Deflector Shields

Deflector Shields or screens - generally referred to simply as shields - are a type of force field that surrounds a starship, space station, or planet to protect against enemy attack or natural hazard.

star trek voyager temporal shields

  • 1 Operation and Use
  • 2.1 Covariant Shield
  • 2.2 Defense Field
  • 2.3 Immersive Shielding
  • 2.4 Metaphasic Shield
  • 2.5 Multi-adaptive Shield
  • 2.6 Multi-spatial Force Field
  • 2.7 Multiphasic Shield
  • 2.8 Paratrinic Shield
  • 2.9 Regenerative Shield
  • 2.10 Temporal Shield
  • 2.11 Unimatrix Shield

Operation and Use [ edit ]

Deflector shields operate by creating a layer of energetic distortion containing a high concentration of Gravitons around the object (ship, city, etc.) to be protected. Shield energies can be emitted from a localized antenna or "dish" (such as a ship's navigational deflector), or from a network of "grid" emitters laid out on the object's surface (such as a ship's hull). On modern starships, deflector shields are essential equipment. They are raised to full power in anticipation of environmental hazards or in combat situations.

Neither matter nor highly-concentrated energy (i.e., weapons fire) can normally penetrate a shield. When shields are "up," or energized at a high level, most matter or energy that comes into contact with the shields will be harmlessly deflected away. In contemporary starship combat, shields are essential for hull protection. When shields are up, only minor hull damage can be expected during combat. Without deflector shields, modern weapons are capable of causing catastrophic damage to starship hulls almost immediately. (Star Trek II: The Wrath of Khan, Star Trek VI: The Undiscovered Country, Star Trek Generations)

Continuous or extremely powerful energy discharges can progressively dissipate the integrity of a shield to the point of failure. Shield capacities vary according to many variables, from the power available to environmental concerns (such as nebulae), making definitive and universal calculations of how much damage they can take difficult to estimate (there is no way to know exactly how many phaser hits will cause a failure, for instance). Therefore, during combat, tactical officers continually report on shield strength. Usually, the officer reports shield strength as a percentage of total effectiveness, with 100% meaning that the shields are at full capacity, and lower percentage scores indicating weaker shield conditions. Often, specific sections of the shield grid (e.g. aft or starboard) will take more damage than other sections, so tactical officers will report on the health of any section that needs reinforcement with additional power reserves. Shields are said to be "holding" if damage is not sufficient enough to allow a compromise, while if the shields are "buckling" or "failing," then a total loss of shield protection is imminent. (Star Trek VI: The Undiscovered Country)

Shields operate within a range of shield frequencies to allow certain specific types of energy and matter to pass through, or to make them more effective at blocking them. The frequencies of shields are not usually discernible without examining the controls on board the ship deploying them, meaning that it is very difficult to tune weapons to the exact frequency of an opponent's shields to bypass them. (DS9: "The Jem'Hadar"; Star Trek Generations)

In combat situations, starships match their own shield and weapon frequencies so their shielding does not interfere with their own weapons. Some weapons technologies, including those commonly used by the Borg , have rapidly adjustable frequencies, meaning that they will more rapidly penetrate shields with static frequencies. An effective counter is to repeatedly and randomly alter the shield nutations to minimize the effectiveness of the weapon's retuned frequencies. (Star Trek Generations; TNG: "The Best of Both Worlds")

It takes time to activate a deflector shield. A refit Constitution Class starship needs exactly 13.5 seconds to lower and raise its shields when taking a shuttlecraft onboard via its tractor beam, though this includes the time required to tractor in the shuttle during an automated docking; flying the shuttle in manually reduces this time significantly. (Star Trek V: The Final Frontier)

Shields on a Nova Class starship can be fully recharged after charging the shield emitters for 45 seconds. This task requires the shields to be dropped. (VOY: "Equinox")

Normally Transporters are not capable of penetrating shields. (TOS: "Arena") Older Federation starships, such as the Constitution-class USS Enterprise, could not even transport through their own shields, but later starships such as the Intrepid Class and Sovereign Class vessels could transport personnel and objects freely to and fro without having to lower their shields.

There are at least two different shield configurations commonly used by starships. One type projects an ellipsoid shield bubble around the ship in addition to a relatively large region directly adjacent to the ship. In the other shield configuration, a contour-conforming shield layer is projected a few meters outside the main hull.

The ellipsoid shield configuration isn't shown until the 24th century. Though shield harmonics can be adjusted to change the shape of shields of the 24th century, it is unclear if ships could produce both shield configurations.

Certain starships have a shield system advanced enough to allow protection of only specific areas of the ship while leaving other areas unprotected. This is useful in times when power reserves are low. Lowering portions of the shields also allows usage of transporters without completely sacrificing the protection that shields provide.

This was also useful to Captain Janeway on the USS Voyager when she wished to extract information from a renegade crewman concerning the whereabouts of Captain Ransom in 2375. In this instance, she lowered the shields around a cargo bay, with the crewman inside, to allow the nucleogenic lifeforms to attack him.

Shields may be "extended" to encompass another vessel, which is often accomplished by matching the ships' shield emitter frequencies. (TOS: "Mudd's Women"; TNG: "The Defector"; VOY: "Equinox, Part II"). While the extended shielding can provide some protection in the event of a shield failure on one ship in a convoy, this technique can put a strain on ship systems, and the overall strength of the extended shields is generally not as strong as two independent shield systems.

Shield strengths seem to vary from time to time, making an exact calculation of how much damage they can take impossible. However, there are some examples:

  • A Constitution Class starship's shields could take the equivalent of 90 Photon Torpedoes at once. (TOS: "The Changeling")
  • The type of deflector shield used by the Lysian Central Command had an output of 4.3 kilojoules and could have easily been taken out with a single photon torpedo. (TNG: "Conundrum")

To give further perspective to the Federation's 24th century encounter with the Lysians, the phase cannons found on the Enterprise NX-01 were rated at 500 gigajoules, suggesting that the 24th century Lysians were significantly behind even 22nd century Starfleet technology. (ENT: "Silent Enemy")

Shield types [ edit ]

Covariant shield [ edit ].

A covariant shield is a type of deflector shield based on tetryons, used on the Norcadian starship where Tsunkatse matches are held. (VOY: "Tsunkatse")

Defense Field [ edit ]

Immersive shielding [ edit ].

Immersion shielding is a deflector shield configuration designed for a fluid environment, such as air or water.

Metaphasic Shield [ edit ]

Metaphasic shielding is a technology invented by Dr. Reyga, a Ferengi scientist, in 2369. It is capable of withstanding the pressure, radiation and energy of a star's corona. The technology was installed on the shuttlecraft Justman, but Reyga was murdered by Takaran scientist Jo'Bril shortly before the shields were proven. Subsequently, Dr. Beverly Crusher successfully demonstrated the shield's effectiveness by piloting the Justman into the corona of the star Veytan. (TNG: "Suspicions")

Multi-adaptive Shield [ edit ]

Multi-adaptive shielding was developed by Erin and Magnus Hansen for use on the USS Raven (NAR-32450) during their three year mission studying the Borg. It is a form of shielding designed to hide a vessel from Borg sensors.

Multi-spatial Force Field [ edit ]

A multi-spatial force field is a type of advanced force field.

Multiphasic Shield [ edit ]

Multiphasic shielding is a type of deflector shield, capable of withstanding close proximity to a star, much like metaphasic shielding.

Paratrinic Shield [ edit ]

Paratrinic shielding is a type of advanced deflector shield technology. The shield creates a warpign field of space time which effectively transports any energy or matter with an atomic mass away from the field at a random angle from it's approach. This type of shiled is extremely power-hungry and requires a great deal of power to function. For this reason it can not be installed on a starship.

However in 2408, the crew of the ISS Rosenante stole a protoype Paratrinic Shield from a Bynar research facility and using a stabilized Omega Molecule to power it, used it to protect the Omega Device . The crew of the USS Furious managed to bypass the shields computer system and shut down the shield, allowing them to destroy the device before it could be detonated.

Regenerative Shield [ edit ]

Regenerative shields were an advanced shield system used by the Borg and other species.

Temporal Shield [ edit ]

Temporal shields are a theoretical technology that protects against weapons utilizing aspects of temporal science. Temporal shields also protect a vessel against changes in the timeline.

Unimatrix Shield [ edit ]

The unimatrix shield is a type of shielding developed by Lieutenant Tuvok of the USS Voyager in 2375, capable of withstanding extremes of temperature and pressure. It was first tested on the multispatial probe, and later implemented on the Delta Flyer. (VOY: "Extreme Risk")

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Krenim vs. Dept. of Temporal Investigations

Discussion in ' Star Trek: Voyager ' started by YARN , Mar 16, 2014 .

hux

hux Rear Admiral Rear Admiral

Guy Gardener said: ↑ Actually the real question is did he clean up Timeless before the episode started because it was a fantastic, possibly explosive clusterfuck before he smoothed off the edges and what we saw was what was permitted by the integrity commission Click to expand...

JirinPanthosa

JirinPanthosa Admiral Admiral

The only difference between the Krenim and the TIC is the Krenim's default solution is to destroy civilizations and with the TIC, that's only the implicit result of their actions. Is one better than the other? Probably not. I suppose you could argue that the temporal prime directive essentially says "Whatever events led up to the timeline as it exists at this moment, we're sticking with them." Which would explain why they might intervene in Future's End and Relativity and not in Timeless or Endgame. Which is really just as convenient as the original prime directive, as it says we can ignore the children who were never born because Admiral Janeway changed history but are allowed to preserve our own children.  

Guy Gardener

Guy Gardener Fleet Admiral Admiral

HUX, the 29th century from the beginning of Futures End believed in one inviolable time line... But the new 29th Century from the end of Futures Timeline believed in parallel timelines. In Relativity, we saw the relativity watch from on high as Voyager was destroyed over and over and over again, and they kept trying to create the best time line to play on into the future. Either Earth is temporally shielded in the future, or the Federation has migrated and colonized outside of time, so that they no longer have to be concerned with time trying to destroy their foundations and their rooftops.  

propita

propita Rear Admiral Rear Admiral

So Annorax reset the timeline, trying to find his way “back” to his original timeline. Is this similar to what Chakotay/Kim do? The difference being that Chakotay/Kim are intentionally resetting to just before a specific and localized event and, except for everything that happens to/because of the Voyager crew, nothing changes in the rest of the galaxy--unlike Annorax’s wiping out entire civilizations. Here’s my main questions, though: When Annorax screws up and wipes out a civilization, then tries again, does that civilization come back? If he comes back to a point in time “after” he’s wiped out that civilization, I’m assuming “no.” What if he goes back to the same instant (blink in, blink out?) or a split second earlier?  
Remember the feast Annorax made for Chuckles of all the cultures he had annihilated forever? They were all gone for good. Annorax doesn't time travel, well obviously he can time travel since he's been hammering at the same single year for 200 years, or his wife would have died of old age a 17 decades earlier if he had brought her back from non-existence shortly after they first used the weapon, when he is parked outside of time, then logically he should be able to enter back into time at whichever spot in future/history he feels like it, but Red chooses not to change time like that with his hands, moving shit around, when he can extract planets from time, and besides, he can't bring his wife back with regular time travel like that, because the weapon he's been using has been changing the shape of the universe 15 billion years back unto it's creation by GOD , and he can't get behind that just using his hands. This episode was so poorly thought out that Annorax didn't even try to get behind Janeway to stop her getting temporal shields, even though temporal shields are "paradox proof" in so that it doesn't matter if she never got the shields, her continuity was fixed and unwavering as long as those shields held, but he could still attack her over and over again a minute after she got those shields from a thousand vectors. Every time Annorax used the weapon, Janeway and her Voyager SMASHED into Janeway and Voyager that should have been in the new universe being recreated around them, and destroyed the indigenous Voyager and Janeway... You don't think that's awful? Well it's conceivably okay that one Janeway supersedes another, and one Janeway is as good as another, but what about the other 130 crewmen who are suddenly in space wondering what the hell happened to their ship because although there can only be one Voyager, it doesn't always enter into the new universe spacially where the native Voyager should be according to it's personal timeline. (Sorry.)  

teacake

teacake Fleet Admiral Admiral

Guy Gardener said: ↑ Remember the feast Annorax made for Chuckles of all the cultures he had annihilated forever? Click to expand...
Bullshit. If Walter just had to cook Meth that was 99.99999999999999 percent pure to bring his wife back from the dead, it really would have been about Skylar. You may be right if he got the ball and chain back, but her eye colour was wrong, and then we get to see if he says "Close enough" or not.  

