Ni no Kuni: Wrath of the White Witch

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Ni no Kuni: Wrath of the White Witch , known in Japan as Ni no Kuni: Shiroki Seihai no Joō , is the second game in the Ni no Kuni Series . It was developed by Level-5 with Studio Ghibli providing the animations. A remaster was released in September 2019 for PlayStation 4, Switch, and Windows, with Xbox One and X|S in 2022.

Studio Ghibli were responsible for the characters and areas of the game, as well as doing almost 20 minutes of the cutscene animation.

  • 2 Localisation Changes
  • 3 Differences with the DS game
  • 4 Soundtrack
  • 5.1 Trailers
  • 6 PS3 Special English Edition Items
  • 7 Walkthrough
  • 8 Geography
  • 9 Reception
  • 10 References

Wrath of the White Witch is the story of Oliver , a resident of Motorville . When he and his friend Philip try out their newest car creation, the car falls apart and Oliver almost drowns, and is saved by his mother Allie ; however, she faints and becomes bedridden, eventually dying from heart problems. Oliver becomes closed-off following his mothers death, while grieving Oliver comes across a doll his mother gave him and begins to cry. As Oliver cries, his tears cause his doll to come to life and reveal itself as a fairy named Drippy, who informs Oliver that he is from another world where a "Dark Djinn" named Shadar took over. He then teaches Oliver about soulmates between the two worlds, a person that shares a link with someone in Oliver's world. He also says that his mother looks very much like a great sage, Alicia , who was captured by Shadar. Realizing that Alicia must have been Allie's soulmate, Oliver sets out with Drippy to travel to the other world and rescue Alicia in the hope that doing so will bring Allie back in his world.

Localisation Changes [ ]

There are many, many changes in the English translation.

  • Keywords were changed, for example "imagines" became "familiars", "runes" became "spells", and some keywords were "added", for example, the term " soul mate ".
  • Most names are different, for example, "Mark" became "Phil", "ancient tree" became "Old Father Oak", "The Middle Continent" became "The Summerlands", "Teleport" became "Travel", "Refreshing Coffee" became "Iced Coffee".
  • The first rhyme is "Hickory, dickory, dock / The mouse ran up the clock / The clock struck one / The mouse ran down / Hickory, dickory, dock."
  • The second is " Ding, dong, bell / Pussy’s in the well / Who put her in? / Little Johnny Flynn / Who pulled her out? / Little Tommy Stout / What a naughty boy was that / To try to drown poor pussy cat / Who ne’er did him any harm / But killed all the mice in the farmer's barn"
  • The kingdom name became "Ding Dong Dell"
  • Goroneeru underground waterway (taken to mean "Goroneeru sewers") became "Ding Dong Well"
  • "King Nyandal" ("nyan" being Japanese for "meow") became "King Tom XIV"
  • The term "his meowjesty" was added in the English translation, whereas in the Japanese original he was almost always simply called "King-sama", and occasionally "King Nyandal".
  • "Miranto" became "Horace", and his title was changed from "magic user" to "The Sage of Ages".
  • The large mouse mini-boss' name went from "チューベル chuuberu / kiss-bell", to "Hickory Dock".
  • "Miruko" became "Tommy Stout".
  • Characters' titles or item names were changed or were given extra names/designations not in the original, for example Miranto/Horace went from "magic user" to "The Sage of Ages", Shelly/Myrtle was nicknamed "Starey-Mary", and Solon was given the extra name "Rashaad" along with the extra title "Supreme Sage". In the Japanese, he's called "wizard-sama" or "Solon-sama" ("sama" being a polite suffix used to refer to people vastly superior to you, ex. royalty, although in the past it was a more common title equivalent to "Mister/Misses"). Another example is that Phil/Mark's drag-racing car is known as "The Philmobile" in the English version, whereas in the Japanese version it had no nickname.
  • It's possible that some characters' personalities were changed in the translation. However, changing a character's personality and adding lots of puns is extremely common in Japanese to English (American) translations.
  • The English version of the Magic Master/Wizard's Companion uses incorrect "old English", whereas the Japanese doesn't.

