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All-Cup Tour

Mario Kart

The All-Cup Tour is an unlockable cup in Mario Kart: Double Dash!! .

In Mario Kart: Double Dash!! [ ]

The All-Cup Tour is the fifth cup, and it can be unlocked by winning first place in 150cc Special Cup . The All-Cup Tour differs from the other cups in that the racers have to race on every track from the four previous cups— Mushroom Cup , Flower Cup , Star Cup , and Special Cup —rather than on a selection of four unique courses. This is reflected by All-Cup Tour's name as well as its logo, which consists of each of the other four cup symbols.

The game randomizes the order in which the courses are raced on, although it always begins with Luigi Circuit , the first course overall, and concludes with Rainbow Road , the final course overall.

Completing All-Cup Tour in 150cc unlocks Mirror Mode . Beating the All-Cup Tour in Mirror Mode unlocks the Parade Kart . Completing All-Cup Tour in 50cc and 100cc does not unlock anything specific, but completing All-Cup Tour in all four engine classes is necessary for unlocking the special title and ending screens.

Gallery [ ]

The All-Cup Tour trophy

  • Super Mario
  • 2 Princess Peach

Mario Kart: Double Dash!!/Unlockables

  • Mario Kart: Double Dash!!

Table of Contents

  • Walkthrough
  • Mushroom Cup
  • Special Cup
  • Cookie Land
  • Nintendo GameCube
  • Luigi's Mansion
  • Tilt-A-Kart
  • Unlockables
  • Staff Ghosts

Mario Kart: Double Dash!! logo

There are karts, characters, and even courses you can unlock. You must obtain a gold trophy in the listed event to unlock the bonus object.

  • Mirror mode : The courses are flipped (mirrored) in direction. The turns go the other way, obstacles are on the other side, signs are mirrored (that includes Lakitu's sign), and even the award ceremony is viewed the other way! It takes place at the 150cc racing difficulty level, and puts a whole new twisted look on tracks.
  • All Cup Tour : A race through all sixteen courses in the Mario Kart: Double Dash!! They come in random order, excluding Luigi Circuit (which always comes first), and Rainbow Road (which always comes last). It can also be played in Mirror mode as the final Grand Prix mode.
  • 1 Mushroom Cup
  • 2 Flower Cup
  • 4 Special Cup
  • 5 All Cup Tour

Mushroom Cup [ edit | edit source ]

  • 50cc : Green Fire (kart)
  • 100cc : Rattle Buggy (kart)
  • 150cc : Luigi's Mansion (battle track)
  • Mirror mode : Toadette Kart (kart)

Flower Cup [ edit | edit source ]

  • 50cc : Bloom Coach (kart)
  • 100cc : Waluigi Racer (kart)
  • 150cc : Turbo Birdo (kart)
  • Mirror mode : Tilt-A-Kart (battle track)

Star Cup [ edit | edit source ]

  • 50cc : Para Wing (kart)
  • 100cc : Special Cup (normal course)
  • 150cc : Barrel Train (kart)
  • Mirror mode : King Boo and Petey Piranha (character combo), Piranha Pipes (kart)

Special Cup [ edit | edit source ]

  • 50cc : Bullet Blaster (kart)
  • 100cc : Toad and Toadette (character combo), Toad Kart (kart)
  • 150cc : All Cup Tour (unlockable course)
  • Mirror mode : Boo Pipes (kart)

All Cup Tour [ edit | edit source ]

  • 50cc : Nothing
  • 100cc : Nothing
  • 150cc : Mirror mode (engine size)
  • Mirror mode : Parade Kart (kart)

Once you win every cup, you get a new "Thanks For Playing" screen and a new title screen.

  • Battle mode

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Mario Kart Double Dash!! Unlockables

Mario kart double dash unlockables.

Below is a guide for unlocking all cups, characters, karts, and stages in Mario Kart: Double Dash . You can browse by specific unlockables or by cup.

How to Unlock Cups in Mario Kart: Double Dash

How to unlock mirror mode in double dash.

Mario Kart Double Dash Mirror Mode

Get first place in the 150cc All Cup Tour.

How to Unlock Special Cup in Double Dash

Mario Kart Double Dash Special Cup

Get first place in the 100cc Star Cup.

How to Unlock All Cup Tour in Double Dash

Mario Kart Double Dash All Cup Tour

Get first place in the 150cc Special Cup.

How to Unlock Stages in Mario Kart: Double Dash

How to unlock luigi's mansion battle stage in double dash.

Mario Kart Double Dash Luigi's Mansion

Get first place in the 150cc Mushroom Cup.

How to Unlock Tilt-A-Kart Battle Stage in Double Dash

Mario Kart Double Dash Tilt-a-Kart

Get first place in the Mirror Flower Cup.

How to Unlock Characters in Mario Kart: Double Dash

How to unlock toad and toadette in double dash.

Mario Kart Double Dash Toad and Toadette

Get first place in the 100cc Special Cup.

How to Unlock Petey Piranha and King Boo in Double Dash

Mario Kart Double Dash Petey Piranha and King Boo

Get first place in the Mirror Star Cup.

How to Unlock Karts in Mario Kart: Double Dash

How to unlock green fire in double dash.

Mario Kart Double Dash Green Fire

Get first place in the 50cc Mushroom Cup.

How to Unlock Bloom Coach in Double Dash

Mario Kart Double Dash Bloom Coach

Get first place in the 50cc Flower Cup.

How to Unlock Turbo Birdo in Double Dash

Mario Kart Double Dash Turbo Birdo

Get first place in the 150cc Flower Cup.

How to Unlock Rattle Buggy in Double Dash

Mario Kart Double Dash Rattle Buggy

Get first place in the 100cc Mushroom Cup.

How to Unlock Para Wing in Double Dash

Mario Kart Double Dash Para Wing

Get first place in the 50cc Star Cup.

How to Unlock Barrel Train in Double Dash

Mario Kart Double Dash Barrel Train

Get first place in the 150cc Star Cup.

How to Unlock Bullet Blaster in Double Dash

Mario Kart Double Dash Bullet Blaster

Get first place in the 50cc Special Cup.

How to Unlock Waluigi Racer in Double Dash

Mario Kart Double Dash Waluigi Racer

Get first place in the 100cc Flower Cup.

How to Unlock Toad Kart in Double Dash

Mario Kart Double Dash Toad Kart

How to Unlock Toadette Kart in Double Dash

Mario Kart Double Dash Toadette Kart

Get first place in the Mirror Mushroom Cup.

How to Unlock Piranha Pipes in Double Dash

Mario Kart Double Dash Piranha Pipes

How to Unlock Boo Pipes in Double Dash

Mario Kart Double Dash Boo Pipes

Get first place in the Mirror Special Cup.

How to Unlock Parade Kart in Double Dash

Mario Kart Double Dash Parade Kart

Get first place in the Mirror All Cup Tour.

Unlockables by Cup

Mushroom cup unlockables.

  • 50cc - Green Fire
  • 100cc - Rattle Buggy
  • 150cc - Luigi's Mansion Battle Stage
  • Mirror - Toadette Kart

Flower Cup Unlockables

  • 50cc - Bloom Coach
  • 100cc - Waluigi Racer
  • 150cc - Turbo Birdo
  • Mirror - Tilt-A-Kart Battle Stage

Star Cup Unlockables

  • 50cc - Para Wing
  • 100cc - Special Cup
  • 150cc - Barrel Train
  • Mirror - Petey Piranha, King Boo, Piranha Pipes

Special Cup Unlockables

  • 50cc - Bullet Blaster
  • 100cc - Toad, Toadette, Toad Kart
  • 150cc - All Cup Tour
  • Mirror - Boo Pipes

All Cup Tour Unlockables

  • 150cc - Mirror Mode
  • Mirror - Parade Kart

Thank you for using our Mario Kart: Double Dash!! Unlockables guide !

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All original content copyright Nintendo Castle 2011-2021. All trademarks are property of their respective owner. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.

Mario Kart Racing Wiki

All Cup Tour

MKDD All-Cup Tour

The All-Cup Tour.

The All Cup Tour is an unlockable cup for Grand Prix in Mario Kart: Double Dash!! . In this cup, racers will race through all sixteen tracks in a randomized order, however, Luigi Circuit is always the first track and Rainbow Road is the last. It's possible for the player to earn 160 points if they place first in all sixteen races.