Drone

Drone Fleet Captain Fleet Captain

propita said: ↑ So Annorax reset the timeline, trying to find his way “back” to his original timeline. Is this similar to what Chakotay/Kim do? The difference being that Chakotay/Kim are intentionally resetting to just before a specific and localized event and, except for everything that happens to/because of the Voyager crew, nothing changes in the rest of the galaxy Click to expand...
I seriously doubt Walter knows Skylar's eye colour. "What color are my eyes Walt. Tell me. Tell me. You DON'T KNOW do you." "They're uh uh.." :: stares at Skylar's sweater, what color would that sweater go with..:: "They're green." "You're full of shit Walt." Now was he full of shit because he is wrong or full of shit because she knows that he didn't know but has somehow deduced under pressure the correct answer. Not that it matters because no matter how right he is ultimately she knows he is full of shit and he knows she knows that and on and on for 5 seasons it goes.  
Annorax was not trying to restore the timeline, and could not restore the timeline just be continually subtracting more and more matter, events, persons and confluences... What he was trying to do was restore the borders of the Empire, and possibly the size of the population inside those Borders, no matter how unfamiliar and strange the history was that brought the Imperium to that familiar state as long as they dominate or decimate their neighbours. Which is a lie Annorax tells the crew... He just wants his wife back. Seriously though, what did he think was going to happen the first time they used the weapon? She could have survived and never met or fallen in love with him, or she did meet and fall in love with Annorax who is now just another dude hanging out in the new universe married to his wife. Ridiculous that the leaders of the Krenim would sign off on this. Being murdered as history rewrote itself.  

publiusr

publiusr Admiral Admiral

It would have been a handy way to eliminate damage done by the Borg, pre Caeliar. Just do an archive of Borg tech--save it from history being re-written and send it to memory alpha. This device is perfect for protecting the time line. go back in the timeline, do what you want, harvest the tech/data, then have the weapon ship eliminate itself, and the harvested knowledge of this past can co-exist with the restored timeline.  
As long as trillions of trillions of trillions of people don't mind being treated like raped labrats to satisfy one political bodies indulgences. Janeway put a coalition together from a number of worlds near the end of Year of Hell who were mad as hell and were not going to take it any more.  

Enterprise1701

Enterprise1701 Commodore Commodore

Has anyone here cared to mention that the Krenim who altered history for their own ends were Imperium renegades from an "erased" alternate timeline who end up getting erased and reset? We barely see the prime timeline Krenim in the conclusion of "Year of Hell, Part II" and the minds of some assimilated Krenim in Seven's mind in "Infinite Regress". I wonder though. It would appear in the conclusion of "Year of Hell, Part II" that Annorax did not develop the temporal weapon ship in the prime timeline. And Voyager encountered a Krenim patrol who warned them off instead of firing on them as in "Before and After". So do the prime Krenim have chroniton torpedo technology? If they have mastery of time-based weapons in the prime timeline, then shouldn't the Borg have acquired time travel/starship weapon advancements from that? Because "Infinite Regress" showed that the Borg had assimilated Krenim by 2375. However as pointed out in DTI: Watching the Clock , Temporal Accords enforcers work hard to prevent the Borg from acquiring time travel.  
Yes. That's been mentioned. The materials used to to build the weapon were erased from time, some of which might have been very exotic and incredibly rare. Rare enough perhaps that it could take generations more to harvest more, if ever.  

Lord Manitou

Lord Manitou Commander Red Shirt

After awhile, Annoraxes timeship became a drug for captain and crew. Poor Annorax suspended in his 200 year mission that did nothing except give him the willy-nilly's. He desired to bring his ship in to port and end the mission except he couldn't trust the incursion. A true lack of faith.  
He wanted his wife back. No drug, no metaphor, no transference. However... Did he want her back because she was lovely, or because the universe was cockblocking him? Things you are not allowed to have seem more precious than they really are.  
I'm bumping threads like crazy tonight Something Guy Gardener said about time police in the 24th century and the 29th century got me thinking Presumably these various time guardians all liaise with each other somehow. I mean if there's an incursion in the 23rd century then who goes there to fix it? The time police from the 24th century, from the 25th century, from the 26th century, from the 27th century, from the 28th century or the time police from the 29th century? These different time agency's must communicate with one another otherwise they'd all turn up at the same incursion in the 23rd century (thousands of ships from countless eras appearing) this doesn't seem to happen so they must be aware of each others actions and have regular meetings or something And if something changes in the past then how would they know (reality would change around them) so are they all on ships that exist outside of time?  

Shon T'Hara

Shon T'Hara Commander Red Shirt

hux said: ↑ I'm bumping threads like crazy tonight Something Guy Gardener said about time police in the 24th century and the 29th century got me thinking Presumably these various time guardians all liaise with each other somehow. I mean if there's an incursion in the 23rd century then who goes there to fix it? The time police from the 24th century, from the 25th century, from the 26th century, from the 27th century, from the 28th century or the time police from the 29th century? These different time agency's must communicate with one another otherwise they'd all turn up at the same incursion in the 23rd century (thousands of ships from countless eras appearing) this doesn't seem to happen so they must be aware of each others actions and have regular meetings or something Click to expand...
They build Starbases outside of time, and temporally shield planets. You are only thinking about how the temporal authorities of the Federation co-operate through out the ages with other temporal Authorities of the Federation? But what happens when the Romulans defeat the Federation in the 31st century? Does the Star Empire pretend to still be the Federation to the earlier humanic time zones so that their recent past (the domination of Earth) will still come to pass? Or do they go back and conquer all history one day at a time? Yeah, filing their ears down and lying a lot does seems much easier. As far as the novels went, the current day blokes we saw in Deep Space Nine met with Daniels from Enterprise on occasion and accepted orders from him, since they still believed that he represented a future version of the Federation who had their best interests at heart. Lucsly (One of the pen pushers from Deep Space Nine.) wanted to put Janeway's face through a plate glass window because she was a horribly evil selfish time criminal, but Daniels wouldn't let him because her time crimes were the only thing that stopped certain Borg victory in every other timeline they had ever monitored, and coincidentally was established & necessary history in his own timeline, and she still had some important things to do that wouldn't be possible from a jail cell. Hux. Cloaking shields. Invisibility is an important tool to make sure you don't fuck up the past. Only a higher order of science can see through a lower order of sciences cloaking shield. Yes 400 ships might show up to each prickly wrinkle in time, but the least advanced ship thinks that it is alone, and the only the most advanced ship really knows how many ships are present, but no one is absolutely sure if they are the most advanced ship.  

F. King Daniel

F. King Daniel Fleet Admiral Admiral

hux said: ↑ I'm bumping threads like crazy tonight Something Guy Gardener said about time police in the 24th century and the 29th century got me thinking Presumably these various time guardians all liaise with each other somehow. I mean if there's an incursion in the 23rd century then who goes there to fix it? The time police from the 24th century, from the 25th century, from the 26th century, from the 27th century, from the 28th century or the time police from the 29th century? These different time agency's must communicate with one another otherwise they'd all turn up at the same incursion in the 23rd century (thousands of ships from countless eras appearing) this doesn't seem to happen so they must be aware of each others actions and have regular meetings or something And if something changes in the past then how would they know (reality would change around them) so are they all on ships that exist outside of time? Click to expand...
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The Most Underrated Episodes Of Star Trek: Voyager

Seven of Nine in Voyager

"Star Trek" producers took the franchise in a new direction with "Voyager," which began its seven-season run in 1995. The series set out to explore some strange new worlds with an all-new crew aboard a starship trapped in the far-flung Delta Quadrant. Led by Kate Mulgrew's Captain Janeway , the crew's ultimate goal is to get back home. The series charted a course for Earth and never looked back.

While "Voyager" didn't produce many of the franchise's overall best installments, it may well be the most consistent "Star Trek" series of the era, with fewer growing pains than "The Next Generation" and "Deep Space Nine." It aired plenty of standout episodes, while its worst have become downright legendary. But in between there are also a number of great stories that never get the respect they deserve.

From stories about the former Borg Seven of Nine and moral dilemmas for the Doctor to Captain Janeway classics, we've compiled a list of some of these unheralded gems. So purge the bio-neural gel packs and raise temporal shields, these are the most underrated episodes of "Star Trek: Voyager."

Counterpoint (Season 5, Episode 10)

There's no denying that Kate Mulgrew's indomitable performance as Captain Janeway is one of the highlights of "Star Trek: Voyager," and one of her most underrated episodes is Season 5's "Counterpoint." An episode that gives the captain a rare love interest, it does so this time with a dark twist, and even a few surprises. Guest star Mark Harelik boards Voyager as Kashyk, a sinister alien enforcer who becomes beguiled with the intrepid Captain Janeway and soon switches sides.

It begins when the titular ship enters the vast territory of the Devore, who are waging an endless campaign of oppression against any and all telepaths. The Voyager (which is hiding a number of telepathic refugees alongside the likes of Tuvok and Ensign Vorik) is subjected to routine inspections. However, Inspector Kashyk defects and joins Janeway in the search for a wormhole that will spirit them away from Devore space. Though skeptical, Janeway soon finds herself falling for Kashyk, whose motives are at best unclear.

Admittedly, clued-in viewers may see some of the episode's twists and turns coming, but they still manage to satisfy. Harelick is another strong guest star, emerging as both a compelling love interest and a foil to Mulgrew's Janeway. This episode ultimately shows just how strong a strategist the captain really is.

The Killing Game (Season 4, Episodes 18 & 19)

While it might not be the best double-length episode that the series has ever produced — it's hard to top the likes of "Year of Hell" and "Equinox" — "The Killing Game" deserves to be in the discussion. This enthralling two-parter, which aired on a single night, sees the return of the Hirogen and explores a different side to the Predator-like race of hunters.