Differences with the DS game [ ]

  • The Wizard's Companion (or the Magic Master) was a physical book that was necessary to play the DS game, players were required to draw in spells on the screen or solve riddles using clues in the handbook. This is not the case in the PS3 game, the book wasn't necessary for game progression and the spell designs were included as a cosmetic detail.
  • One of the 2D animated cutscenes that plays in the NDS game, one directly after entering the other world, is converted to 3D in Wrath of the White Witch, so as to better fit the layout of the world. The character sprites and hand-drawn backgrounds are also replaced with CG.
  • Some in-game locations were slightly changed, including their layouts. Similarly some quests and events were slightly modified. For example, in the PS3 game the king goes down into the well to fight the rats, but in the NDS game, only Oliver goes.
  • Some of Drippy's actions and dialogue were given to Pea , a new character exclusive to the PS3 version.
  • The dreamworld that Oliver is taken to when sleeping in inns, was removed from the PS3 game.
  • The merit/stamp card was given more possible rewards, but now there are "levels" that need to be unlocked before acquiring better rewards.
  • The layouts of various screens was changed, for example the screen where you care for your familiars .
  • The Fairyground does not exist in the NDS version, instead being replaced story-wise by a city called Del Mocal on the DS-exclusive Caraway Island. Del Mocal also contains the NDS equivalents to both the Crypt Casino and the Solosseum .
  • In the NDS version, there was an internet trade center normal to most Japanese NDS games, in which users traded familiars/imagines with each other.
  • About half of the items (in total, of both normal items and alchemy/cooking items) are different between the two games. See the provisions page for more info.

Soundtrack [ ]

Ni no Kuni's soundtrack was created by Joe Hisaishi, who has made the music for several Studio Ghibli films. All music was performed by the Tokyo Philharmonic Orchestra. The soundtrack can be bought in iTunes, among other places.

Gallery [ ]

Trailers [ ].

E3 2012 Trailer

PS3 Special English Edition Items [ ]

Special Edition

With " Ni no Kuni: Wizard's Edition " the following items were included:

  • A hardback copy of the Wizard's Companion/Magic Master , which is the spellbook Oliver uses throughout his journey in the game. The English PS3 edition has been slightly "colourized" (there is more colour than in the Japanese version, or it seems that way). The layout of the English PS3 book is also a little different from the Japanese version, and includes a spell page for "Mornstar", which the original doesn't.
  • A plush doll/stuffed animal of Drippy/Shizuku.
  • A copy of the game, which includes extra familiar tickets that you are unable to get in any other PS3 version. These tickets are, however, automatically given to you in the Switch port, and the Remastered version on PS4 and PC.

Walkthrough [ ]

Instead of a proper, all-on-one-page walkthrough, what we do have on our Wiki is information separated into pages. For example, go to the "enemies" category page to see lists of enemies in every section, and go to Horace's page to see answers to the riddles/quests he may give you. For everything else, try searching for a word and seeing on which pages it comes up (including Japanese words from the NDS game). Additionally, please edit or create any pages necessary.

Geography [ ]

Reception [ ].

Ni no Kuni: Wrath of the White Witch received "generally favorable" reviews on Metacritic getting a metascore of 85/100 on PS3 [1] and 83/100 on Nintendo Switch. [2]

References [ ]

  • ↑ Metascore for Ni no Kuni: Wrath of the White Witch on PS3 Metacritic , Retrieved February 27, 2020
  • ↑ Metascore for Ni no Kuni: Wrath of the White Witch on Switch Metacritic , Retrieved February 27, 2020
  • 1 Horace's Riddles
  • 2 Errand 074
  • 3 Familiars

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Take the Other World with You

Journey back to the other world in Ni no Kuni: Wrath of the White Witch. LEVEL-5’s classic tale comes to Nintendo Switch™ for the first time. Join Oliver as he embarks on an adventure through a world inhabited by new friends and ferocious foes alike in the hopes of bringing back his mother after a tragic incident. With a copy of the Wizard’s Companion in his hand and his trusty friend Drippy by his side, he will travel across this rich fantasy world to tame familiars, take on enemies, and overcome the countless challenges that stand between him and his mother’s salvation. This charming tale unfolds through the use of animation storyboarded and created by the legendary Studio Ghibli and music composed by the renowned Joe Hisaishi. Ni no Kuni: Wrath of the White Witch combines beautiful animated visuals, masterful storytelling, and a sweeping score to create an epic role-playing adventure like no other.

