• Baldur's Gate 3
  • Dreamlight Valley
  • Lethal Company
  • Monopoly Go
  • Jujutsu Chronicles
  • UGC Limited
  • Call of Duty
  • Legend of Zelda
  • Ethics Policy
  • Privacy Policy
  • Review Policy

SMT Strange Journey Redux: How to Change Difficulty

Image of Zhiqing Wan

How to Change Difficulty Settings in SMT: Strange Journey Redux

Shin Megami Tensei: Strange Journey Redux is a remaster of the DS game with updated visuals, systems, and endings. As you might expect from your typical SMT game, Strange Journey Redux is a pretty tough dungeon-crawling RPG, and you can very easily get wiped out by regular enemies if you’re not careful, or if you fail to exploit their enemies effectively. Thankfully, you will be able to change the game difficulty whenever you want.

When starting a new game, you’ll be able to choose between Casual, Standard, and Expert difficulty settings. Once you get into the game, you can also adjust the difficulty whenever things get too hard. Simply open the menu with the Y button, go into the System menu, then select Config. From here, look for the difficulty slider, and press the L and R buttons to select the setting you want. Once you’ve made your changes, the game will save it automatically. The three settings will not affect your story progress at all, and you don’t have to worry about getting locked out of certain endings if you’re playing on a lower setting.

Once you feel like you’re ready to tackle the game at its standard level of challenge, you can up the ante from the menu again.

Be sure to search for Twinfinite for more information on SMT: Strange Journey Redux.

DMC Peak of Combat Codes

Megami Tensei Wiki

Shin Megami Tensei: Strange Journey Redux

  • Edit source
  • View history
  • 1.1 Difficulty Differences
  • 2 Development
  • 3.1 Other Game Collaborations
  • 5.1 Trailers
  • 6.1 The Movie
  • 7 External Links
  • 8 References

Content [ ]

The game includes various Quality of Life changes and improvements, new artwork for the characters--including portraits for every crew member, new EX Missions, updated visuals for the dungeons, revamped UI, voice acting (Japanese only), animated cutscenes, a new dungeon revolving around a new character named Alex, three new endings related to Alex and the dungeon, as well as the following new demons: [1]

The following QoL changes include but are not limited to:

  • The introduction of difficulty modes: Casual, Standard, Expert and Impossible. Impossible is only available on New Game Plus and cannot be changed to another difficulty once selected.
  • A setting to speed up battle animations or skip them entirely.
  • Healing in the sickbay is free.
  • The sub-app limit was removed. The player can equip as many non-conflicting sub-apps as they want.
  • The Visualizer apps now automatically map Dark Zones. As a result, the Scanning Zero sub-app that enabled this function in the original was removed.
  • The ability to sprint in dungeons by holding down the B button.
  • Using a demon source in fusion allows for the selection of skills to be passed onto the child demon.
  • Field Save, a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.
  • Various new sub-apps related to combat and dungeon crawling were added, e.g. March to Death, a sub-app preventing a game over if the protagonist is petrified or killed as long as allied demons can fight. It becomes available as soon as the player gets access to sub-apps but is not available on Impossible.
  • Commander Skills were added, which are player-exclusive abilities that are unlocked by equipping the proper sub-app. Some are used like regular skills that take up the protagonist's turn, while others activate automatically, the frequency of which is determined by the protagonist's Luck and other context-sensitive factors. Manual commander skills have a cooldown lasting between 5-8 turns depending on the skill.

Difficulty Differences [ ]

Development [ ].

The game was announced as part of the Shin Megami Tensei 25th Anniversary alongside  Shin Megami Tensei V .

AtlusUSA announced the localization of Shin Megami Tensei: Deep Strange Journey along with Etrian Odyssey V: Beyond the Myth and Radiant Historia: Perfect Chronology . However, the localization team decided to rename the game as Shin Megami Tensei: Strange Journey Redux.  In a PR e-mail, it was revealed that it wouldn't have English voice acting unlike the other two titles for localization.

Related Media [ ]

Other game collaborations [ ].

  • Code of Joker Pocket Re:Birth (trading card game for smartphones by Sega Interactive) includes cards of multiple demons, including Demeter and Amon . [2] [3]

Gallery [ ]

Artwork featuring Alex

Trailers [ ]

  • Japanese Trailer
  • English Trailer

『真・女神転生_DEEP_STRANGE_JOURNEY』PV

The Movie [ ]

Shin_Megami_Tensei_Strange_Journey_Redux_THE_MOVIE

External Links [ ]

  • Japanese Site
  • English Site
  • Interview with director of Strange Journey published on Retronauts.com
  • Interview with the SJR development team

References [ ]

  • ↑ https://wiki.denfaminicogamer.jp/dsj/ Taken from the demon compendium pages and the "new demon" page
  • ↑ https://www.youtube.com/watch?v=9o3-SdvCkdg
  • ↑ http://coj.sega.jp/app/special/dsj/
  • Shin Megami Tensei
  • 1 Persona 5: The Phantom X
  • 2 Makoto Yuki
  • 3 Ren Amamiya
  • Featured Content / Reviews

Shin Megami Tensei: Strange Journey Redux Review

by Mike Moehnke · Published July 19, 2018 · Updated November 18, 2018

Age of Extinction

Every few years I get in the mood to tackle something else from the massive Megami Tensei line of titles, and that synced conveniently with the release of Shin Megami Tensei: Strange Journey Redux . The word from this game’s original edition warned that it would be a considerable timesink, and that is most definitely still the case. Strange Journey in its Redux form actually manages to be even more of a timesink due to the addition of a mammoth new dungeon to explore, but at least this is not a complete waste of the many hours required to persevere. My urge to play anything else in the series has been successfully quashed for another year or two.

