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  • Borg Invasion crisis.
  • Dominion Invasion crisis.
  • Mirror Universe Invasion crisis.
  • Prime Universe infiltration crisis.
  • Unity Device crisis.
  • Fluidic Space crisis.
  • Andromedan Invasion crisis.
  • Sphere Builder crisis.
  • Rightful Heir, Gambit, Altamid, Romulan Drone Ship, Skorr and many other mid-game event chains.
  • Anomalies from every Trek series, such as Lower Deck's Sentient Cave, The Original Series' Space Seed, Next Generation's Power Play, Deep Space Nine's Meridian, and many, many more.
  • Science Directorate - make choices about the kinds of technology that are made available to research.
  • Iconography and Design Bureau - set the uniforms your empire's leaders wear.
  • Naval Museum - retire and re-activate older ship designs.
  • Temporal Benefactor - engage in the Temporal Cold War to acquire unique rewards.
  • Federation Council - oversee the application of new members to the Federation, and promote peace in the quadrant.
  • Klingon Council - interact with the various Great Houses that make up the Klingon Empire.
  • Trill Symbiosis Commission - assign symbionts to aspiring candidates.
  • And many more!

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Tracked mod revisions

Mod file inventory.

Stellaris Wiki

Star Trek New Civilisations

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Renegades Modding Group

  • Steam Workshop
  • Coming Soon

About this mod

Welcome to the Star Trek New Civilisations mod wiki page. Star Trek New Civilisations is a total conversion mod for Stellaris set in the Star Trek universe. The mod is developed by Walshicus with contributions from many others, and is currently available to download via the steam workshop page.

The mod offers the players the ability to select and play from a large number of civilisations in the Star Trek universe. Hundreds of starships, species, events, archaeological sites, and more are provided to offer a complete Star Trek experience.

Star Trek and all associated intellectual property is owned solely by CBS Studios.

Important pages

Situation log tutorial

Want to help out?

The New Civilisations project is always looking for volunteer modders, 2D/3D artists, voice actors, translators and anything in between to help make, maintain and improve. If that is something you'd like to do, please contact Walshicus on the Paradox forums to progress.

Major Playable Empires

United Earth

  • 1 Astral rift

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star trek new civilisations download

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  • Stellaris: User Mods

star trek new civilisations download

[Mod][Total Conversion] Star Trek: New Civilisations

  • Thread starter Walshicus
  • Start date May 29, 2020

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Walshicus

ST: New Civilisations Team

Europa Universalis IV: Mare Nostrum

  • Jan 7, 2021
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Steam Workshop::Star Trek: New Civilisations

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- Major: Strange New Worlds has been renamed to New Civilisations. - Setup: Vulcan, Andorian, Tellarite, Romulan and Reman uniforms are now integrated into the Iconography and Design Bureau. - Graphics/Setup: Romulan "Deep Space Nine" variant uniforms added. - Setup: Romulans can now access Reman ship technologies if they have granted Remans full citizenship. - Setup: Remans can now access Romulan ship technologies if they have granted Romulans full citizenship. - Graphics/Setup: Romulan Imderia class Heavy Cruiser added at tier 6, tier 7 refit available. - Setup: Purge type effect on purge speed should now be fixed. Click to expand...

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  • Jan 10, 2021
- Graphics: Lower Decks style uniforms added for Starfleet, unlocked from 2380. - Setup: Klingon and Cardassian (and Klingon-Cardassian Alliance) uniforms added to the Iconography and Design Bureau system. - Graphics: Minor update to Starfleet Norway class, DX11 fixes. Click to expand...
- Setup: Krenim uniforms added to the Iconography and Design Bureau system. - Graphics: New pre-Voyager Krenim uniforms added. - Graphics: Voyager era Krenim uniforms updated. - Graphics/Setup: Kobali Sonasi class Frigate added, tier 4 and 8 refits. - Graphics/Setup: Kobali Wendar class Scout added, tier 5 and 10 refits. - Graphics/Setup: Kobali Manaka class Destroyer added, tier 5, 8 and 11 refits. - Setup: Temporal Mechanics research category added. - Setup: Masters of Time and Master Strategist civics are no longer restricted to Krenim and Zakdorn. - Setup: Masters of Time civic has been updated to provide a boost to Temporal Mechanics technologies; unity bonus correctly granted. - Setup: Planets with Dilithium deposits now have a planet modifier which appears in the Expansion Planner for better visibility (new games only). Click to expand...