Software description provided by the publisher.

Ni no Kuni: Wrath of the White Witch

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Supported play modes, product information, release date, no. of players, game file size, supported languages.

Play online, access classic NES™ and Super NES™ games, and more with a Nintendo Switch Online membership.

This game supports: Save Data Cloud

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A Nintendo Switch Online membership (sold separately) is required for Save Data Cloud backup.

Ni no Kuni Wrath of the White Witch™ & ©2019 LEVEL-5 Inc. Published by BANDAI NAMCO Entertainment America Inc. in the Americas.

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Ni No Kuni guide: 20+ essential tips to get you started

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A beginner guide for the first 10-20 hours

The world of Ni No Kuni is whimsical, beautiful, and sometimes scary. The mere fact that the game features a number of old school JRPG tropes is enough to frighten even some of the hardiest of gamers, who are used to modern conveniences like fast travel from the start.

Having acclimated myself to Level-5’s newest instant JRPG classic, I’m ready to provide a short starter guide for the first 10-20 hours or so, for people who may be scared off from tackling this beast.

Release this game from its shrink-wrap, read these tips, and get ready for an amazing journey.

travel ni no kuni

Tame non-story spoilers incoming. I’d recommend saving this article if you get stuck, and need a quick reference:

  • While you’re wandering the world map, press X in peculiar spots (like patches of forest) to look for hidden items. If you need to locate the areas you’ve already found secret items in, go to the “Regions of the World” section of your Wizard’s Companion. Specifically in regards to forests, if you see a patch of them, always explore it to find a potential hidden hamlet.
  • Speaking of items on the world map, always grab the twinkling stars whenever you can. The sparkles are items, and like pots in towns, they’ll reappear every 10-60 minutes.
  • Do not be afraid to grind. Grind near a town and fight enemies as much as you can. Try to pick up health and mana orbs in combat, and if you need it, head into town to use the inn to restore all of your stats, then go back to grinding. You shouldn’t need to grind in the first 15 hours or so, but it’s an option.
  • Speaking of Inns, always stay at least once to gain extra story in your Wizard’s Companion book.
  • When enemies start to run away from you on sight, you’ll know you’ve saturated all the EXP you can from an area.
  • If you die in combat, you’ll lose 10% of your total cash after continuing. Although you can lower this rate to 5% later in the game, don’t be afraid to spend some of your money before you go into a dungeon — in case you die. Of course, you could just reload a recent save to avoid any loss of money.
  • Like any JRPG, you should save a lot. Save before entering an area you haven’t been before. Save near a town on the world map. When a story character asks you to “prepare yourself” before entering an area, save it.
  • Always, always do errands and bounty hunts as soon as they become available in every town. Doing them as soon as they become available rewards tenfold with items that will be relevant as soon as they’re acquired, rather than waiting to finish them and getting inadequate gear.
  • The stamp rewards from finishing errands are invaluable, and hoarding stamp cards early is a great way to get amazing perks like extra experience later in the game. It’s important to note that errands are often incredibly easy, and you’ll almost always happen upon a bounty location while roaming to your next story location anyway.
  • If you’re put off by all the walking, you’ll gain the ability to fast travel around 20 hours in, and flight capabilities on the world map after that. For the first 20 hours, focus on completing errands in local areas so you don’t have to do much backtracking. You can always do errands at a later date if you really need to, and always view their status on the journal portion of the main menu.
  • About four hours into the game, the game teaches you how to “take pieces of heart” from NPCs who show up with a green dot on your map, which help you solve errands and story quests. In every town, always press R1 to open the map, and survey the area for flashing green and blue dots.

