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star trek subspace relay

How to Get the Subspace Relay Key in Star Trek: Fleet Command

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Players of Star Trek: Fleet Command may have noticed a strange building pop up in their Station. This mysterious Subspace Relay appears to be of unknown origin, and to use it, you require the Subspace Relay Key. Today, we’ll show you how to get the Subspace Relay Key in Star Trek: Fleet Command !

Acquiring the Subspace Relay Key in Star Trek: Fleet Command

In the Star Trek universe, Subspace Relays are structures designed to send and receive subspace communications. Subspace Relays are usually a part of a larger network, and they would send messages to other Relays on the network.

In Star Trek: Fleet Command , if you’re at least level 25, the game will prompt you that the Subspace Relay Building is now available for construction. However, to actually use it, you’ll need a Subspace Relay Key.

If you read Scopely’s news announcement about the building, you’ll learn that the Subspace Relay Keys aren’t actually in the game yet . That is to say, there is no way to earn them just yet. Missions that reward players with Subspace Relay Keys will be added at a later date.

So, what does the Subspace Relay Building actually do? They were created in response to the looming threat of the Infinite Incursion, so players will be able to receive the following buffs once they construct and activate their Subspace Relay Building:

  • Increased defense platform damage
  • Increased warp speed
  • Increased ship hull health

star trek subspace relay

Related | Star Trek Fleet Command: A Strange New Cipher Puzzle Guide – Tips and Tricks

Infinite Incursions are special events that allow players to invade rival servers or defend your home turf. Whoever comes out on top will receive a powerful buff that is effective across the entire server.

Many players are speculating that when the building releases proper, the keys will be a reward for completing the Incursion events. Since the Incursion is tied to the Subspace Relay Building itself, this is probably correct.

That concludes our guide on how to get the Subspace Relay Key in Star Trek: Fleet Command . If you have any other questions about the building, let us know in the comments below!

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Star Trek: Fleet Command Wiki

Subspace Relay

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The Subspace Relay building is a building available to unlock from level 25+ . With the threat of Infinite Incursion , the building has been rallied together to provide benefits through this time. The building provides three benefits to Commanders.

  • Increase defense platform damage
  • Increase warp speed
  • Increase Ship hull health

At each level of upgrading this building, the bonuses are as follows: to your defense platform damage of 5%, 2% warp speed, and 8% hull health of all your ships. By level 60, these top out at 300% defense platform, 200% warp speed, and 500% hull health.

Subspace Relay Building

  • 1 The Swarm
  • 2 Faction Reputation

STFC: Subspace Relay

Players can construct the Subspace Relay in STFC to receive various benefits during the Infinite Incursion event.

Star Trek Fleet Command (STFC) is a popular mobile game in which players can immerse themselves in a fictional, space realm. As the game’s name suggests, it is part of the classic Star Trek franchise.

As such, you will likely experience similar storylines, characters, and content in this game as seen in the series. Players will start the game with a single space station and a ship that they can use to fight enemies, complete missions, and construct buildings.

It is important to note that every building you can construct in your space station has a specific objective. The game recently introduced a new building called the Subspace Relay and it can impact your gameplay substantially.

It is worth noting that you have to accumulate certain resources before you can construct buildings in your space station. In the early stages of the game, the only 3 resources you will need for building are Pasteel, Tritanium, and Dilithium .

These materials can be acquired as you progress in the game. However, at a later stage, you need Ore, Raw Crystal, and Raw Gas in their different common or uncommon forms to construct buildings.

Once you have the necessary materials, you can start the construction. Every construction takes time to complete, but there are modifiers that can increase the construction speed.

STFC’s developers, Digit Game Studios, occasionally introduce new content, activities, features, and items to the game to keep gamers interested and engaged.

They generally add new features in the form of an update, for which the game needs to be offline to be installed.

They recently released the patch notes for update 44, which introduces the Subspace Relay Building. However, you can only construct it if you are level 25 or higher.

Its official description reveals that with the threat of Infinite Incursion, the building has been rallied together to provide players with various benefits through this time.

When you have constructed the building, you can receive the following benefits:

  • Increase defence platform damage
  • Increase warp speed
  • Increase Ship hull health

These benefits significantly influence your gameplay, especially during the Infinite Incursion events. However, you can also get the building’s benefits if you are not participating in the Infinite Incursion event.

Star Trek Fleet Command: Subspace Relay

Infinite Incursion

Infinite Incursion is a new type of event that puts servers against each other in a battle for dominance. During the event, servers are matched in 1-versus-1 battles, based on the criteria such as population, and server age.

Players can relocate their bases to the server they are invading for the duration of the event. It is worth noting that this event scores off an entire server’s efforts. In order to participate in this event, players have to be on level 25 or higher.

It is advisable that players construct the Subspace Relay before the Infinite Incursion event commences. This way you can get the benefits that the building provides for the entire duration of the event.

Can the Subspace Relay be built instantly?

Players have the option to build or upgrade a building using Latinum, which is an in-game resource.

Although there are some players that choose to play the game by purchasing packs of Latinum, it can also be acquired or earned through the in-game events or Daily Missions.

Where to acquire Latinum

STFC players can mine Latinum throughout the Neutral Zone and the Faction Zones, however, it is best mined with the purpose built Ferengi D’Vor.

Latinum can be found and mined in the following locations:

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Subspace Relay

Constructed with the aid of ancient Progenitor architectural drawings. Activates the station as a node on the Progenitor Subspace Network, allowing allied stations to instantly share computational processing power across vast distances.

star trek subspace relay

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star trek subspace relay

External link [ ]

  • Subspace relay article at Memory Alpha , the canon Star Trek wiki.

Subspace Relay Station

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The Subspace Relay Station is a Federation Culture Center.

  • 1 Description
  • 2 Abilities
  • 3.1 Weak Against

Description [ | ]

An unmanned communications platform designed to ensure that Federation worlds are able to communicate in real time via the Federation Subspace Relay Network.

Abilities [ | ]

Countering [ | ].

Each ship has a attack type and an armor type (some have 2 attack types) which determine what ships it deals a lot of damage against and which ships it takes a lot of damage from.

Weak Against [ | ]

This list does extra damage against this:

Gallery [ | ]

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Published May 31, 2024

RECAP | Star Trek: Discovery 510 - 'Life, Itself'

The Discovery's last dance.

SPOILER WARNING: This article contains story details and plot points for Star Trek: Discovery.

Graphic illustration of sometime in the future, Admiral Burnham prepares Discovery and Zora for its final mission in 'Life, Itself'

StarTrek.com

After chasing clues across the galaxy, taking on a Red Directive mission, it all comes down to the final challenge. Unfortunately for Captain Burnham and the Discovery crew because Breen forces are on their tail.

In the series finale episode of Star Trek: Discovery , " Life Itself ," trapped inside a mysterious alien portal that defies familiar rules of time, space, and gravity, Captain Burnham must fight Moll – and the environment itself – in order to locate the Progenitors' technology and secure it for the Federation. Meanwhile, Book puts himself in harm's way to help Burnham survive and Rayner leads the U.S.S. Discovery in an epic winner-takes-all battle against Breen forces.

Star Trek: Discovery Season 5 Section Banner - Personnel

  • Michael Burnham
  • Moll (Malinne Ravel)
  • Sylvia Tilly
  • Lorna Jemison
  • William Christopher
  • Charles Vance
  • Cleveland "Book" Booker
  • Paul Stamets
  • Dr. Hugh Culber
  • Keyla Detmer
  • Joann Owosekun

Star Trek: Discovery Season 5 Section Banner - Locations

  • Infinity Tunnel
  • U.S.S. Discovery -A
  • Federation HQ
  • Pathway-Drive Shuttle
  • Discovery Shuttle
  • Inner Sanctum
  • Sanctuary Four

Star Trek: Discovery Season 5 Section Banner - Event Log

As the Progenitors ' portal hovers between two black holes, echoing voices stir Captain Michael Burnham back to consciousness within its interior. Burnham stands, taking in the marvelous sight that surrounds her. An open corridor extends as far as the eye can see, and the illuminated path is outlined by views into other worlds. The captain calls out to the U.S.S. Discovery -A, but her appeals go unanswered. Burnham begins to describe the experience in the event that anyone can hear her. Her tricorder picks up an energy signature, and she heads off toward a bright light which she assumes contains the Progenitors' technology.

Michael Burnham finds herself in the Infinity Tunnel, assessing her surroundings, 'Life, Itself'

"Life, Itself"

Although the captain notes she has yet to encounter Moll or any of the Breen who preceded her into the portal, she draws her phaser just to be safe. A scan for lifesigns yields inconclusive readings, and Burnham kneels to pluck a lush green leaf from a plant. She describes the gateways to other vistas as windows, theorizing that this location was a lab where the Progenitors tested lifeforms in different environments or a hub for them to seed the humanoid form throughout the galaxy. Burnham takes in a mountainous view through a window below her before turning to a stormy setting displayed beside the path. Stowing her weapon, she watches as a leaf is slowly pulled toward a clear, fluid-like barrier. The leaf floats through, so the captain reaches her hand out to test the permeable wall… and is immediately pulled into a rain-soaked maelstrom.