A baffling phenomenon in Antarctica called the Schwarzwelt has aroused the intense interest of decision-makers around the world. This phenomenon is slowly expanding from the South Pole and placing all land inside within a black border that is impenetrable to all scanning efforts. No drones sent into the Schwarzwelt have survived to return, and the images they managed to broadcast before contact was lost only produce more questions instead of answers. Four ships crewed with the most talented people possible are about to set out into the Schwarzwelt, in order to hopefully learn what is happening. Upon entering the area matters within quickly diverge from what was planned, and an already-dangerous mission sees its odds of success decrease further. The player takes the on role of a soldier recruited in the event that combat prowess is needed inside, something that quickly proves to be a helpful skill set to aid survival once the demons inside the Schwarzwelt appear.

Strange Journey Redux has an enormously ambitious narrative that attempts to detail a series of events through which a demonic takeover of the Earth could occur, while avoiding any obvious insertions of unbelievable methods to advance the plot. It has a fairly large cast of characters with some depth to their motivations. The personalities at play are not as complex as they could be, since certain key players are locked into paths regardless of what the player might choose. Such ambition is worthy of praise even when not everything the narrative attempts is a success, and Atlus USA’s typically strong localization ensures that what transpires remains gripping. This is an involving tale that manages to keep coming up with interesting developments throughout, and avoids treating the player like a dullard when doing so. Having three potential endings in the original game along with new material including additional endings for the Redux version ensures that plenty of time can be spent with this setting if desired.

smt strange journey redux difficulty

Please be more specific. Who are they? If I knew, maybe it would mean something.

Efforts to give the player input into morality are where the narrative does not come off best, primarily thanks to the limited options available. Three morality tracks provide the options for responses in numerous scenarios, but often none of the available responses convey what the player would prefer to do. These segments definitely offer more shades of gray and realistic portrayals of humanity than will be found in most RPGs, but not nearly enough to represent the gamut of possibilities found in the real world.

Armed with a specialized suit that allows him to manipulate his surroundings, the protagonist wanders the multiple dungeons of Strange Journey while encountering plentiful demons along the way. In the vein of many other titles in this series, conversation with just about all battle participants is possible and often encouraged. Demons come with a sizable variety of personality traits, from old fogeys to creatures incapable of uttering more than guttural grunts. Conversation will frequently net rewards, and many demons are perfectly willing to join the player’s stable of party members if the right incentives are submitted. The chance also exists that the player will manage to infuriate instead of ingratiate, but the plentiful options for talking things through are both interesting and worthwhile.

Many demons cannot be convinced to join the player and must be created through fusion. All defeated bosses and numerous scarce beings not regularly encountered can be created via the combination of demons extant in the current stock, which is an absorbing process that will divert a substantial amount of time. As in other games from the series, what can be created is strictly limited by the protagonist’s current level, which at least provides an excellent reason to seek out additional combat. Fused demons can also inherit certain valuable abilities from previously-acquired party members, giving more incentives to spend time with this system.

smt strange journey redux difficulty

Demonee-Ho will treat you like dirt, and you will like it, soldier!

Combat itself is a relatively straightforward turn-based affair in which the player and up to three companion demons duke it out against adversaries. Due to the presence of various elemental affinities and weaknesses, there is no such thing as a character optimal for every situation. Some enemies absorb or reflect attacks of specific types, and status ailments work regularly if the recipient is not immune. An important battle component is the automatic supporting attacks unleashed when an enemy’s weakness is hit, something that is most helpful against defensively-powerful opponents. Bosses require attention to be paid, as some of their abilities can destroy an unsuspecting player on even the lowest difficulty.

Navigation of the dungeons is often no less a task than prevailing in altercations, as these are sizable places with many devious tricks to tax the player. One-way doors and poisonous floor tiles are just the beginning — soon enough other nasty elements such as holes in the ground and teleporter mazes add to the bedlam. Patience and the presence of an automap on the lower screen aid in unraveling these tricky places, which are addictive to explore even as they befuddle. Strange Journey oddly locks off certain parts of dungeons until New Game Plus mode is achieved, and it is bothersome to see such locations appear on the map without any way to explore them, especially when the game already requires around eighty hours to complete.  That time can be lowered a bit by attempting to plow through the game without stopping to look around, but a great number of optional missions that usually ask for thorough navigation of the dungeons also exist to contribute still more content.