travel ni no kuni

  • Once Oliver gains a familiar, he should never engage in direct combat with his wand. Ever. Always use your creatures in combat whenever possible or Oliver’s spells.
  • The first familiar you get, Mitey, is not only incredibly cute, but he’s also the clear-cut best familiar for quite a while. If you feed him his favorite food consistently (chocolate), he’ll have enough power to take down pretty much everyone in the first 10 hours almost single-handedly. Use him to level up the first few story related familiars you get. You’ll earn Mitey almost immediately after you leave Motorville, your next one in the first few hours in the first town, and you’ll net another two (and your first human party member) in the first ten hours or so.
  • Speaking of food, keep those familiars full. Every fight will drop their fullness rating by one, which is almost a grind in a grind, when you level them up and lower their fullness to boost their stats.
  • Always wait to metamorph familiars if you can. If you morph them into their next form immediately, they’ll lose a lot of their potential. For instance, a level 20 Mitey will carry over less stats than a level 40 Mitey when he morphs into his next form at level 1.

travel ni no kuni

  • Take a look at your familiars on the status screen, and notice their symbols — the red and orange colored sun, the yellow and blue moon, and the white and blue star. In terms of combat, sun beats moon, moon beats star, and star beats sun. You’ll do extra damage to enemies who are weak to your symbol. Use this to your advantage by surveying your enemy before you send your familiars out to battle. In most fights on the world map in the first 10 hours of the game or so, this doesn’t really matter that much.
  • Use L2 and R2 to switch between menus — don’t bother with the d-pad initially. It’s much easier and more accurate to switch between combat abilities this way.
  • Resist the urge to run around in combat, early in the game. Although it may seem cool, taking a more direct approach to combat and just mashing the X button to attack is often the best strategy before you start gaining party members. If you run around too much enemies will just beat on you.
  • However, like an MMO, free-running does play a critical role in pretty much every fight in the game past a certain point. You can use it to avoid dangerous hazards (like a pit of poison), and attacks that enemies make from the front (like a flame breath). In boss fights, always remain aware of your surroundings and keep moving.
  • The circle button cancels commands in combat. This is crucial when the game requires you to make a split second defensive stance to avoid a powerful boss attack. If you’re in the middle of doing something, press circle, press L2 or R2 to switch to defend, and press X.
  • You can cancel enemy tricks (abilities) and counter their attacks with the correct timing. When an enemy is using a trick, try pummeling them to stun and stop the trick — just keep in mind this isn’t a guaranteed stop. Alternatively, you can quickly cancel and defend to stay on the safe side. To counter, choose an enemy, target them, choose attack, and wait until a bubble appears near your character to press the X button and initiate the counter.

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Why is it called Ni no Kuni? A Deep Dive into the Meaning and Lore

Hey there fellow gamer! As a fan of RPGs and animated adventures, I‘m betting you‘ve heard about the magical world of Ni no Kuni. This immersive game series has enchanted players for over a decade with its beautiful art, endearing characters, and imaginative premise.

But you might be wondering – what‘s the deal with its name? What exactly does "Ni no Kuni" mean? And why are there two parallel worlds featured in the games? Grab some snacks, because I‘m going to fully unravel the mysteries behind Ni no Kuni‘s dual setting and why it‘s so integral to the experience.

A Tale of Two Realms

The most basic translation of Ni no Kuni is "Second Country" – referring to the fact there are two different worlds, or countries, that characters can travel between. This core concept deeply shapes both the gameplay and storyline.

See, the worlds of Ni no Kuni act as mirror images of one another. The first is a normal town reminiscent of our own world. The second is a fantastical place populated with magic and mythical creatures. At first glance they couldn‘t be more different!

But if you dig deeper, you‘ll notice these realms share undeniable connections. And figuring out those links is part of what makes this series so captivating.

Reflections Between Worlds

According to the lore, these two worlds were not always separate. Long ago they existed as a unified kingdom. But after a huge disaster struck, the world split into two – creating parallel universes with echoes of one another.

Because of this, every single character has a "soulmate" of sorts in the other world. These counterparts look identical and share many qualities, but live completely different lives.

Uncovering the similarities and differences between each set of soulmates is one of my favorite parts of the games! It creates this constant clever contrast as you meet reflected versions of each person.

Traversing Worlds

Actually traveling between the two realms takes the mirror imagery to the next level. As the protagonist, you start off stuck in the ordinary world. But soon you gain access to a gateway between worlds, letting you freely explore the magical kingdom.