It's also possible to replicate this mode in all later releases (except Mario Kart 7 ) in the VS Race in single-player. For this to work, players need to set the options to 32 races (48 with Mario Kart 8 DLC tracks and in Mario Kart 8 Deluxe ), and set the track order to In Order or Random.

How to unlock [ ]

  • Win the Special Cup in 150cc .

Completion Rewards [ ]

  • 150cc : Mirror Mode
  • Mirror : Parade Kart

Gallery [ ]

The All Cup Tour Icon.

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How do I get more cups?

Mario kart: double dash, mario kart: double dash (gamecube).

  • Is it possible to unlock more cups in this game???? IF SO TELL ME AS SOON AS POSSIBLE!!!!!! PokeGamer1942 - 13 years ago - report
  • Special Cup: Unlock by winning a Gold Trophy in 100cc Star Cup. All Cup Tour: Unlock by winning a Gold Trophy in 150cc Special Cup. Those two are the only unlockable cups. Apart from those, you can unlock Mirror Mode as well, but this just flips the pre-existing courses/cups' directions(left to right and vice versa) and is actually selectable among the engine size choices(50, 100 and 150cc) Mirror Mode: Unlock by winning a Gold Trophy in 150cc All Cup Tour. Distant_Rainbow (Expert) - 13 years ago - report 1   5

More Questions from This Game

  • How do you get 40 points in 150cc cups? Main Quest GC 1 answer
  • How do you get 40 points in 150cc? Main Quest GC 1 answer
  • How is it decided how many seconds are left in Shine Thief? Side Quest GC 1 answer
  • How do you get a speed boost at the start of a race? Main Quest GC 2 answers
  • Does Luigi Circuit always appear first and Rainbow Road last in All-Cup-Tour? Main Quest GC 1 answer
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unlocking all cup tour

Mario Kart Tour’s All Cup Ranking Explained

Image of Rowan Jones

Mario Kart Tour All Cup Ranking is a great way to pit yourself against players around the world.

After completing the first three cups in the game players unlock the ranked cup. Each time a player races they gather points in various ways: having a ‘rocket start’, collecting coins along the way, using items against the other racers, and combos of jump and turbo boosts .

unlocking all cup tour

Each cup consists of four racecourses, so to access the All-Cup Rankings, racers must complete 12 courses. Each cup you complete gives you Grand Stars, which allow you to unlock more cups, giving you the chance to climb higher in the ranks. The better you perform in each race, the more Grand Stars you can win, and the better chance you have of hitting the global All-Cup Rankings.

unlocking all cup tour

Don’t forget, your choice of kart, glider, and driver matters too. Choose them wisely and they can help you get that well-deserved first place, and extra points when performing stunts. You can earn rubies to purchase better gear to race with by finishing first place first and winning 1000 gold coins, 20 rubies, and tickets.

Spend your rubies on launching the green pipe for a chance to win a surprise driver, kart, or glider, or choose one for yourself from those available in the tier shop .

Every time you race in a rank-eligible cup you climb higher in the global ranking so aim for the highest scores in those cups. All scores will be compared at the end of the week’s rankings so drift, boost, and speed your way to the top of the ranks.

Compare your score to the global All-Cup Rankings here!

unlocking all cup tour

Mario Kart: Double Dash!!/Unlockables

  • 1 Mushroom Cup
  • 2 Flower Cup
  • 4 Special Cup
  • 5 All Cup Tour

Mushroom Cup

  • 50cc:Green Fire (kart)
  • 100cc:Rattle Buggy (kart)
  • 150cc:Luigi's Mansion (Battle stage)
  • Mirror Mode:Toadette Kart (kart)
  • 50cc:Bloom Coach (kart)
  • 100cc:Waluigi Racer (kart)
  • 150cc:Turbo Birdo (kart)
  • Mirror Mode:Tilt-a-Kart (Battle stage)
  • 50cc:Para Wing (kart)
  • 100cc:Special Cup (Cup)
  • 150cc:Barrel Train (kart)
  • Mirror Mode: King Boo & Petey Piranha (character combo), Piranha Pipes (kart)

Special Cup

  • 50cc:Bullet Blaster (kart)
  • 100cc: Toad & Toadette (character combo), Toad Kart (kart)
  • 150cc:All Cup Tour (Cup)
  • Mirror Mode: Boo Pipes (kart)

All Cup Tour

  • 50cc:Nothing
  • 100cc:Nothing
  • 150cc:Mirror Mode (Engine Size)
  • Mirror Mode:Parade Kart (kart)

Once you win every cup, you get a new "Thanks For Playing" screen and a new title screen.

unlocking all cup tour

  • Book:Mario Kart: Double Dash!!

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Mario Kart Tour

This is a featured article! Click for more information.

  • Mario Kart: Double Dash!!

unlocking all cup tour

Mario Kart: Double Dash!! is a racing game developed and published by Nintendo for the GameCube and the fourth main entry in the Mario Kart series . It was released in November 2003 worldwide, being released in Japan first and later being rereleased as a Player's Choice title in Australia and New Zealand. [4] The game, while retaining many aspects of the previous Mario Kart games, such as selecting a Super Mario franchise character as the player's driver and the familiar item-based weaponry that the series employs, introduces a feature that is unique to this entry in the Mario Kart series: the two-person karts, hence the title of the game. Two characters handle a single kart, where one character drives and the other uses items, and they can switch positions at any time if necessary. This is the only game in the franchise where two players can play cooperatively in one kart, with each player handling a single character, though the option to play in separate 2-person karts for each player is still available. In addition, the game introduces Special Items , items that are exclusive to a pair of characters. The game is one of the few games to take advantage of LAN Mode via the Nintendo GameCube Broadband Adapter , which allows up to sixteen players to participate in a single race.

Mario Kart: Double Dash!! is the first Mario Kart game in the series to employ 3D graphics for characters and items, as opposed to Mario Kart 64 using pre-rendered sprites to display these objects. The game also introduces a larger variety of karts to select from depending on the character combo's weight class rather than the standard go-kart being the sole vehicle all racers use, and this variety of vehicles has been retained in all the Mario Kart games since.

  • 1 New features
  • 2.1 Drivers
  • 2.2 Supporting characters
  • 3.1 Menu controls
  • 3.2.1 Single play
  • 3.2.2 Co-op play
  • 4.1 Grand Prix
  • 4.2.1 Staff ghosts
  • 4.3.1 Battle courses
  • 4.5 Co-op play
  • 5.1.1 Actual stats
  • 6 Staff Ghosts
  • 7.1 Standard Items
  • 7.2 Special Items
  • 8 Unlocking matrix
  • 9.1 Drifting and mini turbo
  • 9.2 Rocket Start
  • 9.3 Double Dash
  • 9.4 Item steal
  • 10.1 LAN connection
  • 10.2 Cross-cable connection
  • 10.3 Troubleshooting
  • 11 Differences in split-screen races
  • 12 Bonus disc
  • 13 Pre-release and unused content
  • 14.1 Permanent upside-down car
  • 16.1 Critical reception
  • 19 References to other games
  • 20 References in later media
  • 21 Names in other languages
  • 23 References
  • 24 External links

New features [ edit ]

As with every new Mario Kart game, Mario Kart: Double Dash!! incorporates several new features, granting a new style of playing for the users. Apart from that, there are two characters per kart; the number of playable characters was increased to join the race. As implied in various Super Mario franchise games, Mario Kart: Double Dash!! contains many elements to unlock as well. By beating the cups available in every engine level, the player unveils other hidden levels, karts , and other playable characters in the game. Furthermore, there is a very dynamic selection of karts: every kart has specific stats that distinguishes from the others, as well as capturing their respective character's style; for instance, Mario 's kart, the Red Fire . In the first three games, there was only one kart that the players could use, which was what Mario Kart 7 and games after this would eventually call the Pipe Frame .

When breaking Item Boxes , characters can receive any standard item or a Special Item , a new type of item unique to a specific pair of characters. Additionally, items dropped on the course, including Bananas, Shells, Mushrooms, and Stars, instantly affect the first kart that touches it. The effects of certain items have changed considerably as well.

Another notable change featured in the game is the point system given to the racers after a competition in Grand Prix mode. It resembles a hybrid of the point systems used for Formula One from 1991-2002 (10-6-4-3-2-1) and from 2003 onwards (10-8-6-5-4-3-2-1), whereas earlier Mario Kart games use a point system resembling the one used for Formula One from 1962-1990 (9-6-4-3-2-1). Additionally, players cannot retry a failed race in Grand Prix mode, as opposed to the first three games. Users have to continue racing until finishing a cup to see the overall results. This new system is used for all Mario Kart installments since this game. The following chart shows the difference of the point spreads from the previous games to Mario Kart: Double Dash!!