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  • Jan 11, 2021
- Setup: Kobali uniforms added to the Iconography and Design Bureau system. - Graphics: Updated Kobali uniforms and civilian clothing. - Graphics/Setup: Kobali Sotunde class Cruiser added, tier 7 and 10 refits. - Setup: Kobali and Vidiian civics adjusted; Esteemed Physicians civic added for both granting Biology research bonus and +1 unity per doctor job. - Setup: Medical Profiteers civic added for megacorp civilisations; grants Biology research bonus and +1 trade value per doctor job. - Setup: Fixed issue with Akritirian and Selay ship technologies not being available as expected. Click to expand...

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  • Jan 13, 2021
- Setup: Bajoran uniforms added to the Iconography and Design Bureau system. - Setup: Turei uniforms added to the Iconography and Design Bureau system. - Setup: Malon uniforms added to the Iconography and Design Bureau system. - Graphics: Starfleet Walker refit updated to TOS Era style. - Graphics/Setup: Starfleet Odyssey class Fleet Command Cruiser added. Click to expand...

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  • Jan 15, 2021
- Setup: Trill uniforms added to the Iconography and Design Bureau system. - Setup: Bolian uniforms added to the Iconography and Design Bureau system. - Setup: Akritirian uniforms added to the Iconography and Design Bureau system. - Setup/UI: Iconography and Design Bureau institution can be accessed from the Leader screen via the button at the top, providing the current empire has access to it. - Graphics/Setup: Starfleet Inquiry class Heavy Cruiser added at tier 11. - Graphics/Setup: Starfleet Aquarius class Frigate added at tier 11. Click to expand...

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- Setup/Graphics: Coalition of Hope and Vulcan/Andorian/Tellarite mirror universe rebels now have unique uniform option. - Setup/Graphics: Vulcans now start with their 1930s-ish uniforms and gain their alternative uniforms in 2155. - Setup/Graphics: Terran pops should now get military uniforms as appropriate again. - Graphics: Terran Discovery uniforms updated, medical variant added, imperial outfit and military governor outfits added. - Graphics: Terran Wrath of Khan uniforms updated, medical variant added. - Graphics: Terran Lower Decks era uniforms added. Click to expand...

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  • Jan 17, 2021
- Setup/Graphics: Klingon Klothos class Heavy Cruiser (Discovery era D7) added at tier 3 with tier 4 refit. - Setup/Graphics: Wadi Wager class Scout added at tier 0 with tier 3, 6 and 9 refits. - Setup/Graphics: Wadi Chance class Destroyer added at tier 2 with tier 5, 8 and 11 refits. - Setup: Fixes to ship retirement system - manual retirement option should now still allow ships to be retired. - Graphics: Minor additions to Wadi clothing, military variants added. - Setup: Wadi added to Iconography and Design Bureau system. - Localisation: Minor updates to Wadi namelists. Click to expand...

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  • Jan 18, 2021
- Setup/Graphics: Wadi Chula class Cruiser added at tier 4 with tier 7 and 10 refits. - Setup: Betazoids, Orions, Kriosians and Valtese species added to Iconography and Design Bureau institution. - Graphics: Added Betazoid military uniforms. - Graphics: Added Valtese military uniforms. - Graphics: Added Kriosian military uniforms. - Graphics: Added Green Orion hair options. - Graphics: D'Vana Tendi should now appear with her correct appearance. - Events: Added Holodeck Addiction minor event. - Setup: Institutional Gaming civic added, assigned to Wadi, granting +1 leader level and +1 unity per entertainer job. - Setup: Games Masters civic option added for Megacorps, granting +1 leader level and +1 trade value per entertainer job. - Setup: Amut Adri and Strider class ships should be able to use all their weapon slots again. - Localisation: Minor updates to missing entries. Click to expand...
- Graphics: Crossfield class Cruiser updated. - Graphics: Crossfield class Cruiser tier 4 refit updated to fit TOS aesthetic. - Graphics/Setup: Crossfield class Cruiser tier 5 refit added in TMP aesthetic. - Setup: Qomarians, Ferengi, Hirogen, Nausicaans and Kradin species added to Iconography and Design Bureau institution. - Graphics: Added Hirogen general uniforms. Click to expand...