Redux adds a number of options to the mix, starting with the ability to choose a difficulty upon beginning the game. Casual challenge is not a cakewalk but does make things more manageable. The major addition to Redux is a new character’s appearance in the second dungeon which opens the Womb of Grief, a completely new area which itself takes at least twenty hours to explore. Going through the Womb of Grief is optional but yields extremely helpful abilities that can tailor random encounter rates to the player’s liking and make dungeon navigation much easier. Among the very helpful things to be gained in the Womb of Grief is a function that shows where a teleporter will take the party, something that otherwise is dependent entirely upon memory. Unless one waits until near the end of the game, it is impossible to explore the Womb of Grief in one trek, since its lower portions can only be unlocked once various abilities to open multiple types of sealed areas in the main storyline are achieved. Each new floor represents a completely different undertaking and exploring the place is a worthwhile endeavor. Going through it also broadens the game’s conclusion options.

smt strange journey redux difficulty

Want to make your life easier? Get these and turn them on.

Inventory arrangement is not one of this game’s strong suits due to the sheer amount of time it can take. Each specific item has an individual maximum amount that can be in the player’s possession, which at least eliminates the need to constantly return to home base in order to dump surplus supplies. Most new creations of the home base crew available for purchase require very distinct components that enemies and environments won’t consistently produce, and this can lead to many occasions where a tempting thing is inaccessible until the player tediously acquires its constituent ingredients. Just sifting through the huge mass of acquired materials in order to sell what is unnecessary also takes a very long time when several hundred possibilities are present. In most other ways the interface is functional, but this tediousness is difficult to overlook.

Strange Journey Redux betrays its DS origins through the visuals that mostly date from its original iteration, though the result is not so much unpleasant as unremarkable. Dungeon layouts make the various areas distinct from each other but also have these places look pretty much the same within each location. An impressive variety of demon images will be found within, but they don’t move much and numerous designs will have been seen before in other Megami Tensei titles. First-person dungeon exploration rarely attracts much attention through its astounding good looks, and Strange Journey Redux does not break this trend. There are a few cinematic sequences which look nice but take up a very small portion of the time spent playing.

Redux adds voiced dialogue to all the plot developments, something that can help give a little more character to the personalities. Its Japanese cast is workmanlike throughout but does not achieve such a stellar quality of performance as to entice all players to listen, especially when numerous demons have short vocal clips that will be heard many times during the proceedings. The music has some good compositions but really needed more variety, especially in its dungeon themes. Too many areas use male choral effects that sound similar, and later areas get reused compositions from earlier. Certain tracks are indeed very pleasant to the ear, particularly those heard when confronting bosses, but they aren’t heard often enough.

I enjoyed my time with Strange Journey Redux , and the many things its dungeons offered will stick with me. Its narrative is also interesting and should be applauded for what it attempts, even if the story’s reach is not quite what it can attain. I was also ready to be done by the time the credits rolled and uninterested in starting the whole thing again to see another ending or reach the heretofore-forbidden areas, which keeps Redux from being among the crowning achievements in my RPG experience. It was a worthwhile title to encounter though, and should at least be tried by anyone curious.

smt strange journey redux difficulty

Redux content is nice

Interesting and alluring setting

Plenty of things to do

Time-consuming inventory management

Dungeon themes don't vary much

Tags: 3DS Atlus Shin Megami Tensei Strange Journey Redux

You may also like...

smt strange journey redux difficulty

Nintendo Wii U, 3DS eShop Shutdown Date Confirmed

July 20, 2022

 by Alex Fuller · Published July 20, 2022

smt strange journey redux difficulty

Detective Pikachu Is En Route to the Scene

March 21, 2018

 by Zack Webster · Published March 21, 2018 · Last modified March 22, 2018

smt strange journey redux difficulty

More Characters and DLC Join the Dance Party

March 23, 2018

 by Zack Webster · Published March 23, 2018 · Last modified March 25, 2018

2 Responses

  • Pingbacks 0

StrawberryEggs

I’m not sure when I’ll be playing this, seeing as I hadn’t even gotten around to getting the other endings in the original DS release. Still, I think I will enjoy taking this strange journey again.

plattym3

Thanks for this, Mike. After 150ish hours of Backtrack listened to in 2018, hear your voice reading this in my head (is that weird?). Looks like a pretty decent time sink ahead for me once I clear a few others from the backlog!

Leave a Reply Cancel reply

You must be logged in to post a comment.

RPGamer has been covering RPGs since 1998, with the current version of the site launched in 2018. Due to the wholesale change in our back-end and systems only certain content created from 2018 onwards has been carried over to our new site. However, all of our older content can still be found at archive.rpgamer.com .