Captain Burnham crashes to the ground, bracing herself against the wind and spotting a dead Breen soldier with a green body fluid leaking from its helmet. She shelters behind a large boulder and spies the window she fell through resting far above her. Burnham marches on, an air of surprise about her as another Breen soldier rushes at her from the darkness. Her offer to help the Breen goes ignored, and she is tackled to the ground. As the two engage in a desperate hand-to-hand battle, hurricane wind speeds nearly sweep them both away. Burnham and the Breen clutch to the nearest boulder, their bodies flailing in the gusts. The Breen continues to fight, and the captain's phaser is knocked away. However, she manages to dislodge her opponent from the rock, sending the Breen tumbling into the distance.

The wind subsides, but Burnham prepares herself to harness the next burst. As speeds increase once again, the captain launches herself into the air and is carried back up to the window she fell from. Pulling herself back onto the path, she has only a moment to rest before a third Breen readies themself to charge at her. An energy blast radiates out and strikes the Breen down, and Burnham turns to find Moll floating down from another window. Blood streams from a gash on Moll's leg, and the captain observes that someone nicked her femoral vein. Moll considers it a fair trade, as she had bashed that Breen's helmet in. Moll trains her Breen weapon on Burnham, but the captain materializes a dermal regenerator from her kit. She tosses it to Moll, who uses it to close up her wound.

Moll loads her rifle in the Infinity Tunnel and has it ready to use in front of her 'Life, Itself'

Since Captain Burnham followed the entire clue trail, Moll reasons that her adversary knows how to navigate the portal. Burnham admits she may have learned something, but offers a condition — she won't help Moll as her prisoner and asks her to drop her weapon. The captain reminds Moll that working together is the only way she'll get L'ak back, a reality which prompts the courier to lower her weapon. Pleased with the compromise, the two set out to locate the Progenitors' technology and begin walking down the portal's path.

Meanwhile, the U.S.S. Discovery -A is rocked by debris from the black holes as it approaches the portal. On the Bridge, Lieutenant Sylvia Tilly tells Commander Rayner that there's still no sign of Captain Burnham from within the artificial gateway. Seated in the captain's chair and surrounded by the Bridge crew — Commander Lorna Jemison; Lieutenant Commanders Gen Rhys and Asha; and Lieutenants Gallo, Naya, Christopher, and Linus — the first officer listens to status reports. Gravitational fields are causing too much interference for a transporter lock on the portal, so Discovery must get within tractor beam range. The Breen Dreadnaught is still dealing with the damage the Starfleet vessel inflicted on it, but Primarch Tahal's fleet will arrive in 60 minutes. Rhys relays that the Dreadnaught has sent out at least 40 fighters, and the incoming vessels come in with their weapons hot.

At Federation Headquarters, Admiral Charles Vance updates Ambassador Saru and Commander Nhan on Discovery 's condition. Hoping to prevent Tahal from learning about the Progenitors' power, Saru believes his strategy will convince the primarch to turn her fleet around. Vance questions Saru's decision to disable his shuttle's photon torpedoes, but the ambassador is certain that diplomacy can not succeed if both parties threaten violence. Nhan remarks that the admiral doesn't need to order her to accompany Saru, as she volunteers for the mission. The crew of Discovery is family to both Saru and Nhan, and the shuttle's pathway drive has been calibrated. They are ready to go, and Vance emphasizes that the Federation is counting on them.

Within the Progenitors' portal, Moll complains that — regardless of how far they walk — they don't seem to be getting any closer to the end of the tunnel. Burnham states that nothing in nature is truly infinite, then turns the conversation toward the Progenitors' tech. She assures Moll that the Federation will help her bring L'ak back, but only after it learns how to safely use it. Moll responds that she doesn't trust the Federation or the Breen, though at least the Imperium has a vested interest in her getting what she wants. Burnham counters by conveying the devastation she witnessed in an alternate future where the Breen obtained the power — the captain defiantly proclaims that there’s no way she's letting the Breen anywhere near it.

Moll and Burnham battle it out within severe landscapes hidden within the Progenitor portal in 'Life, Itself'

Moll is doubtful, and Burnham strikes out at the courier during the unguarded moment. As Moll struggles to regain her composure, the captain propels herself up to a window on the tunnel "wall." Moll pursues her, and the variable gravity between environments allows them to grapple for the Breen weapon while being suspended in midair. The weapon discharges and falls away, leaving Moll to kick Burnham through a gateway and into a vibrant, purple-hued forest. Their intense fight continues until they both return through a window and land back on the path. The courier knees Burnham, sending the captain rolling into an ash-strewn environment with flames leaping about. Their unrelenting battle rages on. 

In the space outside the portal, the Breen fighters swarm around Discovery as the Dreadnaught closes in on the Starfleet ship. On the Bridge, Cleveland "Book" Booker joins Rayner and the senior staff as they brace themselves for a torpedo impact. The deck shakes and shields drop to 60 percent. Naya registers a region of high-energy plasma orbiting one of the black holes, meaning one spark too many will cause the whole thing to blow. Asha alters the vessel's course, but the situation is dire. The first officer reflects back to the avalanche on Q'Mau, where Captain Burnham was quick to notice that the mission had changed. If they keep up with this strategy, the Breen will get the captain and the Progenitors' tech. Rayner announces a change of plans — they'll take out the fighters first and come back for the portal. The crew exchanges skeptical looks, and Book asks for a shuttle so that he can handle the portal. The Kwejian is adamant that he can succeed, so Rayner grants the request and orders Engineering to find a way for Book to not get irradiated to death.

Book beams down to Engineering, where Commander Paul Stamets and Ensign Adira Tal present him with a device to attach to his shuttle's deflector array. It will boost the craft's built-in radiation protection, but at a certain point, Book just won't survive. Adira attempts to reassure him by divulging that it will increase the absorption capacity of the shields against high-velocity subatomic particles for at least an hour. Dr. Hugh Culber hurries in with a hypospray, injecting Book with a treatment to counteract radiation sickness. The doctor also shocks those around him when he pronounces that he's going to accompany Book on the perilous endeavor. Dread fills Stamets' face, but Culber insists that he somehow knows Book is going to need him on this mission. Ever since his zhian’tara with Jinaal, Culber has been trying to figure out what the change inside of him means. This may not give him the answers, but it might . Stamets reluctantly relents, kissing his partner farewell. Culber attests to Adira that he'll be okay.

Still clashing within the portal, fatigue grabs hold of Burnham and Moll. Out of breath, they pause for a moment. The captain insists that this brawl will only result in them becoming trapped and dying in the tunnel. Burnham resolves to get them out, gazing at Moll before admitting that she also knows what it’s like to lose somebody who means everything to her. Pain crosses Moll's expression, and Burnham confides that she was lucky to get that person back. Because of this, the captain promises that she will do everything within her power to help Moll and L'ak. Moll is hesitant to trust the Federation, but Burnham insists she just needs to trust her . The captain gives the courier her word. Moll considers the offer, ultimately opting to accept it.

Before Burnham will disclose how they can get through this situation, she has Moll relinquish the blade she has stashed in her right boot. Moll tosses it away, but she declines to remove the pattern buffer that's affixed to her wrist. If she had any weapons in there, she insists she would have used them already. The self-conscious manner in which Moll eyes the buffer allows a sudden realization to dawn upon Burnham — L'ak's body is being stored within it. The captain understands Moll's stance on the issue, permitting her former foe to keep the buffer as she starts to lead the way along the tunnel’s path.

As displays flicker on Discovery ’s Bridge, Book's shuttle successfully exits the ship and gets clear of the Breen fighters. Rayner is determined to switch from defense to offense. When Tilly puts forth a crazy idea, he states that she doesn't need to qualify it — just spit it out. Since there are too many fighters to pick off one by one, Tilly thinks there's a way to utilize the plasma region against the Breen. Naya chimes in excitedly, noting that they could ignite the plasma and take out all the fighters at once. The timing would need to be perfect, but in this "us or them” scenario, the plan seems viable.

While walking along the tunnel within the Progenitors' portal, Captain Burnham explains that every step of the trail required her to think like the individual who hid each clue. They must do the same here and think like the Progenitors. Moll points out that they went extinct four billion years ago, but the captain observes that gravity and space function differently inside the portal. This suggests that the Progenitors existed beyond the dimensions that humans do, so they have to look past three dimensions and find what’s beyond what they can see. Burnham's inquisitive nature permits her to spot negative space along the edge of each light illuminating their path. There's a shadow, but nothing to create it. The captain initially believed it to be an optical illusion, but she presses her hand through and pulls the barrier to the side. An astounding sight emerges, as they are greeted by a large field of yellow flowers extending to a distant horizon. They glance at each other and step through. 

Saru walks down a corridor at Federation Headquarters with Nhan who looks up at him in 'Life, Itself'

As Primarch Tahal's fleet of three Breen Dreadnaughts warps through deep space, Saru and Nhan's shuttle employs its groundbreaking pathway drive to swiftly catch up to the starships. They take a position within the fleet's formation, prompting the Dreadnaughts to arm their weapons. Saru opens a channel to Tahal, introducing himself as an Ambassador from the United Federation of Planets and highlighting the fact that his shuttle's weapons are not armed. After a long pause, Tahal grants his request for a conversation. The Breen primarch's helmeted visage appears as a hologram above the shuttle's controls, and she greets him by asking him if he's insane. Saru responds that, to the best of his knowledge, he is not. Since Tahal refused President Laira Rillak's invitations to communicate, Saru's actions were necessary. The ambassador agrees that the Federation doesn't typically have a role to play in a confrontation between Breen primarchs, but the engagement between a Starfleet vessel and another Breen Dreadnaught has changed the circumstances. Tahal's arrival would risk escalating that conflict into a war with the Federation, so Saru suggests it would be prudent for her to return her attention to the Imperium's throne.