Moving between the two settings feels amazing thanks to the artistry Studio Ghibli brought to the environments. The mundane streets you begin in provide the perfect contrast once you step into the lush, vivid fantasy world.

The gameplay also shifts dramatically with each transition. The ordinary world offers grounded slice-of-life activities like helping neighbors and running errands. But the fantasy realm is packed with sinister dungeons, magical quests, and an epic battle of good vs. evil.

Toggling between these contrasting styles gives the gameplay so much variety! It keeps you constantly engaged as you jump between relaxing and intense activities.

Following Oliver‘s Journey

Ni no Kuni really taps into the potential of its dual setting in the first game, which focuses on a young protagonist named Oliver. After a heartbreaking tragedy in his hometown, Oliver is transported to the alternate magical universe on an epic quest.

His mission? To save his mother by locating her soulmate in this new world and mending what‘s broken. It‘s a classic hero‘s adventure propelled by incredible emotional stakes.

Restoring What Was Lost

Throughout his journey, Oliver encounters many characters in the magical realm who are missing pieces of their hearts. You see, when Oliver‘s mother lost her soulmate, it created a void in her own heart as well.

This theme is woven through the fabric of Ni no Kuni‘s narrative. Characters who are missing something precious – wisdom, enthusiasm, courage, etc. – can be healed by interacting with their overflowing soulmate from the other world.

Helping Oliver gradually restore these people‘s hearts ties directly into the overarching story about his mother. It also creates tons of rewarding side quests and character development!

Stunning Visuals Bring it to Life

Of course, the art is what makes this tale truly surreal. Level-5 wisely tapped the animation masters at Studio Ghibli to craft the worlds of Ni no Kuni. Their trademark whimsical style is perfect for realizing the vibrance of the magical realm.

From the creatures and landscapes down to small touches like Oliver‘s red cloak rippling in the wind – everything is visually delicious. It feels like you‘ve stepped into a living, breathing Studio Ghibli film. I‘ll never get tired of exploring such a lovingly rendered world that convinces all your senses it‘s real.

The graphics are such an integral part of the experience and make buying a copy completely worth it. I guarantee you‘ll be blown away!

Evolution in the Sequel

So the original Ni no Kuni nailed the concept of two interconnected worlds. What did the sequel do to build on this premise?

Rather than focusing on dimensional travel, Ni no Kuni 2 expanded the metaphor of "two worlds" into a more symbolic direction. The story has protagonist Evan Pettiwhisker uniting two fictional kingdoms within his fantasy realm.

After being ousted from his own kingdom, young king Evan sets out to build a new nation called Evermore where people from both kingdoms can live in harmony.

His ultimate goal is to unite the populations under one peaceful banner – bridging ideological divides that have separated them. So the story becomes more overtly about reconciliation between different groups.

It‘s a cool evolution of the narrative framing! With this sequel, Level-5 got to stretch their creative muscles while still mining the theme of links between distinct worlds.

An Enduring Masterpiece

Well, hopefully this gives you a clearer picture of what makes Ni no Kuni‘s two world premise so magical! The way the game builds meaning, gameplay, and emotional impact around exploring and connecting its dual setting is really masterful.

And the sequel shows how much storytelling mileage there is in these mirror world themes. There‘s still so much to potentially uncover about Ni no Kuni‘s lore and history across its two realms. I can‘t wait to see where the series goes next!

Let me know if you have any other Ni no Kuni questions! I could talk about this classic all day. Whether you‘re a newcomer or veteran, its dazzling two world storytelling will sweep you off your feet. Now get out there and make some magical memories!

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NiNoKuni (2019)

High school peers Yuu and Haru travel between the real world and a parallel fantasy universe to help their friend Kotona, whose life is in danger. High school peers Yuu and Haru travel between the real world and a parallel fantasy universe to help their friend Kotona, whose life is in danger. High school peers Yuu and Haru travel between the real world and a parallel fantasy universe to help their friend Kotona, whose life is in danger.