Find us on:

smt strange journey redux difficulty

Featured Posts

Shin Megami Tensei V: Vengeance Is a Richly Deserved Second Chance

April 27, 2024

The Great Persona Debate – Part 1

April 26, 2024

Dragon Quest Monsters: The Dark Prince Review

April 23, 2024

Withering Rooms Review

April 22, 2024

Unicorn Overlord Review

April 12, 2024

The Legend of Legacy HD Remastered Review

Tributes to Yoshitaka Murayama

Tributes to Akira Toriyama

April 8, 2024

Recent Comments

  • plattym3 on RPG Cast – Episode 720: “Self Checkout Bouncers”
  • Scar on Dragon Quest Monsters: The Dark Prince Review
  • Scar on RPG Cast – Episode 718: “Hamsterbam”
  • Xoco on Turn-Based RPG Runa Announced, Kickstarter Campaign Starting Next Week
  • Shaymin on RPG Cast – Episode 718: “Hamsterbam”
  • Fowl_Sorcerous on Megaton Musashi W: Wired Pre-orders Begin
  • StrawberryEggs on RPG Cast – Episode 717: “I Went to Tokyo Disneyland in Paris”
  • UltraKev9 on The Dungeon of Moria Really, Really Retro Review
  • nyx on The Dungeon of Moria Really, Really Retro Review
  • Shaymin on RPG Cast – Episode 717: “I Went to Tokyo Disneyland in Paris”

Upcoming Games

smt strange journey redux difficulty

Released Games

smt strange journey redux difficulty

Streaming Schedule

Watch live on twitch.tv/rpgamer (all times Eastern) Times and content are subject to change.

Monday 6:30pm — HeroHarmony

Tuesday 11am — TAM in the AM 1:30pm — HerrFrog Plays 6:30pm — Scar Plays Classics

Wednesday 6:30pm — HeroHarmony

Thursday 11am — TAM in the AM

Friday 1:30pm — HerrFrog Plays 6:30pm — Scar Plays Classics

Saturday 8am — Dungeon-Crawling for Spare Parts 12pm – RPG Cast

Sunday 8am — Sundays with Scar 1:30pm — HerrFrog Plays

SHIN MEGAMI TENSEI STRANGE JOURNEY REDUX

Shin Megami Tensei: Strange Journey Redux - Changes and additions in the re-release

Next week, another Atlus re-release lands on Nintendo 3DS with  Shin Megami Tensei: Strange Journey Redux getting the do-over treatment this time around. As is now commonplace with Atlus, this port is an enhanced re-release which features both new content and other tweaks not present in the original 2010 game. Additionally, much like with Radiant Historia earlier in the year, this is also the first time Strange Journey will see an official release in Europe thanks to the publishing team at Deep Silver.

I've had some time with the game ahead of launch, and I wanted to break down what additions and changes you can expect in the new version:

Alex & The Womb of Grief

In terms of 'new content' in Strange Journey Redux , it all revolves around a new character Alex and a new dungeon area called the 'Womb of Grief'.  

SJR_June072017_01.jpg

While playing through the main storyline, you'll inevitably encounter Alex as she tries to murder the protagonist. At this point in the game, a new dungeon is unlocked for exploration, accessed independently from the game's original dungeon areas. Additional floors of the Womb of Grief periodically become available as you progress through the main game.

These new floors offer a slight bump in challenge from the original dungeon mazes, both in enemy strength and dungeon design. Progressing through the Womb of Grief will not only shed more light on Alex and her goals, but will also reward the player with some new demons and new Sub-Apps not found in the original release. 

The Womb of Grief also holds a handful of new Ex Mission side quests. Many of these are 'challenge battles', which place a limitation on the player as you are tasked to defeat a certain enemy group.

Shin-Megami-Tensei-Strange-Journey-Redux_Website27.jpg

Three New Endings

The original Strange Journey had three separate ending you could see, depending on the player's alignment before a key moment near the end of the game. These endings are still available in Strange Journey Redux , but three new endings can also be seen if the player finishes the Womb of Grief.

Without getting into spoiler details, these new endings are still aligned the same way as before, but now you can ultimately choose between the old or new version of the ending of your final alignment - as long as you have completed the Womb of Grief. That means there are six endings in total to see.

New Sub-Apps and Commander Skills

App mechanics have been in several recent SMT titles such as Shin Megami Tensei IV and Apocalypse . Sub-Apps offer a variety of bonuses to the player such as HP regeneration or lowering the encounter rate. In the original release of Strange Journey , the player had a limit on the number of Sub-Apps that could be equipped at any one time.

This limitation is removed in Strange Journey Redux , and now you can simultaneously equip as many Sub-Apps as you'd like  (with the exception of Apps that do opposite effects, such as raising or lowering enemy encounter rate). Additionally, Sub-Apps can be equipped or unequipped anywhere on the field, whereas this had to be done at Terminal locations in the original release.

Shin-Megami-Tensei-Strange-Journey-Redux_Website06.jpg

There are several new Sub-Apps with new bonuses, many of which are obtained through the new Womb of Grief dungeon. One such new Sub-App is 'March to Death', which prevents the Game Over screen when the Main Character is KOed, as long as one demon in the battle party is still alive. Several other new Sub-Apps improve the versatility of the game's Demon Co-op mechanics. There is also a Sub-App that prevents encounters with low-level enemies, and another Sub-App that shows you where teleporters will take you.