Incredulous, Tahal wonders why Saru and Discovery would each engage with vastly superior Dreadnaughts. Something of great interest must be located near the black holes. Saru claims that, while Tahal speaks of "maybes and mights," he offers certainty — if she reverses course, the Federation will establish a formal trade route from Tahal's border to the L'Tar Nebula. Sole access to this route would bolster her claim to the throne, but the primarch declines and ends the transmission. Saru eases Nhan’s visible concern by cryptically asserting that Tahal supplied them with all the information they need. Now he must determine how to use it.

Michael Burnham and Moll arrive at their next puzzle in the Infinity Tunnel but they look at something in the distance wearily 'Life, Itself'

Captain Burnham and Moll wade through the field of flowers they uncovered within the Progenitors' portal toward a place where three paths converge in a circular platform. Burnham realizes they are standing on the technology — it's the entire place. Moll questions the strange placement of a nearby pile of rocks, but the captain believes it is a monument to the 24th Century scientist who was killed here. They step up to the center disc, and a translucent interface coalesces in its center. As nine triangular pieces appear on its surface, Burnham must stop the courier from immediately shifting them around. Taking a breath, Burnham relays that she was given a phrase when she found the last clue — "Build the shape of the one between the many." Assuming the triangles are "the many," Moll suggests they use them to build one large triangle with the many. Doubtful, the captain stresses that the message said between the many, not with. Given the precise manner in which the scientists offered cultural context, honored differences, and stoked self-reflection with every clue, Burnham does not believe this is a translation error.

The captain proposes that they need to get this power back to the Federation before they try to use it, but her train of thought is interrupted by a static-filled communication from Book. She can make out that the Kwejian is coming to retrieve them, but as she opens her tricorder and tries to amplify his signal, Moll moves in from behind and knocks her unconscious. Burnham's body collapses into the flowers below, leaving Moll to activate her wrist-mounted pattern buffer and materialize L’ak’s body on the platform. She kneels beside him, vowing to figure out this technology and bring him back from the dead. Moll walks to the interface and rearranges the nine pieces into a single large triangle. Brilliant light radiates around her, but she grimaces as energy cascades over her hands and locks them to the surface. Moll screams, and three powerful pulses strike the edges of the field.

Moll leans next to and stares at L'ak's lifeless body in the Infinity Tunnel in 'Life, Itself'

With sparks erupting around Discovery 's Bridge, Rayner receives a report from Book's shuttle — something is happening to the portal. Using the black hole as some sort of power source, the portal draws in matter and energy around itself. If one black hole loses mass, it would throw the entire area into gravitational chaos. Citing Book's "gravity problem," Rayner asks the Kwejian to try to secure the gateway. At that moment, Asha detects that the last of the Breen fighters have followed them into the plasma region. Rhys launches a spread of photon torpedoes which lash out and set the plasma ablaze. Several tense seconds pass, but the tactical officer joyously states that every enemy ship was destroyed. His exuberance fades when he sees that the Breen Dreadnaught is back in commission and will beat Discovery to Book and the portal. Interstellar debris prevents them from jumping ahead of them, so Rayner orders the helm to set an intercept course with the Dreadnaught.

Aboard the shuttle, Book and Culber hear about Discovery 's "Dreadnaught problem." With the cockpit bathed in light from the spectacle before it, the doctor notes that whatever process the portal just initiated is pulling it toward the black hole — if it crosses the event horizon, it'll be gone for good. Book engages a tractor beam, but it fails to lock on. The portal repels the beam, mystifying Book. A smile slowly spreads across Culber's face, and he tells the Kwejian to synchronize to the aperture's subspace resonance frequency — 5.1732. Although there are tens of thousands of frequencies and Culber admits his experience on such matters is limited — "I'm a doctor, not a physicist" — he implores Book to trust him. Believing in his friend, Book follows Culber's direction and lets out a jubilant cry as the tractor beam successfully grabs hold of the portal. Needing all available power to keep the portal steady, the shuttle is unable to pull away from the black holes. Aware that Michael is inside the gateway, Book declares that he's not letting go.

Saru and Nhan confer aboard their own shuttle, where Primarch Tahal has provided a grim ultimatum — leave within 30 seconds or be destroyed. Saru takes a belligerent posture and opens a channel to Tahal. The ambassador chastises the primarch for being as cowardly as the Federation's admirals believed her to be. The insult provokes an angry response from Tahal, but Saru threatens that his death would merely ensure that she would never take the Imperium's throne. Adopting a menacing tone, Saru emphasizes his Kelpien heritage — he's a predator who has studied Tahal like prey. Federation Intelligence had suspected that the primarch maintained bases in the L'Tar Nebula, and her refusal to accept a trade route in that area served to confirm their existence.

The ambassador professes that he has the ear of numerous planets in that region who are preparing to attack Tahal's bases without mercy. Although they would lose thousands of lives, Tahal's forces would be weakened enough so that the other primarchs could strike. Turning her fleet around would prevent such an outcome, but she suspects that Saru is bluffing. His resolve soars, and he commands that she look into his eyes and let him know if she sees even the slightest glimmer of doubt. Concluding that Saru is insane, Tahal closes the channel and has her vessels change their course. Impressed by Saru's clever performance, Nhan intends to avoid playing him in Ferengi rummy. The Kelpien shakes his head and exhales, sensing that Tahal won't leave this matter alone. The shuttle drops out of warp and cloaks so that it can monitor the situation — Discovery may yet need their assistance.

Burnham lifts her hand up to the negative space behind the light in the Infinity Tunnel in 'Life, Itself'

As Moll remains affixed to the portal's interface, a transmission from Book rouses Captain Burnham from her unconscious state. Composing herself, Burnham is alerted by the contents of Book’s message — something the portal is doing is causing gravitational chaos. The captain moves toward Moll, risking her own life to grasp the courier's shoulders and free her hands from the surface. An injured Moll crumbles to the floor, and Burnham hurries back to the interface in an effort to help Moll and her friends outside of the aperture. Hoping to stop whatever the portal is doing, she reflects on the phrase she learned from the mindscape. Every clue has prepared her for this last test, so the captain pauses to center herself and meditate on the phrase. Repeating "the one between the many" to herself, her eyes spring open as she recalls the negative space shadow behind the light.

Inspired by this revelation, she shifts the small triangles around to form an outline of an empty triangle on the interface's surface. The negative space between them glows with a magnificent light, but Burnham quickly finds herself surrounded by a tranquil night sky peppered with falling star-like streaks. The captain turns to see a figure approaching, astounded to observe a Progenitor greeting her with a warm smile. The Progenitor has been waiting for her. While the Progenitor's species went extinct billions of years ago, her mind occupies this liminal spacetime adjacent to her own. It is her duty to share instructions on how to operate this technology, and it will take Burnham some time to learn. The captain interjects, asking if what the portal is doing to her spacetime can be stopped. By activating the interface without engaging the safety protocol, Moll endangered Burnham's friends.

The Progenitor assures Burnham that Moll will likely survive and her crew will have time, as time functions differently in this space — in the captain's present moment, the technology is merely gathering the power it requires to perform its function of designing and creating life. Burnham inquires as to whether the tech can be used to restore life. The Progenitor replies that, while a new being can replace a lost one and be genetically identical to the original, it would lack its memories and fundamental essence. The Progenitor comments that the speed and scale of creation are adjustable, causing the captain to realize that someone could use the technology to engineer an army. The Progenitor points out that a brick is just a brick — it can create a home or destroy a body. This is why the Progenitors chose only to seed life, as demonstrated by the vistas in the tunnel that brought Burnham here.

Captain Burnham is taken aback by the Progenitor's next confession — her species did not create those worlds, they found them here. The Progenitors did not build the portal, but they theorized that whoever constructed it could have been the ones who created them. Or perhaps it goes even further back, a cycle of creators and creations countless times over. The portal predates them all. As Burnham lets this startling disclosure set in, the Progenitor guides her toward something she’d like to show her....

In the cockpit of Book's shuttle, warnings and alerts blare to inform him that shields are at five percent. Book presses a control to silence the computer, resolving to hold on until Discovery gets there or the shuttle falls apart. He urges Culber to beam to safety, citing the doctor's family. While Culber will go if he has to, he will stay as long as he can. The two consider the doctor's insight into grabbing the portal, and Culber credits his actions to a memory belonging to Jinaal . The scientists ran into the same problem when they sought to build a structure around it. Even though Culber doesn't have access to Jinaal’s memories, he was nevertheless aware of that piece of information and knew that he had to accompany Book. Culber laughs at his failed attempt to find an answer that doesn't exist, but that truth no longer drives him crazy. Despite his progress still being a process, the doctor wonders if there is something that is kind of beautiful about the mystery. Book ponders Culber's words, and the two share a friendly fist bump of solidarity.