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  • Trivia The first feature-length work directed by Yoshiyuki Momose , who as of 2019 has been a professional animator for about 50 years and directing short-form works (including TV and theatrical shorts, title sequences, music videos, video game cutscenes, and commercials) for about 20 years.
  • Crazy credits There's a post-credits scene.
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Ni No Kuni 2 All Fast Travel Point Locations (Trip Doors)

March 19, 2018 by PowerPyx 2 Comments

Ni No Kuni 2 has a total of 57 Trip Doors. Those are the fast travel points in the game. They look like blue glowing energy on the floor and disappear after you have activated them. Then you can fast travel to that point at any time you want.

The first trip door is shown to you automatically as part of the story in early chapter 2. Finding 50 trip doors also unlocks the trophy “Tripple Threat”.

Below is a list of all trip door locations. If any location is unclear, check out the  Ni No Kuni 2 Map with all Locations .

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  • Hideaway Hole
  • Auntie Martha’s Cottage
  • Rolling Hills
  • Ding Dong Dell – Cat’s Cradle
  • Ding Dong Dell – Ding Dong Dell Castle
  • Ding Dong Dell – Slums
  • Ding Dong Dell – Old Well
  • Cradle of Creation
  • Cloudcoil Canyon – Sidewinder Gorge
  • Cloudcoil Canyon – Bellywriggle Bluff
  • Cloudcoil Canyon – Slitherslide Trail
  • Snaketooth Ridge
  • Sky Pirate’s Base
  • Cradle of Light
  • Farflung Cape
  • Rubbly Ruins
  • Jumblewoods (Higgledy Playground)
  • Forest of Niall – Greenling Grove
  • Forest of Niall Sunnpatch Pond
  • Forest of Niall Auld Woods
  • Forest of Niall Hard Woods
  • Goldpaw – Great Gate
  • Goldpaw – Dreaming Camomile Inn
  • Goldpaw – Lucky Stars Casino
  • Goldpaw – Fortune Square
  • Cradle of Fire
  • Tidewash Cave
  • Shipshire Cape
  • Capstan-upon-Hull
  • Abyss – 50 Fathoms Deep
  • Abyss – 1500 Fathoms Deep
  • Abyss – 3000 Fathoms Deep
  • Hydropolis – Ankura Harbor
  • Hydropolis – Nautes Harbor
  • Hydropolis – Siren’s Rest
  • Hydropolis – Kardia Square
  • Leucippes’ Labyrinth
  • Blowtorch Cave
  • Junkyard Mire
  • Broadleaf – Entrance
  • Broadleaf – Dome Park
  • Broadleaf – Dynafloor No. 1
  • Broadleaf – Testing Floor
  • Broadleaf – Cradle of Wisdom
  • Faraway Forest
  • Jack Frosts’s Playground
  • Shivery Shrine
  • Nazcaan Coast
  • Belly of the Beast – Bowels of the Beast
  • Belly of the Beast – Lost City
  • Belly of the Beast – Allegoria Castle
  • To World Map

That’s all of them 🙂 After the 50th trip door you will receive the “Triple Threat” trophy / achievement.

For more Ni No Kuni 2 guides, check out the full  Ni No Kuni 2 Wiki .

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March 31, 2018 at 7:28 pm

Wigglyway Trip Door it’s still missing from your list.

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March 22, 2020 at 1:26 pm

Yeah there is 58 trip doors

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Ni No Kuni 2: How to Fast Travel

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How to Fast Travel in Ni No Kuni 2

Ni No Kuni 2 is a big game. Its map is much larger than the first game, and you’ll spend a great deal more time traversing its various areas, dungeons, and its world map. Sometimes, progress can be slow, especially as most areas contain dozens of monsters that you’ll have to fight your way through. Thankfully, there is a way to fast travel between locations.

Ni No Kuni 2 actually allows players to fast travel not just between major towns, but also smaller points of interest too. This is done by locating so-called trip doors – portals that transport Evan and his pals between areas. Trip doors are quite easy to spot – they’re represented by a glistening blue aura. When you find one, simply walk up to it and press X to activate it. From then on, when you bring up Ni No Kuni 2’s world map – by pressing options twice (once for the local map, twice for the world map) – the area will be marked. To fast travel, just cycle to the area you want to go to, press X on it, and select the option to do so.