Commander Skills

Some of the new Sub-Apps unlock a new mechanic known as Commander Skills. These are battle abilities that the protagonist character can use in combat, with various effects. One such commander skill is 'Assailment', which increases the attack potency of the rest of the team for one turn. There are also some Auto Commander Skills that activate randomly during any given turn. One such Auto Commander Skill is 'Blitzkrieg', which allows the full player party to attack before the enemy party.

Shin-Megami-Tensei-Strange-Journey-Redux_Website09.jpg

Presentation

As expected in re-releasing on 3DS, the game has a noticeable jump in visual design, especially when it comes to the game's user interface. While the character designs were originally drawn by Kazuma Kaneko, these have been slightly updated by Masayuki Doi, who also designed the newcomer Alex. Character portraits are also a little more animated, featuring various facial expressions during dialogue.

DSJ_Apr032017_01.png

A handful of event scenes have been added to key story moments in the game. These aren't fully animated cutscenes, but rather still art with some dynamic effects.

Dialogue is also fully voiced this time around with Japanese voiceovers. A handful of new musical tracks are also found in the re-release, mostly centering around the new content.

Finally, the game has a new animated opening for the re-release. Note, while this is the opening to the game, it does in fact contain some spoilers. The opening is also subtitled in the English release.

Other Changes

Several other changes are also made to the game's numerous systems. Note that some of these changes are significant and others are fairly minor mechanical tweaks.

  • The original Strange Journey only held two total save slots on the DS cart, and saves could only be made either at the home-base Command Room or various Terminals scattered among the game maps. Strange Journey Redux has 20 normal save slots in addition to a single field save slot that allows you to save anywhere on any map.
  • Three different difficulty options can be selected this time around and can be changed at any time during the playthrough. A fourth 'Impossible' difficulty is available on a second playthrough, which cannot be changed once selected. The original Strange Journey did not have an option to change the default difficulty.
  • More demons can be held by the player at one time. By the end of the game, you can hold 18 total demons compared to 12 in the original release.
  • When fusing a new demon using a Demon Source, the player can directly choose which skills are transferred to the fused demon.
  • When a demon wants to change one of its skills, you can now see what skill it will change to before deciding to allow the skill mutation. 
  • When performing a Special Fusion, component demons can be directly added from the Demon Compendium (rather than having all demons in present in the current party).
  • ~30* new demons, obtained via the new content. [Note*: Some of the 'new' demons were available in the original release through in-game password only].
  • Now sub apps, player level, and map progress can be carried over into new game plus, which was not the case in the original.
  • A demon can be changed in the battle party during combat in one turn instead of two.
  • When retreating from battle, a chance of success is given as a percentage.
  • You can heal your party at the home base for free, rather than at a macca cost.
  • The thumb-pad can be set to either move the player or slide the lower screen map via the config menu.
  • You can browse maps of other floors, rather than just the one you are currently on.
  • Battle animations can be set to Default speed, Double speed, or Skipped entirely.
  • You can 'dash' in the dungeon in the forward direction.
  • You can set a toggle to have a final check before starting the selected battle actions.
  • You can set a toggle to have doors automatically open with a forward movement, rather than having to press A.
  • If there is an open slot in the four-person battle party when a demon is recruited, they will automatically join the battle party rather than going directly to the reserve.
  • When a demon in your stock reaches Analysis Level 3, they will offer their Demon Source in the same battle, rather than at the next level-up.
  • If a demon's weakness is found before Analysis Level 2, it will be remembered in the Demonica's memory (in the original release you had to get the Analysis Level to 2 to see weaknesses at all.)
  • A handful of text/localization tweaks throughout.

Shin Megami Tensei: Strange Journey Redux releases on May 15 in North America and May 18 in Europe for Nintendo 3DS.

smt strange journey redux difficulty

Hardest Nintendo 3DS Games

  • Monster Hunter Generations' complex mechanics demand quick adaptation to take on powerful beasts efficiently.
  • Shin Megami Tensei series games require strategic demon management and skill utilization to survive intense battles.
  • Fire Emblem Fates: Conquest's map design and enemy types pose a brutal challenge for hardcore fans of the franchise.

Nintendo might be most well-known for putting out systems that appeal to a more casual audience, but considering just how many developers are eager to make games for these consoles, it's inevitable that there would be at least a few games that end up being much harder in their overall difficulty. The 3DS is a prime example of this, having a plethora of titles that many people consider to be pretty challenging, and in some cases, downright unforgiving in how they play.

Final Fantasy: Hardest Games, Ranked By Difficulty (& How Long They Take To Beat)

Though some of these games are very big names, some are a little more obscure and niche that really should be spoken about a lot more, considering how satisfying it can be to finally beat them.

Monster Hunter Generations

Gamefaqs difficulty rating: 3.65.

Platform(s) Nintendo 3DS

Released July 15, 2016

Developer(s) Capcom

Genre(s) Action RPG

Admittedly, Monster Hunter Generation 's difficulty isn't too dissimilar from previous entries in the series. Still, as anyone who has any amount of experience with the series will know all too well, these games are well known for becoming incredibly difficult as they go along . The reason for this is that it plays into the whole gameplay loop of upgrading and acquiring new gear to then hunt down a brand new powerful beast, but Generations doesn't pull any punches with its monsters, especially later down the line once the Deviants and Elder Dragons start showing up.