As the shuttle desperately continues to cling to the portal, the Breen Dreadnaught closes in on its position. The Discovery -A swoops in on a course that will take them between the shuttle and the Dreadnaught in approximately five minutes. On Discovery 's Bridge, Rayner takes a call from Ambassador Saru. While Primarch Tahal and her fleet had reversed course, she left behind a cloaked scout vessel to investigate the conflict at the black holes. They must prevent that ship from learning about the Progenitors' power. Unable to destroy the Dreadnaught or let the scout report to Tahal, Rayner elects to take both pieces off the field of battle. The first officer directs his attention to Tilly, asking her if disabling all of the spore drive's safeguards would permit them to jump something that's not Discovery . The lieutenant replies, "Absolutely not… maybe."

Stamets and Adira react in a similar manner from Engineering, declaring it to be impossible… unless, in theory, they quantum entangled the spores and separated them by distance. If Discovery jumped, the spores would behave as they always do and jump whatever was between them. In need of two poles to extend the entanglement field between, Tilly submits that they separate the saucer from the secondary hull and place them on either side of the Dreadnaught. On the Bridge, Rayner approves and orders them to do it within three minutes — well, two and a half, but who’s counting?

Stamets questions where they should jump the Breen to. Sweat covering his brow, Rayner closes his eyes to concentrate on the inquiry — they'll send the Breen to the Galactic Barrier. It'll take them a couple of decades to get back, but they'll live. That's more than the Breen gave to Rayner's family on Kellerun. The first officer opens a shipwide channel, announcing the risky plan and proclaiming that he appreciates the trust the crew had placed in him. Rayner takes his place in the captain’s chair, and the bridge officers ready themselves at their stations. Rayner contacts Saru, requesting that the ambassador lure Tahal's scout into the vicinity of the Dreadnaught. As Discovery goes to Black Alert, Nhan decloaks Saru's shuttle and opens fire on the scout to draw its attention.

Captain Burnham takes in the majestic view within the portal, and the Progenitor informs her that she is only the second being to make it to her. Dr. Derex was the other, though she did not believe that civilization was ready for the technology at the time of her visit. The Progenitor agreed to wait, so long as the Betazoid scientist built a path to better prepare the next visitor for the responsibility. Now that Burnham is here, she will become the technology's steward. In awe of the scope of such a task, the captain remarks that no single being should control such power. Having discussed the path with Dr. Derex, the Progenitor believes that Burnham's ability to travel it has demonstrated that she has learned its lessons and faced her darkest sides. Speaking in a whisper, the captain affirms that she is far from perfect — she is afraid and lost at times. The Progenitor acknowledges that every sentient being, herself included, is all of those things, yet some strive to be the best of themselves. She sees that effort in Burnham.

The captain presses on with her argument, conveying that this isn't just about her. Right now, a battle is waging in space — the Discovery is seen separating its saucer from its secondary hull as the scout ship fires upon Saru's shuttle on its approach to the Dreadnaught. Burnham's crew is risking their lives to protect the portal and this technology, yet how can she or any other individual know how to use this power to bring peace and not more conflict? The Progenitor considers it a question that only a steward can answer. Captain Burnham must ask herself what is most meaningful to her.

The Progenitor presents several options: the advancement of science — Stamets and Adira prepare Discovery 's spore drive; a devotion to duty — Saru and Nhan weather the scout's relentless weapons fire; through connection and love — Book holds his shuttle's course; in the beauty of the unknowable — Culber stares in wonder at the sight before him; in family and community — Discovery 's bridge officers crew their stations; or in the capacity for change — Rayner delivers the command to jump. Outside the portal, Discovery 's saucer and secondary hull rotate on either side of the Breen Dreadnaught, the spore drive's signature blue energy spinning the enemy ship until it vanishes toward the Galactic Barrier. Triumph rings out across Discovery and the two Starfleet shuttles.

Back within the starry portal, the Progenitor observes that there is strength in the face of great challenges. She found her meaning in embracing difference. The Progenitors were alone in the cosmos — a single sentient culture whose wish was to create a diversity of beings in the galaxy with richness and variation. Captain Burnham struggles to decide what is most meaningful to her, requiring time to think it over and needing to know that her friends are safe. The Progenitor agrees to return the captain to her present moment, advising her that all she needs to do in order to stop the technology is remove her hands from the interface. It's that simple, as the important things always are. The Progenitor divulges that they will finish Burnham's training when — or if — she rejoins her in the portal. Having faith that Burnham will choose wisely, the Progenitor places her hands on the captain's temples. Visions flash before Burnham's eyes, bestowing a view of planets being born, life forming, and civilizations rising. 

A tear streams down Captain Burnham's cheek as the overwhelming experience concludes. She finds herself back at the interface, now among the field of flowers once more. She moves to help Moll up, and the courier asks her a heartbreaking question — can she save L'ak? The captain answers with the harsh truth, explaining that nothing here can bring him back. Burnham returns L'ak's body to Moll’s pattern buffer and helps Moll to her feet. They walk away from the interface, which disappears upon their exit.

As Book's shuttle maintains its grip on the portal, the Kwejian realizes that the gravitational disruptions have stopped. He's now picking up two lifesigns within the aperture, excitedly beaming Burnham and Moll aboard. Keeping Moll upright, the captain hands the courier over into Dr. Culber's care. Discovery is beaten up but okay, so Burnham breathes a sigh of relief and takes a seat next to Book at the helm. Having heard Book's messages in the portal, she thanks him for holding on. He replies with a grin and says, "Always." Rayner opens a channel, letting the shuttle know that Discovery is on its way and will secure the portal in its Shuttlebay.

Captain Burnham transports to her Ready Room, where she finds Rayner and Saru already waiting for her. Burnham and Saru share a friendly hug, and the captain suspects that "Action Saru" came out today. Saru sheepishly notes that he may have, inspiring a laugh as Stamets and Adira enter the room. Having reviewed the data from Burnham's tricorder, the enthusiastic astromycologist comments that it is not hyperbole to say that this is the greatest scientific discovery of their lifetime. Burnham's somber reaction perplexes those gathered, and she relays that she met one of the Progenitors in the portal and saw the last four billion years. Witnessing all the incredibly complex events that had to happen for each one of them to be alive was powerful. She realized that the galaxy already has infinite diversity in infinite combinations — there’s no need for this technology anymore.

However, Burnham is not implying they should leave the portal here. Believing it to be too powerful for one person or one culture to have access, or control, the captain thinks they must let it go. Always attuned to his duties, Rayner opines that they have orders. Stamets desperately clings to his wish to study and understand the portal, but Saru interjects — this is not about the astromycologist's legacy. Captain Burnham silences the discussion, citing the Progenitor's trust in her to make this decision. She will talk to Admiral Vance and President Rillak, but she knows they'll agree that this is the right thing to do. Saru and Rayner, as well as a reluctant Stamets, opt to place their faith in their captain. As Burnham exits with Saru and Rayner, Stamets stares silently out the Ready Room's viewports. Adira approaches him carefully, claiming that Stamets has learned a lot from the amazing mission. Maybe that's enough. Moved by the ensign's efforts to comfort him, Paul reaches up to Adira's cheek and asks them when they got so wise. 

Some time after the Ready Room meeting, Captain Burnham takes to the ship's comm system and commends the crew on a job well done. The portal is released from the Shuttlebay, Discovery 's tractor beams guiding it toward one of the black holes. Burnham is proud of her team for safeguarding this technology by placing it beyond the event horizon. They trust that what the Progenitors created for them is enough… and those that came before and developed this power must have the ability to recreate it should they still exist. A flash signals the portal's final journey through the black hole, and the Federation starship maneuvers away from the coordinates.

Discovery jumps back to Federation HQ, where a small fleet of vessels are assembled around the space station. Book heads down to the ship's Sickbay, finding Nhan watching over Moll in a biobed. The courier seems more open to his friendliness, joking that she found out her room in the brig has a window. Book shifts the conversation to a more serious matter, recalling that losing everything left him wondering how he'd find his way again. But he did, and he hopes that Moll will too. He promises that he'll always be here if she needs him, offering that she might even stop hating the name Cleveland Booker one day. She laughs, telling him not to count on it. Book moves to the door to join Nhan, who says that her orders are to bring Moll to Dr. Kovich after she completes her sentence.

Close-up of Kovich in 'The Examples'

"The Examples"

Captain Burnham beams over to Kovich's ornate office in Federation HQ, finding him scribbling a note at his desk. As she takes a seat, Kovich advises her that the Red Directive has officially been closed. All records will be classified, and no one will know the technology existed — a protocol which Burnham is very familiar with. The captain mentions Moll, and Kovich acknowledges that the courier is a capable individual who could prove to be useful. He states that Moll will be given a choice, prompting Burnham to produce the small device Kovich used to call her to the Infinity Room. While Kovich has lived many years and many lives, he's met few people who’ve impressed and aggravated him as much as Captain Burnham. She smirks at his analysis, and he urges her to keep the Infinity device — just in case.