In the episode, we learn that the Hirogen have taken over Voyager and are using the crew in elaborate war games at the behest of a leader who wants to guide his people to a new way of life through simulated hunts. They've turned most of the ship into one big holodeck and are reenacting World War II, with the Hirogen in the role of the Nazis. Janeway and Tuvok are Parisian resistance fighters, and Seven of Nine is a newly arrived French lounge singer who has joined the underground. With no knowledge of who they really are, the crew must find a way to defeat the Hirogen — disguised as the Third Reich — with only the Doctor and Harry Kim on the outside with any idea of what is really going on.

A loving homage to classic Hollywood war movies, the episode's extra length is used to good effect, with big battle sequences and action that goes from the streets of 1930s Paris to the bowels of a 24th-century starship. It might not be the best big episode, but it's an underrated one that deserves more love.

The Thaw (Season 2, Episode 23)

Season 2 installment "The Thaw" is often poorly reviewed for its goofy story and PG attempt at terror. Some critics felt it simply didn't fit in with the show's galaxy-exploring premise, but what it lacks in classic "Star Trek" tone it makes up for with "The Twilight Zone" levels of chills.

The episode sees Voyager investigating a distress signal, but when the crew arrives at its location, they find something truly strange: A group of colonists in suspended animation. In an attempt to live through an ecological disaster, a number of survivors hooked their minds into a virtual reality simulator to help keep them alive. The computer program that is sustaining them has become self-aware, and when Ensign Kim attempts to enter the simulation to revive them, he discovers the program has taken the form of a terrifying alien clown, with his own bizarre circus. Feeding off the fear of his captives, the sadistic clown (guest star Michael McKean ) subjects them to his own brand of psychological torture.

With a villain seemingly inspired by a certain Stephen King classic , the episode is admittedly held back by the show's family-friendly nature. But while it may seem silly on the surface, the episode is a fascinating surrealist story propped up by a strong showing from McKean, and its less-is-more approach still provides plenty of classic creepiness.

The Voyager Conspiracy (Season 6, Episode 9)

Once Jeri Ryan joined the cast of "Voyager" for its fourth season, she quickly became the center of some of its best episodes. But, despite all of the highly rated standouts focusing on Seven of Nine, a few remain sorely underrated, and a prime example of that is the Season 5 story "The Voyager Conspiracy." While it may be hard to convince audiences that long-time characters are secretly sinister villains, the episode still manages to keep us guessing from start to finish.

The story begins with Seven of Nine experimenting with a new way of absorbing data by feeding information directly into her Borg implants from the ship's computer during her regeneration cycle. At the same time, Janeway and Voyager meet with an alien scientist who claims to have developed a new method of stellar travel that could, in theory, allow them to traverse thousands of light years in mere minutes. But as Seven begins integrating the alien's data into her implants with the ship's records, she finds disturbing evidence that suggests some members of the crew may be part of a vast conspiracy that intentionally got them stranded in the Delta Quadrant.

A lesson on the dangers of paranoia and wild conspiracy theories, things spin out of control when she manages to pit Janeway and Chakotay against one another. It may not be the most shocking or action-packed episode, but it's an underrated one that will have you wondering if even the most trusted characters are hiding something.

Waking Moments (Season 4, Episode 13)

"Voyager" pushed the boat out with its ambitious stories and mind-bending plot twists. It took big swings at big ideas, even if the execution left something to be desired. While this penchant for cleverness resulted in classics like "Blink of an Eye," "Living Witness," and "Distant Origin," quite a few others have slipped under the radar, including "Waking Moments," a story about a species that communicates through dreams.

The Voyager crew discovers the terrifying somnambulant species when many among them realize they've been having nightmares about the same being. Using an ancient technique called directed dreaming, Chakotay is able to enter his dreams to confront the alien, who tells him they communicate through dream states and they want Voyager out of their territory. Before they can leave, the ship is taken over by the aliens, who seem inexplicably powerful. Chakotay soon realizes that reality is not what it seems, and he may in fact still be dreaming.

We've all had dreams that we thought were real, and "Waking Moments" plays on that unsettling feeling brilliantly. A Hitchcockian tale with a "Star Trek" twist, it will leave you questioning your own reality.

Critical Care (Season 7, Episode 5)

Nobody saw a bigger and more impactful character arc across the seven seasons of "Star Trek: Voyager" than the Doctor. Starting out as an unsympathetic, robotic, and pre-programmed holographic assistant, the Doctor slowly became a fully formed and well-rounded person, earning the respect of his shipmates as a valued member of the crew. While highly rated episodes like "Tinker, Tenor, Doctor, Spy," and "Latent Image" show the Doctor's growth as a character, one of his most underrated stories that illustrates his strides as a dutiful and compassionate physician is "Critical Care."

Being a program within a holographic system poses a problem for the Doctor in the episode, with his mobile emitter stolen and sold to an alien hospital on a far off world. There, the Doctor finds himself forced into service on a planet where healthcare is rationed by social status and strictly meted out by a computer system called the Allocator. Under the thumb of a tyrannical administrator named Chellick (Larry Drake), the Doctor is horrified to learn that the Allocator will not give him the resources he needs to treat the sick because it has deemed his patients unworthy. As the situation grows more dire, the Doctor is forced to do the unthinkable to save his dying patients.

Set almost entirely away from Voyager, "Critical Care" has the courage to ask if healthcare is a right or a privilege, making a powerful statement on a hot-button political issue.

Projections (Season 2, Episode 3)

Step back five seasons from "Critical Care" and you'll see just how much the character of the Doctor grew over time. A very different physician in the first couple of years, he was far less playful and far more curmudgeonly. In the underrated episode "Projections," we see him contend with something much more disturbing than an alien adversary or classist computer system — the Doctor must deal with the nature of reality itself.

In the show's first crossover with "Star Trek: The Next Generation," the Doctor is activated in sickbay to find the ship under an apparent attack by the Kazon, only to be greeted by Starfleet engineer Reginald Barclay. According to Barclay, the U.S.S. Voyager isn't real, and the Doctor isn't a hologram at all; He's actually Dr. Lewis Zimmerman, a researcher who's been living inside a holodeck recreation of Voyager to test the effects of long-term deep space assignments. A recent radiation surge has messed with Zimmerman's memories and locked the holodeck, and the only way to shut it down is to destroy the ship.

Though the audience won't be easily fooled, the episode still presents many questions and mysteries for us to unravel. If Barclay isn't real, who is he, and who is really pulling the strings? Will the Doctor solve the question of his own existence? A classic "Star Trek" puzzle episode, "Projections" also sees the return of actor Dwight Schultz as Barclay in one of the best "Star Trek" crossovers ever .

Bliss (Season 5, Episode 14)

"Star Trek" is known for venturing into a variety of genres, and in the under-appreciated installment "Bliss," it goes full monster movie in a story about a malevolent space-borne beast that feeds on the ship. It's also another Seven of Nine episode, this time pairing the former Borg drone with young Naomi Wildman (the mixed-species daughter of the human Ensign Samantha Wildman and the Ktarian Greskrendtregk), firmly establishing Seven as a big sister role model.

In the episode, Voyager comes across an apparent wormhole that seems to lead directly to Earth. Though Seven discovers that the anomaly is not what it appears, Janeway and the rest of the crew become oddly obsessed with returning home, ignoring obvious signs of deception. Once inside the galactic gateway, the crew is knocked unconscious, and Seven of Nine makes contact with another vessel piloted by an alien named Qatai (W. Morgan Sheppard). A rogue monster hunter, Qatai has been hunting what he reveals to be an interstellar creature that feeds off starships, inducing telepathic illusions based on their crew's innermost desires that trick them into entering its belly.

Using the crew's quest to get back to Earth, the beast deceives them, with only Seven, Naomi Wildman, and the Doctor immune to it. A satisfying monster story, "Bliss" also explores Seven of Nine's feelings of isolation among the Voyager crew and brings her one step closer to accepting her humanity.

Prototype (Season 2, Episode 13)

Though "Star Trek" has touched on the limits of A.I., as well as the ramifications of advanced computers and synthetic android life, in "Prototype," the series asks what would happen if such an intelligence were dangerous and uncontrollable on a mass scale. The "Star Trek: The Next Generation" episode "The Measure of a Man" pondered the notion of a robot race, but this "Voyager" installment gives us one, and it isn't the reality that Commander Data might have dreamed about.

Discovering a damaged vessel on their course towards Earth, Voyager beams aboard the ship's lone survivor; a malfunctioning android that identifies itself as Automated Unit 3947. Once repaired by B'Elanna, the unit claims he is part of an entire race of artificial people, constructed by the Builders, a race of people who no longer exist. Unable to repair themselves, the Automated Units are dying off, but B'Elanna believes she can give them the means to repair themselves, and even build new Automated Units. When Janeway tells her this would violate the Prime Directive, 3947 kidnaps B'Elanna and forces her to try.

Though B'Elanna finds success, we soon learn that the stakes are much higher than a dying race of robots, as the Automated Units are engaged in an endless war with another army of rival androids. A tense drama, "Prototype" is a fascinating exploration of where A.I. could take us if we're not careful.

Warhead (Season 5, Episode 24)

One of the many criticisms levied at "Star Trek: Voyager" is that it recycles old plots. Such is the case with the Season 5 episode "Warhead," a story that is not dissimilar to "Prototype." But just because an episode shares common themes doesn't mean it isn't great. "Warhead" gives Robert Picardo the chance to flex his acting chops, playing the episode's psychotic villain: A sentient weapon of mass destruction.

Coming upon a distress signal, Voyager diverts to a remote planet and Ensign Kim is put in charge of the away mission. What he discovers is not a ship in trouble, but an undetonated warhead with an apparently self aware computer. When the warhead is brought onboard and B'Elanna attempts to disarm it, the A.I. takes over the Doctor's program and reveals its mission — to strike at its enemy's territory and obliterate an alien world. Held hostage by a sentient bomb, it's up to Ensign Kim to reason with it and convince it to spare millions of lives.

A classic "Star Trek" story about a sinister living computer, "Warhead" is loaded with social commentary about the futility of war. With an important message on top of its thrilling suspense, the episode might also be Kim's finest hour, and it deserves more attention for that alone.

The Void (Season 7, Episode 14)

There have been plenty of seriously political "Star Trek" episodes over the years. One that doesn't get as much attention as it should is the "Star Trek: Voyager" entry "The Void," which tackles the subject of racism in a new way while also offering up an exciting story that sees the crew struggling to live up to Starfleet's highest ideals.

On course through the Delta Quadrant, Voyager finds itself sucked into a bizarre region of space devoid of all stellar matter, a place where lawless marauders attack and steal from each other to survive. As their situation deteriorates, Janeway grapples with whether they too must resort to violence to stay alive before deciding on a bold plan to form an alliance with other ships in this twilight zone. But her principles are tested when the crews she is forced to ally with don't hold to the same code of ethics as Voyager.

At the same time, they discover a race of mute scavengers who are native to the region. Others in the area look down on them as if they were vermin. As the Doctor nurses one of them back to health, he discovers they are bright and inquisitive people who may hold the key to escaping the zone. Full of action and suspense mixed with poignant messages of tolerance and moral integrity, "The Void" is an underrated gem.