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  • Jan 20, 2021
- Events: Four new outcomes added to Exploration Cluster missions. - Graphics/Setup: Crossfield class Cruiser tier 6 refit added in late TMP aesthetic. - Graphics: Cardenas class Battlecruiser tier 4 refit updated to TOS aesthetic. - Graphics/Setup: Constitution class Heavy Cruiser is now available from tier 3 in a DIS aesthetic. - Setup: Paradans, Troyians, Kzinti and Caitians added to Iconography and Design Bureau institution. - Graphics: Added Caitian Medical leader uniforms. - Graphics: Added Kzinti Medical leader uniforms, female variants. - Graphics: Added Paradan Medical leader uniforms, female variants. - Graphics: Added Troyian Admiral, General and Scientist Medical leader uniforms. - Localisation: Various minor updates. Click to expand...

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  • Jan 22, 2021
- Graphics/Setup: Kazon Epitaph / Trabe Severance class Attack Wings added at tier 4, tier 7 and 10 refits available. - Graphics: Minor update to Aquarius class Frigate. - Graphics: Minor updates to Odyssey class Fleet Command Cruiser. - Setup: Deuterium Refinery colony type added. - Setup: Power Hub buildings component upkeep swapped to more deuterium upkeep. - Graphics: Hyperlanes are now visible again, though with reduced transparency vs vanilla. - Setup: Free Warp option added. If enabled, warp lanes behave as previous. If disabled, the Warp Lane Density game option is enabled as per vanilla. - Setup/Events: The Science Directorate now allows players to propose an enhanced research agreement with allies. This requires +75 trust, an existing research agreement and excellent relations and can be found in the Starships section of the Science Directorate. If enabled, both countries will have access to each other's ships as tech options, allowing for scenarios like the Klingon-Romulan alliance in TOS. Click to expand...

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  • Jan 25, 2021
- Graphics/Setup: Non-Starfleet Human Foras class Scout added at tier 0, tier 3, 6 and 9 refits. - Graphics/Setup: Non-Starfleet Human Realta class Frigate added at tier 1, tier 4, 7 and 10 refits. - Graphics/Setup: Non-Starfleet Human Turas class Light Cruiser added at tier 2, tier 5, 8 and 11 refits. - Graphics/Setup: Non-Starfleet Human Garda class Heavy Cruiser added at tier 4, tier 6, 8 and 10 refits. - Graphics/Setup: Non-Starfleet Human Slea class Battlecruiser added at tier 5, tier 8, and 11 refits. - Setup: Non-Starfleet Human empires (Earth Khanate, Teralysium, North Star colony etc.) will now use alternate Human shipset. - Graphics/Setup: Pakled Monda class Scout added at tier 0, tier 5 and 10 refits. - Graphics/Setup: Pakled Zungo class Destroyer added at tier 2, requires contact with empire that has (Generic 02 / Tamarian) Pelsu class Destroyer. - Graphics/Setup: Pakled Parkah class Cruiser added at tier 4, requires contact with empire that has (Klingon) K'tagga class Heavy Cruiser. - Setup: Primitives slider is now effective at increasing and decreasing odds of primitives spawning. - Setup: Deuterium colony type will also boost refiners. - Events/Setup: Son'a should no longer spawn multiple times. - Localisation: Human namelist expanded significantly. - Localisation: Unique Fleet Yard names fixed. - Graphics: Various Earth Khanate uniforms added. - Graphics: Minor tweak to Earth Khanate flag. - Graphics/Setup: Earth Khanate uniforms added to Iconography and Design Bureau system. - Graphics/Setup: Pakled uniforms added to Iconography and Design Bureau system. Click to expand...