That’s all you need to know about how to quickly move between areas in Ni No Kuni 2. For more useful information and guides on the game, be sure to check out our ever-expanding wiki .

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How to Fast Travel in Ni no Kuni 2: Revenant Kingdom

Ni No Kuni 2 Revenant Kingdom world map

Ni no Kuni 2: Revenant Kingdom has a big world, and getting around it on foot can take some serious time.

Thankfully, for those of us in more of a rush to progress through the story and see what’s next in store for Evan and his friends, the game has a pretty solid fast travel system.

How to activate trip doors

Dotted around Ni no Kuni 2’s many locations are portals known as ‘trip doors’. These are signified in the game as blue, glowing circles. These are the spots that you can fast travel to from anywhere in the game. Before you can use them, though, you need to activate them. Activating a trip door is a simple case of going up to it and pressing the on-screen button prompt. Once it’s activated, you’re free to travel to it at any point.

How to fast travel in Ni no Kuni 2

In order to fast travel around Ni no Kuni 2, you need to bring up your map. Clicking the map button again will give you an overview of all the trip doors you’ve unlocked around the world. Move around with your left analogue stick or the d-pad in order to find the area you want to travel to, and click select. Some areas will then bring up a list of further trip doors within the same region,  so you can select the particular are you want to be in.

You can fast travel by bringing up the map almost anywhere in the game, but be aware there are a few areas – dungeons and particular story sections – where fast travel may be blocked.

More Ni no Kuni 2

  • Ni no Kuni 2: Revenant Kingdom Review — Bursting With Heart
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COMMENTS

  1. Travel

    Travel (テレポート Teleport) is an everyday spell that transports the caster instantaneously to a location they have visited before. You get this spell from Marcassin after mending his heart. Upon entering Ara Memoriae, every location available by Travel will have opened up. These locations are: Ding Dong Dell Al Mamoon Hamelin The Temple of Trials Castaway Cove The Fairyground Skull ...

  2. Any kind of fast travel or anything?

    3ds friend code: 0233 0815 7678. Exentryk 10 years ago #2. You'll get one sort of travel after your next area. Fast travel, however, will be a fair bit later in the game. Veni, Vidi, Dormivi. moonbunni3 10 years ago #3. Eventually, but it's further into the game. You can complete a bunch of bounties, and there will be an option to buy Oliver an ...

  3. Ni no Kuni: Wrath of the White Witch Guide

    The world of Ni no Kuni actually runs parallel to the real world. Players will be able to travel between the two. Characters who appear in one world appear in the other as well, but with different ...

  4. Ni no Kuni: Wrath of the White Witch Guide

    1. 1. 1. The two princes will accompany you (as dead weight) and award you with a new recipe for Swaine's revolver (the Rogue's Revolver ). If you have the materials (the Hog's Cog from the tank ...

  5. ni no kuni wrath of the white witch

    Fast Travel is achieved through a spell called Travel, and allows you to instantly teleport to any previously visited location. The spell is unlocked a couple dungeons after unlocking the boat, and is a reward for completing a dungeon. Share. Improve this answer. answered Feb 9, 2013 at 16:42.

  6. Ni no Kuni: Wrath of the White Witch

    Ni no Kuni: Wrath of the White Witch, known in Japan as Ni no Kuni: Shiroki Seihai no Joō, is the second game in the Ni no Kuni Series. It was developed by Level-5 with Studio Ghibli providing the animations. A remaster was released in September 2019 for PlayStation 4, Switch, and Windows, with Xbox One and X|S in 2022. Studio Ghibli were responsible for the characters and areas of the game ...

  7. FASTER travel

    if you just started the game make sure you join the same server as your friends so you get to play with your friends! (Or join our channel servers so you can...

  8. Ni no Kuni: Cross Worlds Animation Trailer

    Travel to the exciting land of Ni no Kuni: Cross Worlds! The adventure of your dreams awaits you.Are you ready to begin your legendary journey?This epic tale...

  9. Ni no Kuni

    June 10, 2021. Ni no Kuni [a] is a series of role-playing video games developed and published in Japan by Level-5; Bandai Namco publishes the games outside Japan. The first games in the series chiefly follow the young Oliver, and his journey to another world to save his mother and stop the beckoning evil. The sequel follows Evan Pettiwhisker ...