This is also the first Mario Kart game that can be played in multiple languages, besides English and Japanese, and to feature live-rendered 3D models for the characters and items instead of the pre-rendered sprites seen in previous installments.

However, more than the new point system, Mario Kart: Double Dash!! also added important features that would become mainstays of the future Mario Kart titles. For example, before the start of every race, a short overview of the track, lasting a few seconds, shows all of the big features of the track, such as obstacles, scenery, and the characters at the finish line . Also, the countdown to the start of the race lasts for one second longer; in Mario Kart: Double Dash!! , the countdown is "3, 2, 1, START," (with the start signal being horizontal instead of vertical, its red lights turning on from left to right, and all lights turning green on "START") while in the first three games, it is represented by three lights and three counts (in Super Mario Kart and Mario Kart 64 , the first two lights are red, while the third light is green or blue, respectively, while in Mario Kart: Super Circuit , the first two lights are yellow and the third light is blue; the lights also turn on from top to bottom). Also, when the player crosses the finish line to begin the next lap, Lakitu will appear either on the left side or the right side of the player depending on the direction of the final turn of the course to the finish line, holding the lap count signs (if the race finishes with a left turn, Lakitu will appear on the right side of the player; if the race finishes with a right turn, Lakitu will appear on the left side of the player). Also, when the player goes into the last lap of the race, the background music increases its pitch by a semitone.

Characters [ edit ]

The complete roster for Mario Kart Double Dash!!.

Drivers [ edit ]

Supporting characters [ edit ].

Lakitu as the referee and Toadsworth driving on the Parade Kart in the Award Ceremony.

In addition to the playable drivers, numerous other Super Mario franchise characters play supporting roles in the game as well. Lakitu reprises his role as the referee, meaning that he signals the start of each and every race and battle with his starting lights, alerts players when they complete a lap around the course, tells the drivers when they're going in the wrong direction, waves the checkered flag to finish the race at the finish line , and returns drivers to the track if they land themselves in a dangerous predicament (i.e. falling off the course). Other characters who make cameos include Shy Guys , Piranha Plants , Cataquacks , and Dinosaurs . Toadsworth drives the winners of a cup around Peach Beach in the Parade Kart . Piantas and Nokis from Super Mario Sunshine cheer the racers on in some courses and join them during the Award Ceremony.

Controls [ edit ]

Mario Kart: Double Dash!! has various controls for racing and menus. Each button on the controller represents a different ability while the player is racing or battling.

Menu controls [ edit ]

Control Stick

Race controls [ edit ]

Single play controls in the pause screen.

Single play [ edit ]

X Button

Co-op play [ edit ]

Courses and game modes [ edit ].

Mario Kart: Double Dash!! contains sixteen new racing courses added, along with six new battle courses. Each racecourse contains its own difficulty and gimmicks. Up to four players can play in all the modes, excluding Time Trial mode, where only one is permitted. In addition, the users can play independently or in cooperative mode, a unique style of gameplay only featured in Mario Kart: Double Dash!!

Grand Prix [ edit ]

In Grand Prix Mode, the player needs to win the cups against computer-controlled opponents. The difficulty level against CPU racers changes in each of the four engine classes, which are the following:

  • 50cc - Easy. The minimum top speed is low for all karts and CPU racers have a very limited selection of items. Any kart takes the 1st and 2nd place positions.
  • 100cc - Normal. The minimum top speed is fairly average, while CPU drivers have a wider selection of items: they may throw Red Shells at players. Lightweight karts are almost never in the top positions (when controlled by CPU).
  • 150cc - Hard. The minimum top speed in the karts is high, and CPU drivers have a wider selection of Items, most notably, the Spiny Shell 's addition. In this level, CPU drivers can take down players using the items against them. Additionally, all the characters race in mixed teams. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU).
  • Mirror - Very Hard. Similar to 150cc engine class, however, all the tracks are mirrored. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU). This engine class is not unlocked until players beat the All-Cup Tour in 150cc.

There are mainly four cups in Grand Prix mode, each one with four tracks to race. These cups bear their difficulty levels as well as the race courses within. The most basic is Mushroom Cup with simple courses and few gimmicks. Special Cup, on the other hand, contains long and gimmicky race courses. All the race courses have three laps, except Baby Park, which has seven because of its short length, and Wario Colosseum, which has two because of its long length.

Special Cup is unlocked when players beat 100cc Star Cup.

Flower Cup logo from Mario Kart: Double Dash!!

A fifth cup, the All-Cup Tour is the conglomeration of all the cups in the game. It is unlocked after players beat the Special Cup in 150cc. The sixteen races are played through one after another in random order, with the exceptions of Luigi Circuit always appearing first and Rainbow Road always appearing last. This cup does not appear in other racing modes.

In GP Mode, two players can join a race, as themselves or in Co-op play. Players can play Grand Prix mode with two players in different karts or in co-op mode with two to four players.

Time Trial [ edit ]

In Time Trial, a single player races courses over a set number of laps to record the fastest completion time. Before racing, adding the player's name entry registers their records available. When a race starts, the characters have two Mushrooms in hand for speed boost. The best time elapsed in a lap and a race on a specific track is saved after completing the race. Once a race is completed on a course, the user is able to compete against either their Ghost from the current Ghost data or, once unlocked, the Staff Ghost within the stage. Otherwise, if a race is failed, the Ghost data is not saved. The Ghost data recording can be disabled in the Options screen menu. Each Ghost save is worth five blocks on the GameCube Memory Card.

In Japan, players were able to submit special codes in Time Trial mode as part of a contest. The contest never existed outside of Japan, but the results of the code can still be accessed in all versions of the game .

Staff ghosts [ edit ]

The following ghosts were recorded by members of the game's staff. Generally, the driver is the same character that the course is themed after according to the course's internal name, while the rider is their pair and the kart is the default-unlocked one shared between them; the exceptions are Baby Park , which is named after Baby Luigi internally yet has him as the rider while Baby Mario is the driver, Dry Dry Desert and Sherbet Land , which do not have character theming, and Rainbow Road , which also lacks character theming and also has an atypical pair of Mario and Peach on the Red Fire . Bowser Jr. is the only default character to not be a driver in any staff ghost, Bowser is the only one to not be a rider, and Mario and Peach are the only ones to have the same role twice, once with their respective standard partner and once with each other.

Battle [ edit ]

In Battle Mode , two to four players can compete against each other using a variety of items (including all the special items) on courses made specifically for battles.

Battle Mode contains three different sub-modes:

Battle courses [ edit ]

Versus [ edit ].

Waluigi Stadium

Versus (for two to four players) allows racers to select their characters and karts, and compete among themselves on the tracks. It is also possible to play in versus mode through a LAN connection where more than four players can join a competition. Additionally, there are some versus options found in the Option menu to change the mode's gameplay:

  • Number of Laps: The number of laps set over all tracks, ranging from one to nine. If one lap is chosen, the beginning of the race starts as a Final Lap with Final Lap fanfare music.
  • Recommended: Default way in obtaining certain item by racer's place.
  • Basic: Powerful items such as Lightning and Stars are rarely obtainable.
  • Frantic: Basic items such as Fake Items , Bananas , and Green Shells are rarely obtainable.
  • None: No items to use at all.

The following table below excludes Time Trial as it is a single player exclusive mode.

Karts [ edit ]

Chart of kart compatibility for each weight class in Mario Kart: Double Dash!!

Twenty-one karts are available in Mario Kart: Double Dash!! , notable for having different designs and appearances. There is one kart for each character, plus the Parade Kart . Every kart has three ratings, rated by the number of stars. The maximum amount is five.

  • Acceleration: How quickly a kart can achieve its top speed.
  • Speed: The level of top speed when the kart goes forward.
  • Weight: The weight of the kart.

Just as the characters are classified according to their weights, karts are split into three groups in size with some general characteristics:

  • Light : Lightweight karts show good acceleration but poor top speed and low weight. They can be easily bumped away by heavier karts. They do not lose a lot of speed when they go off course, but their turning is too wide.
  • Medium : Medium-weight vehicles show average top speed and acceleration. Some karts within this group have slightly varied stats, however.
  • Heavy : Heavyweight karts have the highest level of weight among the karts, capable of knocking away most light and some medium-weight vehicles/characters away. Many of these show high top speed, although their acceleration and off-road are fairly poor. They also have tighter turning.