In the Flesh (Season 5, Episode 4)

Much was made of the deadly new adversary known as Species 8472 when they were introduced in the Season 5 finale "Scorpion." These all-CGI humanoid aliens defeated the Borg, proving themselves a terrifying new threat. They wouldn't last long, though, and many fans have lamented the fact that "Voyager" almost immediately softened Species 8472 from the most frightening new franchise menace into a potential Federation ally. But what is often overlooked is the episode that did just that, and how compelling a drama it really is.

In the Season 5 episode "In the Flesh," Voyager is stunned to discover an apparent recreation of Starfleet Headquarters at a space station in the Delta Quadrant. Going undercover, Chakotay is confused to find that it's an exact replica, and full of what seem to be Starfleet officers and cadets. But when he makes the shocking discovery that the humans there are actually Species 8472 in disguise, and they are planning a takeover of the Federation, Chakotay is taken prisoner, sparking a tense standoff with Voyager.

Perhaps inspired by Soviet-era recreations of American cities said to have been used to train KGB operatives, "In the Flesh" is a tense, hair-raising affair. Some fans felt that it declawed a compelling villain too soon, but it's still a satisfying story about finding common ground with enemies.

Hope and Fear (Season 4, Episode 26)

"Star Trek: Voyager" Season 4 finale "Hope and Fear" explores the dynamic between the two best characters in the series and serves as the culmination of the season-long tug of war between Captain Janeway and the ship's newest crew member, Seven of Nine. All season long, Seven battled the captain in her attempts to help the former drone adjust to her newfound humanity, never feeling like she fit in alongside the Voyager crew.

In "Hope and Fear," Seven is forced to look her fate in the eye when a visiting alien named Arturis (guest star Ray Wise) finally decodes the garbled message that Voyager received from Starfleet several episodes earlier. In the message, Admiral Hayes tells them that they've parked a new starship, the U.S.S. Dauntless, not far from their location, and with its experimental slipstream engine, it can get them home in mere months. Now, Seven must decide whether to go to Earth where she isn't sure she'll belong, or to stay behind and make a new life for herself in the Delta Quadrant. 

Though fans have mostly praised "Hope and Fear" for its emotional climax and sympathetic villain — plus its exciting twists — the episode deserves to be counted among the series' very best. Receiving renewed attention with the debut of a new U.S.S. Dauntless in "Star Trek: Prodigy," this is definitely one episode that critics should revisit.

  • Ship Deflector Dishes
  • Very Rare items
  • Rear Admiral, Upper Half items
  • Items that Bind on Pickup
  • Impulse Engines
  • Ship Shields
  • Warp Engines
  • Singularity Engines
  • Reputation System Item

Temporal Defense Initiative Starship Technologies

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The Temporal Defense Initiative Starship Technologies space set is a four-piece space equipment set , composed of a unique Deflector Array, Impulse Engine, Warp or Singularity Core, and Shield Array, released with the Agents of Yesterday expansion. This set is obtained from the Temporal Defense Initiative branch of the Reputation System .

  • 1.1 Game Description
  • 1.2 Upgrades
  • 2.1 Game Description
  • 2.2 Upgrades
  • 3.1 Game Description
  • 3.2 Upgrades
  • 4.1 Game Description
  • 4.2 Upgrades
  • 5.1 Game Description
  • 5.2 Upgrades
  • 6 Set powers

Temporal Defense Initiative Deflector Array [ | ]

Temporal Defense Initiative Deflector Array icon

Available through the Reputation system by advancing the Temporal Defense Initiative branch to Tier 2.

Game Description [ | ]

Temporal Defense Initiative Deflector Arrays are designed to allow ships to outlast any situation. They increase the Hull and Shield Restoration capabilities of ships, increase Control Expertise, and enhance a ship’s Particle Generators. This item can be placed in the Deflector Visual Override equipment slot.

Upgrades [ | ]

Deflectors can be upgraded using the Science Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Temporal Defense Initiative Combat Impulse Engines [ | ]

Temporal Defense Initiative Combat Impulse Engines icon

Available through the Reputation system by advancing the Temporal Defense Initiative branch to Tier 3.

Built to function with a minimal drain on system power, the Temporal Defense Initiative Combat Impulse Engines are highly maneuverable, and automatically divert a small amount of power to weapons systems. These engines also have a secondary filtering system, allowing for the removal of hazards on activation of Hull Healing abilities. This item can be equipped in the Impulse Engines Visual Override equipment slot.

Impulse Engines can be upgraded using the Engineering Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Temporal Defense Initiative Regenerative Shield Array [ | ]

Temporal Defense Initiative Regenerative Shield Array icon

Available through the Reputation system by advancing the Temporal Defense Initiative branch to Tier 5.

Temporal Defense Initiative Regenerative Shield Arrays are designed to withstand protracted battles against foes. This shield array is highly resistant to shield draining effects and energy damage. Additionally, the built-in shield emitter matrix dynamically regenerates itself in response to threats, increasing its passive shield regeneration rates as the shields sustain more damage. This item can be placed in the Shields Visual Override equipment slot.

Shields can be upgraded using the Shields Tech Upgrades or Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Temporal Defense Initiative Overcharged Warp Core [ | ]

Temporal Defense Initiative Overcharged Warp Core icon

Available through the Reputation system by advancing the Temporal Defense Initiative branch to Tier 4.

Trajector Jump icon (Federation)

Temporal Defense Initiative Warp Cores are designed to overcharge auxiliary power levels, increasing a ship’s maximum Auxiliary power. The warp core also shunts a portion of its Auxiliary subsystem power into weapons, increasing the energy weapons output of ships. This warp core is authorized to use a higher warp factor when in sector space, as Temporal Operatives are required to rapidly travel to different locations and points in time.

Warp Cores can be upgraded using the Engineering Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Temporal Defense Initiative Overcharged Singularity Core [ | ]

Temporal Defense Initiative Overcharged Singularity Core icon

Temporal Defense Initiative Overcharged Singularity Cores are designed to overcharge auxiliary power levels, increasing a ship’s maximum Auxiliary power. The singularity core’s charge mechanisms are intentionally overclocked to allow for rapid deployment of Singularity Powers. This core is authorized to use a higher warp factor when in sector space, as Temporal Operatives are required to rapidly travel to different locations and points in time.

Singularity Cores can be upgraded using the Engineering Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Set powers [ | ]

For each item added after the first, an additional power is available.

Set 2: Predictive Decay Algorithms

Set 3: Timeline Expertise

Temporal Fracture icon (Federation)

Gallery [ | ]

Mobius Temporal Skin front

Mobius Temporal Skin front

Mobius Temporal Skin rear

Mobius Temporal Skin rear

Temporal Fracture Close up

Temporal Fracture Close up

Temporal Fracture wide shot

Temporal Fracture wide shot

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star trek voyager temporal shields

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Recap / Star Trek: Voyager S3E8 "Future's End"

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The one with an evil version of Doctor Ehrlich , and Sarah Silverman .

This episode has the following tropes:

  • Accidental Time Travel : Given that Braxton was trying to destroy Voyager , not send it (or himself) back in time.
  • Aliens Steal Cable : Voyager herself does this, with Neelix and Kes doing the monitoring. And of course, they both get addicted to soaps .
  • Apocalypse How : Earth's solar system in the 29th Century was/will be obliterated by Starling stupidly flying the time ship there without properly calibrating it.
  • Applied Phlebotinum : Starling discovers and downloads Voyager 's Emergency Medical Hologram, which he projects using the holographic system in his office . He demands the Doctor come with him as a hostage, which Doc points out is impossible. Cue the Doctor stepping out of Starling's limousine, staring in awe and delight at everything around him. It's all thanks to a piece of 29th Century technology called a "mobile emitter", which the Doctor wears on his arm and can store and project his entire program.
  • Artistic License – Geology : It is mentioned by Janeway that during an earthquake, half of California sunk into the ocean. While this is a popular notion , the San Andreas fault is actually a strike-slip fault, meaning that instead of sinking, the Los Angeles area would instead be moved upward.
  • Artistic License – Physics : When Voyager makes her low-level flight over Los Angeles, she's traveling at impulse speeds (which are well over the speed of sound), yet there's no indications of any sonic booms from an object the size of a modern-day aircraft carrier moving at supersonic (if not hypersonic) speeds through the lower atmosphere.
  • Asteroid Thicket : Chakotay mentions that he spent part of his pilot training dodging asteroids in the belt.
  • Attack Hello : Braxton doesn't even try talking to Voyager . He just blasts away with a Wave-Motion Gun and only talks because they're able to knock it out temporarily.
  • Batman Grabs a Gun : After being punched several times by Butch, to no effect, the Doctor punches out Butch — a personal first, and very uncharacteristic for a medical hologram programmed to take the Hippocratic oath.
  • Battle Discretion Shot : Tuvok and Doc in the phaser battle with whomever was outside the militia hideout.
  • Beard of Sorrow : Spending nearly 30 years in the 20th century really hasn't done Braxton any favors.
  • Beauty Is Never Tarnished : Janeway gets some fairly extensive first-degree burns on the right side of her face when she launches a photon torpedo from inside the tube .
  • Big Damn Kiss : You just know Tom and Rain are going to end their partnership with one.
  • Blasting It Out of Their Hands : Tuvok hits Dunbar's super-phaser, giving him, Tom, and Rain time to escape.
  • Blatant Lies : Rain Robinson gets annoyed at the increasingly ridiculous fibbers she's being told by our heroes. Tuvok's Pointy Ears are a family trait; he's very sensitive about them. Tom Paris claims they're secret agents and the so-called UFO she detected is actually a KGB satellite. Rain has to inform Voyager 's " expert " on this century that the USSR broke up five years ago. Paris: That's what they want you to think!
  • Bond One-Liner : "Divine intervention is unlikely."
  • Brick Joke : Tuvok, the "freakasaurus".
  • Broad Strokes : Because their surveys had shown most people who watched the series weren't hardcore Trekkies, the producers decided to just leave out all reference to the Eugenics Wars and have events take place in the contemporary Earth the viewers were familiar with , rather than confuse them with a Great Offscreen War that was only mentioned in a single Original Series episode (later episodes in Star Trek: Enterprise and Star Trek Into Darkness would mention the wars without specific dates ). While the changes to the timeline could mean that these events never happened , there's a model of the S.S. Botany Bay in Rain's room, which fits with a later Expanded Universe trilogy Star Trek: The Eugenics Wars that tried to handwave the issue as a Secret War amid actual conflicts of the 1990's.
  • California Collapse : Janeway mentions an earthquake that caused the Los Angeles region to sink under 200 meters of water to become one of Earth's largest coral reefs.
  • All the way to the TOS episode "Space Seed" . Rain has a model of a DY-100 interplanetary spaceship, canonically in use in 1996, in her office.
  • Rain also has a Talosian figure on her desk...
  • Janeway complains that using 20th Century technology is like using " stone knives and bear skins ".
  • While trying to scan past one of Starling's force fields, Chakotay can't find a control panel or an access port .
  • Janeway has to adapt a photon torpedo manually .
  • Captain Crash : Chakotay crashes yet another shuttle, right after boasting of his piloting skills at Starfleet Academy.
  • Neelix and Kes are monitoring TV broadcasts. Would that include a popular television franchise called Star Trek ?
  • Rain mentions watching Mission: Impossible , made by the same studio as Star Trek: The Original Series and sharing several production staff and actors including Leonard Nimoy (Spock).
  • Humorously averted; the crew beam down in 20th Century dress, but on seeing the denizens of the Santa Monica boardwalk, Tuvok states that they could've worn their Starfleet uniforms and no-one would've noticed. Also a Shout-Out to Star Trek IV: The Voyage Home in which the Enterprise crew just wore their regular off duty 23rd century outfits with only the rank insignia removed in 1980s San Francisco.
  • Tuvok's statement is mostly confirmed later when the Doctor steps into a public square in his uniform and no one so much as raises an eyebrow at him (though Rain later refers to him as "Mr. Leisure Suit " and says he has the worst fashion sense she's ever seen). Also, the survivalists evidently assume that the captive Chakotay and Torres' unfamiliar uniforms are merely those of one of the many secret government agencies they always suspected of existing though they'd never encountered it before now.
  • Chekhov's Gun : The tattoo on Starling's arm shows that he's the hippie from The Teaser .
  • Chekhov's Gunman : Captain Braxton will return in "Relativity".
  • The Chew Toy : Braxton. He crashes his timeship and has to spend thirty years in a primitive society , including being drugged in a psychiatric centre for speaking a Cassandra Truth , until he Goes Mad From The Revelation that he caused a disaster which destroyed the entire solar system by going back in time in the first place. And then there's what happens to him in "Relativity".
  • Classified Information : How Tom and Tuvok justify not telling Rain anything . Given that she's already detected a UFO in orbit and seen a large pickup truck vaporized, the explanation that they're secret agents is rather unconvincing.
  • Cold-Blooded Torture : The Doctor isn't impressed when Starling tries to make him deliver information on Voyager until Starling adjusts his tactile sensors to give the Doctor the same sensation as a Man on Fire .
  • Come Alone : Except Starling is aware of this and brings along the Doctor as a hostage and Dunbar as backup.
  • The Doctor mentions a recent memory loss ("The Swarm").
  • Rain has a model of the S.S. Botany Bay and a poster of its launch (TOS " Space Seed ").
  • Corrupt Corporate Executive : Henry Starling
  • Crazy Homeless People : Braxton ends up as one, though his sanity was already questionable.
  • Being shot over a dozen times by Crazy Survivalists doesn't inhibit the Doctor's ability in this area one bit. Porter: God in heaven help us! EMH: Divine intervention is unlikely.
  • Tom Paris tries to go for the Everybody Laughs At The Vulcan Ending , but Tuvok turns it around on him. Paris: You should have seen it when the parking enforcement officer came over to the van. Tuvok tried to use pure Vulcan logic to talk her out of giving us a citation. Chakotay: Did it work? Paris: Of course not! Tuvok: Given Mister Paris' alleged familiarity with Twentieth Century America, it is a wonder we survived the experience at all. Paris: Tuvok, has anyone ever told you you're a real freakasaurus?
  • Death by Materialism : Take that, you 20th Century Neanderthal!
  • Decoy Getaway : Our heroes follow Dunbar driving a semi-trailer out into the desert and blow him up . Turns out false signals were being used to make them think the timeship was on board, and Starling is about to launch it from inside the Chronowerx Building back in Los Angeles.
  • Disintegrator Ray : The 29th Century phaser wielded by Dunbar. Ironically it doesn't do anything that ordinary phasers can't do (at least on ST:TNG ).
  • Doomsayer : The crew find Captain Braxton as a crazed hobo , putting up signs saying "The End is Nigh". Well, give or take nine centuries...
  • The Dragon : Dunbar. Doesn't stand out much as a character, but has the wherewithal to free his boss from Voyager after he's captured.
  • ET Gave Us I.T. : The computer revolution happens because a timeship crash-lands next to a 60's hippie who becomes a 90's yuppie ( probably based on Steve Jobs ) by reverse-engineering its technology. Since the Federation tend to put all of human knowledge into the computer of every single starship , Sterling was able to quickly learn what he needs to just by asking the right questions. His progress is stunted when he gets to (then) modern-day technology, however, claiming that he had reached the limit of what he could adapt from the timeship. He is planning a trip to the future to get more technology, apparently too egotistical to realize all the problems this would entail.
  • Evil Cannot Comprehend Good : Starling refuses to believe Janeway's story about an impending cataclysm if he launches the timeship , concluding that she wants to steal its future technology like he did, and are targeting him because they can steal it more easily from a "20th Century Neanderthal", as he puts it.
  • Fade to White : When Voyager travels through time.
  • Failed Future Forecast : Star Trek: The Original Series predicted that Earth would suffer the Eugenics Wars in the 1990s, during which Khan Noonien Singh would come to prominence. As for that California Collapse in 2047, we'll just have to wait and see on that one .
  • Failure Is the Only Option : At the end of the Two-Part Episode , Voyager ends up right back where it started.
  • Fan of the Past : There's a clever subversion of the common trope of the Fan of the Past taking charge—Tom Paris is indeed an expert on the twentieth century, but given how far in the past it is, his knowledge isn't quite specific enough and he keeps dropping out-of-date phrases and references, including using the term "Groovy" in complete seriousness and invoking the now-defunct Soviet Union as the enemy causing this mess.
  • Fanservice : Rain's bustiness is on display while running down the steps of Griffith Observatory after Tom and Tuvok. She also jiggles quite visibly when she flounces down into her chair after calling Sterling to report her discovery of the signal he wanted to know about.
  • Foreshadowing : Janeway says she doesn't know what her contemporary ancestor is up to. In " 11:59 " we find out.
  • The shuttlecraft is used, but not until the second part of a two-parter episode and long after the audience are scratching their heads wondering why they aren't being used. Voyager tended to vary the number of shuttlecraft according to what they needed for an episode, so when the shuttlecraft crashes no one mentions taking a second one down to locate the first.
  • The 29th Century tricorder recovered from Starling isn't seen again.
  • Averted when the mobile emitter is used by the Doctor from now on. The writers specifically introduced it because they were sick of the Doctor being restricted to Sickbay or the holodeck. It also served as a useful weakness; despite being Immune to Bullets and most other threats, damage to the emitter could be used to shut the Doctor down if the plot required it .
  • This has been acknowledged in at least one of the spin-off novels, which explains that time-travel leaves characters' molecularly out of phase with their current time period; the only way for them to get back to their own time is to repeat the circumstances that sent them through time in the first place, otherwise... well, it gets theoretical, but it's generally agreed it wouldn't work. Other novels have suggested that the slingshot only ever worked for the Enterprise crew, for various reasons. Star Trek: Picard would finally make use of the Slingshot Effect in the second season.
  • Funny Background Event : When Ensign Kim contacts Captain Janeway regarding Rain's attempt to communicate with them , all the nearby Los Angelitos take out their mobile phones and beepers in response to her communicator's beeping.
  • The Future Will Be Better : As per usual for Star Trek — Rain is impressed with Tom Paris' selfless dedication. You'd never find that in a handsome, unattached male who majored in astrophysics and shares her taste for B-Movies in her century!
  • Geeky Turn-On : Tom and Rain bond over their love of B Movies .
  • G-Rated Drug : After being told to monitor the electronic broadcasts , Kes and Neelix get hooked on soap operas .
  • Hair-Trigger Temper Chakotay: Only you, B'Elanna, could start a brawl in Astrotheory 101.
  • Have We Met Yet? : When Voyager's crew encounter Captain Braxton for the last time and mention their two previous encounters , he just says he's not familiar with that timeline.
  • Hollywood Hacking : Starling is using a 29th century computer. Somehow this lets him instantly hack into Voyager, download (and wipe) a third of its database, and control and disable its systems at will. This is despite only having 20th century hacking skills despite Voyager's systems being completely unfamiliar to him, and despite Voyager's computers being five-century-old legacy technology as far as his tools are concerned, in a field where a ten-year gap is usually insurmountable.
  • The Doctor enjoys the freedom of his new mobile emitter. Then he's told to go to the launch tubes to treat Captain Janeway, and has to admit that he doesn't know how to get there, having never been outside Sickbay or the holodeck, or walked from Point A to Point B before . Thinking on his feet, Chakotay promptly orders an ensign to escort him there.
  • Even before that, when the Doctor escapes from Starling's henchman he's clearly struggling to work out how to run, as he's literally never had to do it before.