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  • Jan 26, 2021
- Graphics/Setup: Non-Starfleet Human Ju'Day class Attack Wing added at tier 7, tier 9, 11 refits. - Graphics/Setup: Non-Starfleet Human Antares type transport civilian ship added. - Graphics/Setup: Pakled Herkan class Heavy Cruiser added at tier 6, requires contact with empire that has (Romulan) Imderia class Heavy Cruiser. - Graphics/Setup: Orion Lookout class Scout has been added at tier 0, tier 3, 6 and 9 refits. - Graphics: Minor update to Orion ship textures. - Graphics: Non-Starfleet Human ships will display in traditional Starfleet bussard/nacelle colours if a Starfleet player manages to acquire them. - Graphics/Setup: Efrosian uniforms added to Iconography and Design Bureau system. - Setup: Maquis should spawn with non-Human Starfleet graphical culture. Click to expand...

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  • Jan 29, 2021
- Major Feature: Photonic Pops - after researching certain holography techs, unlock the ability to create Photonic Pops. Photonics consume energy and a new planet-specific resource 'Photonic Capacity'. Players can research multiple traits to add to their Photonic Pops. - Graphics: Discovery era variant of Starfleet Bonaventure added. - Graphics: Updated La Sirena ship model. - Graphics: TOS era variant of Starfleet Farmer/Shepard added. - Setup: Undine specific variant of Starbase Hospital building added. - Localisation: Various Undine-specific localisation updates. - Setup: Jean-Luc Picard is no longer created as a governor. Will mostly appear as an Admiral with a small chance to spawn as a cautious science officer. - Setup: Maquis should spawn with non-Starfleet human graphical culture. - Setup: Holodecks now grant +1 holo-author jobs when Photonic Pops are buildable. - Graphics: Fleet formation distances adjusted to appear less spread out. Click to expand...

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  • Feb 1, 2021
- Events: Dominion Invasion events should now be a *lot* more flexible in terms of triggering from Wormhole Exploration on Alpha/Beta Quadrant maps. - Graphics: Fixed Undine Organic Assembly Den 3 icon. - Graphics: Updates to Class Y and Class A planet tile graphics. - Graphics/Setup: Undine Nyuki class Heavy Cruiser added at tier 4, tier 7 and 10 refits. - Localisation: Added various Undine specific variants of localisation strings. - Localisation: Various WIP entries updated. - Map: Added Bau'ul spawn point to 700 star galaxy map. - Setup: Aceton Assimilator MK II and III starbase buildings added. - Setup: Added Undine-specific "Non-Fluidic Colonisation" Ascension Perk; enables Undine players to colonise planets. - Setup: Added Undine-specific "Trans-Realm Diplomacy" Ascension Perk; enables Undine players to engage in normal diplomacy. - Setup: Added unity boost to "Cultural Heritage IV", "Spiritual Heritage IV", "Collective Purpose IV" (borg) and "Advanced Biological Purity" (undine) techs. - Setup: Altamidian drones will no longer be produced by holo-authors. - Setup: Artillery army upkeep adjusted. - Setup: Bio-Engineered Scions civic option added for Undine, boosts ruler skill level. - Setup: Borg and Undine-specific variants of Fleet Academy starbase buildings added. - Setup: Citadel starbase upgrade now costs and requires crew upkeep (equivalent to one Battleship). - Setup: Member Worlds now contribute 50% of their crew to the Federation instead of 10%. - Setup: Naval Training techs for Undine and Borg now provide bonuses to crew production. - Setup: Pilot Synergies civic option added for Undine, increases ship fire rate, admiral levels and command limit. - Setup: Point Defence Weapons base range reduced from 30 to 20. - Setup: Removed misleading "dangerous" flags from various technologies. - Setup: Starbase building build times are now uniform dependening on their tech level (180 days at tier 1 to 840 days at tier 11) - Setup: Trans-Realm Administration civic option added for Undine, boosts admin cap. - Setup: Trans-Realm Exploration civic option added for Undine, boosts survey speed and grants unity per planet surveyed. - Setup: Treaties should no longer cost influence to maintain with Member Worlds. - Setup: Undine are no longer able to access Diplomacy Traditions unless they acquire "Trans-Realm Diplomacy" Ascension Perk. - Setup: Undine Energy Burrow, Energy Mound buildings added - provide bonus energy production. - Setup: Undine Mineral Purification Den, Mineral Purification Warren buildings added, provide bonus mineral production. - Setup/Localisation: Added names to Promellian ships granted by events. - Setup/Localisation: Fixed misleading localisation strings for terraforming that suggested Verteron Arrays were required. Click to expand...