As shown from the image, each combination of characters also determines the class of kart that is used for the race. The Parade Kart, unlocked by completing All-Cup Tour in Mirror Mode, however, can be driven by any combination of characters.

Kart stats [ edit ]

These are the kart stats that are displayed in-game.

Actual stats [ edit ]

The stars shown on the vehicle selection screen are less precise than the actual values used by the game; [5] Speed and Weight each have 9 distinct values rather than 5, and the differences in Acceleration are mainly due to two values, generating 9 possible combinations that do not necessarily line up with the menu stats: the first value affects mainly the first phase of acceleration while starting from a standstill, the second affects acceleration when the speed is higher than around 50% of the maximum speed. [6] [7] [8] When drifting, acceleration depends on values that are the same for all karts. Drifting itself can begin when the speed of the kart is at least 15 km/h (26 units). When the speed is lower than that, trying to drift results in the kart having an acceleration value proportional to the first acceleration value, but considerably smaller than that. [6] [9] The values determine acceleration in terms of increase of relative speed, the fraction of current speed to top speed, over time. [10] Speed is reported in units, from which the values in the speedometer are calculated using the following conversion factors: [6] S km/h = S units / 1.75 S mph = S units / 2.5 Speed is actually capped at 175 units (100 km/h, 70 mph). [11] Furthermore, there is a hidden Off-Road stat that determines a vehicle's top speed in most off-road terrains, such as grass. Weak off-road patches, like the yellow sand in Dry Dry Desert , reduce the kart's top speed by a fixed 20 units (~11 km/h, 8 mph). On the other hand, middle off-road patches, such as the grassy and sandy part where the Chain Chomp lies in Luigi Circuit , reduce speed to a value dependent on the kart chosen. Finally, heavy Off-Road areas such as the reddish sand in Dry Dry Desert or underwater parts, slow down all karts to a fixed 40 units speed (23 km/h, 16 mph). [6] When shrunken by Lightning , the top speed in normal roads and weak off-road sections goes down by 20 units, while the top speed in medium off-road sections goes down by 10 units. The top speed in heavy off-road sections stays unaltered. [5] All karts have their own Mini-Turbo value, however all light karts have a Mini-Turbo boost that lasts 30 frames, all medium karts have a 20 frames Mini-Turbo boost, and all heavy karts have a 10 frames Mini-Turbo boost. The Parade Kart also has a Mini-Turbo boost that lasts 30 frames. [6]

  • ^ In Battle Mode, the Goo-Goo Buggy's weight value is 1.
  • ^ a b c Top speed values in various conditions are relative to the 150cc class.

Staff Ghosts [ edit ]

This game follows Mario Kart 64 in including the possibility to race against Staff Ghosts, ghosts created by Nintendo staff as the main ghosts of the course. They can be unlocked by achieving a certain time on the respective course. Below is a table showing all Staff Ghosts and their respective times. [12] Generally speaking, the character in the driver's seat corresponds to the "owner" of the course; between them, Bowser Jr. is the only default character to lack a designated course.

Items [ edit ]

Upon running over a single Item Box or Double Item Box, the characters receive a power-up.

Traditional items from Super Mario Kart through Mario Kart: Super Circuit appear in Mario Kart: Double Dash!! with a bunch of new power-ups to change a race drastically, such as stealing the opponent's place or item by using a Mushroom or reducing the racers to small size with the rare Lightning. The rear character obtains a determinate item by running into an Item Box . However, Double Item Boxes give items to both the rear character and driver. The variety of items depends on the kart's place. Leader racers tend to receive basic items such as Bananas or Green Shells, while those going under fourth place can receive rare items like a Star or a Spiny Shell.

Items are classified in two forms:

  • Standard: Drivers can obtain these types of items when they go through an Item Box or Double Item Box.
  • Special: Some drivers obtain a special item that other drivers cannot obtain by an Item Box. When a character holds a special item, the second character cannot obtain another special item via Item Box.

Standard Items [ edit ]

Special items [ edit ].

  • Petey Piranha and King Boo have the ability to obtain any special item, excluding green Fireballs and Birdo's Egg.
  • Note: Although special items can only be obtained by the characters they are assigned to, if a player is holding a special item, another player can steal it by colliding with the player holding the item while under the influence of a Mushroom, Star, or Slide Attack. Also, any character can get any special item in Battle Mode. Finally, in Co-Op Mode, the driver can pass a special item to the person in the back.

Unlocking matrix [ edit ]

Winning first on most cups for each difficulty unlocks a specific reward. The easier versions of the All-Cup Tour do not, but they are still required to unlock the special ending picture and title screen.

Driving techniques [ edit ]

Drifting and mini turbo [ edit ].

This tactic can be used to perform "snaking" (continuous power sliding) and elude homing hazards such as Red Shells.

Rocket Start [ edit ]

Rocket Start

Double Dash [ edit ]

Double Dash

Item steal [ edit ]

A Slide Attack being performed.

Item stealing is snatching a power-up directly from the rival's hands in a kart. There are three ways to steal an item as long as the player's rear character holds no items. Items can be stolen when the rear racer uses a mushroom or a star to hit an opposing kart and snatch the item that one of the rivals have. In Co-op Mode, the player's rear character can use the Slide Attack to knock other rivals and take their items away. However, if the rear character knocks a rival kart with two players holding an item, the character can get the rival rear character's item, while the rival driver drops the other item onto the track.

LAN Mode [ edit ]

LAN mode

Using the Nintendo GameCube Broadband Adapter (sold separately) attached to the game system, in Mario Kart: Double Dash!! it is possible to play via Local Area Network (LAN), using up to eight Nintendo GameCube systems connected to a hub device, or also using two consoles connected together through a cross-cable, where more than four players can join a race locally. This means that up to sixteen users can play at the same time with their friends using two or more GameCube systems with the Mario Kart: Double Dash!! game discs on.

LAN Mode does not work on the Wii , as the system disables the Ethernet port when it switches to play GameCube games and the GameCube Broadband adapter is not compatible.

On the LAN Mode title screen, there are three options:

  • Start Game: Begin Versus LAN play.
  • Game Mode: Select one of these game modes available: Versus, Balloon Battle, or Shine Thief. Bob-omb Blast cannot be played in the LAN setup. Only in Versus mode can the number of laps on the tracks and the engine classes be changed.
  • Order of Courses: Choose the way in which courses or stages are selected: Random, All courses, one course or All-cups (only for Versus).
  • Co-op: Enable or Disable Cooperative Mode.
  • Screen Division: Split the screen. This option applies to all TVs and is not available if there are more than four Nintendo GameCube systems in use.
  • Quit LAN Mode: Stop playing LAN Mode.

Unlike the local multiplayer, the players' characters are chosen at random each time a race begins.

Toad and Toadette can be selected, providing they have been unlocked on one of the Memory Cards. Petey Piranha and King Boo however are never picked, even if they have been unlocked on one of the Memory Cards.

The kart that is picked is the one that belongs to the driver, unless either their respective kart has not been unlocked on any of the Memory Cards or the partner is a bigger weight class than the driver. This means that the Piranha Pipes, Boo Pipes, and Parade Kart cannot be used in LAN mode.

LAN connection [ edit ]

In this way, two to eight Nintendo GameCube systems are connected to an over-the-counter 10BASE-T hub. The LAN cables used to connect every game system to the hub must be compatible, otherwise, the connection is not carried out. Every Nintendo GameCube system has to have attached their Nintendo Broadband Adapter, and the Mario Kart: Double Dash!! game disc in hand, one per system. At last, the number of GameCube controllers used depends on the number of players present.

Cross-cable connection [ edit ]

Unlike LAN connection, where it uses a hub to connect GameCube systems to it, the Cross-cable connection requires of only two GameCube game systems connected between themselves, through a 10BASE-T hub-compatible cross-cable. The rest of the required equipment is similar: A Mario Kart: Double Dash!! game disc per system, the Nintendo Broadband Adapter attached to the game system, and the number of GameCube controllers regarding how many players participate.

Troubleshooting [ edit ]

Occasionally the users may experience malfunctions or be unable to connect due to technical problems.

