can equate the physics to is The Simpsons: Hit & Run, or Crazy Taxi. It's quite arcadey, there's no punishment for crashing, and it's easy to drive. It's nothing special, but how much can you do with a car?

The dialogue in the game is often humourous. Terry hardly speaks at all, often saying just 1 or 2 words in reply to a long question posed by the other participant, which often made me chuckle. The quests are as out there as the game's premise, and at times, the game almost has a Goat Simulator vibe with the random things you're asked to do.

Much like Goat Simulator, exploration is the word of the day here. The key resources you're after are junk to upgrade your car and money to make getting junk easier. You can find both of these dotted around the map; some are in plain sight, and others require you to use your "weapon" to smash open crates or your shovel to dig up treasure. There are also other collectibles you can find throughout the map, which all add to the list of things to do. Not to mention, many of the buildings in the game are accessible, often housing an activity or a shop, such as hats!

TinyTerrysStock2

The game's presentation airs on the simple, perhaps basic, side of things, but it gets across what it needs to and has its unique charm. The sound follows the same suit, fitting well with the game, with no sounds that stand out as "annoying". It just does the job it has to do.

Tiny Terry's Turbo Trip is not a long game, and you will likely have finished at least the main story in less than 10 hours. If you want to collect everything , you'll probably want to add a few more hours unless you're using a guide.

However, as the "Overwhelmingly Positive" reviews on Steam (as of this review) indicate, Tiny Terry's Turbo Trip is a short but very sweet adventure. It oozes charm and is funny and lighthearted while occasionally dealing with situations that might seem upsetting. Seeing Terry power through and stubbornly reach for his dreams no matter what is just a wholesome thing to see, and I'm glad that the world he inhabits permits him to do so.

Tiny Terry's Turbo Trip - Steam Deck Performance

Tiny Terry's Turbo Trip gets off to a great start. The game defaults to 1280x800 and does have some preset settings. However, they're a bit too intense for the Steam Deck, and you can't play at 60 FPS with them.

The controls function just great on the Deck, and there's nothing to say here other than that using a controller feels like the way to go in Tiny Terry's Turbo Trip.

With all that in mind, let's look at our settings presets for TIny Terry's Turbo Trip. I have one focusing on Quality and Framerate, which runs at 60 FPS with nice visuals, and one focusing on Battery Life, which runs at 40 FPS, and sacrifices some visuals, but greatly improves your playing time.

Recommended Settings - 60 FPS

In your SteamOS settings, set an FPS Limit of 60 FPS / 60Hz. This preset does not have a TDP Limit.

You'll want to set your Texture Quality to High, Crowd Density to Ultra, LOD to High, Anti-Aliasing to None, and Shadow Quality to Medium. Then, enable Full Screen and Vsync and disable Bloom and SSAO.

While the Target Framerate setting seems to work fine for the most part, if you constantly see uneven frame times, you can try changing it to Unlimited instead of 60. I had this issue a couple of times.

TinyTerrysQualitySettings

For the most part, we can run at a stable 60 FPS with these settings. The one exception I found is that the game's grass taxes the Steam Deck. If you go into an area with a lot of grass, the framerate can easily drop to the low 50s, especially if you're walking/driving in the grass. Fortunately, the grass isn't too common, and for 80% of the map, you can hold 60 just fine, just expect some unavoidable drops in rural areas of the map.

TinyTerrysQuality1

The power draw stays around 16-20W, meaning Steam Deck LCD owners can expect around 2 hours of battery life from this preset and Steam Deck OLED users around 2.5 hours.

Temperatures varied from 70 to 80C, with the higher temperatures occurring more in areas with grass, which can cause the fan to ramp up and make a bit of noise.

Battery Life Settings - 40 FPS

Fortunately, Tiny Terry's Turbo Trip offers flexibility, allowing us to bring the power draw right down as long as we make some visual sacrifices. You can set your SteamOS framerate limit to 40 FPS / 40Hz here and your TDP Limit to 6W.

For the graphics, we're setting Texture Quality to High, Crowd Density to Low, Resolution to 1280x800, LOD to Low, Anti-Aliasing to None, Shadow Quality to None, Full Screen to On, Vsync to On, Bloom Off, and SSAO Off.

The Target Framerate issue doesn't apply here, as we're not getting close to the 60 FPS limit anyway.

TinyTerrysBatterySettings 1

Stability is similar to the Quality Preset, with the game holding 40 FPS for most of the time, but you can see drops around the grassy areas, which are a killer for the Steam Deck. The game always stays above 30 FPS and remains perfectly playable.