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  • Feb 4, 2021
Graphics/Setup: Added starting point for clothing update to primitive species. Graphics/Setup: Added unique portrait for Akaali species, updated their starting system. Localisation: Minor update to Borg leader names. Localisation: Fixed a few missing country adjectives. Setup: Aceton Assimilator buildings should be mutually exclusive on starbases. Setup: Aceton Assimilator effects should scale with MK I, II and III correctly. Setup: Fixed Borg Naval Museum / Science Directorate leaders not having correct assimilated look. Setup: Tweak to Undine Navy Training techs. Setup: Genetic Modification policy no longer prevents Photonic pop modification. Setup/Events: Xindi colony systems should spawn correctly if the Weapon destroys Earth. Setup/Events: Xindi system should no longer spawn multiple times if the Weapon is destroyed by fleets belonging to multiple countries. Setup/Localisation: Gave Borg and Undine unique names, icons and dialogue for Naval Museum and Science Directorate. Click to expand...
Graphics/Setup: Federation Class Command Cruiser T5 refit added. Graphics/Setup: Added unique portrait, clothing for Malcorian species, updated their starting system. Setup: Branch offices can be built on Member World planets, provided a commercial agreement exists with the Federation. Setup: Prosperity Preacher jobs have been relocalised to Monks, trade value replaced with consumer good production. Setup: Malcorian uniforms added to Iconography system. Setup: Added "fused digits" trait for Malcorians. Setup/Events: Federation mediate dispute should now only be available when both dispute targets have contact with the Federation. Setup: Dilithium buildings will only show in techs for appropriate countries. Setup: Medicinal Herbs deposit now grants upkeep reduction for medical jobs. UI: Multiplayer lobby has been updated to align to single player game options. Localisation: Added Malcorian name list. Localisation: Updated Betazoid name list. Localisation: Various minor updates. Localisation: "BAU", etc. species class localisation has been updated for all species. Click to expand...
Setup: Counter-espionage policy should be twice as effective at blocking Espionage attacks. Setup: AI use of Espionage should target enemies before friends. Setup: AI will avoid attacking the same country with the same espionage attack twice in a four year period. Click to expand...

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  • Feb 5, 2021
Graphics: Extended beam duration and travel speed to reduce instances of beams appearing to cut off before hitting target. Graphics: Added Class N (Methane Active) planet textures. Graphics: Hydran portraits added. Graphics: Minor update to Cardassian Hutet and Birinok textures. Graphics: Update to Starfleet Spokane class. Graphics: Updated Class N (Methane) planet textures. Graphics/Setup: Hydran Corsair class Cruiser added, tier 7 and 10 refits. Graphics/Setup: Hydran Lancer class Frigate added, tier 4 and 8 refits. Graphics/Setup: Hydran Outrider class Scout added, tier 5 and 10 refits. Graphics/Setup: Hydran Ranger class Destroyer added, tier 5 and 8 refits. Map: Added Excalbian start position to Alpha/Beta quadrant maps. Map: Added Malon start position to Delta quadrant map. Map: Hydrans replace Tzenkethi on Alpha Octant map. Setup: Added Class N (Methane Active) planet class. Setup: Added Class N terraforming links and technologies. Setup: Extreme Gender Trimorphism (Matriarchals) added for Hydrans. Setup: Hydran Kingdom added. Setup: Minor adjustments to other terraforming links. Setup: Terrans should be shifted to Terran graphical culture on game start again. Setup: Triped trait added for Hydrans. Setup: Updated ship behaviours (thanks Scrambles!) Setup/Events: AI can now only access espionage institution every two years. Setup/Events: Condemn War action now triggers Federation Council cooldown. Setup/Graphics: Rutherford should now be the correct species. Click to expand...