  • When using an incompatible LAN cable with the Hub in use, or using another type of cable different to the cross-cable to connect two systems directly.
  • A LAN cable is not fully inserted into the Hub or any game system.
  • A LAN cable was removed during the transfer of data.
  • Any game system was turned off or the game system's RESET button was pressed in the process.
  • When some device other than a Nintendo GameCube is connected to the Hub.
  • When a Hub or LAN cable not compatible with the 10BASE-T standard is being used.
  • When more than eight Nintendo GameCube systems have been connected.

Differences in split-screen races [ edit ]

Split-screen races typically have less features for maintaining game performance such as consistent load times and a stable frame-rate.

All courses

  • Item Boxes have a brighter checkerboard texture, as opposed to clearer checkerboard texture.
  • Dash Panels look slightly different.

Luigi Circuit

  • The flowers on the grass are missing.
  • The two blimps that fly above the track are also missing.

Peach Beach

  • The Daisy Cruiser in the background is absent.
  • The Piantas are absent.
  • Before the finish line, the Pianta statue fountain is replaced by a Power Star. The fountain is also not active.
  • The Yoshi helicopter is removed.

Dry Dry Desert

  • Just before the finish line, the Item Boxes are removed from the three small hills.
  • The smaller Pokeys are missing.

Mushroom Bridge

  • There are no whirlpools in the water.
  • There are only two trucks , three regular cars , four buses, two moving Item Boxes, one Mushroom-shaped car, and two Bomb-cars .
  • Mushroom City and Peach's Castle do not appear in the background.
  • The advertisement signs after the green tunnel are missing.
  • The Wiggler Wagon on Mushroom Bridge is only five body segments long, as opposed to being ten body segments long.
  • All shadows except vehicles and the player karts are missing.

Mario Circuit

  • There are fewer Goombas and Piranha Plants.

Daisy Cruiser

  • The umbrellas are absent.
  • Areas normally blocked off by traffic cones are instead blocked off by barriers.
  • The moving Item Boxes do not move and can spawn Double Item Boxes.
  • The colorful banners above the curved staircase are removed.
  • There are no shadows at Daisy Cruiser.
  • The inside of the ship has no lights on the ceiling.
  • There are less Item Boxes in the dining area.
  • In the dining area, the tables that are not used as obstacles are absent.
  • In the dining area, the items on top of the pillars were removed.
  • There is no trapdoor over the entrance to the alternate route.
  • In the alternate route under the floor, there is no fan in the tube, nor are there any colored pipes on the ceiling.
  • The gears near the front of the ship are missing.
  • Near the end, there are no life rings.

Waluigi Stadium

  • The rings of fireballs on the ramps are absent.
  • Except in VS mode, the metal Piranha Plants do not move their jaws.
  • The moving arrow signs are absent.
  • The Jumbotron is absent.

Sherbet Land

  • There are only two moving Item Boxes at each end of the tunnel, as opposed to three.
  • Only two Blue Shy Guys appear before the tunnel as opposed to three.

Mushroom City

  • The traffic lights are absent.
  • There are only four moving Item Boxes, two Mushroom-shaped cars, four regular cars, two Bomb-cars, one bus, and one truck.
  • Mushroom Bridge is not seen in the background.

Yoshi Circuit

  • Some of the Piranha Plants are missing.
  • The Sunshine, the Daisy Cruiser, and the Yoshi Helicopter do not appear.

DK Mountain

  • Boulders are less common.
  • At the cliff area, one of the Item Boxes is absent.

Wario Colosseum

  • Coming off the first jump ramp after entering the dome, there are only four item boxes as opposed to five.

Dino Dino Jungle

  • The volcanoes in the background of the track near the finish line, including the volcano from DK Mountain, are absent.
  • In the area where there are Item Boxes on the trunks, the Item Boxes are removed.
  • In the area between Nossie 's feet, there are only two Item boxes, rather than four.
  • There are fewer dinosaurs.
  • In the first alternate route area where the bridge splits, there is only one Double Item Box instead of two.
  • Near the end, before the finish line, there are only two moving Item Boxes instead of four.
  • The crystals and pillar formations in the tunnels are removed.

Bowser's Castle

  • Only two of the Thwomps are present.
  • The Podoboos are removed.
  • In the circular room with fireballs revolving around a pillar in the center, three of the six rotating fireballs are removed.
  • The Bowser statue shoots fireballs at a slower rate.

Rainbow Road

  • At the second sharp turn area, one of the Item Boxes is removed.
  • Mushroom City is absent.
  • All the floating items are removed.

Bonus disc [ edit ]

unlocking all cup tour

Preorders for Mario Kart: Double Dash!! also gave customers a bonus disc containing playable demos, game trailers, and content that can be transferred to Fire Emblem on the Game Boy Advance . The disc came in a special two-disc game box, and the cover for the game had the line "Includes BONUS DISC with playable demos!" written across the bottom right.

Content for the bonus disc includes:

  • Mario Party 5 demo - Five minigames can be played with up to four players: Coney Island , Button Mashers , Shy Guy Showdown , Dinger Derby , and Pushy Penguins .
  • F-Zero GX demo
  • Sonic Heroes demo
  • Star Wars Rogue Squadron III: Rebel Strike demo
  • Teenage Mutant Ninja Turtles demo
  • Final Fantasy Crystal Chronicles trailer
  • 1080° Avalanche trailer
  • Pokémon Colosseum Japanese pre-release trailer
  • Kirby Air Ride trailer, with a trailer for the Kirby: Right Back At Ya! cartoon playing before it
  • Harry Potter: Quidditch World Cup trailer
  • SpongeBob SquarePants: Battle for Bikini Bottom trailer
  • NBA Live 2004 trailer
  • Two soundtrack pieces and various items for Fire Emblem

Pre-release and unused content [ edit ]

The models of the characters are from Super Smash Bros. Melee , and Mario and Luigi are seen in this trailer of a very early build of the game, driving separately, each in a simple, blue kart.

Mario and Luigi in a very early Mario Kart: Double Dash. (E3 2001)

Mario and Luigi in a very early Mario Kart: Double Dash . (E3 2001)

Another image of the karts. (E3 2001)

Another image of the karts. (E3 2001)

Donkey Kong Jr. was also seen in an early build of the character selection screen, but was scrapped in the end, likely replaced with Diddy Kong.

In the data of a demo version, there are references to a Reverse Cup, which may have had courses played backwards. There is a texture and 3D models of the trophies for this cup. Racing on courses in the reverse direction would not be fully implemented until Mario Kart Tour .

Glitches [ edit ]

Upside-down car glitch in Bowser's Castle (GCN).

Permanent upside-down car [ edit ]

This glitch only works with the Parade Kart . To perform the glitch, the player should go to a place where they can get smashed by a course obstacle, such as the Thwomps in Bowser's Castle or the blue dinosaur in Dino Dino Jungle (Bowser's Castle is preferred because the Thwomps are stationary). This glitch best works for two players, as timing is needed. One player should drive underneath a Thwomp, while the other should receive an explosive power-up, either a Spiny Shell or a Bob-omb . When received, the player should fire the item at the correct moment, blasting the kart into the air and getting smashed under the floating Thwomp. After falling down, if done correctly, the player remains upside down. Note that the player is invincible in this position and the player can only revert to a normal position if Lightning strikes them and a Thwomp afterward.

Staff [ edit ]

Yasuyuki Oyagi was one of directors of the game along with Futoshi Shirai and Daiji Imai. Oyagi previously served as the assisant director of Mario Kart 64 and would later take the role of director in future Mario Kart titles. Shinobu Nagata , who composed some of the songs in Super Mario Sunshine , did the composition and arrangement of Peach Beach's music. In his first credited role under a Super Mario game, Ichiro Suzuki served as debug support.

Reception [ edit ]

Critical reception [ edit ].