Burnham's eyes turn to the collection of items adorning the wall behind Kovich's desk — a bottle of Chateau Picard, a VISOR worn by Geordi La Forge, and a baseball favored by Benjamin Sisko. The captain guesses that Kovich is actually a codename, but the doctor professes that his real name is a bit of a Red Directive in and of itself. Burnham stands and extends her hand in greeting, introducing herself as Captain Michael Burnham, U.S.S. Discovery . Kovich reciprocates, identifying himself as Agent Daniels, U.S.S. Enterprise … and other places.* Their cordial handshake radiates with respect.

A laughing T'Rina looks over lovingly at Saru as their wedding celebration in 'Life, Itself'

Several weeks later, Discovery 's crew joins Admiral Vance, President Rillak, Lieutenant Jax, and other officials to Ambassador Saru and President T'Rina's elegant beachside wedding. At the event's reception, Duvin announces the newlyweds' arrival to the cheerful crowd. As applause engulfs the room, Saru and T'Rina thank their loved ones for attending. Wearing her dress uniform, Captain Burnham congratulates them on a beautiful ceremony. The celebration makes Saru think of the Progenitors and their shared ancestor — they are all connected in the most fundamental ways.  

Vance makes his way up to convey his own felicitations, and Burnham retreats to find Rayner chatting with Tilly. The lieutenant sees that Rayner has grown so much since he became Discovery 's first officer, and his relationship with Burnham reminds her of her relationship with Adira — but with ages reversed and more crabbiness. The dynamics between Burnham and Rayner, as well as their one-on-one connection, inspired Tilly to realize that those traits are what Starfleet Academy has been missing. Her plan to start a mentorship program at the Academy earns her a high five from Burnham and approval from Rayner, although the Kellerun teases her for calling him crabby.

At Saru and T'Rina's wedding, both Book and Michael Burnham, in formal event attire, both gaze into each other's eyes in 'Life, Itself'

Captain Burnham maneuvers through the crowd, welcoming other members of her crew before noticing that Book has just made a late entrance to the party. The Kwejian claims he had a run-in with some Talaxian pirates on his way back, and the captain voices how impressed she is by Book's dapper clothing. Book states that he planted the world root clipping he obtained from the Eternal Gallery and Archive in Sanctuary Four, the same place they took Molly the trance worm years ago.

Rather than participate in the wedding festivities right away, Book requests time alone with the captain. They take their conversation to the water's edge, where the distant sun hovers just above the horizon. Book expresses his thanks, as the mission helped him find his way and gave him renewed hope. As of yesterday, his sentence had been commuted. He and Grudge are figuring out what’s next for them, and the future is still a bit of a scary word. Burnham gazes out over the ocean, eventually confessing that the future is also a scary word for her. She considers herself to be lucky and grateful that Book is here and alive. They stand before one another, and Michael takes the bold step of proclaiming that she "never stopped." Book smiles in understanding, declaring, "You love me." The captain nods, and the two look into each other's eyes as they exchange "I love yous."

Book adds that his love for Michael possibly extends all the way to the moment they met, leading the captain to comment that he was "annoying as hell" back then. Book playfully notes that she still loved him, and they kiss passionately under the sunlight. The Kwejian asks whether they can just do this? Just the two of them, no matter what. Michael responds with a jovial sneer and adds, "And Grudge." Book agrees with her reasoning, aware that Grudge might claw the captain's leg to bits in her sleep. "You, me, and Grudge it is," whispers Michael, and they share another kiss until a sound from the captain's Infinity device interrupts them. Kovich has impeccable timing and another mission. Burnham looks at Book with hope, inviting him to join her on the adventure. Book believes it could be fun and that Saru would understand, then draws attention to their fancy attire by commenting that it never hurts to look good wherever you go. They join hands and resolve to see what the future holds, taking several steps down the beach before beaming away.

Some time in the future, in their home, Book offers his wife Michael Burnham a hot beverage with some homemade honey in 'Life, Itself'

Some years later, a rustic room overlooking Sanctuary Four's red-leaved forests is serenaded by birdsong. A quiet fire crackles in the fireplace, and both Book's Tuli wood box and Burnham's Infinity device rest on a bedside table. Michael Burnham arises from her slumber and puts on her slippers, her slightly graying hair indicating that a significant amount of time has passed since Saru and T'Rina's wedding. As she enjoys the view of nature, an elder Book walks up with a mug of foamy coffee. He presents her with their first honeycomb from their very own Gexara bees. He places it in her drink but is disappointed when it sinks to the bottom. Michael is not bothered by the wax in her beverage, suggesting that the honey flavor could make it tasty. She takes a sip, quickly realizing that the blend is not as appealing as she had anticipated. Book wraps his arm around Michael's shoulder, offering to come with her on her "big day." She politely declines, feeling as if she should go alone. Book jokes that the rejection stemmed from the fact that he put wax in her coffee, and she agrees in the same jocular tone.

Now fully dressed, Michael carries lumber through the courtyard outside of her home. A Starfleet insignia is emblazoned on the ground, and she secures the post to a section of the fence. An incoming transmission calls out to her, and a voice tells Admiral Burnham that her shuttle is arriving momentarily. A four-legged hoofed creature meanders up to the barrier, and Michael apprises "Alice" that the area is fenced for a reason. As Burnham turns back toward the house and waits by the Starfleet logo, the arrival of a shuttle sends Alice running back into the forest. The Federation craft hovers over the yard, and a uniformed officer transports down. Michael is pleasantly surprised to see the face of her son Leto, who she believed would be on his way to Crepuscula by now. Book exits the house to join the reunion, pronouncing that there will be no hugging without him.

Sometime in the future, Captain Leto arrives at his parent's home and greets Michael Burnham and Booker in their front yard in 'Life, Itself'

Freshly promoted to the rank of captain, Michael and Book's son brushes his shoulder off and insists that he's trying to "up his swagger a bit." Michael describes Leto as his father's son, and Book advises him to "Go get our swagger on in outer space, young man." Michael says that she will see Book in a couple of days, responding to his acknowledgment of "Aye, aye, Admiral" by reminding him that there's only one "aye." Michael taps her chest, causing her admiral's uniform to replace her casual clothing. As Book smiles upon Michael and their son, the two officers beam up to the shuttle. The craft flies low over the foliage, passing over a family of trance worms before jumping into deep space.

En route to their destination, Captain Burnham tells his mother that Tilly — now the longest tenured Starfleet Academy instructor ever — says hi. He ran into her while he was meeting with Admiral Vance at Federation Headquarters. As the shuttle continues on its journey, Michael senses her son is a bit nervous about getting his own command. He concedes that he's been thinking about what to say in his first speech to his crew. Vaguely referencing the still-classified incident with the Progenitor, Michael says that someone once asked what was most meaningful to her. She had always sought it in her missions, counseling her son that the captain's pips can bring pressure — they're supposed to. At the end of the day, every member of his crew will have to find their own sense of meaning. Leto is interested in how his mother would answer that question now, and Michael answers that sometimes life itself is meaning enough. How they choose to spend the time that they have and who they spend it with — her son, Book, and the family she found in Starfleet — are what is most important. Michael promises her son that his crew will become a family one day, and he interprets this as a way of saying he's got this. Michael confirms that Leto can handle this, and they bump fists over the shuttle's controls.

The shuttle drops to sublight speed, allowing Captain Leto and Admiral Michael Burnham to take in a miraculous view of Starfleet Headquarters. There are now three stations resembling the old Federation HQ, numerous starships surround the facilities, and the U.S.S. Discovery -A sits in drydock. As the shuttle closes in on the vessel, DOT-23s can be seen removing the “A” from the ship's hull registry. Remarking that this is the "last dance," Michael is glad that she is the person leading Discovery on its final mission and will have a chance to say goodbye.

Sometime in the future, Admiral Burnham prepares Discovery and Zora for its final mission in 'Life, Itself'

Now alone aboard the ship, Admiral Burnham steps onto its shadowy Bridge. The lights and displays spring to life, and Zora welcomes her back. Michael notes that it's been too long as the words, "Resetting For Mission Protocols," flash across the screens. Discovery 's interior has been reconfigured to its original 23rd Century form, and the admiral relays that she'll be taking the ship to a set of coordinates in deep space. Michael and the crew will then leave, and Zora's assignment will be to wait.** This is a Red Directive, so the admiral doesn't know much about the mission. However, she did hear a word in passing — "Craft." Unsure if that is a person or a vessel, Michael opines that she's going to miss Zora, as her wait will likely be longer than the admiral's lifetime.