It's also without a doubt one of the more "complex" Monster Hunter games, in the sense that it throws a lot of mechanics and systems the player's way all in the first few hours. As a result, learning to utilize Hunting Styles, Hunting Arts, and Signature Moves during a battle can take a lot of getting used to, but it's also important to learn them all as quickly as possible since they're all essential tools that are necessary for dealing with the game's most dangerous enemies.

Shin Megami Tensei: Devil Survivor Overclocked

Gamefaqs difficulty rating: 3.72.

  • Platform: Nintendo 3DS
  • Released: August 23, 2011
  • Developer: Atlus, Career Soft

While seasoned Shin Megami Tensei fans will at least know what they're jumping into when booting up Devil Survivor Overclocked , it can be an outright merciless experience for newcomers, especially considering that it doesn't do the best job at actually explaining all of its complex systems to the player. To keep up with the enemies, who only get stronger and more intimidating as the game goes along, players will need to be constantly cracking new skills to use in battle, alongside keeping their demons at high levels so that they aren't one-shot at the beginning of a fight, which is a very common occurrence.

7 Hardest Tomb Raider Games, Ranked

Speaking of the demons, these devilish little creatures essentially act as supporting units for the human characters, but because the player will have to control up to four entire teams of demons at one time, it means that using them all effectively is far from easy. Additionally, the staggering amount of passive and active abilities that each character has can also be difficult to know how to use, especially in those first few hours when everything is still new.

Shin Megami Tensei 4

Gamefaqs difficulty rating: 3.81, shin megami tensei iv.

Platform(s) 3DS

Released July 16, 2013

Developer(s) Atlus

Genre(s) JRPG

As if Devil Survivor Overclocked wasn't already challenging enough, Atlus decided to double down with Shin Megami Tensei 4 , resulting in what many consider to be the hardest mainline game in the series to date. A huge reason why the game can be so unforgiving is because of how unreliable the grinding is , with each battle only gifting players with tiny stat buffs and barely any EXP. As a result, players can't just grow their party to become absurdly overpowered, but instead, are encouraged to use clever strategies and demonic powers to overcome the enemy.

When talking about Shin Megami Tensei 4 , it's also very important to bring up the critical hits, which can be incredibly frustrating to deal with, especially because if an enemy manages to land just one of them, they can instantly wipe out the entire party in a mere few seconds. Buffs and debuffs also play an incredibly important role in the battle system, so forgetting to use them can quickly lead to a Game Over screen for most of the tougher battles later in the game.

Donkey Kong Country Returns 3D

Gamefaqs difficulty rating: 3.85.

Released May 24, 2013

Developer(s) Monster Games

Genre(s) Platformer

Despite the 3DS version of Donkey Kong Country Returns having its difficulty purposefully dialed down from the Wii port, it still manages to be one of the most arduous entries in its series, which is certainly saying something given its reputation. Of course, punishing platforming sections and relentless enemy types are expected from a Donkey Kong game, but the timing window for Donkey Kong's movements is so precise that it can make super jumping and dodging extremely difficult to pull off, let alone master.

Aside from the base levels, which already pose a pretty considerable challenge on their own, there are also the K levels, which are considered so difficult that only the most experienced platforming fans will be able to take them on without ripping their hair out in the process. Ultimately, a lot of longtime Donkey Kong fans appreciated this return to form as a nice breath of fresh air from the more accessible platformers that were being released at the time .

Shin Megami Tensei: Strange Journey Redux

Platform(s) Nintendo DS, 3DS

Released May 15, 2018

Developer(s) Lancarse, Atlus

Because Shin Megami Tensei: Strange Journey was a cooperative product between Atlus and Lancarse, it feels quite different in tone and atmosphere to the other SMT games, but it does still carry over many of the core gameplay mechanics, and the series' brutal difficulty too. Just like previous entries, a big part of the game revolves around recruiting demons who can then be used in battle, but acquiring them is much harder this time around because of the alignment system, which allows demons to turn down the player's request if they don't align with them on a moral basis.

6 Hardest Persona Games, Ranked

Additionally, while demons are immensely powerful assets during an intense fight, it's not always guaranteed that they'll remain loyal to the player, since it can be easy for them to refuse certain commands, or even go against the player, depending on certain actions made throughout the story . This adds a lot of unpredictability to the gameplay, which makes it more or less impossible to rely on a dependable playstyle, so luck does play a very big part in judging whether a battle will go according to plan, or if it will result in a Game Over screen.

Fire Emblem Fates: Conquest

Fire emblem fates.

Released February 19, 2016

Developer(s) Intelligent Systems

Genre(s) Tactical, RPG

When the Fire Emblem Fates set of games was first announced, Conquest was pitched as being the hardest of the three, and the game that hardcore Fire Emblem fans would get the most enjoyment out of. It's fair to say that Intelligent Systems certainly wasn't lying when they said this, with Conquest being just as, if not more brutal than the classic games due to its merciless map design and lethal enemy types.