The game received favorable reviews, attaining an average score of 87.20% on GameRankings based on 73 reviews and an average score of 87 on Metacritic based on 58 reviews. [13] [14]

Spencer McIlvaine of Nintendo Life gave the game 9 stars out of 10, praising the game as being a worthy successor to the Mario Kart franchise, despite that it has less innovation than the other games. He concluded with "Nevertheless, the game has lost some of the edge that it had in its first two outings and shows fewer innovative ideas here. This time around the game was mostly about better graphics and less buggy programming with a few gimmicks thrown in like having two drivers instead of one. As a result, Double Dash is not the most recommended Mario Kart game in the franchise. But compared to other games in general it's still one heck of a ride." [15] Tom Bramwell of Eurogamer gave the game a score of 9 out of 10. He praised the game for adding more content, especially the online LAN mode. He wrote, "In my opinion, it's not a better game than the original Super Mario Kart , but it is the closest anyone's ever come, and one of the finest pieces of electronic entertainment ever developed." He also stated that rating Mario Kart Double Dash!! was the hardest thing he did because he always wanted to write about it. [16]

On the contrast, Edge Magazine UK gave the game a 5 out of 10, criticizing the game of "not being a racing game any more". [17] Fran Mirabella III of IGN gave the game a score of 7.9 out of 10. He criticized that Mario Kart Double Dash!! felt very similar to Mario Kart 64 and although it gets the job done that it felt that it had wasted potential. He praised the multiplayer for being superb. [18]

Sales [ edit ]

Mario Kart: Double Dash!! is the second best-selling game for the Nintendo GameCube, right behind Super Smash Bros. Melee , with approximately 7 million copies sold, including 3.8 million copies in the United States, [19] and over 802,000 units in Japan, as of December 31, 2009. [20]

Gallery [ edit ]

Mario and Luigi on the Red Fire.

Mario and Luigi on the Red Fire .

Bowser and Bowser Jr. on the Koopa King

Bowser and Bowser Jr. on the Koopa King

Mixed teams racing on Luigi Circuit.

Mixed teams racing on Luigi Circuit .

Default teams racing on DK Mountain

Default teams racing on DK Mountain

Media [ edit ]

References to other games [ edit ].

A Yoshi Helicopter's model from Mario Kart: Double Dash!!.

  • Super Mario Bros. : The music for " Tilt-a-Kart " starts out with the famous ground theme, and it features Mario's 8-bit sprite from this game. The Warp Pipe in Mushroom Bridge is modeled after the Warp Pipes that appear in this game's underground level cutscenes.
  • Yoshi's Cookie : In the battle stage Cookie Land , cookies are seen from this game in the background. The level itself is also based off this game.
  • Super Mario World 2: Yoshi's Island : Baby Luigi reappears as a playable character. Yoshi Circuit has a helicopter modelled after Helicopter Yoshi .
  • Super Mario 64 : When an item hits the player's heart barrier, a sound similar to that of the Spinning Heart from this game can be heard.
  • Super Mario Kart : The logo of this game can be seen in Mushroom City and Dry Dry Desert .
  • Mario Kart 64 : The name " Sherbet Land " is taken from this game. Also, Waluigi Stadium resembles Wario Stadium and the horn used on the Bloom Coach is the same horn used by the white cars from Toad's Turnpike . Also, the Heart Coach , Bloom Coach , Piranha Pipes , and Boo Pipes share an engine sound similar to Peach's and Yoshi's karts from Mario Kart 64 . The music for Rainbow Road contains a segment of Mario Kart 64 's Rainbow Road music.
  • Super Smash Bros. : Mario's red Fireballs and Luigi's green Fireballs were reused as Mario and Luigi's special items in this game.
  • Donkey Kong 64 : Donkey Kong and Diddy Kong 's voice clips are recycled from this game.
  • Luigi's Mansion : The battle course Luigi's Mansion is based on this game, and the A Rank Mansion from this game's ending can be seen in the background of Luigi Circuit . King Boo returns from this game as well.
  • Wario Land 4 : The Wario Car is taken from this game.
  • Super Mario Sunshine : Peach Beach is heavily influenced by Gelato Beach . Shine Sprites appear on many billboards in the courses, as well as Shine Thief . Toadsworth , Piantas and Nokis appear in Peach Beach as well as the Award Ceremony. Additionally, a portion of the Award Ceremony's music incorporates the main theme from this game. The tracks have similar connections as some tracks can be seen in other tracks (e.g. DK Mountain can be seen at Baby Park). Also, in Yoshi Circuit , the Shadow Mario "M" sign appears on the first sign in the course, near the first turn. Bowser Jr. and Petey Piranha appear as playable characters and the latter's voice clips are recycled from this game.
  • Mario Golf: Toadstool Tour : Bowser and Bowser Jr. 's voice clips, the countdown sound effect from Speed Golf, and the artwork for the Chain Chomp item are recycled from this game.

References in later media [ edit ]

The light blue Nossie in the DK's Treetop Temple board of Mario Party 8.

  • Later Mario Kart games : Mario Kart: Double Dash!! is known to have set the standards for later games in many ways. The 3-second countdown, which was introduced in this game, was reused in all later Mario Kart games. This is also the first game in which, when the player starts another lap, Lakitu will hold the lap count signs with a fishing pole and appear on the left/right side of the player. This is also the first game to have its final lap music one semitone higher. This also marks the first time the player loses an item after falling off the course or being hit by certain items or obstacles. The Bob-omb item that was introduced as a Special Item for Wario and Waluigi in this game became a regular item in later games. The Chain Chomp item for Baby Mario and Baby Luigi was re-worked into the Bullet Bill item.
  • Mario Power Tennis : The item boxes are identical to the ones in this game, and so are the items themselves and the item boxes' sound effects. Toadette makes a cameo appearance during the game's opening cutscene. The 3-second countdown sound effect is used when a round of Artist On the Court is about to begin.
  • Super Mario 64 DS : Some of Mario 's, Luigi 's, and Wario 's voice clips were reused in this game.
  • Dance Dance Revolution: Mario Mix : The songs Rollercoasting and Bowser's Castle are remixes of songs from Luigi Circuit , Mario Circuit , Yoshi Circuit and Bowser's Castle .
  • Mario Superstar Baseball : Some of the voices are reused from this game. Also, Mario's Red Fireballs and Luigi's Green Fireballs were used as their special shots.
  • Mario Kart DS : The character profile sprites of characters that reappeared in this game were reused, although mirrored. Also, Luigi Circuit , Baby Park , Mushroom Bridge , Yoshi Circuit , and the battle course Pipe Plaza reappear in this game. Some of the voices are reused from this game, and finally, the Toad Kart resembles the Standard Kart . The Chain Chomp theme is used in one of the missions in this game.
  • Mario & Luigi: Partners in Time : Some of the voices are reused in this game.
  • Mario Hoops 3-on-3 : Some of the voices are reused from this game.
  • Mario Party 8 : The Nossie seen in Dino Dino Jungle makes as a cameo in the background of the DK's Treetop Temple board.
  • Mario & Sonic at the Olympic Games : Daisy's voice clip from the character select screen is reused in this game, as well as the Star theme. In the Nintendo DS version , the theme for Mario Circuit, Yoshi Circuit and Luigi Circuit appears as a selectable song in the Gallery under the name "Mario Bros. Circuits".
  • Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U : The trees and flowers in the Mario Circuit stage take their design from this game. Also, the music for Rainbow Road appears in this stage, and several stickers and trophies reference Mario Kart: Double Dash!! as well.
  • Mario Kart Wii : The standing character models and animation in the character select screen of characters that reappear in this game are shown again here, except for the newcomers for that installment. Also, Peach Beach , Waluigi Stadium , Mario Circuit , DK Mountain , and the battle course Cookie Land reappear in this game. The Grand Prix starting jingle is recycled to this game for both the Grand Prix and VS Race.
  • Mario Kart 7 : Daisy Cruiser and Dino Dino Jungle reappear in this game, and a modified version of the Barrel Train is an unlockable kart frame. A section of the music for this game's Bowser's Castle covers the main theme of Bowser's Castle . Also, some of the voice clips are reused.
  • Mario Party 9 : Some voice clips are reused. Also, the track from this game, "Pandemonium," is an arrangement of the Battle Mode theme from Mario Kart: Double Dash!!
  • Mario Kart Arcade GP DX : The Fusion Kart mechanic is most likely inspired by the two-person kart feature of this game. Voice clips that were recorded in this game are also reused for Mario Kart Arcade GP DX .
  • Mario & Sonic at the Sochi 2014 Olympic Winter Games : Mushroom Bridge appears as the location for Groove Pipe Snowboard .
  • Mario Golf: World Tour : Some voice clips for Diddy Kong were reused.
  • Mario Kart 8 Deluxe : Double Item Boxes and the Bob-omb Blast and Shine Thief battle sub-modes return. Luigi's Mansion reappears as a retro battle course. Waluigi Stadium, Daisy Cruiser, and DK Mountain return as part of the Booster Course Pass DLC.
  • Super Smash Bros. Ultimate : The Rainbow Road music returns as a track that can be played in battles on any Mario Kart stage. Additionally, the Barrel Train, Goo-Goo Buggy, Turbo Yoshi, and Bloom Coach appear as spirits, using their artwork from Mario Kart: Double Dash!!
  • Mario Kart Tour : Special Items return. Baby Park , Mushroom Bridge , Daisy Cruiser , Waluigi Stadium , Yoshi Circuit , DK Mountain , and Dino Dino Jungle appear as returning race courses. Cookie Land appears as a returning battle course. The Turbo Yoshi, Koopa Dasher, Bullet Blaster, Turbo Birdo, Goo-Goo Buggy, Para-Wing, DK Jumbo, Barrel Train, Koopa King, Piranha Pipes, and Boo Pipes return as karts. Additionally, a new kart, the Waluigi Racer Mk. 2 , is a successor to the Waluigi Racer.
  • Mario Kart Live: Home Circuit : The Chain Chomp returns as an item.
  • The Super Mario Bros. Movie : The race start countdown sequence in the Illumination logo is based on the starting lights in Mario Kart: Double Dash!! held by Lakitu.