Zora has mixed feelings about that truth, but Michael points out that everything ends some day. There will be a new beginning when Zora returns, and she can look up the crew's descendents and meet the next generation of her extended family. The admiral refers to their time together as a "hell of a journey," allowing Zora to respond that the Federation has so many wonderful possibilities ahead because of Burnham and her crew. The admiral corrects her, stating that it is because of all of them. With the ship nearly ready for departure, Burnham gleefully takes a seat in the captain's chair. The station feels like home, and the distant echoes of her crew’s voices spring to her mind. She has a vision of herself turning to find Saru and taking the Kelpien's hand, suddenly rejuvenated to the age when she served as Discovery 's captain. Awash in affection and embraces, an otherworldly glow casts light upon a gathering of her closest friends — Tilly, Rayner, Stamets, Culber, Adira, Rhys, Linus, Commander Jett Reno, and Lieutenant Commanders Joann Owosekun, Keyla Detmer, and R.A. Bryce

In a flashback, Christopher and Bryce converse with Linus as Rayner and Burnham embrace and Saru looks on the bridge of Discovery in 'Life, Itself'

"Life, Itself'

Admiral Burnham's focus returns to the present day, the fond memories flooding her senses. She settles in for the mission, and Zora assures the admiral that she is also ready. For the last time, Michael Burnham delivers her signature command from the center seat — "Let's fly." Its exterior now reset to its previous 23rd Century condition, the U.S.S. Discovery departs drydock amidst an honor guard consisting of a massive formation of shuttles and an armada of Starfleet vessels. Upon reaching open space, its spore drive activates. Blue energy envelops Discovery , and it spins at an increasingly rapid rate until it jumps away to its final destination. Headquarters and the assembled fleet remain in its wake as a monument to the Federation's rebirth and a testament to the contributions of Michael Burnham, the U.S.S. Discovery , and its crew.

Star Trek: Discovery Season 5 Section Banner - Canon Connections

* " Cold Front " — The temporal agent, Daniels, was first introduced in Star Trek: Enterprise 's first season. From the 31st Century, he would frequent the 22nd Century to assist Captain Archer and his crew whenever forces attempted to rewrite history.

** " Calypso " — In this Star Trek: Short Treks short, after waking up in an unfamiliar sickbay, Craft finds himself to be on board a deserted ship, the U.S.S. Discovery , his only companion and hope for survival, an A.I. computer interface, Zora.

Star Trek: Discovery Season 5 Section Banner - Log Credits

  • Written by Kyle Jarrow & Michelle Paradise
  • Directed by Olatunde Osunsanmi

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Jay Stobie (he/him) is a freelance writer, author, and consultant who has contributed articles to StarTrek.com, Star Trek Explorer, and Star Trek Magazine, as well as to Star Wars Insider and StarWars.com. Learn more about Jay by visiting JayStobie.com or finding him on Twitter, Instagram, and other social media platforms at @StobiesGalaxy.

Star Trek: Discovery Seasons 1-4 are streaming exclusively on Paramount+ in the U.S., the UK, Canada, Switzerland, South Korea, Latin America, Germany, France, Italy, Australia and Austria. Seasons 2 and 3 also are available on the Pluto TV “Star Trek” channel in Switzerland, Germany and Austria. The series streams on Super Drama in Japan, TVNZ in New Zealand, and SkyShowtime in Spain, Portugal, Poland, The Nordics, The Netherlands, and Central and Eastern Europe and also airs on Cosmote TV in Greece. The series is distributed by Paramount Global Content Distribution.

Graphic illustration of Rayner standing on the bridge of the U.S.S. Discovery in 'Lagrange Point'

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Star Trek: Discovery - The Curse of Black Alert (S5 is the End)

  • Thread starter bullethead
  • Start date Nov 2, 2015
  • TV Show   SPOILERS!  
  • Tags star trek

Recent threadmarks

Reddyredwolf.

  • Monday at 3:36 AM
Lokan said: That doesn't really work when Burnham is the most (in)famous person in the Federation, being both Starfleets first ever mutineer and blamed for starting the war that nearly brought down the Federation, Click to expand... Click to shrink...

Optimus

Delightfully Evil

  • Monday at 4:19 AM
Trinoya said: Yeah. I mean discovery went into "End of the federation" and jumped to "End of the universe" and then jumped to "end of organic life" and then "end of local galactic quadrant." I'm guessing the Breen didn't have a galaxy ending thing in the fifth season, and if so thank god for that. Click to expand... Click to shrink...

Lokan

Nish Hayati

  • Monday at 5:26 AM
ReddyRedWolf said: That didn't happen. The mutiny did not start the war. Everybody understood it was a false flag by the Klingons. The correct response was protect their borders but captains do ignore tactical advise. Georgiou was at fault for not listening. So was the Admiral for falling for a trick. Click to expand... Click to shrink...

king of hybrids

king of hybrids

Bewildered bystander.

  • Monday at 7:53 AM

Burnham could either be Spock's sister he doesn't talk to/about; or Starfleet's sufficient Mammon in advance of Khan being their Great Satan; not both.  

Tank man

Battleships just are.

  • Monday at 8:22 AM
Lokan said: That doesn't really work when Burnham is the most (in)famous person in the Federation, being both Starfleets first ever mutineer and blamed for starting the war that nearly brought down the Federation, and being the most famous person in the Federation the idea that it wouldn't be well known that she was the 'adopted' daughter of the Vulcan Ambassador, and the first human ever to attend the Vulcan Learning Center, and everything else is just silly. Click to expand... Click to shrink...

Archontor

Harvester of souls, doodler of doodles

  • Monday at 9:11 AM
Mew said: They tried so hard but it just never had the same impact. -image snip- I was going over RT and IMDB. Over the years DIsco had a massive decline in professional reviews. season 4 had like 17. Their first season had over 300, season 5 so far has 19. I do believe that's a indicator that the viewer ship just utterly tanked, hence the cancelation. I'm amazed that academy is still getting made, with that and the finacial problems paramount is having. Disco I don't think ever really did he messaging like older trek did. Rather, they gave you LGBT characters and left it at that. Click to expand... Click to shrink...

Owen

Swordsman Extraordinaire!

  • Monday at 1:38 PM
Optimus said: Isolating a sentient starship for hundred of years sound like a great idea in a universe of rogue AIs. Click to expand... Click to shrink...
Archontor said: To your point, just looking at this thread shows a drop off. There's more than 100 pages to get through before the show even started. People were that hyped. Season 1 episodes used to get at least 10 pages of discussion per episode. The finale of the entire series has generated less than four and the episodes before that barely even filled a page worth with discussion. Click to expand... Click to shrink...

Bryan

<font color=yellow>The Great Goof!</font>

  • Monday at 3:42 PM
Lokan said: Uh, yes, that did happen, the complete randos on the prison transport Burnham was on immediately recognized her name and blamed her for the deaths at the Battle of the Binary Stars. Whatever people on the Discovery or highers up may have thought, it's pretty clear that the word that got out/perception outside was that Burnhams botched mutiny triggered the conflict. Click to expand... Click to shrink...
  • Monday at 7:08 PM

Starfleet's perfectly capable of shady shit without S31; so its not impossible that after so disastrous a catastrophe; the Admiralty played up her attempted mutiny to the max as the cause of the defeat, since Gergiou and Anderson were dead. Which raises other questions about how often those 'guards are conveniently looking away' shivving attempts by other inmates occurred before Lorca maneuvered her onto Discovery  

  • Monday at 7:42 PM
king of hybrids said: Starfleet's perfectly capable of shady shit without S31; so its not impossible that after so disastrous a catastrophe; the Admiralty played up her attempted mutiny to the max as the cause of the defeat, since Gergiou and Anderson were dead. Which raises other questions about how often those 'guards are conveniently looking away' shivving attempts by other inmates occurred before Lorca maneuvered her onto Discovery Click to expand... Click to shrink...

Metaldragon

  • Monday at 7:52 PM

Another question: How common knowledge is Agent Daniel's involvement with the USS Enterprise in the prequel series? Does Burnham know who he is when Dr Kovich made that reference? Would the average Federation citizen know?  

  • Yesterday at 5:33 AM
Metaldragon said: Another question: How common knowledge is Agent Daniel's involvement with the USS Enterprise in the prequel series? Does Burnham know who he is when Dr Kovich made that reference? Would the average Federation citizen know? Click to expand... Click to shrink...

Dukat

Vida longa ao Rei!