star trek voyager temporal shields

  • Illogical Combat Roll : Tuvok during his battle with Dunbar.
  • I'm a Doctor, Not a Placeholder : Starling demands information on Captain Janeway. The EMH replies, "I'm a doctor, not a database." Starling points out that he's actually a bit of both.
  • Immune to Bullets : Two Right Wing Militia Fanatics shoot the Doctor full of bullets and shotgun pellets, which pass right through him to perforate the wall on the other side. They stand gaping in amazement until Doc stuns them with his phaser. B'Elanna and Chakotay are no less surprised, given that Voyager 's Emergency Medical Hologram shouldn't be able to walk into the room in the first place. Chakotay: Doc, how...? EMH: It's a Long Story , Commander. Suffice it to say, I'm making a house call.
  • Incredibly Obvious Tail : Tom and Rain follow Dunbar in their van, but Rain points out they're on a desert road with no other traffic so he must know he's being followed. Sure enough a phaser-battle quickly ensues.
  • Innocuously Important Episode : While a handful of Star Trek episodes featured time travelers from the future relative to the characters, this episode established that Starfleet of the 29th century has a Time Police with casual Time Travel , with their primary job trying to keep people from their own time period in check rather than all instances of Time Travel across all time. This would indirectly inform the Temporal Cold War Myth Arc of Star Trek: Enterprise which involved a myriad of time travelers trying to influence history to their advantage, and continue with Star Trek: Discovery where the 32nd Century is said to be when all powers involved outlawed time travel to prevent another Temporal Cold War.
  • Leaning on the Fourth Wall : While stealing cable , Kim makes some pithy comments about how oddly passive it is to just watch TV, compared to the more interactive forms of entertainment they have in the 24th century.
  • The Main Characters Do Everything : Janeway, Chakotay, Tuvok, and Tom Paris beam down to the surface to handle the Crisis of the Week, leaving Harry Kim in charge .
  • Missing Backblast : Averted; when Captain Janeway launches a photon torpedo manually, she's knocked down and scorched by the exhaust gasses. Knowing this, Chakotay made sure the Doctor would be on hand to treat her.
  • Mundanization : This is a Star Trek: Voyager episode Recycled ON EARTH!
  • My Car Hates Me : Rain's van stalls when Dunbar is about to ram it head-on with his semi-trailer. Tom and Rain dive out the doors, when suddenly the semi explodes as Chakotay arrives in a shuttle for a Big Damn Gunship moment.
  • Noodle Incident : Tuvok's attempt to use Vulcan logic to avoid getting a parking ticket.
  • No Time to Explain : Though you'd think someone manning a Time Machine would have plenty of time!
  • Nothing Is the Same Anymore : After two seasons, the entire writing crew was beyond fed up with the Doctor being limited to sickbay or the holodeck, so this story was primarily designed to get him the 29th century mobile emitter. From now on, he can go anywhere he wants.
  • Odd Couple : Tom and Tuvok.
  • Rain understandably freaks out when Dunbar and Tuvok shoot Death Rays at each other. And then again when Starling gets beamed away right in front of her.
  • Starling just before a photon torpedo blows him up.
  • Tom and Rain when Dunbar's truck tries to ram their stalled van.
  • Ominous Message from the Future : Captain Braxton of the timeship Aeon comes back from the 29th century with information that the entire solar system has been destroyed in a cataclysmic explosion and that Voyager was somehow involved. Now he's here to destroy them before that can happen.
  • Phlebotinum Breakdown : To make this episode work, the Voyager had to be without its transporter and weapons systems. Those would have made Voyager's job all too easy.
  • Pintsized Powerhouse : The Aeon is a tiny one-man Time Machine armed with a subatomic disrupter that is able to seriously damage the much larger Voyager .
  • Poor Communication Kills : Dear God, Braxton. From his Attack Hello against Voyager to his You Have to Believe Me! rants, it's no surprise that nobody takes him seriously.
  • Pop the Tires : Tom phasers a tire on Dunbar's truck, hoping to crash it. Unfortunately it's a fourteen-wheel rig, so Dunbar just turns the vehicle around and tries to run his pursuers down.
  • Prim and Proper Bun : This is the last episode in which Janeway wears the Bun of Steel. On beaming down to Earth she changes to a bun-and-ponytail combination, and keeps the hairstyle when she returns to Voyager .
  • Ragtag Bunch of Misfits Rain: Talk about a motley crew. We have the Doctor, a guy with the worst taste in clothing I have ever seen . Tuvok, what a freakosaurus! Has the guy ever tried to smile? Paris: Not that I can recall. Rain: And you, Tom Paris. Sexy, in a Howdy Doody sort of way . Pretty goofy, although sometimes I think you're the smartest man I've ever met .
  • Ramming Always Works : Chakotay is fully prepared to do this to stop Starling.
  • Reed Richards Is Useless : Just the technology Starling managed to reverse-engineer from the Aeon and had installed in his office alone should have been more than enough to revolutionize numerous industries (and make him far richer than he already was). But that was just a fraction of the actual technology inherent in the timeship which he hadn't manage to figure out how to duplicate! Yet his 1996 Earth does not appear to be any more advanced than it was in the real world, clearly indicating that the majority of the technology he had puzzled out still had not been brought to market.
  • Reset Button Ending : When Starling and his timeship are destroyed, an entirely non-hostile Captain Braxton appears to investigate what Voyager is doing out of its proper time. He denies any knowledge of himself as a Crazy Homeless Guy saying it must be an Alternate Timeline , and says he will return Voyager to its correct place in the space-time continuum . That's space -time, as due to the Temporal Prime Directive he can't return Voyager to Earth in the 24th Century, but must send them back to the Delta Quadrant .
  • Right-Wing Militia Fanatic : Ex-Maquis freedom fighters Chakotay and B'Elanna Torres crash their shuttle in Arizona, where they're captured by paranoid survivalists convinced that these uniformed strangers in an apparent stealth aircraft are part of some Government Conspiracy (a far more plausible explanation than the truth, actually). Chakotay is just starting his peaceful warrior speech when said government forces turn up, demanding they hand over the shuttle and whoever was piloting it. Unsurprisingly bullets start flying, but fortunately Tuvok and the Doctor intervene with a Big Damn Heroes . The Doctor's ability to be Immune to Bullets and stun them with a Ray Gun would hardly make them less paranoid and disbelieving of nutty conspiracy theories in the future. (Ironically, Starfleet's intervention probably saved their lives, since the Doctor and Tuvok put a stop to what could have been a deadly gun battle by merely stunning everyone with their phasers. Also, when the feds fail to find much of anyone or anything they were seeking at the compound, the survivalists are likely to get nothing worse in court than a few plea-bargained light sentences for assaulting government agents.)
  • Rubber-Forehead Aliens : The survivalists find B'Elanna's forehead ridges rather suspicious, but they figure the Beast comes in many guises . When a man tries to touch them, B'Elanna snarls and tries to bite his finger. Porter: (laughs) Careful, this one's a fighter.
  • Rule of Three : Our heroes have three encounters with Captain Braxton — the distraught attacker, the crazy homeless doomsayer, and the calm Temporal agent.
  • San Dimas Time : Implied; Braxton begs Janeway to let him destroy Voyager to save the future. Janeway refuses to condemn her entire crew to death on the basis of a ten-second conversation and wants more details, but Braxton just shouts " No time! " and opens fire again.
  • Saying Too Much : When Rain asks where Tom learned astrophysics he replies "Starfleet Academy", then realizes his blunder and says that it's an "East Coast school".
  • Self-Fulfilling Prophecy : Captain Braxton's attempt to stop a temporal explosion that destroys 29th Century Earth by attacking Voyager accidentally sends both ships back to 20th Century LA, putting his ship in the hands of an unstable tech CEO who wants to launch it to the future, causing the explosion Braxton was trying to stop in the first place.
  • Series Continuity Error : Official Trek lore states that the Eugenics Wars occurred between 1993 and 1996. It is also known that while a good portion of North America was involved and affected (specifically, the eastern coasts,) "Future's End" served to establish that Los Angeles and the west coast in general was still one such area where life continued on as normal. This is a bit of a Hand Wave though, as the west coast is still a part of the same country as the east coast. Plus, a great deal of the west coast's economy is based on trade with Asia, which was being ravaged by war at the time.
  • Ship Tease : While on Earth, Janeway and Chakotay walk very close to each other, for all appearances a couple. At one point they're discussing what their ancient relatives were up to during the time period. During the conversation, Chakotay makes a comment that simply can't be approved under Starfleet regulations towards a ship's captain. Janeway : ( a random woman on skates bumps into the pair and apologies before she skates away ) For all I know she might be my great-great-great- great grandmother. Chakotay : ( smiles mischievously ) She does have your legs.
  • Shout-Out : Captain Braxton's diagram and explanation of the predestination paradox (A leads to B leads to C leads to A) with chalk resembles Doc Brown's explanation of alternate timelines in Back to the Future Part 2 .
  • Shrine to Self : Janeway takes note of Starling's "I Love Me" wall. There's even a framed photograph of Starling shaking hands with Richard Nixon . (Apparently, his having been a hippie didn't stop him from making friends with the hippies' least-favorite President once he started using all that future technology to advance his career.)
  • So Much for Stealth : At the end of Part One, Voyager does a low run over Los Angeles at night so they can beam up Janeway and Chakotay, who are being held at gunpoint. Someone catches it on video and the image is broadcast all over the news.
  • Some Kind Of Forcefield : Starling in Sickbay. There's also a forcefield around the timeship, preventing Voyager from just beaming it up.
  • Stable Time Loop : As explained by Braxton . Despite being insane when he does so, he's more comprehensible than most people on this series . While Voyager managed to break the cycle, it's never explained how it got started in the first place.
  • Status Quo is God : Played straight when a second Captain Braxton shows up to return Voyager to their previous time and location in the Delta Quadrant, refusing to return them to 24th Century Earth due to the Temporal Prime Directive. However, he doesn't bother to confiscate the Doctor's new mobile emitter, allowing him to function away from Sickbay or the holodecks for the rest of the series.
  • Stealth in Space : There's references to adjusting shields to scatter radar beams and such-like. Unfortunately Starling is expecting someone from the future to come after their timeship , and is using Rain's SETI program to scan for emissions from a warp-powered starship.
  • Subterfuge Judo : Rain Robinson ( Sarah Silverman ) tries, with Tuvok and Lt. Paris, to lure him to a business plaza somewhere in Los Angeles. Starling takes the bait, coming to "rescue" her, and bringing the now-mobile EMH. Rain tries to get Starling into her van note  (so Chakotay and B'Elanna can beam him up in one of Voyager's shuttlecraft) , but Starling seemingly is suspicious, as he twice insists taking his limousine instead, forcing Paris and Tuvok, hiding somewhere in the plaza, to quickly change their plan: Henry Starling: Let's go. Rain Robinson: [pointing back] Oh, my van is this way. Starling: [insistent] We're taking my car. [They begin to continue walking] Robinson: [turning back] Oh, well, I left my stuff in the van. Starling: [insistent again] I'll send somebody back for it. [They pause for a beat] Starling: [seemingly suspicious] Is there a problem? Robinson: Nope.
  • Surveillance Station Slacker : Rain has her feet up on the desk and is eating Chinese food when she first detects Voyager.
  • Swiss-Cheese Security : Justified as Starling and his minion have access to technology 500 years in advance of Voyager 's, so they can break into their computers, or beam someone out through their shields.
  • Sword over Head : Averted; Starfleet principles or no, when they've run out of options our heroes don't hesitate to kill Starling and Dunbar.
  • Teleporters and Transporters : Much shenanigans with these. First Janeway and Chakotay are beamed out of Starling's custody. They then kidnap Starling by luring him into a place of which they know the co-ordinates and beam him up to Voyager , despite his efforts to stop them with his 29th Century tricorder, leading to a mild case of Teleportation Sickness . Then Dunbar uses 29th Century technology hidden in a Chronowerx satellite to beam his boss out through Voyager 's shields.
  • Tempting Fate : Janeway swore she'd never let herself get caught in a temporal paradox. Voyager will get involved in so many temporal disruptions it drives Captain Braxton to insanity by Season Five.
  • That Came Out Wrong : Tom says Rain's curves note  her Fourier spectral analysis don't look so good, and Rain demands to know what Tuvok has in his pants note  his tricorder .
  • Time Is Dangerous : An incorrectly-calibrated timeship is enough to destroy the entire solar system.
  • Timeline Altering Macguffin : Braxton's timeship kickstarts the computer age thanks to it being found by an enterprising hippie.
  • Time Police : Captain Braxton is implied to be Starfleet's version of this in the 29th Century. This is confirmed in "Relativity". This would be further elaborated on in the Temporal Cold War Myth Arc of Star Trek: Enterprise which featured 31st Century agents.
  • Time Travel Episode Janeway: Time travel . Ever since my first day in the job as a Starfleet Captain I swore I'd never let myself get caught in one of these godforsaken paradoxes . The future is the past, the past is the future . It all gives me a headache .
  • Time Travel for Fun and Profit : Having adapted all the technology he can from the timeship, Starling has rebuilt it and intends to steal more technology from the future.
  • Timey-Wimey Ball : The disaster was caused by Starling stealing Braxton's time ship from Earth. Braxton's time ship was on Earth as a result of his mission to destroy Voyager . Braxton undertook his mission to destroy Voyager because of the disaster. Braxton was reduced to a homeless man screaming about the end of Earth and manages to explain a Stable Time Loop to Janeway, but other than stopping Starling from traveling to the distant future it's never explained how this got started.
  • When Janeway and Chakotay follow Braxton to where he lives, they walk past a pole where a cardboard sign Braxton posted says "Future's End."
  • Took a Level in Badass : The DS9 episode " Trials and Tribble-ations " introduced the Department of Temporal Investigations. In the 24th century all they did was take reports about time travel incidents after the fact, not that there was really anything they could do about them. At some point, they went from toothless bureaucrats to full-fledged Time Police .
  • Totally Radical : Tom gets a funny look from both Tuvok and Rain when he uses the word "groovy".
  • Trapped in the Past : Chakotay and B'Elanna speculate on what might happen if they can't get back. Chakotay thinks he might become an archaeologist, as many great discoveries have yet to happen. B'Elanna pointedly doesn't discuss how she'd fit into a pre- First Contact society with Klingon forehead ridges .
  • Unskilled, but Strong : Starling jump-started the computer age with access to Braxton's time ship but he didn't really understand how it works and that was just what he could replicate; so he was becoming desperate to find something else that could push past the current plateau. His personal equipment taken directly from the ship is also still 500 years more advanced than Voyager's technology and that allows him to hack their systems like firewalls were a myth.
  • Unusual Ears : Tuvok's bandanna gets knocked off when he pulls an Unnecessary Combat Roll during his phaser battle with Dunbar, exposing him as a Pointy-Earred freakasaurus . He passes it off as "a family trait" akin to a genetic deformity.
  • Vague Age : Since Janeway's date of birth hadn't yet been codified, this episode gives us a ballpark: she mentions playing tennis "in high school" and that this was "nineteen years ago". If twenty-fourth century high school follows the twenty-first centuries age range of 14-18, this puts her age here from 33-37 (Kate Mulgrew was 40 when this season was filmed).
  • Viewer-Friendly Interface : On Rain's computer.
  • Villain with Good Publicity : Starling. A philanthropist whose computer revolutions benefit all humanity, but really a Small Name, Big Ego playing with technology he doesn't truly understand.
  • Watch the Paint Job : In the first half of the "Future's End" two-parter, Tom and Tuvok need some transportation and so take a truck out on a test-drive, leading to Tuvok arguing about the ethics of hanging onto the truck for longer than they told the dealer they would. The discussion ends up being rendered somewhat irrelevant when Dunbar shows up and vaporizes the truck with a 29th century disruptor.
  • Weapon of Mass Destruction : The time ship requires a trained pilot to properly Time Travel . A jump that is calibrated wrong, such as by the inexperienced Starling, was apparently destructive enough to destroy most of the Sol System in the 29th Century. The Stable Time Loop came from Braxton discovering a piece of Voyager's hull in the explosion, assuming they were responsible and attempted to destroy them to prevent those events from happening, which only lead to the Time Ship being stolen in the 20th Century.
  • You Are in Command Now : Before beaming down, Janeway leaves Harry in command.
  • You Can't Fight Fate : Starling is opening a temporal rift, but has made a miscalculation that means he'll destroy the solar system when he arrives in the future. He won't listen to reason and Voyager ' s weapons are off-line. Tuvok says the future disaster may be inevitable. Chakotay says Screw Destiny and they'll ram Starling if they have to . The Captain comes up with another option.
  • Averted with Tom Paris. When Rain Robinson demands an explanation, and points out the flaws in his "secret agent" story, he just says that he can't explain but when Dunbar tried to kill her, he and Tuvok protected her, so she's just going to have to accept that they're the good guys and what they're doing is Classified Information .
  • You Know Too Much : When Rain emails a professor (who told someone else, who told someone else, etc) regarding the UFO she's detected, Starling sends Dunbar to kill her. Tom and Tuvok try a non-lethal version by simply wiping her hard drive.
  • You Wouldn't Shoot Me : Starling thinks Voyager can't do this, because he knows from the files he's hacked that their weapon system is disabled. So Captain Janeway crawls into a launch tube and activates a photon torpedo manually .
  • Star Trek Voyager S 3 E 7 "Sacred Ground"
  • Recap/Star Trek: Voyager
  • Star Trek Voyager S 3 E 9 "Warlord"