Names in other languages [ edit ]

Trivia [ edit ].

  • This is the last main Mario Kart game to use the original series' logo for its box art and title screen. The next installment would introduce the new and current logo on the box art and title screen, though the original logo would still be used on courses' starting banners until Mario Kart 7 .
  • On the box art for the International releases, the "L" on Luigi's cap is backwards.
  • Mario's reflection in one of the promotional renders does not match Mario's expression. This is because at the time, 3D game artists relied on using environment mapping to mimic the reflective effects of metal. The environment map is a separate 2D image used to approximate a reflection. It is likely the environment map is used from another promotional render where it would match the facial expression of Mario's reflection.

References [ edit ]

  • ^ (November 14, 2003). DASH INTO STORES NOW!! Nintendo Australia . Retrieved May 27, 2024.
  • ^ CONSOLIDATED FINANCIAL STATEMENTS - Nintendo Co., Ltd. and Consolidated Subsidiaries . nintendo.co.jp . Retrieved April 5, 2020.
  • ^ Mario Kart: Double Dash!! (KR) . Scanlines16.com . Retrieved April 29, 2018.
  • ^ Vuckovic, D. Mario Kart Double Dash now Players Choice . Vooks . Retrieved January 9, 2022.
  • ^ a b A transcription of the actual stats of the vehicles used in the game.
  • ^ a b c d e Observations on how to read the transcribed in-game data.
  • ^ Mister Wu's raw Mario Kart data (November 22, 2015). MKDD - A more thorough acceleration test . YouTube . Retrieved January 11, 2016.
  • ^ Mister Wu's raw Mario Kart data (February 1, 2016). MKDD - The second acceleration parameter . YouTube . Retrieved May 9, 2016.
  • ^ Mister Wu's raw Mario Kart data (December 8, 2015). MKDD - acceleration while drifting test . YouTube . Retrieved March 23, 2016.
  • ^ Mister Wu's raw Mario Kart data (February 1, 2016). MKDD - The acceleration determined by the acceleration parameters is relative . YouTube . Retrieved May 9,2016.
  • ^ Thomas Beumann (April 2012). MKDD for Noobs - Techniques . Retrieved November 2, 2015.
  • ^ http://www.gamerankings.com/gamecube/516710-mario-kart-double-dash/index.html
  • ^ http://www.metacritic.com/game/gamecube/mario-kart-double-dash!!/
  • ^ http://www.nintendolife.com/reviews/gamecube/mario_kart_double_dash
  • ^ http://www.eurogamer.net/articles/r_mariokartdd_gc
  • ^ Edge, page 98
  • ^ http://www.ign.com/articles/2003/11/11/mario-kart-double-dash-2
  • ^ http://web.archive.org/web/20070106203333/www.the-magicbox.com/Chart-USPlatinum.shtml
  • ^ http://web.archive.org/web/20050225220704/www5e.biglobe.ne.jp/~hokora/gcrank.html
  • ^ Official Chinese website for the Super Mario Bros. 35th Anniversary . Retrieved October 23, 2020.

External links [ edit ]

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Corey Conners (+4500) … Last week’s showcase of PGA TOUR non-winners populating the top three bets in Sleepers unintentionally helped prove why it’s typically unwise to lean into them in the FedExCup Playoffs. Denny McCarthy, who was not featured – he wasn’t eligible because he was inside the top 50 in points – and finished T9, was the only non-winner inside the top 10. Maverick McNealy (the outright) and the previously scuffling Will Zalatoris shared runner-up honors among the subset with T12s. So, Zalatoris, who won the 2022 FedEx St. Jude Championship, remains the more recent of only two breakthrough winners in Playoffs history. Nine non-winners qualified for this week’s BMW Championship, but it’s time to abandon that pursuit. Conners is a two-time winner on TOUR. He’s 33rd in the FedExCup and seventh in points to qualify automatically for the Internationals in the Presidents Cup, and this week is the deadline . Because Castle Pines Golf Club is unfamiliar, ball-strikers have the upper hand, at least early. Pure and simple, he’s the natural fit.

Will Zalatoris (+750) … Nothing like the promise of four rounds to reconnect with the kind of form for which he knows he’s capable. He ended an extended drought that included a new injury with a T12 last week at TPC Southwind where every club contributed to the cause. It lifted him 12 spots to 37th in the FedExCup, a lofty position made possible by an early-season flurry that must feel like ages ago for the 28-year-old who celebrated his birthday with a second-round 65, his best score of the tournament. From our standpoint, it’s exactly the kind of firepower that we needed to lean into momentum and the promise of another four rounds at Castle Pines where he can thrust himself into early contention on his tee-to-green game alone. Oh, and this wouldn’t be the first time that he’s delivered on this bet. He was touted at +650 for a Top 5 at The Genesis Invitational and finished T2.

Austin Eckroat (+500) … It took the former standout at Oklahoma State University just six starts into his second season with a PGA TOUR card to record his first victory. That was at the Cognizant Classic in The Palm Beaches in early March. The learning curve has won a few battles in the interim but he couldn’t ask for a better groove than a 6th-T18 burst since the Wyndham Championship. It has him 38th in the FedExCup and one more strong performance from advancing to the TOUR Championship. Including the coronation at PGA National, he’s played his best golf on shorter tracks that force him to rely on his ball-striking, which is elite. So, the curiosity is if his game will translate to the altitude and relative length of Castle Pines. However, given how quick of a study he’s been and that he has nothing to lose, this presents as the perfect combination of variables that will amplify his talent, patience and education.

Austin Eckroat wins the Cognizant Classic

Alex Noren (+125) … I’m genuinely surprised that the Swede is plus value for this finish in a field of 50. He’s been one of the steadiest and most lucrative plays all year, with his most recent of the valuable returns a T10-T13 fortnight in Scotland. He’s done so much so well that it’d be unfair to single anything out, but ranks ninth in adjusted scoring and fourth in bogey avoidance serve as appropriate broad strokes. The 42-year-old also has a litany of successes at altitude. While PGA TOUR fans in the United States might best remember him eschewing what eventually would have been a start in The Open Championship in 2022 in favor of the concurrently contested Barracuda Championship where he was the runner-up, he has multiple victories at elevation on the DP World Tour, including a pair in Switzerland. He’s 45th in the FedExCup.

Top Australian

Cam Davis (+300) … BetMGM has a Top 30 market, but the longest odds are only (-135) for Matthieu Pavon. Have at that if you wish, but Davis is more attractive in this one. He’d have to beat Adam Scott and Jason Day to pay this off – both are +140 in this market – but Davis arrives with an angle strong enough to warrant a unit. He’s not yet two months removed from his victory at the Rocket Mortgage Classic, an exceptionally well-timed achievement responsible for him sitting 49th in the FedExCup today. While his season-long analytics don’t support it, he’s always been an intriguing option when ball-striking plays up, and that component of his game is responsible for his recent uptick in form. This bet reminds me a little of when Seamus Power appeared in the same spot in Sleepers for the AT&T Pebble Beach Pro-Am for Top Irish. He was +550 and had to beat “only” Rory McIlroy, who sat atop my Power Rankings for the tournament. The outcome: Power T31, McIlroy T66. Scott is in my Power Rankings for the BMW Championship, and Day still could spoil, but Davis’ value is too enticing to ignore.

Odds were sourced at BetMGM.

For resources to overcome a gambling problem, call or text 1-800-GAMBLER today.