TinyTerrysBattery1

These lower settings drastically reduce the power draw, putting us at about 10-12W most of the time. Steam Deck LCD users should easily see 3 Hours of battery life, and Steam Deck OLED users at least 4 Hours, which is pretty nice.

Temperatures held around 60-65C for this preset. The fan noise was pretty quiet for the majority of playing.

Accessibility:

Tiny Terry's Turbo Trip doesn't offer much accessibility, although whether it needs many options is debatable. The game doesn't have voiced lines, so there's no need for subtitles. While the sound is nice, there are no parts of the game where hearing something is essential. There are camera sensitivity options, the ability to disable camera shaking, and UI scale and FoV sliders, but I found the scaling to be fine by default.

Conclusion:

Tiny Terry's Turbo Trip is a delightful adventure that will give you a few days of enjoyment, depending on how hard you go at it. It's been priced reasonably ($20 at the time of writing), and I think it's well worth the purchase if you're looking for a game with no pressures or time constraints being placed upon you. From what I played of the game, no mistake has any lasting penalty, and you can quickly retry any challenges within a few seconds of failing.

Terry is a mostly silent but endearing protagonist, and it's great to be able to help him achieve his dreams. I would love to see him feature in another game in the future.

Performance on the Steam Deck isn't perfect, but it's pretty close, and we have some flexibility to increase battery life or go all out on the visuals. It's just that pesky grass that gives us issues! Controls are perfect on the Deck; there are no issues there.

Our review is based on the PC version of this game.

If you enjoyed this review, be sure to check out the rest of the content on  SteamDeckHQ ! We have a wide variety of game reviews and news that are sure to help your gaming experience. Whether you're looking for  news ,  tips and tutorials ,  game settings and reviews , or just want to stay up-to-date on the latest trends, we've got your back .

SDHQ's Build Score Breakdown

Tiny Terry's Turbo Trip is a wholesome delight of a game, and you can join Terry's adventure on the go just fine with your Steam Deck, with good performance and great controls.

Build Score

trip game review

SDHQ Recommended Settings

Proton version.

Target Framerate: Unlimited

Texture Quality: High

Crowd Density: Ultra

Resolution: 1280x800

Anti-Aliasing: None

Shadow Quality: Medium

Fullscreen: Yes

V-Sync: Yes

Projected Battery Usage and Temp

Community rating.

trip game review

Should SDHQ re-evaluate this game review?

Battery saver settings.

Refresh Rate

Scaling Filter

No Forced Compatibility

Crowd Density: Low

Shadow Quality: None

Projected Battery Usage and Temperature

Related  settings, privacy overview.

trip game review

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jalopnik

New Zany Open-World Game Is For All You Simpsons: Hit And Run Fans

Tiny terry's turbo trip is a new comedic pc game starring a teenager who wants to go to space in a car.

A screenshot shows Terry in sunglasses about to steal a fancy car.

Below this paragraph is my full review of Tiny Terry’s Turbo Trip —a new comedic open-world action game out now on Steam and playable on Steam Deck. And it’s a good review. It does what you expect. But I can save you some time right now. If you are a fan of The Simpsons: Hit and Run , then you should play Tiny Terry’s Turbo Trip . It is a perfect recreation of that silly open-world GTA -like collecton-a-thon experience, just without Homer and Springfield. Anyway, for everyone still reading, here’s the review.

Suggested Reading

Tiny Terry’s Turbo Trip tells the classic story of a strange teenager who skips out on summer school while his family is away on vacation to focus on his dream of driving a car into space. That’s the basic premise of Turbo Trip. You are Tiny Terry and after lying to get a job with a taxi company, you get a car. It’s now your job to go around collecting junk and cash to help you upgrade your taxi cab and make it go faster and faster. If you upgrade it all the way, you can drive it up a giant building and into space. Probably. That’s the plan, at least. And that’s your goal in Tiny Terry’s Turbo Trip.  

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However, to get all the junk and cash needed to max out your taxi and reach outer space, you’ll need to explore a delightfully colorful and zany open-world filled with characters to help and collectibles to find. Right away, Turbo Trip ’s cartoon visuals impressed me. Even on a Steam Deck, the game looks marvelous, like a trippy, vivid Saturday morning cartoon directed by Weird Al.

Each character I met in this odd world was a misshapen lump of bright color and limbs. Even better, they all made me laugh, often because they didn’t know how to react to Tiny Terry. His bizarre antics and dedication to being the weirdest one in the room lead to some of the best awkward pauses I’ve ever experienced in a video game.

I also appreciated that, for as weird and wild as Turbo Trip gets, it never feels like it’s doing things just to be random. It still feels like a (somewhat) real world with genuine people living in it. Even Terry has his moments of genuine growth and care. This all helps the game avoid the trap of being a collection of internet memes and bad jokes haphazardly stitched together, something other comedy games can often feel like. There’s depth here.