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star trek voyager temporal shields

star trek voyager temporal shields

DS9 Predicted Star Trek: Voyager’s Hologram Doctor Fighting For His Rights

  • The residents of Rurigan's holographic village foreshadowed Voyager's Doctor's quest for individual recognition.
  • Odo and Dax's experience on Yadera II could have helped the Doctor in Voyager.
  • The Doctor's fight for rights could have been over in Voyager's "Author, Author" episode, but it ended disappointingly.

An episode of Star Trek: Deep Space Nine season 2 predicted the struggle of the Doctor (Robert Picardo) to be recognized as an individual in Star Trek: Voyager . In DS9 season 2, episode 16, "Shadowplay", Lt. Jadzia Dax (Terry Farrell) and Constable Odo (René Auberjonois) discover that Yareda II, a planet in the Gamma Quadrant, is almost exclusively populated by holograms . The vast holographic simulation has been created by Rurigan (Kenneth Tobey), to recapture the world he lost when the Dominion conquered his home planet of Yadera Prime.

Rurigan's holographic village was a massively complex simulation, in which his creations were free to live independent lives, albeit without the freedom to leave the village. Over a 30-year period, the holograms fell in love, married, had children and grew old. Rurigan's holograms were essentially living the very life that Star Trek: Voyager 's Doctor wanted for himself. It's strange, therefore, that Odo and Dax's experiences on Yadera II never came up in the course of the Doctor's own quest to be accepted as an individual .

Star Trek's 5 Best Holograms

Ds9’s “shadowplay” predicted voyager’s hologram rights arc.

When the truth is revealed toward the end of "Shadowplay", Rurigan requests that Odo and Dax shut the simulation down and return him to Yadera Prime. Odo is horrified by Rurigan's request, and forces him to realise that, while they may not be "real" in an organic sense, they're still individual life forms. Rurigan is eventually convinced by Odo and Dax to restart the program, and live his final days among his creations, who are now self-aware holograms. Odo would have been a great advocate for Star Trek: Voyager 's EMH , given that even the Doctor's fellow crew members struggled to see him as an individual in the show's early days.

The initial character outline of the Doctor in Star Trek: Voyager was referred to as "Holo-Moriarty" in a series of notes between Jeri Taylor, Michael Piller, and Rick Berman.

Like Rurigan, multiple Star Trek: Voyager characters would turn off the EMH without giving it a second thought. Like Rurigan's holograms, Voyager 's Doctor fell in love , and pursued his own talents for art and music, all while being confined to his sickbay for the first few seasons. Once he was given the mobile emitter, the Doctor was able to stretch his legs and become an even more vital part of the Voyager crew. Despite all this, however, the Doctor still faced prejudice from small-minded figures within Starfleet and the Federation when he fought to be legally recognized as an individual in season 7's "Author, Author" .

Did Voyager’s Doctor Win His Fight For His Rights?

In "Author, Author", the Doctor writes a scathing novel about his mistreatment aboard Voyager, effectively voicing his frustrations at not being seen as a person. When his novel is published without his consent, the Doctor launches a legal challenge to be seen as a person, and the artist behind the work. Frustratingly, the last Star Trek: Voyager episode to tackle the Doctor's arc fumbles the ending by legally recognizing the Doctor as an artist, and not a person . If the Doctor's defense team had dug deeper into Starfeet's files, they could have called Odo and Lt. Ezri Dax (Nicole de Boer) to give evidence about Yerada II.

While "Author, Author" is a prophetic Star Trek take on AI art , it's a disappointing ending to the story of Star Trek : Voyager 's Doctor. With Robert Picardo set to reprise the role of the Doctor in Star Trek: Prodigy season 2, it's hoped that the former EMH will finally be recognized as a person. As Odo points out in Star Trek: Deep Space Nine 's "Shadowplay", it's not up to organic life forms to dictate whether a hologram is a "real" person. In reference to Rurigan's granddaughter Taya (Noley Thornton), Odo says: " I'm sure if you asked her, she'd say she was real. She thinks, she feels ", and so does the Doctor.

Star Trek: Prodigy season 2 will premiere on Netflix later in 2024.

All episodes of Star Trek: Deep Space Nine and Star Trek: Voyager are streaming now on Paramount+.

Star Trek: Deep Space Nine

Star Trek: Deep Space Nine, also known as DS9, is the fourth series in the long-running Sci-Fi franchise, Star Trek. DS9 was created by Rick Berman and Michael Piller, and stars Avery Brooks, René Auberjonois, Terry Farrell, and Cirroc Lofton. This particular series follows a group of individuals in a space station near a planet called Bajor.

Star Trek: Voyager

The fifth entry in the Star Trek franchise, Star Trek: Voyager, is a sci-fi series that sees the crew of the USS Voyager on a long journey back to their home after finding themselves stranded at the far ends of the Milky Way Galaxy. Led by Captain Kathryn Janeway, the series follows the crew as they embark through truly uncharted areas of space, with new species, friends, foes, and mysteries to solve as they wrestle with the politics of a crew in a situation they've never faced before. 

DS9 Predicted Star Trek: Voyager’s Hologram Doctor Fighting For His Rights

Memory Alpha

  • View history

Annorax was a Krenim officer and a brilliant temporal scientist , who, utilizing his understanding of time , ostensibly embarked on a mission to restore the Krenim Imperium to power.

In the 2170s , the Krenim Imperium was in decline, due to losing a war with the Rilnar . At that time, Annorax was living on Kyana Prime with his wife . Realizing that their war with the Rilnar could not be won by conventional means, Annorax developed a weapon capable of pushing elements (anything from a molecule to a civilization) out of the space-time continuum , thereby creating an alternate timeline where that element never existed. If used against a species , it created a causality paradox in which history changed as a result of the non-existence of that species. With this weapon as the centerpiece, he constructed the Krenim weapon ship , assembled a crew , and set about restoring the Krenim Imperium to its former glory.

The first target eliminated by Annorax was the Rilnar, and initially his weapon achieved spectacular results. However, he had failed to take into account all the consequences of the temporal incursion , one of which was a plague (due to the loss of a crucial antibody that the Rilnar had contributed to the Krenim genome) that devastated the Krenim. To correct this error, Annorax ordered a second incursion, and in doing so accidentally eliminated the colony on Kyana Prime, and with it his beloved wife . A lock of her hair was the only trace Annorax had left.

Stricken by grief, Annorax struggled in vain over the next two centuries to restore Kyana Prime. He oversaw the repeated disappearance and restoration of billions of people over thousands of worlds , but he was never able to accomplish the full restoration of either the Imperium or his wife. From each civilization he removed from history, Annorax collected a sample of their culture to be stored aboard his ship. This included the Malkoth and the Alsurans . As the years passed Annorax came to believe that time itself had "colors" and "moods", and that it was punishing him for his hubris by withholding his wife from him. Therefore, irrespective of his guilt over eliminating so many civilizations, he refused to relent in his mission until he forced time to return his wife to him.

Annorax and his wife

Annorax is reunited with his wife

Meanwhile, there was growing frustration and dissent amongst Annorax's crew over their repeated failures and their prolonged separation from their families. This tension escalated dramatically in 2374 , when Annorax refused to end their mission after they achieved an unprecedented 98 % restoration following the erasure of the Zahl . His reasons were obvious enough: part of the 2% that had not been restored included Kyana Prime. His subsequent incursion, against the Garenor , was a disaster due to the USS Voyager 's temporal shields . Annorax was able to abduct Chakotay and Tom Paris to the weapon ship, though Voyager escaped his attempt to erase it from history.

Since he was unable to locate Voyager , Annorax proposed a collaboration to Chakotay and Paris, where they would find a way to use the temporal weapon to aid both the Krenim and Voyager without destroying any additional species. Chakotay was at first sympathetic to Annorax's situation, though he decided to work with Paris to foment a mutiny with Annorax's first officer Obrist , after Annorax eliminated another species, the Ram Izad . Shortly after, Obrist disabled the ship's temporal core during an attack by Voyager and five Mawasi and Nihydron ships. Annorax ordered Voyager to be destroyed, but he was too late as Captain Kathryn Janeway rammed her ship into the weapons ship. But as Annorax witnessed his wife's lock of hair vanish into the mists of time, he suddenly realized that his final goal was about to come true.