Though the game has some amazing maps that are packed full of detail, many of them are also specifically designed to work against the player most of the time, with there always being ambush spots where enemies can pop up, along with plenty of small environmental hazards that can inflict debuffs on any units standing near them. Many of the enemies are also designed to dish out an absurd amount of damage, often through the use of Dual Strikes, which can pretty much kill a character outright if both attacks land, and if permadeath is on , it means that character will be gone for the rest of a playthrough. In fact, Fire Emblem: Conquest reignited the age-old discussion about whether difficulty makes a game more fun, which hasn't been discussed with Fire Emblem in mind ever since Sacred Stones for the GBA.

GameFAQs Difficulty Rating: 4.11

  • Released: December 29, 2011
  • Developer: Terry Cavanagh

On the surface, VVVVVV can seem like any other retro 2D platformer title , but in reality, it's a very tough experience that, while not impossible, is still extremely difficult to play through from start to finish. Players aren't able to jump in VVVVVV , but instead, they can reverse the direction of gravity to cling to specific surfaces. Because of the way the levels are designed, it means that most of the platforms are right next to a layer of spikes or a patrolling enemy, so players need to be extra sure that flipping surfaces won't just lead to them dying.

There may only be eight main levels in the game to run through, but because of how large and expansive each of them is, it's all too easy to get completely lost when there can be upwards of 400 rooms in a given area at one time. Things only become more challenging once moving platforms and optical illusions also start being thrown into the mix. Combine this with a severe lack of checkpoints, and it results in VVVVVV being a very unique, but also incredibly hard 3DS, platformer to complete.

8 Hardest Hideo Kojima Games, Ranked

Hardest Nintendo 3DS Games

  • PlayStation 3
  • PlayStation 4
  • PlayStation 5
  • Xbox Series
  • More Systems
  • difficulty differences
  • Shin Megami Tensei: Strange Journey Redux
  • Topic Archived
  • Page 2 of 2

More Topics from this Board

  • How the hell did I just go Law Alignment? 7 posts, 3/29 4:23AM
  • i hate to ask here since the board is dead but... 8 posts, 3/10 11:14AM
  • How's the post game? 4 posts, 8/22 3:47AM
  • Mad at this game 2 posts, 11/6/2022

GameFAQs Q&A

  • Why Redux is worse than the original? Tech Support 1 Answer
  • How do I progress in the 6th sphere of womb of grief? Side Quest 1 Answer
  • How do I beat Mem Aleph? Enemy/Boss 1 Answer
  • Which of the 6 endings is the best? Plot 1 Answer
  • How I unlock the fusion of Genma Tam Lin? General 2 Answers

IMAGES

  1. SMT: Strange Journey Redux

    smt strange journey redux difficulty

  2. SMT: Strange Journey Redux

    smt strange journey redux difficulty

  3. Shin Megami Tensei: Strange Journey Redux

    smt strange journey redux difficulty

  4. Shin Megami Tensei: Strange Journey Redux

    smt strange journey redux difficulty

  5. Shin Megami Tensei: Strange Journey Redux Review

    smt strange journey redux difficulty

  6. Shin Megami Tensei: Strange Journey Redux

    smt strange journey redux difficulty

VIDEO

  1. SMT: Strange Journey Redux EP30

  2. Shin Megami Tensei: Strange Journey Redux

  3. SMT Strange Journey REDUX

  4. Metro 2033 Redux Walkthrough

  5. Metro Exodus.(сложность=РЕЙНДЖЕР ХАРДКОР) Смакуем Игру!!

  6. Hard Reset Redux, Heroic Mode

COMMENTS

  1. Strange Journey Redux and it's difficulty : r/Megaten

    The difficulty in SMT4 is heavily frontloaded. At the start of the game, Minotaur slaps you around like a ping pong ball. Toward the end, you will slap the bosses around like Minotaur slapped you. Strange Journey has a more consistent difficulty curve from start to finish. Redux is a bit easier than the original, just because it gives you more ...

  2. Difficulty

    Shin Megami Tensei: Strange Journey Redux []. As opposed to its original release, Strange Journey Redux has three difficulty types that are selected upon creating a Save File, and the player can change the difficulty at any time in the settings. Impossible difficulty is New Game Plus only. And just like in IV Apocalypse, once the difficulty is changed to Impossible, it cannot be changed back ...

  3. So who else played Impossible difficulty?

    I hope my aquired knowledge of the game mechanics along with the Redux additions balances out the brutal 1.7 boost in damage received from enemies in Impossible mode. That's 70%, almost half the damage compared to standard difficulty. Anyway, Im going to post the differences in the 4 difficulty levels from the game.

  4. difficulty differences

    For Shin Megami Tensei: Strange Journey Redux on the 3DS, a GameFAQs message board topic titled "difficulty differences".