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  • Feb 8, 2021
Graphics: Updated Starfleet Centaur class textures. Graphics: Updated Starfleet starbase textures. Graphics/Setup: Pakled Ganho class Light Cruiser added; requires contact with a race that has access to the Cardassian Galor class. Graphics/Setup: Starfleet Pioneer class Scout added with tier 5 refit. Localisation: Fixed missing Galor and Keldon section and technology names. Localisation: Minor update to Bajoran, Human and Pakled name lists. Setup: Executive Vigour ascension perk now grants +2 edict capacity. Setup: Fixed issue that would occasionally disable setting allowing access to member world ship techs. Setup: Graviton Catapult megastructure added. Graviton Catapults and Graviton Receivers act as hubs/nodes in a new gateway network. Setup: Nihilistic Acquisition ascension perk is available again - allows raiding for non-slaver countries. Setup: Post-Warp Alternatives ascension perk added for non-Borg, non-Undine empires, grants access to tier 11 Graviton Catapult technology. Setup: Vendorians should now spawn correctly for the AI. Setup/Events: "Devil's Heart" Anomaly's conditions updated to not be false always. Setup/Events: "The Royale" Anomaly added with non-Human variant. Click to expand...

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  • Feb 11, 2021
Graphics: Added TMP Starfleet Pioneer variant. Graphics/Setup: La Sirena / Kaplan F17 has been re-scaled and is now a Support Wing class. Graphics: Fixed several missing event pictures. Graphics/Setup: Starfleet Pioneer class Scout added with tier 5 refit. Localisation: Various minor updates. Setup: Trading Stations have been updated - ships are no longer bought/constructed through them. Instead, various Technical Schematics are available for purchase. Once purchased, ships like the Amarie Cruiser can be retired as an when required. Setup: Undine now use appropriate diplomatic stance when The Weak Will Perish civic is enabled. Click to expand...

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Graphics: Added medical uniforms for Karemma, Coridanites and Grazerites; military governor uniform for Karemma. Graphics: Bajoran colony ship updated. Graphics: Improvements to Romulan starbase textures. Graphics/Setup: Bajoran Antares class Light Cruiser added at tier 6, tier 8 and 10 refits. Graphics/Setup: Karemma, Coridanites and Grazerites added to Iconography institution. Graphics/Setup: Romulan Nei'rhh class Attack Wing added at tier 7, tier 9 and 11 refits. Localisation: Various small updates. Setup: Added repeatable tier 10 techs to boost admin cap. Setup: Resolved issues with Klingon houses wanting more lands. Click to expand...

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COMMENTS

  1. Steam Workshop::Star Trek: New Civilisations

    Description. New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV series in development. Languages:

  2. Star Trek New Civilisations

    Star Trek New Civilisations is a total conversion mod for Stellaris set in the Star Trek universe. The mod is developed by Walshicus with contributions from many others, and is currently available to download via the steam workshop page. The mod offers the players the ability to select and play from a large number of civilisations in the Star ...

  3. StellarStellaris

    Description. New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV series in development.

  4. Star Trek New Civilisations

    Star Trek New Civilisations is a total conversion mod for Stellaris set in the Star Trek universe. The mod is developed by Walshicus with contributions from many others, and is currently available to download via the steam workshop page. The mod offers the players the ability to select and play from a large number of civilisations in the Star ...

  5. Star Trek New Civilizations Mod (Stellaris) United Earth

    To Boldly Go...We take our first dive into the Star Trek New Civilizations Mod for Stellaris! This mod takes us into the Star Trek universe and into a galaxy...

  6. Star Trek New Civilisations mod updated to 3.1 : r/Stellaris

    Game Mod. Star Trek New Civilisations has been updated to meet 3.1 compatibility, with a number of additions: Events: Trading Stations display expected date of inventory refresh. Graphics: Borg Cooperative variants added for Borg civilian ships, starbases, etc. Graphics: K7 Variant added as Starfleet Trading Station.