  10. Ni no Kuni: Wrath of the White Witch

    Take the Other World with You. Journey back to the other world in Ni no Kuni: Wrath of the White Witch. LEVEL-5's classic tale comes to Nintendo Switch™ for the first time. Join Oliver as he ...

  11. Ni No Kuni guide: 20+ essential tips to get you started

    Do not be afraid to grind. Grind near a town and fight enemies as much as you can. Try to pick up health and mana orbs in combat, and if you need it, head into town to use the inn to restore all ...

  12. Why is it called Ni no Kuni? A Deep Dive into the Meaning and Lore

    The most basic translation of Ni no Kuni is "Second Country" - referring to the fact there are two different worlds, or countries, that characters can travel between. This core concept deeply shapes both the gameplay and storyline. See, the worlds of Ni no Kuni act as mirror images of one another. The first is a normal town reminiscent of our ...

  13. One Way to Find/Get the Traveling Merchant Anywhere in Ni no kuni

    You can also do it from the map as well if you click on the area and move to the tab and click on the muse.Twitch - https://twitch.tv/vinsonteDiscord - https...

  14. When and where do i get the Travel Spell

    formastis 11 years ago #3. Hamelin. jonnovision1 11 years ago #4. you get it when you're done the plot stuff in that town. 3DS FC: 3695 - 0270 - 7045. frozentrash75 (Topic Creator) 11 years ago #5. Ok thanks I just got to hamlein so i will be getting the travel spell real soon. Boards. Ni no Kuni: Wrath of the White Witch.

  15. Advice for a first time player with fast travel : r/Ni_no_Kuni

    Go to Ni_no_Kuni r/Ni_no_Kuni. r/Ni_no_Kuni. An unofficial community for discussion, news, and anything else related to the video game Ni no Kuni and its sequels. ... Advice for a first time player with fast travel . I just finished the Hamelin part of the story and I now have fast travel. I'm slightly over leveled and aside from some side ...

  16. NiNoKuni (2019)

    NiNoKuni: Directed by Yoshiyuki Momose. With Kento Yamazaki, Tucker Chandler, Ray Chase, Greg Chun. High school peers Yuu and Haru travel between the real world and a parallel fantasy universe to help their friend Kotona, whose life is in danger.

  17. Watch NiNoKuni

    Two average teens go on a magical quest to save the life of their friend and her counterpart from another world. But love complicates their journey. Watch trailers & learn more.

  18. Ni No Kuni 2 All Fast Travel Point Locations (Trip Doors)

    Finding 50 trip doors also unlocks the trophy "Tripple Threat". Below is a list of all trip door locations. If any location is unclear, check out the Ni No Kuni 2 Map with all Locations. Hideaway Hole. Auntie Martha's Cottage. Rolling Hills. Ding Dong Dell - Cat's Cradle. Ding Dong Dell - Ding Dong Dell Castle. Ding Dong Dell - Slums.

  19. Ni No Kuni 2: How to Fast Travel

    Ni No Kuni 2 actually allows players to fast travel not just between major towns, but also smaller points of interest too. This is done by locating so-called trip doors - portals that transport ...

  20. Ni no Kuni (NiNoKuni) · AniList

    Ni no Kuni Based on Level-5's Ni no Kuni video game franchise. In the story, Yuu is a high school student, and his best friend is Haru and his childhood friend is Kotona. Through a certain incident, they travel back and forth between reality and Ni no Kuni. When Kotona's life is put in danger, the three must make "the ultimate choice."

  21. How to Fast Travel in Ni no Kuni 2: Revenant Kingdom

    Dotted around Ni no Kuni 2's many locations are portals known as 'trip doors'. These are signified in the game as blue, glowing circles. These are the spots that you can fast travel to from ...

  22. Ni no Kuni: Cross Worlds

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  23. Ni no Kuni 2 How to Fast Travel

    Ni no Kuni 2 How to Fast Travel. Open world gameplay happens only from chapter 2 onwards. Find the doors to fast travel.