Rob Bolton is a Golfbet columnist for the PGA TOUR. The Chicagoland native has been playing fantasy golf since 1994, so he was just waiting for the Internet to catch up with him. Follow Rob Bolton on Twitter .

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  2. New Element

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  3. All-Cup Tour

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  4. Mario Kart: Double Dash!!

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  5. F-Zero GX Unleashed All Cup Tour Mode with Incredibly Hard CPU Difficulty

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  6. Mario Kart Double Dash: All Cup Tour!

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COMMENTS

  1. All-Cup Tour

    The All-Cup Tour is a special, unlockable fifth cup in Mario Kart: Double Dash!! It is unlocked by placing first in the 150cc Special Cup . Unlike the other four cups, the All-Cup Tour has the player racing on all sixteen tracks of the game (the cup's logo, which consists of each of the other cups' logos inside a circle, reflects this).

  2. How do i unlock all cup tour?

    To unlock All Cup Tour, you must get a Gold cup in Special Cup in 150cc. If you then finish All Cup Tour in 150cc you can unlock the Mirror Mode. fiddlededee - 14 years ago - report. 4 1. Answers. How to get the all cup tour. crazboy526 - 14 years ago - report. 0 3.

  3. Mario Kart: Double Dash!!

    Grand Prix- All Cup Tour first place- 50cc- Unlocking... nothingAll Cup Tour consists of:- All of Mushroom Circuits- All of Flower Circuits- All of Star Circ...

  4. All-Cup Tour

    The All-Cup Tour is an unlockable cup in Mario Kart: Double Dash!!. The All-Cup Tour is the fifth cup, and it can be unlocked by winning first place in 150cc Special Cup. The All-Cup Tour differs from the other cups in that the racers have to race on every track from the four previous cups—Mushroom Cup, Flower Cup, Star Cup, and Special Cup—rather than on a selection of four unique courses ...

  5. Mario Kart: Double Dash!! Walkthrough

    Here is a full walkthrough of the Nintendo GameCube game, Mario Kart: Double Dash!!. In this walkthrough, I'll be showing you how to unlock all secret karts ...

  6. Mario Kart: Double Dash!!/Unlockables

    All Cup Tour: A race through all sixteen courses in the Mario Kart: Double Dash!! They come in random order, excluding Luigi Circuit (which always comes first), and Rainbow Road (which always comes last). It can also be played in Mirror mode as the final Grand Prix mode.

  7. Mario Kart Double Dash!! Unlockables

    Below is a guide for unlocking all cups, characters, karts, and stages in Mario Kart: Double Dash. You can browse by specific unlockables or by cup. How to Unlock Cups in Mario Kart: Double Dash How to Unlock Mirror Mode in Double Dash. Get first place in the 150cc All Cup Tour. How to Unlock Special Cup in Double Dash

  8. All Cup Tour

    The All-Cup Tour. The All Cup Tour is an unlockable cup for Grand Prix in Mario Kart: Double Dash!!.In this cup, racers will race through all sixteen tracks in a randomized order, however, Luigi Circuit is always the first track and Rainbow Road is the last. It's possible for the player to earn 160 points if they place first in all sixteen races.. It's also possible to replicate this mode in ...

  9. Parade Kart

    Anyone, Toadsworth. The Parade Kart is an unlockable kart in Mario Kart: Double Dash!!. It is a golden vehicle designed after a coupe. It is unlocked by winning the All-Cup Tour in Mirror Mode. The Parade Kart is the only kart that CPU opponents cannot use. Initially, Toadsworth drives the Grand Prix winners in a parade on this kart, but it can ...

  10. Secrets

    Here's a list of what you can unlock, according to speed class and cup. 50cc Class Mushroom Cup: ... Barrel Train Kart Special Cup: All Cup Tour All Cup Tour: Mirror Mode Mirror Mode Mushroom Cup: ...

  11. Mario Kart: Double Dash!!

    All Cup Tour (All 4 Cups in one) Finish the Special Cup in 150CC: Alternative "Thanks for Playing" Screen: Earn Gold trophies for all cups in all race classes: Alternative Start Screen: ... To unlock the staff ghost for each time trial track, beat the following times. Be sure that the "Time Trial Ghost" option in the options is turned on at the ...

  12. Unlockables hints and tips for Mario Kart Double Dash on GC

    Get 1st Place in the Mushroom Cup on 150cc to unlock Luigi's Mansion (a Battle Mode Arena). Get 1st Place in the Flower Cup on 150cc to unlock the Turbo Birdo (Birdo's Kart). Get 1st Place in the Star Cup on 150cc to unlock the Barrel Train. Get 1st Place in the Special Cup on 150cc to unlock the All-Cup Tour.

  13. Rainbow Road ( Mario Kart: Double Dash!! )

    DD. 3:16.476. Rainbow Road is the fourth and last course of the Special Cup and the sixteenth and last course of the All-Cup Tour in Mario Kart: Double Dash!! Its staff ghost is Mario and Peach in the Red Fire, the only one in the game that does not use default teams. This is the second Rainbow Road to include Dash Panels, the first being the ...

  14. Mario Kart: Double Dash!! Walkthrough

    Here is a full walkthrough of the Nintendo GameCube game, Mario Kart: Double Dash!!. In this walkthrough, I'll be showing you how to unlock all secret karts ...

  15. Unlocking all cup tour! Mario Kart Double Dash

    Mario and Koopa Troopa go into the kart race! Going 150cc in the special cup, ready to take on the challenge and win! The races are close calls, one course g...

  16. How do I get more cups?

    Special Cup: Unlock by winning a Gold Trophy in 100cc Star Cup. All Cup Tour: Unlock by winning a Gold Trophy in 150cc Special Cup. Those two are the only unlockable cups. Apart from those, you can unlock Mirror Mode as well, but this just flips the pre-existing courses/cups' directions (left to right and vice versa) and is actually selectable ...

  17. Mario Kart Tour's All Cup Ranking Explained

    After completing the first three cups in the game players unlock the ranked cup. Each time a player races they gather points in various ways: having a 'rocket start', collecting coins along the way, using items against the other racers, and combos of jump and turbo boosts. Each cup consists of four racecourses, so to access the All-Cup ...

  18. Mario Kart: Double Dash!!/Unlockables

    All Cup Tour. 50cc:Nothing. 100cc:Nothing. 150cc:Mirror Mode (Engine Size) Mirror Mode:Parade Kart (kart) Once you win every cup, you get a new "Thanks For Playing" screen and a new title screen. Category: Book:Mario Kart: Double Dash!!

  19. All-Cup Ranking

    During a tour, the All-Cup Ranking interim results are scheduled to be announced between approximately 10:00 PM PDT/9:00 PM PST and 11:00 PM PDT/10:00 PM PST every day. When a tour ends, the final results will be announced after two or more days, and will be based on the total points at the end of the tour. The in-game News will be updated when ...

  20. Mario Kart: Double Dash!!

    Mario Kart: Double Dash!! is a racing game developed and published by Nintendo for the GameCube and the fourth main entry in the Mario Kart series.It was released in November 2003 worldwide, being released in Japan first and later being rereleased as a Player's Choice title in Australia and New Zealand. The game, while retaining many aspects of the previous Mario Kart games, such as selecting ...

  21. Unlocking All cup tour in MKDD

    To unlock All Cup Tour you must do Special cup in 150ccit was so hard that I kept on falling on the harder maps but I managed to get it.

  22. TOUR Championship 18-Hole Cup

    TOUR Championship 18-Hole Cup. Get ready for another exciting 18-Hole Cup for the TOUR Championship, including FREE ENTRY! Some of you may remember the East Lake Golf Club from previous tournaments, but this brand-new version features a full 18-Hole course!

  23. Sleeper Picks: BMW Championship

    Conners is a two-time winner on TOUR. He's 33rd in the FedExCup and seventh in points to qualify automatically for the Internationals in the Presidents Cup, and this week is the deadline ...

  24. Mario Kart Double Dash!!

    Welcome to the All Cup Tour! Get some popcorn, cuz we got a long road ahead of us! I'm playing as Daisy/Peach on the Bloom Coach. You don't unlock anything o...

  25. going insane trying to unlock the all-cup tour in double dash

    going insane trying to unlock the all-cup tour in double dashSoundcloud: https://soundcloud.com/dj_anglezzTwitch: https://twitch.tv/gdpharowRemember to subsc...