  7. [Mod][Total Conversion] Star Trek: New Civilisations

    New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV series in development. New Civilisations is part of the Renegades Modding ...

  8. [Forming the FEDERATION!] Star Trek New Civilizations Mod ...

    To Boldly Go...We take our first dive into the Star Trek New Civilizations Mod for Stellaris! This mod takes us into the Star Trek universe and into a galaxy...

  9. [Mod][Total Conversion] Star Trek: New Civilisations

    UPDATE: 2021-01-07: New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name...

  10. Star Trek: New Civilisations [Playthrough

    A mod for Stellaris by Walshicus, Scrambles, ᚛ᚉᚆᚐᚏᚐᚉ᚜, Kodiak, KateGirault & barraganap.Here's the link to the group's discord for other mods they offer: htt...

  11. Anyone know a way to play Star Trek New Civilisations mod with GoG

    Copy the descriptor.mod file from the mod into the 1. C:\Users\<your profile>\Documents\Paradox Interactive\Stellaris\mod folder. Rename the descriptor.mod file to the mod folder name. in my case 'stnc.mod'. open stnc.mod and find path="" and change it to the path="mod/stnc" using notepad and save.

  12. Steam Workshop::STNC

    Slower Exploration and Expansion [3.9] Created by Riyaad. Summary: This mod tries to make the early game feel somewhat longer by slowing down the speed of exploration and border expansions of empires. Should be compatible with other mods.

  13. GUIDE: How To Install Star Trek New Horizons Mod, page 1

    3: Rename each mod. I recommend using st_new_horizons, st_new_horizons_music & st_new_horizons_ui_federation respectively. 4: Place each mods folder into Documents\Paradox Interactive\Stellaris\mod. If the mod folder does not exist, create a new folder and call it "mod". 5: Copy the descriptor.mod file from EACH mod into the Documents\Paradox ...

  14. [Mod][Total Conversion] Star Trek: New Civilisations

    UPDATE: 2021-01-07: New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name...

  15. Star Trek: New Civilizations October Update Recap : r/Stellaris

    Star Trek: New Civilizations October Update Recap. Game Mod. Star Trek New Civilizations received multiple updates over the last month. This is a summary of the almost daily updates made by walshicus. Here is a small recap of the most important additions: One of the Main New Features is the addition of the Na'kuhl Purity. A new interstellar Rival!

  16. ST NewHorizons

    ST New Horizons is an award-winning total conversion mod for Stellaris offering players the ability to select from a large number of civilizations in the Star Trek universe. Lore appropriate Starships, species, events and more are provided to offer a complete Star Trek experience. It is developed by Paradoxical Development Group and published on Steam Workshop.

  17. Star Trek: New Civilisations

    Major: Version 3.0.1 compatibility. Events/Setup: Changeling infiltration operation has been added to espionage. Setup: Republic of Axanar added. Graphics: Updated Ferengi D'kora model. Graphics: Various empire flags updated. Graphics: Assimilated Ferengi textures added. Events: Borg first contact events added.

  18. Star Trek: New Civilisations

    Patreon: https://www.patreon.com/j4mieplaysDiscord server: https://discord.gg/qT9ecMrvgRNew Civilisations is a Star Trek mod for Stellaris, presenting player...

  19. Star Trek New Civilisations/Empires/United Federation of Planets

    Formation. When playing as United Earth, Tellar, Vulcan or Andoria, you can bring the canon Federation founding nations together to form the United Federation of Planets. To form the Federation you must form an Alliance with at least 2 nations from the following list: United Earth. Vulcan High Command -or- Confederacy of Surak.

  20. Which Star Trek mod? : r/Stellaris

    Based on what I've seen, people seem to think New Civilisations is better. 3. Diogenes_of_Sparta. • 1 yr. ago. New Civilizations has more content and runs better. It's also consistently up to date and doesn't break saves. 3. Been having a look at total conversions on Steam and I notice there's two big ST mods, New Civilizations and New Horizons.

  21. Star Trek New Civilizations Mod (Stellaris)

    To Boldly Go...We take our first dive into the Star Trek New Civilizations Mod for Stellaris! This mod takes us into the Star Trek universe and into a galaxy...