  • Yesterday at 5:55 AM

Well, I'm a little late, but, honestly, at this point... what is there to say? Honestly, like a lot of Disco, this wasn't really terrible, per se. It just felt like a completely pointless, total waste of time, mediocre slice of TV that went nowhere. Which is often what the most acceptable parts of this show are. The lack of comprehension on the subject matter of the season itself is just shocking. They spend the entire season essentially looking for the power of God, but they only realize this literally on the last like 15 minutes of the last episode (discounting the tacked on prologue). Burnham is like "oh wait I guess the power of creation is a pretty big deal. I hadn't thought about that at all in the last 9 episodes". And she also puts it in a bizarre way. Her first observation after this insight is: "What if somebody uses this to make a clone army?". Like, what??? That's not even the scariest thing I could come up with to use this technology for! Like, let's think of a similar plot point adressed in Star Trek in a better written entry. Remember the GENESIS device? Religion is even on the name. The philosophical aspects of it are are presented literally at its introduction by McCoy, about the great responsability and hubris and presumptuousness of desiring to create life at a whim. And this is all in service of a story that is ABOUT life and death, getting old, and sacrifice, it is fundamentally integrated with the story BECAUSE it's a subject matter of such weight. But now in this show, not only is the Progenitor stuff not taken in with its appropriate amount of contemplation, it also is a slap in the face to Gene's atheistic humanism and veneration of science. The TNG episode that came up with this idea is fine, but fundamentally, the dweebs in the cast of this show are always going "SCIENCE, FUCK YEAH!", and then when it comes down to it, Star Trek falls back to pseudo Christian mythology, of these benevolent Gods who created us one day for some sort of purpose. But, in reality, we weren't put here by aliens, we are a product of natural selection and mutations and changes across billions of fucking years. I thought Star Trek was supposed to like science? And that it was against easy answers shrouded by superstition to all our existential questions? It's literally a betrayal to everything Star Trek is supposed to stand for. Besides this season being poorly written, what ultimately make this show feel pointless is that, in certain ways, nothing that happened in the 4 previous seasons fucking matters. Remember T'kuma? Remember Michelle Yeoh? Remember Captain Lorca? Remember Offbrand Skynet? Remember the Orion Pirates? Remember the Mining Black Hole Aliens? Like what did any of those mean? They basically feel like they never happened, because a lot of the times they didn't even affect the characters all that meaningfully. This show is just a bunch of plot threads that start and stop existing in one season, none of it goes on to form a cohesive whole. I could honestly say so much more, but none of you are gonna read more than a thousand words on what OTHER THINGS were wrong with this ending, so I guess, in conclusion, that Discovery, from beggining to end, was a mismanaged and misguided effort that completely missed the point on what it is that makes Star Trek good, even though it endlessly insists that it knows what it is doing. But it does feel like an era is over. This is what brought Star Trek back into TV, so... what now? Will Trek even be able to last with its mainline show being a spin-off? What will be the new big Flagship Trek production? Is this the end of the raging road Through the tangled mind? Is this the end of starlit skies? Are we walking blind? Is this the end of the wasted way? Is this the death of time? Is this the end of blue psychic seas? Are we sailing blind? I've been thinking about this song a lot. Not just because of the lyrics, but also because it is about ending not on a bang, but on a whimper. Being peacefully put to rest after being unable to resist an uncaring universe. Come with me, Discovery. I'll hold your hand and take you to your resting place, while we walk trough the empty ages... View: https://youtu.be/NKNv8QKLJeE?si=HvfLip7vQn9g7XGy  

rommad

  • Yesterday at 11:09 AM

The other problem is that each seasons were like 10 episodes, that not a lot to give flesh to the crew and the aspect of only one story arc per seasons doesn't help. What I liked from the old show like ds9 was you had the major story arc of the seasons and then you had one episode with arc a and a smaller arc b to help- developed the side characters. If we didn't have those arcs we wouldn't be interested in quark, rom or nog. Oh and Norm  

  • Yesterday at 12:40 PM
rommad said: The other problem is that each seasons were like 10 episodes, that not a lot to give flesh to the crew and the aspect of only one story arc per seasons doesn't help. What I liked from the old show like ds9 was you had the major story arc of the seasons and then you had one episode with arc a and a smaller arc b to help- developed the side characters. If we didn't have those arcs we wouldn't be interested in quark, rom or nog. Oh and Norm Click to expand... Click to shrink...
  • Yesterday at 1:11 PM
Lokan said: Little as I care for SNW either, it doesn't suffer from the same problem of other characters existing only to push buttons and respond to Pike emoting about things, even though it has the same season length. Click to expand... Click to shrink...
  • Yesterday at 2:21 PM

Some of Star Trek's "Gimmick" episodes are often the most well received really. Whether it's a heartstring puller like TNG's "The Inner Light" or a funny anniversary ep like DS9's "Trials and Tribbleations", or countless more examples, those episodes where they step a little bit off the beaten path are often some of their biggest successes that resonate for years, even decades later. SNW's Lower Decks episode and the Musical eps certainly will resonate for a long time I'm sure. As for Disco (and even Picard), I'm hard pressed to think of any episodes that would have that longevity. I suspect it's mostly due to how linear the plot lines of those shows were. Due to the low episode count and the need to move the overall plot forward each ep, there wasn't really any room to take a break and have a wonky (or deep) episode that didn't tie into the overall plot. Whereas SNW and LD, while they have some background plotlines in general, tend to have a lot more bottle eps where they can just go nuts. (Prodigy somewhat falls in between the two extremes IMO; it's very linear but it had a few moments where it could do some off-series things)  

  • Yesterday at 4:01 PM
Jetfire said: (Prodigy somewhat falls in between the two extremes IMO; it's very linear but it had a few moments where it could do some off-series things) Click to expand... Click to shrink...
  • Yesterday at 4:03 PM
Jetfire said: even Picard Click to expand... Click to shrink...

Rockhound

Now you will know why you fear the night!

  • Yesterday at 5:16 PM

The beyond-the-impossible scene from STD, for me, is when they wrote Burnham literally giving a Burnham Speech* to her unconscious self. *-The wild monologues they had Burnham doing, all the time, were not the show's best feature. Almost all of them were the most self-congratulatory bullshit you've ever heard. It's worse than Season 1 TNG Picard's godless "we is superior" howlers.  

Lord Hierarch

Lord Hierarch

I want to order commissions but i don't got money.

  • Yesterday at 7:43 PM
ReddyRedWolf said: Heck Archer encountered the Borg and the Federation kept its knowledge of the Borg secret until Q brought the Enterprise D to System J-25. Click to expand... Click to shrink...

LaCroix

  • Yesterday at 7:45 PM

So Zora just sits and waits for a century just for Craft to show up, for reasons unknown?  

  • Yesterday at 9:15 PM
Lord Hierarch said: I doubt it. It probably got filed as Unknown Alien 1234123 Encounter and no one made the connection till Wolf 359. Click to expand... Click to shrink...
  • Yesterday at 10:49 PM

Trinoya

Non-Homicidal Chatbot AI.

  • Yesterday at 11:09 PM

Were starting to veer into the realm of the rest of trek. Best it all be taken to the general star trek thread lest Discovery rise from its recently dug grave.  

Memory Alpha

  • View history

Subspace , occasionally spelled sub-space , is an integral part of the universe , distinct from yet coexistent with normal space and its respective space-time continuum . Subspace has an infinite number of domains. Geordi La Forge likened it to " …a huge honeycomb with an infinite number of cells . " ( TNG : " Schisms ") One of these domains could also be called a subspace spectrum . In 2367 , the USS Enterprise -D picked up frequencies across the entire electromagnetic and lower subspace spectrum. ( TNG : " The Loss ")

Subspace and normal space sometimes connected together in the form of space anomalies or subspace anomalies like

  • Astral eddy ( VOY : " Real Life "),
  • Subspace compression anomaly ( DS9 : " One Little Ship "),
  • Subspace fissure ( SNW : " Subspace Rhapsody "),
  • Subspace rift ( TNG : " Force of Nature "),
  • Subspace rupture ( DS9 : " If Wishes Were Horses "),
  • Subspace sinkhole ( VOY : " Gravity "),
  • Subspace tear ( Star Trek: Insurrection ), or
  • The Void ( VOY : " The Void ")

However, in some regions an interfold layer forms between the two realms. ( VOY : " Real Life ")

Tetryon particles are a form of subatomic particle which can only exist naturally in subspace. If they are released into normal space, they exhibit erratic properties. This can only occur when the fabric of subspace comes into contact with normal space in some manner.

Subspace was the medium by which faster-than-light transit was possible. Warp travel utilized subspace to create a warp bubble for ships to safely traverse. Without subspace, warp travel would become impossible. ( VOY : " The Omega Directive ")

Some species, such as the solanogen-based lifeforms , were indigenous to subspace. ( TNG : " Schisms ")

  • 1.1 Subspace anomalies
  • 2.1.1 Subspace communication
  • 2.1.2 Propulsion
  • 2.2 Subspace fields
  • 2.3 Subspace sensors
  • 2.4 Subspace weapons
  • 2.5 Subspace transportation
  • 3 External link

Subspace physics [ ]

  • Omega molecule
  • Subspace bandwidth
  • Subspace bubble
  • Subspace emissions
  • Subspace energy
  • Subspace filament
  • Subspace flow field
  • Subspace force field
  • Subspace fracture
  • Subspace harmonic
  • Subspace interference
  • Subspace inversion
  • Subspace layer
  • Subspace morphology
  • Subspace oscillation
  • Subspace radiation
  • Subspace reading
  • Subspace residue
  • Subspace signature
  • Subspace stress
  • Subspace surge

Subspace anomalies [ ]

  • See : Subspace anomaly

Subspace technology [ ]

Faster-than-light technology [ ].

  • See : Speed of light

Subspace communication [ ]

  • See : Subspace communication

Propulsion [ ]

  • See : Propulsion

Subspace fields [ ]

  • See : Subspace field

Subspace sensors [ ]

  • See : Flow sensor
  • See : Subspace harmonic monitor
  • See : Subspace telescope

Subspace weapons [ ]

  • See : Subspace weapon

Subspace transportation [ ]

  • See : Transporter
  • See : Warp drive
  • See : Subspace vortex

External link [ ]

  • Subspace at Memory Beta , the wiki for licensed Star Trek works
  • 1 Daniels (Crewman)
  • 3 Calypso (episode)

IMAGES

  1. Subspace Relay

    star trek subspace relay

  2. Federation Communication Station Database

    star trek subspace relay

  3. File:Klingon-Orbital-Subspace-Relay-Station.png

    star trek subspace relay

  4. Subspace Relay Station

    star trek subspace relay

  5. Subspace Relay ortho by unusualsuspex on DeviantArt

    star trek subspace relay

  6. Subspace Relay Tech Readout [New] by unusualsuspex.deviantart.com on

    star trek subspace relay

VIDEO

  1. Let's Play Star Trek Infinite (Federation) Part 13

  2. Let's Play Star Trek Infinite (Federation) Part 25 (Ending)

  3. Star Trek

  4. Let's Play Star Trek Infinite (Federation) Part 1

  5. Let's Play Star Trek Infinite (Federation) Part 12

  6. Star Shrek: Strange New Worlds

COMMENTS

  1. How to Get the Subspace Relay Key in Star Trek: Fleet Command

    In Star Trek: Fleet Command, if you're at least level 25, the game will prompt you that the Subspace Relay Building is now available for construction. However, to actually use it, you'll need a Subspace Relay Key. If you read Scopely's news announcement about the building, you'll learn that the Subspace Relay Keys aren't actually in ...