  5. About the hard difficulty...

    Assuming 28 is the medium damage, that's a 50% reduction in outgoing damage and a 150% increase in incoming damage. (edit: note that if we assume a medium damage of 24, 1.7 times is 41 and 0.7 times is 17 which is close to the values that I'm getting) . These values are closer to the impossible difficulty than the hard difficulty in the topic ...

  6. SMT Strange Journey Redux: How to Change Difficulty

    Shin Megami Tensei: Strange Journey Redux is a remaster of the DS game with updated visuals, systems, and endings. As you might expect from your typical SMT game, Strange Journey Redux is a pretty ...

  7. The Devs of Shin Megami Tensei: Strange Journey Redux Answer Your

    Shin Megami Tensei fans around the world are tuning up their Demonicas for their expedition to Antarctica when Shin Megami Tensei: Strange Journey Redux launches on May 15*! ... We also added things like multiple difficulty settings and character busts and voices to increase the level of expression within the event scenes. The event scenes ...

  8. Shin Megami Tensei: Strange Journey Redux

    Community content is available under CC-BY-SA unless otherwise noted. Shin Megami Tensei: Strange Journey Redux, known as Shin Megami Tensei: Deep Strange Journey in Japan, is a game for the Nintendo 3DS console. It is an updated port of Shin Megami Tensei: Strange Journey. The game includes various Quality of Life changes and improvements, new ...

  9. Review: Shin Megami Tensei: Strange Journey Redux (3DS)

    Most significantly, Redux adds full voice acting to the story for the first time - but only in Japanese. The Japanese track is excellent, and it certainly adds to the experience, but if you're ...

  10. Shin Megami Tensei: Strange Journey Redux review: It's a strange

    Shin Megami Tensei IV and Apocalypse rewarded weaknesses and critical strikes with bonus turns using the Press Turn system in those games. Strange Journey, and similarly the Redux, also rewards ...

  11. Shin Megami Tensei: Strange Journey Redux Review

    Age of Extinction. Every few years I get in the mood to tackle something else from the massive Megami Tensei line of titles, and that synced conveniently with the release of Shin Megami Tensei: Strange Journey Redux.The word from this game's original edition warned that it would be a considerable timesink, and that is most definitely still the case.

  12. Difficulty Question

    Boards. Shin Megami Tensei: Strange Journey Redux. Difficulty Question. RochHoch 5 years ago #1. So I just got to Sector C, and having played the game entirely on Expert up to this point, I honestly haven't been feeling the hard-as-nails difficulty that I've been hearing so much about for this game. I'm not saying that the game is easy, and I'm ...

  13. Shin Megami Tensei: Strange Journey Redux

    A second playthrough also offers additional Ex Missions, new Sub Apps, and a new difficulty setting. Several add-on content packs are planned for Shin Megami Tensei: Strange Journey Redux, some of which will be free. Add-on content includes helpful items, EXP boosts, and more!

  14. Shin Megami Tensei: Strange Journey Redux

    Summary. Shin Megami Tensei: Redux an enhanced version of the 2009 DS game Shin Megami Tensei: Strange Journey, and features a new character named Alex and a new ending route," as well as various ...

  15. Shin Megami Tensei: Strange Journey Redux

    by Adam Vitale on 09 May, 2018. Next week, another Atlus re-release lands on Nintendo 3DS with Shin Megami Tensei: Strange Journey Redux getting the do-over treatment this time around. As is now ...

  16. SMT: Strange Journey Redux

    yeah I used savestates between the fights to keep the commander skills available will post Belial and Beelzebub in another video

  17. Shin Megami Tensei: Strange Journey Redux

    You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. We also accept maps and charts as well. For Shin Megami Tensei: Strange Journey Redux on the 3DS, GameFAQs has 45 guides and walkthroughs.

  18. Shin Megami Tensei: Strange Journey Redux for 3DS

    Description. In the near future, a mysterious, growing, black void appears at the Earth's southern pole. Unable to determine its cause and powerless to stop its deadly encroachment, humanity sends an elite team of explorers into the heart of the phenomenon, just as Strange Journey's look and feel represent a return to the heart of Shin Megami ...

  19. Hardest Nintendo 3DS Games

    Shin Megami Tensei 4 GameFAQs Difficulty Rating: 3.81. Shin Megami Tensei IV. Platform(s) 3DS. Released July 16, 2013. ... Shin Megami Tensei: Strange Journey Redux GameFAQs Difficulty Rating: 3.85.

  20. I'm starting strange journey redux tomorrow, any tips to get through

    This is a community for Megami Tensei, a series of JRPGs developed by Atlus. Games included under the MegaTen umbrella are the mainline Shin Megami Tensei games and its sub-series of Persona, Devil Summoner, Devil Survivor, Digital Devil Saga, and Raidou Kuzunoha (among others).

  21. difficulty differences

    Shin Megami Tensei: Strange Journey Redux. difficulty differences. Salocool 6 years ago #11. Illuminoius posted... beat the first dds. took too long to get challenging but it was a neat game. game didn't expect me to have a phys mc and the final boss was a joke because of it. It's not very challenging because the dev team is assuming a new ...