The collision destabilized the temporal core, erasing the weapons ship itself from history. This restored the original timeline before Annorax had constructed the ship, reuniting Annorax with his wife on Kyana Prime. In this restored timeline, Annorax decided not to continue his efforts to build the ship, deciding to spend time with his wife instead. ( VOY : " Year of Hell ", " Year of Hell, Part II ")

Background information [ ]

Annorax was played by actor Kurtwood Smith who filmed his scenes for "Year of Hell" on Friday 15 August 1997 on Paramount Stage 9 and for "Year of Hell, Part II" between Friday 22 August 1997 and Tuesday 26 August 1997 on Paramount Stage 9 and 16 . His uniform from these episodes was later sold off on the It's A Wrap! sale and auction on eBay. [1]

The name "Annorax" seems to have been created intentionally to fit with the theme of time that is associated with that character, the word "anno" being Latin for "year." However, in A Vision of the Future - Star Trek: Voyager , author Stephen Edward Poe suggests that producers created the name of Annorax as a not-so-subtle dig at the more obsessive Trekkies or scifi fans in general ( Anoraks ). It may also have been an anagram for "Aronnax", a fictional professor who serves as the narrator of Twenty Thousand Leagues Under the Sea , a possibility supposed by the Star Trek Encyclopedia  (3rd ed., p. 581).

Since Annorax built the weapons ship two hundred years prior to this episode, the scene of him planning a temporal incursion at end of the episode should have also taken place two hundred years prior. The temporal consequences of this are not clear. Also, since the weapon-ship erased itself from history, it is likely that in the new timeline, the ship will never be built.

Apocrypha [ ]

In the novel A Pocket Full of Lies , it is revealed that, in the new timeline, Annorax's temporal equations established a strict set of regulations preventing others from manipulating time to the extent that he did in the original course of events, resulting in a Krenim Imperium that is fundamentally more benevolent and reasonable but nevertheless still willing to tamper with history to ensure their supremacy.

In the game Star Trek Online , set in 2410, his technology was used to phase shift the remnants of the Krenim Imperium and hide them from a Vaadwaur invasion fleet. It is revealed that Annorax was able to design the ship, and that records showed what he had tried to do in the events of " Year of Hell ". With the aid of the Delta Alliance (the Federation, the Klingon Empire, and the Romulan Republic, as well as their allies in the Delta Quadrant), the Krenim are able to construct a working prototype, christened KIS Annorax after its designer, for use against the Iconians .

External links [ ]

  • Annorax at Memory Beta , the wiki for licensed Star Trek works
  • Annorax (alternate timeline) at Memory Beta , the wiki for licensed Star Trek works
  • 1 Abdullah bin al-Hussein
  • 3 John Paul Lona

IMAGES

  1. Temporal shielding

    star trek voyager temporal shields

  2. Compilation of All Personal Shields in Star Trek

    star trek voyager temporal shields

  3. Star Trek's New USS Voyager: First Full, Detailed Look

    star trek voyager temporal shields

  4. Testing Voyagers Temporal Shielding

    star trek voyager temporal shields

  5. as requested, Universe-class Temporal Heavy Dreadnought with Borg

    star trek voyager temporal shields

  6. Star Trek LCARS Animations

    star trek voyager temporal shields

VIDEO

  1. Drop Shields

  2. STAR TREK ONLINE

  3. Star Trek The Official Starships Collection

  4. Seven Discovers Stress Points Appearing in the Shields

  5. Voyager Clip

  6. Temporal Light Cruiser [T6]--canon build (pulse phasers and photons)--132k ISA PUG

COMMENTS

  1. Temporal shielding

    Temporal shielding was a type of deflector shield technology developed by the crew of the USS Voyager in an alternate timeline in 2374 in order to defend themselves against Krenim chroniton torpedoes, which had the ability to penetrate conventional shields due to being in a constant state of temporal flux. In this timeline, Voyager came under near-constant attack upon entering a region of ...

  2. Year of Hell

    Kurtwood Smith guest stars as the troubled Annorax "Year of Hell" is a two-part episode from the fourth season of the American science fiction television series Star Trek: Voyager which aired on UPN in November 1997. It aired in two parts, on November 5 and November 11, 1997. Part I was directed by Allan Kroeker and Part II by Mike Vejar; it was written by Brannon Braga and Joe Menosky.

  3. star trek

    Except the temporal shields would protect the ships from changes in the timeline and they have the ability to scan through multiple timelines. ... Braxton apparently had to fix Voyager's three temporal violations. The one in the Takara sector refers to 'Timeless' episode which was caused by Harry Kim (technically) and only 15 years in the ...

  4. Star Trek: Voyager S4 E8: "Year of Hell" / Recap

    Achievements in Ignorance:. The temporal shields make Voyager immune to the changes caused by the Timeship when the crew didn't even know that was a threat they needed to be protected from.; Unfortunately, the temporal shield also prevents the damage to Voyager and her crew from being "healed" from the reset.; Affectionate Gesture to the Head: When saying goodbye to a blind Tuvok, Janeway cups ...

  5. Star Trek: Voyager

    About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...

  6. Testing Voyagers Temporal Shielding

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  7. Year of Hell, Part II (episode)

    The book Star Trek 101 (p. 175), by Terry J. Erdmann and Paula M. Block, lists this episode and the previous part of its two-parter as being, together, one of the "Ten Essential Episodes" from Star Trek: Voyager. After leaving Star Trek, Ronald D. Moore used this episode as an example of how he believed Star Trek: Voyager should have proceeded ...

  8. The Voyager Transcripts

    Star Trek Voyager episode transcripts. Year of Hell Stardate: 51268.4 - 51252.3 Original Airdate: 5 + 12 November 1997. Day 1 [Krenim Timeship - Bridge] ... (The time incursion beam is aimed directly at Voyager.) SEVEN: Temporal shields are weakening. KIM: Captain, that energy beam. It's pushing Voyager out of the space-time continuum.

  9. star trek

    The temporal attack on Voyager was held off briefly by Voyager's temporal shielding, during which time Voyager was able to escape. That means that the temporal incursion was unsuccessful and no time change occured, so once Voyager was out of range (i.e., was too far away for the Kyana Prime to fire on them a second time) they could safely drop the temporal shielding.

  10. Deflector Shields

    (Star Trek V: The Final Frontier) Shields on a Nova Class starship can be fully recharged after charging the shield emitters for 45 seconds. This task requires the shields to be dropped. (VOY: "Equinox") ... Voyager later provided temporal shield technology to the Nihydron and the Mawasi, their allies in a joint attack on the weapon ship. ...

  11. Krenim vs. Dept. of Temporal Investigations

    Forums > Star Trek Series | 2364 - 2378 > Star Trek: Voyager > Krenim vs. Dept. of Temporal Investigations. Discussion in 'Star Trek: Voyager' started by YARN, Mar 16, 2014. Page 2 of 3 < Prev 1 2 3 Next > ... This episode was so poorly thought out that Annorax didn't even try to get behind Janeway to stop her getting temporal shields, even ...

  12. The Most Underrated Episodes Of Star Trek: Voyager

    So purge the bio-neural gel packs and raise temporal shields, these are the most underrated episodes of "Star Trek: Voyager." Counterpoint (Season 5, Episode 10) Paramount

  13. Temporal Defense Initiative Starship Technologies

    The Temporal Defense Initiative Starship Technologies space set is a four-piece space equipment set, composed of a unique Deflector Array, Impulse Engine, Warp or Singularity Core, and Shield Array, released with the Agents of Yesterday expansion. This set is obtained from the Temporal Defense Initiative branch of the Reputation System. Available through the Reputation system by advancing the ...

  14. The Voyager Transcripts

    Star Trek Voyager episode transcripts. Timeless Stardate: 52143.6 Original Airdate: 18 November 1998 ... Shields down to seventy three percent. PARIS: Looking good. Keep that deflector aligned and we should be ... The Star Trek web pages on this site are for educational and entertainment purposes only. All other copyrights property of their ...

  15. What should have Starfleet Done with Voyager's enhanced shields and

    Janeway from 30 years in the future arrived in the past with such powerful weapons and shield technology that the balance of power in the Alpha Quadrant would be significantly tilted to the Federation. I'm guessing that the "temporal prime directive" kept them from applying this tech to all of Starfleet vessels.

  16. Star Trek: Voyager S3E8 "Future's End" / Recap

    The one with an evil version of Doctor Ehrlich, and Sarah Silverman. A Starfleet timeship appears out of a temporal rift and opens fire on Voyager without warning. When Janeway can get a word in edgewise, its pilot, one Captain Braxton ( Allan Royal ), claims that Voyager is responsible for a cataclysm that destroyed Earth and its entire solar ...

  17. List of Star Trek: Voyager episodes

    This is an episode list for the science-fiction television series Star Trek: Voyager, which aired on UPN from January 1995 through May 2001. This is the fifth television program in the Star Trek franchise, and comprises a total of 168 (DVD and original broadcast) or 172 (syndicated) episodes over the show's seven seasons. Four episodes of Voyager ("Caretaker", "Dark Frontier", "Flesh and Blood ...

  18. Shields (Star Trek)

    Shields (. Star Trek. ) Protects ships, space stations, and planets from damage by hazard or enemy attack. In the Star Trek fictional universe, shields refer to a 23rd and 24th century technology that provides starships, space stations, and entire planets with limited protection against damage. They are sometimes referred to as deflectors ...

  19. DS9 Predicted Star Trek: Voyager's Hologram Doctor Fighting For ...

    An episode of Star Trek: Deep Space Nine season 2 predicted the struggle of the Doctor (Robert Picardo) to be recognized as an individual in Star Trek: Voyager.In DS9 season 2, episode 16 ...

  20. Deflector shield

    Deflector shields worked by forming a layer or layers of energetic distortion with a high concentration of gravitons around the object to be protected. The shield on starships was divided into six sections: forward, starboard, port, aft, dorsal, and ventral. ( Star Trek Nemesis) Shield energies could be emitted by a localized antenna or "dish ...

  21. Voyager Is Why Star Trek Is Replacing Discovery's Spore Drive

    The USS Voyager-J's pathway drive paves the way for safer and sustainable warp travel in Star Trek's future. The 32nd century's version of the USS Voyager is the reason that Star Trek: Discovery season 5 is abandoning Starfleet's revolutionary spore drive technology. Since they arrived in the 32nd century in season 3, the USS Discovery crew's ...

  22. Department of Temporal Investigations

    Apocrypha. In 2011, Pocket Books began publishing Star Trek: Department of Temporal Investigations, a novel series in which Temporal Investigations takes a central role. The first novel was Watching the Clock, which ties up the loose ends of the Temporal Cold War and the second novel Forgotten History features the origins of the department in ...

  23. Annorax

    Annorax was a Krenim officer and a brilliant temporal scientist, who, utilizing his understanding of time, ostensibly embarked on a mission to restore the Krenim Imperium to power.. In the 2170s, the Krenim Imperium was in decline, due to losing a war with the Rilnar.At that time, Annorax was living on Kyana Prime with his wife.Realizing that their war with the Rilnar could not be won by ...