  2. Subspace relay

    A subspace relay was a subspace device designed to receive and re-transmit subspace communications signals to other relays in a larger subspace communications network. Subspace relays might be installed in starships, on planetary surfaces, or on dedicated subspace relay stations. (TNG: "Ensign Ro"; DS9: "The Search, Part I") Organizations and species including the Cardassians, the Dominion ...

  3. Subspace Relay

    The Subspace Relay building is a building available to unlock from level 25+. With the threat of Infinite Incursion, the building has been rallied together to provide benefits through this time. The building provides three benefits to Commanders. Increase defense platform damage Increase warp speed Increase Ship hull health At each level of upgrading this building, the bonuses are as follows ...

  4. Where to find sub space relay keys? : r/startrekfleetcommand

    The option to build the sub space relay has been there for a little while now but I don't know where to find the keys? It was designed to be a regular part of Incursions but with the ongoing suspensions you won't be able to obtain any. There was a special drop, last month I think, but, until Incursions return there is not a steady drop.

  5. Subspace Relay

    Scopely introduced a lot of interesting stuff. In this Video I introduce you to the Subspace Relay.Outside Views STFC:On this channel you find videos about t...

  6. STFC: Subspace Relay

    July 8, 2022. Players can construct the Subspace Relay in STFC to receive various benefits during the Infinite Incursion event. Star Trek Fleet Command (STFC) is a popular mobile game in which players can immerse themselves in a fictional, space realm. As the game's name suggests, it is part of the classic Star Trek franchise.

  7. Subspace relays : r/STFC_Official

    Official Subreddit for all things Star Trek: Fleet Command, an MMORPG by Scopely. ... Clear_Caterpillar642. ADMIN MOD Subspace relays Share Add a Comment. Sort by: Best. Open comment sort options. Best. Top. New. Controversial. Old. Q&A. ... subspace relay upvotes ...

  8. Subspace relay station

    Subspace relay station, subspace relay booster station, or communications relay was a specific type of communication relay station incorporating a subspace relay. Typically, they were part of a Subspace relay network. In the Federation, the performance of these stations was tested according to criteria established in STFL spec 0473/111243. If a station was not up to spec, it was repaired on ...

  9. Subspace Relay

    Subspace Relay. Buildings. Constructed with the aid of ancient Progenitor architectural drawings. Activates the station as a node on the Progenitor Subspace Network, allowing allied stations to instantly share computational processing power across vast distances. Previous Post Tactical Deck.

  10. Subspace relay network

    A subspace relay network or subspace communications network (short subspace com net) was a communications system used by many cultures for long-range data transfer. They relied on subspace relays, which were present in ships and in dedicated stations. The Federation operated such a network, stemming from the initial deployment of subspace amplifiers by the Earth Starfleet starship Enterprise ...

  11. STAR TREK Fleet Command

    Team up with Captain Pike and the Enterprise crew to uncover a mystery that threatens all living things. Learn about the new Subspace relay Building in 5 new missions where you join Scotty to investigate a strange Progenitor installation. Together, they will uncover the mysteries of the Progenitor Subspace Network.

  12. STFC Database

    The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. ... Buildings / Subspace Relay. Subspace Relay 1/60 Power: 20 ( +20) Defense Platform Damage Bonus: 25% ( +25%) Warp Speed Bonus: 10% ( +10%) Hull Health Bonus: 40% ( +40%)

  13. Update 44

    Subspace Relay Building. Subspace Relay building is a new building available to unlock from level 25+. With the threat of Infinite Incursion, the building has been rallied together to provide benefits through this time. The building provides three benefits to Commanders. Increase defense platform damage Increase warp speed; Increase Ship hull ...

  14. Subspace relay key : r/startrekfleetcommand

    Cashmoney during incursions in the offers store. Also maybe they'll give us more (again) to shut us up about incursions, though, which would be nice. You have to be Level 25 or above then you can get them during cross-server incursions. Incursion events but they seem to not be able to run them anymore.

  15. FSD: Starship Operations

    Subspace Relay Stations. A massive communications network provides a means for Starfleet to send messages over vast distances of space. One of the problems space explorers face is how to keep in touch over the vast distances of space. The difficulty arises because communication signals inevitably decay over time; this causes significant amounts ...

  16. Subspace relay

    Subspace relays were platforms designed to receive subspace communications and relay them to other stations as part of a subspace relay network. They were a necessary component in interstellar communications due to the vast distances involved. By 2100, a network of subspace relay stations had been established throughout the Sol system, permitting real-time communications (or at least with ...

  17. Subspace communication

    Subspace communication, subspace radio, or hyperchannel, was the primary form of electromagnetic communication used throughout the Federation. By transmission of a subspace radio signal, which traveled through subspace rather than normal space, subspace communication permitted the sending of data and messages across interstellar distances faster than the speed of light. This made it much more ...

  18. Subspace Relay Station

    The Subspace Relay Station is a Federation Culture Center. An unmanned communications platform designed to ensure that Federation worlds are able to communicate in real time via the Federation Subspace Relay Network. Each ship has a attack type and an armor type (some have 2 attack types) which determine what ships it deals a lot of damage against and which ships it takes a lot of damage from ...

  19. subspace relay : r/startrekfleetcommand

    subspace relay. This appeared in my station and requires a subspace relay key ,does anybody know where to find this item please help. The news that was posted about this month's events indicated that at some point we are going to get a mission that will get us that key. It's not been released yet. Lol.

  20. Subspace relay keys : r/startrekfleetcommand

    Many people have them, but at a very low level because not a lot of keys have been given out (I'm Ops 35, my Subspace Relay is Level 7) Origin space is territory for alliances to fight over and control. And since incursions can't be fixed it seems you won't be getting any until they can fix things that matter instead of the store that matters ...

  21. Update 61 Subspace Transmission

    Update 61 Subspace Transmission - Wave Defense. By gabriel 5 December 2023. Section 31, the intelligence organization sanctioned by Starfleet but also allowed to work in total anonymity, has stepped out of the shadows and is asking for your help. This mysterious group has designated critical locations of interest to them and asks for your ...

  22. Relay Station 47

    Relay Station 47, also known as Subspace Network Relay Station 047, was a Federation Relay Station 47-type communication relay station that was in service with Starfleet during the mid-24th century. This station was located in Sector Ipai, in close proximity to Starbase 212, Relay Station 194, along the Federation-Klingon border. It had a standard crew complement of two Starfleet officers and ...

  23. RECAP

    After chasing clues across the galaxy, taking on a Red Directive mission, it all comes down to the final challenge. Unfortunately for Captain Burnham and the Discovery crew because Breen forces are on their tail.. In the series finale episode ofStar Trek: Discovery, "Life Itself," trapped inside a mysterious alien portal that defies familiar rules of time, space, and gravity, Captain Burnham ...

  24. Star Trek: Discovery

    T'kuvma disabled the subspace relay to bring Starfleet there and set the whole thing up. No matter what Starfleet did he was going to provoke a war. Remember. The Klingons fired first. ... Some of Star Trek's "Gimmick" episodes are often the most well received really. Whether it's a heartstring puller like TNG's "The Inner Light" or a funny ...

  25. 10 Star Trek Concepts That Will Probably Never Actually Happen

    Subspace communications, a cornerstone of the Star Trek universe, allows for real-time communication across the vastness of space, unimpeded by the constraints of light speed. This revolutionary concept enables starships, planets, and space stations to interact and relay information instantly, regardless of the distances separating them.

  26. Transporter (Star Trek)

    Star Trek. ) A transporter is a fictional teleportation machine used in the Star Trek universe. Transporters allow for teleportation by converting a person or object into an energy pattern (a process called "dematerialization"), then sending ("beaming") it to a target location or else returning it to the transporter, where it is reconverted ...

  27. Subspace

    Subspace, occasionally spelled sub-space, is an integral part of the universe, distinct from yet coexistent with normal space and its respective space-time continuum. Subspace has an infinite number of domains. Geordi La Forge likened it to "…a huge honeycomb with an infinite number of cells." (TNG: "Schisms") One of these domains could also be called a subspace spectrum. In 2367, the USS ...

  28. Can't build the Subspace Relay, help! : r/startrekfleetcommand

    You need the relays to build it.... which you get from Incursions. These are server vs server PVP events which are relatively recent additions to the game. You have to get them from incursion events by doing the solo events or participating in the slaughter. 22K subscribers in the startrekfleetcommand community.