But great writing, colorful visuals, silly antics, and a nice lead character aren’t enough to make a great game. You also need to have fun playing it, and Tiny Terry’s Turbo Trip excels at that, too.

It feels lazy, but the best way to describe this game is: Simpsons: Hit And Run , but without the copyrighted characters. Like Hit and Run , in Turbo Trip you explore a large but not massive open world filled with random junk (in this case, literal junk) to collect. Sometimes the junk is just sitting around. Other times it’s hidden in out-of-the-way locations. Like Hit And Run , you do light platforming to reach these places while also completing silly quests for townsfolk which often involve driving and jumping around the city. Also like Hit And Run , you can hop into any NPC’s car and ride about town as a passenger.

Turbo Trip actually expands on Hit And Run by adding more upgrades you can unlock as you play, like a glider and different weapons. (Oh, don’t worry, there’s no combat in this game. You just use weapons to break open boxes or annoy random NPCs.) I also greatly prefer running and driving in Turbo Trip as platforming genuinely feels nice and is super responsive compared to the stiffer controls in Hit And Run and even some other big open-world games out there. (Looking at you Assassin’s Creed …)

Tiny Terry’s Turbo Trip will likely take you less than four hours to complete, though if you try to do and collect everything it might take closer to six. Either way, you’re in for an awesome and funny open-world comedy game that actually made me laugh a lot and which is a dream to play. It might not be Hit And Run 2 , but it’s a damn fine game on its own.

Rogue Trip Review

Those expecting as big of a leap as we saw from Twisted Metal to Twisted Metal 2 are going to feel Rogue Trip falls somewhat short.

By Steven Garrett on October 2, 1998 at 11:44AM PDT

By this point, probably everyone knows that Rogue Trip is the spiritual successor to the Twisted Metal line of PlayStation auto-combat games. It was created by the developers of the original Twisted Metal and Twisted Metal 2: World Tour and even uses an optimized version of their old code. Meanwhile, Sony's 989 Studios (who ended up with rights to the series' name) is working on the third TM game, which no one has seen running yet at the time of this writing.

The name of the game is still driving and shooting, but this time there's more at work than just blowing up all the other vehicles. The story has you as an automercenary, hijacking tourists into the high-profile vacation spots of the future and showing them the sights. There's only one tourist per level and everyone vies for him. Thus, conflict arises. If you can pick the tourist up and get him to the designated photo spots, you'll get cash to buy health, weapon power-ups, and extra lives. Taking a page from SingleTrac's last game, Critical Depth, there are weapons that cause other vehicles to eject their tourist. They're fairly scarce though, which leads to tons of wacky situations where you're trying to ram or blast an enemy away from a photo-op spot, while screaming, "No! No! No!"

The graphics are improved over Twisted Metal 2, and the levels now have varied hilly terrain (which takes almost as much as it gives, since this feature makes it hard to see around in the split-screen multiplayer modes), unlike TM2, which was pretty flat. The bosses are nowhere near as terrifying, and save for the final one, seem almost like any other standard opponent. There's some other crucial element missing as well, and perhaps it's that the look, feel, and character design of the TM series is so incredibly iconic, that anything that copies it comes off like an imperfect Bizarro-style duplicate.

But what the game Rogue Trip should truly be compared to is the current holder of the auto-combat crown, Activision's Vigilante 8. While Rogue Trip has far more levels and is much tougher, V8 nudges the title out in the categories of graphics (it's almost a toss-up here), level design, and gameplay. Vigilante 8 still feels pretty fresh, while RT is a reworked theme.

That said, there's still a lot of fun to be had here, and fans of any driving shooter will enjoy it, but those expecting as big of a leap as we saw from Twisted Metal to Twisted Metal 2 are going to feel Rogue Trip falls somewhat short.

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About this game, mature content description.

The developers describe the content like this:

Zombieland: Double Tap- Road Trip contains the following: - Violence - Strong Language - Blood

System Requirements

  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: Core i7-950
  • Memory: 2 GB RAM
  • Graphics: GTX 260
  • DirectX: Version 10
  • Storage: 4 GB available space
  • Processor: Intel i7-4770 processor CPU @ 3.40GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 970
  • Storage: 5 GB available space

TM & © 2019 Columbia Pictures Industries, Inc. All Rights Reserved. ©2019 GameMill Entertainment, LLC. All rights reserved. GameMill Entertainment is a registered trademark of GameMill Entertainment, LLC.

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IMAGES

  1. TRIP

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